
![]() Adh level 10
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Level by Paal Olstad. Another level that takes place in the dungeons of the house. You start here. Take the missiles. Super Officers await you in the hallway beyond the door ahead. Turn around and go through the door behind you. Leave the health chalice for now and open the secret door. Open the door to the room with the ghost. Back away and have it follow you. Then rush past it into the room and get the axe in the little corridor. Be prepared for the ghost coming after you, and deal with it. Pick up the health chalice if you need it on your way over here. Bring down the sub mutant. Leave the 1-up. Then take on the two armours in the room to the south. Be sure to back into the corridor for the 1-up as soon as you need it. The two armours defeated, take the missile launcher and the health chalices found in their room. |