This file contains the archives of the rec.games.vectrex NetNews group for the month of Mar-1995 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!trib.apple.com!olivea!rahul.net!a2i!thales.nmia.com!not-for-mail From: scn@thales.nmia.com (Scott C Nichols) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Wanted Date: 28 Feb 1995 18:31:51 -0700 Organization: /usr/local/lib/news/organization Lines: 18 Distribution: inet Message-ID: <3j0iq7$1nt@thales.nmia.com> References: NNTP-Posting-Host: nmia.com In article jeff timothy writes: > > About 10 years ago I happened to buy a Vectrex from a friend but by some >strange chance I ended up selling it. Its been a while but I would like >to own one again! I don't care if its in its origional packaging or if >it is in Mint condition... I just want one that works well and I would >also like to get some games for it. (if not with it, then later...) If >you know where I can pick one up, or have one for sale please let me know. > > Thanx... > I'm thinking of buying one too, so if you happen to have two for sale, let me know! Scott Nichols scn@nmia.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!insosf1.infonet.net!newshost.marcam.com!uunet!in1.uu.net!news.inhouse.compuserve.com!news.production.compuserve.com!news From: Howell Parry <100326.21@CompuServe.COM> Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 1 Mar 1995 13:25:49 GMT Organization: Ascent Systems Ltd Lines: 7 Distribution: inet Message-ID: <3j1skt$p05$1@mhade.production.compuserve.com> References: <3ivhti$dal@hearst.cac.psu.edu> Where can I get a C64 and vectrex emulator for the PC(DX-66) Please E-Mail me on 100326.21@CompuServe.com -- Howell Parry, Ascent Systems Ltd, Stockport, ENGLAND Fax: +44 61 449 8892 E-mail: 100326.21@CompuServe.com or ASCENT.SYS@applelink.apple.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!Germany.EU.net!EU.net!sun4nl!news.nic.surfnet.nl!ruu.nl!zeist From: zeist@serc.nl (Bob van Zeist) Subject: Re: Vectrex Emulator Message-ID: <1995Mar1.140946.24249@cc.ruu.nl> Sender: usenet@cc.ruu.nl Organization: Software Engineering Research Centre - Netherlands X-Newsreader: TIN [version 1.2 PL2] References: <5y16705.ptd125@delphi.com> Distribution: inet Date: Wed, 1 Mar 1995 14:09:46 GMT Lines: 54 ptd125@delphi.com wrote: : Okay, Vectrex wizards out there. A friend of mine and I were studying the : code for the Vectrex games and ROMs. Our question : How hard would it be to : wrie a Vectrex emulator on a PC ? Simulating the 6809 would be easy, but how : about the Vectrex itself ? : : Comments, suggestions ? Here's what my opinion about this is: A vectrex emulator is something that's very low on my 'want-list'. The reason: Vectrex games are so cool because you play them on the vectrex! They will loose 80% of there great experience when you play them on a PC. Now, I for one would sure like to see the attention focussed on some- thing different. I would like to have (buy or even better: build) the following: How about a cart you can stick into the cartridge slot of the Vec, and connect the other end of the cart to the serial port of the PC? And some software to upload a Vectrex binary file from the PC to the Vec? I'm sorry for all the multi-cart makers, but that way, we could play _all_ vectrex games and play them like they should! The cart has to have enough RAM to hold the largest game ever made, and some logic for the loading of the binary data. We could even use a cross- assembler to build great new games (imagine an almost perfect Tempest!). I don't think that I'm the only one who has come accros this idea, but I was just playing with a Vec cart I justed traded for some other systems cart, and thought of the trouble I had to go through to once be able to play _every_ Vec cart ever released. So, how about it? Does someone already have advanced plans in that direc- tion? Do the people that make the multi-carts already have a similar setup? Am I the only one interested and willing to invest time and money in making new Vec games? For the sake of the greatest game console ever made: let's not try to play the games on some other machine, but let's play _all_ Vec games on the best machine! Please let me know what you think about this. Greetings, Bob. ============================================================================== Name : Bob van Zeist SERC (Software Engineering Research Centre) E-mail: zeist@serc.nl P.O. Box 424, 3500 AK Utrecht, The Netherlands WWW : http://www.serc.nl Tel: +31-30-545412, Fax: +31-30-545948 My home page: http://www.serc.nl/People/zeist ============================================================================== + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!agora!slip-d8.rdrop.com!user From: pcal@rdrop.agora.com (Patrick Calahan) Subject: Is my Vectrex broken? Sender: news@agora.rdrop.com (USENET News) Nntp-Posting-Host: slip-d8.rdrop.com Organization: RainDrop Laboratories Message-ID: Date: Wed, 1 Mar 1995 23:49:38 GMT Lines: 25 I may have already posted this message, but I think my newsfeed was goofed up; sorry if this is a repost. I bought a Vectrex recently from another person on the net. It arrived safely, soundly, and promptly. Everything is basically ok, but I've noticed some strange behavior. Having not played a Vectrex in 10 years, I'm not sure if this is just how the things are or if something in my machine might be defective. In several cases, vectors which should meet at their endpoints do not, i.e. some vectors are skewed. The large ship in minestorm, for example, looks pretty bad - the various component lines are offset from each other. Star Hawk is really bad - the vertical trench lines are bent over quite a bit to the left, relative to the horizontal 'motion' lines. Sometimes the right player score in Space War dips down an inch or so, and then jumps back up. A number of other objects just don't look quite right. Individual objects are skewed in a very consistent manner which suggests that it is not any kind of magnetic interference. Everything is playable, it just looks a little off. Is the thing a little on the blink, or is that just the way it is? Is there anything I can do to fix it? Thanks much in advance, -p + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!news.ucdavis.edu!library.ucla.edu!galaxy.ucr.edu!ratatosk.yggdrasil.com!news.duke.edu!godot.cc.duq.edu!hudson.lm.com!newsfeed.pitt.edu!gatech!howland.reston.ans.net!news.sprintlink.net!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: vectrex repairs Distribution: inet References: <793671978snz@p850ug1.demon.co.uk> <3it2lu$aik@unix.globalone.net> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 12 X-Posting-Host: office.demon.net Date: Thu, 2 Mar 1995 01:17:51 +0000 Message-ID: <794107071snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <3it2lu$aik@unix.globalone.net> davewarner@globalone.vircom.com " " writes: > Could someone please re-post the addresses for any FTP sites with Vectrex > related info? The main one (and the only one I know about) is ftp.csus.edu , in directory /pub/vectrex If there are any more , could you please tell me as well. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!news.mindlink.net!news.bc.net!newsserver.sfu.ca!sfu.ca!bennetta From: bennetta@beaufort.sfu.ca (Jason Patrick Bennett) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc Subject: Re: VECTREX setup FOR SALE Date: 3 Mar 95 00:16:35 GMT Organization: Simon Fraser University Lines: 7 Distribution: inet Message-ID: References: NNTP-Posting-Host: bennetta@beaufort.sfu.ca Xref: csus.edu rec.games.vectrex:2542 alt.games.video.classic:6734 rec.games.video.classic:16591 rec.games.video.marketplace:22133 rec.games.video.misc:21721 Hi there, What's the current high bid for your Vectrex system package? Thanks for your time, Jason + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!news.ucdavis.edu!library.ucla.edu!galaxy.ucr.edu!ratatosk.yggdrasil.com!news.duke.edu!news-feed-1.peachnet.edu!gatech!swrinde!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!oleane!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Is my Vectrex broken? Distribution: world References: Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 47 X-Posting-Host: office.demon.net Date: Fri, 3 Mar 1995 01:22:58 +0000 Message-ID: <794193778snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article pcal@rdrop.agora.com "Patrick Calahan" writes: > I may have already posted this message, but I think my newsfeed was goofed > up; sorry if this is a repost. It hasn't arrived here before. > In several cases, vectors which should meet at their endpoints do not, > i.e. some vectors are skewed. The large ship in minestorm, for example, > looks pretty bad - the various component lines are offset from each > other. Star Hawk is really bad - the vertical trench lines are bent over > quite a bit to the left, relative to the horizontal 'motion' lines. > Sometimes the right player score in Space War dips down an inch or so, and > then jumps back up. A number of other objects just don't look quite > right. Individual objects are skewed in a very consistent manner which > suggests that it is not any kind of magnetic interference. This sounds like the integrator offsets have drifted over the years, but of course I can't be sure without seeing the machine. The correct procedure for adjusting them is given on page 15 of the service manual (on the ftp site). You'll need to get a test ROM (or burn it into EPROM), and then select the integrator offset test (if you have a 'scope, do the DAC zero adjustment first). Then, adjust R333 (vertical) and R335 (horizontal) on the veectrex logic board until the lines join up properly. These presets are located on the right side of the logic board, looking from the rear - the opposite side to the cartridge port. If you can't get a test ROM (i.e., you can't burn EPROMs), then you could try marking the original position of these presets, and carefully tweaking them on the games you have to see if you can improve matters. Since you have to work on an open vectrex with the power on, TAKE CARE. There are high voltages on the CRT board (vertical, above the cartridge port), the CRT base, and, of course, the power transformer. As far as I know, all the circuitry on the logic board is low voltage stuff. If you don't have any experience of working on TVs etc with the power on, ask a local TV engineer for advice. > Thanks much in advance, > -p -tony > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!news.ucdavis.edu!library.ucla.edu!galaxy.ucr.edu!ratatosk.yggdrasil.com!news.duke.edu!news-feed-1.peachnet.edu!gatech!swrinde!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!oleane!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Vectrex Emulator Distribution: inet References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 50 X-Posting-Host: office.demon.net Date: Fri, 3 Mar 1995 01:11:47 +0000 Message-ID: <794193107snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <1995Mar1.140946.24249@cc.ruu.nl> zeist@serc.nl "Bob van Zeist" writes: > A vectrex emulator is something that's very low on my 'want-list'. The > reason: Vectrex games are so cool because you play them on the vectrex! > They will loose 80% of there great experience when you play them on a > PC. Yes, I generally also dislike emulation, unless there is really no alternative... [...] > How about a cart you can stick into the cartridge slot of the Vec, and > connect the other end of the cart to the serial port of the PC? And some > software to upload a Vectrex binary file from the PC to the Vec? I'm > sorry for all the multi-cart makers, but that way, we could play _all_ > vectrex games and play them like they should! I'd thought of something similar - namely a cartridge with the following features : 32K RAM (- the bit that's overlayed - see later, but 32K chips are _Cheap_ now) a small (1-2K) 'boot ROM'. This starts out being addressed both at 0h, and at the top of the cartridge space a 6821 PIA chip a small amount of glue (A PAL?) What happens is : The vectrex boots, and executes code from the 'boot ROM' as if it was a game. This ROM initiallises the 6821, and then jumps to the second copy of itself (at the top of the cartridge space). It then disables the lower copy, via the glue logic. The program in ROM (now executing near the top of the cartridge space) reads bytes from the 6821 and stores them in RAM. We can use the vectrex CPU for this, and even have some graphics/sound going on if we like. We link the 6821 to the printer port on a PC to download the software. The vectrex now resets. The ROM now sees the RAM in the cartridge space (possibly write-protected by more glue logic ?), and this hopefully contains a game. So, the vectrex no plays the game we've just downloaded. You could, I guess, have a 6850 (or whatever) serial port, and even put some cross-development facilities in the ROM, but what I've suggested above sounds to be the simplest idea. > Greetings, > > Bob. -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!howland.reston.ans.net!pipex!uknet!gdt!bsmail!irix!ph3057 From: ph3057@irix.bris.ac.uk (JAI. Holtom) Subject: Re: Vectrex Emulator Message-ID: Sender: usenet@info.bris.ac.uk (Usenet news owner) Nntp-Posting-Host: irix.bris.ac.uk Organization: University of Bristol, England X-Newsreader: TIN [version 1.2 PL1] References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> Distribution: inet Date: Fri, 3 Mar 1995 11:49:10 GMT Lines: 17 Tony Duell (ard@p850ug1.demon.co.uk) wrote: : I'd thought of something similar - namely a cartridge with the following : features : : 32K RAM (- the bit that's overlayed - see later, but 32K chips are _Cheap_ now) : a small (1-2K) 'boot ROM'. This starts out being addressed both at 0h, and : at the top of the cartridge space : a 6821 PIA chip : a small amount of glue (A PAL?) So tony, when are you going to build the prototype? :-) The price of the Carts has put me off buying with my limited budget, but this would be just the thing to have... James + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!qualcomm.com!ls-test.qualcomm.com!user From: Qualcomm.com (Hotline Support Team) Newsgroups: rec.games.vectrex Subject: games wanted Followup-To: rec.games.vectrex Date: Fri, 03 Mar 1995 15:27:38 -0800 Organization: Qualcomm Incorporated Lines: 5 Distribution: inet Message-ID: NNTP-Posting-Host: ls-test.qualcomm.com Oh how lucky to find vectrex other than in my home. I have a vectrex and wish to get more games than I have. I have Star Trek only. would like to know where I can get more games. Please post ony resources or e-mail to me. Thanks + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!news.ossi.com!news.fujitsu.com!amdahl.com!pacbell.com!gw2.att.com!gw1.att.com!fnnews.fnal.gov!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Fri, 3 Mar 95 21:39:50 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 11 Distribution: inet Message-ID: <5g+6ty2.ptd125@delphi.com> References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> NNTP-Posting-Host: bos1d.delphi.com X-To: Bob van Zeist Bob van Zeist writes: >ptd125@delphi.com wrote: >: Okay, Vectrex wizards out there. A friend of mine and I were studying the >: code for the Vectrex games and ROMs. Our question : How hard would it be to >: wrie a Vectrex emulator on a PC ? Simulating the 6809 would be easy, but how >: about the Vectrex itself ? I know somebody was working on one awhile back. This is definitely out of my league though. I don't think you could do via the serial port, it would be too slow. I think you'd have to go parallel. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Vectrex Emulator Distribution: inet References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 36 X-Posting-Host: office.demon.net Date: Sun, 5 Mar 1995 01:29:06 +0000 Message-ID: <794366946snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article ph3057@irix.bris.ac.uk "JAI. Holtom" writes: [ARD's downloadable cart] > So tony, when are you going to build the prototype? :-) Last time I mentioned this I was minorly flamed for not including full cross-development facilities. Oh well, somebody seems to be interested. The hardware I could probably build in an afternoon, using components from my junk box (OK, I'd have to buy the RAM). The softwaree is more eof a problem - I do hav ea 6809 cross assembler, and have written quite a bit of 6809 code (but I'm a bit rusty on it), but I'd have to fathom out the format of a vectrex ROM, so that my downloader would be recognised. That would take me bit more time. If is was feeling hackish (what do you mean if?) I could have both serial and parallel ports on the card, allow downloading from either, etc. Then you could download custom software that, for example, turned the vectrex into a graphics display system for another machine. > > The price of the Carts has put me off buying with my limited budget, but > this would be just the thing to have... You could always make an ARD-trivial-mini-cart. It can be built with bits from Maplin for about \pounds 10, and you then stuff it with 27128 EPROMS. Each EPROM will hold 2 off 8K games/test ROM. I had to do that as my Vectrex came with no carts, and I wanted to try some other games. > > James -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!netaxs.com!unix1.netaxs.com!vsp From: vsp@unix1.netaxs.com (have clue--will travel) Newsgroups: rec.games.vectrex Subject: new Vectrex owner, with a question or two Date: 5 Mar 1995 03:37:22 GMT Organization: The Pile of Obsolete Technology Lines: 36 Distribution: inet Message-ID: <3jbbli$j0t@netaxs.com> NNTP-Posting-Host: unix1.netaxs.com After a loooooooong search (we're talking years here, folks), I finally got my hands on a Vectrex console today. A bare console, but it works, and there's no apparent burn-in. If I turn the brightness all the way up, it looks funky, but at normal levels everything seems cool with Minestorm. Now: 1) There is a noticeable hum coming from the console when the power is on. Is this normal? (I assume this is the sound of the monitor in operation. The sound from the speaker is quite clear.) 