Although I like to cultivate a "ruthless psychotic world conqueror" image as Quezovercoatl the
Feathered Boa and Aurora Minui the Megalomaniac, I'm actually a rather kind and nurturing
psychotic world conqueror out of the office, as can be evidenced by my small army of virtual
pets and now, my cabal of Creatures(tm).
Creatures, for the uninitiated, is an artificial life simulation game that eats up about 300 MB
of your hard drive, and as much of your life as you let it. Newbies to the game, foolish
mortals who want to know more about it, and cynical Creatures Elders may wish to take a look
at my idiosyncratic take on the Creatures Phenomenon...
And laugh. Or something. I won't pretend it's anywhere near as helpful as sites such as
some of the other ones, whose URLs I have forgotten and am even now searching for desperately.
But it is peppered with my sadder-but-wiser (well, sadder, anyways) observations on the
game Creatures 2, with many true-life illustrations of what I'm talking about.
I don't devote nearly enough time to my Creatures, and (like PostPet, and other fairly
interactive/user-creative programs) I've been too bloody lazy to try and create my own
additions to the wonderful world of Albia. Instead, I've bought the Creatures 2 Lifekit #1,
and created various themed "worlds", customized to the various ways in which I like to play
the game... and, of course, created mostly on a whim.
The worlds are:
Despite what you might think, I'm actually a big soppy when it comes to my norns...
I messed up my first attempt at a Feral or Wolfling run, as (instead of letting the norns fend
for themselves and seeing if I could get a norn with strong instincts that could survive on its
own) I kept on saving and rescuing my various li'l pals, and I've messed around with my various
worlds, using such potentially crash-inducing cobs as the Pick Up cob (allows you to replace
the "Shove creature" option with a "pick up creature" option), the Ugly Grey Mushroom remover
and/or Orange Doozies (shouts an Albian word every time it eats a poisonous mushroom, thus
teaching it to all creatures in earshot), and the Cactus Remover.
My favourite cobs are available online; unfortunately, I have lost all of my Creatures
bookmarks in my last computer crash/reinstallation, so I no longer know where I got what.
Creatures 2 has many innovations; but the one that's provided me with the most hours of
mindless fun is the eeeeeevil genesplicer. Quite simply speaking, you push, drag, or teleport
two creatures to the gene splicing area... lock them into the containment areas by clicking on
the green buttons... hop up to the Control Room to start up the splicer with the Hand...
hop back down and throw (well, click on) the switch.
(This is a *lot* easier when you have the Pickup cob, or a similar cob that allows you to
kidnap innocent norns, ettins, and grendels for this nefarious purpose.)
Unless you have the proper cob, the "gene donors" die, or are... "erased" from the world.
(This is the same with the Gender Bender Machine in the Creatures 2 LifeKit... which makes me
wonder if this is Cyberlife's idea of Good Clean Eugenics.
:p)
And down near the Ettin Hatchery, a newly gene-spliced egg will drop out and hatch, ready for
your loving care (and/or dedicated abuse.)
Here are some of the odder, stranger, and (in my mind) cuter creations from Quezovercoatl the
Mad Scientist's Mad Scientist Gene Splicin' Lab. Gaze. Wonder. Adopt. Enjoy!
Strangeling's Creature Cabal and Adoption Page
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