Fix spinning turrets bug								- done!!

fix blinking lasers bug									- done!!

fix plasma beam chasecam bug							- done!!

fix player config menu with Lazarus patched player models bug	- done!!

show current player weapon model in player config menu	- done!!

Add support for game dll-specified flipped models		- needs rendering fix

implement Quake2Max menu mouse support					- done!!

implement scaled menus									- done!!

implement colored text support							- done!!

implement cvar defaults									- done!!

implement command auto-completion						- done!!

change screenshots to 1000 max							- done!!

implement server-side speed control						- done!!

implement game DLL pak file loading support				- done!!

implement overbrights on transparent surfaces			- done!!

fix transparent surfaces not moving						- done!!

implment powerup shells									- done!!

re-write Rogue code in Lazarus							- done!!

add texsurfs.txt support (Lazarus footstep defaults)	- done!!

clean up particle image assignment code					- done!!

add light glows for blaster puffs						- done!!

integrate Lazarus texture and surf developer commands	- done!!

add 3Team CTF support to Lazarus						- done!!

add scalability option for particle effects				- done!!

add overbrights and specified render mode to particle effects	- done!!

implement new blood types								- done!!

fix lighting on bmodels									- done!!

add support for additional crosshairs, show them in menu	- done!!

add screenshots to savegames							- done!!

fix crash on fact2 under Lazarus						- done!!

fix medic not healing under Lazarus						- done!!

fix static pics not loading								- done!!

add support for maps with large chop sizes (up to 1024)	- done!!

fix crash/bomb out with join server menu & unplugged LAN cable	- done!!

fix menu not opening back up (hang) after disconnect in DM mode	- done!!

fix invisible weapon model bug							- done!!

add ACE bots to Lazarus									- done!!

add md3 support											- done!!

--------------------------------------------------------------------------

fix "id" Lazarus command conflict with CTF				- done!!

add option for high-quality saveshots					- done!!

show levelshots for autosaves in load game menu			- done!!

make crosshair display clickable						- done!!

implement Q2Max 0.44 player setup display				- done!!

add support for JPG skies								- done!!

interpolate entity alpha								- done!!

make blaster puffs bounce								- done!!

move particle rendering code into separate file			- done!!

move download code into sepaate file					- done!!

separate menu code										- done!!

add pk3 file support									- done!!

show menu when disconnected								- done!!

implement clipped decals								- out of frustum culling?

fix vid_restart crash									- done!!

add custom sound support for doors						- done!!

fix ATI color depth bug									- fixed in latest ATI drivers

implement vertex lighting on alias models				- done!!

fix anisotropic filtering								- done!!

fix sound sourcing for bmodels							- done!!

fix crash on exiting biggun								- done!!

fix misc_actor sound loading from *.pak/pk3 files		- done!!

swap in Lazarus for exe/dll shared files 				- done!!

change reset defaults menu action to use cvar defaults	- done!!

add RoQ support											- done!!

integrate Lazarus fog into client/renderer				- needs DLL support

increase +/-4096 map coordinate limit					- done!!

integrate renderer into exe								- done!!

add support for custom resolutions						- done!!

depth-sort trans bmodel surfaces			- disabled depth testing on bmodel alpha surfaces instead

add projection shadows									- done!!

add Ogg Vorbis support									- done!!

add light blooms										- done!!

--------------------------------------------------------------------------

add underwater caustics									- done!!

rename cvars in renderer from gl_* to r_*				- done!!

add support in exe for .ent files						- done!!

add support for alpha test testures						- done!!

add improved dedicated console							- done!!

add GL state manager									- done!!

add bmodels to r_showtris								- done!!

add .arena file support									- done!!

add md3 render scripts									- done!!

separate all menus into separate files					- done!!

add beta-class brain for Xatrix maps					- done!!

optimize particle/decal rendering						- done!!

optimize md3 rendering, add vertex lights				- done!!

rewrite md3 struct to use compressed verts/normals		- done!!

fix projection shadows wih zpass / zfail				- fixed with better neighbor tris func

optimize sprite and beam rendering						- done!!

optimize warp surface rendering							- done!!

optimize world rendering								- done!!

add texture overlay glows								- done!!

optimize r_showtis										- done!!

optimize image loading									- done!!

optimize 2D rendering									- done!!

simplify multitexture state funcs						- done!!

revamp cheat cvar handling								- done!!

add shadow range culling								- done!!

load md2s into md3 struct								- done!!

reverse-rotate shadow vector for angles					- done!!

implement two-sided shadow stenciling					- done, but has more artifacts

single function for string drawing (menu+hud+console)	- done!!

clean up UI screen coords with SCR_ wrapper funcs		- done!!

clean up loading screen coords with SCR_ wrapper funcs	- done!!

move saveshot resizing to write function				- done!!

add player models in baseq2 to list of those in gamedir	- done!!

batch render md3 meshes with identical parms			- done!!

convert all rendering to GL_TRIANGLES					- done!!

optimize 2-pass rendering								- done!!

adjust hyperblaster effect to use fewer particles		- done!!

adjust sparks to use fewer polys						- done!!

adjust rocket trail sort order							- done!!

rename save slots to kmq2savex							- done!!

add 1080p mode support									- done!!

add looped sound attenuation							- done!!

add letterboxed view support (RDF_LETTERBOX)			- done!!

add model2 support for trains, vechicles, pushables		- done!!

batch alpha/warp surface rendering						- done!!

render real lightmaps on alpha surfaces					- done!!

add caustics for bmodels								- done!!

add GL_ARB_fragment_program warp						- done!!

separate ingame menu into screen and effects			- done!!

add fragment warp to caustics							- done!!

add option for old explosions							- done!!

add option for bobbing items							- done!!

add Ogg Vorbis commands									- done!!

change protocol version number							- done!!

add pk3 autodownloading									- done!!

add 1280x720, 1280x768, 1440x900, 2560x1600 modes		- done!!

change cinematics to anamorphic							- done!!

make console font size resolution-independent			- done!!

add support for widescreen levelshots					- done!!

add separate cvar for warp surface lighting				- done!!

add silent screenshots									- done!!

tweak FPS counter										- done!!

remove 1024x480 mode									- done!!

add ARB_texture_non_power_of_two support				- done!!

add reverse entity roll cvar							- done!!

sort maplist by mapname									- done!!

add maplist filtering by gametype						- done!!

fix vertex light allocation								- done!!

fix dlights on lightmapped trans surfaces				- done!!

add vehicle entity targeting							- done!!

rename cl_3dcam* cvars to cg_thirdperson*				- done!!

add support for Ogg Vorbis ambient track				- done!!

fix ambient sounds w/ set atten not being sent to client- done!!

fix dark corners on warp surfaces						- done!!

--------------------------------------------------------------------------

add lightmap bluring

add explosion heat distortions

add mods menu

add R1Q2 protocol support

add doppler shift for looped sounds

replace ACE bot with JA bot

remove two-pass rendering mode

decouple net FPS and vid FPS?

filter specific objects for light blooms?

add caustics for moving water?

--------------------------------------------------------------------------

add reflective shader water

add 44KHz sound support

add shader support

add Q3 BSP support
