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Visual Tweaks (Continued)


set gl_polyblend

gl_polyblend 1gl_polyblend 0


Polyblend is the red flash-and-fade that your screen does when you take damage, and the white one when you pick up items. The extra rendering passes needed to create the effect decreases performance, but turning it off makes it harder to know when you've been hit or acquired an item.

set gl_shadows

gl_shadows 1gl_shadows 0


Shadows on, shadows off. Not too difficult. Each shadow rendered takes up more texture memory and CPU cycles (since they're animated and not static like a lightmap).

set gl_surfacesprites

gl_surfacesprites 1gl_surfacesprites 0


Marks on walls from weapons-fire. Turning these off will decrease the amount of texture memory and rendering passes required to draw battlezones that have just seen heavy combat.

set intensity

intensity 1intensity 9


Intensity is the overall brightness of the graphics. It appears as though DK is hard-coded to ignore intensity set from the console, so you'll have to go into the Video menu and set it there (valid ranges 1-9), though this may be something with the video drivers and card the screenshots were made with.

set weapon_visible

weapon_visible 1weapon_visible 0


Draws the weapon you're holding on-screen, or not. Turning this off saves you some poly-crunching on your CPU and however much video RAM the weapon's skin takes up.

Shiny Weapons (Must be accessed from the Video menu.)

Shiny WeaponsNo Shiny Weapons


Shiny Weapons is a "broken" feature of DK. Originally the intent was to be able to apply this effect to any monster or item skin, but there were problems with the implementation of it into the code, so the full-scale effort was abandoned. Still and all, it's cool, and looks nice. Turning it off, though, can significantly improve performance on cards with low fill-rates or no (or bad) multitexturing implementations.

Snow And Rain (Must be accessed from the Video menu.)

Snow And RainNo Snow And Rain


Daikatana's awesome weather effects. They look really cool, and add all sorts of atmosphere to a map. (What good is a map called "Storm Sector 7" if there's no storm?) Turning them off, though, can save on fillrate and texture memory useage.

Visual Tweaks 1 Limbo Tweaks