This file contains the archives of the rec.games.vectrex NetNews group for the month of May-1995 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: rolenta@aol.com (Rolenta) Newsgroups: rec.games.vectrex Subject: HISTORY OF HOME VIDEOGAMES Date: 1 May 1995 01:32:10 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3o1roq$715@newsbf02.news.aol.com> Reply-To: rolenta@aol.com (Rolenta) NNTP-Posting-Host: newsbf02.mail.aol.com Phoenix: The Fall & Rise of Home Videogames is the ONLY book available regarding the complete history of home videogames. Recommended by Electronic Games, EGM2, Video, and Flux. For more info, write to rolenta@aol.com or 72750.2244@compuserve.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!nntp-ucb.barrnet.net!nntp-hub2.barrnet.net!venus.sun.com!cs.utexas.edu!howland.reston.ans.net!ix.netcom.com!netnews From: GORMADOC@ix.netcom.com (ALEX ACE) Newsgroups: rec.games.vectrex Subject: Re: VECTREX COMPLETE SYSTEM FOR SALE!!! Date: 1 May 1995 17:21:22 GMT Organization: Netcom Lines: 22 Distribution: world Message-ID: <3o35ai$goi@ixnews2.ix.netcom.com> References: <3o1lbe$53g@newsbf02.news.aol.com> NNTP-Posting-Host: ix-wp1-02.ix.netcom.com In <3o1lbe$53g@newsbf02.news.aol.com> mikeq95@aol.com (MikeQ 95) writes: > >OK, Get ready!! > >I have a Vectrex system, with Light Pen, 3D Imager, and EVERY(YES EVERY, >alright, except one--Star Castle), AND an extra controller...BOXES, >MANUALS, EVERYTHING!! Make offers(realistic please!) to me at >mqs97@uno.cc.geneseo.edu >and I will write back!!! I will think about selling individual things, >but I would like to sell the whole system....BTW, MINT CONDITION, Hardly >Used, Mainly Collected from the Good Ol Days! :) > >Michael > Hey michael i cant seem to send you any mail so if you read this send me info on the system im REALL REALLY interested!GOt cash ready to buy the whole deal! :) Thnaks Alex + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!ctc.com!newsfeed.pitt.edu!gatech!howland.reston.ans.net!newsjunkie.ans.net!interaccess!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex,rec.games.video.marketplace Subject: VECTREX Auction Date: 1 May 1995 17:59:15 GMT Organization: InterAccess, Chicago's best Internet Service Provider Lines: 46 Distribution: inet Message-ID: <3o37hj$lbf@nntp.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: psycfrnd.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2842 rec.games.video.marketplace:26235 Vectrex box Ovy Ins Bid Bidder ------------ --- --- --- ----- ----- 3D Crazy Coaster 35.00 3D Mine Storm 25.00 3D Narrow Escape Y Y Y 35.00 AnimAction Armor...Attack Y Y Y 7.00 Art Master 25.00 Bedlam Y Y Y 12.00 Berzerk Y Y Y 7.00 Blitz Y Y Y 7.00 Clean Sweep Y Y Y 7.00 Cosmic Chasm Y Y Y 7.00 Fortress of Narzod Y Y Y 25.00 Heads up Soccer 20.00 Hyperchase 7.00 Light Pen 25.00 Melody Master 25.00 Polar Rescue Y Y Y 35.00 Pole Position Y Y Y 30.00 Box tape Damage Rip Off Y Y Y 7.00 No Plastic insert Scramble Y Y Y 6.00 NEW Solar Quest Y Y Y 7.00 Space Wars 7.00 Spike 12.00 Spinball 12.00 Star Castle Y Y Y 30.00 Star Hawk Y Y Y 12.00 Star Trek Y Y Y 6.00 Web Wars Y Y Y 20.00 Box Water Damage Vectrex works well, score occassionally moves around 50.00 Vectrex, mint with original box and docs and joystick like new 75.00 Auction will go to 5/8/95 at which time I will go to the going once, twice gone method. I will trade for ? I'm looking for rare classic carts and prototypes and PCEngine hucards and PCE CDs and SCDs. Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!newsserver.jvnc.net!jvnc.net!wtmsmc.scsu.ctstateu.edu!user From: SCSC20005035@scsu.ctstateu.edu (DL Williams) Subject: Re: Star Trek:A question Message-ID: Followup-To: rec.games.vectrex Sender: news@tigger.jvnc.net (Zee News Genie) Organization: Southern Connecticut State University References: <3nq6d0$leq@news.doit.wisc.edu> Distribution: inet Date: Mon, 1 May 1995 20:47:54 GMT Lines: 22 In article <3nq6d0$leq@news.doit.wisc.edu>, Matthew Alt wrote: > It the Vectrex "Star Trek" a conversion of the classic Sega Star Trek > gmae that i remeber for about 8 or 10 years ago? If so, is it a fairly > faithful conversion? just wondering...thanks! > > -Matt I think so, but it's been so long since I played either. I had that game a long with twelve others I traded all of them and my Vectrex for a bike, I've done a lot of dumb things in my life and that was one of them, but on a lighter note, reagardless of how faithful Star Trex on Vectrex it was a very cool game. -- ********************************************************** * DL Williams * * "The Iron Junkie" * * * * "With a greater power comes a greater responsibility" * * -Peter Parker(the Webslinger) * ********************************************************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!buffnet2.buffnet.net!buffnet3!tgardner From: tgardner@buffnet.net (Tim Gardner) Newsgroups: rec.games.vectrex Subject: 3 left Date: 1 May 1995 18:35:05 GMT Organization: BuffNET Lines: 18 Distribution: inet Message-ID: <3o39kp$bk7@buffnet2.buffnet.net> NNTP-Posting-Host: buffnet3.buffnet.net X-Newsreader: TIN [version 1.2 PL2] hello everyone, i have 3 control panels left. $35 each or 3/$100. 1st come 1st serve. you can call me voice to hold 1 of them or all of them as i don't get to my e-mail but once a day. work 716-686-2056 8:30am-4:30pm EST home 716-759-3030 after 7pm EST tim + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!newsjunkie.ans.net!hermes.louisville.edu!rtraym01 From: rich@rtraym01.remote.louisville.edu (Richard T. Raymer) Newsgroups: rec.games.vectrex Subject: What is good price for Vextrex system? Date: Mon, 01 May 95 21:59:40 GMT Organization: University of Louisville, Louisville KY USA Lines: 15 Distribution: world Message-ID: <3o3q92$el5@hermes.louisville.edu> NNTP-Posting-Host: rtraym01.remote.louisville.edu X-Newsreader: News Xpress Version 1.0 Beta #2 Hello, When someone says "Make an offer" for one of these, what is the going price? Rich "I stand on the line that you keep crossing".|Proud member of the -Asst. Dir. Skinner |Committee for the Liberation |and Integration of Terrifying "How may I be honest with you today?" -Tuvok |Organisms and their Reintegration |Into Society. Chairman of the society to chain Brian Lumley to a desk for another Necroscope novel + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: Auction update Date: Tue, 2 May 1995 00:40:51 GMT Organization: Broadcasting Services, Michigan State University Lines: 20 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi everyone, A few games have changed bids, so I thought that I would update the group again. I won't update here again until Wed. or Thurs., but I will continue to update bidders. Again, all games include instructions and overlays, except lightpen games,(1-3) which didn't have overlays. Post me directly to bid. Thanks, Jeff jeffj@wkar.msu.edu Item 1: Lightpen and Artmaster cart. $65.00 Item 2: Animaction cart. $22.00 Item 3: Melody Master cart $35.00 Item 4: Armor Attack cart $1.00 Item 5: Clean Sweep cart $1.00 Item 6: Bedlam cart $22.00 Item 7: Fortress of Narzod $25.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!msunews!netnews.upenn.edu!jake.esu.edu!galaxy.bloomu.edu!planetx.bloomu.edu!dahein From: Jim Coyle Newsgroups: rec.games.vectrex,rec.games.video.marketplace Subject: Re: VECTREX Auction Date: Mon, 1 May 1995 17:09:45 -0400 Organization: Bloomsburg University Lines: 18 Distribution: inet Message-ID: References: <3o37hj$lbf@nntp.interaccess.com> NNTP-Posting-Host: planetx.bloomu.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3o37hj$lbf@nntp.interaccess.com> Xref: csus.edu rec.games.vectrex:2847 rec.games.video.marketplace:26269 On 1 May 1995, William Zandrew wrote: > Vectrex, mint with original > box and docs and joystick like > new 75.00 > > Auction will go to 5/8/95 at which time I will go to the going once, twice > gone method. I will trade for ? I'm looking for rare classic carts and > prototypes and PCEngine hucards and PCE CDs and SCDs. I'm very interested in getting a Vectrex. I always wanted one back like 10 years ago, but could never afford one. I don't have to much to offer as far as trading, except maybe some rare Atari 2600 games. Not sure if you're interested in that or not. Let me know. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!buffnet2.buffnet.net!buffnet1!tgardner From: tgardner@buffnet.net (Tim Gardner) Newsgroups: rec.games.vectrex Subject: 3 left again Date: 2 May 1995 06:52:03 GMT Organization: BuffNET Lines: 11 Distribution: inet Message-ID: <3o4kqj$4qu@buffnet2.buffnet.net> NNTP-Posting-Host: buffnet1.buffnet.net X-Newsreader: TIN [version 1.2 PL2] i put the wrong home phone # in the previous post. the correct number is home 716-759-3020 after 7pm EST tim + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!ribbit From: ribbit@netcom.com (Tony Mason) Subject: Vectrex web page? Message-ID: Organization: Netcom Online Communications Services (408-241-9760 login: guest) Date: Tue, 2 May 1995 20:21:49 GMT Lines: 12 Sender: ribbit@netcom22.netcom.com Is there such an animal? I remember hearing about it once. I finally got nice boxed versions of the 3D glasses and all the 3D games and think pictures would make a good addition to the archive, if they're not pictured there already? Ribbit -- ============================================================================= Itchy & Scratchy say, "Drunk Buzz Cola, or We'll KILL You!" Buzz Cola - Only caffeine has more caffeine! ============================================================================= + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!CS.Arizona.EDU!noao!ncar!gatech!newsfeed.pitt.edu!hudson.lm.com!news.pop.psu.edu!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: What is good price for Vextrex system? Date: 3 May 1995 03:03:35 GMT Organization: Penn-State Ghoull Labs Lines: 14 Distribution: world Message-ID: <3o6rq7$jg4@hearst.cac.psu.edu> References: <3o3q92$el5@hermes.louisville.edu> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] Richard T. Raymer (rich@rtraym01.remote.louisville.edu) wrote: : Hello, : When someone says "Make an offer" for one of these, what is the going price? : Rich For a base vectrex unit? About $100-$150 -- Karll The Ghoull creator of alt.drinks.kool-aid and alt.music.elo ----------------------------------------------------------------------------- ELO listenin', Dr. Pepper, Kool-aid, and Red Devil drinkin', Atari lovin', cags-faq writin', FLYERS watchin', fuji worshiping Ghoull-Man. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: 3 left Date: 3 May 1995 03:02:51 GMT Organization: Penn-State Ghoull Labs Lines: 18 Distribution: inet Message-ID: <3o6ror$jg4@hearst.cac.psu.edu> References: <3o39kp$bk7@buffnet2.buffnet.net> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] Tim Gardner (tgardner@buffnet.net) wrote: : hello everyone, : i have 3 control panels left. : $35 each or 3/$100. : 1st come 1st serve. Hmm...I seem to recall when these were $25. -- Karll The Ghoull creator of alt.drinks.kool-aid and alt.music.elo ----------------------------------------------------------------------------- ELO listenin', Dr. Pepper, Kool-aid, and Red Devil drinkin', Atari lovin', cags-faq writin', FLYERS watchin', fuji worshiping Ghoull-Man. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!pagesat.net!news.erinet.com!uunet!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: Web War & Star Castles? Date: 3 May 1995 02:39:56 GMT Organization: SkyPoint Communications, Inc. Lines: 17 Distribution: inet Message-ID: <3o6qds$79e@stratus.skypoint.net> References: <3npi7e$8tp@newsbf02.news.aol.com> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm1-10.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In <3npi7e$8tp@newsbf02.news.aol.com>, danjapan@aol.com (DAN JAPAN) writes: >Does anyone out there know if Star Castle or a clone was ever released for >the Vectrex system? Most certainly. It's pretty good, also, though it (unfortunately) allows you four concurrent shots on the screen instead of the arcade version's three (which makes things considerably easier IMhO). ---------------------------------------------------------------------------- rsteiner@skypoint.com -Rich Steiner >>>---> rsteiner@earth.execpc.com >>>---> Bloomington, MN rsteiner@delphi.com The Theorem Theorem: If If, Then Then. ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 3 May 1995 03:40:27 GMT Organization: Primenet Lines: 37 Distribution: inet Message-ID: <3o6tvb$gnq@news.primenet.com> References: <3nq6d0$leq@news.doit.wisc.edu> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] Star Trek is closer related to the ancient B&W arcade game from Atari, Star Ship, later turned into an ill-fated 2600 title. In other words, galactic shooting gallery, not much of a sim. Sega Star Trek:Strategic Operations Simulator was a color vectrex game from around late 1983 or early 1984 which was a split screen affair, 1st person in the bottom window, asteroids perspective in the top (right?) and status info on the other side top. The 1st person perspective in SOS was mostly ornamental, as control was provided solely for forward thrust and rotation (via a rotor controller) but not true 3D movement. As a result, most gamers just play it like asteroids. IMHO, the internet multiplayer game Netrek is primarily an outgrowth of ST:SOS (albeit highres raster line animation, not color vector). However, this connection is not mentioned in the Netrek FAQ. Unique aspects of SOS included digitized Nimoy (or a soundalike) saying "Welcome aboard captain" and maybe a couple other sayings. Also, the Nomad wave was interesting as the game seemed to suggest a movie-era continuity and yet they pull out something from the original series. It was a great game, and highly addictive, it's just too bad the 1st person perspective was so USELESS. It would have been better had it merely been 2D all the way. One obvious bit of trivia, for those who may not have Space War, one craft resembles the Enterprise and one is the more familiar delta-shaped asteroidsish ship. I don't think the original space war allowed for partial damage, (Don't know about the Cinematronics one) at least not the 2600 version. Vectrex Space War is by far the best version I've ever played. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!gatech!bloom-beacon.mit.edu!mojo.eng.umd.edu!cs.umd.edu!haven.umd.edu!cville-srv.wam.umd.edu!annex4-64 From: skarl@wam.umd.edu (Karl Scheirer) Newsgroups: rec.games.vectrex Subject: Re: Controllers/rapairs Date: Wed, 03 May 95 03:28:48 GMT Organization: University of Maryland Lines: 8 Distribution: inet Message-ID: <3o70gs$5uo@cville-srv.wam.umd.edu> References: <3n0o49$dtj@netaxs.com> <3n27kt$p31@news4.primenet.com> NNTP-Posting-Host: annex4-64.dial.umd.edu X-Newsreader: News Xpress Version 1.0 Beta #3 In article <3n27kt$p31@news4.primenet.com>, krishna@primenet.com (Glenn Saunders) wrote: >Are all these controllers gone already or are there any leftover for sale? I'm new to this group, but I have a vectrex with one broken controller. Could anyone tell me where to get a new one, or where to get the old on fixxed ? thanks, -ks skarl@wam.umd.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.reston.ans.net!swrinde!cs.utexas.edu!not-for-mail From: corey@cs.utexas.edu (Corey Cooper) Newsgroups: rec.games.vectrex Subject: Re: 3 left Date: 2 May 1995 23:59:09 -0500 Organization: CS Dept, University of Texas at Austin Lines: 25 Distribution: inet Message-ID: <3o72it$em8@oracle.cs.utexas.edu> References: <3o39kp$bk7@buffnet2.buffnet.net> <3o6ror$jg4@hearst.cac.psu.edu> NNTP-Posting-Host: oracle.cs.utexas.edu In article <3o6ror$jg4@hearst.cac.psu.edu>, Andrew K. Heller wrote: :Tim Gardner (tgardner@buffnet.net) wrote: :: hello everyone, : :: i have 3 control panels left. : :: $35 each or 3/$100. : :: 1st come 1st serve. : : : :Hmm...I seem to recall when these were $25. : :-- : Karll The Ghoull creator of alt.drinks.kool-aid and alt.music.elo :----------------------------------------------------------------------------- : ELO listenin', Dr. Pepper, Kool-aid, and Red Devil drinkin', Atari lovin', : cags-faq writin', FLYERS watchin', fuji worshiping Ghoull-Man. You recalled wrong ... they were $20. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: Re: 3 left Date: 3 May 1995 06:39:54 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 12 Distribution: inet Message-ID: <3o78fq$o3o@usenet.INS.CWRU.Edu> NNTP-Posting-Host: piglet.ins.cwru.edu I was told $30. I guess this is what they call inflation! ;) Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!nntp.crl.com!crl4.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 2 May 1995 23:45:19 -0700 Organization: San Antonio, TX Lines: 24 Distribution: inet Message-ID: <3o78pv$ffv@crl4.crl.com> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl4.crl.com X-Newsreader: TIN [version 1.2 PL2] Glenn Saunders (krishna@primenet.com) wrote in rec.games.vectrex: >Unique aspects of SOS included digitized Nimoy (or a soundalike) saying >"Welcome aboard captain" and maybe a couple other sayings. Also, the >Nomad wave was interesting as the game seemed to suggest a movie-era >continuity and yet they pull out something from the original series. One thing about the cartridge versions: They have extra "meteor shower" levels. I don't remember those from the arcade version. Not that I mind being able to get three or four extra shields, but it's the priciple of the thing, y'know? >It was a great game, and highly addictive, it's just too bad the 1st >person perspective was so USELESS. It would have been better had it >merely been 2D all the way. Well, you can use the 3-D view to fine-tune your aim, but turning slightly while banging the fire button works just as well without taking your eyes away from the REAL action. So far I've played the 2600, 5200, and Colecovision versions. The 5200 version sucks with the regular joysticks, but is even more playable than the 2600 version with a Competition Pro (8-way) joystick. I played the Colecovision version once and gave up in disgust. I still need to try the TI and C64 versions that I have. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!newsjunkie.ans.net!interaccess!flowbee!zbytes From: zbytes@flowbee.interaccess.com (William Zandrew) Newsgroups: rec.games.vectrex,rec.games.video.marketplace Subject: VECTREX Auction update Date: 3 May 1995 12:22:56 GMT Organization: InterAccess, Chicago's best Internet service provider. Lines: 53 Distribution: inet Message-ID: <3o7sj0$43q@nntp.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: flowbee.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2859 rec.games.video.marketplace:26378 Vectrex box Ovy Ins Bid Bidder ------------ --- --- --- ----- ----- 3D Crazy Coaster 35.00 taylor 3D Mine Storm 25.00 talyor 3D Narrow Escape Y Y Y 35.00 taylor Armor...Attack Y Y Y 15.00 h.j. Art Master 30.00 h.j. Bedlam Y Y Y 15.00 h.j. Berzerk Y Y Y 10.00 h.j. Blitz Y Y Y 10.00 h.j. Clean Sweep Y Y Y 10.00 h.j. Cosmic Chasm Y Y Y 10.00 h.j. Fortress of Narzod Y Y Y 25.00 gon Heads up Soccer 20.00 gon Hyperchase 7.00 gon Light Pen 40.00 lee Melody Master 30.00 howe Polar Rescue Y Y Y 40.00 h.j. Pole Position Y Y Y 35.00 h.j. Box tape Damage Rip Off Y Y Y 15.00 lee No Plastic insert Scramble Y Y Y 10.00 h.j. NEW Solar Quest Y Y Y 10.00 zach Space Wars 10.00 gon Spike 13.00 taft Spinball 15.00 h.j. Star Castle Y Y Y 45.00 lee Star Hawk Y Y Y 15.00 h.j. Star Trek Y Y Y 15.00 h.j. Web Wars Y Y Y 25.00 h.j. Box Water Damage Vectrex works well, score occassionally moves around 50.00 gon Vectrex, mint with original box and docs and joystick like new 125.00 gon Auction will go to 5/8/95 at which time I will go to the going once, twice gone method. I will trade for ? I'm looking for rare classic carts and prototypes and PCEngine hucards and PCE CDs and SCDs. Rules 1. Auction may be cancelled at any time at my disgression 2. Overbids are .75 3. No ties. First bidder is the high bid 4. I will guarantee that all items work except the one vectrex unit will be sold "as is". 5. Trades take precedence. Ask for want list! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!newsspool.doit.wisc.edu!news.doit.wisc.edu!news From: Matthew Alt Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 3 May 1995 19:19:11 GMT Organization: University of Wisconsin, Madison Lines: 12 Distribution: inet Message-ID: <3o8kvf$roi@news.doit.wisc.edu> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> NNTP-Posting-Host: f180-208.net.wisc.edu > Sega Star Trek:Strategic Operations Simulator was a color vectrex game ^^^^^^^? Do you mean vector? I thought it was never released--in it's arcade form-- as a vectrex game. Anyway, I actually kind of liked the first-person view screen. It was cool to watch the klingon ships swing into place before you fired....and I had totally forgotten about the "welcome aboard captain" speech! -matt + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!ix.netcom.com!netnews From: wvelting@ix.netcom.com (William Velting) Newsgroups: rec.games.vectrex Subject: Would like to trade 3D0 for Vectrex Date: 3 May 1995 13:35:10 GMT Organization: Netcom Lines: 2 Distribution: world Message-ID: <3o80qe$rsb@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-gra1-11.ix.netcom.com I have a mint 3D0 with 4 games with all boxes/manuals that I would like to trade for Vectrex stuff. If interested let me know. Thanks + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!newshub.sdsu.edu!ucsnews!sol.ctr.columbia.edu!howland.reston.ans.net!torn!nott!newshost.newbridge.com!woodward From: woodward@Newbridge.COM (Mark Woodward) Subject: Saw this for sale on alt.games.video.classic Message-ID: Sender: usenet@Newbridge.COM Organization: Newbridge Networks Corporation Date: Wed, 3 May 1995 19:46:06 GMT Lines: 38 I just saw this on another group and noticed it wasn't posted here. I thought someone might be interested. Dont reply to me email the guy selling it... From: janderson@comnet.usc.vcu.edu (John Anderson) [1] FS: Vectrex with several carts Date: Wed May 03 10:26:50 EDT 1995 Organization: Virginia Commonwealth University Lines: 19 Distribution: world Mime-Version: 1.0 X-Newsreader: WinVN 0.93.10 Okay, I know there's someone out there who wants her. Yes, her. The good looking one sitting over there in the corner. Sure, we had some good times awhile back, but to tell the truth, she just doesn't turn me on anymore (and I must confess I never turn her on either). So, anyone interested in the original Vectrex? Let's see, from memory, I've got Spinball, StarTrek, the drawing package *with* the lightpen (I forget the title), the animation package for said lightpen (I forget the title), the talking game where the guy sez "Oh no, Sally" (I forget the title), Pole-Position wannabe (I forget the title), some game where you tunnel to the center of the planet and place a bomb and then fight your way out in time (I forget the title, but that was a good game), and maybe one or two more that, of course, I forget the titles for. Anyway, if the thing's worth any money, I can pull out the ol' girl and take inventory and let anyone interested know what's what. Email. John Anderson -- Mark C.R Woodward woodward@newbridge.com Relax, Dont worry... Load up Linux Real computers dont run MS-DOS + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!CS.Arizona.EDU!noao!ncar!elroy.jpl.nasa.gov!news.msfc.nasa.gov!bcm!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: I will fix Berzerk bug! Date: 3 May 1995 15:37:20 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 9 Distribution: inet Message-ID: <3o87vg$4br@crchh327.bnr.ca> NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] If somebody can please describe exactly how/when then bug happens, I will go into the commented machine code that Fred Taft posted a while back and and try to find it and fix it! -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!venus.sun.com!cs.utexas.edu!news.sprintlink.net!nntp.earthlink.net!bdt.com!usenet From: markp@bdt.com (Mark Perreira) Newsgroups: rec.games.vectrex Subject: Re: 3 left Date: 4 May 1995 01:26:08 GMT Organization: Beckemeyer Development, Oakland CA Lines: 9 Distribution: inet Message-ID: <3o9afh$5kh@bdt.bdt.com> References: <3o39kp$bk7@buffnet2.buffnet.net> <3o6ror$jg4@hearst.cac.psu.edu> <3o72it$em8@oracle.cs.utexas.edu> NNTP-Posting-Host: rhino.bdt.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 In article <3o72it$em8@oracle.cs.utexas.edu>, corey@cs.utexas.edu says... >You recalled wrong ... they were $20. > > it's called market value... Got mine when they were $20... You snooze you looze... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!info.ucla.edu!ctc.com!newsfeed.pitt.edu!gatech!howland.reston.ans.net!torn!nott!bcarh189.bnr.ca!bcarh8ac.bnr.ca!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: [Vectrex] FAQ Date: 3 May 1995 20:29:24 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 1014 Distribution: inet Expires: 01 Jun 1995 Message-ID: <3o8p34$4br@crchh327.bnr.ca> NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2866 rec.games.video.classic:20516 +-----------+ |Vectrex====| | +-------+ | Vectrex "Frequently Asked Questions" List! Created: 9/1/92 | | # + *| | version 3.9 Copyright worldwide (c) 1994 | | : X | | Created and maintained by Gregg Woodcock (woodcock@bnr.ca) | | : . .| | | | A <=>| | This list will be reposted on the first day of every month. | | . | | | | X + | | @@@ | | * x | | @@ @@@ | +-------+ @@@ +---@----+ | ### # Q@@ / ! oooo / | ### OO | +--------+ +-----------+ This file is copyrighted (c) 1994 by Gregg Woodcock but may be distributed in part or in whole by anyone for any purpose (commercial or otherwise) provided proper credit is given to me and the individual contributors. If you do use the FAQ, I would appreciate it if you send me a copy of whatever you are doing with it. My plan is to have a 'newbie' part and a 'techie' part. I still need some more information about the following questions for it: Can a pause switch be built? (YES) Can the overlays be reproduced (MAYBE) Can a 3D color disk be made? (MAYBE; try using "shrinky-dinks") How does the light pen work and can one be built? (YES) How does the 3D imager work and can a Sega imager be converted? (MAYBE) =========================================================================== Q. What is Vectrex? Here it is in layman's terms: Vectrex is one of the most inspired video game machines ever produced (but similar things were said about the Edsel and Titanic). Its point of distinction is the fact that it uses vector "line" graphics (as opposed to raster "pixel" graphics). This is the same type of screen used in such arcade classics as Space Wars, Asteroids, Battlezone and Tempest. The machine has a 9 x 11 inch black and white screen and comes with a built-in Asteroids clone called Minestorm. The games come with plastic overlays that slide over the screen to cut down on flicker and give some illusion of color. It uses one of the most advanced 8 bit processors, the 68A09 (6809 with 1.5MHz clock speed), and a popular and excellent sound chip, General Instruments AY-3-8192, which can produce a wide range of noises. Also included is a 1.5 inch, self-centering, joystick with 4 buttons on the right. It uses an analog/potentiometer system allowing differing degrees of directional input. The machine's footprint takes up a little less than a square foot of a desk (in fact, it quite resembles a jet black Macintosh SE sans mouse and keyboard), and can be operated easily in that area. The joystick is connected via a springy telephone-like cord and can be folded into the base of the machine for portability. The machine is moderately transportable and very well constructed but, alas, very much extinct. It made its debut late in 1982 and was quite scarce by the end of 1984 due to the Great Video Game Depression of '82 which forced Milton Bradley (who bought the rights to the Vectrex from General Consumer Electronics (GCE)) to discontinue production due to to poor sales. After this, the rights to the Vectrex and all related materials were returned to the original developers, Smith Engineering. Smith Engineering has graciously condoned the not-for-profit circulation of any duplicatable materials including games and manuals and is happy to see it is still 'alive' in certain circles. Here are some more detailed snippets from the service manual: As a general description, the HP3OOO is a self-contained video game system intended for home use. The system includes its own 9" B&W monitor screen and 3" permanent magnet speaker. Plug-in ROM type cartridges are available offering arcade type video and sound game play. No external TV receiver hookup is needed or provided for. A front panel storable controller allows control over the game via joystick and push button action switches. For two player operation a second controller identical to the single player controller is available as an accessory product. Both controllers attach to the main game console through nine wire coiled telephone style cables. There is a consumer power switch/volume control on the front panel as well as a game reset button. A consumer adjustable brightness control is located on the main console rear housing. For the technical description which follows, the reader is encouraged to refer to the block diagram and schematic [not included here]. The HP3OOO is a microprocessor based, vector scan system using a standard 9" black & white CRT as its video display device. The microprocessor (MPU) is the Motorola 68A09 device. The MPU operates at 1.6 MHz from a 6 MHz external Xtal. An internal divide by 4 circuit generates the MPU 1.6 MHz "E" clock signal used in the system. Program memory is stored in the 8K x 8 bit 2363 type ROM. This ROM contains common subroutines, the "executive" or assembler instructions plus one complete game. Two 1K x 4 bit 2114 type static RAMS provide storage locations for data indicative of locations of objects, game status, and various other information needed by the microprocessor during game operation. Peripheral Interface Adaptor (PIA) Chip, has two 8 bit peripheral ports which interfaces the MPU with peripheral devices and external signals. One of the PIA ports interfaces the General Instrument AY-3-8912 sound-I.O. chip with the MPU and also drives the digital to analog converter chip MC1408. The other PIA port is used as control lines for the sound chip, selector control for the multiplex chip and as a means to read the A/D comparator that's used in the joystick successive approximation circuitry. Sound is either MPU generated directly or by use of the AY-3-8912 sound chip. The AY-3-8912 sound chip is a programmable sound generator containing 3 tone generators and wave shaping circuitry. This chip also has a single 8 bit I.O. port used to read the status of each of the hand controller's 4 action switches. The standard TTL device types 74LS00 and 74LS32 are used as control line decoders to allow the MPU to select the appropriate circuit element to be addressed at any particular time. The analog processing section includes digital to analog converter (DAC) chip type MC1408, dual 4 channel multiplexer/demultiplexer chip type CD4052, and dual channel op-amps types LF353 and LF347. DAC chip MC1408 receives an 8 bit word at data terminals D0-D7. DAC output (pin 4) is current source. One section of IC LF353 is used to change this current to a voltage representative of the 8 bit digital word received by the DAC chip. The LF353 voltage is applied to an input of the dual 4 channel multiplexer (MUX) chip CD4052. This same voltage (designated "DAC" on the schematic) is the X-axis drive signal. The CD4052 MUX chip serves two purposes: it selectively couples, under MPU control, the output of the DAC current/voltage converter to one of 4 places and is used to selectively couple the inputs from the joystick pots to the voltage comparator IC LF353. =========================================================================== Q. What games were released or on the drawing board before Vectrex died? Production # Name (Notes) [Size or NR=Not Released] ------------ ---------------------------------------------------------- VT 3000 Minestorm (built-in game; Asteroids clone) [4K] VT 3101 Cosmic Chasm (1st home game ported to arcade) [4K] VT 3102 Rip Off (Cinematronics arcade port) [4K] VT 3103 Scramble (Konami arcade port) [4K] VT 3104 Solar Quest (Cinematronics arcade port) [4K] VT 3105 Space Wars (Cinematronics arcade port) [4K] VT 3106 Starhawk (Cinematronics arcade port) [4K] VT 3107 Star Trek (AKA Star Ship in Europe) [4K] VT 3108 Web Wars (AKA Web Warp in ?????) (best game?) [8K] VT 3109 Star Castle (Cinematronics arcade port) [4K] VT 3201 Hyperchase (very bad driving game) [4K] VT 3202 Blitz! Action Football [8K] VT 3203 Heads-Up Action Soccer (AKA Soccer in Europe) [8K] VT 3204 Spinball (AKA Flipper in Europe) (has PAUSE!) [8K] VT 3205 Pitcher's Duel -OR- Batter Up Action Baseball [NR] VT 3206 Pole Position (Atari/Namco arcade port) [8K] VT 3301 Armor Attack (Cinematronics arcade port) [4K] VT 3302 Berzerk (Stern arcade port; high levels crash)[4K] VT 3303 Clean Sweep (Pac-Man clone) [4K] VT 3304 Fortress of Narzod (great shooter) [8K] VT 3305 Bedlam (Tempest clone) [4K] VT 3306 Spike (It talks! Originally called Buster?) [8K] VT 3307 Dark Tower (ONLY 1 KNOWN TO EXIST!!!) [12K=8K+4K] VT 3308 Polar Rescue (Good subhunt game) (has PAUSE!) [8K] VT 3600 Light Pen (Hardware; required for 360X games) VT 3601 Art Master (light pen) (pack-in game) [4K] VT 3602 Melody Master (light pen) [8K] VT 3603 Mail Plane (light pen) (100% completed) [NR] VT 3604 Animaction (light pen) [8K+2K RAM] VT 3630 3-D Imager (Hardware; required for 363X games) VT 3631 3-D Pole Position (3-D) (completed?) [NR] VT 3632 3D Minestorm (3-D) (pack-in game) [8K] VT 3633 Narrow Escape (3-D) (same color disk as CC) [8K] VT 3634 Crazy Coaster (3-D) (same color disk as NE) [8K] VT ???? Test Cartridge (issued to repair centers only)[4K] VT ???? Tour de France (100% completed) [NR] The following games and accessories were planned but never released: Cartridges: Art Master II Art Master III Art Master IV Basic Science Create-A-Game/Maze Exploring the Solar System Flipout Hangman (game developed for use with Touch Screen) Pitcher's Duel Pole Position (for 3D imager) Power Trip Sock It Accessories: Touch-Sensitive Screen (prototype known to exist) Computer Adaptor with BASIC (prototypes rumored to exist) Computer Keyboard Printer Disk Driver/Wafer Tape Drive Modem Computer Software: Create Your Own Video Game Music Maestro Art Program in LOGO Basic Science Solar System Word Processing =========================================================================== Q. What miscellaneous Vectrex items might my collection be missing? Here is a list of most of the extra stuff that isn't a cart, overlay, box or regular manual... Reply-To: woodcock@bnr.ca (Gregg Woodcock) * Orange 5"x3.75" sheet notifying us of GCE's change of address * "IMPORTANT SAFETY INSTRUCTIONS" addendum to Owner's Manual (No. 98722-072). This listed 17 things you shouldn't do * Canadian addendum to Onwer's Manual for warranty info (pg 11/12) * Manual for the Control Panel (Joystick) * White 5.5"x3" manuals for the Light Pen and 3D Glasses * White 3"x4" 3D Imager addendum describing how to work the color disk latch * White 3.5"x4.5" 3D Crazy Coaster addendum telling how to survive underpasses * White 4"x6" Minestorm addendum (P/N 140028-1) describing wave 13 bug * White 2.5"x2.5" addendum to the Star Trek manual describing self-play bug * A catalog of games (same size as regular manuals) from "Triton" * A catalog of games (same size as regular manuals) called "Passport" * A 7.5"x3.5" pamphlet listing HW and games called "High Performance Machine" * Vectrex unit warranty registration card (and Owner's Club form) * Electronic Games Magazine subscription form (44% off for Vectrex players) * Custom Designed Accessories for your Vectrex Arcade System order form listing a collapsable carrying case ($14.95) and a vinyl dust cover ($5.95). * carrying case for the Vectrex * protective dust cover for the Vectrex * Service Manual * Test Cart * The first (and only?) issue of the Owner's Club magazine "Passport" =========================================================================== Q. Where is the Vectrex ftp archive and what is there? The ftp Vectrex information archive is at ftp.csus.edu (130.86.90.1) and is maintained by John F. Sandhoff . There are binary listings (2 flavors; pure binary from the ROMs, and Motorola "S-format" dumps) for most of the games along with instructions on how to burn Eproms. There are several commented examples of code demonstrating how to write both music and graphics. There is also a copy of the service manual and much more. Almost all of the stuff is bundled into a compressed file called "vectrex.tar.Z". There are plenty of experiments to keep an eager hacker busy. Recently, some GIF/JPEG files were added showing some of the screen overlays (there are also GIFs of the 2 color wheels). Also, text files of the manuals for most, if not all, of the games are there. David Wright will be putting the vectrex stuff up his email server. If you don't have FTP access, this may work for you. If you want to try and get at it, the email server is at "impinfo@Prism1.COM". If your site doesn't like that, try "prism1!impinfo@NCoast.ORG". To receive a list of the files available place "send vect.index" in the message body. You can also add "send help" to get a complete set of instructions. Be aware that some of these files are huge and may push you over your mailbox or disk space quota immediately. =========================================================================== Q. Isn't copying the games by burning EPROMs stealing or violating a copyright? If the system is "dead" then no money is lost by making copies of something which otherwise would never be available. Even so, it is a fuzzy matter and technically the answer should probably be, "YES." Fortunately, Smith Engineering has given Usenetters permission to make copies of all Vectrex related materials (manuals, games, overlays, etc.) as long as it is for distribution to members of the group and as long as it is not for profit. =========================================================================== Q. I ordered a multi-cart from Mark Woodward well over a year ago and paid him in advance. I am having trouble getting hold of him and I still haven't received my cart. Did I get ripped off? Here is everything I know. The multi-carts came back from the fabricator shortly after everybody got their orders in and Mark built them and started sending them out. It turns out that there are 2 different hardware designs for the Vectrex and Mark had the less common version. Unfortunately this first multi-cart design is incompatible with the most common version of the Vectrex hardware and most of the multi-carts had to be sent back to Mark for repair (and he stopped sending the originals out, also). Mark then had to do several expensive and time consuming things; he had to locate and purchase one of the other versions of the Vectrex, he had to redesign the PCB and find a way to make the new design backward compatible with the old design so that he could reuse the PCBs, he had to rewrite the software which meant he had to unsolder the EPROMs (since they weren't socketed) and erase them, reprogram them, and solder them back on. He then has to upgrade the PCB by cutting several traces and soldering on several jumpers. As you can see, fixing all these PCBs takes a LONG time and a lot of effort (and money since he has to pay double-shipping for all the carts that did go out). To complicate matters, Mark changed email addresses (and jobs?), and was blessed with the birth of a new baby creating a large drain on his "free" time. I am not excusing his tardiness and I agree that even considering these circumstances the delay is still too long to excuse. I am just trying to give you all some background as to how a good idea went very wrong. I talked to Mark sometime around the beginning of September and he told me that as of that date all international orders had been filled and that there were exactly 15 USA orders left to be retrofitted. I offered to do the retrofits for him and he agreed to send the materials to me. He decided to send the stuff to be fixed immediately and it arrived sometime around Halloween and I have been working on them ever since. I have completed all repairs several times only to have a couple of other neccessary repairs creep up. At the beginning of December I got MOST of the carts working (all of the 15 except 3) and sent them out to people the 1st week in December and sent the 3 screwy ones back to Mark. By the end of Decmeber, he had them all working and sent them to the owners. So it boils down to this, if you paid for a cart and didn't get one, you are out of luck because there are no more. You need to contact Mark and work something out with him. =========================================================================== Q. Do I have to make my own multi-cart; can't I just buy one from somebody? No; I mean, Yes, err... There are at least 3 people making multi-carts for resale on the net but the best ones (by far) were being made by Mark Woodward. He has sold out of the original batch and it was such a headache that he will not be doing it again. Instead, I have taken over the project and am working on getting the images to some unreleased, yet completed games. They are Tour de France and Mail Plane (and perhaps another "goodie" that isn't really a game but a silly in-house project never meant for release). Until I get those images (should be soon now), I will not be building any multicarts because I don't know how big the images are (the recently discovered Dark Tower image, for example, is 12K). The reason this matters is because I am going to be rewriting Mark's menu code to acount for files of flexible length (right now it just uses 8K boundaries and wastes a large hunk of the EPROM) and I will also need to redesign the hardware. I plan on using Xilynx chips and reduce the design to essentially 2 chips so that the PCB will be able to fit inside a canabalized cartridge case. The carts will allow you to select the games via a menu on the Vectrex screen instead of by flipping dip switches as all the others do. The carts will support the RAM for Animaction and include a 'pause' button allowing you to pause any of the games. They will contain all the released games plus the Test Cart and 2 hacked versions of Minestorm (infinite lives and more shots) and any other goodies I can fit. The estimated price breakdown is as follows... $30 PCB + S/W selection $20 EPROM (unless you can send me one) $20 Xilynx LCA chips $10 Donation to charity of your choice $5 RAM (Optional) $5 Misc parts (solder, switches, etc.) --- $90 Complete, ready-to-play multicart ($10 to charity, $80 to me) If I build it for you then there will be a $5 charge for miscellaneous parts and you will be obligated donate $10 to a local charity to cover my time. This is in the spirit of the Smith Engineering agreement for 'not-for-profit' duplication. The only 'profit' I will get is from the s/w selection code which I deserves and am entitled to because I licensed the 100% original code from Mark who wrote (owns) it. The games have been generously donated by Smith Engineering and the parts will be sold at cost (with a little to cover shipping). The PCBs are made at a professional manufacturer and include plated through holes, etc. No hack and slash job here :> If you want to build it yourself I will provide you with the PCB, a programmed EPROM (or image if you can blast your own) and a parts list. At this point, I am not ready to accept orders but if you want to get on the waiting list, email me your name, address and telephone number and I'll let you know when I begin making them again; hopefully this will be in the next few months but it all depends on when I get the new games and how long it takes me to redesign the HW/SW. This FAQ will be updated as the situation changes. =========================================================================== Q. How do I play ? Simple, read the manual. WHAT; you don't have a manual? OK then, read the screen overlay (it lists the functions of all the buttons). You don't have the screen overlay either? In that case most (maybe all by now) of the manuals have been transcribed into text files and made available via ftp. YOU DON'T HAVE FTP EITHER? OK, I'll tell you what; in the spirit of Smith Engineering's generosity, I will volunteer my services as Vectrex copy shop. I have all of the overlays and manuals (as well as some extra stuff like the service manual, "Passport" magazine, the "Triton" and "Passport" catalog pamphlets, and the "High Performance Machine" pamphlet) and am willing to make copies for free to anybody that is willing to play by my "rules". You must send a Self-Addressed, Stamped Envelope (SASE) along with a listing of everything that you want photocopies of (black and white copies only; if you want color overlay copies, send $2.50 for each one since color copies cost $$$). You will receive double sided copies unless you specifically request single sided ones. I will fill the orders only about once a month so don't hold your breath for a quick return. Please note that these will not be replicas in any particular sense. I will be copying them as you would a book (I WILL NOT REMOVE THE STAPLES TO REPLICATE THE SHEETS TO FACILITATE MAKING EXACT DUPLICATES). If you want exact duplicates, you will need to modify the copies I send you (I am trying to keep my effort to a minimum). If I need to fold something to fit it in your SASE, then I will, so keep that in mind if you want unfolded stuff. The amount of postage is left up to you to figure out; I am just going to copy, stuff, and send; I will not verify sufficient postage. Tips are appreciated (particularly if you are asking for a *lot* of copying) but not neccesary nor required; this is a free service. Send SASE to: Gregg Woodcock 2930 Dukeswood Drive Garland, TX 75040-8770 U.S.A P.S. If you take advantage of either of these services, it would be nice if you would "pay the community back" by transcribing at least one document that is not currently at the ftp site and uploading it (or emailing it to me and I will get it there). I am pretty sure none of the "extra" stuff I have has been transcribed yet. P.P.S. If you have an original service manual, please contact me so I can get an copy of it (or buy it from you). The copy I have is Nth generation and is very hard to read... =========================================================================== Q. Is there a way to make a Vectrex joystick perhaps with autofire capability? Brian Holscher has designed a flexible way to convert a Sega Genesis controller for use with the Vectrex. He will build one for you for a small fee or if you check the archives, you will find a file describing how to build one yourself (it is more complex than you will probably be expecting). Here is the first part of that file: This information including schematics is copyright 1994 by Brian Holscher. This information is free for distribution as long as its not used for commercial purposes. Using Sega Controllers with Vectrex (Revision 2.0a) This Section explains: 1. How to convert a Sega Controller to work with Vectrex. 1. How to make a Sega Controller to Vectrex Adaptor. 2. Where to purchase a converted Sega Controller. 3. Where to purchase a Sega to Vectrex controller adapter. BACKGROUND Since my Vectrex controller is flaky, I bought a cheap Sega Controller and converted it to work on the Vectrex. From there I added some nice features like autofire and re-programmable buttons. I decided to post schematics for those who want to make Vectrex controllers. After talking with others on the net, I decided to build a Sega to Vectrex adapter. This is a little harder than converting controllers, but I got one to work. This posting includes info and schematics for both. For those who don't want the hassle of making your own controllers, I'm offering converted controllers and adapters for sale. I'm also offering a preprogrammed micro-controller for sale. LIMITATIONS The Sega Controller is a digital controller. The Vectrex control panel is an analog controller. Games like Minestorm don't look at the analog values of the joystick and only look to see what direction the joystick is moved. Games like Minestorm work with these converted Sega controllers. Games like HyperChase look at how far the joystick moves in a direction and are not fun to play with these converted controllers. All (known) games work with these converted controllers and adaptors with 2 exceptsion. Hyperchase (all game variations) and Starhawk (game variation #2 only) are completely unplayable due to the need for analog controller data. FEATURES This design incorporates a micro-controller for additional functionality. The micro-controller allows the user to program which Sega Controller button maps to which Vectrex button. This is useful since the 4th button (called Start) on the Sega Controller is a smaller and inconveniently located since it is normally reserved for starting games on Sega systems. The micro-controller even allows reprogramming of the button assignments in the middle of a game. Another feature is auto-fire. Any button can be set to auto-fire. This means that the micro-controller presses the button over and over again instead of the player. CONTROLLERS VRS ADAPTERS Adapters give you the advantage of using any Sega Controller with Vectrex and still be able to use it on the Sega system. If you don't have a Sega controller, a converted controller is less cost than an adaptor plus the cost of a Sega controller. Another slight advantage is that the LED thats informs the user during button reprogramming and auto-fire is easier to see on a converted controller. The micro-controller is optional if you are converting your own Sega controller. However, the micro-controller is required for the adapter. BUYING CONVERTED CONTROLLERS If your don't want to convert a controller or make an adapter yourself, you can purchase them from me. You can also purchase a preprogrammed micro-controller from me. Sourme Code for Micro-controller ------- Free if you ask nicely. Preprogrammed Micro-controller -------- $20 (The includes Xtal and Xtal capacitors) Converted Sega Controller ------------- $45 Sega to Vectrex Adaptor ------------- $45 Shipping is included. Send email to brianh@ichips.intel.com and we will work out the details. =========================================================================== Q. How can I make a copy of a screen overlay? With the advances made in the past 2 years in color scanners, copiers and priners, it is now possible to make a near exact duplicate with the push of a (few) button(s). 0. First you need an original overlay, prefereably one with little fading. 1. If you want a "rough" copy, simply get a good high end color photocopy onto acetate (those overhead projector plastic sheets). 2. If you want a better copy, you scan the image, preferably in color. I think 150 dpi is okay though some people may want to go for maximum resolution. 3. Then you need a good paint program, I used Adobe Photoshop to do some preliminary clean-up work, but I have a feeling it would take quite a bit of work to make a perfect overlay. 4. Prining--the critical part. You need a color printer that can do acetate (animation cel) printouts. Unfortunately, no color printer can work on thick sheets, which brings us to 5. 5. You need go to to a hobby shop and get a piece of .045 thick clear sheet of [poly]styrene. Its prtty cheap. 6. The only part I haven't worked out, bonding the acetate overlay to the styrene. It is probable that there are some mucho expensive color printers that professional print shops use that can print onto any thickness sheets but I haven't done much looking. Thanks to Noel for this info. =========================================================================== Q. My Vectrex is very noisy; is there anything I can do to make it any quieter? Here is what Daniel A Muntz said helped him: The noise isn't digital in nature and it closely follows the video. It also isn't a power supply problem; isolating the audio input of the amplifier from the sound circuit revealed no noise at all. It seems the noise is generated in two ways: 1: By induction; Moving the audio cable around makes the noise less or more prominent. It is at minimum when the cable is placed in its original manufactured groove. Good design since that's farthest from the CRT yoke. 2: By ground impedance; Although all supplies are clean the hum is still present in the modulated dc difference between the two boards. A definite improvement can be achieved by doing the following: 1: Rewiring the ground between the digital and video board. 2: Shielding audio circuit and changing cable to volume pot to a better shielded one. =========================================================================== Q. My joystick wont auto-center anymore; can I fix it? (A.K.A. How do I get inside or open up my joystick?) You can't make it "good-as-new", but you can repair it so that is is usable again. You must first get past the sticker on the top of the joystick to get at the 5 screws that hold it together (4 are about 3/8" in from the sides and 1/2" from the top/bottom ahd the last is about 1/2" tot hte right of the cable). Just feel around and you should be able to find where the holes are. You can either try to peel off the sticker (difficult to do without damaging it but possible if you are careful) or simply punch 5 holes in it so you can remove the screws (leaving most of the sticker intact). Now that you have the joystick open, remove the broken spring that used to center the joystick. Use the core from the largest available guitar string to replace the spring you just removed. If you snip off one end you can remove the (usually gold) wire wrapped around a core wire by pulling on the gold wire. Credit goes to Dan Muntz once again for this clever solution and to Mike Packard for details about the screws. =========================================================================== Q. Are there tricks or cheats for any Vectrex games? YES! (Vectrex had cheats back when they were still known as bugs): ARMOR ATTACK: If you crank the brightness all the way up, you are able to see the helicopter's position as soon as you hear it (even thought it is off the screen). BEDLAM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that it plays music too! You are treated to the melody line that accompanies the lyrics "Oh I wish I was from the land of cotton". The screen ends when the tune finishes and releasing buttons has no effect. BERZERK: The hunt for this egg began thanks to Pete Rittwage who first reported it but could not reproduce it. Even after confirming the trick with Chris King, the author of the game, nobody was able to find it because Chris had forgotten exactly what was required to activate it! Then along came net.hero Fred Taft with the answer after disassembling the object code. Before your man stops flashing when you kill your last man, press and hold down only the 1, 3, and 4 buttons on the player 1 control panel. When the "GOT YOU HUMANOID" summary screen appears with your socre, there will be the author's initials in the lower right corner ("CMK"). This screen will stay for about 90 seconds before going back to the game select screen and you cannot get out of it by pressing buttons. BLITZ!: If you get a 1st and inches (1 and 0 to go), as long as you stay on the 0 yd line, you keep getting first downs. Thanks to Adam Fox for this one. COSMIC CHASM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. FORTRESS OF NARZOD: If you can somehow manage to kill the "Mystic Hurler" (you know, the BossAtTheEndOfTheWave guy that looks like a gorilla) at the same time he kills you, your lives remaining will turn into the infinity sign (oo) and you will have 255 lives. It is not known for sure if your lives in reserve value has to be zero for this to work (probably so since this bug is most likely due to an accidental underflow from 0 to -1 which assumably would trigger the software to be in virtual infinite play mode to aid play/beta testing). The author takes credit for this one! MINESTORM: The brightness trick allows you to see the "invisible" mines. RIPOFF: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. SPACE WARS: Either ship is invincible after being hit, while pieces are in the air. This may not sound like much, or maybe this was intentional, but I've played against people who make this their entire strategy. They skim the edge of the Star in the middle, just to knock off a tail section or something, and then while they are invincible, they fly right into you. Not nice, but it works very well. The time window is surprisingly long. SCRAMBLE: A quote from Paul Allen Newell, developer of the game: I remember going thru long discussions with management about giving the programmers credit on the games. Western Technologies and/or GCE didn't approve it and most of the programmers hide their names somewhere in the games. My "Easter Egg" can be located in "Scramble" by doing the following. If you have two controllers with joystick and buttons, put them both in; otherwise, use the single one in the usual position. While "Scramble" is displaying its "game # player #" section, move the joystick so it is "down". When "Scramble" starts, keep it in this down position so your plane crashes on the floor BEFORE THE MOUNTAINS START. Do this for all you ships, DO NOT PUSH ANY BUTTONS TO FIRE BOMBS OR BULLETS. When it is over, the display "end" will come up. WITHOUT TOUCHING ANY BUTTONS, unplug the main controller and move it to the "player two" plug (if you have two controllers, this step is not necessary). Then, with the "player two" controller, PUSH ALL FOUR BUTTONS SIMULTANEOUSLY. They must all go down at the same time. Repeat until you get all four down at the same time. You'll know when you see the word "end" change into something else. This is the first time I have documented the method, having only mentioned it to friends or hinted to others. Enjoy! (Thanks a LOT to Stefan Herr for digging up this one-of-a-kind jem). SPIKE: If you position the door ALMOST all the way to the right of the screen, then jump into it, so as to be jammed between the door, and the little space that is left; the game freaks out, you will be pushed forward about 47,000 points, and the difficulty will be increased proportionally. STAR CASTLE: This is the most extravagant egg of all the Vectrex games. The designer put in his own title screen which brazenly proclaims "PROGRAMMED BY WILLIAM HAWKINS GT 1983". A quick caveat; this only works on a cold restart (i.e. the first time you turn the game on) and will not work if you start the game over by pressing the reset button. However, it will work with the software selectable muticarts if Star Castle is the first game you select after turning the game on. To get the screen to appear you must push the 1, 2, and 4 keys on the player 1 control panel before the Star Castle title screen music finishes playing. If those 3 buttons are down when tune ends, the author title screen will appear. It will last for about 2 seconds or until you release one of the buttons. It is my guess that the GT stands for Georgia Tech and the 1983 is the year the software was written. (MANY thanks to Fred Taft for discovering this after disassembling the object code). WEB WARS: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS DUNCAN MUIRHEAD PATRICK KING GT 1983" if you follow the instructions found in the "STAR CASTLE" entry above. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that the font size is about 3 times as big. =========================================================================== Q. What is the history of the Vectrex? A. Thanks a lot to Stefan Herr for the following information he dug up while researching an article for a European gaming magazine. If you have any additions or corrections, please contact both of us. Thanks also to Chris King who sent me personal email to fill some gaps. VECTREX TIMETABLE ----------------- End 1980/Spring 1981: The development of Vectrex starts with an idea by Jay Smith, head of Western Technologies/Smith Engineering, and his talented staff for a small, vector scan table top game they call "Mini Arcade". It is possible that the real inspiration for the product may have actually come from Gerry Karr and/or John Ross. Spring 1981: The Vectrex idea is optioned to Kenner (known for their "Star Wars", "Care Bears", "Batman" and "Batman Returns" figures). Vectrex planned to have a 5" black and white tube. 06/1981: Paul A. Newell is hired by Western Technologies to join the "Atari reverse engineering project" group (aim: be able to write games for the VCS 2600) which at that point consisted of Mark Indictor and John Hall. 07/1981: Kenner declines to pursue the Vectrex. 08 or 09/1981: The Vectrex concept is licensed by GCE (General Consumer Electronics). GCE's president Ed Krakauer had the vision to see the great potential of the system. To enhance its appeal, GCE asks that the screen be increased to 9-inches. Autumn 1981: The Atari project is cancelled and the three Atari people (M.I., P.N., J.H.) start work on the Vectrex project. John Ross designs the hardware, Gerry Karr works together with John Hall on the system ROM (called "The Executive"). In the beginning it is planned to use a 6502 processor which turns out to be too slow. For this reason the 6809 is used finally. Jan 1982: Bill Hawkins and Chris King join the Western Tech. They were both students at Georgia Tech at the time and are hired by Ed Smith as "Cooperative Education" students. They are supposed to work for three months and then go back to school. Duncan Muirhead joins a week or two afterwards. He had just dropped out of a Physics PHD program at UCLA. ??: A strict timetable demands that the first 12 games and the hardware should be ready in June 1982. ??: John Hall later exclusively works on "Mine Storm" while Gerry Karr works on The Executive alone. Gerry starts over from scratch and changes the name to the RUM (Run Time Monitor). In the end, a number of people contribe to the RUM, most notably Duncan Muirhead who handled most of the heavy trig stuff. 04/1982: Paul Newell finishes "Scramble". Mine Storm, Bezerk, Scamble, Rip Off, and Star Trek were all completed at the same time. 06/1982: The Vectrex is introduced to the public on the Summer-CES in Chicago. Summer 1982: Mark Indictor, John Hall and others are directly hired by GCE to write more games. Paul Newell and Duncan Muirhead leave Western Technologies to join Simutrek, a company developing arcade laser disc games ("Cube Quest"). Chris King leaves 6 months later. Noah Anglin (former vice president of Atari) was hired by GCE as a consultant to watch over the development of Vectrex. It was a good deal for him since he recruited the core of the software guys for his new company, Simutrek, from Western Technologies. Unfortunatly, this wasn't enough. Simutrek died on the vine. ??: Mark Indictor and his family move about two hours out of Los Angeles and he writes games in the seclusion of a pine forest at 5,000 ft. He even has an NBC news crew come up and interview him for a news show on weird computer hackers and their life styles. Late summer 82: Start of mass production. 11/1982: Vectrex is available in the USA for $199. Very positive reviews in the magazines. Paul Newell's "Scramble" gets the "Arcade Award" of the "Electronic Games" magazine for the best "Mini-Arcade game" (a category which is founded exclusively for the Vectrex). Spring 1983: GCE is acquired by Milton Bradley (MB). 03/1983: Vectrex is announced in the German "Telematch" magazine for the first time in Germany. Summer 1983: Distribution begins in Germany and many other west European countries by Milton BradleyB (German office located in Fuerth). 1983: Several efforts fail in developing a color Vectrex. One obvious project is to use a color TV tube; however, this is always too expensive. Another is to use a projection TV with three vector scan tubes. It works well but is commercially impractical. Yet another effort is to use two layers of color phosphor on a black and white type TV tube. By varying the high voltage level, the electron beam would excite the bottom layer or the top layer. However the high voltage cannot be changed rapidly enough to keep up with the scan. 02/1984: "Artmaster Lightpen", "Star Castle", "Polar Rescue", "Animaction" and "Pole Position" presented on the "Nuernberger Spielwarenmesse" (Germany's most important show for the toy industry). around 02/84: 3D-Imager is presented at the Winter-CES in Las Vegas. 31/03/1984: End of Vectrex in Germany: MB in Fuerth announces stop of sales on this date. Rest of 1984: Vectrex is phased out as Hasbro buys Milton Bradley and video game fever comes crashing down (probable reason: home computer fever). Rummage sales in Germany (mainly in stores of the METRO-chain, which had bought the rest of MB's stock) close out Vectrex equipment at bargain prices. 1988: Western Technologie/Smith Enginerring tries to resurrect Vectrex as a handheld unit. It is to be based on the Sinclair flat TV tube, which has fast static deflection at low power consumption and low cost. However, the impending introduction of GameBoy causes the idea to be scrapped. 10/1993: A feature about the 10th anniversary of the Vectrex is published in the German "Video Games" magazine. Contains technical descriptions, pictures of Jay Smith and Mark Indictor, a Vectrex history and a list of games and accessories. The article is based on information collected by the author (Stefan Herr) from the Usenet Vectrex newsgroup, various FTP archives, many emails from several former Vectrex developers and a historical overiew about the development by Jay Smith. There is not very much evidence of the existance of a computer keyboard with a BASIC cartridge (or something similar) for the Vectrex. The only known hints are from an article in an old issue of "Creative Computing" magazine (in the first couple of pages they do a ranking of computers' speed based on some simple benchmark. There is an entry for the Vectrex in it using Vectrex basic) and an article about new computers starting on page 114 of the October, 1983 issue of Popular Science. A chart in the article indicates that the keyboard was to include 16K of RAM, expandable to 64K. The article goes in to great detail about the computer add-on. Thanks to Joshua See who is unfortunately disconnected from the Internet but can be reached indirectly at smtc104@uoft02.utoledo.edu. It is the issue that reviewed the original Macintosh (1984?). LIST OF PERSONS INVOLVED IN THE VECTREX DEVELOPMENT --------------------------------------------------- Lenny Carlson Musician hired to write game sounds and title tunes Did finishing touches to Bedlam Jeff Corseglia Main game desginer (titles unknown) John Hall (*) Worked on The Executive Author of Mine Storm Bill Hawkins Author of 3-D Minestorm Author of 3-D Crazy Coaster Author of Bedlam Author of Cosmic Chasm Author of Lenny Carlson's Greatest Bits (never intended for release) Author of Rip Off Author of Star Castle Author (with 2 others) of Web Wars Mark Indictor (*) First duties during development: Software for communication with the ICE (In-Circuit-Emulator) Star Trek Games: for Western Technologies: Star Trek for GCE Spinball Polar Rescue Mail Plane (not published, for use with Lightpen) Tour de France (not published) Gerry Karr Took over The Executive project after John Hall concentrated on Mine Storm Chris King Author of Berzerk Author of Hyperchase Patrick King (related to Chris?) Author (with 2 others) of Web Wars Ronald J. Logsdon Author of Melody Master Kim Martin Digitized the Scramble landscapes Beta-tester (mainly for Scramble) Richard "the mouse" Moskowski Programmed games (titles unkonwn) Designed game watches prior to Vectrex Duncan Muirhead Joined WT at the end of 1981 (or beginning of 1982) Author of Armor...Attack Author (with 2 others) of Web Wars Walter Nakano Model builder; co-designed the external case 1-2 years before the Macintosh! Paul Allen Newell (*) Sole author of Scramble Gary Niles Executive Officer of some kind Mike Purvis "Hardware Tech" (responsibilities unknown) John Ross Developer of the hardware Tom Sloper Main game desginer (titles unknown) Went on to work high up at Activision but has left for now. Ed Smith (Jay's brother) Manager of enginerring during early development Before Vectrex, he worked at Harris in Orlando and frequently used GA Tech Co-ops Hired a bunch of ex-Harris guys to work at a new Wester Technologies branch office in Orlando where a number of games were written Jay Smith Founder and president of Western Technologies/Smith Engineering Colin Vowels Model builder; co-designed the external case 1-2 years before the Macintosh. (*): These persons worked on the "Atari reverse engineering" project. Only one of the three games that were created by that group was released (the one written by Paul Newell). Anyway, the whole project was cancelled later because the competition (e.g. Activision) was too big. Other people involved (this list does not claim to be complete) were David Blair, Alan Cobb, Jeff Corsiglia, Ed Faris, Joel Hassell, Don Herndon, Ed Horton, Bill Hudson, Kevin Hudson, Nolan Johnson, Steve Marking, Lori Pearsall, and Bob Rutowski. Sources: Electronic mails from Mark Indictor, Paul Newell, Chris King, Ronald J. Logsdon, Bill Hawkins, personal letter from Jay Smith, several articles from "Electronic Games" magazine (provided by Paul Newell), article from "Creative Computing" magazine (provided by Dion Dock). =========================================================================== Send corrections, suggestions, additions, ect. to woodcock@bnr.ca -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!venus.sun.com!cs.utexas.edu!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: What is good price for Vextrex system? Date: 4 May 1995 02:01:02 GMT Organization: Primenet Lines: 32 Distribution: world Message-ID: <3o9cgu$k54@news4.primenet.com> References: <3o3q92$el5@hermes.louisville.edu> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] Personally I think the basic Vec console with a decent picture and controller is worth between $75-100. More if the picture has less "slant" or the sound has less hum (if that is ever the case). However, I routinely see auctions on Vec consoles go for up to $125 for basic systems. This is mainly a byproduct of the auction process more than a reflection of somethings actual worth because whomever winds up paying $125 would never have paid that much for one by choice, but was just caught up in the auction. People have to realize that although Vecs are rare, they do seem to be traded often on the nets, so that there really is no need to bid endlessly on any one auction and get screwed paying too much. Of course, the best way to get one is to find one at a thrift store or something, as even today I don't think most people know what they are worth as collector's items. You pay through the nose by buying from collectors, but you avoid having to go skulking around looking for one. It's also worth not getting a system with a lot of carts but to get a system as basic as possible and then get a multicart. NO overlays that way, but it's a lot cheaper. For some reason Vec carts are still pricey despite the readily availability of legal multicarts. For those who just want to play, there really is no need to buy each cart individually. