Summary of Update: --------------------------------------------------------- ------------------- September 8, 1999 ----------------------- ---------------------------------------------------------
Just thought I'd remind everyone that the Texas A&M Fightin' Aggies are well on their way to the National Championship baby! In the season opener we had to hand La. Tech their own asses on their home field, 37-17. Next victim: Tulsa on Sept. 18 at Kyle Field. You can bet I will be there!
Gig 'em Aggies! WHOOP!!!
On a work note... Press preview is nearing completion. My work on the press preview maps has been done for a while, so I have since moved on to finalizing some of the other maps in the game. Right now, E2M1 is the flavor of the week for me. Lotsa broken down Greek stuff. Breaking stuff is cool!
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com
Oh, and BTW, everything expressed in this .plan file is, of course, my opinion and mine alone, not that of ION STORM. |
Full Plan: *** Ion Storm's Finger Server
User name: bobby Plan modified: Wed Sep 08 10:44:29 1999
_,+''+,_,+''+,_,+''+,_,+''+,_,+''+,_,+''+,_,+''+,_,+''+,_ --------------------------------------------------------- + Xcalibur's cool ass plan file + ---------------------------------------------------------
Bobby Pavlock - aka Xcalibur (Bobby@ionstorm.com) Level Designer - Ion Storm (www.ionstorm.com) Daikatana
--------------------------------------------------------- ------------------- September 8, 1999 ----------------------- ---------------------------------------------------------
Just thought I'd remind everyone that the Texas A&M Fightin' Aggies are well on their way to the National Championship baby! In the season opener we had to hand La. Tech their own asses on their home field, 37-17. Next victim: Tulsa on Sept. 18 at Kyle Field. You can bet I will be there!
Gig 'em Aggies! WHOOP!!!
On a work note... Press preview is nearing completion. My work on the press preview maps has been done for a while, so I have since moved on to finalizing some of the other maps in the game. Right now, E2M1 is the flavor of the week for me. Lotsa broken down Greek stuff. Breaking stuff is cool!
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com
Oh, and BTW, everything expressed in this .plan file is, of course, my opinion and mine alone, not that of ION STORM.
--------------------------------------------------------- ------------------- August 13, 1999 ----------------------- ---------------------------------------------------------
WOW, I used to think Friday the 13th was just abuncha superstition, but then comes the announcement that our dear ol' Levelord is engaged! Now that's truly frightening! :)
Seriously though, I have to give Levelord a big ol' hearty 'CONGRATULATIONS' for having been able to find someone to share his life with. All of us here at the Green Tower wish him and Kelly all the best, and can't wait to see some little Levelords cranking out some killer levels one day. Now if there are any eligible bachelorettes here around the Dallas area, I just happen to be available at the present. I prefer blonde hair, blue or green eyes, a nice tan, and a girl who is athletic. That's not too much to ask is it? :)
Also, it's time for another "Friday Happy Hour". Whoop! With the closing of our dear ol' Velvet Elvis, we have migrated to a cool little bar in Deep Ellum called 'Deep Drinks'. It's a cool little bar, with very cool owners, and it's right near all the Deep Ellum hot spots in case you get the hankering to shake your booty later on in the night. If you wanna try it out, it's on Elm, just up the street from Club DaDa and the Green Room. We usually head out there around 5 or 6. So come on out and throw a few back with us.
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com
Oh, and BTW, everything expressed in this .plan file is, of course, my opinion and mine alone, not that of ION STORM.
--------------------------------------------------------- ------------------- June 24, 1999 ----------------------- ---------------------------------------------------------
Whoa, been a couple months since my last .plan entry. Busy, Busy, busy, ya know. And being so busy, this one is gonna be short and sweet.
Every Friday us Stormtroopers, as well as the occasional appearances of people from Ritual, Third Law, Edge of Reality, and others like to have a little end of the week "Happy Hour" to relieve all the stress of the week. (OK, so working on games isn't THAT stressful :)). Anyways, our Happy Hour spot is closing down, so we're gonna head out there tonight for one last hoorah. The place is the Velvet Elvis on McKinney. So if you're gonna be around the area, stop in for a drink or two and help us help the Velvet E. go out in style.
Hope to see ya there!
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com
Oh, and BTW, everything expressed in this .plan file is, of course, my opinion and mine alone, not that of ION STORM.
