NOEL'S .PLAN UPDATE |
Disclaimer |
May 4th 2001 ***In Memory*** |
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February 27th 2001 |
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January 19th 2001 |
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January 15th 2001 |
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January 14th 2001 |
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December 20th 2000 |
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October 5th 2000 |
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September 27th 2000 |
It seems there has been a little confusion
with the patches and what they do fix and what they do not fix.
There was a little bit of confusion due to the fact that we released a
U.S. 1.0 to 1.1 patch and then realized that we might as well just release
the 1.0 to 1.2 for the foreign versions due to the latency between
releases. Thus, if you have the U.S. version then both the 1.0 to
1.1 and the 1.1 to 1.2 will contain all of the below fixes. If you
have any other version and you obtain a patch for it then all of the below
fixes will be in that one patch. (i.e. UK, Italian, French, German,
Spanish) Here's
the list of Bug Fixes and Additions to Daikatana that are contained in
this patch. To apply this
patch, you must have a FULL INSTALL of Daikatana in place. Introcine World.dll crash when asking Sidekicks to
follow up a ladder is now fixed. cvars: to set them from the console
line--> example:
> maps_dm "e1m1b e1dm1" *
Fixed sidekicks not spawning between level changes and savegames (where
you couldn't finish the game) * Added unlimited saves option. If ON when starting a level, SaveGems will not spawn. Save function will no longer reference the save count when attempting to save unless the option is turned back off. *
Texture size problem with Voodoo cards Your
savegames will NOT work after installing this patch.
To resume gameplay AS CLOSE to where you were, you'll need to play
that level over from the beginning. If
you're close to the beginning already, there's almost no difference.
If you are pretty far into the level, this means you'll have to
play over from the beginning of the level.
To do this, follow these steps: e1m1a
- Marsh
e1m2a - Sewer System You
will start with the proper sidekicks in tow and have no inventory (which
is normal). The last thing
you need to do is give yourself the proper weapons.
You must use the cheat "weapon_give_#" where # is the
number of the weapon you wish to give yourself (the value is from 1 to 6).
This chart will tell you which weapons you need to give yourself
based on which map you're cheating to: e1m2,
e2m2, e3m2, e4m2: 1-2 For
example, if you were resuming play on Wyndrax Tower, you would type (at
the console):
"weapon_give_1;weapon_give_2;weapon_give_3;weapon_give_4" and
press Enter. Then you'll be
back as close as possible to where you left off, weapon-wise. So that is about as comprehensive a list as it will come. These are all of the fixes. There are some memory allocation corrections for windows 2000, but all in all the above list is the skinny... the deal... its the jig. If you have questions or problems finding things relating to the patches please feel free to email me. *boing* -N03L |
September 25th 2000 |
Anyone who has worked on Unreal or done any modifications feel free to write to me and let me know what you have done. I am always up for discussion as to what are better methods to doing something or reading other people's opinions. Ok, now for my political rants and raves. I thought of an idea that might help us come to a middle grounds with the whole FDA testing process and death row/prisons. Why don't we just turn people who are on death row into cases for the FDA to be able to run tests on new products under question? Along these same lines, we all know the infamous white lab rat-mice who showed signs of cancer when being exposed to saccharin products (i.e Sweet & Low, etc...) , so we come to find out that only the lab rat-mice react to it in the manner that they did and that it does not have the same effects on humans. Why don't we just bypass this whole rat thing and start running tests on food products through the prisons? Not only would food processing companies get a plethora of test cases, but our cost to supplying goods like food, clothing, soaps, etc.. would be cut down. The companies could use this as a tax write off and the prisons could redirect the funds towards helping rehabilitate prisoners. I know this sounds cruel, but then again most people that are in prisons are there because they did something completely wrong and they are paying the price for it...or are they? You see, we pay the taxes thus we pay for them to hang out in prison. If we are paying to have them there then why can't they do something in return as favor towards a society who is paying to keep them alive? If they use themselves as test platforms for new products (etc..) then they can not only make amends for their illegal activities but they could possibly help someone who isn't a thief or a murderer live a longer healthier life. I don't think this is the ultimate plan, but I do think we need to start looking at other more radical solutions to our current everyday sociological problems. I realize these methods sound radical and almost 'nazi', however there are problems that we are coming to in the near future that I don't think most Americans realize. Most Americans feel that we should try preserving life at whatever cost possible. Even if the one life has taken several lives from its own actions we still find people wanting to preserve that one life. The only 'pro' I can see from this attitude is 'pro-murder'. Sure, in effect what we are doing is no better than the person's crime itself if we support death row or even the theory introduced above, but the other way to look at it is all of the lives that will be saved by sacrificing the one. If anyone has any thoughts on this I am open for discussion (when I have time so if you don't get a reply it probably means I am a little busy). L8TRZ -N03L |