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!gatech!swrinde!cs.utexas.edu!geraldo.cc.utexas.edu!slip-2-58.ots.utexas.edu!user From: aotwell@mail.utexas.edu (palesaint) Newsgroups: rec.games.vectrex Subject: response to FAQ Date: 4 May 1995 05:14:39 GMT Organization: University of Texas - Austin Lines: 11 Distribution: inet Message-ID: NNTP-Posting-Host: slip-2-58.ots.utexas.edu I for one, always sort of liked the distinctive "sound" the Vec could make, that wierd hummy thing that modulated along with the game play. I used to play woth the sound down to hear it. Also, minor, but Bedlam is NOT a Tempest clone. In tempest you wer on the outside of a polygon where the bad guys came out towards you, you could do cool things like spin around the perimeter -remember you had a control knob. In bedlam, you are a the center of a series of increasingly complex ploygons, you have to shoot outwards at bad guys that come towards you. it gets tricky as the game boards start to rotate in insane ways and the bad guys come faster. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!gatech!bloom-beacon.mit.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: response to FAQ Date: 4 May 1995 05:27:51 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 20 Distribution: inet Message-ID: <3o9okn$cjl@crchh327.bnr.ca> References: NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] palesaint (aotwell@mail.utexas.edu) wrote: > Also, minor, but Bedlam is NOT a Tempest clone. In tempest you wer on the > outside of a polygon where the bad guys came out towards you, you could do > cool things like spin around the perimeter -remember you had a control > knob. In bedlam, you are a the center of a series of increasingly complex > ploygons, you have to shoot outwards at bad guys that come towards you. > it gets tricky as the game boards start to rotate in insane ways and the > bad guys come faster. Believe me, I *know* what Tempest is; I *own* one! I have had discussions with the Author of the game (after I came to my clone conclusion) and he confirmed it to be based on the idea of Tempest. I would also say that it is similar to Astrosmash if you "bent" it into a circle. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!newsfeed.pitt.edu!dsinc!ub!newserve!news.cc.geneseo.edu!news.cc.geneseo.edu!mqs97 From: mqs97@news.cc.geneseo.edu (Michael Simmons) Newsgroups: rec.games.vectrex Subject: COMPLETE SYSTEM STILL FOR SALE! Date: 4 May 1995 12:56 EST Organization: SUNY Geneseo Lines: 14 Distribution: world Message-ID: <4MAY199512560756@news.cc.geneseo.edu> NNTP-Posting-Host: uno.cc.geneseo.edu News-Software: VAX/VMS VNEWS 1.41 I still have the COMPLETE MINT Vectrex system for sale! It includes: The Unit, ALL THE GAMES(Except Star Castle and Polar Rescue), ALL THE BOXES OVERLAYS, INSTREUCTIONS, ETC, Light Pen(ALL CARTS), 3D Imager(ALL Carts), and etc. stuff(brochures, etc.) I have received some high bids for the unit, so if you are interested, mail me with an offer ONLY IF YOU ARE SERIOUS. REMEMBER, this is a complete and perfectly new condition package! :) Michael mqs97@uno.cc.geneseo.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!news.sprintlink.net!cs.utexas.edu!not-for-mail From: corey@cs.utexas.edu (Corey Cooper) Newsgroups: rec.games.vectrex Subject: Re: 3 left Date: 4 May 1995 15:23:13 -0500 Organization: CS Dept, University of Texas at Austin Lines: 18 Distribution: inet Message-ID: <3obd3h$gaj@oracle.cs.utexas.edu> References: <3o39kp$bk7@buffnet2.buffnet.net> <3o6ror$jg4@hearst.cac.psu.edu> <3o72it$em8@oracle.cs.utexas.edu> <3o9afh$5kh@bdt.bdt.com> NNTP-Posting-Host: oracle.cs.utexas.edu In article <3o9afh$5kh@bdt.bdt.com>, Mark Perreira wrote: >In article <3o72it$em8@oracle.cs.utexas.edu>, corey@cs.utexas.edu says... > >>You recalled wrong ... they were $20. >> >> >it's called market value... Got mine when they were $20... > >You snooze you looze... > Thank you, Mr. Perreira, for responding here and emailing this same message to me several times. I think I might have missed it otherwise. -Corey + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!cafws2.eng.uci.edu!dan From: dan@cafws2.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 4 May 1995 20:39:15 GMT Organization: University of California, Irvine Lines: 15 Distribution: inet Message-ID: <3obe1j$3er@news.service.uci.edu> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> NNTP-Posting-Host: cafws2.eng.uci.edu Glenn Saunders writes: > >It was a great game, and highly addictive, it's just too bad the 1st >person perspective was so USELESS. It would have been better had it >merely been 2D all the way. Hmm. I disagree. Not only did the first-person perspective enhance the visual aspect by a lot, but I also found it useful for targeting enemy ships and docking. ------------------------------------------------------------------------------ | Dan Harkless | "The sore in my soul | | dan@cafws1.eng.uci.edu | The mark in my heart -> Front 242, | | dharkles@clyde.ics.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!cafws2.eng.uci.edu!dan From: dan@cafws2.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 4 May 1995 20:41:28 GMT Organization: University of California, Irvine Lines: 17 Distribution: inet Message-ID: <3obe5o$3it@news.service.uci.edu> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> <3o78pv$ffv@crl4.crl.com> NNTP-Posting-Host: cafws2.eng.uci.edu Bruce Tomlin writes: > >So far I've played the 2600, 5200, and Colecovision versions. The 5200 >version sucks with the regular joysticks, but is even more playable than >the 2600 version with a Competition Pro (8-way) joystick. I played the >Colecovision version once and gave up in disgust. I still need to try >the TI and C64 versions that I have. There was also an Apple II version. The game play was almost identical to the arcade, but the first-person window used raster rather than vector graphics. Good port. ------------------------------------------------------------------------------ | Dan Harkless | "The sore in my soul | | dan@cafws1.eng.uci.edu | The mark in my heart -> Front 242, | | dharkles@clyde.ics.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: Lightpen, games auction update, 6 days left Date: Thu, 4 May 1995 21:41:46 GMT Organization: Broadcasting Services, Michigan State University Lines: 22 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi everyone, As promised, here are the current bids on the items. I will stop taking bids at 10pm EDT on Wed. May 10. Please post directly to bid. All games include overlays and instructions except lightpen games, which didn't come with overlays. I will continue to update bidders regularly, and will probably update here once more, probably on Tuesday. Thanks!, Jeff jeffj@wkar.msu.edu Item 1: Lightpen and Artmaster cartridge $80.00 Item 2: Animaction cartridge $27.00 Item 3: Melody Master cartridge $40.00 Item 4: Armor Attack $8.00 Item 5: Clean Sweep $8.00 Item 6: Bedlam $22.00 Item 7: Fortress of Narzod $35.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!lll-winken.llnl.gov!xanth.cs.odu.edu!maui.cc.odu.edu!hearst.acc.Virginia.EDU!freenet.vcu.edu!kguyre@cabell From: janderson@comnet.usc.vcu.edu (John Anderson) Newsgroups: rec.games.vectrex Subject: FS: Vectrex System (5/8/95) Date: 4 May 1995 22:08:13 GMT Organization: Virginia Commonwealth University Lines: 49 Distribution: world Message-ID: <3obj8d$m3h@freenet.vcu.edu> NNTP-Posting-Host: saf-pc91.saf.vcu.edu Mime-Version: 1.0 X-Newsreader: WinVN 0.93.10 [This message has been posted to rec.games.vectrex] Thanks to everyone who showed interest in my Vectrex system. I am quite honestly surprised there's still such a following for the game, and even more surprised at the offers I've received. I've included everyone who made an offer in this email, even if the offer was not the highest. I will continue to take offers over the weekend until Monday, May 8. After that, the highest bid, if realistic and reliable, will take the system. If that does not work out, I will continue to move down through the bids until I find a reliable party. I've scanned rec.games.vectrex and gotten an idea of what people look for in a 'collectors' system. Here's an inventory of everything I've got and it's condition: [System and controls] Vectrex Unit w/box - perfect condition Controller Unit - good condition (joystick a little worn) Lightpen - perfect condition [Cartridges with overlays/instructions but no boxes] Animaster (requires lightpen) Art Master (requires lightpen) Cosmic Chasm HyperChase Minestorm (overlay - game internal) Spike Spinball StarTrek I'm offering the entire system and carts as a package. Highest bidder must pay shipping. Current offers and their bidders are as follows: $200 $175 $150 $75 $50 $??? $??? $??? $??? Please respond via email to: John Anderson + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!nntp.et.byu.edu!news.kei.com!ddsw1!news1.best.com!news.net99.net!news.rtd.com!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 5 May 1995 05:46:46 GMT Organization: Primenet Lines: 13 Distribution: inet Message-ID: <3oce46$4vd@news4.primenet.com> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> <3obe1j$3er@news.service.uci.edu> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Dan Harkless wrote: : Hmm. I disagree. Not only did the first-person perspective enhance : the visual aspect by a lot, but I also found it useful for targeting enemy : ships and docking. If the 2D perspective took up more of the screen, the objects would be larger and greater control would be possible which would have made a 3D window totally unnecessary. I agree that there is probably a 10% need to look at the 3D screen, but it is still a waste, and the 3D isn't even that great compared to Star Wars. Fluff is Fluff. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 5 May 1995 05:44:34 GMT Organization: Primenet Lines: 11 Distribution: inet Message-ID: <3oce02$4vd@news4.primenet.com> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> <3o8kvf$roi@news.doit.wisc.edu> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Matthew Alt wrote: : > Sega Star Trek:Strategic Operations Simulator was a color vectrex game : ^^^^^^^? : Do you mean vector? I thought it was never released--in it's arcade form-- : as a vectrex game. Yeah, a typo. My mistake. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: 3 left Date: 5 May 1995 05:54:56 GMT Organization: Primenet Lines: 19 Distribution: inet Message-ID: <3ocejg$4vd@news4.primenet.com> References: <3o39kp$bk7@buffnet2.buffnet.net> <3o6ror$jg4@hearst.cac.psu.edu> <3o72it$em8@oracle.cs.utexas.edu> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Corey Cooper wrote: : You recalled wrong ... they were $20. Then perhaps people should not have waxed on about how great it was for them to have appeared. $20 sounds low for items such as these (buying a ready-made replacement with a Sega pad and an interface can cost more than that and isn't even analog) so you could have guessed that he was a bit clueless regarding their worth, and has now repriced them accordingly. I'm down for one; in 1995 it's unlikely to find unused Vec items, so this event will probably go down as one of the last unearthings of mint boxed harware. About a year or so ago someone found an unopened Bally Astrocade for me. I got my ya yas out on that and resold it (it's not the best machine in the world although is ripe for appreciation as a rare item). I felt guilty devirginizing it. The thing probably dated back to 1979 or 1980. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!uchinews!news.luc.edu!orion.it.luc.edu!ebrunne From: ebrunne@orion.it.luc.edu (Edward A. Brunner) Newsgroups: rec.games.vectrex Subject: Re: COMPLETE SYSTEM STILL FOR SALE! Date: 5 May 1995 15:18:54 GMT Organization: Loyola University Chicago Lines: 19 Distribution: world Message-ID: <3odfku$1s7@apollo.it.luc.edu> References: <4MAY199512560756@news.cc.geneseo.edu> NNTP-Posting-Host: orion.it.luc.edu X-Newsreader: TIN [version 1.2 PL2] Michael Simmons (mqs97@news.cc.geneseo.edu) wrote: : I still have the COMPLETE MINT Vectrex system for sale! : It includes: : The Unit, ALL THE GAMES(Except Star Castle and Polar Rescue), ALL THE BOXES : OVERLAYS, INSTREUCTIONS, ETC, Light Pen(ALL CARTS), 3D Imager(ALL Carts), : and etc. stuff(brochures, etc.) : I have received some high bids for the unit, so if you are interested, mail : me with an offer ONLY IF YOU ARE SERIOUS. REMEMBER, this is a complete and : perfectly new condition package! :) : Michael mqs97@uno.cc.geneseo.edu So what is the top bid so far? Just curious.... Ted B + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!unixg.ubc.ca!news.bc.net!torn!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!lll-winken.llnl.gov!xanth.cs.odu.edu!maui.cc.odu.edu!hearst.acc.Virginia.EDU!freenet.vcu.edu!kguyre@cabell From: janderson@comnet.usc.vcu.edu (John Anderson) Newsgroups: rec.games.vectrex Subject: FS Vectrex bid by 5/8/95 Date: 5 May 1995 15:19:06 GMT Organization: Virginia Commonwealth University Lines: 46 Distribution: world Message-ID: <3odfla$qq7@freenet.vcu.edu> NNTP-Posting-Host: saf-pc91.saf.vcu.edu Mime-Version: 1.0 X-Newsreader: WinVN 0.93.10 [This message has been posted to rec.games.vectrex] I am accepting offers for the Vectrex system described below. Top five bidders have been emailed directly. I will continue to take offers over the weekend until Monday, May 8. After that, the highest bid, if realistic and reliable, will take the system. If that does not work out, I will continue to move down through the bids until I find a reliable party. --------------------------------------------------------------- I'm offering the entire system and carts as a package. Highest bidder must pay shipping. Current offers and their bidders are as follows: $250 $225 $200 $175 $150 --------------------------------------------------------------- The system for sale is as follows: [System and controls] Vectrex Unit w/box - perfect condition Controller Unit - good condition (joystick a little worn) Lightpen - perfect condition [Cartridges with overlays/instructions but no boxes] Animaster (requires lightpen) Art Master (requires lightpen) Cosmic Chasm HyperChase Minestorm (overlay - game internal) Spike Spinball StarTrek -------------------------------------------------------------- Please email John Anderson for additional questions or offers. No offers will be accepted past Monday, May 8 1995. Thanks. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 6 May 1995 02:00:31 GMT Organization: Primenet Lines: 16 Distribution: inet Message-ID: <3oel7v$8ni@news4.primenet.com> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> <3o78pv$ffv@crl4.crl.com> <3obe5o$3it@news.service.uci.edu> NNTP-Posting-Host: usr4.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Dan Harkless wrote: : There was also an Apple II version. The game play was almost : identical to the arcade, but the first-person window used raster rather than : vector graphics. Good port. No Apple II game is going to be "almost identical to the arcade" when the original is a vector game. Not with Apple II resolutions. No more than 2600 Asteroids is "almost identical to the arcade" when it's only got what, 16 angles of rotation vs. what, 256 or more for vector? Once you get up into 640x400 resolution or more, the line starts to blur between raster and vector. As raster can look and act similarly to vector at that point (but still not the same). + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!europa.chnt.gtegsc.com!newsjunkie.ans.net!swiss.ans.net!meaddata!babbage.ece.uc.edu!uceng.uc.edu!uceng.uc.edu!not-for-mail From: ckao@uceng.uc.edu (Chianing Channing Kao) Newsgroups: rec.games.vectrex Subject: Re: Star Trek:A question Date: 4 May 1995 16:43:42 -0400 Organization: University of Cincinnati Lines: 11 Distribution: inet Message-ID: <3obe9u$dlu@uceng.uc.edu> References: <3nq6d0$leq@news.doit.wisc.edu> <3o6tvb$gnq@news.primenet.com> <3o78pv$ffv@crl4.crl.com> NNTP-Posting-Host: uceng In article <3o78pv$ffv@crl4.crl.com>, Bruce Tomlin wrote: >So far I've played the 2600, 5200, and Colecovision versions. The 5200 >version sucks with the regular joysticks, but is even more playable than >the 2600 version with a Competition Pro (8-way) joystick. I played the >Colecovision version once and gave up in disgust. I still need to try >the TI and C64 versions that I have. Actually, there's also a VIC-20 version of Star Trek: Strategic Operations Simulator. Plays pretty good on the keyboard. The arcade game was still the best! Vector graphics for space games looks really good. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!boulder!ucsu.Colorado.EDU!fuchsjm From: fuchsjm@ucsu.Colorado.EDU (FUCHS JESSE MICHAEL) Newsgroups: rec.games.vectrex Subject: GeekCore zine seeks Vectrex article. Date: 7 May 1995 19:05:59 GMT Organization: University of Colorado at Boulder Lines: 8 Distribution: inet Message-ID: <3oj5mn$cot@CUBoulder.Colorado.EDU> NNTP-Posting-Host: ucsu.colorado.edu X-Newsreader: TIN [version 1.2 PL2] Hey - I'm running an article on the mighty Vectrex in the next issue of my zine GeekCore, and I was wondering if anybody would be willing to do an accompanying history article (the other article is mostly anecdotes and personal experience.) I can't pay anything (I'm losing money on the whole shebang,) but I can give you lots of copies. -jesse + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!msunews!harbinger.cc.monash.edu.au!cf109-12.cpc.monash.edu.au!dgri2 From: dgri2@CFS02.cc.monash.edu.au (Daniel Grivicic) Newsgroups: rec.games.vectrex Subject: Laser Adaptor Date: Mon, 8 May 1995 03:31:35 GMT Organization: Monash University Lines: 11 Distribution: inet Message-ID: NNTP-Posting-Host: cf109-12.cpc.monash.edu.au I seem to recall (I could be wrong) that a laserinter face was proposed for a vectrex. A friend of mine suggested this after seeing the display (he has never seen one before (poor deprived child)). His idea was to adapt a laser(s) to the output of the feed for the guns. If anyone Is interested in persuing this problem I would be happy to help. (I'm no electrical engineer ( I'm a sort of mechanical) but I would say It is not beyond me. Plant you now, Dig you later, Daniel. "Punctured bicycle on a hillside, desolate." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!vixen.cso.uiuc.edu!rhf.bradley.edu!camelot.bradley.edu!not-for-mail From: zaphod@camelot.bradley.edu (Chuck Cochems) Newsgroups: rec.games.vectrex Subject: Wanted: Sound Canvass General Midi patches in .PAT format. Date: 8 May 1995 07:56:18 -0500 Organization: Bradley University Lines: 12 Distribution: inet Message-ID: <3ol4dj$47n@camelot.bradley.edu> NNTP-Posting-Host: camelot.bradley.edu See subject. I just discovered Cubic Player. :) Now I can play Midi on my SB and have it sound good! It uses the GUS samples, and loads them into memory to play the MIDI. Now could the ones inside a Sound Canvas be converted to GUS format, and could someone do it for me, as I don't HAVE a Sound Canvas. -- -------------------------------------------------------------------- zaphod@camelot.bradley.edu "Could it be that love is the answer?" -- Captain Hollywood -------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.ucdavis.edu!library.ucla.edu!info.ucla.edu!unixg.ubc.ca!nntp.cs.ubc.ca!news.UVic.CA!butterfly!ptaylor From: ptaylor@butterfly.UVic.CA (Peter Taylor) Subject: electronic games magazine - Nov. 1982 Message-ID: <1995May8.164619.955@sol.UVic.CA> Sender: news@sol.UVic.CA Nntp-Posting-Host: butterfly.uvic.ca Organization: University of Victoria, Victoria, BC, Canada Date: Mon, 8 May 95 16:46:19 GMT Lines: 16 A co-worker of mine was back at his parent's place on the weekend and he brought back a pile (well, a small pile :) of old Vid game magazines. In the November 1982 issue of Electronic Games, there is an article titled "Vectrex: King of the Stand-Alones." I'll try and transcribe the article and post it, but I saw something that piqued my curiousity; there's an ad in the magazine for the Vectrex - you know, the family is gathered around the Vectrex looking amazed and happy and there is a _Mine Storm_ overlay on the Vectrex. My Vectrex (which I bought used) had no Mine Storm overlay, and everyone that I've ever known to have a Vectrex has never had a Mine Storm overlay. I guess they must exist...but I'd sure like to get my hands on one. -- Peter Taylor - ptaylor@butterfly.uvic.ca - writer/programmer/etc. Sanctuary Woods Multimedia Corporation - Victoria, B.C. Canada - Watch for Ripley's Believe It or Not! The Riddle of Master Lu in the Spring of 1995 - SVGA 3-D Rendered Backgrounds/SVGA Video Walkers & Animation + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!Germany.EU.net!zib-berlin.de!cs.tu-berlin.de!fauern!news.th-darmstadt.de!igd.fhg.de!dakeeper!reutter From: reutter@igd.fhg.de Newsgroups: rec.games.vectrex Subject: Re: COMPLETE SYSTEM STILL FOR SALE! Date: 6 May 95 18:24:37 GMT Organization: IGD Darmstadt Lines: 14 Distribution: inet Message-ID: References: <4MAY199512560756@news.cc.geneseo.edu> <3odfku$1s7@apollo.it.luc.edu> NNTP-Posting-Host: dakeeper.igd.fhg.de Originator: reutter@dakeeper ebrunne@orion.it.luc.edu (Edward A. Brunner) writes: >Michael Simmons (mqs97@news.cc.geneseo.edu) wrote: >: I still have the COMPLETE MINT Vectrex system for sale! >So what is the top bid so far? Just curious.... Yes, what's the bid so far? I am sort of curious myself. Greetings, HR -- H.J.-L.Reutter,reutter@igd.fhg.de,ZGDV,Wilhelminenstrasse7,Darmstadt,64283 Germany,@home+49(0)6151/318-885,CybrRoach@IRC,hreutte@andy.bgsu.edu(UseAtO wnRisk),goforthandliveasartthebeatlesfascistbastardsgotohellillusionsthedo orintosummerbowlinggreenstateuniversitytrekstuffaimeemanngroundsforthought + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!cs.utexas.edu!geraldo.cc.utexas.edu!slip-1-60.ots.utexas.edu!user From: aotwell@mail.utexas.edu (palesaint) Newsgroups: rec.games.vectrex Subject: Re: electronic games magazine - Nov. 1982 Date: 8 May 1995 21:23:42 GMT Organization: University of Texas - Austin Lines: 23 Distribution: inet Message-ID: References: <1995May8.164619.955@sol.UVic.CA> NNTP-Posting-Host: slip-2-8.ots.utexas.edu In article <1995May8.164619.955@sol.UVic.CA>, ptaylor@butterfly.UVic.CA (Peter Taylor) wrote: > overlay, and everyone that I've ever known to have a Vectrex has never > had a Mine Storm overlay. I guess they must exist...but I'd sure like to > get my hands on one. > -- I smashed my minestorm overlay once when I was mad at the damn game, hey I was young! I remember this same article came out right when I got mine, as a young paper boy tossin' papers on porches for pennies to buy a video game. You ought to a least send some of the salient quotations to the other post today, as I remember it was pretty thourough stuff: > Hey - I'm running an article on the mighty Vectrex in the next issue > of my zine GeekCore, and I was wondering if anybody would be willing to do > an accompanying history article (the other article is mostly anecdotes and > personal experience.) I can't pay anything (I'm losing money on the whole > shebang,) but I can give you lots of copies. > > -jesse: fuchsjm@ucsu.Ccolorodo.edu please post that text, though, for the sake of a bit of Vec. nostalgia1 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcm6941@aol.com (MarcM6941) Newsgroups: rec.games.vectrex Subject: WTB: Crazy Coaster/Narrow Escape Disk Date: 8 May 1995 18:56:12 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3om7ic$rbl@newsbf02.news.aol.com> Reply-To: marcm6941@aol.com (MarcM6941) NNTP-Posting-Host: newsbf02.mail.aol.com I need the 3D disk for Crazy Coaster/Narrow Escape. Please email me if you have an extra for sale. I'd also be willing to trade my extra Star Trek cart for one. Lemmee know! -Marc + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcm6941@aol.com (MarcM6941) Newsgroups: rec.games.vectrex Subject: Trade my Star Trek for ? Date: 8 May 1995 18:57:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3om7kh$rce@newsbf02.news.aol.com> Reply-To: marcm6941@aol.com (MarcM6941) NNTP-Posting-Host: newsbf02.mail.aol.com I have an extra Star Trek cart (no manual/overlay) which I wanna trade for a different cart I don't have, or for a Narrow Escape/Crazy Coaster Imager disc. Lemmee know if you have a game you'd be willing to trade for my ST cart. If your game has overlays/box/manual, I'll add a bit of cash... -Marc + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: electronic games magazine - Nov. 1982 Date: 9 May 1995 00:31:52 GMT Organization: SkyPoint Communications, Inc. Lines: 28 Distribution: inet Message-ID: <3omd5o$b7e@stratus.skypoint.net> References: <1995May8.164619.955@sol.UVic.CA> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm1-4.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In <1995May8.164619.955@sol.UVic.CA>, ptaylor@butterfly.UVic.CA (Peter Taylor) writes: > I saw something that piqued my curiousity; there's an ad in the magazine > for the Vectrex - you know, the family is gathered around the Vectrex > looking amazed and happy and there is a _Mine Storm_ overlay on the > Vectrex. My Vectrex (which I bought used) had no Mine Storm overlay, > and everyone that I've ever known to have a Vectrex has never had a Mine > Storm overlay. I guess they must exist...but I'd sure like to get my hands > on one. Well, you can't have mine , but they most certainly exist!! When I bought my Vectrex in late '82, it came with one -- it's blue with a yellow border, it shows PLAYER ONE and PLAYER TWO in the upper left and right respectively (printed in white on little red rectangles), and the bottom has a MineStorm logo and the key to the buttons below that. The main blue part has a grid of ~11/16" white squares printed on the underside, and also a series of crosshairs that break the overlay's playing area into sixths. Mine is kinda scratched now, but I still use it. :-) ---------------------------------------------------------------------------- rsteiner@skypoint.com -Rich Steiner >>>---> rsteiner@earth.execpc.com >>>---> Bloomington, MN rsteiner@delphi.com The Theorem Theorem: If If, Then Then. ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!info.ucla.edu!unixg.ubc.ca!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!uwm.edu!news.alpha.net!usenet From: egunn@.execpc.com Newsgroups: rec.games.vectrex Subject: egunn@execpc.com Date: 9 May 1995 02:47:56 GMT Organization: egunn@execpc.com Lines: 8 Distribution: inet Message-ID: <3oml4s$1ke@homer.alpha.net> NNTP-Posting-Host: callisto.execpc.com X-Newsreader: AIR News 3.X (SPRY, Inc.) Hello, I have heard alot about the Vectrex from reading the variuos newsgroups. I was hoping that someone could tell me what this system is like, Graphics, fun gameplay etc. And how rare they are. Thanks, egunn@execpc.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!pagesat.net!aldus.northnet.org!northnet.org!dbush From: dbush@northnet.org (Gossamer) Newsgroups: rec.games.vectrex Subject: Re: electronic games magazine - Nov. 1982 Date: Mon, 8 May 1995 23:29:57 UNDEFINED Organization: NorthNet Lines: 18 Distribution: inet Message-ID: References: <1995May8.164619.955@sol.UVic.CA> NNTP-Posting-Host: aldus.northnet.org X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >the Vectrex looking amazed and happy and there is a _Mine Storm_ overlay >on the Vectrex. My Vectrex (which I bought used) had no Mine Storm >overlay, and everyone that I've ever known to have a Vectrex has never >had a Mine Storm overlay. I guess they must exist...but I'd sure like to >get my hands on one. Yeah - there's an overlay for Minestorm. I just traded my Vectrex to Barry Cantin, and forgot to send him the overlay until later. It does exist. Anyway we fellow Vectrex fans can convince you to scan that ad and post it here to us? - Goss --------------------------------------------------------------------------- ! Gossamer ! I must be an optimist! ! ! email: dbush@northnet.org ! Why? Because I like the Senators, ! ! or gossamer@tsf.com ! Packers, and Cubs !! ! --------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!unixg.ubc.ca!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!uwm.edu!vixen.cso.uiuc.edu!rhf.bradley.edu!camelot.bradley.edu!not-for-mail From: zaphod@camelot.bradley.edu (Chuck Cochems) Newsgroups: rec.games.vectrex Subject: Roland Sound Canvass patches... Date: 9 May 1995 00:04:24 -0500 Organization: Bradley University Lines: 7 Distribution: inet Message-ID: <3omt4o$sj8@camelot.bradley.edu> NNTP-Posting-Host: camelot.bradley.edu Where can I find them to acces and convert to Gravis Ultrasound .PAT files? -- zaphod@camelot.bradley.edu It's time for another Good Idea/Bad Idea. Good Idea: Whistling while you work. Bad Idea: Whistling while you eat. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!unixg.ubc.ca!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!cs.utexas.edu!geraldo.cc.utexas.edu!slip-35-11.ots.utexas.edu!user From: aotwell@mail.utexas.edu (palesaint) Newsgroups: rec.games.vectrex Subject: Re: electronic games magazine - Nov. 1982 Date: 9 May 1995 05:06:55 GMT Organization: University of Texas - Austin Lines: 12 Distribution: inet Message-ID: References: <1995May8.164619.955@sol.UVic.CA> <3omd5o$b7e@stratus.skypoint.net> NNTP-Posting-Host: slip-35-11.ots.utexas.edu > Well, you can't have mine , but they most certainly exist!! When I > bought my Vectrex in late '82, it came with one -- it's blue with a yellow > border, it shows PLAYER ONE and PLAYER TWO in the upper left and right > respectively (printed in white on little red rectangles), and the bottom > has a MineStorm logo and the key to the buttons below that. The main blue > part has a grid of ~11/16" white squares printed on the underside, and also > a series of crosshairs that break the overlay's playing area into sixths. The good thing about losing this (or breaking it) is that it really didn't add anything too the game except to cut down on the glare. I always used my Web Wars overlay for this when my MS one got ruined. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.ucdavis.edu!library.ucla.edu!unixg.ubc.ca!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!uwm.edu!cs.utexas.edu!swrinde!sgiblab!enews.sgi.com!wdl1!lmis1!news From: fjo@interaccess.com (Frank Owen) Subject: vectrex stuff for sale Message-ID: <1995May9.052100.445@lmis.loral.com> X-Posted-From: InterNews 1.0.4@lmis_ara3.lmis.loral.com Lines: 15 Sender: owen@lmis1.lmis.loral.com Organization: Loral Medical Imaging Systems X-Authenticated: owen on POP host lmis1.lmis.loral.com Date: Tue, 9 May 1995 05:21:00 GMT I've got two dead vectrex machines, with working controllers. I believe the machines' power supplies have burned up due to my kids leavin 'em on all night. I've also got some cartridges and a coupla' homemade dip-switch style multi-carts. Anyone interested in 'em? Please send offers to fjo@interaccess.com ------------------------------------------------------------------ Frank J. Owen fjo@interaccess.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!unixg.ubc.ca!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!uwm.edu!vixen.cso.uiuc.edu!rhf.bradley.edu!camelot.bradley.edu!not-for-mail From: zaphod@camelot.bradley.edu (Chuck Cochems) Newsgroups: rec.games.vectrex Subject: Re: Roland Sound Canvass patches... Date: 9 May 1995 01:01:00 -0500 Organization: Bradley University Lines: 21 Distribution: inet Message-ID: <3on0es$a91@camelot.bradley.edu> References: <3omt4o$sj8@camelot.bradley.edu> NNTP-Posting-Host: camelot.bradley.edu In <3omt4o$sj8@camelot.bradley.edu> zaphod@camelot.bradley.edu (Chuck Cochems) writes: >Where can I find them to acces and convert to Gravis Ultrasound .PAT files? >-- > zaphod@camelot.bradley.edu > It's time for another Good Idea/Bad Idea. > Good Idea: Whistling while you work. > Bad Idea: Whistling while you eat. What the FUCK!!!!! I KNOW I posted this to the other group!! I was IN the other group when I posted... This is really starting to bug me.. -- zaphod@camelot.bradley.edu It's time for another Good Idea/Bad Idea. Good Idea: Whistling while you work. Bad Idea: Whistling while you eat. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Laser Adaptor Date: 9 May 1995 09:28:03 GMT Organization: Primenet Lines: 31 Distribution: inet Message-ID: <3oncj3$btf@news.primenet.com> References: NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Daniel Grivicic wrote: : I seem to recall (I could be wrong) that a laserinter face was proposed for : a vectrex. A friend of mine suggested this after seeing the display (he has : never seen one before (poor deprived child)). His idea was to adapt a : laser(s) to the output of the feed for the guns. If anyone Is interested in : persuing this problem I would be happy to help. (I'm no electrical engineer ( : I'm a sort of mechanical) but I would say It is not beyond me. Didn't someone post that they had done it? This topic has come up before and I expressed interest then. What this would be is essentially a projection monitor for the vectrex ;) Just beam the lasers up against a wall for a nice big vector wall to play on! Aside from whatever hacking is involved, you also have to buy the proper laser animation unit, which I assume doesn't come cheap. Plus, the laser mirrors (or whatever it uses) must be able to move fast enough to match the maximum deflection speed of an X/Y monitor such as the vectrex. I don't know if lasers can handle that speed. Usually lasershows tend to be fairly flickery, but that may have to do more with the lack of persistence in the reflection medium (i.e. walls and screens) as opposed to the phosphor on a monitor. Another important thing this could do is allow dead vectrex machines get a 2nd chance at life, by sending the singals to the laser instead of a dead or burnt-in monitor. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!uknet!zippy.dct.ac.uk!mcsbc4nc From: mcsbc4nc@zippy.dct.ac.uk (IT`S ALWAYS FUNNY UNTIL SOMEONE GETS HURT AND THEN IT`S JUST HILARIOUS) Newsgroups: rec.games.vectrex Subject: ** Joystick and games wanted ** Message-ID: <1995May9.145836.15663@zippy.dct.ac.uk> Date: 9 May 95 14:58:36 +0100 Organization: University of Abertay Dundee Lines: 14 I have a friend who is need of a joystick and as many games as possible I was wondering if anyone could oblige? Please tell me what games you have and what price you are asking so I can pass it along Thanks in advance Neil Chalmers E-Mail : mcsbc4nc@zippy.tay.ac.uk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!usenet.eel.ufl.edu!news.iag.net!magua.oo.com!nin From: nin@oo.com (nin) Newsgroups: rec.games.vectrex Subject: Looking for vectrex Date: 9 May 1995 19:20:11 GMT Organization: Online Orlando Internet Services Lines: 5 Distribution: inet Message-ID: <3oof9b$59p@news.iag.net> NNTP-Posting-Host: oo.com X-Newsreader: TIN [version 1.2 PL2] Hello! I am looking to buy or trade for a Vectrex system and HOPEFULLY some games. I have LOTS of Magic:The Gathering cards to trade for it. Mail me if you might want to trade or if you have one for sale, NIN@oo.