2) As I mentioned... no joysticks. The assorted multicarts are encouraging when it comes to tracking down games, but peripherals are a little harder to duplicate... I looked through the FAQ, and saw the bits on modifying a Genesis controller or building an adapter, which I may attempt. However, are there any other controllers known that will plug into the standard 9-pin port and be semi-functional, i.e. reasonable directions and a button or two? Nothing fancy needed, as all I have is Minestorm for now. 3) Discovery of the day: being in an experimentative mood, I plugged in an Atari 7800 Pro-Line joystick and played around with it. Moving the stick downwards sent my ship into hyperspace, moving left activated thrust, and moving right fired shots -- rather quickly, too. Pressing joystick buttons individually did nothing, but pressing them together rotated the ship clockwise! I managed to clear the first wave of mines a couple of times with this makeshift system. ;) jeff. never one to leave well enough alone -- If you look very, very closely, you can see Edward R. Murrow. -- makeshift web page: http://www.netaxs.com/~vsp/ -- with own + want-lists. Games:(26) 104, (52) 13, (78) 30, (Col) 27, (Int) 56, (O2) 4, (Bal) 5, (VEC) 1. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!newsjunkie.ans.net!swiss.ans.net!newsgate.advantis.net!news-m01.ny.us.ibm.net!news From: srheard@ibm.net Newsgroups: rec.games.vectrex Subject: Make Money Fast Date: 5 Mar 1995 13:40:36 GMT Lines: 572 Distribution: inet Message-ID: <3jcf0k$2v6s@news-s01.ny.us.ibm.net> Reply-To: srheard@ibm.net NNTP-Posting-Host: slip128-158.wa.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.03 ================================================================================ TRY THIS OUT AND BE HONEST, ALL YOU HAVE TO LOSE IS 5 DOLLARS. IF YOU'RE HONEST, THIS WILL WORK FOR ALL INVOLVED. Dear Friend, My name is Dave Rhodes. In September 1988 my car was reposessed and the bill collectors were hounding me like you wouldn't believe. I was laid off and my unemployment checks had run out. 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If you believe that someday you deserve that lucky break that you have waited for all your life, simply follow the easy instructions below. Your dreams will come true. Sincerely yours, Dave Rhodes INSTRUCTIONS Follow these instructions EXACTLY, and in 20 to 60 days you will have received well over $50,000.00 cash, all yours. This program has remained successful because of the honesty and integrety of the participants. Please continue its success by carefully adhering to the instructions. Welcome to the world of Mail Order! This little business is a little different than most mail order houses. Your product is not solid and tangible, but rather a service. You are in the business of developing Mailing lists. Many large corporations are happy to pay big bucks for quality lists. (The money made from the mailing lists are secondary to the income which is made from people like yourself requesting that they be included in that list.) 1) Immediately mail $1.00 to the first 5 names listed below starting at number 1 through number 5. Send cash only please (total investment $5.00). Enclose a note with each letter stating: "Please add my name to your mailing list." (This is a legitimate service that you are requesting and you are paying $1.00 for this service). 2) Remove the name that appears number 1 on the list. Move the other 9 names up one position. (Number 2 will become number 1 and number 3 will become number 2, etc.) Place your name, address and zip code in the number 10 position. 3) Post the new letter with your name in the number 10 position into 10 (Ten) separate bulletin boards in the message base or to the file section, call the file, MAKE.MONEY.FAST. 4) Within 60 days you will receive over $50,000.00 in CASH. Keep a copy of this file for yourself so that you can use it again and again whenever you need money. As soon as you mail out these letters you are automatically in the mail order business and people are sending you $1.00 to be placed on your mailing list. This list can than be rented to a list broker that can be found in the Yellow Pages for additional income on a regular basis. The list will become more valuable as it grows in size. This is a service. This is perfectly legal. If you have any doubts, refer to Title 18, Sec. 1302 & 1341 of the postal lottery laws. NOTE: Make sure you retain EVERY Name and Address sent to you, either on computer or hard copy, but do not discard the names and notes they send you. This is PROOF that you are truely providing a service and should the IRS or some other Government Agency question you, you can provide them with this proof! If you fail to do this, you are commiting mail fraud. Remember as each post is downloaded and the instructions carefully followed, five members will be reimbursed for their participation as a List Developer with one dollar each. Your name will move up the list geometrically so that when your name reaches the number five position you will be receiving thousands of dollars in cash. 1. K.L.Stringer 3952 N.Sheridan Box #28 Chicago, IL 60613 2. Lawrence Jones 14526 Harvey Ave. Chicago, Il. 60426 3. Pete Dzik 5147 E. River, Box 238 Chicago, IL 60656 4. Scott Doorn 1030 Bothwell Court Bolingbrook, IL 60440 5. Jim Lohrey 311 s. Morgan ave Wheaton, IL 60187 6. Ben Williams 916 S. Hawthorne Ave. Elmhurst, IL 60126-4950 7. J. Gasior 9161 North Road Palos Hills, Il 60465 8. S. Bernstein 1420 Maple Ave. Wilmette, IL 60091 9. A. Kingry 2701 North Mill Ave. Apt.#24 Bowling Green, KY 42104 10. S. Heard 701 S. Klevin St. Space 22A Anchorage, Ak 99508 The following letters were written by participating members in this program: To Whom It May Concern: About six months ago I received the enclosed post in letter form. I ignored it. I received about five more of the same letter withn the next two weeks. I ignored them also. Of course, I was tempted to follow through and dreamed of making thousands, but I was convinced it was just another gimmick and could not possibly work. I was wrong! About three weeks later I saw this same letter posted on a local bulletion board in Montreal. I liked the idea of giving it a try with my computer. I didn't expect much because I figured, if other people were as skeptical as I, they wouldn't be too quick to part with Five dollars. But, I buy lottery tickets weekly in my province and have nothing to show for it but ticket stubs. This week I decided to look at this as my weekly lottery purchase. I addressed the envelopes and mailed out one dollar in each as directed. Two weeks went by and I didn't recieve anything in the mail. The fourth week rolled around and I couldn't believe what happened! I can't say I received $50,000, but it was definitely well over $35,000! For the first time in ten years, I got out of debt. It was great. Of course, it didn't take me long to go through my earnings so I am using this excellent money opportunity once again. Follow the instructions and get ready to enjoy. Please send a copy of this letter along with the enclosed letter so together we can convince people who are skeptical that it really works! Good Luck, Charles Kust St Agathe Que. Another letter: I tried a similar program in which the cost was $5.00 per response. In that one the return was about 3%. Since I did not have a modem I sent out letters regular mail. I created mailing labels with Appleworks and printed the labels on pressure sensitive tape. The first mailing that I used the $1.00 dollar per reponse approach I started to get return mail in just over one week! I sent out 200 letters instead of 100 that is required if you use the mail instead of the bulletion boards. Additionally, I included as many friends, relatives, classmates, that I could think of in order to encourage their participation if they happened to recognize my name, so my percnetage of gain was higher. I am trying again with 500 letters to see if I surpass the $141,000 of the last time. You just won't beleive it until you try. Best Wishes, Mark Garner Dallas Texas Additional Notes: This system works equally well if mailed out manually. Mind you it takes more effort to hand address the envelopes and the cost goes up proportionately to cover the postage and envelopes. You must also photo copy the instructions, cross out the name in number one position, write in your name in the number ten slot and change the rest of the numbers accordinly. (It might be neater to use white out or paste over the names.) In order to achieve the same results you must send out the $1.00 dollar to the first five names and then send out another 100 letters with copies of the program enclosed. It has been suggested not to put a return address on the outside of the envelope in order to encourage the recipient to open it. The return will approxiamate that then received from the posts listed on the bulletin boards. Another letter: I was working the grave yard night shift at the hospital administration office and was bored to tears. I saw this letter laying on my desk from the previous shift. I had nothing better to do so I figured, Why not? I ran off over 100 copies on the office copier. I found some blank envelopes in a desk drawer and began to hand write the addresses from the telephone book. I borrowed the postage meter and stamped the envelopes. Carefully I stuffed the envelopes not forgetting to put in the five one dollar bills to the first five names. I put the entire lot in the mail bag. Total time from start to finish was three and one half hours which included several short stops to answer the telephone and fill out an admission slip. Total cost to me $5.00 dollars. Fourty two days later I gave notice to my employer and I will never have to work the night shift again. Peggy Lou G. Scottsdale Arizona PS. I made a nice size donation to the hospital building fund. I figured it was the least I could do for the use of the postage meter. -- @b Lawrence Bernstein@b ================================================================================ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: dookiebro@aol.com (DookieBro) Newsgroups: rec.games.vectrex Subject: Re: Vectrex for sale Date: 5 Mar 1995 17:03:03 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3jdcen$maj@newsbf02.news.aol.com> References: Reply-To: dookiebro@aol.com (DookieBro) NNTP-Posting-Host: newsbf02.mail.aol.com I'm interested in purchasing your system...please email me and let me know if it's available still DookieBro@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: new Vectrex owner, with a question or two Distribution: inet References: <3jbbli$j0t@netaxs.com> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 94 X-Posting-Host: office.demon.net Date: Mon, 6 Mar 1995 00:26:39 +0000 Message-ID: <794449599snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <3jbbli$j0t@netaxs.com> vsp@unix1.netaxs.com "have clue--will travel" writes: > 1) There is a noticeable hum coming from the console when the power is on. > Is this normal? (I assume this is the sound of the monitor in operation. > The sound from the speaker is quite clear.) Most vectrexes 'buzz' from the loudspeaker (but it's not affected by the volume control, so you might not recognise it as that) all the time. It's nothing to worry about. > 2) As I mentioned... no joysticks. The assorted multicarts are encouraging > when it comes to tracking down games, but peripherals are a little harder > to duplicate... > > I looked through the FAQ, and saw the bits on modifying a Genesis > controller or building an adapter, which I may attempt. However, are > there any other controllers known that will plug into the standard > 9-pin port and be semi-functional, i.e. reasonable directions and a > button or two? Nothing fancy needed, as all I have is Minestorm for now. I know of nothing that will work, but here's some details on the vectrex joystick port if you want to try homebrewing (I'm the sort of person who'll take a soldering iron to _anything_) : The pinout of the port is (from page 17 of the service manual) 1 - button 1 2 - button 2 3 - button 3 4 - button 4 5 - X (analogue) 6 - Y (analogue) 7 - +5V 8 - Ground 9 - -5V Now, the buttons are simply push-to-make switches connected between the relevant button input and ground. Any switch should work - the voltage is only 5V, and the current minimal The analogue inputs come from a potentiometer connected between the +5V and -5V lines. The official circuit seems to be : \ /\ +5V ----/\/\/------------+ / 10k preset | | / 10k \<------ Vectrex input / \ | | | -5V ----/\/\/------------+ 4k7 Now, joystick potentiometers are available. So, in theory, a joystick could be made. The vectrex input is fairly high impedance (about 300k I guess), so you _might_ be able to use 100k joystick pots, like the ones used in PC joysticks, if you also scaled up the other resistors in the above circuit. So, you could probably modify a PC joystick (if you can get one where all 3 terminals of the pots are accessible - PC joysticks are wired as variable resistors). I must try it sometime Oh, and as the joystick ports on the front of the machine are recessed a long way into the housing, it's difficult to make a normal D connector fit. The best thing to do is to buy a Sega controller extension lead, shave a small amount off the socket moulding (so that it will fit into the vectrex), and then cut off the plug end. Strip the cable (attached to the socket end), and solder it to your home made joystick > > 3) Discovery of the day: being in an experimentative mood, I plugged in > an Atari 7800 Pro-Line joystick and played around with it. Moving the > stick downwards sent my ship into hyperspace, moving left activated > thrust, and moving right fired shots -- rather quickly, too. Pressing > joystick buttons individually did nothing, but pressing them together > rotated the ship clockwise! I managed to clear the first wave of mines > a couple of times with this makeshift system. ;) Be careful doing tricks like that. I don't have the Atari joystick pinout in front of me, but please not that if you connect pin 7 (-5V) to any of pins 1-4 (button inputs), you could damage the AY-3-8192 chip (IC208) in the vectrex. This chip is hard to obtain now. > > jeff. never one to leave well enough alone -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!nntp.crl.com!crl3.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: new Vectrex owner, with a question or two Date: 5 Mar 1995 17:31:08 -0800 Organization: San Antonio, TX Lines: 8 Distribution: inet Message-ID: <3jdoks$dig@crl3.crl.com> References: <3jbbli$j0t@netaxs.com> <794449599snz@p850ug1.demon.co.uk> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl3.crl.com X-Newsreader: TIN [version 1.2 PL2] Tony Duell (ard@p850ug1.demon.co.uk) wrote in rec.games.vectrex: >Be careful doing tricks like that. I don't have the Atari joystick pinout in >front of me, but please not that if you connect pin 7 (-5V) to any of pins >1-4 (button inputs), you could damage the AY-3-8192 chip (IC208) in the >vectrex. This chip is hard to obtain now. Fortunately, pin 7 is +5 on an Atari joystick, and most Atari controllers don't even have this pin in the plug itself. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!netaxs.com!unix1.netaxs.com!vsp From: vsp@unix1.netaxs.com (have clue--will travel) Newsgroups: rec.games.vectrex Subject: Re: new Vectrex owner, with a question or two Date: 6 Mar 1995 01:58:09 GMT Organization: The Pile of Obsolete Technology Lines: 40 Distribution: inet Message-ID: <3jdq7h$obo@netaxs.com> References: <3jbbli$j0t@netaxs.com> <794449599snz@p850ug1.demon.co.uk> <3jdoks$dig@crl3.crl.com> NNTP-Posting-Host: unix1.netaxs.com In article <3jdoks$dig@crl3.crl.com>, Bruce Tomlin wrote: >Tony Duell (ard@p850ug1.demon.co.uk) wrote in rec.games.vectrex: >>Be careful doing tricks like that. I don't have the Atari joystick pinout in >>front of me, but please not that if you connect pin 7 (-5V) to any of pins >>1-4 (button inputs), you could damage the AY-3-8192 chip (IC208) in the >>vectrex. This chip is hard to obtain now. > >Fortunately, pin 7 is +5 on an Atari joystick, and most Atari controllers >don't even have this pin in the plug itself. Just to be sure, I looked it up in the Atari 2600 FAQ: For the 7800 Pro-Line, __________________ \ o5 o4 o3 o2 o1 / #pin control \ o9 o8 o7 o6 / 1 WHT-Up -------------- 2 BLU-Down 3 GRN-Left 4 BRN-Right 5 RED-Right Button (-) 6 ORG-Both Buttons (+) 7 unused 8 BLK-Ground (-) 9 YLW-Left Button (-) Looks like pin 7 should be okay, but I don't plan on using this combination much anyway -- while it may not damage the Vectrex, it can't be doing it any particular good... Besides, the magnetic mines are hard to avoid when you can only rotate in one direction. ;) jeff. it took me a decade to find this baby. I think I'll take a pass on actions that might damage it inadvertantly. -- If you look very, very closely, you can see Edward R. Murrow. -- makeshift web page: http://www.netaxs.com/~vsp/ -- with own + want-lists. Games:(26) 104, (52) 13, (78) 30, (Col) 27, (Int) 56, (O2) 4, (Bal) 5, (VEC) 1. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: [Vectrex] FAQ Date: 6 Mar 1995 08:17:55 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 991 Distribution: inet Expires: 01 Apr 1995 Message-ID: <3jegfj$5lr@crchh327.bnr.ca> NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2556 rec.games.video.classic:16828 Nothing new; sorry! +-----------+ |Vectrex====| | +-------+ | Vectrex "Frequently Asked Questions" List! Created: 9/1/92 | | # + *| | version 3.2 Copyright worldwide (c) 1994 | | : X | | Created and maintained by Gregg Woodcock (woodcock@bnr.ca) | | : . .| | | | A <=>| | This list will be reposted on the first day of every month. | | . | | | | X + | | @@@ | | * x | | @@ @@@ | +-------+ @@@ +---@----+ | ### # Q@@ / ! oooo / | ### OO | +--------+ +-----------+ This file is copyrighted (c) 1994 by Gregg Woodcock but may be distributed in part or in whole by anyone for any purpose (commercial or otherwise) provided proper credit is given to me and the individual contributors. If you do use the FAQ, I would appreciate it if you send me a copy of whatever you are doing with it. My plan is to have a 'newbie' part and a 'techie' part. I still need some more information about the following questions for it: Can a pause switch be built? (YES) Can the overlays be reproduced (MAYBE) Can a 3D color disk be made? (MAYBE; I am going to try with "shrinky-dinks") How does the light pen work and can one be built? (YES) How does the 3D imager work and can a Sega imager be converted? (MAYBE) ================================================================================ Q. Is there a way to make a Vectrex joystick perhaps with autofire capability? Brian Holscher has designed a flexible way to convert a Sega Genesis controller for use with the Vectrex. He will build one for you for a small fee or if you check the archives, you will find a file describing how to build one yourself (it is more complex than you will probably be expecting). Here is the first part of that file: This information including schematics is copyright 1994 by Brian Holscher. This information is free for distribution as long as its not used for commercial purposes. Using Sega Controllers with Vectrex (Revision 2.0a) This Section explains: 1. How to convert a Sega Controller to work with Vectrex. 1. How to make a Sega Controller to Vectrex Adaptor. 2. Where to purchase a converted Sega Controller. 3. Where to purchase a Sega to Vectrex controller adapter. BACKGROUND Since my Vectrex controller is flaky, I bought a cheap Sega Controller and converted it to work on the Vectrex. From there I added some nice features like autofire and re-programmable buttons. I decided to post schematics for those who want to make Vectrex controllers. After talking with others on the net, I decided to build a Sega to Vectrex adapter. This is a little harder than converting controllers, but I got one to work. This posting includes info and schematics for both. For those who don't want the hassle of making your own controllers, I'm offering converted controllers and adapters for sale. I'm also offering a preprogrammed micro-controller for sale. LIMITATIONS The Sega Controller is a digital controller. The Vectrex control panel is an analog controller. Games like Minestorm don't look at the analog values of the joystick and only look to see what direction the joystick is moved. Games like Minestorm work with these converted Sega controllers. Games like HyperChase look at how far the joystick moves in a direction and are not fun to play with these converted controllers. All (known) games work with these converted controllers and adaptors with 2 exceptsion. Hyperchase (all game variations) and Starhawk (game variation #2 only) are completely unplayable due to the need for analog controller data. FEATURES This design incorporates a micro-controller for additional functionality. The micro-controller allows the user to program which Sega Controller button maps to which Vectrex button. This is useful since the 4th button (called Start) on the Sega Controller is a smaller and inconveniently located since it is normally reserved for starting games on Sega systems. The micro-controller even allows reprogramming of the button assignments in the middle of a game. Another feature is auto-fire. Any button can be set to auto-fire. This means that the micro-controller presses the button over and over again instead of the player. CONTROLLERS VRS ADAPTERS Adapters give you the advantage of using any Sega Controller with Vectrex and still be able to use it on the Sega system. If you don't have a Sega controller, a converted controller is less cost than an adaptor plus the cost of a Sega controller. Another slight advantage is that the LED thats informs the user during button reprogramming and auto-fire is easier to see on a converted controller. The micro-controller is optional if you are converting your own Sega controller. However, the micro-controller is required for the adapter. BUYING CONVERTED CONTROLLERS If your don't want to convert a controller or make an adapter yourself, you can purchase them from me. You can also purchase a preprogrammed micro-controller from me. Sourme Code for Micro-controller ------- Free if you ask nicely. Preprogrammed Micro-controller -------- $20 (The includes Xtal and Xtal capacitors) Converted Sega Controller ------------- $45 Sega to Vectrex Adaptor ------------- $45 Shipping is included. Send email to brianh@ichips.intel.com and we will work out the details. ================================================================================ Q. What is Vectrex? Here it is in layman's terms: Vectrex is one of the most inspired video game machines ever produced (but similar things were said about the Edsel and Titanic). Its point of distinction is the fact that it uses vector "line" graphics (as opposed to raster "pixel" graphics). This is the same type of screen used in such arcade classics as Space Wars, Asteroids, Battlezone and Tempest. The machine has a 9 x 11 inch black and white screen and comes with a built-in Asteroids clone called Minestorm. The games come with plastic overlays that slide over the screen to cut down on flicker and give some illusion of color. It uses one of the most advanced 8 bit processors, the 68A09 (6809 with 1.5MHz clock speed), and a popular and excellent sound chip, General Instruments AY-3-8192, which can produce a wide range of noises. Also included is a 1.5 inch, self-centering, joystick with 4 buttons on the right. It uses an analog/potentiometer system allowing differing degrees of directional input. The machine's footprint takes up a little less than a square foot of a desk (in fact, it quite resembles a jet black Macintosh SE sans mouse and keyboard), and can be operated easily in that area. The joystick is connected via a springy telephone-like cord and can be folded into the base of the machine for portability. The machine is moderately transportable and very well constructed but, alas, very much extinct. It made its debut late in 1982 and was quite scarce by the end of 1984 due to the Great Video Game Depression of '82 which forced Milton Bradley (who bought the rights to the Vectrex from General Consumer Electronics (GCE)) to discontinue production due to to poor sales. After this, the rights to the Vectrex and all related materials were returned to the original developers, Smith Engineering. Smith Engineering has graciously condoned the not-for-profit circulation of any duplicatable materials including games and manuals and is happy to see it is still 'alive' in certain circles. Here are some more detailed snippets from the service manual: As a general description, the HP3OOO is a self-contained video game system intended for home use. The system includes its own 9" B&W monitor screen and 3" permanent magnet speaker. Plug-in ROM type cartridges are available offering arcade type video and sound game play. No external TV receiver hookup is needed or provided for. A front panel storable controller allows control over the game via joystick and push button action switches. For two player operation a second controller identical to the single player controller is available as an accessory product. Both controllers attach to the main game console through nine wire coiled telephone style cables. There is a consumer power switch/volume control on the front panel as well as a game reset button. A consumer adjustable brightness control is located on the main console rear housing. For the technical description which follows, the reader is encouraged to refer to the block diagram and schematic [not included here]. The HP3OOO is a microprocessor based, vector scan system using a standard 9" black & white CRT as its video display device. The microprocessor (MPU) is the Motorola 68A09 device. The MPU operates at 1.6 MHz from a 6 MHz external Xtal. An internal divide by 4 circuit generates the MPU 1.6 MHz "E" clock signal used in the system. Program memory is stored in the 8K x 8 bit 2363 type ROM. This ROM contains common subroutines, the "executive" or assembler instructions plus one complete game. Two 1K x 4 bit 2114 type static RAMS provide storage locations for data indicative of locations of objects, game status, and various other information needed by the microprocessor during game operation. Peripheral Interface Adaptor (PIA) Chip, has two 8 bit peripheral ports which interfaces the MPU with peripheral devices and external signals. One of the PIA ports interfaces the General Instrument AY-3-8912 sound-I.O. chip with the MPU and also drives the digital to analog converter chip MC1408. The other PIA port is used as control lines for the sound chip, selector control for the multiplex chip and as a means to read the A/D comparator that's used in the joystick successive approximation circuitry. Sound is either MPU generated directly or by use of the AY-3-8912 sound chip. The AY-3-8912 sound chip is a programmable sound generator containing 3 tone generators and wave shaping circuitry. This chip also has a single 8 bit I.O. port used to read the status of each of the hand controller's 4 action switches. The standard TTL device types 74LS00 and 74LS32 are used as control line decoders to allow the MPU to select the appropriate circuit element to be addressed at any particular time. The analog processing section includes digital to analog converter (DAC) chip type MC1408, dual 4 channel multiplexer/demultiplexer chip type CD4052, and dual channel op-amps types LF353 and LF347. DAC chip MC1408 receives an 8 bit word at data terminals D0-D7. DAC output (pin 4) is current source. One section of IC LF353 is used to change this current to a voltage representative of the 8 bit digital word received by the DAC chip. The LF353 voltage is applied to an input of the dual 4 channel multiplexer (MUX) chip CD4052. This same voltage (designated "DAC" on the schematic) is the X-axis drive signal. The CD4052 MUX chip serves two purposes: it selectively couples, under MPU control, the output of the DAC current/voltage converter to one of 4 places and is used to selectively couple the inputs from the joystick pots to the voltage comparator IC LF353. ================================================================================ Q. What games were released or on the drawing board before Vectrex died? Production # Name (Notes) [Size or NR=Not Released] ------------ ---------------------------------------------------------- VT 3000 Minestorm (built-in game; Asteroids clone) [4K] VT 3101 Cosmic Chasm (1st home game ported to arcade) [4K] VT 3102 Rip Off (Cinematronics arcade port) [4K] VT 3103 Scramble (Konami arcade port) [4K] VT 3104 Solar Quest (Cinematronics arcade port) [4K] VT 3105 Space Wars (Cinematronics arcade port) [4K] VT 3106 Starhawk (Cinematronics arcade port) [4K] VT 3107 Star Trek (AKA Star Ship in Europe) [4K] VT 3108 Web Wars (AKA Web Warp in ?????) (best game?) [8K] VT 3109 Star Castle (Cinematronics arcade port) [4K] VT 3201 Hyperchase (very bad driving game) [4K] VT 3202 Blitz! Action Football [8K] VT 3203 Heads-Up Action Soccer (AKA Soccer in Europe) [8K] VT 3204 Spinball (AKA Flipper in Europe) (has PAUSE!) [8K] VT 3205 Pitcher's Duel -OR- Batter Up Action Baseball [NR] VT 3206 Pole Position (Atari/Namco arcade port) [8K] VT 3301 Armor Attack (Cinematronics arcade port) [4K] VT 3302 Berzerk (Stern arcade port; high levels crash)[4K] VT 3303 Clean Sweep (Pac-Man clone) [4K] VT 3304 Fortress of Narzod (great shooter) [8K] VT 3305 Bedlam (Tempest clone) [4K] VT 3306 Spike (It talks! Originally called Buster?) [8K] VT 3307 Dark Tower (ONLY 1 KNOWN TO EXIST!!!) [12K (8K + 4K?)] VT 3308 Polar Rescue (Good subhunt game) (has PAUSE!) [8K] VT 3600 Light Pen (Hardware; required for 360X games) VT 3601 Art Master (light pen) (pack-in game) [4K] VT 3602 Melody Master (light pen) [8K] VT 3603 Mail Plane (light pen) (completed???) [NR] VT 3604 Animaction (light pen) [8K+2K RAM] VT 3630 3-D Imager (Hardware; required for 363X games) VT 3631 3-D Pole Position (3-D) (completed?) [NR] VT 3632 3D Minestorm (3-D) (pack-in game) [8K] VT 3633 Narrow Escape (3-D) (same color disk as CC) [8K] VT 3634 Crazy Coaster (3-D) (same color disk as NE) [8K] VT ???? Test Cartridge (issued to repair centers only)[4K] The following games and accessories were planned but never released: Cartridges: Art Master II Art Master III Art Master IV Basic Science Create-A-Game/Maze Exploring the Solar System Flipout Mail Plane Pitcher's Duel Pole Position (for 3D imager) Power Trip Sock It Tour de France Accessories: Touch-Sensitive Screen Computer Adaptor with BASIC (prototypes rumored to exist) Computer Keyboard Printer Disk Driver/Wafer Tape Drive Modem Computer Software: Create Your Own Video Game Music Maestro Art Program in LOGO Basic Science Solar System Word Processing ================================================================================ Q. What miscellaneous Vectrex items might my collection be missing? Here is a list of most of the extra stuff that isn't a cart, overlay, box or regular manual... Reply-To: woodcock@bnr.ca (Gregg Woodcock) * Orange 5"x3.75" sheet notifying us of GCE's change of address * "IMPORTANT SAFETY INSTRUCTIONS" addendum to Owner's Manual (No. 98722-072). This listed 17 things you shouldn't do * Canadian addendum to Onwer's Manual for warranty info (pg 11/12) * Manual for the Control Panel (Joystick) * White 5.5"x3" manuals for the Light Pen and 3D Glasses * White 3"x4" 3D Imager addendum describing how to work the color disk latch * White 3.5"x4.5" 3D Crazy Coaster addendum telling how to survive underpasses * White 4"x6" Minestorm addendum (P/N 140028-1) describing wave 13 bug * White 2.5"x2.5" addendum to the Star Trek manual describing self-play bug * A catalog of games (same size as regular manuals) from "Triton" * A catalog of games (same size as regular manuals) called "Passport" * A 7.5"x3.5" pamphlet listing HW and games called "High Performance Machine" * Vectrex unit warranty registration card (and Owner's Club form) * Electronic Games Magazine subscription form (44% off for Vectrex players) * Custom Designed Accessories for your Vectrex Arcade System order form listing a collapsable carrying case ($14.95) and a vinyl dust cover ($5.95). * carrying case for the Vectrex * protective dust cover for the Vectrex * Service Manual * Test Cart * The first (and only?) issue of the Owner's Club magazine "Passport" ================================================================================ Q. Where is the Vectrex ftp archive and what is there? The ftp Vectrex information archive is at ftp.csus.edu (130.86.90.1) and is maintained by John F. Sandhoff . There are binary listings (2 flavors; pure binary from the ROMs, and Motorola "S-format" dumps) for most of the games along with instructions on how to burn Eproms. There are several commented examples of code demonstrating how to write both music and graphics. There is also a copy of the service manual and much more. Almost all of the stuff is bundled into a compressed file called "vectrex.tar.Z". There are plenty of experiments to keep an eager hacker busy. Recently, some GIF/JPEG files were added showing some of the screen overlays (there are also GIFs of the 2 color wheels). Also, text files of the manuals for most, if not all, of the games are there. David Wright will be putting the vectrex stuff up his email server. If you don't have FTP access, this may work for you. If you want to try and get at it, the email server is at "impinfo@Prism1.COM". If your site doesn't like that, try "prism1!impinfo@NCoast.ORG". To receive a list of the files available place "send vect.index" in the message body. You can also add "send help" to