/*
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

//ed - weapon protos
void actorBlaster (edict_t *self);
void actorShotgun (edict_t *self);
void actorSuperShotgun (edict_t *self);
void actorMachineGun (edict_t *self);
void actorChaingun (edict_t *self);
void actorGrenadeLauncher (edict_t *self);
void actorRocket (edict_t *self);
void actorHyperblaster (edict_t *self);
void actorRailGun (edict_t *self);
void actorBFG (edict_t *self);

// Generated by ModelEd

#define FRAME_stand01	0
#define FRAME_stand02	1
#define FRAME_stand03	2
#define FRAME_stand04	3
#define FRAME_stand05	4
#define FRAME_stand06	5
#define FRAME_stand07	6
#define FRAME_stand08	7
#define FRAME_stand09	8
#define FRAME_stand10	9
#define FRAME_stand11	10
#define FRAME_stand12	11
#define FRAME_stand13	12
#define FRAME_stand14	13
#define FRAME_stand15	14
#define FRAME_stand16	15
#define FRAME_stand17	16
#define FRAME_stand18	17
#define FRAME_stand19	18
#define FRAME_stand20	19
#define FRAME_stand21	20
#define FRAME_stand22	21
#define FRAME_stand23	22
#define FRAME_stand24	23
#define FRAME_stand25	24
#define FRAME_stand26	25
#define FRAME_stand27	26
#define FRAME_stand28	27
#define FRAME_stand29	28
#define FRAME_stand30	29
#define FRAME_stand31	30
#define FRAME_stand32	31
#define FRAME_stand33	32
#define FRAME_stand34	33
#define FRAME_stand35	34
#define FRAME_stand36	35
#define FRAME_stand37	36
#define FRAME_stand38	37
#define FRAME_stand39	38
#define FRAME_stand40	39

#define FRAME_run1	40
#define FRAME_run2	41
#define FRAME_run3	42
#define FRAME_run4	43
#define FRAME_run5	44
#define FRAME_run6	45

#define FRAME_attack1	46
#define FRAME_attack2	47
#define FRAME_attack3	48
#define FRAME_attack4	49
#define FRAME_attack5	50
#define FRAME_attack6	51
#define FRAME_attack7	52
#define FRAME_attack8	53

#define FRAME_pain101	54
#define FRAME_pain102	55
#define FRAME_pain103	56
#define FRAME_pain104	57

#define FRAME_pain201	58
#define FRAME_pain202	59
#define FRAME_pain203	60
#define FRAME_pain204	61

#define FRAME_pain301	62
#define FRAME_pain302	63
#define FRAME_pain303	64
#define FRAME_pain304	65

#define FRAME_jump1	66
#define FRAME_jump2	67
#define FRAME_jump3	68
#define FRAME_jump4	69
#define FRAME_jump5	70
#define FRAME_jump6	71

#define FRAME_flip01	72
#define FRAME_flip02	73
#define FRAME_flip03	74
#define FRAME_flip04	75
#define FRAME_flip05	76
#define FRAME_flip06	77
#define FRAME_flip07	78
#define FRAME_flip08	79
#define FRAME_flip09	80
#define FRAME_flip10	81
#define FRAME_flip11	82
#define FRAME_flip12	83

#define FRAME_salute01	84
#define FRAME_salute02	85
#define FRAME_salute03	86
#define FRAME_salute04	87
#define FRAME_salute05	88
#define FRAME_salute06	89
#define FRAME_salute07	90
#define FRAME_salute08	91
#define FRAME_salute09	92
#define FRAME_salute10	93
#define FRAME_salute11	94

#define FRAME_taunt01	95
#define FRAME_taunt02	96
#define FRAME_taunt03	97
#define FRAME_taunt04	98
#define FRAME_taunt05	99
#define FRAME_taunt06	100
#define FRAME_taunt07	101
#define FRAME_taunt08	102
#define FRAME_taunt09	103
#define FRAME_taunt10	104
#define FRAME_taunt11	105
#define FRAME_taunt12	106
#define FRAME_taunt13	107
#define FRAME_taunt14	108
#define FRAME_taunt15	109
#define FRAME_taunt16	110
#define FRAME_taunt17	111

#define FRAME_wave01	112
#define FRAME_wave02	113
#define FRAME_wave03	114
#define FRAME_wave04	115
#define FRAME_wave05	116
#define FRAME_wave06	117
#define FRAME_wave07	118
#define FRAME_wave08	119
#define FRAME_wave09	120
#define FRAME_wave10	121
#define FRAME_wave11	122

#define FRAME_point01	123
#define FRAME_point02	124
#define FRAME_point03	125
#define FRAME_point04	126
#define FRAME_point05	127
#define FRAME_point06	128
#define FRAME_point07	129
#define FRAME_point08	130
#define FRAME_point09	131
#define FRAME_point10	132
#define FRAME_point11	133
#define FRAME_point12	134

#define FRAME_crstnd01	135
#define FRAME_crstnd02	136
#define FRAME_crstnd03	137
#define FRAME_crstnd04	138
#define FRAME_crstnd05	139
#define FRAME_crstnd06	140
#define FRAME_crstnd07	141
#define FRAME_crstnd08	142
#define FRAME_crstnd09	143
#define FRAME_crstnd10	144
#define FRAME_crstnd11	145
#define FRAME_crstnd12	146
#define FRAME_crstnd13	147
#define FRAME_crstnd14	148
#define FRAME_crstnd15	149
#define FRAME_crstnd16	150
#define FRAME_crstnd17	151
#define FRAME_crstnd18	152
#define FRAME_crstnd19	153

#define FRAME_crwalk1	154
#define FRAME_crwalk2	155
#define FRAME_crwalk3	156
#define FRAME_crwalk4	157
#define FRAME_crwalk5	158
#define FRAME_crwalk6	159

#define FRAME_crattak1	160
#define FRAME_crattak2	161
#define FRAME_crattak3	162
#define FRAME_crattak4	163
#define FRAME_crattak5	164
#define FRAME_crattak6	165
#define FRAME_crattak7	166
#define FRAME_crattak8	167
#define FRAME_crattak9	168

#define FRAME_crpain1	169
#define FRAME_crpain2	170
#define FRAME_crpain3	171
#define FRAME_crpain4	172

#define FRAME_crdeath1	173
#define FRAME_crdeath2	174
#define FRAME_crdeath3	175
#define FRAME_crdeath4	176
#define FRAME_crdeath5	177

#define FRAME_death101	178
#define FRAME_death102	179
#define FRAME_death103	180
#define FRAME_death104	181
#define FRAME_death105	182
#define FRAME_death106	183

#define FRAME_death201	184
#define FRAME_death202	185
#define FRAME_death203	186
#define FRAME_death204	187
#define FRAME_death205	188
#define FRAME_death206	189

#define FRAME_death301	190
#define FRAME_death302	191
#define FRAME_death303	192
#define FRAME_death304	193
#define FRAME_death305	194
#define FRAME_death306	195
#define FRAME_death307	196
#define FRAME_death308	197

#define MODEL_SCALE	1.000000