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!elroy.jpl.nasa.gov!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!news.ecn.bgu.edu!feenix.metronet.com!rik From: rik@metronet.com (RiK) Newsgroups: rec.games.vectrex Subject: Re: Laser Adaptor Date: 9 May 1995 18:50:33 GMT Organization: Texas Metronet, Inc (login info (214/705-2901 - 817/571-0400)) Lines: 30 Distribution: inet Message-ID: <3oodhp$3g6@feenix.metronet.com> References: <3oncj3$btf@news.primenet.com> NNTP-Posting-Host: fohnix.metronet.com X-Newsreader: TIN [version 1.2 PL2] Glenn Saunders (krishna@primenet.com) wrote: : The mortal Daniel Grivicic wrote: : : I seem to recall (I could be wrong) that a laserinter face was proposed for : : a vectrex. A friend of mine suggested this after seeing the display (he has : : never seen one before (poor deprived child)). His idea was to adapt a : : laser(s) to the output of the feed for the guns. If anyone Is interested in : : persuing this problem I would be happy to help. (I'm no electrical engineer ( : : I'm a sort of mechanical) but I would say It is not beyond me. : Aside from whatever hacking is involved, you also have to buy the proper : laser animation unit, which I assume doesn't come cheap. I've been thinking about this myself. I've seen a card that you put in your PC that can control a laser to draw animations and pictures and the card + software was only $100, so it's not that bad. The mirrors may be another problem, but the set of two mirrors he was selling for another $100 was just an XY set of mirrors from a laser disk player. I have a set of those of they are good enough to work, but I'm not sure. (They are cool to hook up to a stereo tho... :) I'm not really sure if you'd need any real interface between the Vectrex and the mirrors, short of a simple connection. The other problem you face as that if you just hook up the X and Y controls to the laser, and nothing else, you are going to get an image similar to what happens when you crank the brightness of the Vectrex all the way up. (i.e. not only will you get the pictures you want, but also all the lines in between that connect them) You'd have to find a way to turn the laser off when it's moving from on ship to the next to draw them. Not that this would necessarily be hard exactly, just something else to think about. Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!ihnp4.ucsd.edu!network.ucsd.edu!handle From: handle@burn.ucsd.edu (Booji Boy ) Newsgroups: rec.games.vectrex Subject: Vectrex Auction Starting today!! Date: 9 May 1995 22:47:11 GMT Organization: University of California at San Diego Lines: 29 Distribution: inet Message-ID: <3oordf$i1@network.ucsd.edu> NNTP-Posting-Host: burn.ucsd.edu Please email bids to: lordrex@nether.net I have the following item up for auction: (A) VECTREX UNIT: with two controlers. One controler is missing the knob on top but works perfect. Vectrex box , kind of beat up (it's made out of card board what did you expect). The unit is near mint with a few little scratches here and there. The unit works perfect with no flaws. (B) VECTREX GAMES: 1. Armor..attack. box:no. Ints.:no Overlay:no 10$ 2. Scramble. box:no. Ints.:no Overlay:yes 10$ 3. Startrek, TMP. box:no. Ints.:no Overlay:yes 10$ 4. Fortress of narzod. box:no Ints.:no Overlay:yes 10$ 5. Berzerk. box:no. Ints.:no Overlay:no 10$ 6. Hyperchase. box:no. Ints.:no Overlay:yes 10$ 7. Cosmic chasm. box:no. Ints.:no Overlay:no 10$ AUCTION RULES: All bids in incruments of 1.00$ Winner pays shipping (method of your choice) All bids made to lordrex@nether.net Auction ends on 6/2/95 winners will be anouced on 6/3/95. O.k. that's it, enjoy! Please email bids to: lordrex@nether.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: LightPen, games auction, final post!! Date: Tue, 9 May 1995 22:46:10 GMT Organization: Broadcasting Services, Michigan State University Lines: 21 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi again everyone, This will be my last update on the newsgroup, although I will try to continue to update bidders. I will stop taking bids tomorrow, May 10 at 10pm EDT. Please post directly to bid. All games include instructions and overlays, except LightPen games which did not come with overlays. Additionally, I will cover all postage in the US, so take that into account when bidding. Thanks, Jeff jeffj@wkar.msu.edu Item 1: LightPen and Artmaster cart $80.00 Item 2: Animaction for LightPen $27.00 Item 3: Melody Master for LightPen $40.00 Item 4: Armor Attack $8.00 Item 5: Clean Sweep $8.00 Item 6: Bedlam $22.00 Item 7: Fortress Of Narzod $35.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!mercury.hsi.com!psinntp!psinntp!psinntp!news.nyc.pipeline.com!news.cs.columbia.edu!news.cs.columbia.edu!reid From: reid@dsm.fordham.edu (Darin Reid) Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.games.video.classic,rec.games.video.marketplace Subject: Vectrex+multicart forsale/trade (price reduced) Followup-To: rec.games.vectrex Date: 09 May 1995 08:10:06 GMT Organization: Fordham University/CLC, Division of Science and Math Lines: 20 Distribution: world Message-ID: NNTP-Posting-Host: dsm.fordham.edu Xref: csus.edu rec.games.vectrex:2907 rec.games.video.classic:20875 alt.games.video.classic:7498 rec.games.video.marketplace:26808 I have a Vectrex + dip-switch selectable multicart forsale or trade. I want a good condititon Sega CD, either model as long as it works and is cosmetically good looking. The Vectrex seems to have a cart slot problem, you have to really fidget with the cart in the slot to get it to play the game. It may be the cart, may be the slot, I don't have any other carts to try on it, so I dunno. price $125 + shipping , no CODs. trade for or buy the pair and I'll throw in a Scramble box and overlay (someone sent it to me by accident when they sent me an Astocade). -- -Darin -- Unix/AIX: Reid@Dsm.Fordham.Edu Vax/VMS : Areid@Mary.Fordham.Edu Bitnet : Areid@Fordmulc Freenet : Bz809@Cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!interactive.net!winternet.com!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: egunn@execpc.com Date: 10 May 1995 01:03:25 GMT Organization: SkyPoint Communications, Inc. Lines: 34 Distribution: inet Message-ID: <3op3ct$fsr@stratus.skypoint.net> References: <3oml4s$1ke@homer.alpha.net> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm1-19.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In <3oml4s$1ke@homer.alpha.net>, egunn@.execpc.com writes: >I have heard alot about the Vectrex from reading the variuos newsgroups. >I was hoping that someone could tell me what this system is like, Graphics, >fun gameplay etc. And how rare they are. The Vectrex is a self-contained black & white vector graphics box. That means no colors , but that also means that it's very good at drawing lines (for its day) and at expanding and rotating line figures. The unit looks a little like a black Mac classic in general shape, but the screen is a small 9"(?) one that is taller than it is wide. You might remember "classic" arcade games like Battlezone, Omega Race, Asteroids, Tempest, etc. It's that kind of graphics capability that the Vectrex has. Point-to-point lines, kinda of like an o-scope. Gameplay can be good -- the Vectrex has a built-in game called MineStorm which is an excellent Asteroids spinoff (IMhO), and it also had a number of highly playable games available for it (some I like and play here are Star Castle, Web Wars, two-player Ripoff, Cosmic Chasm, Scramble, and Solar Quest. Some games are of lower quality, though. But that's likely the case with any game system. Dunno how rare they are, but since they were only on the market 10-12 years ago for a short period of time, I suspect they aren't very common. ---------------------------------------------------------------------------- rsteiner@skypoint.com -Rich Steiner >>>---> rsteiner@earth.execpc.com >>>---> Bloomington, MN rsteiner@delphi.com The Theorem Theorem: If If, Then Then. ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!news.sprintlink.net!EU.net!Austria.EU.net!newsfeed.ACO.net!swidir.switch.ch!scsing.switch.ch!news.belwue.de!news.belwue.de!news.uni-stuttgart.de!rz.uni-karlsruhe.de!rzstud2.rz.uni-karlsruhe.de!ub2f From: ub2f@rzstud2.rz.uni-karlsruhe.de (Ralph Kimmlingen) Newsgroups: rec.games.vectrex Subject: Re: Laser Adaptor Date: 9 May 1995 17:54:17 GMT Organization: University of Karlsruhe, Germany Lines: 29 Distribution: inet Message-ID: <3ooa89$gm@nz12.rz.uni-karlsruhe.de> References: NNTP-Posting-Host: rzstud2.rz.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] Daniel Grivicic (dgri2@CFS02.cc.monash.edu.au) wrote: : I seem to recall (I could be wrong) that a laserinter face was proposed for : a vectrex. A friend of mine suggested this after seeing the display (he has : never seen one before (poor deprived child)). His idea was to adapt a : laser(s) to the output of the feed for the guns. If anyone Is interested in : persuing this problem I would be happy to help. (I'm no electrical engineer : I'm a sort of mechanical) but I would say It is not beyond me. the trouble with this idea is, that the deflection unit has to work at very high frequencies (15kHz). At present there are only two possibilities to deflect a laser (as far as I know): a) mechanical deflection: use of a rotating mirror system: possible, but very expensive (a unit working at 4 kHz costs about $800 in Germany). As even high-speed centrifuges operate at max. 8Khz, the necessary frequency might be out of a mechanical solution (maybe you try it??) b) deflection by use of non-linear crystals (pockets/kerr effect) not (yet) possible because of the smallness of that effect. Currently used to modulate laser waves in fibre optics. Being heavily researched on. Regards, Ralph + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!not-for-mail From: al549@DAYTON.WRIGHT.EDU (Carl Craft) Newsgroups: rec.games.vectrex Subject: Vectrex with carts for sale.... Date: 10 May 1995 06:06:23 -0500 Organization: UTexas Mail-to-News Gateway Lines: 16 Sender: nobody@cs.utexas.edu Distribution: inet Message-ID: <9505101105.AA27207@dayton.wright.edu> NNTP-Posting-Host: news.cs.utexas.edu Vectrex console in good cond. Good working controller.Good picture and sound...all works great. And the folloing carts: Cosmic Chasm (cart only) Art Master (cart only) Web Wars (cart only) Fortress of Narzod (nice box and docs/mint overlay) Star Trek (box and docs/mint overlay) Scramble (nice box and docs/mint overlay) All are original vectrex carts, no copy carts. All work great. 150+ship for everything or best offer. e-mail offers + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!convex!seas.smu.edu!!utarlg.uta.edu!cbb6075 From: cbb6075@utarlg.uta.edu (Feynman Fan) Newsgroups: rec.games.vectrex Subject: Items for Sale Date: 10 May 1995 14:54 CDT Organization: The University of Texas at Arlington Lines: 31 Distribution: world Message-ID: <10MAY199514543052@utarlg.uta.edu> NNTP-Posting-Host: utarlg.uta.edu News-Software: VAX/VMS VNEWS 1.41 My sincere apologies to those who have responded to my former posts... My internet access has problems... I posted a number of items for sale a while back and a number of you responded, and I may have agreed to sell them to people at a certain price. I would appreciate if those to whom I did agree to sell the items could mail me with the details of our agreement. Otherwise, I have these items for sale: RipOff Armor Attack Star Trek Blitz Cosmic Chasm I believe my brother has two other items he wants to sell that i listed before, and i will contact him and get the info and post it again soon. Thanks! <<<-------------------------------------------------------------------------->>> - He who offends --- If ye love wealth greater than liberty,- - no one offends CBB6075@uta.edu --- tranquility or servitude greater than - - me. --- freedom, go home and leave us in peace.- --- We seek not your council, nor your _ Fan of physicist Richard Feynman ------ arms. Crouch down and lick the hand - --- that feeds you; and may posterity - We are Microsoft! -------- forget that ye were our countrymen. - Resistance is -------------------- -Samuel Adams _ futile! You will be assimiliated! ____ _ ------------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!news.sprintlink.net!news.interport.net!finnegan.port.net!user From: p_koplan@interport.net (Peter Koplan) Newsgroups: rec.games.vectrex Subject: Re: COMPLETE SYSTEM STILL FOR SALE! Date: Wed, 10 May 1995 21:15:55 -0400 Organization: Interport Communications Corp. Lines: 31 Distribution: inet Message-ID: References: <4MAY199512560756@news.cc.geneseo.edu> <3odfku$1s7@apollo.it.luc.edu> NNTP-Posting-Host: finnegan.port.net X-Newsreader: Value-Added NewsWatcher 2.0b24.0+ In article , reutter@igd.fhg.de wrote: > ebrunne@orion.it.luc.edu (Edward A. Brunner) writes: > >Michael Simmons (mqs97@news.cc.geneseo.edu) wrote: > >: I still have the COMPLETE MINT Vectrex system for sale! > >So what is the top bid so far? Just curious.... > Yes, what's the bid so far? I am sort of curious myself. > > Greetings, > HR > > -- > H.J.-L.Reutter,reutter@igd.fhg.de,ZGDV,Wilhelminenstrasse7,Darmstadt,64283 > Germany,@home+49(0)6151/318-885,CybrRoach@IRC,hreutte@andy.bgsu.edu(UseAtO > wnRisk),goforthandliveasartthebeatlesfascistbastardsgotohellillusionsthedo > orintosummerbowlinggreenstateuniversitytrekstuffaimeemanngroundsforthought I'm all over that, Name your price. Have you recently passed up the opportunity to find humor in the comic, mundane or tragic? Have you violated any number of Prince Buster's ten commandements? Have you denied yourself Slack in any way? If so, you may not even get a fleeting wave goodbye from your yeti brothers as they Whoosh away in their escape vessles on X-Day. You'll be left on a crumbling, tortured, Slackless earth, fighting over who gets to die first! There's still hope! Confess at the First Church of the Mighty Freak Magnet. http://www.interport.net/~finnegan/ Rev. Burton-Finnegan + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!fx642 From: fx642@cleveland.Freenet.Edu (Lee Mclain) Newsgroups: rec.games.vectrex Subject: Games on auction(kinda) Date: 11 May 1995 01:40:47 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 35 Distribution: inet Message-ID: <3orpuv$pdo@usenet.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Hello all, I have here my store some Vectrex games. I am taking bids on them but I am not really running a strict auction. Hyperchase Box Book Overlay Cosmics Chasm Box Book Overlay Polar Rescue and the rest of these game have the box, book and the overlay(I am tired of typing) Rip Off Solar Quest Berserk Web Wars Space Wars These game are missing something... Hyperchase(another copy) No Book Clean Sweep No Box Blitz! Football No Box Drop us a line via e-mail or call the store at (216)922-4263 between 11am and 9pm EST. Basically, if you make us a decent offer, the game or games are yours. We can take check, money order, or all major credit cards. We are a store, so give us a call! Thanks, Lee McLain -- Lee McLain fx642@cleveland.freenet.edu ci4312@file02.ecgf.uakron.edu "Now more the mirth, scrape here in the face!" - Ouaejk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!netnet2.netnet.net!kryten.awinc.com!news From: sfossen@awinc.com (Shan Fossen) Newsgroups: rec.games.vectrex Subject: Re: Web War & Star Castles? Date: 11 May 1995 07:54:13 GMT Organization: A&W Computers Lines: 21 Distribution: inet Message-ID: <3osfr5$c3f@kryten.awinc.com> References: <3npi7e$8tp@newsbf02.news.aol.com> NNTP-Posting-Host: pme005.awinc.com X-Posting-Software: WSSoup 0.81 (UNREGISTERED) In article <3npi7e$8tp@newsbf02.news.aol.com>, danjapan@aol.com (DAN JAPAN) wrote: >Does anyone out there know if Star Castle or a clone was ever released for >the Vectrex system? Also what is Web War? Was it anything like Atari's >Black Widow arcade game, or possibly Tempest (Even though Bedlam >approaches that pretty good). Please leave any e-mail you can. >dan I can answer one of your questions and that is that YES! they did make star castle for the Vectrex. It is many peoples favorite game. I like it alot too but I find that it seems to get quite difficult quickly. I guess that it is not really a bad thing, just that I have a tough time getting a very sound high score. Regards, -- Email To: sfossen@awinc.com ___ _ _ _ _ _ _ _ _ _ _ ________ / _\ |_| | /_\ | \| | / \ / \ /_\ | \| | _____________ |_ | _ |/ _ \| \ | / _ \/ _ \/ _ \| \ | __________________ \___/_| |_/_/ \_\_|\_| /_/ \__/ \/_/ \_\_|\_| _______________________ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!network.ucsd.edu!handle From: handle@burn.ucsd.edu (Booji Boy ) Newsgroups: rec.games.vectrex Subject: Auction Update Date: 11 May 1995 08:01:03 GMT Organization: University of California at San Diego Lines: 27 Distribution: inet Message-ID: <3osg7v$f04@network.ucsd.edu> NNTP-Posting-Host: burn.ucsd.edu I have the following item up for auction: (A) VECTREX UNIT: with two controlers.Minestorm overlay. One controler is missing the knob on top but works perfect. Vectrex box , kind of beat up (it's made out of card board what did you expect). The unit is near mint with a few little scratches here and there. The unit works perfect with no flaws. 90$ (B) VECTREX GAMES: 1. Armor..attack. box:no. Ints.:no Overlay:no 10$ 2. Scramble. box:no. Ints.:no Overlay:yes 10$ 3. Startrek, TMP. box:no. Ints.:no Overlay:yes 10$ 4. Fortress of narzod. box:no Ints.:no Overlay:yes 10$shawn 5. Berzerk. box:no. Ints.:no Overlay:no 10$ 6. Hyperchase. box:no. Ints.:no Overlay:yes 10$ 7. Cosmic chasm. box:no. Ints.:no Overlay:no 10$ The highest bid so far is 150$ for everything. vic AUCTION RULES: All bids in incruments of 1.00$ Winner pays shipping (method of your choice) All bids made to lordrex@nether.net Auction ends on 6/2/95 winners will be anouced on 6/3/95. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!swrinde!howland.reston.ans.net!ix.netcom.com!netnews From: disctec@ix.netcom.com (Douglas Caldes ) Newsgroups: rec.games.vectrex Subject: Parts for Controllers Date: 11 May 1995 13:27:10 GMT Organization: Netcom Lines: 12 Distribution: world Message-ID: <3ot3be$bd6@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-orl1-21.ix.netcom.com I have a number of Vectrex hand controller units. These are unused controllers, but cables have been cut off. These units are for parts only, unless you're really adventurous and want to try to add a cord (I do have schematics). I do not have original boxes for these controllers... If you're interested in some of these at $5.00 + shipping, please E-mail me at: 73650.167@compuserve.com Bill Hawkins + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!psgrain!agora!slip-db.rdrop.com!user From: pcal@agora.rdrop.com (Patrick Calahan) Subject: Vectrex controller wanted Sender: news@agora.rdrop.com (USENET News) Nntp-Posting-Host: slip-db.rdrop.com Organization: RainDrop Laboratories Message-ID: Date: Thu, 11 May 1995 18:54:26 GMT Lines: 89 I want to buy or trade for a vectrex controller. Here are my trade items. Thanks, -p All items are cart-only unless otherwise indicated. Label condition is basically good but not necessarily mint unless otherwise noted. If you're concerned about the label condition of an item, please ask. VECTREX ------------- Starhawk Armor Attack 2600 ------------------ Wico Command Control Trackball (good condition) Super Skateboardin' (Absolute) Space Cavern (Apollo) Smurf's Resuce (Coleco, slightly damaged label) Buck Rogers (Sega) Turmoil (20th Cent Fox) Entombed Sky Jinks Mouse Trap (Coleco, slightly ripped label) Tac Scan (Sega, ripped end label) Commando Raid (VidTec) Coconuts (Telesys) Riddle of the Sphinx (Imagic) RealSports Football - Soccer (PAL, sealed) Astroblast (M-Network) E.T. (w/Docs) Frogs and Flies (M-Network) Missle Command (sealed box) Video Chess Video Olympics Surround (ripped end label) Air Sea Battle Cosmic Ark Donkey Kong 5200 ----------------- Jungle Hunt Mario Bros. Pengo 7800 ------------------------ One on One (small label rip) COLECOVISION ------------------------ Super Action Baseball Donkey Kong INTELLIVISION ------------------------- Sewer Sam AD&D Treasure of Tarmin (white label) Dragonfire (w/Box, Docs, 1 overlay) Vectron (white label) Space Spartans (voice) Tron Solar Sailer (voice) Bomb Squad (voice) B-17 Bomber (voice) MindStrike Space Hawk Atlantis Burgertime ODYSSEY2 ------------------------ Speedway/Spin Out (w/Instructions) Pick Axe Pete Attack of the Timelord KC's Crazy Chase HAND HELDS ------------------------- Zaxxon (Coleco, big mini-arcade game, labels worn & peeling, no battery cover, but it works) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!cris.com!drseuss From: drseuss@cris.com (Dr Seuss) Newsgroups: rec.games.vectrex Subject: FS: Vetrex Package Date: Thu, 11 May 1995 14:55:23 LOCAL Organization: Concentric Research Corporation Lines: 25 Distribution: North America Message-ID: NNTP-Posting-Host: crc6.cris.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I have the following Vetrex package for sale: Vetrex unit w/ 2 controllers (very good shape, very clean and no scratches) The following carts are complete w/ box, overlay and instructions: - Animaction - Armor Attack - Berzerk - Clean Sweep - Cosmic Chasm - Fortress of Narzod - Hyperchase - Melody Master - Pole Position - Rip Off - Scramble - Space Wars - Spike - Spinball - Star Trek All of the boxes are in excellent shape as well as all of the overlays and carts. I will not split the set and will accept the highest offer after one week. Thanx + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!usenet.ins.cwru.edu!cleveland.Freenet.Edu!fx642 From: fx642@cleveland.Freenet.Edu (Lee Mclain) Newsgroups: rec.games.vectrex Subject: Auction(kinda) update! Date: 12 May 1995 00:39:55 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 36 Distribution: inet Message-ID: <3ouaov$6cb@usenet.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Hello all, I have here my store some Vectrex games. I am taking bids on them but I am not really running a strict auction. The following game have the Box, Book, and Overlay. Hyperchase Cosmics Chasm Rip Off Solar Quest Berserk Space Wars These game are missing something... Hyperchase(another copy) No Book Blitz! Football No Box Polar Rescue(a very popular title), Web Wars, and Clean Sweep are gone already. Drop us a line via e-mail or call the store at (216)922-4263 between 11am and 9pm EST. Basically, if you make us a decent offer, the game or games are yours. We can take check, money order, or all major credit cards. We are a store, so give us a call! Thanks, Lee McLain -- Lee McLain fx642@cleveland.freenet.edu ci4312@file02.ecgf.uakron.edu "Now more the mirth, scrape here in the face!" - Ouaejk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!news.kei.com!ub!newserve!news.cc.geneseo.edu!news.cc.geneseo.edu!mqs97 From: mqs97@news.cc.geneseo.edu (Michael Simmons) Newsgroups: rec.games.vectrex Subject: READ THIS! Date: 11 May 1995 17:33 EST Organization: SUNY Geneseo Lines: 3 Distribution: world Message-ID: <11MAY199517335087@news.cc.geneseo.edu> NNTP-Posting-Host: uno.cc.geneseo.edu News-Software: VAX/VMS VNEWS 1.41 WHAT THE HECK DOES IMhO MEAN!?!?!?!?! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!news.mindlink.net!vanbc.wimsey.com!scipio.cyberstore.ca!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: READ THIS! Date: 12 May 1995 03:47:17 GMT Organization: SkyPoint Communications, Inc. Lines: 31 Distribution: inet Message-ID: <3oulo5$4nn@stratus.skypoint.net> References: <11MAY199517335087@news.cc.geneseo.edu> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm2-39.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In <11MAY199517335087@news.cc.geneseo.edu>, mqs97@news.cc.geneseo.edu (Michael Simmons) writes: >WHAT THE HECK DOES IMhO MEAN!?!?!?!?! You've not been online long, 'least AFAICT. :-) IMhO is short for "In My humble Opinion". Note the lower case "h" in the word "humble" to indicate humility. Other common abbreviations are: IOW (In Other Words) FWIW (For What It's Worth) AAMOF (As A Matter Of Fact) AFAICS (As Far As I Can See) OTOH (On The Other Hand) The topic of online abbreviations is covered in a number of documents and FAQs found in a lot of places, as are smilies ("emoticons"). I'm a relative newbie on Usenet, but I've seen all of the above in common use on FidoNet echos and RIME conferences (two BBS message nets) for well over five years. ---------------------------------------------------------------------------- rsteiner@skypoint.com -Rich Steiner >>>---> rsteiner@earth.execpc.com >>>---> Bloomington, MN rsteiner@delphi.com The Theorem Theorem: If If, Then Then. ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: more vectrex games for auction, this time less time Date: Fri, 12 May 1995 19:42:01 GMT Organization: Broadcasting Services, Michigan State University Lines: 19 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi again everyone, Thanks to everyone that bid on the first batch of games. Here is the next group. Like before, all games come with instructions and overlays. (No boxes) Please post me directly to bid. I will stop taking bids on Monday, May 22. Thanks, Jeff jeffj@wkar.msu.edu Item 1: Pole Position Item 2: Berzerk Item 3: Space Wars Item 4: Cosmic Chasm Item 5: Solar Quest Item 6: Web Wars Item 7: Star Castle + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!psgrain!rainrgnews0!hevanet.com!jerryg.hevanet.com!user From: jerryg@hevanet.com (Jerry Greiner) Newsgroups: rec.games.vectrex Subject: Re: READ THIS! Date: Fri, 12 May 1995 12:21:56 -0800 Organization: JerryG Visionaries Lines: 15 Distribution: world Message-ID: References: <11MAY199517335087@news.cc.geneseo.edu> NNTP-Posting-Host: jerryg.hevanet.com In article <11MAY199517335087@news.cc.geneseo.edu>, mqs97@news.cc.geneseo.edu (Michael Simmons) wrote: > WHAT THE HECK DOES IMhO MEAN!?!?!?!?! "In My humble Opinion" Thanks, JerryG -- Nothing is really work unless you would rather be doing something else. - James Matthew Barrie Thanks, JerryG + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!europa.chnt.gtegsc.com!usenet.eel.ufl.edu!gatech!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: RAMCART interface project Date: 13 May 1995 02:12:13 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 38 Distribution: inet Message-ID: <3p14hu$epo@news4.primenet.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] I've decided to step up to the plate to try to get the ball rolling with the development of a 32K RAMCART w/serial or parallel I/O for downloading code... I'm just the catalyst, I can't design this by myself. This seems like a simple-enough project that it should be buildable with stock components, such that I do not really see the need to have a professional circuit board run. But that will depend on what the prototype looks like. I am assuming that the reason this hasn't been done is that noone can justify the time (since time is money) to do it. Well, that can be solved. If all of us (except the guy doing the work) donates a little cash to the effort, then his work will certainly have paid off, and then we'll all be able to build (or have built) ramcarts to allow new more ambitious games to be written. Step one is to see if anyone will agree to building the prototype. Step two will be to take a poll and see how much money we can raise towards the effort (this list will form a pledge to donate the given amount). Then he merely builds it, writes up a text file on how to build it, and everyone sends money to him for his sacrifice. Money is just for his work, not for a unit for each person. They'd have to build their own unit using his text file, or perhaps get him or others to build one for you for a fee. Sound reasonable? I think this is the best way for us to get new programs written, as once it is in RAM and downloadable, we will have easy distribution. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!swrinde!news.uh.edu!hermes!jerich From: jerich@hermes ( James E. Rich ) Newsgroups: rec.games.vectrex Subject: Re: electronic games magazine - Nov. 1982 Date: 13 May 1995 05:17:36 GMT Organization: University of Houston Lines: 44 Distribution: inet Message-ID: <3p1fdg$p6h@masala.cc.uh.edu> References: <1995May8.164619.955@sol.UVic.CA> NNTP-Posting-Host: hermes.cs.uh.edu X-Newsreader: TIN [version 1.2 PL2] Peter Taylor (ptaylor@butterfly.UVic.CA) wrote: : A co-worker of mine was back at his parent's place on the weekend and he : brought back a pile (well, a small pile :) of old Vid game magazines. In : the November 1982 issue of Electronic Games, there is an article titled : "Vectrex: King of the Stand-Alones." I'll try and transcribe the article : and post it, but I saw something that piqued my curiousity; there's an ad : in the magazine for the Vectrex - you know, the family is gathered around : the Vectrex looking amazed and happy and there is a _Mine Storm_ overlay : on the Vectrex. My Vectrex (which I bought used) had no Mine Storm : overlay, and everyone that I've ever known to have a Vectrex has never : had a Mine Storm overlay. I guess they must exist...but I'd sure like to : get my hands on one. : -- : Peter Taylor - ptaylor@butterfly.uvic.ca - writer/programmer/etc. : Sanctuary Woods Multimedia Corporation - Victoria, B.C. Canada - Watch : for Ripley's Believe It or Not! The Riddle of Master Lu in the Spring of : 1995 - SVGA 3-D Rendered Backgrounds/SVGA Video Walkers & Animation Hi, not that this has that much to do with your post, but I have a nice little 'moment of pride' to relate that most likely puts me in _very_ small company regarding Vectrex owners. I actually had a letter of mine published in Electronic Games (formerly Electronic Fun with Computers and Games.. if memory serves, then again those could be two different magazines ..anyone? ).. though I can't remember if it was June 82 or June 83.. I'm pretty sure it was June though. I have the issue somewhere I'm sure. I wrote in to ask for the magazine to give the 'trex more coverage which it rightly deserved! Well, thats it.. just one happy memory brought up by the mention of that magazine, thanks! James Rich A A rightly deserved! -- ----------------------------------------------------------------------- If 2 persons stood at arm's length from each other and each had 1% more electrons than protons in their bodies, the force of repulsion between them would be enough to lift a "weight" equal to that of the Earth. -R. Feynman ----------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!vixen.cso.uiuc.edu!uchinews!news.luc.edu!orion.it.luc.edu!ebrunne From: ebrunne@orion.it.luc.edu (Edward A. Brunner) Newsgroups: rec.games.vectrex Subject: Anybody managed to recreate overlays? Date: 13 May 1995 05:56:28 GMT Organization: Loyola University Chicago Lines: 14 Distribution: inet Message-ID: <3p1hmc$egs@apollo.it.luc.edu> NNTP-Posting-Host: orion.it.luc.edu X-Newsreader: TIN [version 1.2 PL2] Ok, the one thing i need now to make my vectrex experience complete is a set of overlays. I'm not gonna buy every single cartridge just for the overlay and i was wondering what kind of success people have had in recreating these buggers. I got the JPEG's from csus and im thinking of printing them out and then xeroxing them (color) onto acetate. Anybody done this yet? Does it work? What about the JPEG's, are they properly proportioned so that if i just print them out on an 8.5x11 page will they have the proper proportions to fit my vectrex? Help! Anyone? Ted B + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!newsjunkie.ans.net!news-m01.ny.us.ibm.net!usenet From: zacketh@ibm.net (Zachary Ethridge) Newsgroups: rec.games.vectrex Subject: Wanted: 3D goggles Date: Fri, 12 May 1995 22:02:28 -0400 Lines: 7 Distribution: inet Message-ID: NNTP-Posting-Host: slip19-23.ga.us.ibm.net All right then, enough fooling around... I want to buy a Vectrex 3D goggles set, preferably with all included items AND the 3D games! Anyone got a goggles set for sale? Come on, don't be shy: I've just spent a fruitless day searching through many San Bernardino thrift stores with nothing to show and I'm getting a bit testy... ;} + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aa852 From: aa852@cleveland.Freenet.Edu (Barry W. Cantin) Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 13 May 1995 20:29:23 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 43 Distribution: inet Message-ID: <3p34r3$cpf@usenet.INS.CWRU.Edu> References: <3p14hu$epo@news4.primenet.com> Reply-To: aa852@cleveland.Freenet.Edu (Barry W. Cantin) NNTP-Posting-Host: nextsun.ins.cwru.edu In a previous article, krishna@primenet.com (Glenn Saunders) says: > >I've decided to step up to the plate to try to get the ball rolling with >the development of a 32K RAMCART w/serial or parallel I/O for downloading >code... > >I'm just the catalyst, I can't design this by myself. I can't either but I'm also interested in this. >Step one is to see if anyone will agree to building the prototype. > >Step two will be to take a poll and see how much money we can raise >towards the effort (this list will form a pledge to donate the given amount). I'll gladly pitch in. %^) >Then he merely builds it, writes up a text file on how to build it, and >everyone sends money to him for his sacrifice. Money is just for his >work, not for a unit for each person. They'd have to build their own >unit using his text file, or perhaps get him or others to build one for >you for a fee. > >Sound reasonable? > > >I think this is the best way for us to get new programs written, as once >it is in RAM and downloadable, we will have easy distribution. And perhaps the Vectrex ftp site could add these new programs to its archives. Count me in -- I'd LOVE to see the Vectrex with something like this! Barry -- ---------------------------------------------------------------- Barry Cantin aa852@cleveland.freenet.edu ---------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: rwagner854@aol.com (RWagner854) Newsgroups: rec.games.vectrex Subject: info Date: 13 May 1995 17:37:16 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3p38qc$o2j@newsbf02.news.aol.com> Reply-To: rwagner854@aol.com (RWagner854) NNTP-Posting-Host: newsbf02.mail.aol.com could someone send a text file on the vectrex to Rwagner854@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: rwagner854@aol.com (RWagner854) Newsgroups: rec.games.vectrex Subject: wanted games Date: 13 May 1995 17:37:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3p38r6$o39@newsbf02.news.aol.com> Reply-To: rwagner854@aol.com (RWagner854) NNTP-Posting-Host: newsbf02.mail.aol.com send what you have to Rwagner@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: MULTI-CARTS FOR SALE!! Date: 12 May 1995 06:58:13 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 56 Distribution: inet Message-ID: <3ov0u5$35v@flood.xnet.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! M MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! ! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! T! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART RT! MULTI-CART! RT! MULTI-CAR ART! MULTI-CART ART! MULTI-CA CART! MULTI-CAR A new version of my popular Vectrex CART! MULTI-C -CART! MULTI-CA multi-cart is NOW AVAILABLE!! Check -CART! MULTI- I-CART! MULTI-C out some of the new features: I-CART! MULTI TI-CART! MULTI- TI-CART! MULT LTI-CART! MULTI * MENU-DRIVEN! * LTI-CART! MUL ULTI-CART! MULT * 7 Demos! * ULTI-CART! MU MULTI-CART! MUL * Dark Tower! * MULTI-CART! M MULTI-CART! MU * Upgradeable! * MULTI-CART! ! MULTI-CART! M ! MULTI-CART! T! MULTI-CART! T! MULTI-CART RT! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CAR ART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CA CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-C -CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI- That's right, with tons of help from Fred Taft, I've finally updated my Vectrex multi-cart to include menu software instead of a DIP switch for selecting the game you want to play!! I've also added three more demos and DARK TOWER! The pause switch is still there and I've set it up so that should any new games surface, they can be added to your cart for a few bucks to cover return postage to you. AnimAction is still not included and I'll explain my reasoning. AnimAction requires a 2k RAM chip onboard. While 2k isn't a whole hell of alot of memory, the physical size of your standard 2k memory chip is a problem. I could have easily added the chip to the design, but it's size would have kept me from being able to put the circuit board back into a regular Vectrex cartridge case. Not to mention the fact that AnimAction does not work without the Light Pen plugged in and Light Pens aren't exactly easy to come by. Needless to say, I opted to leave AnimAction off the cart and be able to put the board back into a regular Vectrex cartridge case and sell it that way. For those of you that may not know what a multi-cart is, basically it's a single cartridge with a bunch of games on it. In the case of the Vectrex, it includes virtually every game available for the system (except for AnimAction - see above) and then some! If you're simply interested in being able to PLAY all the games as opposed to owning all the originals, a multi-cart is for you. Actually, even if you still plan on collecting all the original carts, a multi-cart is a great way to be able to play some of the more hard-to-find originals while you're looking. The price on the new cart is $70. For those of you that may already have one, this is the last one you'll ever have to buy! As I said above, should any new games show up, I will add them to your cart for just a few bucks to cover return postage to you. If you'd like to get one, drop me a line and I'll email you my address. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!pipex!bt!btnet!uunet!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: MULTI-CART FOR SALE!! Date: 13 May 1995 06:46:49 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 56 Distribution: inet Message-ID: <3p1kkp$e3a@flood.xnet.com> NNTP-Posting-Host: cyclone.xnet.com X-Newsreader: TIN [version 1.2 PL2] MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! M MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! ! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! T! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART RT! MULTI-CART! RT! MULTI-CAR ART! MULTI-CART ART! MULTI-CA CART! MULTI-CAR A new version of my popular Vectrex CART! MULTI-C -CART! MULTI-CA multi-cart is NOW AVAILABLE!! Check -CART! MULTI- I-CART! MULTI-C out some of the new features: I-CART! MULTI TI-CART! MULTI- TI-CART! MULT LTI-CART! MULTI * MENU-DRIVEN! * LTI-CART! MUL ULTI-CART! MULT * 7 Demos! * ULTI-CART! MU MULTI-CART! MUL * Dark Tower! * MULTI-CART! M MULTI-CART! MU * Upgradeable! * MULTI-CART! ! MULTI-CART! M ! MULTI-CART! T! MULTI-CART! T! MULTI-CART RT! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CAR ART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CA CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-C -CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI- That's right, with tons of help from Fred Taft, I've finally updated my Vectrex multi-cart to include menu software instead of a DIP switch for selecting the game you want to play!! I've also added three more demos and DARK TOWER! The pause switch is still there and I've set it up so that should any new games surface, they can be added to your cart for a few bucks to cover return postage to you. AnimAction is still not included and I'll explain my reasoning. AnimAction requires a 2k RAM chip onboard. While 2k isn't a whole hell of alot of memory, the physical size of your standard 2k memory chip is a problem. I could have easily added the chip to the design, but it's size would have kept me from being able to put the circuit board back into a regular Vectrex cartridge case. Not to mention the fact that AnimAction does not work without the Light Pen plugged in and Light Pens aren't exactly easy to come by. Needless to say, I opted to leave AnimAction off the cart and be able to put the board back into a regular Vectrex cartridge case and sell it that way. For those of you that may not know what a multi-cart is, basically it's a single cartridge with a bunch of games on it. In the case of the Vectrex, it includes virtually every game available for the system (except for AnimAction - see above) and then some! If you're simply interested in being able to PLAY all the games as opposed to owning all the originals, a multi-cart is for you. Actually, even if you still plan on collecting all the original carts, a multi-cart is a great way to be able to play some of the more hard-to-find originals while you're looking. The price on the new cart is $70. For those of you that may already have one, this is the last one you'll ever have to buy! As I said above, should any new games show up, I will add them to your cart for just a few bucks to cover return postage to you. If you'd like to get one, drop me a line and I'll email you my address. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: MULTI-CART FOR SALE!! Date: 13 May 1995 21:09:26 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 56 Distribution: inet Message-ID: <3p3766$k7c@flood.xnet.com> NNTP-Posting-Host: cyclone.xnet.com X-Newsreader: TIN [version 1.2 PL2] MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! M MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! ! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! T! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART RT! MULTI-CART! RT! MULTI-CAR ART! MULTI-CART ART! MULTI-CA CART! MULTI-CAR A new version of my popular Vectrex CART! MULTI-C -CART! MULTI-CA multi-cart is NOW AVAILABLE!! Check -CART! MULTI- I-CART! MULTI-C out some of the new features: I-CART! MULTI TI-CART! MULTI- TI-CART! MULT LTI-CART! MULTI * MENU-DRIVEN! * LTI-CART! MUL ULTI-CART! MULT * 7 Demos! * ULTI-CART! MU MULTI-CART! MUL * Dark Tower! * MULTI-CART! M MULTI-CART! MU * Upgradeable! * MULTI-CART! ! MULTI-CART! M ! MULTI-CART! T! MULTI-CART! T! MULTI-CART RT! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CAR ART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CA CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-C -CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI-CART! MULTI- That's right, with tons of help from Fred Taft, I've finally updated my Vectrex multi-cart to include menu software instead of a DIP switch for selecting the game you want to play!! I've also added three more demos and DARK TOWER! The pause switch is still there and I've set it up so that should any new games surface, they can be added to your cart for a few bucks to cover return postage to you. AnimAction is still not included and I'll explain my reasoning. AnimAction requires a 2k RAM chip onboard. While 2k isn't a whole hell of alot of memory, the physical size of your standard 2k memory chip is a problem. I could have easily added the chip to the design, but it's size would have kept me from being able to put the circuit board back into a regular Vectrex cartridge case. Not to mention the fact that AnimAction does not work without the Light Pen plugged in and Light Pens aren't exactly easy to come by. Needless to say, I opted to leave AnimAction off the cart and be able to put the board back into a regular Vectrex cartridge case and sell it that way. For those of you that may not know what a multi-cart is, basically it's a single cartridge with a bunch of games on it. In the case of the Vectrex, it includes virtually every game available for the system (except for AnimAction - see above) and then some! If you're simply interested in being able to PLAY all the games as opposed to owning all the originals, a multi-cart is for you. Actually, even if you still plan on collecting all the original carts, a multi-cart is a great way to be able to play some of the more hard-to-find originals while you're looking. The price on the new cart is $70. For those of you that may already have one, this is the last one you'll ever have to buy! As I said above, should any new games show up, I will add them to your cart for just a few bucks to cover return postage to you. If you'd like to get one, drop me a line and I'll email you my address. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!demon!p850ug1.demon.co.uk!ard From: Tony Duell Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 14 May 1995 00:09:30 +0100 Organization: P850 User Group Lines: 75 Sender: news@news.demon.co.uk Distribution: inet Message-ID: <800405622snz@p850ug1.demon.co.uk> References: <3p14hu$epo@news4.primenet.com> Reply-To: ard@p850ug1.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 X-Posting-Host: p850ug1.demon.co.uk In article <3p14hu$epo@news4.primenet.com> krishna@primenet.com "Glenn Saunders" writes: > > I've decided to step up to the plate to try to get the ball rolling with > the development of a 32K RAMCART w/serial or parallel I/O for downloading > code... I've been thinking about exaclty the same thing. I suspect you'd actually get slightly less than 32K with the simplest desing - something likle 31.5K available. That's enough for _all_ current vectrex games (1 at a time, of course), and probably enough for new game development. > > I'm just the catalyst, I can't design this by myself. I probably can design it. I've already got some back-of-envelope schematics, and I've written a bit of 6809 code in my time (so I can write the downloader code). > > This seems like a simple-enough project that it should be buildable with > stock components, such that I do not really see the need to have a > professional circuit board run. But that will depend on what the > prototype looks like. Well, the initial chip count looks like 1 off 65256 32K*8 SRAM 1 off 2716 (or 2764, whichever is cheaper :-)) EPROM 1 off 6821 parallel port (optional 6551 + MAX232 for RS232 port) 1-2 off GAL 20V8 (address decoders/ROM mapper) I could easily wire-wrap a prototype, but I'm not sure about production. A PCB might be a good idea if there's sufficient interest. > > I am assuming that the reason this hasn't been done is that noone can > justify the time (since time is money) to do it. Well, that can be solved. It's not that I can't justify the time - I just haven't got that much free time. I must do some more vectrex work - I haven't forgotten I should have designed a PC joystick interface - but I've got a hard disk in for repair at the moment... > Step one is to see if anyone will agree to building the prototype. I'll do it - I've already designed most of it... > > Step two will be to take a poll and see how much money we can raise > towards the effort (this list will form a pledge to donate the given amount). I don't need paying. As far as I'm concerned, I need this device myself, so I'm quite prepared to design it, build my prototype, and give the design to the rest of you... > Sound reasonable? > > > I think this is the best way for us to get new programs written, as once > it is in RAM and downloadable, we will have easy distribution. I agree. > > > -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!network.ucsd.edu!usenet From: oleg@grovner.extern.ucsd.edu.extern.ucsd.edu Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 14 May 1995 02:28:57 GMT Organization: Church of Mostly Holy Oleg Lines: 10 Distribution: inet Message-ID: <3p3pt9$h31@network.ucsd.edu> References: <3p1kkp$e3a@flood.xnet.com> NNTP-Posting-Host: grovner.extern.ucsd.edu Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsSoftware: GRn 2.1 Feb 19, 1994 In article <3p1kkp$e3a@flood.xnet.com> skelly@flood.xnet.com (Sean Kelly) writes: [ad deleted] BEsides the fact that this was reposted thrice, $70 seems kinda steep for parts and labor. -- My God Redeems Green Stamps. Does yours? oleg@bogart.warped.com oleg@grovner.extern.ucsd.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!newsxfer.itd.umich.edu!zip.eecs.umich.edu!panix!news.intercon.com!news.iac.net!news.iac.net!not-for-mail From: mstclair@iac.net (Mike StClair) Newsgroups: rec.games.vectrex Subject: Screen image narrowing? Date: 14 May 1995 01:49:04 -0400 Organization: Internet Access Cincinnati 513-887-8877 Lines: 11 Distribution: inet Message-ID: <3p45kg$oi2@wabash.iac.net> NNTP-Posting-Host: wabash.iac.net X-Newsreader: NN version 6.5.0 #3 (NOV) Does anyone know the cause and remedy of screen image narrowing? One of my Vectrexs is often doing this on startup - hitting the reset a couple of times usually fixes it. Thanks in advance for any help. -- ------------------------------------------------------------------------ | Mike St. Clair | mstclair@iac.net | "You want some more, well | | here's some more!" - Frank Zappa | ------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 14 May 1995 07:44:18 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 18 Distribution: inet Message-ID: <3p4cci$pq9@news.primenet.com> References: <3p14hu$epo@news4.primenet.com> <800405622snz@p850ug1.demon.co.uk> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Tony Duell wrote: : Well, the initial chip count looks like : 1 off 65256 32K*8 SRAM : 1 off 2716 (or 2764, whichever is cheaper :-)) EPROM What's this for, the loader routines? : 1 off 6821 parallel port : (optional 6551 + MAX232 for RS232 port) : 1-2 off GAL 20V8 (address decoders/ROM mapper) Anyway, I bought a 6809 assembly programming book, so I have just been anxious to start programming for the Vec. And I do not want to work with EPROMs, because they are a pain to debug on, and I want the flexibility of writable memory (RAM). + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 14 May 1995 07:46:59 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 15 Distribution: inet Message-ID: <3p4chj$pq9@news.primenet.com> References: <3p1kkp$e3a@flood.xnet.com> <3p3pt9$h31@network.ucsd.edu> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal oleg@grovner.extern.ucsd.edu.extern.ucsd.edu wrote: : In article <3p1kkp$e3a@flood.xnet.com> skelly@flood.xnet.com (Sean Kelly) writes: : [ad deleted] : BEsides the fact that this was reposted thrice, $70 seems kinda steep for : parts and labor. Yes, but isn't the other multicart around $100? The main advantage of the other multicart was the menu, which Sean put in. I'm not sure if the menu and Dark Tower is worth an extra $30 (in my case it would be an extra $70 since I already HAVE the older multicart). Of course, if that RAMCART gets built, you could load Dark Tower to RAM. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Ramcart dev list Date: 14 May 1995 23:02:50 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 16 Distribution: inet Message-ID: <3p626q$i6p@news.primenet.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] I've decided to assemble a list of addresses of people who are willing to help out manufacturing, programming, or designing the ramcart. If you want to have something to do with it, send email to me with a subject of: ramcart_list This way I'll how how large a pool of technically minded people we have to work with. I'll also try to archive some of the ideas which come through here. Sooner or later some design has to win out and we can't have a chaos of several competing ramcart designs or multiple people doing the same work. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!hookup!romulus.ott.hookup.net!noc.tor.hookup.net!robertd.tor.hookup.net!robertd From: robertd@hookup.net (Robert Di Benedetto) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CARTS FOR SALE!! Date: Mon, 15 May 1995 12:24:34 GMT Organization: HookUp Communication Corporation, Oakville, Ontario, CANADA Lines: 20 Distribution: inet Message-ID: References: <3ov0u5$35v@flood.xnet.com> NNTP-Posting-Host: robertd.tor.hookup.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3ov0u5$35v@flood.xnet.com> skelly@flood.xnet.com (Sean Kelly) writes: >From: skelly@flood.xnet.com (Sean Kelly) >Subject: MULTI-CARTS FOR SALE!! >Date: 12 May 1995 06:58:13 GMT >That's right, with tons of help from Fred Taft, I've finally updated my >Vectrex multi-cart to include menu software instead of a DIP switch for >selecting the game you want to play!! I've also added three more demos and >DARK TOWER! The pause switch is still there and I've set it up so that >should any new games surface, they can be added to your cart for a few bucks >to cover return postage to you. > Excuse my ignorance as I am new to the Vectrex scene, but if this system died long ago, why do you have demos on the cart? Demos of what? Were new games written after the plug was pulled? Also, will this cart work on all Vectrex machines (including the systems with a serial number below 125000 and without the "A" designation?) I am interested in one of these carts but would like more info (i.e. what games are on it) ....Robert (robertd@hookup.net) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!netnews From: disctec@ix.netcom.com (Douglas Caldes ) Newsgroups: rec.games.vectrex Subject: Re: Parts for Controllers Date: 15 May 1995 18:05:43 GMT Organization: Netcom Lines: 21 Distribution: world Message-ID: <3p855n$m38@ixnews2.ix.netcom.com> References: <3ot3be$bd6@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-orl1-09.ix.netcom.com In <3ot3be$bd6@ixnews3.ix.netcom.com> disctec@ix.netcom.com (Douglas Caldes ) writes: > >I have a number of Vectrex hand controller units. These are unused >controllers, but cables have been cut off. These units are for parts >only, unless you're really adventurous and want to try to add a cord >(I do have schematics). > >I do not have original boxes for these controllers... > >If you're interested in some of these at $5.00 + shipping, please >E-mail me at: 73650.167@compuserve.com > >Bill Hawkins > Thank everyone for the response. In just a couple of days, these have sold out... Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!unixg.ubc.ca!news.bc.net!vanbc.wimsey.com!news.rmii.com!newsjunkie.ans.net!interaccess!flowbee!zbytes From: zbytes@flowbee.interaccess.com (William Zandrew) Newsgroups: rec.games.vectrex Subject: Vectrex auction update - going once Date: 10 May 1995 03:42:36 GMT Organization: InterAccess, Chicago's best Internet service provider. Lines: 49 Distribution: inet Message-ID: <3opcnc$iaj@nntp.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: flowbee.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Vectrex box Ovy Ins Bid Bidder ------------ --- --- --- ----- ----- 3D Crazy Coaster 42.00 taylor Going once 3D Mine Storm 43.00 john m 3D Narrow Escape Y Y Y 45.00 john m Armor...Attack Y Y Y 22.00 h.j. Art Master 30.00 h.j. Going once Bedlam Y Y Y 22.00 h.j. Going once Berzerk Y Y Y 20.00 gon Blitz Y Y Y 20.00 gon Clean Sweep Y Y Y 20.00 gon Cosmic Chasm Y Y Y 20.00 gon Fortress of Narzod Y Y Y 35.00 taylor Going once Heads up Soccer 20.00 gon Going once Hyperchase 11.00 saf Going once Light Pen 40.00 phaze Melody Master 35.00 mac Going once Polar Rescue Y Y Y 60.00 way Pole Position Y Y Y 40.00 wag Going once Box tape Damage Rip Off Y Y Y 18.00 h.j. No Plastic insert Scramble Y Y Y 15.00 gon Going once NEW Solar Quest Y Y Y 20.00 gon Space Wars 12.00 taylor Spike 10.00 Spinball 15.00 h.j. Going once Star Castle Y Y Y 55.00 Perr Star Hawk Y Y Y 22.00 taylor Going once Star Trek Y Y Y 22.00 h.j. Going once Web Wars Y Y Y 25.00 h.j. Going once Box Water Damage Vectrex works well, score occassionally moves around 55.00 Auction will go to 5/8/95 at which time I will go to the going once, twice gone method. I will trade for ? I'm looking for rare classic carts and prototypes and PCEngine hucards and PCE CDs and SCDs. Rules 1. Auction may be cancelled at any time at my disgression 2. Overbids are .75 3. No ties. First bidder is the high bid 4. I will guarantee that all items work except the one vectrex unit will be sold "as is". 5. Trades take precedence. Ask for want list! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!interaccess!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex,rec.games.video.marketplace Subject: Vectrex auction update - going twice Date: 12 May 1995 02:05:24 GMT Organization: InterAccess, Chicago's best Internet Service Provider Lines: 46 Distribution: inet Message-ID: <3oufp4$718@nntp.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: psycfrnd.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2945 rec.games.video.marketplace:27312 Vectrex box Ovy Ins Bid Bidder ------------ --- --- --- ----- ----- 3D Crazy Coaster 42.00 taylor Going twice 3D Mine Storm 45.00 taylor going once 3D Narrow Escape Y Y Y 50.00 h.j. going once Armor...Attack Y Y Y 22.00 h.j. going once Art Master 30.00 h.j. Going twice Bedlam Y Y Y 25.00 gon going once Berzerk Y Y Y 25.00 gon going once Blitz Y Y Y 25.00 gon going once Clean Sweep Y Y Y 25.00 gon going once Cosmic Chasm Y Y Y 25.00 gon going once Fortress of Narzod Y Y Y 35.00 taylor Going twice Heads up Soccer 20.00 gon Going twice Hyperchase 11.00 saf Going twice Light Pen 45.00 phaze going once Melody Master 35.00 mac Going twice Polar Rescue Y Y Y 70.00 wag going once Pole Position Y Y Y 40.00 wag Going twice Box tape Damage Rip Off Y Y Y 18.00 h.j. going once No Plastic insert Scramble Y Y Y 15.00 gon Going twice NEW Solar Quest Y Y Y 25.00 gon going once Space Wars 12.00 taylor going once Spike 10.00 Spinball 15.00 h.j. Going twice Star Castle Y Y Y 60.00 gon going once Star Hawk Y Y Y 25.00 h.j. going once Star Trek Y Y Y 25.00 gon going once Web Wars Y Y Y 25.00 h.j. Going twice Box Water Damage Vectrex works well, score occassionally moves around 55.00 Rules 1. Auction may be cancelled at any time at my disgression 2. Overbids are .75 3. No ties. First bidder is the high bid 4. I will guarantee that all items work except the one vectrex unit will be sold "as is". 5. Trades take precedence. Ask for want list! Looking for PCE games and rare classic games. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!svc.portal.com!uunet!in1.uu.net!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 14 May 1995 07:55:29 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 14 Distribution: inet Message-ID: <3p4d1h$q8q@flood.xnet.com> References: <3p1kkp$e3a@flood.xnet.com> <3p3pt9$h31@network.ucsd.edu> NNTP-Posting-Host: cyclone.xnet.com X-Newsreader: TIN [version 1.2 PL2] : BEsides the fact that this was reposted thrice, $70 seems kinda steep for : parts and labor. It was posted twice (or even three times) because of some problem with mail not getting out at my site here. For some reason news postings weren't getting out here for a few days so I reposted it. When the problem was fixed, they apparently all went out. As to the price, feel free to design one yourself and make it cheaper. Alot of work went into the writing of the software and designing of the hardware. If you can make it cheaper, put me down for one... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: Auction update, and a reason to bid!!! Date: Mon, 15 May 1995 21:28:31 GMT Organization: Broadcasting Services, Michigan State University Lines: 23 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi everyone, Going home for Mothers Day gave me the chance to go through some more boxes looking for cool stuff. I found my Activision acheivement iron on patches for hockey and Pitfall! More importantly, I found something which I will make copies of for all high bidders, if they send an audio tape with their checks. That's right, I am talking about the Pac-Man Fever album by Buckner and Garcia. Four out of five Doctors recommend that I don't even admit owning this, but I do. So, it's yours if you want it, and are getting a game from me. Again, I will stop taking bids on these a week from today, Monday, May 22. Here are the current bids: Item 1: Pole Position $20.00 Item 2: Berzerk $6.00 Item 3: Space Wars $6.00 Item 4: Cosmic Chasm $6.00 Item 5: Solar Quest $10.00 Item 6: Web Wars $6.00 Item 7: Star Castle $40.00 Thanks, Jeff + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!svc.portal.com!uunet!in1.uu.net!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 14 May 1995 08:14:34 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 20 Distribution: inet Message-ID: <3p4e5a$q8q@flood.xnet.com> References: <3p1kkp$e3a@flood.xnet.com> <3p3pt9$h31@network.ucsd.edu> <3p4chj$pq9@news.primenet.com> NNTP-Posting-Host: cyclone.xnet.com X-Newsreader: TIN [version 1.2 PL2] : : BEsides the fact that this was reposted thrice, $70 seems kinda steep for : : parts and labor. : Yes, but isn't the other multicart around $100? The main advantage of : the other multicart was the menu, which Sean put in. I'm not sure if the : menu and Dark Tower is worth an extra $30 (in my case it would be an : extra $70 since I already HAVE the older multicart). : Of course, if that RAMCART gets built, you could load Dark Tower to RAM. Well, the menu itself added alot to the design as I went from a single-chip relatively easy-to-design board to one with five chips on a huge pain in the ass to design circuit board. You've only go so much space available inside of a Vectrex cartridge case and to stuff all those chips in there took forever to figure out. I can't say that I'M sure the extra demos, Dark Tower, and menu are worth the extra dough to people that already have the old one, but the fact that this one is easily upgraded to include any new games that may show up, should ease some people's concerns. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!ctc.com!news.pop.psu.edu!psuvax1!uwm.edu!cs.utexas.edu!convex!seas.smu.edu!!utarlg.uta.edu!cbb6075 From: cbb6075@utarlg.uta.edu (Feynman Fan) Newsgroups: rec.games.vectrex Subject: Items: the definitive list! Date: 15 May 1995 18:01 CDT Organization: The University of Texas at Arlington Lines: 21 Distribution: world Message-ID: <15MAY199518010614@utarlg.uta.edu> NNTP-Posting-Host: utarlg.uta.edu News-Software: VAX/VMS VNEWS 1.41 At last: These are the games I have WITH overlays: Scramble Ripoff Blitz Star Trek <<<-------------------------------------------------------------------------->>> - He who offends --- If ye love wealth greater than liberty,- - no one offends CBB6075@uta.edu --- tranquility or servitude greater than - - me. --- freedom, go home and leave us in peace.- --- We seek not your council, nor your _ Fan of physicist Richard Feynman ------ arms. Crouch down and lick the hand - --- that feeds you; and may posterity - We are Microsoft! -------- forget that ye were our countrymen. - Resistance is -------------------- -Samuel Adams _ futile! You will be assimiliated! ____ _ ------------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CARTS FOR SALE!! Date: 16 May 1995 02:35:07 GMT Organization: SkyPoint Communications, Inc. Lines: 17 Distribution: inet Message-ID: <3p930r$eib@stratus.skypoint.net> References: <3ov0u5$35v@flood.xnet.com> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm1-16.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In , robertd@hookup.net (Robert Di Benedetto) writes: >Also, will this cart work on all Vectrex machines (including the systems >with a serial number below 125000 and without the "A" designation?) My Vectrex's serial number is 0119420. No "A" anywhere that I'm aware of. Why is the serial number relevant (other than to indicate age, etc.)? Were there different versions/releases of the hardware? ---------------------------------------------------------------------------- rsteiner@skypoint.com -Rich Steiner >>>---> rsteiner@earth.execpc.com >>>---> Bloomington, MN rsteiner@delphi.com The Theorem Theorem: If If, Then Then. ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!news.bc.net!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!cs.utexas.edu!swrinde!sgiblab!uhog.mit.edu!news.mtholyoke.edu!news.umass.edu!news2.near.net!news.delphi.com!usenet From: ptd127@delphi.com Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: Tue, 16 May 95 00:21:43 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 27 Distribution: inet Message-ID: <5e4+Lo-.ptd127@delphi.com> References: <3p14hu$epo@news4.primenet.com> NNTP-Posting-Host: bos1d.delphi.com X-To: Glenn Saunders Glenn Saunders writes: > >I've decided to step up to the plate to try to get the ball rolling with >the development of a 32K RAMCART w/serial or parallel I/O for downloading >code... > Oh boy, here we go again with all these ideas for RAM carts. Let me save you all some time and money. Pick up a current catalog for JDR Microdevices. Go to the back where they have the project kits and find the EPROM Emulator kit. It's $89.95 plus shipping. This emulates up to a 32K EMPROM which will be more than adequate for Vectrex projects. You download the code through your parallel port and boom! Instant RAM cart. The kit shouldn't take more than a night to assemble for a semi-experienced solderer. Since I've been out of work, I haven't had the extra money to invest in frivilous toys but trust me, this is all you need. For those of you (and me) who can't solder, you can get better models assembled for around $150. Get yourself a copy of Circuit Cellar magazine. They're always in there. Once I get mine I plan to write a Space Invaders clone. Hope this really has the ball rolling now! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!demon!doc.news.pipex.net!pipex!sunsite.doc.ic.ac.uk!susx.ac.uk!marting From: marting@central.susx.ac.uk (Martin Geisler) Newsgroups: rec.games.vectrex Subject: questions... Date: 15 May 1995 15:06:20 GMT Organization: University of Sussex Lines: 15 Distribution: inet Message-ID: <3p7qlc$9v1@infa.central.susx.ac.uk> NNTP-Posting-Host: solb2.central.susx.ac.uk Summary: Some Questions reg. Vectrex X-Newsreader: TIN [version 1.2 PL2] Hello, I would like to know, what multicharts are available for the vectrex, where to get them from and what they cost. Is there any RamCart working for vectrex? I would really like to program Invaders for it. ---------------------------------------------------------------------- Martin C. Geisler University of Sussex Physical Sciences, Maps marting@central.sussex.ac.uk East Slope 12C Tel.: 0273/626018 -- [nosave] Bye bye, salut, see you, cheerio, ta ra, so long, farewell, toodlepip, yours, + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!info.ucla.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!torn!nott!newbridge.com!woodward From: woodward@Newbridge.COM (Mark Woodward) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 16 May 1995 11:42:33 GMT Organization: Newbridge Networks Corporation Lines: 41 Distribution: inet Message-ID: <3pa339$edf@kannews.newbridge.com> References: <3p1kkp$e3a@flood.xnet.com> <3p3pt9$h31@network.ucsd.edu> <3p4d1h$q8q@flood.xnet.com> NNTP-Posting-Host: vangelis.newbridge.com In article <3p4d1h$q8q@flood.xnet.com>, Sean Kelly wrote: > >: BEsides the fact that this was reposted thrice, $70 seems kinda steep for >: parts and labor. > >It was posted twice (or even three times) because of some problem with >mail not getting out at my site here. For some reason news postings >weren't getting out here for a few days so I reposted it. When the >problem was fixed, they apparently all went out. > >As to the price, feel free to design one yourself and make it cheaper. >Alot of work went into the writing of the software and designing of the >hardware. If you can make it cheaper, put me down for one... > > Hate to say it but it was'nt alot of work to design a menu system. It is only ~120 lines of code and a couple of decode chips. The placement of the chips would be the hardest part, but the PCB house will do it for you. When I did my menu driven cart it was $60. That was two years ago when the EPROMs were around $20. The PCB cost $15 and there was another $10 for the RAM and TTL. I took $15 for the design of the menu s/w. I might be done for cheaper now as the EPROM prices have droped. If people are not happy with Sean's price get in touch with Gregg Woodcock (woodcock@bnr.ca) he is also making a menu driven multicart. There is also the RAM cart which does'nt need to be mailed across the country to get any 'new' releases. Admititly it isn't ready yet but we have more than enough brain power to get it working. Might be worth the wait for the flexability. Mark -- Mark C.R Woodward woodward@newbridge.com Relax, Dont worry... Load up Linux Real computers dont run MS-DOS + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!torn!nott!newbridge.com!woodward From: woodward@Newbridge.COM (Mark Woodward) Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 16 May 1995 12:05:53 GMT Organization: Newbridge Networks Corporation Lines: 45 Distribution: inet Message-ID: <3pa4f1$eii@kannews.newbridge.com> References: <3p14hu$epo@news4.primenet.com> <5e4+Lo-.ptd127@delphi.com> NNTP-Posting-Host: vangelis.newbridge.com In article <5e4+Lo-.ptd127@delphi.com>, wrote: > >Oh boy, here we go again with all these ideas for RAM carts. >Let me save you all some time and money. > >Pick up a current catalog for JDR Microdevices. Go to the back where they >have the project kits and find the EPROM Emulator kit. It's $89.95 plus >shipping. This emulates up to a 32K EMPROM which will be more than adequate >for Vectrex projects. You download the code through your parallel port >and boom! Instant RAM cart. > >The kit shouldn't take more than a night to assemble for a semi-experienced >solderer. Since I've been out of work, I haven't had the extra money to >invest in frivilous toys but trust me, this is all you need. For those of >you (and me) who can't solder, you can get better models assembled for >around $150. Get yourself a copy of Circuit Cellar magazine. They're always >in there. Good point. However there is somthing you missed. How the heck do you plug it into the vectrex? The best case is to get an 8K game (eg Blitz!) and pull the ROM. Once you replace it with a socket you can now use your emulator. Two drawbacks I see straight away. If you cant solder you can forget about de-soldering its even harder without the right tools and you will destroy at least one PCB while you learn. Second your now limited to only 8K. What happens if some developer wants to program Star Wars, its going to take more than 8K. The RAM cart will come in under $90. It will allow larger images and if you need more than the 2K of RAM on the vectrex (which is mostly used by the exec) just use part of the RAM on the RAM cart. >Hope this really has the ball rolling now! It did and we need all the ideas we can get :> I'm not saying your idea wont work, it will. Just that it has limitations and it wont plug directly into the vectrex. Mark -- Mark C.R Woodward woodward@newbridge.com Relax, Dont worry... Load up Linux Real computers dont run MS-DOS + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!fx642 From: fx642@cleveland.Freenet.Edu (Lee Mclain) Newsgroups: rec.games.vectrex Subject: Peter Taylor(?) get a hold of me! Date: 16 May 1995 20:16:51 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 14 Distribution: inet Message-ID: <3pb17j$8gs@usenet.