get a complete set of instructions. Be aware that some of these files are huge and may push you over your mailbox or disk space quota immediately. ================================================================================ Q. Isn't copying the games by burning EPROMs stealing or violating a copyright? If the system is "dead" then no money is lost by making copies of something which otherwise would never be available. Even so, it is a fuzzy matter and technically the answer should probably be, "YES." Fortunately, Smith Engineering has given Usenetters permission to make copies of all Vectrex related materials (manuals, games, overlays, etc.) as long as it is for distribution to members of the group and as long as it is not for profit. ================================================================================ Q. I ordered a multi-cart from Mark Woodward well over a year ago and paid him in advance. I am having trouble getting hold of him and I still haven't received my cart. Did I get ripped off? Here is everything I know. The multi-carts came back from the fabricator shortly after everybody got their orders in and Mark built them and started sending them out. It turns out that there are 2 different hardware designs for the Vectrex and Mark had the less common version. Unfortunately this first multi-cart design is incompatible with the most common version of the Vectrex hardware and most of the multi-carts had to be sent back to Mark for repair (and he stopped sending the originals out, also). Mark then had to do several expensive and time consuming things; he had to locate and purchase one of the other versions of the Vectrex, he had to redesign the PCB and find a way to make the new design backward compatible with the old design so that he could reuse the PCBs, he had to rewrite the software which meant he had to unsolder the EPROMs (since they weren't socketed) and erase them, reprogram them, and solder them back on. He then has to upgrade the PCB by cutting several traces and soldering on several jumpers. As you can see, fixing all these PCBs takes a LONG time and a lot of effort (and money since he has to pay double-shipping for all the carts that did go out). To complicate matters, Mark changed email addresses (and jobs?), and was blessed with the birth of a new baby creating a large drain on his "free" time. I am not excusing his tardiness and I agree that even considering these circumstances the delay is still too long to excuse. I am just trying to give you all some background as to how a good idea went very wrong. I talked to Mark sometime around the beginning of September and he told me that as of that date alm international orders had been filled and that there were exactly 15 USA orders left to be retrofitted. I offered to do the retrofits for him and he agreed to send the materials to me. He decided to send the stuff to be fixed immediately and it arrived sometime around Halloween and I have been working on them ever since. I have completed all repairs several times only to have a couple of other neccessary repairs creep up. I just recently (beginning of December) got MOST of the carts working (all of the 15 except 3) and will be mailing them out to people the 1st week in December. After I get them all working, I will post a list of the people who are on the list to get them and you can take it up with Mark from there. At that point we should be able to acount for everyone who sent in money and those of you that did that aren't on my list or haven't received your cartridge have a legitimate complaint. ================================================================================ Q. Do I have to make my own multi-cart; can't I just buy one from somebody? No; I mean, Yes, err... There are at least 5 people making multi-carts for resale on the net but the best ones (by far) are being made by Mark Woodward . If you do not have email, you can reach him by phone at 613/591-3600 during the day time (EDT zone).. A person with the initials SK is also making them but since he has never answered my email and has not given me permission to distribute contact information for him, I cannot include it in the FAQ. Mark is making multi-carts which don't require an old cart to be cannibalized since he is getting PCBs made up for the job. His carts allow you to select the games via a menu on the Vectrex screen instead of by flipping dip switches as all the others do. The carts support the RAM for Animaction and include a 'pause' button allowing you to pause any of the games (my idea; thank you :). They contain all the released games plus the Test Cart and 2 hacked versions of Minestorm (infinite lives and more shots). The price breakdown is as follows... $30 PCB + S/W selection $20 EPROM (unless you can send me one) $5 RAM (Optional) If he builds it for you then there is $5 charge for miscellaneous parts and you are obligated donate $10 to a local charity to cover his time. This is in the spirit of the Smith Engineering agreement for 'not-for-profit' duplication. The only 'profit' he get is from the s/w selection code which he deserves and is entitled to because he wrote (owns) it. The games have been generously donated by Smith Engineering and the parts are sold at cost (with a little to cover shipping). To 1 complete, ready-to-play multicart costs $60. The PCBs are made at a professional manufacturer and include plated through holes, etc. No hack and slash job here :> If you want to build it yourself he can provide you with the PCB, a programmed EPROM (or disk if you can blast your own) and a parts list. At this point, Mark is not planning on doing a second batch after the fiasco of the first batch. If he does not change his minde, I will probably take the project on myself. This FAQ will be updated as the situation changes. ================================================================================ Q. How do I play ? Simple, read the manual. WHAT; you don't have a manual? OK then, read the screen overlay (it lists the functions of all the buttons). You don't have the screen overlay either? In that case most (maybe all by now) of the manuals have been transcribed into text files and made available via ftp. YOU DON'T HAVE FTP EITHER? OK, I'll tell you what; in the spirit of Smith Engineering's generosity, I will volunteer my services as Vectrex copy shop. I have all of the overlays and manuals (as well as some extra stuff like the service manual, "Passport" magazine, the "Triton" and "Passport" catalog pamphlets, and the "High Performance Machine" pamphlet) and am willing to make copies for free to anybody that is willing to play by my "rules". You must send a Self-Addressed, Stamped Envelope (SASE) along with a listing of everything that you want photocopies of (black and white copies only; if you want color overlay copies, send $2.50 for each one since color copies cost $$$). You will receive double sided copies unless you specifically request single sided ones. I will fill the orders only about once a month so don't hold your breath for a quick return. Please note that these will not be replicas in any particular sense. I will be copying them as you would a book (I WILL NOT REMOVE THE STAPLES TO REPLICATE THE SHEETS TO FACILITATE MAKING EXACT DUPLICATES). If you want exact duplicates, you will need to modify the copies I send you (I am trying to keep my effort to a minimum). If I need to fold something to fit it in your SASE, then I will, so keep that in mind if you want unfolded stuff. The amount of postage is left up to you to figure out; I am just going to copy, stuff, and send; I will not verify sufficient postage. Tips are appreciated (particularly if you are asking for a *lot* of copying) but not neccesary nor required; this is a free service. Send SASE to: Gregg Woodcock 2930 Dukeswood Drive Garland, TX 75040-8770 U.S.A P.S. If you take advantage of either of these services, it would be nice if you would "pay the community back" by transcribing at least one document that is not currently at the ftp site and uploading it (or emailing it to me and I will get it there). I am pretty sure none of the "extra" stuff I have has been transcribed yet. P.P.S. If you have an original service manual, please contact me so I can get an copy of it (or buy it from you). The copy I have is Nth generation and is very hard to read... ================================================================================ Q. How can I make a copy of a screen overlay? With the advances made in the past 2 years in color scanners, copiers and priners, it is now possible to make a near exact duplicate with the push of a (few) button(s). 0. First you need an original overlay, prefereably one with little fading. 1. If you want a "rough" copy, simply get a good high end color photocopy onto acetate (those overhead projector plastic sheets). 2. If you want a better copy, you scan the image, preferably in color. I think 150 dpi is okay though some people may want to go for maximum resolution. 3. Then you need a good paint program, I used Adobe Photoshop to do some preliminary clean-up work, but I have a feeling it would take quite a bit of work to make a perfect overlay. 4. Prining--the critical part. You need a color printer that can do acetate (animation cel) printouts. Unfortunately, no color printer can work on thick sheets, which brings us to 5. 5. You need go to to a hobby shop and get a piece of .045 thick clear sheet of [poly]styrene. Its prtty cheap. 6. The only part I haven't worked out, bonding the acetate overlay to the styrene. It is probable that there are some mucho expensive color printers that professional print shops use that can print onto any thickness sheets but I haven't done much looking. Thanks to Noel for this info. ================================================================================ Q. My Vectrex is very noisy; is there anything I can do to make it any quieter? Here is what Daniel A Muntz said helped him: The noise isn't digital in nature and it closely follows the video. It also isn't a power supply problem; isolating the audio input of the amplifier from the sound circuit revealed no noise at all. It seems the noise is generated in two ways: 1: By induction; Moving the audio cable around makes the noise less or more prominent. It is at minimum when the cable is placed in its original manufactured groove. Good design since that's farthest from the CRT yoke. 2: By ground impedance; Although all supplies are clean the hum is still present in the modulated dc difference between the two boards. A definite improvement can be achieved by doing the following: 1: Rewiring the ground between the digital and video board. 2: Shielding audio circuit and changing cable to volume pot to a better shielded one. ================================================================================ Q. My joystick wont auto-center anymore; can I fix it? (A.K.A. How do I get inside or open up my joystick?) You can't make it "good-as-new", but you can repair it so that is is usable again. You must first get past the sticker on the top of the joystick to get at the 5 screws that hold it together (4 are about 3/8" in from the sides and 1/2" from the top/bottom ahd the last is about 1/2" tot hte right of the cable). Just feel around and you should be able to find where the holes are. You can either try to peel off the sticker (difficult to do without damaging it but possible if you are careful) or simply punch 5 holes in it so you can remove the screws (leaving most of the sticker intact). Now that you have the joystick open, remove the broken spring that used to center the joystick. Use the core from the largest available guitar string to replace the spring you just removed. If you snip off one end you can remove the (usually gold) wire wrapped around a core wire by pulling on the gold wire. Credit goes to Dan Muntz once again for this clever solution and to Mike Packard for details about the screws. ================================================================================ Q. Are there tricks or cheats for any Vectrex games? YES! (Vectrex had cheats back when they were still known as bugs): ARMOR ATTACK: If you crank the brightness all the way up, you are able to see the helicopter's position as soon as you hear it (even thought it is off the screen). BEDLAM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that it plays music too! You are treated to the melody line that accompanies the lyrics "Oh I wish I was from the land of cotton". The screen ends when the tune finishes and releasing buttons has no effect. BERZERK: The hunt for this egg began thanks to Pete Rittwage who first reported it but could not reproduce it. Even after confirming the trick with Chris King, the author of the game, nobody was able to find it because Chris had forgotten exactly what was required to activate it! Then along came net.hero Fred Taft with the answer after disassembling the object code. Before your man stops flashing when you kill your last man, press and hold down only the 1, 3, and 4 buttons on the player 1 control panel. When the "GOT YOU HUMANOID" summary screen appears with your socre, there will be the author's initials in the lower right corner ("CMK"). This screen will stay for about 90 seconds before going back to the game select screen and you cannot get out of it by pressing buttons. BLITZ!: If you get a 1st and inches (1 and 0 to go), as long as you stay on the 0 yd line, you keep getting first downs. Thanks to Adam Fox for this one. COSMIC CHASM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. FORTRESS OF NARZOD: If you can somehow manage to kill the "Mystic Hurler" (you know, the BossAtTheEndOfTheWave guy that looks like a gorilla) at the same time he kills you, your lives remaining will turn into the infinity sign (oo) and you will have 255 lives. It is not known for sure if your lives in reserve value has to be zero for this to work (probably so since this bug is most likely due to an accidental underflow from 0 to -1 which assumably would trigger the software to be in virtual infinite play mode to aid play/beta testing). The author takes credit for this one! MINESTORM: The brightness trick allows you to see the "invisible" mines. RIPOFF: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. SPACE WARS: Either ship is invincible after being hit, while pieces are in the air. This may not sound like much, or maybe this was intentional, but I've played against people who make this their entire strategy. They skim the edge of the Star in the middle, just to knock off a tail section or something, and then while they are invincible, they fly right into you. Not nice, but it works very well. The time window is surprisingly long. SCRAMBLE: A quote from Paul Allen Newell, developer of the game: I remember going thru long discussions with management about giving the programmers credit on the games. Western Technologies and/or GCE didn't approve it and most of the programmers hide their names somewhere in the games. My "Easter Egg" can be located in "Scramble" by doing the following. If you have two controllers with joystick and buttons, put them both in; otherwise, use the single one in the usual position. While "Scramble" is displaying its "game # player #" section, move the joystick so it is "down". When "Scramble" starts, keep it in this down position so your plane crashes on the floor BEFORE THE MOUNTAINS START. Do this for all you ships, DO NOT PUSH ANY BUTTONS TO FIRE BOMBS OR BULLETS. When it is over, the display "end" will come up. WITHOUT TOUCHING ANY BUTTONS, unplug the main controller and move it to the "player two" plug (if you have two controllers, this step is not necessary). Then, with the "player two" controller, PUSH ALL FOUR BUTTONS SIMULTANEOUSLY. They must all go down at the same time. Repeat until you get all four down at the same time. You'll know when you see the word "end" change into something else. This is the first time I have documented the method, having only mentioned it to friends or hinted to others. Enjoy! (Thanks a LOT to Stefan Herr for digging up this one-of-a-kind jem). SPIKE: If you position the door ALMOST all the way to the right of the screen, then jump into it, so as to be jammed between the door, and the little space that is left; the game freaks out, you will be pushed forward about 47,000 points, and the difficulty will be increased proportionally. STAR CASTLE: This is the most extravagant egg of all the Vectrex games. The designer put in his own title screen which brazenly proclaims "PROGRAMMED BY WILLIAM HAWKINS GT 1983". A quick caveat; this only works on a cold restart (i.e. the first time you turn the game on) and will not work if you start the game over by pressing the reset button. However, it will work with the software selectable muticarts if Star Castle is the first game you select after turning the game on. To get the screen to appear you must push the 1, 2, and 4 keys on the player 1 control panel before the Star Castle title screen music finishes playing. If those 3 buttons are down when tune ends, the author title screen will appear. It will last for about 2 seconds or until you release one of the buttons. It is my guess that the GT stands for Georgia Tech and the 1983 is the year the software was written. (MANY thanks to Fred Taft for discovering this after disassembling the object code). WEB WARS: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS DUNCAN MUIRHEAD PATRICK KING GT 1983" if you follow the instructions found in the "STAR CASTLE" entry above. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that the font size is about 3 times as big. ================================================================================ Q. What is the history of the Vectrex? A. Thanks a lot to Stefan Herr for the following information he dug up while researching an article for a European gaming magazine. If you have any additions or corrections, please contact both of us. Thanks also to Chris King who sent me personal email to fill some gaps. VECTREX TIMETABLE ----------------- End 1980/Spring 1981: The development of Vectrex starts with an idea by Jay Smith, head of Western Technologies/Smith Engineering, and his talented staff for a small, vector scan table top game they call "Mini Arcade". It is possible that the real inspiration for the product may have actually come from Gerry Karr and/or John Ross. Spring 1981: The Vectrex idea is optioned to Kenner (known for their "Star Wars", "Care Bears", "Batman" and "Batman Returns" figures). Vectrex planned to have a 5" black and white tube. 06/1981: Paul A. Newell is hired by Western Technologies to join the "Atari reverse engineering project" group (aim: be able to write games for the VCS 2600) which at that point consisted of Mark Indictor and John Hall. 07/1981: Kenner declines to pursue the Vectrex. 08 or 09/1981: The Vectrex concept is licensed by GCE (General Consumer Electronics). GCE's president Ed Krakauer had the vision to see the great potential of the system. To enhance its appeal, GCE asks that the screen be increased to 9-inches. Autumn 1981: The Atari project is cancelled and the three Atari people (M.I., P.N., J.H.) start work on the Vectrex project. John Ross designs the hardware, Gerry Karr works together with John Hall on the system ROM (called "The Executive"). In the beginning it is planned to use a 6502 processor which turns out to be too slow. For this reason the 6809 is used finally. Jan 1982: Bill Hawkins and Chris King join the Western Tech. They were both students at Georgia Tech at the time and are hired by Ed Smith as "Cooperative Education" students. They are supposed to work for three months and then go back to school. Duncan Muirhead joins a week or two afterwards. He had just dropped out of a Physics PHD program at UCLA. ??: A strict timetable demands that the first 12 games and the hardware should be ready in June 1982. ??: John Hall later exclusively works on "Mine Storm" while Gerry Karr works on The Executive alone. Gerry starts over from scratch and changes the name to the RUM (Run Time Monitor). In the end, a number of people contribe to the RUM, most notably Duncan Muirhead who handled most of the heavy trig stuff. 04/1982: Paul Newell finishes "Scramble". Mine Storm, Bezerk, Scamble, Rip Off, and Star Trek were all completed at the same time. 06/1982: The Vectrex is introduced to the public on the Summer-CES in Chicago. Summer 1982: Mark Indictor, John Hall and others are directly hired by GCE to write more games. Paul Newell and Duncan Muirhead leave Western Technologies to join Simutrek, a company developing arcade laser disc games ("Cube Quest"). Chris King leaves 6 months later. Noah Anglin (former vice president of Atari) was hired by GCE as a consultant to watch over the development of Vectrex. It was a good deal for him since he recruited the core of the software guys for his new company, Simutrek, from Western Technologies. Unfortunatly, this wasn't enough. Simutrek died on the vine. ??: Mark Indictor and his family move about two hours out of Los Angeles and he writes games in the seclusion of a pine forest at 5,000 ft. He even has an NBC news crew come up and interview him for a news show on weird computer hackers and their life styles. Late summer 82: Start of mass production. 11/1982: Vectrex is available in the USA for $199. Very positive reviews in the magazines. Paul Newell's "Scramble" gets the "Arcade Award" of the "Electronic Games" magazine for the best "Mini-Arcade game" (a category which is founded exclusively for the Vectrex). Spring 1983: GCE is acquired by Milton Bradley (MB). 03/1983: Vectrex is announced in the German "Telematch" magazine for the first time in Germany. Summer 1983: Distribution begins in Germany and many other west European countries by Milton BradleyB (German office located in Fuerth). 1983: Several efforts fail in developing a color Vectrex. One obvious project is to use a color TV tube; however, this is always too expensive. Another is to use a projection TV with three vector scan tubes. It works well but is commercially impractical. Yet another effort is to use two layers of color phosphor on a black and white type TV tube. By varying the high voltage level, the electron beam would excite the bottom layer or the top layer. However the high voltage cannot be changed rapidly enough to keep up with the scan. 02/1984: "Artmaster Lightpen", "Star Castle", "Polar Rescue", "Animaction" and "Pole Position" presented on the "Nuernberger Spielwarenmesse" (Germany's most important show for the toy industry). around 02/84: 3D-Imager is presented at the Winter-CES in Las Vegas. 31/03/1984: End of Vectrex in Germany: MB in Fuerth announces stop of sales on this date. Rest of 1984: Vectrex is phased out as Hasbro buys Milton Bradley and video game fever comes crashing down (probable reason: home computer fever). Rummage sales in Germany (mainly in stores of the METRO-chain, which had bought the rest of MB's stock) close out Vectrex equipment at bargain prices. 1988: Western Technologie/Smith Enginerring tries to resurrect Vectrex as a handheld unit. It is to be based on the Sinclair flat TV tube, which has fast static deflection at low power consumption and low cost. However, the impending introduction of GameBoy causes the idea to be scrapped. 10/1993: A feature about the 10th anniversary of the Vectrex is published in the German "Video Games" magazine. Contains technical descriptions, pictures of Jay Smith and Mark Indictor, a Vectrex history and a list of games and accessories. The article is based on information collected by the author (Stefan Herr) from the Usenet Vectrex newsgroup, various FTP archives, many emails from several former Vectrex developers and a historical overiew about the development by Jay Smith. There is not very much evidence of the existance of a computer keyboard with a BASIC cartridge (or something similar) for the Vectrex. The only known hints are from an article in an old issue of "Creative Computing" magazine (in the first couple of pages they do a ranking of computers' speed based on some simple benchmark. There is an entry for the Vectrex in it using Vectrex basic) and an article about new computers starting on page 114 of the October, 1983 issue of Popular Science. A chart in the article indicates that the keyboard was to include 16K of RAM, expandable to 64K. The article goes in to great detail about the computer add-on. Thanks to Joshua See who is unfortunately disconnected from the Internet but can be reached indirectly at smtc104@uoft02.utoledo.edu. It is the issue that reviewed the original Macintosh (1984?). LIST OF PERSONS INVOLVED IN THE VECTREX DEVELOPMENT --------------------------------------------------- Jeff Corseglia Main game desginer (titles unknown) John Hall (*) Worked on The Executive Author of Mine Storm Bill Hawkins Author of Bedlam Author of Cosmic Chasm Author of Rip Off Author of Star Castle Author (with 2 others) of Web Wars Mark Indictor (*) First duties during development: Software for communication with the ICE (In-Circuit-Emulator) Star Trek Games: for Western Technologies: Star Trek for GCE Spinball Polar Rescue Mail Plane (not published, for use with Lightpen) Tour de France (not published) Gerry Karr Took over The Executive project after John Hall concentrated on Mine Storm Chris King Author of Berzerk Author of Hyperchase Patrick King (related to Chris?) Author (with 2 others) of Web Wars Ronald J. Logsdon Author of Melody Master Kim Martin Digitized the Scramble landscapes Beta-tester (mainly for Scramble) Richard "the mouse" Moskowski Programmed games (titles unkonwn) Designed game watches prior to Vectrex Duncan Muirhead Joined WT at the end of 1981 (or beginning of 1982) Author of Armor...Attack Author (with 2 others) of Web Wars Walter Nakano Model builder; co-designed the external case 1-2 years before the Macintosh! Paul Allen Newell (*) Sole author of Scramble Gary Niles Executive Officer of some kind Mike Purvis "Hardware Tech" (responsibilities unknown) John Ross Developer of the hardware Tom Sloper Main game desginer (titles unknown) Went on to work high up at Activision but has left for now. Ed Smith (Jay's brother) Manager of enginerring during early development Before Vectrex, he worked at Harris in Orlando and frequently used GA Tech Co-ops Hired a bunch of ex-Harris guys to work at a new Wester Technologies branch office in Orlando where a number of games were written Jay Smith Founder and president of Western Technologies/Smith Engineering Colin Vowels Model builder; co-designed the external case 1-2 years before the Macintosh. (*): These persons worked on the "Atari reverse engineering" project. Only one of the three games that were created by that group was released (the one written by Paul Newell). Anyway, the whole project was cancelled later because the competition (e.g. Activision) was too big. Other people involved (this list does not claim to be complete) were David Blair, Alan Cobb, Jeff Corsiglia, Ed Faris, Joel Hassell, Don Herndon, Ed Horton, Bill Hudson, Kevin Hudson, Nolan Johnson, Steve Marking, Lori Pearsall, and Bob Rutowski. Sources: Electronic mails from Mark Indictor, Paul Newell, Chris King, Ronald J. Logsdon, personal letter from Jay Smith, several articles from "Electronic Games" magazine (provided by Paul Newell), article from "Creative Computing" magazine (provided by Dion Dock). ================================================================================ Send corrections, suggestions, additions, ect. to woodcock@bnr.ca -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.clark.net!rahul.net!a2i!olivea!uunet!asb.com Newsgroups: rec.games.vectrex From: james.ancsanyi@asb.com Message-ID: <19950306.n1e7@asb.com> Date: Sun, 05 Mar 95 04:55:00 -0500 Subject: Vectrex Emulator Organization: America's Suggestion Box (516) 471-8625 X-Newsreader: TPCB 0.8 21100004 Lines: 11 Pt> I ran Xformer on a 386DX-40 and the speed seemed to be equal. The Pt> emulator does not support sound, however. That's what slows things down Pt> with the C64 emulators. Do you of an FTP site where I could get a C64 emulator? ... Oxymoron: Structure Design. ___ TagDude 0.86 [Unregistered] ___ Blue Wave/QWK v2.12 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!pipex!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!cf-cm!thor.cf.ac.uk!wdrdsw From: wdrdsw@thor.cf.ac.uk (David Wooding) Subject: Re: Is my Vectrex broken? Message-ID: <18833.9503061345@thor.cf.ac.uk> Sender: wdrdsw@thor.cf.ac.uk (David Wooding) Organization: University of Wales College at Cardiff References: Date: Mon, 6 Mar 1995 13:45:29 GMT X-Mailer: Cardiff Computing Maths PP Mail Open News Gateway Lines: 19 In article pcal@rdrop.agora.com (Patrick Calahan) writes: |In several cases, vectors which should meet at their endpoints do not, |i.e. some vectors are skewed. The large ship in minestorm, for example, |looks pretty bad - the various component lines are offset from each |other. Star Hawk is really bad - the vertical trench lines are bent over Mine too. I'd appreciate a few pointers. People talk about replacing old components, but which ones? By the way, I did reply to you direct, Patrick, but the message bounces from the address you give. Dave. -- Dr.David Wooding (wooding@cardiff.ac.uk) UWCM, Cardiff, Wales, UK ------------------------------------------------------------------ The Mornington Crescent List: send email with the words subscribe mornington-crescent (in message body) to majordomo@mono.city.ac.uk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!world!news.bu.edu!gw1.att.com!fnnews.fnal.gov!higgins.fnal.gov!user From: higgins@fnal.fnal.gov (Bill Higgins-- Beam Jockey) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: [Vectrex] FAQ Date: 6 Mar 1995 19:46:37 GMT Organization: Fermi National Accelerator Laboratory Lines: 32 Distribution: inet Message-ID: References: <3jegfj$5lr@crchh327.bnr.ca> NNTP-Posting-Host: higgins.fnal.gov Xref: csus.edu rec.games.vectrex:2560 rec.games.video.classic:16901 Gregg: I've just read your Vectrex FAQ, a fine piece of work. You write: >There is not very much evidence of the existance of a computer keyboard >with a BASIC cartridge (or something similar) for the Vectrex. The only >known hints are from an article in an old issue of "Creative Computing" >magazine (in the first couple of pages they do a ranking of computers' >speed based on some simple benchmark. There is an entry for the Vectrex >in it using Vectrex basic) and an article about new computers starting >on page 114 of the October, 1983 issue of Popular Science. A chart in >the article indicates that the keyboard was to include 16K of RAM, >expandable to 64K. The article goes in to great detail about the >computer add-on. I think I can add a small data point. I recall seeing a prototype or mockup computer add-on for the Vectrex displayed at a Chicago Consumer Electronics Show; it seems very likely that this was the 1983 Summer CES. It's possible that somewhere among all the papers and magazines I've saved over the last twelve years I have a brochure for this thing, but don't hold your breath waiting for me to find it! Bill Higgins Fermilab higgins@fnal.fnal.gov -- | Bill Higgins | Fermilab | Internet: higgins@fnal.fnal.gov | Bitnet: higgins@fnal + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!spool.mu.edu!howland.reston.ans.net!cs.utexas.edu!utnut!nott!bcarh189.bnr.ca!brtph500.bnr.ca!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: [Vectrex] FAQ Followup-To: rec.games.vectrex,rec.games.video.classic Date: 6 Mar 1995 21:27:50 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 21 Distribution: inet Message-ID: <3jfuom$cof@crchh327.bnr.ca> References: <3jegfj$5lr@crchh327.bnr.ca> NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2561 rec.games.video.classic:16911 Bill Higgins-- Beam Jockey (higgins@fnal.fnal.gov) wrote: > I've just read your Vectrex FAQ, a fine piece of work. You write: > >There is not very much evidence of the existance of a computer keyboard > >with a BASIC cartridge (or something similar) for the Vectrex. The only > I think I can add a small data point. I recall seeing a prototype or mockup > computer add-on for the Vectrex displayed at a Chicago Consumer Electronics > Show; it seems very likely that this was the 1983 Summer CES. I have had lots of eyewitness sightings like this including 1 person who says he KNOWS a person who has one but can never give me any further info. Unfortunately, for the sake of objectivity, I will stick with print articles or else a modern-day eyewitness encounter with an actual unit! -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!news.sprintlink.net!news1.is.net!usenet From: Pete_Rittwage@neonate.is.net (Pete Rittwage) Newsgroups: rec.games.vectrex Subject: I have seen the Vectrex used for commercial (kiosk) purposes... Date: 6 Mar 1995 23:11:21 GMT Organization: Private UUCP Node! Lines: 18 Distribution: inet Message-ID: <3jg4qp$l2l@news1.is.net> NNTP-Posting-Host: supermax.is.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsSoftware: GRn 2.1 Feb 19, 1994 Something you guys may find interesting... At a local thrift shop in the "weird" part of town, they have a Vectrex running a Horoscope program... You insert 25$ and enter your birthdate, etc., using the usual controllers, at which time it tells you you're going to be rich, die, etc... It is obviously a vectrex, since... (A) it looks EXACTLY like mine (B) if you reset it, you play MineStorm :) (C) it says Vectrex in the upper left corner... Anyone else ever seen these or other such clones? I've seen games that mount on bars (at AppleBee's, etc.) that are obviously early Atari's (400/800) because of the tell-tale font. Pete + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!svc.portal.com!portal.com!cup.portal.com!dbell From: dbell@cup.portal.com (David J Bell) Newsgroups: rec.games.vectrex Subject: Re: Is my Vectrex broken? Date: 6 Mar 1995 17:00:10 -0800 Organization: The Portal System (TM) Lines: 28 Sender: pccop@unix.portal.com Distribution: world Message-ID: <134307@cup.portal.com> References: <794193778snz@p850ug1.demon.co.uk> NNTP-Posting-Host: news1.unix.portal.com Under "Is my Vectrex Broken?", pcal@rdrop.agora.com "Patrick Calahan" wrote: >> In several cases, vectors which should meet at their endpoints do not, >> i.e. some vectors are skewed. The large ship in minestorm, for example, >> looks pretty bad - the various component lines are offset from each And Tony Duell replied with very detailed instructions for adjustment: >This sounds like the integrator offsets have drifted over the years, but of >course I can't be sure without seeing the machine. >The correct procedure for adjusting them is given on page 15 of the service >manual (on the ftp site). You'll need to get a test ROM (or burn it into >EPROM), and then select the integrator offset test (if you have a 'scope, | | >If you don't have any experience of working on TVs etc with the power on, ask >a local TV engineer for advice. And *I* was just going to tell him it was broken, and that I would be willing to take it off his hands, for the cost of shipping! (Thanks for the articles, Tony!) Dave dbell@cup.portal.