--------------------------------------------------------- ------------------ March 18, 1999 ----------------------- ---------------------------------------------------------
The general concensus seems to be that most people like Storm Sector 7 (E1DM2) in the Daikatana demo. I just want to say a big "Thanks" to everyone in the community who has taken the time to offer their feedback/input/suggestions about it. I was very interested in some of the issues you all addressed and am currently doing a little redesign of the map to fix them. I would also like to say "Thanks" to Matt "DaBug" Hooper for leaving me some great stuff to work with to make SS7 into what it is today. I hope the new Storm Sector 7 is even more enjoyable for everyone.
Things you can look forward to in the new SS7:
- slight increase in overall size of the map to make it a little harder to control the map in 1 on 1. - new areas added to support up to 16 players. Remember though that the maps will be scalable depending on the max_players, so that if you want to play 1 on 1 the map can be scaled down to its current size. - lightning and thunder to accompany the rain effect. - thicker, more noticeable fog. There was a very light fog in SS7, but it was so light (so that it wouldn't hinder DM) that it was more of a haze. I like the idea of a thicker fog in the new version. It will make for a different approach to DM, and add some new elements to gameplay. Fog will be optional so if you don't like playing in the thicker fog, you can simply turn it off. - improved lighting/lighting effects and sound. - possibly a cool trap we have been discussing to make the level more interactive. - and of course, any and all bug fixes that were found.
Thanks again to everyone for the great feedback!
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com
Oh, and BTW, everything expressed in this .plan file is, of course, my opinion and mine alone, not that of ION STORM.
--------------------------------------------------------- ------------------ March 18, 1999 ----------------------- ---------------------------------------------------------
Back again... Hope everyone is enjoying the Mplayer DK demo. Can't wait to get the public demo out to everyone so I can bust some community skulls! :)
On a sadder note, it is with deep regret that I must say that I can no longer make myself as available on ICQ as I have been. It's just eating too much time, unfortunately, because I like to take the time to chat with all of you. But, until further notice, I will be refraining from answering ICQ messages until we reach a point in development where I think I will have the extra time. If you have a question/comment/suggestion, you may still feel free to email me with it, and I will *try* to get a response back to you when I get a chance. But I can't make any promises. Thanks for understanding. :)
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
Oh, and BTW, everything expressed in this .plan file is, of course, my opinion and mine alone, not that of ION STORM.
--------------------------------------------------------- ------------------ February 26, 1999 -------------------- ---------------------------------------------------------
Hey there... Sorry for the lack of .plan updates, but we've all been busting ass trying to get the big DK DM demo done and out the door. Speaking of the demo, there have been some questions lately about when it will be out, and whether it will be Mplayer only. Well, the demo is done with the exception of a few last-minute bugs that need some killing. Hopes are to have them killed and the demo out by this weekend. But even if it were to slip, never fear, it will be VERY soon! As far as Mplayer goes, this is how it's gonna work. There will actually be TWO demos. This first one is for the big Mplayer DK DM tourney (the one where the top 4 people will get flown to the ION offices here in Dallas to DM against Romero, and probably a few other of us as well). As soon as the Mplayer competition is over, then a 2nd worldwide public release demo will go out. The 2nd demo will have some more of the cool stuff to be found in Daikatana than the Mplayer demo will, so it will be worth the wait. Hope that clears up some of the questions.
On the work side... now that the demo is done, we are getting back to work on finishing up the episode 2 (Greece) maps. Alot of work to be done, but we're all pretty excited to be working on something new after so much time spent working on the episode 1 maps, and the maps for the DM demo. Personally, I'm back to work on E2M1, making lotsa cool outdoor stuff and Greek ruins. It's kinda fun to build some cool looking architecture and then get to go back and tear it all down, or maybe I'm just weird. :)
On a completely off-topic note... I enjoy stopping by Evil Avatar's site every once in a while. His site is always good for a laugh. Got another hearty chuckle from his comment about me spending more time doing .plan updates and interviews than level designing. But just for fun, let's break it down... In 3 months I have done a grand total of *drum roll* 10 .plan updates, OH MY GOD! That turns out to be a .plan update about every 9 days. And considering a .plan update takes about 5 minutes, I have wasted a grand total of 50 minutes of my spare time doing .plan updates. Jeez. And I have done 4 interviews (maybe 5?) in 3 months, which is 1.333 a month, and considering interviews take about 10 minutes, I have wasted a grand total of 40 minutes of my spare time doing interviews, wow! So if we add it all up, I have spent 90 whole minutes of my spare time doing things other than level design! I better get my ass back in gear! Anyways, time for me to get back to doing more interviews! :)
That's all for now kiddies! Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
Oh, and BTW, everything expressed in this .plan file is, of course, my opinion and mine alone, not that of ION STORM.
--------------------------------------------------------- ------------------ February 08, 1999 -------------------- ---------------------------------------------------------
Been a while since I updated...