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu This is for Peter Taylot(I think that is your name). You bought a Vectrex game from us last week and we have lost you address info. Either e-mail us with the info or call us again at (216)922-4263. Sorry about this hassle but we want to send out your package ASAP! Thanks, Lee McLain -- Lee McLain fx642@cleveland.freenet.edu ci4312@file02.ecgf.uakron.edu "Now more the mirth, scrape here in the face!" - Ouaejk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 16 May 1995 22:23:00 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 46 Distribution: inet Message-ID: <3pb8k4$37c@flood.xnet.com> References: <3p1kkp$e3a@flood.xnet.com> <3p3pt9$h31@network.ucsd.edu> <3p4d1h$q8q@flood.xnet.com> <3pa339$edf@kannews.newbridge.com> NNTP-Posting-Host: cyclone.xnet.com X-Newsreader: TIN [version 1.2 PL2] Mark Woodward (woodward@Newbridge.COM) wrote: : Hate to say it but it was'nt alot of work to design a menu system. It is only : ~120 lines of code and a couple of decode chips. The placement of the chips : would be the hardest part, but the PCB house will do it for you. : When I did my menu driven cart it was $60. That was two years ago when the : EPROMs were around $20. The PCB cost $15 and there was another $10 for : the RAM and TTL. I took $15 for the design of the menu s/w. : I might be done for cheaper now as the EPROM prices have droped. Hate to say this Mark, but it WAS alot of work. You see our menu system actually WORKS - people won't have to send back their carts for fixes or whatever else. I also send out the carts within a week or two unlike the same number of YEARS in your case. And if the PCB house would have done the chip placement for you then why didn't you let them as your design never fit into a cartridge case. You say you charged $15 for the design of the hardware/software, but from what I heard, you weren't quite so generous in selling the "rights" to Gregg. Face it Mark, you originally came up with your menu-driven cart because you thought I was charging too much for my DIP-switch version and wanted to undercut me. When you found out it was actual work putting them together, you dropped out of sight and pawned the work off on Gregg - charging him money for the privelege no less. : If people are not happy with Sean's price get in touch with Gregg Woodcock : (woodcock@bnr.ca) he is also making a menu driven multicart. As I understand it, Gregg is working on re-designing what he got from Mark and I'm sure he'll do a better job filling the orders. If he can offer a better product for less money, I'll be ordering one myself. : There is also the RAM cart which does'nt need to be mailed across the country : to get any 'new' releases. Admititly it isn't ready yet but we have more than : enough brain power to get it working. Might be worth the wait for the : flexability. I offered to design the circuit board for this project myself. If it happens, I'll be building one of these for myself also. As for having to be "mailed across the country" - most people don't have nearly as much trouble dropping a package in the mail as you seem to Mark. I won't be responding to any more of your pathetic attempts at keeping people from buying my multi-carts publicly Mark. You want bitch and cry, send me email. I'm sure nobody else is interested in listening to it. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!gatech!usenet.eel.ufl.edu!news.iag.net!magua.oo.com!nin From: nin@oo.com (nin) Newsgroups: rec.games.vectrex Subject: Vectrex for Magic:TG Date: 17 May 1995 01:17:45 GMT Organization: Online Orlando Internet Services Lines: 8 Distribution: inet Message-ID: <3pbirp$mdv@news.iag.net> NNTP-Posting-Host: oo.com X-Newsreader: TIN [version 1.2 PL2] So who out there plays Magic The Gathereing? If you do and you have a vectrex you would be willing to get rid of contact me. I have a very large collection of magic and will be unloading them soon, and i REALLY want a a vectrex. I will pay well what the Vectrex is worth, Mail me if you are interested. NIN I have star trek black border as well + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!news.mindlink.net!vanbc.wimsey.com!scipio.cyberstore.ca!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 17 May 1995 04:03:28 GMT Organization: SkyPoint Communications, Inc. Lines: 47 Distribution: inet Message-ID: <3pbsig$j24@stratus.skypoint.net> References: <3p1kkp$e3a@flood.xnet.com> <3p3pt9$h31@network.ucsd.edu> <3p4d1h$q8q@flood.xnet.com> <3pa339$edf@kannews.newbridge.com> <3pb8k4$37c@flood.xnet.com> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm2-37.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In <3pb8k4$37c@flood.xnet.com>, skelly@flood.xnet.com (Sean Kelly) writes: >Hate to say this Mark, but it WAS alot of work. You see our menu system >actually WORKS - people won't have to send back their carts for fixes or >whatever else. I also send out the carts within a week or two unlike the >same number of YEARS in your case. I think I'm going to defend Mark on this (since I'm one of his customers). First of all, his menu system certainly *DOES* work. Quite nicely, thank you. Those of us who have his v1.1 multicarts can probably all attest to this, and I was quite pleased with the professional way he handled the initial problem (at least in my case). Secondly, it's hardly HIS fault for apparently having a "non-standard" (or "european release" or whatever) Vectrex that he used for testing his original multicarts with. The fact that multiple models existed wasn't really widely known (still isn't, I'd bet), and if that was indeed the source of the initial problem I don't think any "fault" is incurred. If there were any whinings going on in this forum, I'm not aware of them, as I wasn't particularly active in this message net at the time. From what I saw as a customer, however, Mark behaved most appropriately during a potentially difficult situation. >I won't be responding to any more of your pathetic attempts at keeping >people from buying my multi-carts publicly Mark. You want bitch and cry, >send me email. I'm sure nobody else is interested in listening to it. I would like to suggest that you take your own comments to e-mail if that's what you expect of Mark. FWIW, I'm posting this in the public forum because I'm addressing a public message and wanted folks to know some of us were quite happy with the way he handled things. If others have had problems, that's unfortunate, but there were absolutely no problems here in getting things resolved. 'Nuff said. Flames > /dev/null ---------------------------------------------------------------------------- rsteiner@skypoint.com -Rich Steiner >>>---> rsteiner@earth.execpc.com >>>---> Bloomington, MN rsteiner@delphi.com The Theorem Theorem: If If, Then Then. ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!cs.utexas.edu!utnut!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!an914 From: an914@FreeNet.Carleton.CA (Shawn Scallen) Subject: Re: MULTI-CART FOR SALE!! Message-ID: Sender: an914@freenet3.carleton.ca (Shawn Scallen) Reply-To: an914@FreeNet.Carleton.CA (Shawn Scallen) Organization: The National Capital FreeNet References: <3pb8k4$37c@flood.xnet.com> <3p1kkp$e3a@flood.xnet.com> <3p3pt9$h31@network.ucsd.edu> <3p4d1h$q8q@flood.xnet.com> <3pa339$edf@kannews.newbridge.com> Date: Wed, 17 May 1995 04:39:09 GMT Lines: 32 In a previous posting, Sean Kelly (skelly@flood.xnet.com) writes: > Mark Woodward (woodward@Newbridge.COM) wrote: > > : Hate to say it but it was'nt alot of work to design a menu system. It is only > : ~120 lines of code and a couple of decode chips. The placement of the chips > : would be the hardest part, but the PCB house will do it for you. > : When I did my menu driven cart it was $60. That was two years ago when the > : EPROMs were around $20. The PCB cost $15 and there was another $10 for > : the RAM and TTL. I took $15 for the design of the menu s/w. > : I might be done for cheaper now as the EPROM prices have droped. > > Hate to say this Mark, but it WAS alot of work. You see our menu system > actually WORKS - people won't have to send back their carts for fixes or > whatever else. I also send out the carts within a week or two unlike the > same number of YEARS in your case. And if the PCB house would have done > the chip placement for you then why didn't you let them as your design > never fit into a cartridge case. You say you charged $15 for the design > of the hardware/software, but from what I heard, you weren't quite so > generous in selling the "rights" to Gregg. meow. meowrrrr. rrrrrrow. hiss. gash. slash. hiss. meeeeroooow.... -- shawn scallen - an914@freenet.carleton.ca - 613-234-PUNX CKCU-FM music director * photographer * vectrex/colecovision/atari fan ------------------------------------------------------------------------------ for info on ottawa & area shows/events email --> punx_subscribe@proton.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!unixg.ubc.ca!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!cs.utexas.edu!news.sprintlink.net!hookup!news.Direct.CA!usenet From: cknight@direct.ca (Chris Knight) Newsgroups: rec.games.vectrex Subject: FS: Vectrex Date: 16 May 1995 21:19:10 GMT Organization: Chris' OS/2 Warp IAK Lines: 15 Distribution: inet Message-ID: <3pb4se$ifn@stud.Direct.CA> Reply-To: cknight@direct.ca NNTP-Posting-Host: dyn-138.direct.ca X-Newsreader: IBM NewsReader/2 v1.09 I rarely use my Vectrex anymore and if someone else can get use out of it I'd like to sell it. It is good condition; sound is fine, screen is fine, the controller cord is a little stretched. Has: Console with built in MineStorm (and overlay) + StartTrek Cart (no overlay) + 1 controller. I'll ship anywhere, but you'll have to pay for it; please send me offers/questions and I'll get back to you. Thanks. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!torn!nott!newbridge.com!woodward From: woodward@Newbridge.COM (Mark Woodward) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 17 May 1995 13:22:47 GMT Organization: Newbridge Networks Corporation Lines: 87 Distribution: inet Message-ID: <3pctb7$li5@kannews.newbridge.com> References: <3p1kkp$e3a@flood.xnet.com> <3p4d1h$q8q@flood.xnet.com> <3pa339$edf@kannews.newbridge.com> <3pb8k4$37c@flood.xnet.com> NNTP-Posting-Host: vangelis.newbridge.com In article <3pb8k4$37c@flood.xnet.com>, Sean Kelly wrote: > >Hate to say this Mark, but it WAS alot of work. You see our menu system >actually WORKS - people won't have to send back their carts for fixes or >whatever else. My menu actually WORKS too. On both versions of the vectrex, I hope you can say the same. > I also send out the carts within a week or two unlike the >same number of YEARS in your case. I'm not going throught the whole set of events again. The main causes for the delay were the two different version of the vectrex, the PCB place draging its heals and my own short sightedness for not socketing the EPROMs. Oh and add the time it took to find and buy a second vectrex. > And if the PCB house would have done >the chip placement for you then why didn't you let them as your design >never fit into a cartridge case. Because it was never meant to fit in an orignal case. Why dont you add the RAM to your cart and still fit it in a vectrex cart case! >You say you charged $15 for the design >of the hardware/software, but from what I heard, you weren't quite so >generous in selling the "rights" to Gregg. > >Face it Mark, you originally came up with your menu-driven cart because >you thought I was charging too much for my DIP-switch version and wanted >to undercut me. Whats to face, I know why I did it. You were charging too much for a simple hack that was common knowlage on how to make. Which by the way broke the condition made by Smith Engineering about 'not for profit' use of the images. >When you found out it was actual work putting them >together, you dropped out of sight and pawned the work off on Gregg - >charging him money for the privelege no less. > Actually it was more like work taking them to pieces :> This the second time you mentioned Gregg. I have no idea what he has communicated to you on our dealings but as far as I'm concerned its none of your fucking buisness. Just to set the record straight I covered the costs incured by Gregg. I did'nt sell him the rights, he was to get some PCBs from the second batch, since I decided not to produce a second batch I passed it over to him instead of the PCBs. Since your so interested in my corresondance with Gregg I'll also tell you I sent him mail recently. In this mail I suggested that if the sale of YOUR multicart affected his multicart then I would work something out with him. I'm not going to let a little prick like you affect any arrangement I have with other people. >As I understand it, Gregg is working on re-designing what he got from >Mark and I'm sure he'll do a better job filling the orders. If he can >offer a better product for less money, I'll be ordering one myself. > I'm sure he will too thats why I passed it over to him. >I offered to design the circuit board for this project myself. If it >happens, I'll be building one of these for myself also. As for having to >be "mailed across the country" - most people don't have nearly as much >trouble dropping a package in the mail as you seem to Mark. > No problem getting it in the mail, it was getting it working FIRST. >I won't be responding to any more of your pathetic attempts at keeping >people from buying my multi-carts publicly Mark. You want bitch and cry, >send me email. I'm sure nobody else is interested in listening to it. > I'm not trying to stop people from buy your cart just making observations. I just recently gave your email address as a second choice in multicarts, can you say the same about you giving Gregg's address? You replied publicly and so did I. If you want to continue via email then feel free. -- Mark C.R Woodward woodward@newbridge.com Relax, Dont worry... Load up Linux Real computers dont run MS-DOS + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!olivea!venus.sun.com!cs.utexas.edu!not-for-mail From: gdurnell@ozarks.sgcl.lib.mo.us (Gordon A. Durnell) Newsgroups: rec.games.vectrex Subject: PC-based Vectrex Emulator? Date: 17 May 1995 13:28:20 -0500 Organization: UTexas Mail-to-News Gateway Lines: 50 Sender: nobody@cs.utexas.edu Distribution: inet Message-ID: NNTP-Posting-Host: news.cs.utexas.edu Does anyone know if there is any kind of PC (or other platform) emulator for the Vectrex? I am considering getting a Vectrex and creating some development tools so that I (and other brave souls) can create new games and just want to make sure I am not duplicating effort. I especially like the idea of a complete PC-based Vectrex emulator to speed up the development cycle and to allow those without a Vectrex to play it on their PC. I'm not out to make a buck here. I just like the idea of puttering around creating 4K-8K games and getting more-or-less instant gratification (as opposed to my day job where I work on year-long, 100,000-line, multi-meg accounting projects). The modules I envision would be: EMULATION = 6809 emulator (I understand there are already several SW/FW one already) = Vectrex Emulator - Sound module - Graphics module - I/O module (w/joystick support/emulation) = Virtual ROM manager (to load virtual carts into the virtual Vectrex) DEVELOPMENT = C (subset) --> 6809 compiler = Common native 6809 routines (to supplement the Executive) IMPLEMENTATION = RAM-CART that has been discussed in this group I'll have to see how much free time I can come up before I can really spend much time to this project. Also, I want to wait for some feedback from you Vectrex fans before I commit myself to anything. (Also, I need to get a *real* Vectrex) Please cc: replies to my email address. I currently don't have direct access to Usenet, so I may miss your post. (BTW, I read archived Usenet posts via gopher and sent this message - if it *really* got there - via email). Gordon Durnell Springfield MO gdurnell@ozarks.sgcl.lib.mo.us + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!mjhenks From: mjhenks@csulb.edu (Matthew Henricks) Newsgroups: rec.games.vectrex Subject: 2 Vectrex systems FS Date: 17 May 1995 20:29:58 GMT Organization: Cal State Long Beach Lines: 40 Distribution: inet Message-ID: <3pdmc6$o5n@garuda.csulb.edu> NNTP-Posting-Host: heart.engr.csulb.edu X-Newsreader: TIN [version 1.2 PL2] I would like to sell my vectrex system. actually two of them. the first one: Vectrex console with minestorm overlay, instructions and all manuels in original box. star hawk berzerk spike armor attack spin ball scramble clean sweap blitz cosmic casium web wars star trek solor quest rip off one extra controler with a loose recoil spring. all of the above games are complete with overlays and in the original box's. all in great shape and work. i would like $250.00 +S&H for it all the other system: Vectrex console with minesweep overlay startrek berzerk scramble hyperchase armor attack one extra controler with a loose recoil spring all have overlays exept berzerk. none have box's but all work. i would like $150.00 +S$H if you are interested, please email me at mjhenks.engr.csulb.edu thanks matt + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!mjhenks From: mjhenks@csulb.edu (Matthew Henricks) Newsgroups: rec.games.vectrex Subject: Re: 2 Vectrex systems FS Date: 17 May 1995 20:35:35 GMT Organization: Cal State Long Beach Lines: 44 Distribution: inet Message-ID: <3pdmmn$o5n@garuda.csulb.edu> References: <3pdmc6$o5n@garuda.csulb.edu> NNTP-Posting-Host: heart.engr.csulb.edu X-Newsreader: TIN [version 1.2 PL2] Matthew Henricks (mjhenks@csulb.edu) wrote: : I would like to sell my vectrex system. actually two of them. : the first one: : Vectrex console with minestorm overlay, instructions and all manuels in : original box. : star hawk : berzerk : spike : armor attack : spin ball : scramble : clean sweap : blitz : cosmic casium : web wars : star trek : solor quest : rip off : one extra controler with a loose recoil spring. : all of the above games are complete with overlays and in the original box's. : all in great shape and work. : i would like $250.00 +S&H for it all : the other system: : Vectrex console with minesweep overlay : startrek : berzerk : scramble : hyperchase : armor attack : one extra controler with a loose recoil spring : all have overlays exept berzerk. none have box's but all work. : i would like $150.00 +S$H : if you are interested, please email me at mjhenks.engr.csulb.edu : thanks : matt opps, wrong address. email me at mjhenks@csulb.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!uunet!pgh!usenet From: gahagan@nauticom.net (Gary Gahagan) Subject: vectrex Sender: usenet@pgh.nauticom.net (Usenet) Message-ID: <3pdn6h$g3k_001@pgh.nauticom.net> Date: Wed, 17 May 1995 21:42:41 GMT X-Nntp-Posting-Host: 199.234.151.59 Organization: Nauticom! Internet Access Provider X-Newsreader: News Xpress Version 1.0 Beta #3 Lines: 7 I am selling my Vectrex game. I have about 15 game cartridges. I have all overlays and instrustions for them. I also have 2 new controllers still in the box. I also have an orginal Vectrex carrying case. Everything is in excellent condition. I am taking bids on it. Please just post the bids. I reserve the right to refuse all bids. Thanks. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!swrinde!ihnp4.ucsd.edu!network.ucsd.edu!handle From: handle@burn.ucsd.edu (Booji Boy ) Newsgroups: rec.games.vectrex Subject: Auction Ending Early Date: 17 May 1995 22:45:26 GMT Organization: University of California at San Diego Lines: 29 Distribution: inet Message-ID: <3pdua6$pue@network.ucsd.edu> NNTP-Posting-Host: burn.ucsd.edu lordrex@nether.net I have the following item up for auction: (A) VECTREX UNIT: with two controlers.Minestorm overlay. One controler is missing the knob on top but works perfect. Vectrex box , kind of beat up (it's made out of card board what did you expect). The unit is near mint with a few little scratches here and there. The unit works perfect with no flaws.90$ (B) VECTREX GAMES: 1. Armor..attack. box:no. Ints.:no Overlay:no 12$ stu 2. Scramble. box:no. Ints.:no Overlay:yes 10$ 3. Startrek, TMP. box:no. Ints.:no Overlay:yes 10$ 4. Fortress of narzod. box:no Ints.:no Overlay:yes 11$ peter 5. Berzerk. box:no. Ints.:no Overlay:no 10$ 6. Hyperchase. box:no. Ints.:no Overlay:yes 10$ 7. Cosmic chasm. box:no. Ints.:no Overlay:no 10$ The highest bid so far is 150$ for everything. vic AUCTION RULES: All bids in incruments of 1.00$ Winner pays shipping (method of your choice) All bids made to lordrex@nether.net Auction ends on 5/22/95 winners will be anouced on 5/22/95. I will end this auction on sunday due to lake of intrest. Only taking bids for the whole package.(sorry for those who bid on games individualy) The High bid is 150$ Auction rules are still in effect. I will take bids on the whole package untill sunday and then...poof, it's gone! Thanks. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!waldorf.csc.calpoly.edu!decwrl!purdue!news.bu.edu!sheba!lubars From: lubars@bu.edu (Steve Lubars) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 17 May 1995 22:49:27 GMT Organization: Boston University Lines: 21 Distribution: inet Message-ID: <3pduhn$94l@news.bu.edu> References: <3p1kkp$e3a@flood.xnet.com> <3p4d1h$q8q@flood.xnet.com> <3pa339$edf@kannews.newbridge.com> <3pb8k4$37c@flood.xnet.com> <3pctb7$li5@kannews.newbridge.com> NNTP-Posting-Host: sheba.bu.edu X-Newsreader: TIN [version 1.2 PL2] Mark Woodward (woodward@Newbridge.COM) wrote: [deleted] Sean Kelly wrote: [deleted] Mark Woodward (woodward@Newbridge.COM) wrote: [deleted] Sean Kelly wrote: [deleted] I don't care about Mark's excuses are. I waited two years, not for my multicart, but just for one stupid reply to four e-mails. Did Mark even give Gregg the list of multicart back orders? If so, why hasn't he followed up on them? Don't bother now; I ordered a cart from Sean, received it in less than a week, and it worked. Still does. I think Gregg has a long way to go to undo the damage done by Mark. The value of a product is based not only on functionality, features, and price, but also on relationships. Steve Lubars lubars@mit.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!gatech!usenet.eel.ufl.edu!news.iag.net!magua.oo.com!nin From: nin@oo.com (nin) Newsgroups: rec.games.vectrex Subject: EPROM Date: 17 May 1995 23:50:14 GMT Organization: Online Orlando Internet Services Lines: 7 Distribution: inet Message-ID: <3pe23m$2mm@news.iag.net> NNTP-Posting-Host: oo.com X-Newsreader: TIN [version 1.2 PL2] Hello I am considering getting an EPROM programmer to mess around with vectrex stuff with. Exactly what all can you do on the Vectrex with one, can i make my own games? And what other uses do EPROMs have? And does the vectrex need high speed EPROMs? NIN + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news1.digital.com!uunet!news.delphi.com!usenet From: ptd127@delphi.com Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: Wed, 17 May 95 22:32:10 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 13 Distribution: inet Message-ID: References: <3p14hu$epo@news4.primenet.com> <5e4+Lo-.ptd127@delphi.com> <3pa4f1$eii@kannews.newbridge.com> NNTP-Posting-Host: bos1g.delphi.com X-To: Mark Woodward My main point to my message was really to say how many people keep talking about designing and building these RAM carts yet I haven't seen anyone come even close to a finished (or even started) product. I wouldn't want to destroy a good Vectrex cart to plug the emulator into though. I would get an experimenters breadboard and cut it to fit (that's how Sean Kelly makes (made?) his multicarts) then hard wire in a socket. Once I get off my duff and get another job I'm going to pick up an emulator and I'll let everyone know how it works. The guy assisting me has a considerable amount of electronic experience behind him and I see no reason we should have problems. He demonstrated his emulator on an old Z-80 board that we use in the game machines that we build. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 18 May 1995 10:38:47 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 11 Distribution: inet Message-ID: <3pf83n$6vg@news.primenet.com> References: <3p14hu$epo@news4.primenet.com> <5e4+Lo-.ptd127@delphi.com> <3pa4f1$eii@kannews.newbridge.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal ptd127@delphi.com wrote: : and I'll let everyone know how it works. The guy assisting me has a : considerable amount of electronic experience behind him and I see no : reason we should have problems. He demonstrated his emulator on an old : Z-80 board that we use in the game machines that we build. If it's an EPROM emulator, then the resulting memory counts as ROM, not RAM. As such, it is an overexpensive and oversophisticated solution which provides insufficient flexibility for Vectrex programming. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 18 May 1995 10:44:24 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 9 Distribution: inet Message-ID: <3pf8e8$6vg@news.primenet.com> References: <3p1kkp$e3a@flood.xnet.com> <3p4d1h$q8q@flood.xnet.com> <3pa339$edf@kannews.newbridge.com> <3pb8k4$37c@flood.xnet.com> <3pctb7$li5@kannews.newbridge.com> <3pduhn$94l@news.bu.edu> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Steve Lubars wrote: : I think Gregg has a long way to go to undo the damage done by Mark. : The value of a product is based not only on functionality, features, : and price, but also on relationships. It's also true that the Vec online community is a small one and it's best to bury the hatchet rather than hold grudges. However you feel about eachother, we all are interested in the Vectrex and we should not hinder such things as RAMCART designs because of unrelated personality conflicts. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!utnut!nott!newbridge.com!woodward From: woodward@Newbridge.COM (Mark Woodward) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 18 May 1995 11:45:32 GMT Organization: Newbridge Networks Corporation Lines: 61 Distribution: inet Message-ID: <3pfc0s$rtb@kannews.newbridge.com> References: <3p1kkp$e3a@flood.xnet.com> <3pb8k4$37c@flood.xnet.com> <3pctb7$li5@kannews.newbridge.com> <3pduhn$94l@news.bu.edu> NNTP-Posting-Host: vangelis.newbridge.com In article <3pduhn$94l@news.bu.edu>, Steve Lubars wrote: >I don't care about Mark's excuses are. I waited two years, not for >my multicart, but just for one stupid reply to four e-mails. Did Mark >even give Gregg the list of multicart back orders? If so, why hasn't >he followed up on them? Don't bother now; I ordered a cart from Sean, >received it in less than a week, and it worked. Still does. > Could your lack of email be due to the responce below I just recieved when I tried to reply (again). >I think Gregg has a long way to go to undo the damage done by Mark. >The value of a product is based not only on functionality, features, >and price, but also on relationships. > Also what does what happened with my multicart have to do with Gregg and his. Different person, different project. Unless you have dealt with Gregg directly I dont see how on earth you can prejudge him. Bounced mail follows.... Message 1/47 From MAILER-DAEMON@BU.EDU May 18, 95 11:39:26 am GMT Return-Path: Date: Thu, 18 May 1995 11:39:26 GMT To: woodward@Newbridge.com Subject: Returned mail - undeliverable address --------Message not delivered for the following reason: lubars E-mail field not present in directory entry --------Additional information (phquery VBU3.15): The message, "E-mail field not present in directory entry," is generated whenever the ph directory matched the supplied name or alias with an entry that lacked an email address field. In this case no delivery can be made. Recommended action is to contact the individual by alternate means via the information included below. If the individual already has an email address, s/he should edit their ph entry to include it. BU Faculty, Staff, & Department information: (617) 353-2000. BU Resident & Off-Campus Student Information: (617) 353-3700. Boston's area code is 617. Phone numbers starting with 353 and 352 are on the Charles River Campus, numbers starting with 638 are on the Medical Center Campus. Charles River Campus numbers are frequently abbreviated by omitting the first two digits of the exchange. Thus the phone number 3-3700 is equivalent to (617)353-3700. BU Faculty, Staff, & Department information: (617) 353-2000. BU Resident & Off-Campus Student Information: (617) 353-3700. name: Lubars, Steven L email: No E-Mail name registered. -- Mark C.R Woodward woodward@newbridge.com Relax, Dont worry... Load up Linux Real computers dont run MS-DOS + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!claris.claris.com!trib.apple.com!agate!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: It's time for another annoying auction update! Date: Thu, 18 May 1995 22:23:58 GMT Organization: Broadcasting Services, Michigan State University Lines: 19 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi everyone, I am posting the update now, and may or may not be able to post another on Monday, which is my next day in to work. I also stop taking bids Monday at 11pm EDT. Again, all games come with overlays and instructions, and I pay postage in the US. Thanks, Jeff jeffj@wkar.msu.edu Item 1: Pole Position $31.00 Item 2: Berzerk $8.00 Item 3: Space Wars $10.00 Item 4: Cosmic Chasm $6.00 Item 5: Solar Quest $12.00 Item 6: Web Wars $12.00 Item 7: Star Castle $40.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!netnet2.netnet.net!kryten.awinc.com!news From: sfossen@awinc.com (Shan Fossen) Newsgroups: rec.games.vectrex Subject: Re: EPROM Date: 19 May 1995 08:27:50 GMT Organization: A&W Computers Lines: 27 Distribution: inet Message-ID: <3phkq6$72i@kryten.awinc.com> References: <3pe23m$2mm@news.iag.net> NNTP-Posting-Host: pme005.awinc.com X-Posting-Software: WSSoup 0.81 (UNREGISTERED) In article <3pe23m$2mm@news.iag.net>, nin@oo.com (nin) wrote: >Hello >I am considering getting an EPROM programmer to mess around with vectrex >stuff with. Exactly what all can you do on the Vectrex with one, can i >make my own games? And what other uses do EPROMs have? And does the >vectrex need high speed EPROMs? >NIN > An Eprom Burner has quite a few uses for those that like to tinker on projects. You can fool around with menu's on your VCR etc. I have burned all the games for the Vectrex into Eproms and they work just great. It can be kind of a pain to have all of the chips kicking around though. I also had to mutilate one of my original cartridges and put in a socket. As long as you get the proper compiler, you can go to town to write new software for the Vectrex, then some of the rest of us can play as well. New blood always adds new ideas. Regards, -- Email To: sfossen@awinc.com ___ _ _ _ _ _ _ _ _ _ _ ________ / _\ |_| | /_\ | \| | / \ / \ /_\ | \| | _____________ |_ | _ |/ _ \| \ | / _ \/ _ \/ _ \| \ | __________________ \___/_| |_/_/ \_\_|\_| /_/ \__/ \/_/ \_\_|\_| _______________________ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!ihnp4.ucsd.edu!network.ucsd.edu!handle From: handle@burn.ucsd.edu (Booji Boy ) Newsgroups: rec.games.vectrex Subject: Going Once, etc Date: 19 May 1995 18:55:36 GMT Organization: University of California at San Diego Lines: 32 Distribution: inet Message-ID: <3pipj8$mp9@network.ucsd.edu> NNTP-Posting-Host: burn.ucsd.edu lordrex@nether.net I have the following item up for auction: (A) VECTREX UNIT: with two controlers.Minestorm overlay. One controler is missing the knob on top but works perfect. Vectrex box , kind of beat up (it's made out of card board what did you expect). The unit is near mint with a few little scratches here and there. The unit works perfect with no flaws. (B) VECTREX GAMES: 1. Armor..attack. box:no. Ints.:no Overlay:no 2. Scramble. box:no. Ints.:no Overlay:yes 3. Startrek, TMP. box:no. Ints.:no Overlay:yes 4. Fortress of narzod. box:no Ints.:no Overlay:yes 5. Berzerk. box:no. Ints.:no Overlay:no 6. Hyperchase. box:no. Ints.:no Overlay:yes 7. Cosmic chasm. box:no. Ints.:no Overlay:no AUCTION RULES: All bids in incruments of 1.00$ Winner pays shipping (method of your choice) All bids made to lordrex@nether.net Auction ends on 5/22/95 winners will be anouced on 5/22/95. I will end this auction on sunday due to lack of intrest. Only taking bids for the whole package.(sorry for those who bid on games individualy) Auction rules are still in effect. I will take bids on the whole package untill sunday and then...poof, it's gone! The high bid now is 160$ -Zac + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!news.sprintlink.net!newsboy.utelfla.com!news.iag.net!magua.oo.com!nin From: nin@oo.com (nin) Newsgroups: rec.games.vectrex Subject: EPROM prices Date: 19 May 1995 20:04:37 GMT Organization: Online Orlando Internet Services Lines: 6 Distribution: inet Message-ID: <3pitkl$sqq@news.iag.net> NNTP-Posting-Host: oo.com X-Newsreader: TIN [version 1.2 PL2] I have the FDR Microdevices catalouge. In it there are two types (and thusly prices) of EPROMs the high speed ones ($8-25) or the "normal" EPROMs (1-5 dollars) Which are needed for the Vectrex? Does one type work better than the other? nin + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!dog.ee.lbl.gov!overload.lbl.gov!dancer.ca.sandia.gov!cronkite.nersc.gov!osi-east2.es.net!lll-winken.llnl.gov!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd127@delphi.com Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: Fri, 19 May 95 18:46:59 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 19 Distribution: inet Message-ID: References: <3p14hu$epo@news4.primenet.com> <5e4+Lo-.ptd127@delphi.com> <3pa4f1$eii@kannews.newbridge.com> <3pf83n$6vg@news.primenet.com> NNTP-Posting-Host: bos1b.delphi.com X-To: Glenn Saunders Glenn Saunders writes: >If it's an EPROM emulator, then the resulting memory counts as ROM, not >RAM. As such, it is an overexpensive and oversophisticated solution >which provides insufficient flexibility for Vectrex programming. Uh, once again I must say that I've still yet to see a solid design or prototype for this fantastic RAMcart. Second, if I remember correctly, the Vectrex programs must be in ROM (I might be wrong, but I believe it's some form of copy-protection). You obviously have little or no experience in this field. There are plenty of people who know hardware, and there are plenty of people who know software, but few who know both. How can you possibly say this offers insufficient flexibility for Vectrex programming ? You compile the code on the PC, download it to the Emulator (by the way, the better models do RAM as well as ROM) and 10 seconds later, your running a Vectrex program. I don't think you can make it simpler than that. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!dog.ee.lbl.gov!overload.lbl.gov!dancer.ca.sandia.gov!cronkite.nersc.gov!osi-east2.es.net!lll-winken.llnl.gov!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd127@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Anybody managed to recreate overlays? Date: Fri, 19 May 95 18:49:02 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 12 Distribution: inet Message-ID: References: <3p1hmc$egs@apollo.it.luc.edu> NNTP-Posting-Host: bos1b.delphi.com X-To: Edward A. Brunner Edward A. Brunner writes: >Ok, the one thing i need now to make my vectrex experience complete is a >set of overlays. I'm not gonna buy every single cartridge just for the >overlay and i was wondering what kind of success people have had in >recreating these buggers. I was wondering about the overlays. I have an inkjet printer. I thought maybe they could be printed on those inkjet transparancies. Think I'll try that tonight and let you know how it comes out. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!dog.ee.lbl.gov!overload.lbl.gov!dancer.ca.sandia.gov!cronkite.nersc.gov!osi-east2.es.net!lll-winken.llnl.gov!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd127@delphi.com Newsgroups: rec.games.vectrex Subject: Re: EPROM Date: Fri, 19 May 95 18:55:47 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 22 Distribution: inet Message-ID: References: <3pe23m$2mm@news.iag.net> NNTP-Posting-Host: bos1b.delphi.com X-To: nin nin writes: >Hello >I am considering getting an EPROM programmer to mess around with vectrex >stuff with. Exactly what all can you do on the Vectrex with one, can i >make my own games? And what other uses do EPROMs have? And does the >vectrex need high speed EPROMs? Well, an EPROM programmer won't really cut it for development. If you really want to write your own stuff, then you'll be interested in an EPROM Emulator. I think the 2732 EPROMS are compatible with the Vectrex which is what you'll want to emulate. They start around $80-$90 in kit form but get a good one for $150 that will emulate bigger EPROMS. You never know what kind of developement you'll be wanting to do after the Vectrex. An EPROM programmer will write your program, but each change you make will require you to erase the EPROM (a 20 - 45 minute wait !) which will be quite slow. The emulator lets you download the code from a PC to the Emulator in only seconds. You make your changes if necessary and it only takes seconds more to download the new code. Cool, huh ? We use them where I work for redemtion game developement. I just wish they'd let me borrow one of the damn things for a weekend. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!torn!newshost.uwo.ca!csd.uwo.ca!magundi From: magundi@csd.uwo.ca (John MacDonald) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.arcade,rec.games.video.misc,alt.games.video.classic,misc.forsale.non-computer Subject: Vectrex and cartridges forsale or trade Date: 20 May 1995 02:28:20 GMT Organization: The University of Western Ontario, London, Ont. Canada Lines: 213 Distribution: inet Message-ID: <3pjk44$l89@falcon.ccs.uwo.ca> NNTP-Posting-Host: gus.csd.uwo.ca Xref: csus.edu rec.games.vectrex:2980 rec.games.video.classic:21409 rec.games.video.marketplace:27750 rec.games.video.arcade:74887 rec.games.video.misc:24537 alt.games.video.classic:7566 misc.forsale.non-computer:9260 Vectrex trade/sale list May 19, 1995 As usual I have had some e-mail problem's. If you don't get a response within a couple of days, please resend your e-mail. First, what I don't have. I don't have any 3-D stuff or Light Pen stuff that I am willing to part with. Unless you have $1000 burning a hole in your pocket. ( imager, crazy coaster, narrow escape, light pen, Art Master, Melody Master, Animaction ) but seriously. :-) What's here. A couple of vectrex consoles. Armor..Attack, Berzerk, Blitz!, Clean Sweep, Cosmic Chasm, Hyperchase, Rip Off, Scramble, Star Hawk, Star Trek, Spike, Solar Quest, Spinball, WebWarp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bonus: I will include a Dark Tower Cartridge with a Vectrex or a Multi-cartridge or any purchase over $60. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Vectrex $150 Each Vectrex is in good working condition, and has a good working joystick, each has a MineStorm manual, overlay, and Vectrex manual ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cartridges Complete ( box, overlay, manual, cartridge ) Armor..Attack $15 (box bent up a little) Berzerk $12 (ripped flap on box) Berzerk $20 New, unused Blitz! $20 New, unused Cosmic Chasm $20 very good condition Hyperchase $20 very good condition Rip Off $35 Excellent Scramble $15 New, unused Solar Quest $35 New Star Hawk $35 very good condition Star Trek $25 Excellent Spike $30 tape marks on box. Web Warp $40 Web Warp overlay, cart Web Wars box ( missing flap ) and manual --------- incomplete Armor..Attack $8 Armor..Attack $9 o Armor..Attack $10 om Berzerk $8 m Berzerk $10 om Blitz! $10 om Clean Sweep $8 Cosmic Chasm $6 Hyperchase $10 om Rip Off $13 m Star Trek $10 om Star Trek $8 m Star Trek $6 (poor or no label) Spinball $20 Web Warp $20 Cartridge o = overlay m = manual b = box I will include photocopies of manuals for the above cartridges if they do not have the original ******************************************************************* Multi-cartridge ( 32 options- all released games except Animaction ) $50 Bonus: As mentioned above, I will include a Dark Tower cartridge. Photocopy of all manuals $10 This just basically covers my costs. Service manual Free with any other purchase ( if requested ) $4 +++++++++++++++++++++++++++++++++++++++++++++++++ Details, details. Prices, while not engraved in stone, are fairly firm. Vectrex price is firm. If you feel my prices are too high, just drive down to your local Wal-Mart and buy the stuff there. :-) I am always interested in trades. See below for what I am looking for. Payment must be made in advance in the form of a Money Order. US Postal money order is preferred, bank money orders acceptable. US bank cheques, three weeks to clear. All prices are US dollars. Shipping $20 for a Vectrex shipped Canada Post, insured, to anywhere in the US or Canada. No extra cost for shipping cartridges with a vectrex. To Europe or Down Under shipping cost would probably be about $40-$50 Surface mail. Cartridges 1-2 $5 3+ $6 All vectrex items will be sent Canada Post insured. It is not possible to send things COD to the States from Canada. I will send stuff UPS or FedEx, but the high cost of shipping just isn't worth while as far as I am concerned. ++++++++++++++++++++++++++++++++++++++++++++++ Trade information I would prefer trades, but to avoid the auction crap, the first cash offer for equipment at my asking price will get it. Offers of trade or less cash than my asking price I will think about. I am interested in trades of most kinds. Mostly computer/electronics equipment. I am not interested in computer games in general, or other video game systems, especially older systems. If you are interested in trading please indicate what you want to trade for what. An approximiate value of the items you are offering as trades would be greatly appreciated. Things that I am interested in. 486 Motherboard with CPU 486 CPU Eprom programmer Amiga CDTV CDTV accesories. Amiga 1200 accesories CD-32 SouthWestern Bell Freedom Phone ( Model FT383 ) Pentax Super Program camera. Double-speed ( or faster ) CD-ROM, with sound card or interface. SCSI or IDE hard drives. Mac Hardware SE/30 Motherboards MAC II 68040 accelerator 1024x768 75Hz Video card NuBus or SE/30 NuBus Serial Card Other Mac toys. Simm's. 1Mx8/9 4Mx8/9 any speed. 72 pin simm's with or without parity Other Mac/IBM hardware. Local-Bus Video card or other Local-Bus cards. PCI boards I am currently looking for the following vectrex stuff: Star Castle overlay Heads Up Soccer everything Star Ship everything Melody Master box in perfect condition 3D Narrow box 3D Crazy manual, box 3D minestorm manual, box, cart 3D imager box Polar Rescue everything or any 3D or lightpen stuff. john macdonald magundi@uwo.ca (519) 432-9697 "For many years Canada has been held an obscure place among the countries of the globe. Our borders have been pictured in the abode of perpetual snows, and our people as indifferent, easy-going, indolent. But change is taking place." Charles R. Tuttle. geologist, Our North Land (1885) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!demon!gibside.demon.co.uk!IanC From: Ian Cull Newsgroups: rec.games.vectrex Subject: Vectrex For Sale Date: 20 May 1995 15:27:09 +0100 Organization: Demon Internet News Service Lines: 5 Sender: news@news.demon.co.uk Message-ID: <800979385snz@gibside.demon.co.uk> Reply-To: IanC@gibside.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 X-Posting-Host: gibside.demon.co.uk Is this the right place to find someone with a Vectrex machine for sale? Must have the 'asteroids' clone software for it ... -- Ian Cull + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!cs.utexas.edu!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 20 May 1995 18:00:52 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 38 Distribution: inet Message-ID: <3plaok$47r@news4.primenet.com> References: <3p14hu$epo@news4.primenet.com> <5e4+Lo-.ptd127@delphi.com> <3pa4f1$eii@kannews.newbridge.com> <3pf83n$6vg@news.primenet.com> NNTP-Posting-Host: usr4.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal ptd127@delphi.com wrote: : Uh, once again I must say that I've still yet to see a solid design or : prototype for this fantastic RAMcart. Second, if I remember correctly, : the Vectrex programs must be in ROM (I might be wrong, but I believe it's : some form of copy-protection). If all you want to do is play the existing game library, why spend $150 when you can get all of them on a $50 or $70 multicart? The cart slot is one of the best ever as far as it being able to address 32K linearly and can access cart memory as RAM (i.e. Animaction). By the way, I believe it's possible to write-protect a RAMCART, but if all people are going to use it for is to load preexisting games, there really is no need for the project. : You obviously have little or no experience in this field. There are plenty : of people who know hardware, and there are plenty of people who know : software, but few who know both. How can you possibly say this offers : insufficient flexibility for Vectrex programming ? You compile the code on : the PC, download it to the Emulator (by the way, the better models do RAM : as well as ROM) and 10 seconds later, your running a Vectrex program. I : don't think you can make it simpler than that. It is less flexible if you program for ROM. If you wanted to make it clear that this thing can do everything the Ramcart can do, you should have SAID it can do RAM. And anyway, not everyone has a "PC" clone, nor does everyone necessarily want to spend $150 on such an interface when an alternative may be possible to build for a pittance. If you want to use that, fine, but respect others who see the need for something cheaper and more universal. It won't make any difference HOW people get the code to the Vec as long as they can do it. The only people who would be fucked would be people who only have true EPROM burners because any new games which actually use the RAM on the cart will not run from EPROMs. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Anybody managed to recreate overlays? Date: 20 May 1995 18:36:32 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 13 Distribution: inet Message-ID: <3plcrg$47r@news4.primenet.com> References: <3p1hmc$egs@apollo.it.luc.edu> NNTP-Posting-Host: usr4.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal ptd127@delphi.com wrote: : inkjet transparancies. Think I'll try that tonight and let you know how it : comes out. Yes, but inkjets do subtractive color. White on an inkjet is the color of the paper itself, hence with transparencies, you get no white. It's been a while since I've seen a Vec overlay, but they do have some white lettering here and there do they not? You could probably get color filter effects going, though. Star Castle might look good. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!demon!btnet!uunet!gail.ripco.com!sndchasr From: sndchasr@ripco.com (Sound Chaser) Subject: Re: Anybody managed to recreate overlays? X-Nntp-Posting-Host: golden.ripco.com Message-ID: Sender: usenet@rci.ripco.com (Net News Admin) Organization: Ripco BBS, Free Trial account (312) 665-0065 X-Newsreader: TIN [version 1.2 PL2] References: <3p1hmc$egs@apollo.it.luc.edu> <3plcrg$47r@news4.primenet.com> Distribution: inet Date: Sat, 20 May 1995 20:17:18 GMT X-Ident-Sender: sndchasr Lines: 19 Glenn Saunders (krishna@primenet.com) wrote: : The mortal ptd127@delphi.com wrote: : : inkjet transparancies. Think I'll try that tonight and let you know how it : : comes out. : Yes, but inkjets do subtractive color. White on an inkjet is the color : of the paper itself, hence with transparencies, you get no white. It's : been a while since I've seen a Vec overlay, but they do have some white : lettering here and there do they not? : You could probably get color filter effects going, though. : Star Castle might look good. What if you printed it out on white paper and then color xeroxed the printout onto transparencies? That should take care of that problem... SC -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!demon!p850ug1.demon.co.uk!ard From: Tony Duell Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 21 May 1995 02:16:03 +0100 Organization: P850 User Group Lines: 18 Sender: news@news.demon.co.uk Distribution: inet Message-ID: <801016018snz@p850ug1.demon.co.uk> References: <3p14hu$epo@news4.primenet.com> <800405622snz@p850ug1.demon.co.uk> <3p4cci$pq9@news.primenet.com> Reply-To: ard@p850ug1.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 X-Posting-Host: p850ug1.demon.co.uk In article <3p4cci$pq9@news.primenet.com> krishna@primenet.com "Glenn Saunders" writes: > The mortal Tony Duell wrote: > > : Well, the initial chip count looks like > : 1 off 65256 32K*8 SRAM > : 1 off 2716 (or 2764, whichever is cheaper :-)) EPROM > > What's this for, the loader routines? Exactly. Don't worry, it won't take up 2K (or 8K) of the cartridge space - it's just that 256 byte EPROMs are impossible to find now. Anyway, 8K EPROMs are cheap enough to waste 31/32nds of them :-) -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!swrinde!howland.reston.ans.net!pipex!demon!p850ug1.demon.co.uk!ard From: Tony Duell Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 21 May 1995 02:16:05 +0100 Organization: P850 User Group Lines: 51 Sender: news@news.demon.co.uk Distribution: inet Message-ID: <801016703snz@p850ug1.demon.co.uk> References: <3p14hu$epo@news4.primenet.com> <5e4+Lo-.ptd127@delphi.com> <3pa4f1$eii@kannews.newbridge.com> <3pf83n$6vg@news.primenet.com> Reply-To: ard@p850ug1.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 X-Posting-Host: p850ug1.demon.co.uk In article ptd127@delphi.com writes: > Glenn Saunders writes: > > >If it's an EPROM emulator, then the resulting memory counts as ROM, not > >RAM. As such, it is an overexpensive and oversophisticated solution > >which provides insufficient flexibility for Vectrex programming. > > > Uh, once again I must say that I've still yet to see a solid design or > prototype for this fantastic RAMcart. Second, if I remember correctly, Sorry... I know I said I'd do the design, but I really have been too busy with other machines (I've got a hard disk to _repair_). I've not forgotten about the PC joystick interface, either - I've got the bits, but Sega extension leads (to fit the Vectrex are about as rare as new Vectrices round here... > the Vectrex programs must be in ROM (I might be wrong, but I believe it's > some form of copy-protection). It is _trivial_ to write protect the cartridge RAM (either the whole area, or, say, the bottom 4K, 8K, 12K) in hardware. There may be enough space in the GAL to do this, if not, another GAL will not add to the complexity that much. Does anyone know _for sure_ if Vectrex games write over the cartridge space? The ones I've looked at don't appear to. I could, I suppose, load all the images into my EPROM emulator and look with a logic analyser at the CART select and R/W* lines. I don't want to design extra logic that's not needed. > software, but few who know both. How can you possibly say this offers > insufficient flexibility for Vectrex programming ? You compile the code on It would be nice to be able to use some of the RAMCART memory as RAM while the vectrex is running. Then we can write new games that use the extra RAM. Of course such games couldn't be ROMed, but is that a big problem? > the PC, download it to the Emulator (by the way, the better models do RAM > as well as ROM) and 10 seconds later, your running a Vectrex program. I The really nice system is a 6809 ICE. This emulates the CPU chip in the vectrex at full speed, and lets you look at the internal registers, memory, etc. Oh, and you can map the emulator's memory into the vectrex address space. That sort of systm is _very_ expensive. No, I don't have one for the 6809 (I do for some other processors :-)) > don't think you can make it simpler than that. -tony > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.computek.net!news From: gep2@computek.net Newsgroups: rec.games.vectrex Subject: Re: Anybody managed to recreate overlays? Date: 21 May 1995 00:28:57 GMT Organization: Compu-Net DFW's Premiere Internet Access Provider Lines: 24 Distribution: inet Message-ID: <3pm1g9$kk@news.computek.net> References: NNTP-Posting-Host: dal145.computek.net X-Newsreader: SPRY News 3.03 (SPRY, Inc.) >> : : inkjet transparancies. Think I'll try that tonight and let you know how it > : : comes out. > > : Yes, but inkjets do subtractive color. White on an inkjet is the color > : of the paper itself, hence with transparencies, you get no white. It's > : been a while since I've seen a Vec overlay, but they do have some white > : lettering here and there do they not? > > : You could probably get color filter effects going, though. > : Star Castle might look good. > > What if you printed it out on white paper and then color xeroxed the printout > onto transparencies? That should take care of that problem... No, since color Xeroxes don't have opaque white toner. And if they did, they'd spray it all over the clear parts of the transparency too, since they use a white "backdrop" behind the thing being copied. You'd probably have to put your own white backdrop behind the white text on the transparency... white-out might work. (Heheheheheh, I have a complete set of the genuine transparencies.) :-) Gordon Peterson http://www.computek.net/public/gep2  + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 20 May 1995 22:59:26 -0700 Organization: San Antonio, TX Lines: 22 Distribution: inet Message-ID: <3pmkru$5tp@crl10.crl.com> References: <3p14hu$epo@news4.primenet.com> <800405622snz@p850ug1.demon.co.uk> <3p4cci$pq9@news.primenet.com> <801016018snz@p850ug1.demon.co.uk> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] Tony Duell (ard@p850ug1.demon.co.uk) wrote in rec.games.vectrex: >In article <3p4cci$pq9@news.primenet.com> > krishna@primenet.com "Glenn Saunders" writes: >> The mortal Tony Duell wrote: >> >> : Well, the initial chip count looks like >> : 1 off 65256 32K*8 SRAM >> : 1 off 2716 (or 2764, whichever is cheaper :-)) EPROM >> >> What's this for, the loader routines? >Exactly. Don't worry, it won't take up 2K (or 8K) of the cartridge space - it's >just that 256 byte EPROMs are impossible to find now. Anyway, 8K EPROMs are >cheap enough to waste 31/32nds of them :-) And you can usually find PC XT clone boards for two or three bucks with EPROMs (usually 2764) just begging to be pulled. Or at a swap meet, you might be able to pull just the EPROM for a buck. But be nice and just pull from motherboards, not disk controllers. (FYI, junker Everex 2400 baud modems are a great source of 27512 EPROMs and pretty decent sized SRAM chips, too.) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!howland.reston.ans.net!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: EPROM Date: 20 May 1995 23:09:15 -0700 Organization: San Antonio, TX Lines: 19 Distribution: inet Message-ID: <3pmleb$65l@crl10.crl.com> References: <3pe23m$2mm@news.iag.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] ptd127@delphi.com wrote in rec.games.vectrex: >An EPROM programmer will write your program, but each change you make will >require you to erase the EPROM (a 20 - 45 minute wait !) which will be >quite slow. That's why you keep a stack of them around. The 2600 controller tester cartridge I've been working on is even set up so that I can program either a 2k or 4k chip and have the reset vectors in the right place. At least until it gets too big for 2k. Usually, adding new code takes two or three burnings before I get the bugs out. When I go though eight of them, they go into the eraser and I still have a stack to work with. I already had an EPROM programmer to begin with, but in the long run, they're probably more useful for your $150, since you can walk away with the programmed EPROM. And real hackers don't mind programming in batch mode with no core dumps. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: EPROM prices Date: 20 May 1995 23:10:40 -0700 Organization: San Antonio, TX Lines: 8 Distribution: inet Message-ID: <3pmlh0$65s@crl10.crl.com> References: <3pitkl$sqq@news.iag.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] nin (nin@oo.com) wrote in rec.games.vectrex: >I have the FDR Microdevices catalouge. In it there are two types (and >thusly prices) of EPROMs the high speed ones ($8-25) or the "normal" >EPROMs (1-5 dollars) Which are needed for the Vectrex? Does one type work >better than the other? I would be surprised if you need anything faster than 200ns for any 8-bit CPU. Even 250ns will probably be fast enough. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd127@delphi.com Newsgroups: rec.games.vectrex Subject: Re: EPROM Date: Sun, 21 May 95 08:38:32 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 7 Distribution: inet Message-ID: References: <3pe23m$2mm@news.iag.net> <3phkq6$72i@kryten.awinc.com> NNTP-Posting-Host: bos1b.delphi.com X-To: Shan Fossen Shan Fossen writes: >I have burned all the games for the Vectrex into Eproms and they work just great. >It can be kind of a pain to have all of the chips kicking around though. I also >had to mutilate one of my original cartridges and put in a socket. What type of EPROMS are you using for the Vectrex replacements ? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!swrinde!hookup!news.Direct.CA!sunserver.insinc.net!dragon.solect.com!usenet From: Robert Stickles Newsgroups: rec.games.vectrex Subject: Re: Anybody managed to recreate overlays? Date: 21 May 1995 14:02:26 GMT Organization: Solect Technology Group Lines: 33 Distribution: inet Message-ID: <3pnh5i$es4@dragon.solect.com> References: <3p1hmc$egs@apollo.it.luc.edu> <3plcrg$47r@news4.primenet.com> NNTP-Posting-Host: sud111.vianet.on.ca sndchasr@ripco.com (Sound Chaser) wrote: > > Glenn Saunders (krishna@primenet.com) wrote: > : The mortal ptd127@delphi.com wrote: > : : inkjet transparancies. Think I'll try that tonight and let you know how it > : : comes out. > > : Yes, but inkjets do subtractive color. White on an inkjet is the color > : of the paper itself, hence with transparencies, you get no white. It's > : been a while since I've seen a Vec overlay, but they do have some white > : lettering here and there do they not? > > : You could probably get color filter effects going, though. > : Star Castle might look good. > > What if you printed it out on white paper and then color xeroxed the printout > onto transparencies? That should take care of that problem... Umm. you'd just be doing the same thing. The white portions of the overlay on paper would show up as clear on the transparency photocopies. This is not a big a problem, unless you want *perfect* overlays. Most white portions of the overlays contribute nothing to playing the game. The biggest problem I have found with reproducing overlays is that the color red will not show up as red, but as a washed-out pale blue when the vectors shine though the overlay. This is probably due to the water-based nature of the ink-jet ink. Red will show up with the colored toner of photocopies, so you'll have to photocopy the overlays directly or photocopy your ink jet reproductions. Regards, Rob S. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!spool.mu.edu!bloom-beacon.mit.edu!news.bu.edu!sheba!lubars From: lubars@bu.edu (Steve Lubars) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 21 May 1995 22:16:55 GMT Organization: Boston University Lines: 46 Distribution: inet Message-ID: <3poe4o$315@news.bu.edu> References: <3p1kkp$e3a@flood.xnet.com> <3pb8k4$37c@flood.xnet.com> <3pctb7$li5@kannews.newbridge.com> <3pduhn$94l@news.bu.edu> <3pfc0s$rtb@kannews.newbridge.com> NNTP-Posting-Host: sheba.bu.edu X-Newsreader: TIN [version 1.2 PL2] Mark Woodward (woodward@Newbridge.COM) wrote: : In article <3pduhn$94l@news.bu.edu>, Steve Lubars wrote: : > I waited two years, not for my multicart, but just for one stupid : >reply to four e-mails. : Could your lack of email be due to the responce below I just recieved when : I tried to reply (again). I am well aware that the return address my news reader provides is invalid; that's why, for the last 5 years, I've signed every message I've posted with my name and a valid address. The end of the posting you're responding to, for example, ends with: > Steve Lubars > lubars@mit.edu Sean Kelley had no trouble replying to my e-mail (sorry, I couldn't resist). I apologize in advance if I indeed sent you e-mail without providing a valid alternative return address. : >I think Gregg has a long way to go to undo the damage done by Mark. : >The value of a product is based not only on functionality, features, : >and price, but also on relationships. : Also what does what happened with my multicart have to do with Gregg and his. : Different person, different project. Unless you have dealt with Greg : directly I dont see how on earth you can prejudge him. I have dealt with Gregg directly, and I would like to say that my dealings with him in the past have been straightforward and honest. I'm sure that he will do as professional a job constructing and distributing multicarts as he has done with previous projects. My point regarding "undoing damage" has to do with my impression (please correct me if I'm mistaken) that there was a transfer (design, materials, ?) from Mark to Gregg. If that is the case, I believe that people will need to overcome their impression that this multicart ("Mark's multicart") is vaporware or that it has problems. To avoid the possibility of soiling Gregg's reputation, I want to emphatically state that no one here has any reason to doubt Gregg's integrity. He is a long-time contributor to the Vectrex community and appears to be motivated solely by his love of the game and a desire to keep it alive. Steve Lubars lubars@mit.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!emory!gatech!news.sprintlink.net!interactive.net!winternet.com!pinch.io.org!ionews.io.org!nobody From: komb1@io.org (Lance F. Squire) Newsgroups: rec.games.vectrex Subject: Vectrex computer picture [0/2] Date: 22 May 1995 00:54:55 -0400 Organization: Internex Online (Data: 363-3783/Telnet: io.org) Lines: 11 Distribution: inet Message-ID: <3pp5ev$4b0@ionews.io.org> NNTP-Posting-Host: grin.io.org The following 2 UUE encoded files contain a zipped file showing the Vectrex computer add on as shown in an issue of Creative Computing. Sorry only 1 picture, but 2 resolutions. 300dpi for most printers 400dpi for more detail. Enjoy. -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Lance F. Squire | HA! I make more than that in my sleep! | komb1@io.org | .....Unfortunetly, it's never there when I wakeup. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!interactive.net!winternet.com!pinch.io.org!ionews.io.org!nobody From: komb1@io.org (Lance F. Squire) Newsgroups: rec.games.vectrex Subject: vectrec computer picture [1/2] Date: 22 May 1995 01:00:42 -0400 Organization: Internex Online (Data: 363-3783/Telnet: io.org) Lines: 725 Distribution: inet Message-ID: <3pp5pq$4if@ionews.io.org> NNTP-Posting-Host: grin.io.org table !"#$%&'()*+,-./0123456789:;<=>? @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ begin 644 VEXKEY.ZIP M4$L#!!0 ( *,^>QYY#(:AK%X .6Q + 5D582T59,2Y00UBMO0UPz M5.>9+GBZU;8:139J-%G&X\RH;YO"*CD%'NE>4SO,6IVZ[3%S"R>5NG9-3=6Zy MS&89DIIRV9E)!DU5''=+.)>C1K%07+<6695%EE.)(KO U7K!&V-=+[3+0DAx M?OQ#; 83_AR# 8,PCA%(Z.SSO.]W3C>3[-VYNYL8J77Z_'S?^_N\/]]WZNZ(w MQ1S\;T5-3\V#-3^L<>S_ OX7Z&]\"(+PD/ZAO_@IMLGY__*_(#@7\-]$8$:]v M^2#X=5 .O-G *3LQ)V5B)A5[XNM/?-U_XI&4=_2I_?QRSATI#1MW!/_X7\D=u MYO^-:_"Q/.R[P_KU!'[XPV9D:AAGC@S[(]X%_/8NF)'=E=VC;0s MEEG9TI5IN:\ML^DO1K:TF4S<9)+%O7XFV6SB3CR3QD\_$Z_1AQDGD5N2%,#^U[W9GRW>]N(=]F;(DGB2N[08G+1;<'GUZV]RKN&C;%7<8=V.?JD'VG(3WI)/8[,0YGo MPC$YCB97 M'B)A?#\+(&3,IE,>!LK&':21@=YJET\XC)U&3NW/#+/9ET9C"=n MV6LRWQA^I;64><:[,+IGY<:_'=F3>:UM&>CXVD!K)CUH,L.O[2K\)#,4G]SBT_KX_3>>RB3N\J53#l MO]_XE_W\*I'K[DMMS&5C/DXQ6?SA9*<k MX[[N+?YRS)!,)T?'3(!/5[SCH_OD]V5OT;LXYLWCUV70>#]DEK]GO#/X=U[)j M.V5ETYL"P[8K==T"#Y$K!9W&E),]X.2\#[:WI4NY;*KQH8WKO?U]#8GX_V!Ri MC_4W;C:Y[..)6 J$]DJ=#3+V[#2%Q3CM4TKD>";^A0&3<5PGXYA,8LE+)K,*h MX\(@S6C[IE60]-&!T;'='L<]#ZKSP^C8+T?;-C_#4]I:5X[L&AIY];[,)L?Mg M*F<<$=IDL0$DCRN!9BF"L88I*LH]C9N??/PQ[X/^OC4;'_-.[-SQY'+OO>]Bf M1@>]8XUK-GL+WHDGO1/] XV;<]Y!T]_X^!VXJK\@(R;-&RC[JK\FZ=X[9""/e M(-2709NZC._N\H+1,8S^(U K&"L%,FK0WY-/N&H1]#^,>># %?D#]H+4/N2=d M]*9$\,''[D)+\WK?'4GBQD;%>!8B+*0&&5/?S8',,_TOK=GTF#GJG?"N-G9Lc M\CZ4*?@=#VW$AQ-[VS"!$WU_VO;=1[^Y(>L[Z>Q^FHB\$'VVKS7C-!=,NC63b M/@(ZG?V)K689? 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Squire | HA! I make more than that in my sleep! | komb1@io.org | .....Unfortunetly, it's never there when I wakeup. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!interactive.net!winternet.com!pinch.io.org!ionews.io.org!nobody From: komb1@io.org (Lance F. Squire) Newsgroups: rec.games.vectrex Subject: Vectrex computer picture [2/2] Date: 22 May 1995 01:01:54 -0400 Organization: Internex Online (Data: 363-3783/Telnet: io.org) Lines: 720 Distribution: inet Message-ID: <3pp5s2$4kk@ionews.io.org> NNTP-Posting-Host: grin.io.org table !"#$%&'()*+,-./0123456789:;<=>? @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ begin part b VEXKEY.Uab MS7K "I/U 8LCM:FOT_S0@TW\m MC(_*%:GY#)F6.SN?4<0U&=2_)&+"#^^:FI48PIF*A2Q@DAK\=B$Z>;L!>>!@l M\Z X1GK 95)3G-4JQ?E2P;DY3K+8-=4KQ6DA<=>0.,8*Z_U-M9##^8-K>4^$k M-.6R3A$=;I,HD"]K_0(-2YN8FUP"P)0_575*]4Y3SZ5BAG!WF?(>Y= $/WB&j M")\2??7*/C'K83W ZAG=@LJ Y958E!I7WS9 E=(4CJ9F"C,TT -27@ES5(*>i M %]M$5PU;,2$5&'"H-ö@L((@^IFP-$ '.[RU;X -;7)6:)KO:"-EZ#K?h M=: "5).D04AT0X!6K)J@G(/33&+)6_F<$!9*9D$FPI_2)9#Y2B&]$9,&D[X;OP]HABJR*RLLZ))&c M&3%3DNTK6FEWU U>9H&^UB1Y614D\&,1y M>5J?K]E"1:4:+EI1EADK'P!)H)0:JT(]K1*!&03R5X/.WB'T4_3304*[EOBPx M+,E_T59=URIG,COZ_O;P.875Q."#0GIJ<6LI^2/AX,BRD-2[X"WFA4KB[G8)w MLL>K+B2Z,HZ++G.8Z<)=FAX"RXI4:NH$ZQ8G6GQX?TFB0(7$1.75YOA:!>-4v MLR&.KQ,TU8DS<2('* A?&K!5;IRU1P5#6@6^G/@^L^<:(6I*P^53/=K*Y!X,u M4!SVJ8]3W];& -" .EYOE:K -LLM)Q1]+$TSK>;T2F*(!).Q58UZMZ@&$I>^LH9?B;>II<+GB.63C6s MG.LGQGA9"^2MC#5.W%U5E89)Y4^-+=47CZ? 0)/&Y!EH;_=(9=^0O%33QA>Qr M2C1#QU@MW4]S-2QYP?YCFF2/O0]-7UB?0;#9P0^]7G^ Z)1Q?$\q MC((>LC#BAD+?>.E#-\7=,?DHEZ%A?)/!8EXAW6]&XXOXF%U43S5CYE6>(%-UD$)'P4I[Rn M [U7TB(JUO6KPM0*%C#' XC2N=":V=:F@E(\&^7&C%?G=4S;0195@M@5Z20ZZf MQW,1EMH>LI)Z@#$Y34]%,HW0Z80M!=1LD9KEXY(9LYS%@YQ'2+$/U7SBU6@]e MX0B&2O8I)65'^d M8].R<0FH3;@,\_K:Q7L5)&)3BK,$*U8./!:7_B0I<.C55$Z#I$(M+&ARL;7>HR4-D8*=B+WQA-@KIEQ!D*FUB?VOQH6F*>G$0Q:=%54+*L)&!<4I7G?"=%F/&#x M@80IDM_18AHIQ"E-!TX5J:>B"BC_:CT28+J%?%J])_7OO[5.Y73,4%E,SH Vw M$CMEFO(^@U.7/C>Y3W9'9&[?=Z^EW3_Z1P!9?]'3$"O+"0^/6*#FU6C:E\](v M"[)P[&2J),Z;:$F=H4:OZ-.1>ID2&2L:]:%2KY8<'],J+%BC7B_.$%E3G@V8>I8XGS$S!U*FO)J_\,SDK\7_@,$-'39)^84RX)6>!;p MPM !5F)6AKV1E=YGM%Ak ML2]L2W:EE-J^;8WI7F@ABV%W&_L$A:I;?8P680EO$ N++B4.4M57*>T2S:I8j MPG"7$%4#9L>UG8!7[@"K7M"0'e M2TJGD[XL R6QF4)>JZBZ)7T4-%C]B_IBH6(-CQZR!3Z2< /:-?T\GAOO\ *T3X)HO^4,=72MM4+5^H1:48RAXM+'\@*Z_P]!4a M06FLG!";XQ;MD?#R:A9NDC+FFY+SYRS:)<8PH2_SA\4Q]WYPYQ2EA^R2#z M(\KER1TH5:EWT,^[@'Z40U.7S4)HRH ,<8-3Y#D'A*8H:9BGMDP'!0P3H;$Gy M5_RC)AEIY)[I]R.58+CB\#E3-$VE-MU%#[IDY*:5OZ0,>^+MQA,$59 B/H/Nx MR\J^-J0HA37U3/=7HEJJN#KTJ+L@A33C2Y+:#VWX];F'SZAL'B0/L8ZVHHB1w M>*OD/%Z2>I=RPE"XN0O1#04+SG L^(:B>_v M9..]+G4,:"\]DZ2\]I>+OGF_H(EAYZ,=*_G+64+0[[)2XA]=O*B WJ,N*T]Nu MEQ0UDHU+DGSWN#@XIKDYA^*,[LAKE)40I'XLTWT9]U#7/)56,$BJAID\;: 1t M[U/0ELY\,^&;Z/U(H:-/7DNN6A5>R1L]W@BQW@5.C_15q M78U6CZ]5-MZAYIET+0U%U3UV5%U'G0HN\>(Y.. 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RP?HB]U-V2%$Bc MH/W]3%MCS!&-*+9R"M_@ DZ0YF)]K'MDFG1)U2.'>6,,AIP04-C([E/$S<4'N+JA,HO0+NU^#>@6S &Y 1/IM&(;*Cy MU&(4L464PZY8)%AJ\A2]UFR@W!^2V^VTG$G:;+I*3UK3WJ3A4D8A9%%4GF@Ux MF563!ZT7JK[R=AE1:.L&@]EE8F 1'M0LFGJRHC>948 !7T$.> <[M-7C9?0-M4T6X-[W?!-^9NG;(T2,^,Ov MN(=&7Q?C?1:L9)&*FE_ UFAFEK:AOTO^=XY_;==-L!0AORIRQC^,*I]NEA_Gu M,_]WZE_%[_\/4$L#!!0 ( ,U!>QY[PD*>> $ -@! * 5D582T59t M+E185/-(+4I52 1B(X7BY,2\8H7\-(62C%2%L-3DDJ+4"@4UA>S4RJ3\Q*(4s MA<1BA>+4U#R%S#P%YZ+4Q)+,LE0%Y_S<@M*2S+QT7J[@U((2!4-+"V,=A;+\r M' 5+A;Q\(!&0F XTV]!<3R$$:"K$"I!U4&N*$W-3%0HRDTM*BU+U%/SS4A4Rq MBWFYC T,%%(*,L$J\H%$$5!4P00BJ*<0FI>67U12FI=:DE,)5I*4GU*)[N[$p MG-S\XA)>KI3,XL2"U,2B8J"S2_(ARA.3L].+\DOS4G044LN 'LK/@]A4E)F>o MF9>8H\?+QDYJ<4*R?FYP)!0 "J#^#8_+Z>2EZLDM:($9@4\+('^*>0R&H:Q> #Ek ML0 "P ! " 5D582T59,2Y00UA02P$"&@44 " #Kj M/GL>]1_5,N68 "3.@$ "P " #57@ 5D582T59,BY00UA0i M2P$"&@44 " #-07L>>\)"GG@! #8 0 "@ " #C]P h @5D582T59+E185%!+!08 P # *H "#^0 g f end -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Lance F. Squire | HA! I make more than that in my sleep! | komb1@io.org | .....Unfortunetly, it's never there when I wakeup. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!svc.portal.com!sdd.hp.com!apollo.hp.com!hpwin055.uksr!wrsquire From: wrsquire@br.itc.hp.com (#Roger Squire ) Newsgroups: rec.games.vectrex Subject: Re: Anybody managed to recreate overlays? Date: 22 May 1995 17:30:08 GMT Organization: Hewlett-Packard Lines: 36 Distribution: inet Message-ID: <3pqhn0$8pj@hpwin055.uksr.hp.com> References: <3p1hmc$egs@apollo.it.luc.edu> NNTP-Posting-Host: troll.br.itc.hp.com X-Newsreader: TIN [version 1.2 PL2] ptd127@delphi.com wrote: : Edward A. Brunner writes: : : >Ok, the one thing i need now to make my vectrex experience complete is a : >set of overlays. I'm not gonna buy every single cartridge just for the : >overlay and i was wondering what kind of success people have had in : >recreating these buggers. : : I was wondering about the overlays. : : I have an inkjet printer. I thought maybe they could be printed on those : inkjet transparancies. Think I'll try that tonight and let you know how it : comes out. I printed mine on a Qume Wax Colour Printer, they seemed to come out OK, but I havn;t used them yet.............. -- Regards --Roger ******************************************************************************** * *************** __ ************** * W.Roger Squire, ************ / / ************ * Information Architect, ********** / / ********* * Hewlett Packard. ******** / /___ ______ ******* * 1360 Kifer Road, ******* / __ // __ / ****** * Sunnyvale, CA 94086. ******* / / / // /_/ / ****** * ******** /_/ /_// ____/ ******* * email : wrsquire@troll.br.itc.hp.com ********* / / ********* * Tel : 408-720-2519 *********** / / *********** * ************* /_/ **************** ******************************************************************************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: Final auction update. 6 hours left!!! Date: Mon, 22 May 1995 20:44:04 GMT Organization: Broadcasting Services, Michigan State University Lines: 19 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi everyone, This will be the last update to the group, although I will continue to update bidders. Again I will stop taking bids at 11pm EDT. Post me directly to bid. I pay postage on all games in the US. All games come with overlays and instructions, but no box. Item 1: Pole Position $45.00 Item 2: Berzerk $10.00 Item 3: Space Wars $11.00 Item 4: Cosmic Chasm $9.00 Item 5: Solar Quest $13.00 Item 6: Web Wars $13.00 Item 7: Star Castle $42.00 Thanks, Jeff jeffj@wkar.msu.