A Doll's House items and objectives

 

          




Keys.
Open gold, silver, bronze and brass doors respectively. Appear on the status bar.

 

          




Revolver.
Powerful. Comes with a full barrel (6 shots).

 

          




Axe.
Very Powerful. The only weapon that can neutralize a ghost. Left by the armour.

 

          




Plasma gun.
Comes with 4 rounds. Can carry 20 rounds. Each plasma ball will bounce off walls and objects at a correct angle 3 times or until it hits an actor or the player. Left by the Super SS.

 

          




Missile launcher.
Comes with 2 exploding missiles. Can carry 10 missiles. The missile will kill or hurt actors and the player when within the explosive radius depending on the distance to the radius' center. Has effect through walls. Left by the Super Officer.

 

          




Ammunition clips.
Comes with 6 and 3 shots respectively. The latter is left by the guard.

 

          




Plasma gun ammunition box.
Comes with 10 rounds.

 

          




Exploding missile.

 

          




Tin chalice.
Adds 10 to your health. Value: 100. Adds to the treasure count. Will be picked up even when your health quota is full. Should sometimes be left for later use.

 

          




Gold chalice.
Adds 25 to your health. Value: 500. Adds to the treasure count. Will be picked up even when your health quota is full. Should sometimes be left for later use.

 

          




Cross.
Lets you take a death chalice. Appears on the status bar. Value: 2000. Adds to the treasure count. May not be accumulated, disappears from the status bar when a death chalice is picked up. Extra ones must be left for later use as long as there are more death chalices on the floor.

 

          




Iron key.
Needed to save the girl. Appears on the status bar. Left by Zombie Hitler.

 

          




1-up.
Gives you an extra life and full health quota. Value: 1000. Adds to the treasure count.

 

          




Girl/Heart.
The objective of each level is to save the girl. In order to do that you need to have acquired the iron key. The girl will give you her heart (the heart powerup) enabling you to overcome any number of purple monsters. The heart appears on the status bar.

 

          




Water.
Adds 3 to your health when it is 20% or lower. Takes all ordinary ammunition (not missiles or plasma balls) when your health is higher than 20%.

 

          




Poison, purple and green.
Takes 20 from your health. Kills you when your health is 20% or lower.

 

          




Death chalice.
Instant death unless you hold a cross (have a cross on the status bar). Value: 500. Adds to the treasure count.

 

          




Purple monster.
Instant death unless you have the heart from the girl (have a heart on the status bar). Otherwise it will slurp you up.

 

          




Bomb.
Instant death. Looks very much like an ammunition clip!

 

          




Basket.
The basket has the special ability to block or stop a secret door while not blocking the passage of enemies and the player.

 

          




Level exit.

 

          




Breakable mirror.
Breaking a mirror will not kill or hurt any enemies or the player. Needs only one hit with the knife. The mirror blocks the passage of enemies and the player before it is broken, not after. Note: Breaking a mirror does NOT add to the kill count.

 

          




Explodable barrel.
When it explodes it will kill or hurt enemies and the player when within the explosive radius, depending on the distance to the center. Has effect through walls. Takes a few shots but only one missile or plasma ball before it blows up. The barrel blocks the passage of enemies and the player before it is blown up, not after. Note: Blowing up a barrel does NOT add to the kill count.