Aurora Minui's Virtual Pet Reviews

Princess Maker 2

NOTE: ALL IMAGES ARE MISSING FROM THIS PAGE!
Ah, PM2. What hours of thoughtful contemplation and white-knuckled frustration you bestowed upon me.

Technically speaking, the Princess Maker series is considered a "Simulation" game (although I'm willing to bet a whole heap of money that it's placed in the same "raising/breeding of virtual entities" category as a lot of v-pet games in its native Japan). Basically, you are entrusted with the care of a ten year old girl from the heavens, who enters the world innocent and untainted. Will she retain her pure heart, or will she be "smeared with the dirt of the mortal world"? Only you hold the key.

Platform and History

Supposedly, the Princess Maker series were for a variety of Japanese videogame platforms, but never released in English. The Legend of Princess Maker (2) runs thusly:

Once upon a time, there was a unique simulation game in which you raised a young girl to adulthood. There were plans to translate it into English for European release; however, there was a horrified reaction to the perceived sexism of the game, in its assumption that a woman needs a husband and children to be happy; in its "ultimate goal" of creating a princess. Although a partially translated Beta Version for DOS survived, the game itself was cast into the shadows...

Although I can't attest to the veracity of this legend, I can say this: the game is out there, and it is fairly decently translated. It appears to be incomplete in parts; on one of my first tries, I managed to get a splendid error message which prevented me from finding out how, exactly, my beloved daughter ended up with the illustrious occupation of "divorcee".

Gameplay and Level of Interactivity

For a game that's all about raising your own daughter, there's a great deal less interactivity than one would expect. Basically, you choose her birthday and her blood type (both contribute to her eventual personality and body type, so choose wisely!), her name and your last name, and you input your own birthday (which presumably determines how compatible you two are, in terms of personality).

Her birthday and astrological sign also determines what Guardian or Patron Celestial Being you will have. The possible guardians are:
Mars, God of War, Venus, Goddess of Love Mercury, Goddess (?!) of Intelligence, Moon, Goddess of... er... Sensitivity?, Sol, God of... er... , Hades, God of the Underworld, Jupiter, God of... um... Jolliness, Saturn, Goddess (?!) of... Homebodiness, apparently, Uranus, Goddess (?!?!) of... Magic? Maybe?, Neptune, God of... Goddess of... Aw, screw it.

At the end of each month, you decide your daughter's activities for the next month. Each month is divided into 3 (roughly) 10-day periods, during which your daughter may work, go to school, go adventuring in one of four regions, or take some time off. As well, you can have a Father - Daughter talk once per month, and decide with whom she should associate at the Royal Palace. You may also choose this time to go into town and buy her a snack, clothing, weaponry, special items, or heal her of illness or sin... all of which cost a great deal of money.

I choose this moment to note that this game is not for those with short attention spans. If you're looking for a game where you can briefly interact with your pet, give it a scratch behind the ears, and go back to your daily routine, Princess Maker 2 is not for you.

Each of the activities that you choose for your daughter affect her statistics. These statistics, in turn, shape her personality, the kinds of rivals she may make, and her eventual fate once she turns 18 and "grows up". There are many, many endings (estimates range from "over 30" to "over 50"); the "Marry the Prince and become the Princess" ending is but one way to "win" the game. I personally know friends who have enjoyed ruining their "daughters", killing off their "daughters", or attempting to get the worst possible ending; others use cheats to spoil their daughters rotten and ensure them a life of luxury. You have to be careful, though; I discovered, much to my chagrin, that a daughter ill-prepared for her chosen profession may have a terrible career... leading to her guardian deity chewing you out after the game.

Working Your Daughter

As mentioned above, your daughter's stats are affected by the job that she is given. For example, if you choose to let her work at Bongor's Farm, her constitution (HP), strength, and morals will go up... but she will lose her refinement. If she works as a babysitter, she becomes more sensitive (as in, sensitive to the needs of others, and sensitive to the spiritual world) but loses her charisma (Sex Appeal). The kind of work she does will affect how much money she makes; as well, your daughter may get up to two raises if she works well at her job. If she doesn't work well at her job, she won't make any money at all... her stats will still be affected, but there'll be no income, and (since your daughter has to eat something every month) you may rapidly find yourself in debt.