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!gemini.sunnyvale.telebit.com!gemini!eric!eric From: eric@telebit.com (Eric Smith) Newsgroups: rec.games.vectrex Subject: Re: RAMCART interface project Date: 22 May 1995 21:29:50 GMT Organization: Telebit Corporation Lines: 13 Distribution: inet Message-ID: References: <3p14hu$epo@news4.primenet.com> <5e4+Lo-.ptd127@delphi.com> <3pa4f1$eii@kannews.newbridge.com> <3pf83n$6vg@news.primenet.com> <801016703snz@p850ug1.demon.co.uk> NNTP-Posting-Host: marble.telebit.com To: ard@p850ug1.demon.co.uk In-reply-to: Tony Duell's message of 21 May 1995 02:16:05 +0100 In article <801016703snz@p850ug1.demon.co.uk> Tony Duell writes: > Does anyone know _for sure_ if Vectrex games write over the cartridge space? > The ones I've looked at don't appear to. I could, I suppose, load all the Not _for sure_, but Polar Rescue is alleged to. Someone posted a message here a few years ago describing the symptoms of running Polar Rescue without write protecting it, but I don't seem to have saved the message. If memory serves it appears it was a deliberate copy-protection ploy rather than a bug. Anyhow, if it were a bug they probably would have caught it during development since they used RAM-based development systems. Cheers, Eric + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!swrinde!news.uh.edu!uuneo.neosoft.com!usenet From: alexl@sam.neosoft.com (Alex) Newsgroups: rec.games.vectrex,rec.games.video.3do,rec.games.video.classic,rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony Subject: Star Trek TNG Pinball for sale Date: 23 May 1995 03:49:00 GMT Organization: Your Organization Lines: 5 Message-ID: <3prlvc$rqj@uuneo.neosoft.com> NNTP-Posting-Host: sam-slip-h3.neosoft.com Mime-Version: 1.0 X-Newsreader: WinVN 0.93.10 Xref: csus.edu rec.games.vectrex:3000 rec.games.video.3do:43549 rec.games.video.classic:21604 rec.games.video.misc:24631 rec.games.video.nintendo:73405 rec.games.video.sega:66222 rec.games.video.sony:1484 Star Trek TNG Pinball for sale located in Houston. Less than a year old and in the arcades for only 2 months. $2400 + Shipping + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!svc.portal.com!sdd.hp.com!hpscit.sc.hp.com!wrsquire From: wrsquire@br.itc.hp.com (#Roger Squire ) Newsgroups: rec.games.vectrex Subject: Re: MULTI-CART FOR SALE!! Date: 23 May 1995 21:00:00 GMT Organization: Hewlett Packard Lines: 38 Distribution: inet Message-ID: <3pticg$dq5@hpscit.sc.hp.com> References: <3p1kkp$e3a@flood.xnet.com> <3p4d1h$q8q@flood.xnet.com> <3pa339$edf@kannews.newbridge.com> <3pb8k4$37c@flood.xnet.com> <3pctb7$li5@kannews.newbridge.com> <3pduhn$94l@news.bu.edu> <3pf8e8$6vg@news.primenet.com> NNTP-Posting-Host: troll.br.itc.hp.com X-Newsreader: TIN [version 1.2 PL2] Glenn Saunders (krishna@primenet.com) wrote: : The mortal Steve Lubars wrote: : : I think Gregg has a long way to go to undo the damage done by Mark. : : The value of a product is based not only on functionality, features, : : and price, but also on relationships. : It's also true that the Vec online community is a small one and it's best : to bury the hatchet rather than hold grudges. However you feel about : eachother, we all are interested in the Vectrex and we should not hinder : such things as RAMCART designs because of unrelated personality conflicts. However, I must be one of the few people who corresponded with Mark and had prompt replies. I always got a turn around on my email within at lease 2days, even if not the same day. I did not however order a cart, because of the difficulites he was having, but I was interested (Still am) in the cart, from when he was taking orders before getting the PCB's made.. -- -- Regards --Roger ******************************************************************************** * *************** __ ************** * W.Roger Squire, ************ / / ************ * Information Architect, ********** / / ********* * Hewlett Packard. ******** / /___ ______ ******* * 1360 Kifer Road, ******* / __ // __ / ****** * Sunnyvale, CA 94086. ******* / / / // /_/ / ****** * ******** /_/ /_// ____/ ******* * email : wrsquire@troll.br.itc.hp.com ********* / / ********* * Tel : 408-720-2519 *********** / / *********** * ************* /_/ **************** ******************************************************************************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!aquarius From: aquarius@netcom.com (Chris Stafford) Subject: Re: *Wanted: OLDER HOME VIDEOGAME SYSTEMS.. =)* Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Wed, 24 May 1995 06:27:11 GMT Lines: 73 Sender: aquarius@netcom12.netcom.com **(OREGON AND VANCOUVER, WASHINGTON STATE RESIDENTS WHO ARE CURRENTLY IN TOWN, RESPOND ONLY, PLEASE!!)** ------------ Hi, "I am looking for ALL, OLDER (NON-NINTENDO/SEGA) VIDEOGAME CARTRIDGES and HOME VIDEOGAME SYSTEMS.. HOPEFULLY the thought of tossing out these poor little things hasn't crossed your mind!" =( *Like These: -ATARI: 2600/5200/7800 -COLECOVISION -INTELLIVISION -ODYSSEY -VECTREX -ATARI COMPUTER (cartridges) -COMMODORE 64/128 (cartridges) -APF -BALLY ASTROCADE -EMERSON ARCADIA -FAIRCHILD "CHANNEL F" -MICROVISION -RCA STUDIO II -SPECTRAVISION -ANY OTHER WEIRD SYSTEMS NOT ON THIS LIST.. *"What do I do, Chris?"* (Please read the following carefully..) 1.) Please send an EMAIL-LIST of what you have, ie. TYPE of system(s), HOW MANY cartridges? the cartridge NAMES.. Do they include BOXES, MANUALS, OVERLAYS, GAME PIECES, etc? Please include CONDITION of the items (working?) 2.) Sorry, I am not looking to pay exorbitant amounts for items, garage sale and thrift shop prices at the most, But if you have any doubts, please still contact me.. 3.) Please be willing to sell INDIVIDUAL COMPONENTS (cartridges, etc), I don't always need everything! =) But, if the price is right, I WILL buy the collection.. 4.) Please Check your E-mail OFTEN for replies and other arrangements, I check and respond to mine daily/nightly.. 5.) I PREFER to buy within PORTLAND, OREGON and other close-in areas, but will travel short distances.. *Besides Email, I can ALSO be reached at (503)297-6568 (if not there, please leave a message).. *"Games? What Games? I Don't Need No Stinking games!!" -Chris.. =) (503)297-6568 -- aquarius@netcom.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!info.ucla.edu!news.bc.net!vanbc.wimsey.com!news.mindlink.net!sol.ctr.columbia.edu!howland.reston.ans.net!news.sprintlink.net!gatech!psinntp!psinntp!psinntp!news.nyc.pipeline.com!not-for-mail From: olympian@nyc.pipeline.com (William Rueger) Newsgroups: rec.games.vectrex Subject: Re: Vectrex as Laser Controller Date: 24 May 1995 11:54:59 -0400 Organization: The Pipeline Lines: 10 Distribution: inet Message-ID: <3pvksj$cgk@pipe2.nyc.pipeline.com> NNTP-Posting-Host: pipe2.nyc.pipeline.com A while back a message was posted about using Vectrex as a controller for a laser light show. A friend of mine just got into lasers and was looking for a way to connect a computer to do a light show. Can anyone give me some information about how to do this with the Vectrex, or if it can't be done? I forgot who posted the message a while back on this topic. Thanks ----- Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Vectrex as Laser Controller Date: 25 May 1995 01:45:35 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 10 Distribution: inet Message-ID: <3q0nfv$cqu@news.primenet.com> References: <3pvksj$cgk@pipe2.nyc.pipeline.com> NNTP-Posting-Host: usr4.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal William Rueger wrote: : A while back a message was posted about using Vectrex as a controller for a : laser light show. A friend of mine just got into lasers and was looking : for a way to connect a computer to do a light show. Can anyone give me : some information about how to do this with the Vectrex, or if it can't be : done? I forgot who posted the message a while back on this topic. The consensus was that the Vec would require the mirrors to move faster than they are capable of. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!unixg.ubc.ca!news.bc.net!vanbc.wimsey.com!news.rmii.com!newsjunkie.ans.net!news-m01.ny.us.ibm.net!usenet From: zacketh@ibm.net (Zachary Ethridge) Newsgroups: rec.games.vectrex Subject: Wanted: 3D goggle set Date: Wed, 24 May 1995 17:28:11 -0400 Lines: 7 Distribution: inet Message-ID: NNTP-Posting-Host: slip18-196.ga.us.ibm.net Hello! I am still looking to buy a Vectrex 3D goggle set, preferably with games. Anyone out there have one or know of one for sale? How about some help here... :> + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news.Stanford.EDU!bloom-beacon.mit.edu!news.kei.com!simtel!agis!gatech!psinntp!psinntp!psinntp!rebecca!newserve!news.cc.geneseo.edu!news.cc.geneseo.edu!mqs97 From: mqs97@news.cc.geneseo.edu (Michael Simmons) Newsgroups: rec.games.vectrex Subject: VECTREX COMPLETE SYSTEM(AGAIN!) Date: 24 May 1995 20:47 EST Organization: SUNY Geneseo Lines: 24 Distribution: world Message-ID: <24MAY199520474270@news.cc.geneseo.edu> NNTP-Posting-Host: uno.cc.geneseo.edu News-Software: VAX/VMS VNEWS 1.41 OK, please send bids for the complete system, or individual items are ok too! VECTREX(WITH BOX, MINT!), LIGHT PEN(WITH BOX, ART MASTER,,MINT), 3D IMAGER(WITH BOX, MINT, 3D MINE STORM), EXTRA CONTROLLER ALL THE GAMES EXCEPT STAR CASTLE, SPACE WARS AND RIP OFF AND SOLAR QUEST MISSING BOX AND OVERLAY BUT HAVE RIP OFF AND COSMIC CHASM..... EVERYTHING ELSE, ALL BOXES, BOOKS, OVERLAYS, ETC...... SEND BIDS TO MQS97@UNO.CC.GENESEO.EDU THANKS!!!!! GAMES: ARMOR ATTACK BEDLAM BLITZ FOOTBALL CLEAN SWEEP WEB WARS HEADS UP SOCCER BERSERK SPIKE SPINBALL FORTRESS OF NARZOD SCRAMBLE POLAR RESCUE STAR TREK POLE POSITION STARHAWK HYPERCHASE ANIMACTION MELODY MASTER 3D CRAZY COASTER 3D NARROW ESCAPE RIP OFF(WITHOUT BOX OR OVERLAY) COSMIC CHASM(WITHOUT BOX AND OVERLAY) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!gatech!newsfeed.pitt.edu!hudson.lm.com!news.pop.psu.edu!news.cac.psu.edu!newsserver.jvnc.net!newsserver2.jvnc.net!igor.rutgers.edu!rutgers!utcsri!cannon.ecf!lamg From: lamg@ecf.toronto.edu (LAM GARY) Subject: Wanted : Vectrex controllers X-Nntp-Posting-Host: skule.ecf Message-ID: Sender: news@ecf.toronto.edu (News Administrator) Organization: University of Toronto, Engineering Computing Facility Date: Thu, 25 May 1995 04:46:33 GMT Lines: 6 Is the person who was selling vectrex controllers still have any left? Please email me if you do. Thanks Gary + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.reston.ans.net!news.sprintlink.net!netnet2.netnet.net!news2.netnet.net!kryten.awinc.com!news From: sfossen@awinc.com (Shan Fossen) Newsgroups: rec.games.vectrex Subject: Re: EPROM Date: 25 May 1995 18:54:18 GMT Organization: A&W Computers Lines: 27 Distribution: inet Message-ID: <3q2joq$f54@kryten.awinc.com> References: <3pe23m$2mm@news.iag.net> <3phkq6$72i@kryten.awinc.com> NNTP-Posting-Host: pme005.awinc.com X-Posting-Software: WSSoup 0.81 (UNREGISTERED) In article , ptd127@delphi.com wrote: >Shan Fossen writes: > >>I have burned all the games for the Vectrex into Eproms and they work just great. >>It can be kind of a pain to have all of the chips kicking around though. I also >>had to mutilate one of my original cartridges and put in a socket. > >What type of EPROMS are you using for the Vectrex replacements ? Nothing special. Alot of the games are only 4K Eproms, but to be safe you can use 8K Eproms. When you burn an 8K Eprom (M5l2764K) with a 4K Program, just burn the program into the upper 4K or for the sake of argument you can burn it twice in both the lower 4K AND upper 4K. You can also use a (27C128) and Burn it into the high Quarter, OR repeat burn 4 times until you use up all the memory locations of the EPROM. I have not found that you have to have any special high speed Eprom for the games. Please keep in mind, that if it is an 8K program and you are using a chip labeled XXXXX64 that you will need the the whole 8K for the program. Regardless of the chip status, the xxxx64K means that it takes 8 chips to make a complete 64K worth of program. -- Email To: sfossen@awinc.com ___ _ _ _ _ _ _ _ _ _ _ ________ / _\ |_| | /_\ | \| | / \ / \ /_\ | \| | _____________ |_ | _ |/ _ \| \ | / _ \/ _ \/ _ \| \ | __________________ \___/_| |_/_/ \_\_|\_| /_/ \__/ \/_/ \_\_|\_| _______________________ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!EU.net!uunet!george.inhouse.compuserve.com!news.inhouse.compuserve.com!news.production.compuserve.com!news From: shaun <76716.3553@CompuServe.COM> Newsgroups: rec.games.vectrex Subject: vectrex questions help Date: 27 May 1995 20:40:12 GMT Organization: via CompuServe Information Service Lines: 8 Distribution: inet Message-ID: <3q82nc$4q8$1@mhade.production.compuserve.com> Can anyone please tell me any information about the goggles and the 3-d system for the vectrex? I was wondering about rarity and values of these items. I am also curious about the vectex games and which ones are rare and which ones are more common. I was also curious about the prototype items such as the computer add on and the other rarities. Any info will be greatly appreciated. thanx, Shaun gegan + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.nic.surfnet.nl!news.nic.utwente.nl!Wit381102 From: a.visser@student.utwente.nl (Arthur Visser) Newsgroups: rec.games.vectrex Subject: Vectrex Basic Language Date: Sun, 28 May 95 05:02:40 GMT Organization: University of Twente, Enschede, The Netherlands Lines: 20 Distribution: inet Message-ID: <3q8ljj$smv@driene.student.utwente.nl> NNTP-Posting-Host: wit381102.student.utwente.nl X-Newsreader: News Xpress Version 1.0 Beta #3 I just checked all newsgroups on our server and came across this one. I was rather surprised that there seems to be any interest at all in the Vectrex game computer these days. Is it out of nostalgia or what makes this computer more attractive to you than modern PC's/MACs/etc.? I bought a Vectrex in 1986 I think it was, second hand. I wanted to connect it to my BBC computer (8 bit 6502) and write programs to display time dependent mathematical functions on it. As it has a vector display instead of a raster scan display the refresh was much easier to accomplish in theory. I managed to get the schematic diagram but never finished the prototype of the interface electronics (I'm not familiar with the 6809 of the Vectrex). Nevertheless I don't regret not finishing that project because it would have cost me a lot of time and seems very much out of time compared to todays hardware. Still I have the Vectrex with about 8 games (my mom loved to play Clean Sweep) and it's in good shape. I once read that there has been a BASIC cartridge that connects to some qwerty keyboard to go with it. Is that true? and does it allow 3D animated graphics in BASIC? Perhaps someone from this group can shed some light on this. Greetings, Arthur + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Basic Language Date: 28 May 1995 07:25:07 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 36 Distribution: inet Message-ID: <3q98gj$62k@news.primenet.com> References: <3q8ljj$smv@driene.student.utwente.nl> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Arthur Visser wrote: : I just checked all newsgroups on our server and came across this one. I was : rather surprised that there seems to be any interest at all in the Vectrex : game computer these days. Is it out of nostalgia or what makes this computer : more attractive to you than modern PC's/MACs/etc.? I bought a Vectrex in 1986 Well, think of it this way. For those of us who grew up with the 1st generation of arcade games, a very large percentage of these were VECTOR games. Space War, Star Castle, Asteroids, and so on. No raster display can do real justice to a vector arcade port, although you can certainly come up with something pleasing. It's not the same even on SVGA resolutions with a Pentium making the blits smooth. Therefore the Vectrex is the one and only way to relive the vector game experience. For those who were never particularly interested in vector arcade games, perhaps being more interested in the rich color of raster games, the Vectrex may seem merely as an oddity. For those, and those who perhaps at one TIME were into it but, like above, were drawn towards high-color displays, it is best to merely leave this newsgroup alone and not to, ahem, ask in a puzzled manner as to why people are still interested in it. There are a great many newsgroups devoted to subjects which I can not fathom why people are interested in it. But I do not waste my time entering into each one of them to ask them why they are interested in it. ***************************************************************************** * Glenn Saunders | _____] *CGI, Film, Fantasy Fic * * | | ___ *Amiga 1200 030/50/50/18* * krishna@primenet.com |__|[_ \ *Lightwave 3.5 SA * * B A B__ Y \ L| O N *Atari 6502 series * * ( \__/ | *Vectrex, Zeppelin * * \______/ ************************* }}}}}}}}}}}}} ftp://ftp.primenet.com:/users/k/krishna/ {{{{{{{{{{{{{{{{{{{{{{ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!sdd.hp.com!swrinde!emory!gatech!news.sprintlink.net!redstone.interpath.net!mercury!jav From: jav@mercury.interpath.net (James Vicerman) Newsgroups: rec.games.vectrex Subject: value of overlays Date: 29 May 1995 18:03:05 GMT Organization: Interpath -- Providing Internet access to North Carolina Lines: 7 Distribution: inet Message-ID: <3qd28p$3tt@redstone.interpath.net> NNTP-Posting-Host: mercury.interpath.net X-Newsreader: TIN [version 1.2 PL2] Are their any Vectrex overlays that are particularly hard to find? I just found a stack of them and wonder if any are hard to find. Leave Email. Thanks P.S. found the original manuals and the original Vectrex Owners manual too! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!math.ohio-state.edu!cs.utexas.edu!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!swiss.ans.net!prodigy.com!usenet From: CVCG90C@prodigy.com (Greg Easterly) Newsgroups: rec.games.vectrex Subject: Converting Eurpoean Voltage to US for Vectx Date: 29 May 1995 18:20:37 GMT Organization: Prodigy Services Company 1-800-PRODIGY Lines: 12 Distribution: world Message-ID: <3qd39l$1mr8@usenetp1.news.prodigy.com> NNTP-Posting-Host: inugap3.news.prodigy.com X-Newsreader: Version 1.2 Hi. I'm about to buy a Vectrex from a nice fellow in Europe, but of course it runs on their voltage, 240v i belive. Does anyone know if simply buying one of the voltage converters that you plug appliances into will work with this thing to make it run on U.S. current? Or will I actually have to open the sucker up and change stuff around (scary thought)? Thanks for any input. - GREG EASTERLY CVCG90C@prodigy.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!decwrl!lll-winken.llnl.gov!hookup!news.Direct.CA!scipio.cyberstore.ca!news.bctel.net!kryten.awinc.com!news From: sfossen@awinc.com (Shan Fossen) Newsgroups: rec.games.vectrex Subject: Re: value of overlays Date: 29 May 1995 19:26:39 GMT Organization: A&W Computers Lines: 21 Distribution: inet Message-ID: <3qd75f$ari@kryten.awinc.com> References: <3qd28p$3tt@redstone.interpath.net> NNTP-Posting-Host: pme005.awinc.com X-Posting-Software: WSSoup 0.81 (UNREGISTERED) In article <3qd28p$3tt@redstone.interpath.net>, jav@mercury.interpath.net (James Vicerman) wrote: >Are their any Vectrex overlays that are particularly hard to find? >I just found a stack of them and wonder if any are hard to find. > >Leave Email. >Thanks > >P.S. found the original manuals and the original Vectrex Owners manual too! I would be interested in what you have for I don't have any overlays. If you would send me some private email, maybe we could negotiate a reasonable price. Looking forward to hearing from you. Regards, Shan Man -- Email To: sfossen@awinc.com ___ _ _ _ _ _ _ _ _ _ _ ________ / _\ |_| | /_\ | \| | / \ / \ /_\ | \| | _____________ |_ | _ |/ _ \| \ | / _ \/ _ \/ _ \| \ | __________________ \___/_| |_/_/ \_\_|\_| /_/ \__/ \/_/ \_\_|\_| _______________________ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!decwrl!lll-winken.llnl.gov!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: The last group of games for auction! Date: Mon, 29 May 1995 19:55:14 GMT Organization: Broadcasting Services, Michigan State University Lines: 18 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi again everyone!, Here is what will probably be the last group of games for auction, athough there may be a few odds and ends later. Anyhow, I will stop taking bids on these a week from tomorrow, Tuesday, June 6 at 11pm EDT. All games come with instructions and overlays, but no boxes. Post me directly to bid. Thanks, Jeff jeffj@wkar.msu.edu Item 1: Scramble Item 2: Heads Up Soccer Item 3: Spike Item 4: Star Trek Item 5: Hyperchase Item 6: Star Hawk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!swiss.ans.net!prodigy.com!usenet From: CVCG90C@prodigy.com (Greg Easterly) Newsgroups: rec.games.vectrex Subject: Converting Eurpoean Voltage to US for Vectx Date: 29 May 1995 18:20:37 GMT Organization: Prodigy Services Company 1-800-PRODIGY Lines: 12 Distribution: world Message-ID: <3qd39l$1mr8@usenetp1.news.prodigy.com> NNTP-Posting-Host: inugap3.news.prodigy.com X-Newsreader: Version 1.2 Hi. I'm about to buy a Vectrex from a nice fellow in Europe, but of course it runs on their voltage, 240v i belive. Does anyone know if simply buying one of the voltage converters that you plug appliances into will work with this thing to make it run on U.S. current? Or will I actually have to open the sucker up and change stuff around (scary thought)? Thanks for any input. - GREG EASTERLY CVCG90C@prodigy.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.Direct.CA!scipio.cyberstore.ca!news.bctel.net!kryten.awinc.com!news From: sfossen@awinc.com (Shan Fossen) Newsgroups: rec.games.vectrex Subject: Re: value of overlays Date: 29 May 1995 19:26:39 GMT Organization: A&W Computers Lines: 21 Distribution: inet Message-ID: <3qd75f$ari@kryten.awinc.com> References: <3qd28p$3tt@redstone.interpath.net> NNTP-Posting-Host: pme005.awinc.com X-Posting-Software: WSSoup 0.81 (UNREGISTERED) In article <3qd28p$3tt@redstone.interpath.net>, jav@mercury.interpath.net (James Vicerman) wrote: >Are their any Vectrex overlays that are particularly hard to find? >I just found a stack of them and wonder if any are hard to find. > >Leave Email. >Thanks > >P.S. found the original manuals and the original Vectrex Owners manual too! I would be interested in what you have for I don't have any overlays. If you would send me some private email, maybe we could negotiate a reasonable price. Looking forward to hearing from you. Regards, Shan Man -- Email To: sfossen@awinc.com ___ _ _ _ _ _ _ _ _ _ _ ________ / _\ |_| | /_\ | \| | / \ / \ /_\ | \| | _____________ |_ | _ |/ _ \| \ | / _ \/ _ \/ _ \| \ | __________________ \___/_| |_/_/ \_\_|\_| /_/ \__/ \/_/ \_\_|\_| _______________________ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!gw2.att.com!rutgers!news.iag.net!usenet.eel.ufl.edu!hookup!gatech!bloom-beacon.mit.edu!panix!zip.eecs.umich.edu!umn.edu!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Basic Language Date: 30 May 1995 04:11:36 GMT Organization: SkyPoint Communications, Inc. Lines: 18 Distribution: inet Message-ID: <3qe5to$8cc@stratus.skypoint.net> References: <3q8ljj$smv@driene.student.utwente.nl> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm4-98.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In <3q8ljj$smv@driene.student.utwente.nl>, a.visser@student.utwente.nl (Arthur Visser) writes: >I just checked all newsgroups on our server and came across this one. I was >rather surprised that there seems to be any interest at all in the Vectrex >game computer these days. Is it out of nostalgia or what makes this computer >more attractive to you than modern PC's/MACs/etc.? For me, it's the vector graphics. And as an original Vectrex owner, there is also a little bit of the past that is reawakened when I play with it. :-) ---------------------------------------------------------------------------- -Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN The Theorem Theorem: If If, Then Then. ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!swrinde!emory!gatech!news.sprintlink.net!redstone.interpath.net!mercury!jav From: jav@mercury.interpath.net (James Vicerman) Newsgroups: rec.games.vectrex Subject: value of overlays Date: 29 May 1995 18:03:05 GMT Organization: Interpath -- Providing Internet access to North Carolina Lines: 7 Distribution: inet Message-ID: <3qd28p$3tt@redstone.interpath.net> NNTP-Posting-Host: mercury.interpath.net X-Newsreader: TIN [version 1.2 PL2] Are their any Vectrex overlays that are particularly hard to find? I just found a stack of them and wonder if any are hard to find. Leave Email. Thanks P.S. found the original manuals and the original Vectrex Owners manual too! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: The last group of games for auction! Date: Mon, 29 May 1995 19:55:14 GMT Organization: Broadcasting Services, Michigan State University Lines: 18 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi again everyone!, Here is what will probably be the last group of games for auction, athough there may be a few odds and ends later. Anyhow, I will stop taking bids on these a week from tomorrow, Tuesday, June 6 at 11pm EDT. All games come with instructions and overlays, but no boxes. Post me directly to bid. Thanks, Jeff jeffj@wkar.msu.edu Item 1: Scramble Item 2: Heads Up Soccer Item 3: Spike Item 4: Star Trek Item 5: Hyperchase Item 6: Star Hawk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!torn!newshost.uwo.ca!csd.uwo.ca!magundi From: magundi@csd.uwo.ca (John MacDonald) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.arcade,rec.games.video.misc,alt.games.video.classic,misc.forsale.non-computer Subject: Vectrex cartridges forsale or trade Date: 30 May 1995 15:59:12 GMT Organization: The University of Western Ontario, London, Ont. Canada Lines: 54 Distribution: inet Message-ID: <3qffcg$q4d@falcon.ccs.uwo.ca> NNTP-Posting-Host: gus.csd.uwo.ca Xref: csus.edu rec.games.vectrex:3023 rec.games.video.classic:22045 rec.games.video.marketplace:28540 rec.games.video.arcade:75796 rec.games.video.misc:24860 alt.games.video.classic:7659 misc.forsale.non-computer:9974 Cartridges Complete ( box, overlay, manual, cartridge ) Blitz! $20 New, unused Cosmic Chasm $20 New, unused Cosmic Chasm $15 Excellent ( used ) Rip Off $35 Excellent Scramble $15 New, unused Solar Quest $35 New Star Hawk $35 very good condition Spike $30 tape marks on box. Web Warp $40 Web Warp overlay, cart Web Wars box ( missing flap ) and manual --------- Cartridge only, with photocopy of manual Spinball $20 Web Warp $20 ******************************************************************* Multi-cartridge ( 32 options- all released games except Animaction ) $50 Bonus: Dark Tower cartridge Photocopy of all manuals $10 This just basically covers my costs. Service manual Free with any other purchase ( if requested ) $4 I also have a couple of Vectrexes for sale $150 + shipping. ------------------------------------------------------ Shipping Cartridges 1-2 $5 3+ $6 john macdonald magundi@uwo.ca (519) 432-9697 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!boutell From: boutell@netcom.com (Thomas Boutell) Subject: Re: Vectrex as Laser Controller Message-ID: Organization: Nerdsholm References: <3pvksj$cgk@pipe2.nyc.pipeline.com> <3q0nfv$cqu@news.primenet.com> Distribution: inet Date: Tue, 30 May 1995 19:27:52 GMT Lines: 21 Sender: boutell@netcom22.netcom.com In article <3q0nfv$cqu@news.primenet.com>, Glenn Saunders wrote: >The mortal William Rueger wrote: >: A while back a message was posted about using Vectrex as a controller for a >: laser light show. A friend of mine just got into lasers and was looking >: for a way to connect a computer to do a light show. Can anyone give me >: some information about how to do this with the Vectrex, or if it can't be >: done? I forgot who posted the message a while back on this topic. > >The consensus was that the Vec would require the mirrors to move faster >than they are capable of. Waitaminit, didn't somebody post about successfully playing Vectrex on a 12-foot-high chunk of wall using a laser a few months ago? -T -- The ouzo of human kindness. Come listen to RealAudio: + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!cs.utexas.edu!howland.reston.ans.net!swrinde!emory!gatech!bloom-beacon.mit.edu!news.kei.com!simtel!news1.oakland.edu!saturn.acs.oakland.edu!phkahler From: phkahler@saturn.acs.oakland.edu (Paul H. Kahler) Newsgroups: rec.games.vectrex Subject: Re: Vectrex as Laser Controller Date: 31 May 1995 01:13:27 GMT Organization: Oakland University, Rochester, Michigan, U.S.A. Lines: 25 Distribution: inet Message-ID: <3qgfrn$ku9@oak.oakland.edu> References: <3pvksj$cgk@pipe2.nyc.pipeline.com> <3q0nfv$cqu@news.primenet.com> NNTP-Posting-Host: saturn.acs.oakland.edu X-Newsreader: TIN [version 1.2 PL2] Thomas Boutell (boutell@netcom.com) wrote: : In article <3q0nfv$cqu@news.primenet.com>, : Glenn Saunders wrote: : >The mortal William Rueger wrote: : >: A while back a message was posted about using Vectrex as a controller for a : >: laser light show. A friend of mine just got into lasers and was looking : >: for a way to connect a computer to do a light show. Can anyone give me : >: some information about how to do this with the Vectrex, or if it can't be : >: done? I forgot who posted the message a while back on this topic. : > : >The consensus was that the Vec would require the mirrors to move faster : >than they are capable of. : Waitaminit, didn't somebody post about successfully playing Vectrex : on a 12-foot-high chunk of wall using a laser a few months ago? I was talking to an operator from Nevada (bought I,Robot from him) and he said he knew a guy in Vegas that had laser show equipment. Apparently they connected it to a Star Wars boardset and actually play the arcade game on a wall in full color! I didn't see it, but I have no reason to doubt him. ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!news.kei.com!simtel!news1.oakland.edu!saturn.acs.oakland.edu!phkahler From: phkahler@saturn.acs.oakland.edu (Paul H. Kahler) Newsgroups: rec.games.vectrex Subject: Re: Vectrex as Laser Controller Date: 31 May 1995 01:46:16 GMT Organization: Oakland University, Rochester, Michigan, U.S.A. Lines: 14 Distribution: inet Message-ID: <3qghp8$vc7@oak.oakland.edu> References: <3pvksj$cgk@pipe2.nyc.pipeline.com> <3q0nfv$cqu@news.primenet.com> <3qgfrn$ku9@oak.oakland.edu> NNTP-Posting-Host: saturn.acs.oakland.edu X-Newsreader: TIN [version 1.2 PL2] Paul H. Kahler (phkahler@saturn.acs.oakland.edu) wrote: : I was talking to an operator from Nevada (bought I,Robot from him) and he : said he knew a guy in Vegas that had laser show equipment. Apparently they : connected it to a Star Wars boardset and actually play the arcade game on : a wall in full color! I didn't see it, but I have no reason to doubt him. Sorry, I meant to say they PLAYED (past tense) the game that way. They couldn't keep all that expensive equipment tied up. ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!decwrl!lll-winken.llnl.gov!overload.lbl.gov!agate!howland.reston.ans.net!ix.netcom.com!netcom.com!boutell From: boutell@netcom.com (Thomas Boutell) Subject: Re: Vectrex as Laser Controller Message-ID: Organization: Nerdsholm References: <3pvksj$cgk@pipe2.nyc.pipeline.com> <3q0nfv$cqu@news.primenet.com> Distribution: inet Date: Tue, 30 May 1995 19:27:52 GMT Lines: 21 Sender: boutell@netcom22.netcom.com In article <3q0nfv$cqu@news.primenet.com>, Glenn Saunders wrote: >The mortal William Rueger wrote: >: A while back a message was posted about using Vectrex as a controller for a >: laser light show. A friend of mine just got into lasers and was looking >: for a way to connect a computer to do a light show. Can anyone give me >: some information about how to do this with the Vectrex, or if it can't be >: done? I forgot who posted the message a while back on this topic. > >The consensus was that the Vec would require the mirrors to move faster >than they are capable of. Waitaminit, didn't somebody post about successfully playing Vectrex on a 12-foot-high chunk of wall using a laser a few months ago? -T -- The ouzo of human kindness. Come listen to RealAudio: + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!torn!newshost.uwo.ca!csd.uwo.ca!magundi From: magundi@csd.uwo.ca (John MacDonald) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.arcade,rec.games.video.misc,alt.games.video.classic,misc.forsale.non-computer Subject: Vectrex cartridges forsale or trade Date: 30 May 1995 15:59:12 GMT Organization: The University of Western Ontario, London, Ont. Canada Lines: 54 Distribution: inet Message-ID: <3qffcg$q4d@falcon.ccs.uwo.ca> NNTP-Posting-Host: gus.csd.uwo.ca Xref: csus.edu rec.games.vectrex:3028 rec.games.video.classic:22119 rec.games.video.marketplace:28637 rec.games.video.arcade:75900 rec.games.video.misc:24890 alt.games.video.classic:7673 misc.forsale.non-computer:10029 Cartridges Complete ( box, overlay, manual, cartridge ) Blitz! $20 New, unused Cosmic Chasm $20 New, unused Cosmic Chasm $15 Excellent ( used ) Rip Off $35 Excellent Scramble $15 New, unused Solar Quest $35 New Star Hawk $35 very good condition Spike $30 tape marks on box. Web Warp $40 Web Warp overlay, cart Web Wars box ( missing flap ) and manual --------- Cartridge only, with photocopy of manual Spinball $20 Web Warp $20 ******************************************************************* Multi-cartridge ( 32 options- all released games except Animaction ) $50 Bonus: Dark Tower cartridge Photocopy of all manuals $10 This just basically covers my costs. Service manual Free with any other purchase ( if requested ) $4 I also have a couple of Vectrexes for sale $150 + shipping. ------------------------------------------------------ Shipping Cartridges 1-2 $5 3+ $6 john macdonald magundi@uwo.ca (519) 432-9697 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!olivea!venus.sun.com!cs.utexas.edu!uwm.edu!msunews!tv-mcr.wkar.msu.edu!jeffj From: jeffj@wkar.msu.edu Newsgroups: rec.games.vectrex Subject: Auction update 6 days left Date: Thu, 1 Jun 1995 00:16:50 GMT Organization: Broadcasting Services, Michigan State University Lines: 16 Distribution: inet Message-ID: NNTP-Posting-Host: tv-mcr.wkar.msu.edu Hi everyone, Here is where we stand with the current bids on the games. I will stop taking bids on Tuesday, June 6. Please post me directly to bid. Thanks, Jeff Jeffj@wkar.msu.edu Item 1: Scramble no bid Item 2: Heads Up Soccer $20.00 Item 3: Spike $10.00 Item 4: Star Trek no bid Item 5: Hyperchase no bid Item 6: Star Hawk $15.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!uwm.edu!cs.utexas.edu!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: robwillis@aol.com (ROBWILLIS) Newsgroups: rec.games.vectrex Subject: Re: EPROM Date: 31 May 1995 21:42:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3qj5ui$rek@newsbf02.news.aol.com> References: Reply-To: robwillis@aol.com (ROBWILLIS) NNTP-Posting-Host: newsbf02.mail.aol.com So that was what I was looking for 11 years ago. While between jobs, I noticed that Heathkit had a microprocessor training lab based on the 6809. Snatched that puppy up at a Ham fest so I could try to figure out how the Vectrex worked. Finally figured out enough to copy a cart on my Apple 2, change some text bytes burn a new EPROM and see MY results on the Vectrex screen! (Then I got a real job.) So, after finally getting on to the net and discovering this newsgroup, my interest in the machine has rekindled. Been looking for the old electronics magazines at the newstand to see where I can order parts, and it looks like that market niche must have been blown away some time ago. Can you tell me who sells a decent EPROM emulator, abnd where they advertise it? Thanks + - - - - End of Archive File - - - - - - - - - - - - - - - - - - - - +