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Dark Tower TIFFs? Date: 7 Mar 1995 08:00:59 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 4 Distribution: inet Message-ID: <3jh3rr$326@flood.xnet.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] Does anyone have the address of where the Dark Tower manual scans are handy?? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!scsing.switch.ch!rzusuntk.unizh.ch!zeus.unizh.ch!swagner From: swagner@zeus.unizh.ch (Wagner) Subject: Wanted.. searching Message-ID: <1995Mar7.095939.16622@rzu-news.unizh.ch> Sender: newsadm@rzu-news.unizh.ch (CNEWS ADMINISTRATION) Organization: University of Zurich, Switzerland X-Newsreader: TIN [version 1.1 PL8] Date: Tue, 7 Mar 1995 09:59:39 GMT Lines: 9 Hi, just a quickie... where can I find Vectrexxes to buy?? I definitely need one.. how much are street prices at the moment??? cu simon -- Her kiss left something to besired - her body + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!uwm.edu!vixen.cso.uiuc.edu!milo.mcs.anl.gov!hera!hoffberg From: hoffberg@hera.aps.anl.gov (Mike Hoffberg) Newsgroups: rec.games.vectrex Subject: Re: Dark Tower TIFFs? Date: 7 Mar 1995 15:04:40 GMT Organization: Argonne National Laboratory, Chicago Illinois Lines: 21 Distribution: inet Message-ID: <3jhsm8$1vg@milo.mcs.anl.gov> References: <3jh3rr$326@flood.xnet.com> NNTP-Posting-Host: hera.aps.anl.gov The instructions for Dark Tower are at: epics.anl.gov /pub/DTinstructions/* The tif files were scanned in at 300 dpi MIKE In article <3jh3rr$326@flood.xnet.com> skelly@flood.xnet.com (Sean Kelly) writes: > >Does anyone have the address of where the Dark Tower manual scans are handy?? > > -- Michael Hoffberg /.\ Argonne ELEC ENGR, 3 yrs exp, hoffberg@phebos.aps.anl.gov // \\ National BSEE (5/92), MSEE (8/95) mike@anl.gov //_O_\\ Lab Resume and references Standard Disclaimer Applies /__| |__\ on request + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!xanth.cs.odu.edu!concert!gatech!newsxfer.itd.umich.edu!news1.oakland.edu!BUSOP.CC.WAYNE.EDU!carl From: carl@busop.cit.wayne.edu (Carl Mueller) Newsgroups: rec.games.vectrex Subject: Hook up a PC to use the Vectrex monitor? Date: 7 Mar 1995 22:22:21 GMT Organization: Wayne State University Lines: 13 Distribution: inet Message-ID: NNTP-Posting-Host: 141.217.75.28 Is it possible to do this if someone built a cart that could relay instructions to draw on the Vectrex screen... Maybe a Romulator like device where you could load in games from your HD too. Can you imagine what a Pentium could do with the Vectrex screen? You could make some really cool 3D games.. Well just an idea.. -- Carl Mueller cRaNeScUrEpJhArVeY WSU Detroit, Michigan :P "Your superior intellect is no match for our puny weapons!" + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!milo.mcs.anl.gov!hera!hoffberg From: hoffberg@hera.aps.anl.gov (Mike Hoffberg) Newsgroups: rec.games.vectrex Subject: Re: Dark Tower TIFFs? Date: 8 Mar 1995 14:44:08 GMT Organization: Argonne National Laboratory, Chicago Illinois Lines: 28 Distribution: inet Message-ID: <3jkfrp$elr@milo.mcs.anl.gov> References: <3jh3rr$326@flood.xnet.com> <3jhsm8$1vg@milo.mcs.anl.gov> NNTP-Posting-Host: hera.aps.anl.gov In article <3jhsm8$1vg@milo.mcs.anl.gov> hoffberg@hera.aps.anl.gov (Mike Hoffberg) writes: > >The instructions for Dark Tower are at: > >epics.anl.gov /pub/DTinstructions/* I seem to have made a typo... epics.aps.anl.gov /pub/DTinstructions/* ^^^ > >The tif files were scanned in at 300 dpi > >MIKE > >In article <3jh3rr$326@flood.xnet.com> skelly@flood.xnet.com (Sean Kelly) writes: >> >>Does anyone have the address of where the Dark Tower manual scans are handy?? >> MIKE -- Michael Hoffberg /.\ Argonne ELEC ENGR, 3 yrs exp, hoffberg@phebos.aps.anl.gov // \\ National BSEE (5/92), MSEE (8/95) mike@anl.gov //_O_\\ Lab Resume and references Standard Disclaimer Applies /__| |__\ on request + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!news.ucdavis.edu!library.ucla.edu!ihnp4.ucsd.edu!dog.ee.lbl.gov!overload.lbl.gov!dancer.ca.sandia.gov!cronkite.nersc.gov!osi-east2.es.net!lll-winken.llnl.gov!sol.ctr.columbia.edu!howland.reston.ans.net!news.sprintlink.net!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Hook up a PC to use the Vectrex monitor? Distribution: inet References: Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 24 X-Posting-Host: p850ug1.demon.co.uk Date: Thu, 9 Mar 1995 02:02:43 +0000 Message-ID: <794714563snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article carl@busop.cit.wayne.edu "Carl Mueller" writes: > > > Is it possible to do this if someone built a cart that could relay > instructions to draw on the Vectrex screen... Maybe a Romulator like device The Vectrex cartridge port is basically the 6809 bus (obviously, though, some of the 64K memory space is taken up by the internal ROM, RAM, I/O). I _think_ the bottom 32K is completely free, though. You can add ROMs (obviously), RAMs and I/O chips via the cartridge port. It would be quite straightforward to make a cart with a ROM and a 6821 (for parallel interfacing) or a 6850 (for serial interfacing) in it. > where you could load in games from your HD too. Can you imagine what a I've been thinking about doing just that - a cart with 32K RAM, a boot ROM, and some I/O chips. I must get round to making it. > Carl Mueller cRaNeScUrEpJhArVeY -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!hookup!news.kei.com!newshost.marcam.com!insosf1.infonet.net!news-feed-1.peachnet.edu!gatech!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 9 Mar 1995 03:55:33 GMT Organization: Primenet Lines: 19 Distribution: inet Message-ID: <3jlu7l$8t3@news.primenet.com> References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Tony Duell wrote: : The vectrex now resets. The ROM now sees the RAM in the cartridge space : (possibly write-protected by more glue logic ?), and this hopefully contains : a game. So, the vectrex no plays the game we've just downloaded. Indeed, but don't write protect the RAM. I don't see why you'd have to. With multicarts around, a system like this is best used for writing new software. And 32K games which run totally from RAM would open up a lot of new possibilities. There are write lines on the cart port. Animaction I believe has RAM in the cart, so there is no problem getting the Vec to run essentially like a home computer and using the cart memory as if it was internal RAM. And this would definitely be the easiest way to program for it. Not having to worry about scratchpad RAM to swap variables into and so on. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!hookup!news.kei.com!newshost.marcam.com!insosf1.infonet.net!news-feed-1.peachnet.edu!gatech!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: I have seen the Vectrex used for commercial (kiosk) purposes... Date: 9 Mar 1995 03:59:16 GMT Organization: Primenet Lines: 16 Distribution: inet Message-ID: <3jluek$8t3@news.primenet.com> References: <3jg4qp$l2l@news1.is.net> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Pete Rittwage wrote: : Something you guys may find interesting... : At a local thrift shop in the "weird" part of town, they have : a Vectrex running a Horoscope program... You insert 25$ and : enter your birthdate, etc., using the usual controllers, at : which time it tells you you're going to be rich, die, etc... : It is obviously a vectrex, since... : (A) it looks EXACTLY like mine : (B) if you reset it, you play MineStorm :) : (C) it says Vectrex in the upper left corner... Get a photo of that, maybe Wired magazine will run a blurb on it. I'd love to see a scan of it. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!bloom-beacon.mit.edu!gatech!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!news.ingr.com!b11.b11.ingr.com!cmack.b11.ingr.com!dlkerl From: dlkerl@cmack.b11.ingr.com (Dan Kerl) Newsgroups: rec.games.vectrex Subject: Re: Make Money Fast Date: 9 Mar 1995 17:10:56 GMT Organization: Intergraph Corporation, Huntsville, AL Lines: 1 Distribution: inet Message-ID: <3jncr0$jau@b11.b11.ingr.com> References: <3jcf0k$2v6s@news-s01.ny.us.ibm.net> NNTP-Posting-Host: cmack.b11.ingr.com Oh God. Not again! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Vectrex Emulator Distribution: inet References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> <3jlu7l$8t3@news.primenet.com> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 40 X-Posting-Host: p850ug1.demon.co.uk Date: Fri, 10 Mar 1995 01:58:36 +0000 Message-ID: <794800716snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <3jlu7l$8t3@news.primenet.com> krishna@primenet.com "Glenn Saunders" writes: > The mortal Tony Duell wrote: > : The vectrex now resets. The ROM now sees the RAM in the cartridge space > : (possibly write-protected by more glue logic ?), and this hopefully contains > : a game. So, the vectrex no plays the game we've just downloaded. > > > Indeed, but don't write protect the RAM. I don't see why you'd have to. I did say 'possibly' :-). The reson being, I wondered if some vectrex games try to overwrite themselves to prevent them being played from RAM - a sort of trivial copy-protection. I know some ROMs for the BBC micro do just that. Mind you, I also assume that RAM carts for the vectrex were sufficiently rare when the machine was in production to make this unecessary > With multicarts around, a system like this is best used for writing new > software. And 32K games which run totally from RAM would open up a lot of > new possibilities. There are write lines on the cart port. Animaction I YEs, I know there is the R/W* line on the cartridge port - I was intending to use the vectrex CPU to download the program into the RAM. You'd not quite get 32K of RAM - about 1K would be overlayed by the second copy of the bootstrap ROM, and by the I/O devices. I guess you'd get about 30K free. Unless, that is, I lived dangerously, and put this stuff above 8000H. I guess there's some free space there. > believe has RAM in the cart, so there is no problem getting the Vec to > run essentially like a home computer and using the cart memory as if it > was internal RAM. And this would definitely be the easiest way to > program for it. Not having to worry about scratchpad RAM to swap > variables into and so on. Yes. Unless, of course, you wanted to be able to burn the final program into an EPROM, whjen you'd have to be careful about not writing to the bottom 32K -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!usenet.ufl.edu!ppp-07-nerdc-ts4.nerdc.ufl.edu!bpm220 From: bpm220@nervm.nerdc.ufl.edu (Marconi) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.classic,rec.games.video.marketplace Subject: Update on the Vectrex for sale Date: Thu, 9 Mar 1995 23:36:13 UNDEFINED Organization: University of Florida Lines: 68 Distribution: inet Message-ID: NNTP-Posting-Host: ppp-07-nerdc-ts4.nerdc.ufl.edu Summary: wha? Keywords: huh? X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] Xref: csus.edu rec.games.vectrex:2574 alt.games.video.classic:6894 rec.games.video.classic:17226 rec.games.video.marketplace:22662 About a week and a half ago I put a Vectrex system up for auction... I forgot how much of a headache they are :P Everyone wants to be e-mailed the current price without bidding. Therefor I am going to change the format of the sale. For the next week (until March 17) I will accept closed bids only for the system. Minimum bid is $400 plus shipping. Before you say the price is outrageous, read the followinng message and then what I am selling... Highest bid over $400 gets it. Cheers, Eric Marcoullier (904)375-1039 +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ Can I ask you a favor? Let me know if anyone bids over $400 for this system. I just received a near mint condition system with 10 near mint cartridges, which I paid $360 for. That may give you an idea of what you should expect to get. I'd be very happy to expand my collection of cartridges if you can't sell the system complete. Thanks for your time. %^) +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ Vectrex with one controller. -Original box -Original packaging including: -Owner's manual - Mine Storm instruction - reminder for Mine Storm - accessories order form - orange company address correction document - lots of other paper - The unit does not have the original 3 prong plug. I had to splice a working one onto the wire. Otherwise, the unit is in fantastic shape. The following 18 games are all in mint condition. No scratches or stains on the stickers. They all come in the original box (in good condition), all come with the instruction (except for Hyperchase), all come with overlays (except for Hyperchase) and all come with the paper overlay sheaths. AnimAction Armor Attack Bedlam Berzerk Blitz Clean Sweep Cosmic Chasm Heads Up Hyperchase Melody Master Rip Off Scramble Spike Spacewars Spinball Star Castle Star Trek Starhawk Please send all bids to bpm220@nervm.nerdc.ufl.edu. You can call me at (904)375-1039 to make sure I sound reputable. Happy bidding :^) Eric Marcoullier bpm220@nervm.nerdc.ufl.edu http://www.jou.ufl.edu/people/ungrad/emarc.htm Anything you say can and will be used against you. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!sdcc12!sdcc8!ylim From: ylim@sdcc8.ucsd.edu (GENESiS) Newsgroups: rec.games.vectrex Subject: [WANTED] A vectrex and some games Message-ID: <81069@sdcc12.ucsd.edu> Date: 10 Mar 95 15:43:34 GMT Sender: news@sdcc12.ucsd.edu Lines: 11 Nntp-Posting-Host: sdcc8.ucsd.edu I'm looking for a vectrex and some games, I'm not a collector so I don't need a mint condition one, I'm an electrical/computer engineering student and would be interested in taking one apart and perhaps trying to program it... I used to program the 2600 back in my early teens.. but that's another story.. anyways, I'm just a student and I can't afford $400 so if you have one and would like to sell it... please email me.. if you're also interested in working out some kind of a trade, I have a lot of PC equipment and other video game systems(i.e. SNES, Genesis, Turbo Express, Lynx, etc).. and perhaps we could work something from there.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!torn!sis!hubble.sheridanc.on.ca!timothy From: Jeff Timothy Subject: Vectrex Wanted Content-Type: TEXT/PLAIN; charset=US-ASCII Message-ID: Sender: news@eclipse.sheridanc.on.ca (USENET News System) Nntp-Posting-Host: hubble.sheridanc.on.ca Organization: Sheridan College, Ont., Canada Mime-Version: 1.0 Date: Fri, 10 Mar 1995 15:46:00 GMT Lines: 7 I am interested in buying a working Vecterx. If anyone has one they wish to sell OR know of where I can purchase one for a reasonable price please let me know. Thanx...Jeff. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!olivea!venus.sun.com!cs.utexas.edu!news.sprintlink.net!unix.globalone.net!not-for-mail From: davewarner@globalone.net Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: [Vectrex] FAQ Date: 10 Mar 1995 13:32:18 -0500 Organization: Global One, Inc. Lines: 23 Distribution: inet Message-ID: <3jq5vi$137@shell.globalone.net> References: <3jegfj$5lr@crchh327.bnr.ca> <3jfuom$cof@crchh327.bnr.ca> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2578 rec.games.video.classic:17273 Gregg Woodcock (woodcock@bnr.ca) wrote: : > I think I can add a small data point. I recall seeing a prototype or mockup : > computer add-on for the Vectrex displayed at a Chicago Consumer Electronics : > Show; it seems very likely that this was the 1983 Summer CES. : I have had lots of eyewitness sightings like this including 1 person : who says he KNOWS a person who has one but can never give me any : further info. Unfortunately, for the sake of objectivity, I will : stick with print articles or else a modern-day eyewitness encounter : with an actual unit! Yes, I saw and TOUCHED one of the BASIC cartridges/keyboards at the Eastern States Expo (also known as The Big 'E') somewhere around 1983...there was a huge booth with dozens of Vectrex units running different games and stuff. I don't remember the unit with the BASIC cart actually doing anything, but it was the one thing that convinced me to buy a Vectrex...wish it actually came out! -- -David Warner of Event Horizon Graphics Correct Internet Address:davidwarner@globalone.