July 25th 2000 |
Now for the dirty stuff! >:) Ok, ION Austin is a party group. No let me re-state this... ION Austin is a bunch of animals that you can hold a highly intelligent conversation with... uh... that is if you are not too blasted to understand them. Yes, this all can mean one thing: I went to the ION Austin party and was very much impressed. Not only did I get to see Warren sing, but I also got a chance to kick it with Satan's Cheerleaders. Those girlZ are a nasty bunch... and I do mean that in a very good way. Ok, so I am not going to give away a URL, but I imagine that sooner or later Killcreek is gonna send out the URL to her collection of 'pictures' from the party. I would like to take this time to post a disclaimer about a particular picture of me... yes it is that big. :P With all of that said, I would like to thank the Austin team for not only one of the most kick ass games but for one hell of a good time... and I do mean I had a good time! Hey, it isn't every day that you get to Wake board all day, hang out on a house boat, kick it at a bar with Satan's Cheerleaders, and then finally end the evening with a small little party over at Chris Robert's 'little house'... OMG it is HUGE! (if you ever go there watch out for attack trained cats with no tails... MEOW!) Oh yeah... Russ.. next time you try to jump your boat off of a rock make sure there is WATER on the other side... it helps. :) (Really though... we are all glad you didn't kill yourself... ) GWOG... too bad we didn't get more time to chat but the bar keeps were busy filling me with shots... ;) BAR KEEP MORE WINE! L8TRZ -N03L |
June 26th 2000 |
Where should I start?
Things to do with a Mike Wilson when you have him held captive for a can of Spam and a Half Eaten Twinkie: "I'm in dallas, where can I make the drop? One can o' spam and one 1/2 eaten twinkie, that's the deal right?"*rubs hands together and grins* Guess he has some Mike Wilson fetish? "Take away all of his movies of
pigs &$@!* guys, freak porn, and strange death
photos." "Have him publish only sport hunting
games." "Put his cage ( I imagine he is
in a gimp cage, right? ) in John Romero's office with the old 'John Romero
will make you his bitch' add. Have an admission
fee to see this." "Strip him naked and leave him in
Greenville. Still in the cage." "Keep him, fund raising is in
process..." "Chain him to a wall and make Hilda
the 230lb nun teach Mike the proper use of the Lord's name." "Let him go man! How else will
we have crawfish boils!?" So, after much debate, I have decided to let him go... yes it was a tough choice, but I think in the end we all know that it was the best thing to do...besides think of all the free Crawfish I will be getting out of the deal! It beats the hell out of Spam and a half eaten Twinkie! So anyways on the other side of town... I got a great chance to wake board this weekend. I might have to add that I had a complete and total blast! Wake boarding is one of those sports that once you start it kind of digs its claws into your spine until you can't stop thinking about it. Anywho, I did much better this last time. Once I can start catching good air I might have some pictures taken and post them up! I should get some of Mark Fletcher so you can see his Silver Surfer style jumping, but I will let him decide if he wants the public to see him... he is kinda shy like that. Everything else is going great and is right on track. Until next time... -N03L |
June 21st 2000 |
Okies then, As most of you know by now, I have kid-napped Mike Wilson. I am currently holding him hostage for a can of Spam and a half eaten Twinkie... hey I would even take money, but that would constitute different terms. We can work this two ways, someone can give me a couple hundred million dollars and I promise not to let him loose onto our community again...or I can get my Spam and my half eaten Twinkie and Mike can go free.. Either way, I would be interested to hear from people as to what I should do with him...while he is at my mercy. Muahahahahahahahahaha! >:)
-N03L |
June 19th 2000 |
First off, I would like to say:
http://jihad.50megs.com/ Enough said... As far as this weekend, I would like to thank Adrian C. for his warm open hospitality... we all had a great time and well I haven't gotten out too much lately so I would like to say thanks again: Thanks! ;) On another note, I am going to start investing in pain killers of one form or another... got up on a wake board this weekend thanks to Mark Fletcher's kick ass boat and both Mark and Bill's good advice. However, I think yesterday and today I have come to realize the actual amount of pressure exerted upon one's arms when being pulled up out of the water... my arms are toasted. It is like a challenge to type and stuff... grrr. Welp, just means I need to work out more...*sigh* but I will tell you what, getting up on a wake board is a pretty kick-ass feeling! Anyway, 'things' are progressing very well and everything looks right on track. Until Next time, -N03L |
June 2nd 2000 (part II) |
Ok ok... Perhaps my little 'blurb' on the Mark Fletcher thing was taken the wrong way. While I know there are TONS of people out there that are extremely great level designers, programmers, and artists which have all helped in creating the Doom2 community, I also know that there is one angle that a lot of people forget when they think of the Doom2 community. This would be the people who played the game to the point of perfection. You know, how Thresh started his virtual athlete career( He would also be a good source to pull from). For those of you who relate Thresh to Quake his real virtual athlete career started with the Deathmatch 95 tournament in Redmond Washington at the Microsoft campus grounds where he beat Merlock. So, my point being that if they want to capture the true Doom feel they should also pull from the very best Doom 'competitors' in the community. The best, just proven at the last Doom Deathmatch contest, is obviously Mark Fletcher, and I would bet that Mark (although I don't speak for him directly) would be more than happy to show any poor sod what playing Doom or Doom2 is all about. He is, by far, the absolute best player in the community and has the best idea of what the next generation Doom should feel and play like from a player's perspective. In any case, there are tons of people who I am sure will all be very willing and ready to help id Software re-capture that something special that Doom contains and still does contain to this very day. -N03L |
June 2nd 2000 |
Today is a good day...it is
Friday...although I am quite sore from my Kung Fu class last night( I
would bet that Shawn is feeling the same way). Yes, I am
attempting to recover my body muscle tissue after the 7 day a week, 14
hour a day, 9 month death schedule. It is amazing what kind of
freaked out stances our instructor can get us into. Last night was a
transfer from the Arrow stance to the Cat stance.
As far as the Doom 2000 thing... I sure do hope John C. plans on picking Mark Fletcher's brain COMPLETELY while making the game. Mark is, and I am sure that the community will agree, THE MAN to go to if you want to make the next generation Doom 2000. I think the rest of the Doom community will definitely say that while Quake and all of the predecessors are great games, none ever matched the quick 'twitch' play of Doom or Doom2. On a final note, I would like to send out a major thanks to Bioware for making MDK 2. I just had to say that I have been playing that game on the Dreamcast for almost a month now (perhaps a little longer) and have had a complete blast! You guys did a great job! If you haven't played MDK 2, and you like hard core action, cool puzzles, and whacked out humor... then you are gonna spring w00d with MDK 2. -N03L |
May 24th 2000 |
Well now,
Daikatana has hit the shelves! Along with this comes the inevitable... the dreaded patch. However, never fear too much regarding this. ChalreZ, Shawn, and of course myself have been working on fixes for things that we have come to discover since the demo release on the code side, and I know the mappers have been adding some fixes and a few extra goodies to make the patch that much more welcome when it is released. As far as Shawn and Charles are concerned, I know they have both been working in their 'areas' as I have been working on AI, World, and of course Sidekick related issues. Some of the windows 2000 issues that have been solved are relating to level transitions and I know Shawn is working on one particular load game issue under Win2k. So, if you are running 2000 and have had some crashes when transitioning from one level to the next, don't freak too much... the fix is coming soon. As for things relating to the Sidekicks, well one of the additions that I have added is the ability for them to use those nifty health trees, medical kits (episode 4), and of course the various forms of the hosportal (in episode 2 it is the fountain of life). On another note, things have been quite a change in pace and I think everyone is just 'adjusting' back to a normal schedule. It is times like these that make me understand the whole game developer's cycle and why there are times of complete chaos and then there are times of nice peaceful bliss. Either way, it is one fantastic ride. I am sure there will be a good handful of bugs sent our way once Daikatana gets into full circulation. As for when the patch is going to be released? Can't say... because it is really a matter of how many more bugs pop up between now and the next few weeks. Also, I would like to send out a special thanks to the entire Daikatana community for being so patient in waiting for Daikatana. I hope that we have made all of your waiting worth while. Enjoy! -N03L |
MARCH 28th 2000 |
I have been informed not
to post in my .plan file.