Things are coming together for the Daikatana DM demo. Both maps are completely finished, and in playtesting now. DK DM is more of a fast-paced DM like in Doom2 and Quake, which is the kind of DM I prefer, especially if you get the Speed Boost. If you wanna see some shots of DK DM, if you haven't already, you can check them out at http://www.actionxtreme.com/daikatanadm/. Those shots are from "Storm Sector 7" (formerly known as "Storm Sector 2"), courtesy of yours truly. The shots are without the fog turned on (doh!). It looks alot cooler with fog.
I would say how badass DK DM is looking, and how much fun it is to play, but it seems that people in the community don't like for us to get excited about how the game is turning out, so I'll just let you wait and see for yourselves.
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ January 22, 1999 -------------------- ---------------------------------------------------------
Just saw the brand new Anachronox trailer, and all i can say is "OH MY GOD!". Talk about an amazing looking game! A huge congrats to Tom Hall and the rest of the incredible Anachronox team on an outstanding job so far. Man, now I REALLY can't wait to play Anachronox.
On the Daikatana work front, very close to having E1M5 wrapped up. Down to adding cool details, effects, sounds, etc. Should be able to have it done this weekend.
Got an email from a guy at Purdue University asking me if they could use my Q2 DM map "Ad Mortem" for it. Pretty cool. So if you're in/around the Purdue area, might wanna check it out. The webpage with all the info is at http://www.cs.purdue.edu/quakefest.
That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ January 16, 1999 -------------------- ---------------------------------------------------------
Even before I got the job here at ION, I thought that the gaming community, and in particular, the gaming community web sites, were evolving more and more into one big gossip ring. When the community first got started, you didn't see all the "news" posts, and editorials, and gossip about who's doing what to whom behind the scenes at Company X. The community was more interested in making and playing cool games. Nowadays, however, it seems that the gaming community is developing more and more into a political and economical warzone, where the only thing anyone cares about is how many "hits" their site is getting, or how many advertisers they can lure to their site, or who they can "tear down" for whatever personal vendetta they have. It's disheartening to see what was once such a pure, fun-loving community degrading into something so political. I sincerely hope that the community can soon return to the way it was in its early form, where people's focus was on making and playing cool games and having a good time doing it.
On that note, I just wanna say "KUDOS" to the entire PlanetQuake News staff. Through all the recent anti-ION press, PQ is the only site where I have not seen a single news post, article, or link on the PQ news page about any of it. It's refreshing to see that there is still a news site that is actually more interested in news about games, rather than jumping on the bandwagon of posting gossip about a game company.
As always, if you have any comments or responses to anything I have said here, you are more than welcome to voice them to me via email at bobby@ionstorm.com. That's all for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ January 15, 1999 -------------------- ---------------------------------------------------------
Hmm, been a little while since I updated this .plan thingy. Sorry bout that, but we been so busy churning away at getting all these maps done, that I haven't had time to barely even think, much less do .plan updates. Speaking of work, I'm busy putting the finishing touches on E1M5, should have it wrapped up pretty soon. Just want to say that Steve Rescoe did some awesome stuff on E1. The architecture is nothing short of stunning, and the layout of the level is extremely intricate, wrapping the level back around and over itself so that you recognize where you have been, and areas that you discover later in the level. My only complaint would be that he might not have been too concerned about r_speeds in a couple areas. Nothing a few hint brushes and some very minor architecture fixes couldn't knock down. But overall, I think the E1 levels are some of the best levels I have seen yet.
For those of you who have been asking about the tutorial about making terrain using the "triangle method" that I promised to do, just want to let you guys know that I am working on it right now, and hope to have it done by this weekend. As soon as it's done, I'll send it on over to Fishman at RUST, so he can post it for everyone to see.
I enjoyed the Daiaktana Cabana Chat last night. I wanna say "Thanks" to all the people who came out and showed support, and brought some great questions about Daikatana to the chat. And, in case you haven't heard, we released a couple new screen- shots during the chat last night. You can check them out over at www.stormtroopers.com. The 2nd shot is some of the work in E2M1, from yours truly. If you have any comments/suggestions about the shot, feel free to drop me a line and let me know what ya think. I love to hear feedback from the community. After all, you guys are the ones we are making the game for.