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!msunews!gmi!zombie.ncsc.mil!news.duke.edu!eff!news.umbc.edu!haven.umd.edu!hecate.umd.edu!jjarray.umd.edu!fcawth From: fcawth@jjarray.umd.edu (Fred Cawthorne) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 10 Mar 1995 20:10:58 GMT Organization: Center for Superconductivity Research - Univ. of Maryland Lines: 26 Distribution: inet Message-ID: <3jqboi$o96@hecate.umd.edu> References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> <3jlu7l$8t3@news.primenet.com> <794800716snz@p850ug1.demon.co.uk> NNTP-Posting-Host: jjarray.umd.edu X-Newsreader: TIN [version 1.2 PL2] : You'd not quite get 32K of RAM - about 1K would be overlayed by the second copy : of the bootstrap ROM, and by the I/O devices. I guess you'd get about 30K free. : Unless, that is, I lived dangerously, and put this stuff above 8000H. I guess : there's some free space there. How about having the loader program run in the 2K internal vectrex ram. That way you could have a full 32K of ram switch into the cartridge port. i.e. have your boot rom copy the loader into the ram, switch to it, and the loader turns off the rom and activates the ram. You could also be very sneaky and use the 1 bit from the PIA to do a serial download from a PC or something. I have used this "Bit Banger" technique to get over 2400 baud (I think) on a 1MHz 6502. Also the TRS-80 color computer used to do this... (1MHz 6809) A latch could be used to switch the banks around when you try to access a certain part of the address space, say, the upper part of the cartridge. Then, you just do a ldaa instruction from the upper part of the cart. space and voila, in comes your ram. You could have information come onto the vectrex screen when you send the program over the 1 bit port. (Since you can't really do error checking, etc..) This would indeed be a nice thing to have so that people start writing vectrex games. It would be nice if it was as simple as possible to build, though (: Fred. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!math.ohio-state.edu!darwin.sura.net!mother.usf.edu!suntan!korndoer From: "Donald Korndoerfer (GE)" Newsgroups: rec.games.vectrex Subject: Thanks Date: Fri, 10 Mar 1995 15:12:22 -0500 Organization: University of South Florida Lines: 15 Distribution: inet Message-ID: NNTP-Posting-Host: suntan.usf.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: korndoer@suntan Just a quick note to thank Dave Warner for the info on the multicarts. It seems as though there are not too many people getting involved on this list. Does anybody know what happened to the FAQ that's supposed to be posted here the first of each month? Also I would appreciate any information on how to access the FTP. Any help would be greatly appreciated!!! Thanks. DON + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!psgrain!news.sprintlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!msunews!netnews.upenn.edu!netaxs.com!unix3.netaxs.com!vsp From: vsp@unix3.netaxs.com (have clue--will travel) Newsgroups: rec.games.vectrex Subject: Genesis->Vectrex hack: what about -6- button controllers? Date: 10 Mar 1995 20:32:46 GMT Organization: The Pile of Obsolete Technology Lines: 25 Distribution: inet Message-ID: <3jqd1e$m26@netaxs.com> NNTP-Posting-Host: unix3.netaxs.com Grrr. I raided the local Kmart and Radio Shack today, only to find that the number of 3-button Sega controllers available was equal to the number of Vectrex controllers -- i.e., zero. Kmart had a whole rack full of various six-button controllers, and the cashier responded "Three-button? Oh, we don't get those in anymore." I almost picked one up anyway, until I stopped to think that with extra buttons going to the same number of pins, the circuit configuration might well be different... Anyone tried the controller conversion process with a six-button, or have any input as to how much different it would be? (One would think that, if it could work, it'd be preferable to the three-button, as you could then have all four Vectrex buttons easily accessible.) jeff. convinced my local Kmart is run by small, malnourished chipmunks. -- If you look very, very closely, you can see Edward R. Murrow. -- makeshift web page: http://www.netaxs.com/~vsp/ -- with own + want-lists. Games:(26) 106, (52) 13, (78) 30, (Col) 27, (Int) 56, (O2) 4, (Bal) 5, (VEC) 1. "...and DAT is all de people NEED TO KNOW." -- BVR + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 11 Mar 1995 02:09:19 GMT Organization: Primenet Lines: 17 Distribution: inet Message-ID: <3jr0of$qs2@news.primenet.com> References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> <3jlu7l$8t3@news.primenet.com> <794800716snz@p850ug1.demon.co.uk> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Tony Duell wrote: : Yes. Unless, of course, you wanted to be able to burn the final program into : an EPROM, whjen you'd have to be careful about not writing to the bottom 32K You wouldn't want to develop a ROM because the easiest way to create a new distribution network for new Vec games is to sell this new ramcart interface off the net, then throw the new binaries on an FTP site. Writing for ROMs is more limiting and more expensive. The same holds true for tools which are being devised currently to write encoded audio usable by the Starpath Supercharger for the Atari 2600 (6K RAM in the cart) so you could devise 2600 games on a cross compiler then debug by sending audio pulses to the Supercharger, and ultimately using this as a means of distribution. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 11 Mar 1995 02:13:49 GMT Organization: Primenet Lines: 19 Distribution: inet Message-ID: <3jr10t$qs2@news.primenet.com> References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> <3jlu7l$8t3@news.primenet.com> <794800716snz@p850ug1.demon.co.uk> <3jqboi$o96@hecate.umd.edu> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Fred Cawthorne wrote: : : You'd not quite get 32K of RAM - about 1K would be overlayed by the second copy : : of the bootstrap ROM, and by the I/O devices. I guess you'd get about 30K free. : : Unless, that is, I lived dangerously, and put this stuff above 8000H. I guess : : there's some free space there. : How about having the loader program run in the 2K internal vectrex ram. : That way you could have a full 32K of ram switch into the cartridge port. : i.e. have your boot rom copy the loader into the ram, switch to it, and : the loader turns off the rom and activates the ram. You could also : be very sneaky and use the 1 bit from the PIA to do a serial download from Are you thinking about using one or both of the joystick ports? There are ways to use the joystick port of an Atari 8-bit as a serial port. The same could be true with the Vectrex. It would just be slow, that's all, and for the sake of debugging, it may be a pain to wait 2 minutes or whatever to load a large program in for every debug. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: robwillis@aol.com (ROBWILLIS) Newsgroups: rec.games.vectrex Subject: Re: I have seen the Vectrex used for commercial (kiosk) purposes... Date: 11 Mar 1995 00:30:17 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3jrch9$sgg@newsbf02.news.aol.com> References: <3jluek$8t3@news.primenet.com> Reply-To: robwillis@aol.com (ROBWILLIS) NNTP-Posting-Host: newsbf02.mail.aol.com Yeah, I saw one of those in a drug store about 10 years ago. It was mounted on a stand like an old gumball machine. Seems like the manufacturer (value-added) was located in Norcross, GA as I recall. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.clark.net!usenet From: ty@clark.net (Ty Liotta) Newsgroups: rec.games.vectrex Subject: Got my multicart! Date: 11 Mar 1995 06:08:59 GMT Organization: Clark Internet Services, Inc. Lines: 14 Sender: -Not-Authenticated-[4121] Distribution: inet Message-ID: <3jrepr$avh@clarknet.clark.net> NNTP-Posting-Host: ty-ppp.clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Posted-From: InterNews 1.0.1@ty-ppp.clark.net Xdisclaimer: No attempt was made to authenticate the sender's name. I just got my multicart from Sean Kelly in the mail today. It works great! I can personally vouch for Sean's integrity. I mailed him a check and recieved the cart about two weeks later. His email address is skelly@xnet.com and he wants $50 for the multicart. -Ty Ty Liotta --------- Direct EMAIL here -> ty@clark.net Direct TALK&FINGER here -> ty@ty-ppp.clark.net Direct WWW here -> http://www.clark.net/pub/ty/home.html + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!uwm.edu!cs.utexas.edu!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jimofoz@aol.com (Jim of oz) Newsgroups: rec.games.vectrex Subject: Re: I have seen the Vectrex used for commercial (kiosk) purposes... Date: 11 Mar 1995 03:43:03 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3jrnqn$1em@newsbf02.news.aol.com> References: <3jluek$8t3@news.primenet.com> Reply-To: jimofoz@aol.com (Jim of oz) NNTP-Posting-Host: newsbf02.mail.aol.com : At a local thrift shop in the "weird" part of town, they have : a Vectrex running a Horoscope program... You insert 25$ and I remember the same thing in a mall in Wichita -- I guess about 10 years or so ago. Jim Kajpust - Personal Freedoms - California + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Star Castle on AOL Date: Sat, 11 Mar 95 11:00:29 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 13 Distribution: inet Message-ID: <5gx4+GF.ptd125@delphi.com> NNTP-Posting-Host: bos1a.delphi.com I haven't been around for awhile, and I see that my Star Castle PC did not upload correctly (I use Delphi, so ask if I'm surprised). I don't think it's reached any FTP sites, however, you can find Star Castle PC on America Online. Go to the computing section, and access the file libraries. You will want to select the search files option. Select ALL DATES and ALL FILES and use these two keywords to search: CASTLE,STAR don't forget the comma. The ZIP file is 48K. A quick download! Sorry for the inconvenience, but I don't know of any other way to distribute it. By the way, there is also another Star Castle clone out in the shareware world, it's called XOLO. It's faster than mine, but I think mine captures the true "feel" of the original arcade game (which by the way, I bought back in 1985 for $50). + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.charm.net!sun.cais.com!news.iac.net!news.iac.net!not-for-mail From: mstclair@iac.net (Mike StClair) Newsgroups: rec.games.vectrex Subject: repost Star Castle please Date: 12 Mar 1995 14:01:31 -0500 Organization: Internet Access Cincinnati 513-887-8877 Lines: 10 Distribution: inet Message-ID: <3jvgeb$55u@wabash.iac.net> NNTP-Posting-Host: wabash.iac.net X-Newsreader: NN version 6.5.0 #3 (NOV) Could someone who got a successful decode of the PC Star Castle program please re-encode it and post it. It seems most of us were unsucessful. Mike -- ------------------------------------------------------------------------ | Mike St. Clair | mstclair@iac.net | "You want some more, well | | here's some more!" - Frank Zappa | ------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news1.is.net!usenet From: Pete_Rittwage@neonate.is.net (Pete Rittwage) Newsgroups: rec.games.vectrex Subject: Re: I have seen the Vectrex used for commercial (kiosk) purposes... Date: 13 Mar 1995 04:38:51 GMT Organization: Private UUCP Node! Lines: 14 Distribution: inet Message-ID: <3k0i8r$5q0@news1.is.net> References: <3jluek$8t3@news.primenet.com> <3jrnqn$1em@newsbf02.news.aol.com> NNTP-Posting-Host: supermax.is.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsSoftware: GRn 2.1 Feb 19, 1994 In article <3jrnqn$1em@newsbf02.news.aol.com> jimofoz@aol.com (Jim of oz) writes: > : At a local thrift shop in the "weird" part of town, they have > : a Vectrex running a Horoscope program... You insert 25$ and > > I remember the same thing in a mall in Wichita -- I guess about 10 years > or so ago. > > > Jim Kajpust - Personal Freedoms - California Well, this was about 1 month ago, so Vectrex's must be pretty durable! Pete + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!newsjunkie.ans.net!gatech!swrinde!cs.utexas.edu!news.sprintlink.net!uunet!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Re: repost Star Castle please Date: 13 Mar 1995 05:14:15 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 6 Distribution: inet Message-ID: <3k0kb7$cql@flood.xnet.com> References: <3jvgeb$55u@wabash.iac.net> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] : Could someone who got a successful decode of the PC Star Castle program : please re-encode it and post it. It seems most of us were unsucessful. Mine decoded fine, but just hung my DX2/66.... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!mv!leotech!news From: shodsdon@leotech.mv.com (Steve Hodsdon) Newsgroups: rec.games.vectrex Subject: Emulator? Message-ID: Date: Sat, 11 Mar 95 15:57:50 GMT Organization: NETIS Public Access Internet * 603-432-2517 * Lines: 8 X-Newsreader: ZipNews Reader/Mailer v0.93b (Beta) So, is there an emulator for the Vectrex? Steve +----------------------------------------------------------------------+ | I don't ask questions, | shodsdon@netis.mv.com | | I just have fun! -- Bugs Bunny | | +----------------------------------------------------------------------+ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!cs.utexas.edu!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Emulator? Date: 13 Mar 1995 08:09:50 GMT Organization: Primenet Lines: 13 Distribution: inet Message-ID: <3k0uke$9q5@news.primenet.com> References: NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Steve Hodsdon wrote: : So, is there an emulator for the Vectrex? Can VGA cards blit lines that fast? Not to mention you'd need 256 level greyscale for the brightness register. I think it's a waste playing vector in raster. The whole point of the vectrex was the 'infinite' resolution for smooth rotation and scaling. Eveb SVGA rez will look jaggier than the Vectrex. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!me305abe From: me305abe@csulb.edu (matthew) Newsgroups: rec.games.vectrex Subject: Vectrex system for sale Date: 13 Mar 1995 17:47:09 GMT Organization: Cal State Long Beach Lines: 29 Distribution: inet Message-ID: <3k20et$pse@garuda.csulb.edu> NNTP-Posting-Host: heart.engr.csulb.edu X-Newsreader: TIN [version 1.2 PL2] I have a vectrex system that i would like to sell. the system includes the following: 1 Vectrex in original box with paper work and game overlay. the following games are in the original box with overlays. webwars cosmic casum blitz spinball starhawk ripoff berzerk spike armor attack solor quest star trek scramble clean sweep also included is the light pen setup with animaction cartrage. everything works and is in excelent condition. I am the original owner of most of the items. email me if you are interested in these things. I would like to sell it all to one person. include in you inqquary what you will offer me for the system. highest offer will get the system. (shipping not included) I have one offer all ready at $400.00 but have not settled anything yet. highest offer by 3-20-95 will get the system. God Bless matt email at me305abe@engr.csulb.