Sorry guys, N03L |
Thursday March 23rd 2000 |
Hahaha, The good news? Well, those are the two bugs I have left to do. I also know that Shawn has kicked through a good % of his bugs last night. Anyway, I figured, for those of you waiting for Daikatana feverishly, I would let you know the severity level of most of the bugs we are dealing with (obviously the one described above is kind of severe if the moon and sun are aligned just so... but they are not like you start the game and it takes a crap to your desktop level bugs). The bad news? Uh... I can't find a good airline to book a flight to Thailand...speaking of Thailand...has anyone been to Phuket Thailand? *sigh* Back to the grind and I will be updating my .plan sometime tomorrow afternoon.... :) L8TrZ, N03L |
MARCH 27th 2000 |
Ok, So there has been a little bit of < ehum> latency in the testing over this weekend. Things are still on track with Daikatana, and the programmers are done. Unless something horrid happens and we absolutely have to modify the code then we will do so, but as of right now we are mainly here just as a 'safety' net. Don't panic... :) On another more important note, heh, I have come to my senses and decided to postpone my Thailand trip to Phuket until sometime later this year... I was looking around at some of the airfares and discovered that you are SOL if you want to fly to Thailand and only have a 2 week notice... like $5k round trip. *yipe* I appreciate all of the feedback that people sent to me regarding Phuket. I also got a good deal of mail regarding some people trying to boycott Thailand due to it is supposed to be a pedophiliac safe haven/ place to go. Well, uh... I am not a pedophile nor do I intend to be, however trying to boycott a place because something like that is occurring is not the solution. That would be like saying we should boycott all of the countries that produce cocaine and marijuana because our children are suffering greatly from it. That doesn't fix the problem. The problem (in the later example) is that there are a few bad apples that need to be plucked from the tree. If we were to boycott everything that did bad things to 'humans' then what would we have left? Where would we go? Boycotting something is the same as running from it or turning your back on the problem, which in my eyes is worse than doing something positive about it. Either way, don't email me about it, I gave at the office. Does anyone know of a good travel agent? I am looking for about 1 week of fun in the sun (white sand blue water). |
Monday March 20th 2000 |
We are not yet gold... some people have jumped the gun. We are in the process of finalizing a release candidate. This means test the crap out of the game until your eyes fall out and your pants are sticking to your backside. So, to anyone mislead by various sites saying that DK is gold... *sigh*... not quite yet... but it is closer than it has ever been before. If all goes well then it can be considered... 'Gold'. So far there have been very few reports on major bugs...like very few meaning there are a small quantity... a handful... nothing to worry about. On another note... HAHA! I had a weekend! Wooohooo! Like I went and saw a movie and like slept for longer than 7 hours and I even got a chance to actually wash clothes AND fold them (instead of just using the dryer as my chest of drawers). On top of this I have had a chance to play UT... I must say... *claps hands*... good good job. I like... very much! I just finished tweaking some of the ambient voices for the sidekicks and also some other sounds. All tweaks no additions means no extra bugs. L8TrZ, N03L |
Friday March 17th 2000 |
*sigh*
Been a very long 7 months! Things have become quite different since I first started on this project. During the process of this project I have taken off around 1 week, and most of that time during the 'vacation' I was sick. However, heh, this weekend I am going home to have a nice long 2 day weekend... 2 WHOLE days!!!!! *hint* *hint* So, anyway, the AI has shaped up to be fairly intelligent without being too much of a burden on the CPU as well as the player. There are a million little tiny details that I could get into regarding all of the time and energy that has gone into a good portion of the AI system, but I think I might leave most of that for a later date. During the project, I have been documenting the progress of the AI and world entities. If given permission, I might even post that document somewhere for people to take a gander at so they can see the progress of at least one aspect of making a game. After reading the 55 pages of documentation people will start to understand how MASSIVE Daikatana really is and how much work has gone into this mammoth game! If it is 'ok' to post this somewhere, then I will probably hold off until people have had a chance to play it so they can then relate to the whole process. As far as when the game will be done, well I am taking the weekend off and breaking the 7 day a week schedule, thus we must be VERY close to completion!!!! My bones are tired... fingers are bleeding... and I am happy as a pig in SH!t!!!! So, come Monday I will probably post again to start an update on the progress of the game and you can count on the purtty little britches around your waste that I am going to post when the game is 'officially' gold! L8TrZ, N03L |