(Oh yeah, I forgot to mention this earlier; you can decide what kind of diet your daughter will have. The less food she eats, the less money you spend on her... but her Constitution or HP will be drastically reduced, and your nosy vampire-demon-butler Cube will repeatedly put her back on a healthier diet.)

The jobs available to your daughter are:



These occupations become available to your daughter at various stages in her development. As well, the outfits that she can wear and the events that happen in her life are determined by her age, how you've raised her, and her various stats. For example, focussing your daughter's education and work experience on fighting and physical labour will increase your chances of being visited by Valkria, Patron of the Martial Arts, while also attracting the attentions of potential rival Anita Cassandra.

If you raise various stats associated with magic, you may be visited by Fay, Smug Mistress of the Mystic Arts. You may also get Wendy Lachesis as your rival.

If your daughter prefers home economics to swords and sorcery, she will likely encounter Domovoi, and her rival may well be the self-professed "kind of slow" Marthia.

Raising your daughter's social standing through artsy occupations and lady-like studies will snag the attentions of Paimon; unfortunately, a nasty little lady called Patricia will likely take it upon herself to search out your daughter and belittle her.

Adventuring With Your Daughter

When your daughter goes on an adventure, you can control her movements (to a certain degree), choose when she goes to sleep (the only way to regain HP and use or equip various items), and decide whether she should talk to, ignore, or attack any creatures that she meets.

Adventuring, although not quite the same as working, can lead to many side- quests, such as defeating the three legendary bandits Venezaro Bloodrose Vanesta and Hurricane Castio. As well, you can experience supernatural encounters with Ket Shi the Cat God, a merry group of fairies, a beautiful dryad, Lucifon, Prince of Heck, a scantily clad mermaid, the God of War, a slightly sleazy dragon, and much, much more.

The nice thing about many of the aspects of adventuring is that you can still make a tidy amount of money for yourself by beating on whatever creatures (or humans) have the most money. The not-so nice thing about adventuring is that every time you defeat a creature, be it good or evil, you rack up Sin points.

Overall Rating

When you compare Princess Maker to, say, the modern life-simulation game, I must admit that it's fairly primitive in many respects. (To be fair, this is only the second game in the Princess Maker franchise of daughter-raising games.) Even the Adventuring parts are rather bland and simplistic as an RPG, and the general world view of the game ("Your daughter is a fine woman and a wonderfully competent general. However, she never found a suitable husband and had bad maternal instincts, so as her patron god I give you a really crummy mark.") can be interpreted as being either "charmingly old-fashioned" or "horrifically sexist and misogynist".

That said, I find this game oddly addictive. The repetitive nature of the "choose activities for the next three weeks" set-up of the game is actually kind of like an automated tamagotchi that feeds itself on a schedule that you set; and yet, the variety of endings that you can get are fairly astounding. Just recently, I found out that your daughter can not only become a mistress... she can also fall in love of her own volition, and she can fight off any suitors that come too close for comfort. There are probably a lot more hidden "easter eggs" in this game than I know of, and for the dedicated (i.e., "must... get... all endings...") gamer, this virtual daughter can be a treat.

I give Princess Maker 2 a rating for B for "Blimey, That's Addictive!"...
or about 7 stars out of 10.

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Sample Stories

To give any curious beings a sneak peek into the world of Princess Maker 2, I've uploaded some private notes and logs of my past "daughters". In-jokes abound, as these logs were mostly for the benefit of my online buddies (not that any of them appear to have looked at 'em. Ingrates.) Note that some of the... less wholesome aspects of Princess Maker 2 are detailed there, and my language may be slightly cruder for the benefit of my (at the time) mostly male audience.

Only the Brave (and #wiigii! regulars) should click here.



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