Anyways, time to get back to some mappin'. That's it for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ January 04, 1999 -------------------- ---------------------------------------------------------
It never ceases to amaze me how spoiled SOME of the people who work in this industry are. People complaining about work conditions, especially people who have worked here at Ion, is ridiculous. Try a job in the "real world", where you have to be in every day at 8 AM to a job that you hate, where you're underpaid and overworked, and have a boss who doesn't give a flying f**k (pardon my french) whether you work there another day or not, and then cry to me about how "horrible" the working conditions are in the gaming biz. Gimme a break. Then you got those people who get let go from their job, and instead of retaining some dignity and integrity, they go crying to whomever will listen to them about how they were "mistreated", and throw blatantly false accusations at their former employers, in an effort to make themselves feel a little better, like they got some sort of "revenge". Gimme a break. Be a man about it. People get fired everyday, even wrongly fired - it happens - get over it. But you don't see Microsoft employees who get fired, running to all the news sites, slandering Bill Gates and Microsoft, crying about how they were "terribly mistreated". My guess is most of these cry babies are people who can't land a job elsewhere in the biz, so they wanna point fingers at other people, trying to make people believe it wasn't their fault they got fired, in hopes that maybe someone will feel pity for them, and hire them even though their work may not be good enough. Pathetic. Absolutely pathetic. I'm curious to hear what people in the community think about this subject? If you wanna share your opinion, feel free to drop me an email about it. I'd like to see what you guys out there have to say.
Anyways, enough ranting from me. It's a new year, and an exciting one to be sure. LOTSA cool releases coming out in '99, 3 of 'em right here from Ion :) On top of that you got Q3A, UT, Duke Forever, TF2, and a slew of other great games that I can't wait to see. Oh yeah, don't forget to check out Dawn of Darkness, by Ward Six. It's an add-on, but it's gonna rock!
On a work-related note, everyone is back from the holidays. Everyone is refreshed, excited, and ready to kick some serious booty on Daikatana. And with Chris Klie now here to lead us level designers down the home stretch, it should be a very productive next couple months. Got back to working on E2M1 today, and have gotten to a point where the remainder of the level should progress pretty fast. So I'm hoping to wrap this baby up soon, and get cracking on polishing up Matt Hooper's awesome Epidose 3 (Dark Ages) maps. Can't wait to get my hands on those babies :)
That's it for now kiddies. Until nest time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ December 22, 1998 -------------------- ---------------------------------------------------------
Ugh. "ERROR: Floatplane: Bad Normal" This error really sucks. I have run into this little bugger too many times while editing. It usually pops up when you're doing alot of clipping or carving, especially with odd-shaped brushes, like those you might be working with when making an outdoor area. I have found that what usually happens is a brush is generated that is too thin to be visible (most of the time), thus you can't simply find it in the editor and delete it, and bsp can't compile it. So you're either stuck going through and rebuilding (hope you been saving your map in increments), or you can go through your map and highlight all the visible brushes, and then copy and paste them into a new map. But this can be an ENORMOUS pain when your map starts getting large. That's exactly what I had to do today, and my map is already over 1000 brushes, so you can imagine how much fun it was. Unfortunately, Larry Herring, our local level-design error guru, wasn't here today to give me a quick-fix for this problem, if there even is one. If any of you guys know an easier way to fix the "Floatplane: Bad Normal" error, by all means share it with me. Just because I work here doesn't mean I know everything there is to learn about level design. I'm still learning new things every day.
For those of you who have written asking for more details about the triangle method for making terrain that I mentioned in my .plan a few days ago, I am going to "try" to put together a little tutorial type dealie over the holidays explaining it more fully, including pics so you can see exactly what I'm talking about. It's really simple once you can see how to do it. Once I have it finished, I'll prolly give it to Fishman so he can post it over at Rust for everyone to look at.
Dunno if I'll get a chance to do any more .plan updates before I leave for the holidays, so just in case, I hope everyone has a wonderful Christmas and a Happy (and safe) New Years. Personally, I'm hoping to make it to New Orleans to watch my Texas A&M Aggies beat the hell outta Ohio State in the Sugar Bowl. It'll be a tough game, but we managed to top Kansas State, so who knows. Either way though, I'm sure New Years on Bourbon Street will be a blast. Guess that's about it for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ December 19, 1998 -------------------- ---------------------------------------------------------
Triangles are cool. Ever wonder how level designers make the ground all uneven in an outdoor area, but still have it look smooth? Triangles. Lotsa triangles. The good thing about triangles is that you can vertex manipulate without screwing up a face. If you try vertex manip with a rectangular brush, you can run into problems. And you can use them for more than just ground. If you're building the interior of a cave or something, you can give the floor and the walls of the cave an uneven, but very natural look using triangles and vertex manipulating. They just plain rock I tell you! (no pun intended) I used to hate doing outdoor areas, but with the simple techniques I have picked up since I started working here, outdoor areas are every bit as simple, if not more so, than indoors.
On a non-work related note... Had to smack Romero down in Doom2 yet again tonight. I thought about letting him win since he treated me and KC to Bennihana's for dinner (kick ass place to eat, BTW), but I just couldn't bring myself to do it. So I beat him down some on map 1, and then he made the mistake of agreeing to play me on one of my old DM wads. Let's just say it wasn't pretty. Then Joey wanted some of the action, so I handed him 3 beatings in a row. The last game was a marathon - 700 frags on map 1. Definitely the longest DM I have ever played.
Lastly, for those of you who live in the Dallas area, I could use some help. I am going to be looking to move here in the next couple months, and being new to the area, I could use some advice where to look. I am currently in an apartment in Deep Ellum. Real nice complex, but it's not the best of areas. I'm looking for a decent apartment in a part of town where I wouldn't be afraid to walk around at night, preferrably under $600/month. So if any of you have any suggestions, send them my way. That's it for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ December 16, 1998 -------------------- ---------------------------------------------------------
Well, the X-mas party was pretty cool. The whole crew from Austin made the trip up and we all partied down in the Sky Lobby here at the Chase Tower in downtown. Lotsa good music, GREAT food, and all the free alcohol you could consume. Sound like a good time or what?
Took the girlfriend to see a movie tonight. Saw "Enemy of the State" with Will Smith and Gene Hackman. I have to say this movie was pretty damn good. Lotsa action and suspense and a killer finale at the end. I'd definitely recommend it to you movie-buffs. Probably won't win any oscars, but worth a night out. It even has the badass Star Wars prequel trailer in the previews, which I'm sure we have all seen 1000 times by now.
On the work front, still progressing on E2M1. Had a nice little battle with some r_speeds issues today. But nothing a few strategically placed hint brushes couldn't solve. Hint brushes just plain rule! They let you do alot more than you would think in the Q2 engine.
That's if for now kiddies. Until next time...
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ December 15, 1998 -------------------- ---------------------------------------------------------
Ahh, another late night of making levels for Daikatana. It wouldn't be so bad if Romero didn't insist on going through his entire collection of 80's hard rock bands. You know, the really cheesy ones with the HUGE hair-dos, like Winger, Poison, Judas Priest, etc. Oh well, just have to turn up the .mp3's a little louder to drown out that mess.
Progress on E2M1 is coming along nicely. making the switch from Worldcraft to Radiant wasn't as bad as I thought it would be. I was up to speed in a couple days. I still think WC has the superior GUI, but Radiant has more features, especially with all the added goodies we have in our version for DK. So I guess it's a trade-off. I would still recommend WC though for the beginning designer. It's what I started with, and the built-in tutorial included in WC had me editing my first Quake maps in no time.
T-19 hours and counting until the annual Ion Storm Christmas party. Should be alot of fun. We get off work early (for a change) and then get to party all night in the sky lobby here at the Chase Tower with free food, and more importantly, FREE BEER! Mmmmm, beer is good! :) Doh! Gotta go. I'm late for my AA meeting. Til next time....
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
--------------------------------------------------------- ------------------ December 15, 1998 -------------------- ---------------------------------------------------------
I am sure most of you who are reading this are probably asking yourselves, "Who the hell is this guy?", and rightly so. Well, allow me to introduce myself. My name is Bobby Pavlock (aka Xcalibur). I am the newest addition to the Daikatana Level Design team here at Ion Storm. You can read all about me, how I got here, what I will be doing, and alot of other general info about me some time later this week on the Ion Storm Daily Informant on our web page, if you're curious about who it is exactly that will be shaping part of your Daikatana experience.
Life here at Ion is even better than I expected. Everyone here has been extrememly cool in helping me get settled in. The offices are amazing! I look out my window and I can see the entire city of Dallas, which is especially cool at night. I'm getting to work with the incredible talent of people like John Romero, Larry Herring, Iikka Keranen, and so many other talented individuals on the Daikatana team. And, best of all, I am getting to design levels for a totally kickass game! I can honestly say that landing this job at Ion has been a dream come true.
You can look forward to more .plan lovin' soon from yours truly. I know that before I made it into this industry, I was very interested in any tidbit of information offered in the .plans of the professionals. I want to be able to offer the gaming community the same service now that I am part of the industry. That's it for now.
The KING has left the building...
---------------------------------------------------------- ----------------------------------------------------------
Feel free to email me anytime at: Bobby@ionstorm.com Or drop me an ICQ: 4852604
Also, be sure to check out the upcoming commercial Quake 2 total conversion "DAWN of DARKNESS" by Ward Six Entertainment (www.wardsix.com) These guys are really talented, and I can't wait to see the game when it's done.
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