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!eff!news.umbc.edu!haven.umd.edu!hecate.umd.edu!rasputin!andy From: andy@rasputin.umd.edu (Andy C. Diller) Newsgroups: rec.games.vectrex Subject: Re: Got my multicart! Date: 13 Mar 1995 19:50:28 GMT Organization: University of Maryland, College Park Lines: 20 Distribution: inet Message-ID: <3k27m4$plk@hecate.umd.edu> References: <3jrepr$avh@clarknet.clark.net> NNTP-Posting-Host: rasputin.umd.edu X-Newsreader: TIN [version 1.2 PL2] Ty Liotta (ty@clark.net) wrote: : I just got my multicart from Sean Kelly in the mail today. It : works great! I can personally vouch for Sean's integrity. I mailed him : a check and recieved the cart about two weeks later. His email address : is skelly@xnet.com and he wants $50 for the multicart. : -Ty Wow that sound cool. Now I don't have to worry about getting all the carts myself- I'm gonna order this thing!! -- |________________________________________________________________| | | | Andy Diller | | suffering in A/UX hell | | andy@rasputin.umd.edu | | | |________________________________________________________________| + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!news1.oakland.edu!saturn.acs.oakland.edu!phkahler From: phkahler@saturn.acs.oakland.edu (Paul H. Kahler) Newsgroups: rec.games.vectrex Subject: Re: Star Castle on AOL Date: 14 Mar 1995 00:25:23 GMT Organization: Oakland University, Rochester, Michigan, U.S.A. Lines: 16 Distribution: inet Message-ID: <3k2npj$i9m@oak.oakland.edu> References: <5gx4+GF.ptd125@delphi.com> NNTP-Posting-Host: saturn.acs.oakland.edu X-Newsreader: TIN [version 1.2 PL2] ptd125@delphi.com wrote: : By the way, there is also another Star Castle clone out in the shareware : world, it's called XOLO. It's faster than mine, but I think mine captures : the true "feel" of the original arcade game (which by the way, I bought : back in 1985 for $50). Our emulator captures the true "feel" of the original arcade game quite well since it is running the original code. We are also currently running RipOff with other games just around the corner (haven't even tried to run them all since the last tweak). I never realized the Star Castle ship had rotational inertia until I wrote the emulator :-) did you implement that part of the "feel" ? :-) :-) ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!news.teleport.com!news.reed.edu!usenet From: pcalahan@reed.edu (Patrick John Calahan) Newsgroups: rec.games.vectrex Subject: Is my Vectrex broken - thanks. Date: 13 Mar 1995 20:12:43 GMT Organization: Reed College, Portland, Oregon Lines: 8 Distribution: inet Message-ID: <3k28vr$hs6@remus.reed.edu> NNTP-Posting-Host: romulus.reed.edu Thanks to everyone who responded to my post about the problems I was having with my Vectrex displays not aligning quite correctly. I got the service manual and adjusted the integrator pots, and everything is a lot better. The right player's score on Space Wars still tends to shake and dip down, but everything else is pretty good. Thanks, -p + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!nntp.crl.com!crl.crl.com!not-for-mail From: wernst@crl.com (Warren Ernst) Newsgroups: rec.games.vectrex Subject: Re: Star Castle on AOL Date: 14 Mar 1995 08:56:36 -0800 Organization: CRL Dialup Internet Access Lines: 20 Distribution: inet Message-ID: <3k4hs4$8k6@crl.crl.com> References: <5gx4+GF.ptd125@delphi.com> <3k2npj$i9m@oak.oakland.edu> NNTP-Posting-Host: crl.com >ptd125@delphi.com wrote: >: By the way, there is also another Star Castle clone out in the shareware >: world, it's called XOLO. It's faster than mine, but I think mine captures >Our emulator captures the true "feel" of the original arcade game quite well >since it is running the original code. We are also currently running RipOff >with other games just around the corner (haven't even tried to run them all What?! What is this? What emulators? Running on Wwhat platform? Where can we get this? I'm so confused! Virtually, Warr /-----------------------------------------------------------------------\ | Warren Ernst \ Computer Consultant / "Never quote me on this..." | | wernst@crl.com \ Technical Writer / "Overclock - it's your 486." | | Fullerton, CA, USA \ Graphic Artist / "Llama, llama, llama, llama!" | | Will Write for Food \ Nerd / "I'm EXACTLY one Warren tall." | \-----------------------------------------------------------------------/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!math.ohio-state.edu!cis.ohio-state.edu!bounce-bounce From: aramos@cis.ohio-state.edu (anthony daniel ramos) Newsgroups: rec.games.vectrex Subject: Gloat of the week Date: 14 Mar 1995 13:00:56 -0500 Organization: The Ohio State University Dept. of Computer and Info. Science Lines: 34 Distribution: world Message-ID: <3k4lkoINNi6f@anaconda.cis.ohio-state.edu> NNTP-Posting-Host: anaconda.cis.ohio-state.edu Hi Vectrex fans, please don't be too mad at me, but I just have to share this: Went to a friend's house a while back, who was getting ready to move. "Tony, you're into electronics, aren't you?" he says. "Yeah, sure, I love old stuff especially." "Well, maybe you can do something with this." And what does he dig out but a dirty, old Vectrex! "What do you want for it?" I asked, trying to hide my excitement. "Ahh, it doesn't work, just take it. I have enough to move as it is." A month later I have time to open it. The insides are brand spanking new. Then I notice: the fuse is blown. 49 cents later I have a perfectly working Vectrex. Yes yes yes! Looks like I'm in the market for some games... -Tony R. -- Tony Ramos : inter\active 286 E.13th Ave : ramos.15@osu.edu, tony_ramos@fitch.com Columbus, OH 43201 : *** computer-mediated environments *** (614)299-9529 : *** interface ** image synthesis *** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!not-for-mail From: al549@DAYTON.WRIGHT.EDU (Carl Craft) Newsgroups: rec.games.vectrex Subject: MINT VECTREX 3D and CARTS F S Date: 14 Mar 1995 16:40:11 -0600 Organization: UTexas Mail-to-News Gateway Lines: 27 Sender: nobody@cs.utexas.edu Distribution: inet Message-ID: <9503142239.AA14176@dayton.wright.edu> NNTP-Posting-Host: news.cs.utexas.edu MINT cond Vectrex system like new in original box(very nice) with all factory packing, papers, manuals etc..and the following carts: Spike Armor..Attack Blitz (football) Fortress of Narzod Solar Quest Star Trek Pole Position 3-D Narrow Escape all in original boxes(nice) with manuals and overlays. 3-D Imager in original box with papers, and 3-D mine storm. Mint cond All *VERY* nice and good working order. Taking offers starting at $500 + shipping + insurance OR willing to take Atari Jaguar towards trade $350 + Jag This is as nice of system as you are likely to find. . + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!math.ohio-state.edu!cs.utexas.edu!convex!seas.smu.edu!!utarlg.uta.edu!cbb6075 From: cbb6075@utarlg.uta.edu (Feynman Fan) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Wanted Date: 14 Mar 1995 17:18 CST Organization: The University of Texas at Arlington Lines: 21 Distribution: world Message-ID: <14MAR199517180860@utarlg.uta.edu> References: NNTP-Posting-Host: utarlg.uta.edu News-Software: VAX/VMS VNEWS 1.41 In article , Jeff Timothy writes... > > I am interested in buying a working Vecterx. If anyone has one >they wish to sell OR know of where I can purchase one for a reasonable >price please let me know. > > Thanx...Jeff. > I have one for sale, Jeff. how much are you looking to pay? E-Mail: CBB6075@uta.edu -<<------------------------------------------------------------------------------- - He who offends --- It is natural course of things for - - no one offends CBB6075@uta.edu --- liberty to yield. - - me. --- Jefferson - ------------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!venus.sun.com!cs.utexas.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Star Castle on AOL Date: Tue, 14 Mar 95 19:04:35 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 11 Distribution: inet Message-ID: References: <5gx4+GF.ptd125@delphi.com> <3k2npj$i9m@oak.oakland.edu> NNTP-Posting-Host: bos1a.delphi.com X-To: Paul H. Kahler Paul H. Kahler writes: >Our emulator captures the true "feel" of the original arcade game quite well >since it is running the original code. We are also currently running RipOff >with other games just around the corner (haven't even tried to run them all >since the last tweak). I never realized the Star Castle ship had rotational >inertia until I wrote the emulator :-) did you implement that part of the >"feel" ? :-) :-) It has inertia, but it isn't 100% true to the original. I'm by far the world's greatest programmer. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!spool.mu.edu!caen!hookup!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!gatech!swrinde!sgiblab!uhog.mit.edu!news.mtholyoke.edu!news.umass.edu!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Star Castle REPOST Date: Tue, 14 Mar 95 19:46:15 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 1105 Distribution: inet Message-ID: NNTP-Posting-Host: bos1a.delphi.com [ Section: 1/2 File: castlev2.zip Encoder: Wincode v1.4 ] Original Input File Size: 49349 begin 644 castlev2.zip M4$L#!!0````(`!=.;AX>2`:>X?;.__]+]]W3LY9>ZVUUUY[[;777GL?YBU^4[`'(92`3HIH^M%Q M9GB.0E=B%/`K0/_]]U_][]E5LV>6&8H?GS)UX4LO9:]'2S4L7(.*F=^G-6(_ MLK`ERD&4R/1-BI&I4L?3&GV3AH"'=?S#+O[A!:1OBM$CU$%HE5'(H57JFQ#Z M:50'4:"<+.@@9BF;H&B.LAR>"Y5MR%&@U#MFP34'KD)`OB3\:91]KM(J+U+: MYBI)^+&O059Y%7*L`K+05*^WSE7Z(7FG3*^VE`1"#TF90VLN53:M+ M$7(\/JOIK:A4:0=1H11!]34(R[>.N2]6(M0T6I`JU3M:H`T%(U*E1I&+0!CW M)W!?JA3`O5(IA/O3S/.SS-V(?'2?!-,98?2`\_KE!'( ML0X4LTV$M?B",@8S/Z=QO8NVTCE?:.B<"YJFAD=2I63/J:GB4]FR2YI3V<05 M35,*&C_2OEZ9#B2WNLBNIBAX!TH-LE;VG9K1]#E^S3T.N-KEJXS'!M!&DU@I]&L6RRB:^Q M)C!#`/1J>.8_`WYK1:Y!.DW!F@B5V#-#$02A-O,9IX MA]'$;D83[V)-E`.OM^!Z!Z[=<+W+::*#J%7BX6QF[GO@[O@U%'TG295FM;C^ M#FT]5*M42(BRIC1IJO20V?]LT0)AG<@E1K2L5LF\K6?>"/QF]I69V3>NS*PD M%;8X?5&<>-*C^%XU%FH98\5C!_B?:^A\A MV;HQUOJH<8&2>4-+-NF'D&QWG+5>%1\HF7!*2,EB_)(14_ZC)%N5:JWOF7@_ MR<*G#"'9964"2':%N79:S`UJNT(Y6M3VD7JFP>I5VLLO4K[83*-J"T M2U6VNTI[N,KF5=HC53:9RAZE<@B0JP=M)7OP<#V7:*VO3"+K^^'7#+_CDZSU MN^`W'W[;X%>:;*W?FDS63X;?O?!;#+]GX7*CB`T(N")Y./ M)1\W'1Z21W0PCZWIEL-;TU?P++:F#Z``%O_*N_TH/%\0-&LP6`T3$:,%V1[H M8VC)YMH4R]'1ULW0B,VM*19`B^FHCTTA$$==VVFK3+&WI-C,*?8K*7XVDSAM M,GQ`8YLG)UN.3K!N!F5M7IV,^<1UU%]+$@?P"4^VKTJV923;MR3?AP_TS.;^ M1,O1B=;-T"F;\Y,PGTD=]?L2!7X^'42T:A3808P*VXI*2M]T0HHQ)JG"D&-2`$8',5D5CAR3 M@T`9C(`JP+6M4-HU*H<&&!PL0<@&<3E$Z!NT.$J'SHM`;,!^J\O^'`-]'4_Z M,@;Z.L9F"BS:"J7@19'KS9N#Y'%,@"KK1O`@O"X`FS$)YEJTH+4#^)$U&9%K M"K)H09\P>4QD-"M@%AW03](LKO&9*AER9`:T@^$Y.P)SET_QK3JDJ.DL+'-< M]BQ'`2`VA4&(,Q9M(3H,:8WQ&IITVK-53?\0AH,=J`4(U,@1-R50A]DJ/,4I M5!:M0K6X#C?789C*"8&[UG$=)M,<0(\3XEAK.EB$8[J*#6LLVEP55AS,@'=F M,#1\-0`A,CE(K$H(D'SD>"N7@=!@+!NT":ICF#056IZ/J\GG>'*!+6-/7\YC M"%SO]&/[Z8-(4*N2P,I2Q:^)"D!S8&:=E\FN#2VKT_4;G%O3RQP%4/XTL_*< MI1J)'+,X=%NE,H_X0`F5_ABQ8]MR^+F(S/6,4MY4,E7Q<$,$%FXL7K"JQ,@Q MAV/A.*AA3=O':B(*(%G/DA1BV0MY$NL43IMS<9?.]:GN`V48X*?[Z&$H`+\) M0%\$K2(O;6B?E%Z^P9D)#2KB&L0T=4/+OD2^_<48DZ''SA:7K8G08W^+'XU1 M>NQR?=#\)`[J*%:QL1''[UH2SV]^`#]I,BY;-T:/_3-^C!JGQR[:!UW-0QWS M@_G%IO#\]`'\EJ;@LMUQ>NS/\:,J7H]=N@_:RD,=>C\_OVL5>#N(4FQ]I3X5 MLK:&790!J]R@&C+:+E?YHL4*U:"0>;&_;*D*%OL@KZ,<1ET%7(OA6@I7)2>- M(WJ(BI_&%3_MJSB(^;-^YBN`^7.8^;/`<(7*'X\_IQHRJ%[I)WT>2%=A4IYD M)9`_#]M@^I?P-57095& MN&K@6H<=DVK(N'V]G[16-:@GS/ZREX!M/6:['EC5PF6&ZR6XZGVMVHA=^4;? 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M53`T&&%T/5BB(T0')^L&X`!L(38$SAJV!$=7]BW9B)&=72K`7VZ@,_D%-.1) M%X)K"?[MN3S);N72T.?YI<",\D'0XE?GH6S0UJ0<`A$$$D2W;/PI[V+C`JDT M534T#EJNFP@-G@D"T466YYHMFGE_H=,^ST+#';3N+%X.V_T76!]@M]^N#X>; M`[Q016L[#C@NX`XJ?E+'ZK_OH.`:(K>T!-$,"69@8Q(6M'W90$$QD@>))\WD MV.XTN@JJ(RJL_GDQA@(&.6PE6ZWAPG"RT>Q7B<@!$,1ZDNSRJI4-,L M^I@,5NRI0&,$(^U:#5N0`0MI6GHJ,0J59H3V8B--VE]BGLEMF0P)9.%$\$FDC-(EQX\VRUDK$SA25< M>R>QBS@+-Z]WR`;XTA]:R26F8[B#Z'DZLIHFES7J4H#2:.?RXH=NY47G0F!Q M_%\M(<_0D[C46XO3MFL[0T_Z\_G^%.:G=)$?,7"I#JU+S'D6.J(C4XA@T-8] MUHE_\`ES$L9V`<%-AQVP]%QQ24%J3!Z*J>6FH+\C^&DCHX4L56E`HXV:]N ME!$.B_GBY#O/=*GANH&.H_1X_'Y1,V,ZAC%$:N&1)$NELS'`>_CMW5OAF\_X MU1=E')P_@;-@*(0I6/'_>+/>0C!NN,HS^.ES<[M6J+_EZ]9CUW`98(/^J.0_ MWSBD5#Z:]/\`&ZD6HU[`Y84NPZO]P^>[_?UZ>Z4X,C,I%Z)/O;3`S@;X,!WE MCN:+Q`B/Z_OK?ZY7O_Z^^F.]WRXW^UV>?0-02P$"%``4````"``73FX>'*[; M;P"]``">5P$`#````````````"``````````0T%35$Q%24DN15A%4$L!`A0` M%`````@`%T9N'A?902KG`@``004```P``````````0`@````*KT``%)%0414 =2$E3+E185%!+!08``````@`"`'0````[P``````` ` end [ Section: 1/1 File: castlev2.zip Encoder: Wincode v1.4 ] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!hookup!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!gatech!swrinde!sgiblab!uhog.mit.edu!news.mtholyoke.edu!news.umass.edu!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Star Castle REPOST Information Date: Tue, 14 Mar 95 20:14:44 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 5 Distribution: inet Message-ID: NNTP-Posting-Host: bos1f.delphi.com Okay, the Star Castle REPOST is complete. I downloaded it myself and tested it (twice) and there were no errors. I even did a little extra work on the game. The text file included will explain the modifications. Hope everyone likes it. Please pass it around ! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!uwm.edu!hookup!news.umbc.edu!eff!wariat.org!en.com!not-for-mail From: classics@en.com Newsgroups: rec.games.vectrex Subject: Rare 2600, Vectrex, 5200 Auction Date: 15 Mar 1995 03:49:10 -0500 Organization: Vid Junkies Anonymous Lines: 200 Distribution: inet Message-ID: <3k69m6$lns@en.com> NNTP-Posting-Host: en.com X-Newsreader: TIN [version 1.2 PL2] Send all bids to: classics@en.com ---------------------------------------------------------------------------- Quick Auction Summary Item #1 ($starting) () Item #11 ($starting) () Item #2 ($starting) () Item #12 ($starting) () Item #3 ($starting) () Item #13 ($starting) () Item #4 ($starting) () Item #14 ($starting) () Item #5 ($starting) () Item #15 ($starting) () Item #6 ($starting) () Item #16 ($starting) () Item #7 ($starting) () Item #17 ($starting) () Item #8 ($starting) () Item #18 ($starting) () Item #9 ($starting) () Item #19 ($starting) () Item #10($starting) () Item #20 ($starting) () ----------------------------------------------------------------------------- Item #1: Frogger II: ThreeDeep! (Parker Brothers) Label: Perfect, no smears, smudges, tears, wrinkles, screw depressions, lifting or marks! Has *NEW* cart shine. Bid History: (Starting Bid $20) -- Item #2: Pengo 2600 (Atari CX2690) Label: Very VERY light depression near center screw, you have to hold it upto the light JUST right to even see it. Otherwise MINT. Bid History: (Starting Bid $20) -- Item #3: Omega Race WITH BOOSTER GRIP (CBS) Label: Excellent. A little wear near the end fold-over. Typical CBS. Bid History: (Starting Bid $10) -- Item #4: GORF (CBS) Label: Excellent. A little wear near the end fold-over. Typical CBS. Bid History: (Starting Bid $5) -- Item #5: Mountain King (CBS RAM-Plus) Label: Excellent. A little wear near the end fold-over. Typical CBS. Bid History: (Starting Bid $10) -- Item #6: Solar Fox (CBS) Label: Excellent. A little wear near the end fold-over. Typical CBS. Bid History: (Starting Bid $10) -- Item #7: TAC-Scan (Sega) Label: Excellent. Bid History: (Starting Bid $10) -- Item #8: Buck Rogers: Planet of ZOOM (Sega) Label: Excellent. Slight wear near cart end fold-over. Bid History: (Starting Bid $10) -- Item #9: Thunderground (Sega) Label: Excellent. Slight wear near cart end fold-over. Bid History: (Starting Bid $10) -- Item #10: Star Trek: Strategic Operations Simulator (Sega) Label: Perfect. No wear/marks at all. Bid History: (Starting Bid $10) -- Item #11: Mr. DO! (Coleco) Label: Perfect. Tiny wrinkle straight across end label. Bid History: (Starting Bid $15) -- Item #12: I WANT MY MOMMY (Zimag) Label: Perfect. Bid History: (Starting Bid $20) Note: Includes Black & White book. May be a photocopy, although it is a well finished, 4x3" foldout 8 page booklet. If it is a photocopy, its a very VERY well done job :) -- Item #13: Bobby is Going Home (Bit Corp) Notes: This is a COPY-CART NOT AN ORIGINAL! I didnt make it, I got it in a trade. Flames to /dev/null. Bid History: (Starting Bid $5) -- Item #14: Bermuda Triangle (Data Age) *NEW SHRINKWRAPPED* Box is wrinkled a little near left edge. Otherwise perfect. Bid History: (Starting Bid $10) -- Item #15: Sprintmaster (Atari CX26155) *NEW SHRINKWRAPPED* Box is perfect. Bid History: (Starting bid $10) -- Item #16: PIGS IN SPACE (Atari CTW CX-26114) Label: Perfect. Full color illustrated! Bid History: (Starting Bid $20) -- Item #17: Steeplechase (Sears Telegames) Label: Perfect. Bid History: (Starting Bid $5) -- Items 18-20 are NON-2600. -- Item #18: Q*Bert (Atari 5200) NEW IN BOX Completely mint. Bid History (Starting Bid $5) -- Item #19: Star Trek: The Motion Picture (GCE VECTREX) VECTREX GAME. Mint condition with Box, Cart, Book and prestine Overlay. Bid History: (Starting Bid $20) -- Item #20: Blitz! Action Football (GCE VECTREX) VECTREX GAME. Mint condition with Box, Cart, Book and prestine Overlay. Bid History: (Starting Bid $20) -- Rules of Auction: 1) Bids accepted in $2 increments only. Please do not send bids that are not at least $2 higher than the previous bid. 2) Send all bids to classics@en.com. 3) You will be notified of EVERY bid via e-mail if you bid. If you do NOT want any updates please make this clear in your first message. 4) Shipping will be $5 by USPS or UPS, your choice (in the USA). + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Star Castle on AOL Date: Wed, 15 Mar 95 18:04:34 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 6 Distribution: inet Message-ID: References: <5gx4+GF.ptd125@delphi.com> <3k2npj$i9m@oak.oakland.edu> NNTP-Posting-Host: bos1a.delphi.com X-To: writes: >It has inertia, but it isn't 100% true to the original. I'm by far >the world's greatest programmer. DUH! I meant to type "I'm far from being the world's greatest programmer". + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!me305abe From: me305abe@csulb.edu (matthew) Newsgroups: rec.games.vectrex Subject: VECTREX Date: 16 Mar 1995 03:06:30 GMT Organization: Cal State Long Beach Lines: 5 Distribution: inet Message-ID: <3k89vm$hgb@garuda.csulb.edu> NNTP-Posting-Host: heart.engr.csulb.edu X-Newsreader: TIN [version 1.2 PL2] i have a question about the vectrex systems. whay is there so much interest in this system seeing that it is so old. I bought mine brobably 7 years ago. however i have not touched it for a long time. it intreegs my that there is so much interest. maybe someone could shed a little light on this for me thanks matt + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!asuvax!chnews!ornews.intel.com!news.jf.intel.com!news.jf.intel.com!brianh From: brianh@ichips.intel.com (Brian Holscher) Newsgroups: rec.games.vectrex Subject: Re: Genesis->Vectrex hack: what about -6- button controllers? Date: 14 Mar 1995 21:59:46 GMT Organization: Intel Corp., Hillsboro, Oregon Lines: 22 Distribution: inet Message-ID: References: <3jqd1e$m26@netaxs.com> NNTP-Posting-Host: pdx069.intel.com In-reply-to: vsp@unix3.netaxs.com's message of 10 Mar 1995 20:32:46 GMT In article <3jqd1e$m26@netaxs.com> vsp@unix3.netaxs.com (have clue--will travel) writes: Anyone tried the controller conversion process with a six-button, or have any input as to how much different it would be? (One would think that, if it could work, it'd be preferable to the three-button, as you could then have all four Vectrex buttons easily accessible.) Should be no problem since you will be removing the multiplexer chip anyway. -- Brian Holscher Intel Portland Technology Development holscher@ptdcs2.intel.com mstop: AL4-57 Peripheral Visionary -- Mouse Potato -- Cyber Cat -- Brian Holscher brianh@ichips.intel.com 696-4522 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: VECTREX Date: 16 Mar 1995 05:46:37 GMT Organization: Penn-State Ghoull Labs Lines: 19 Distribution: inet Message-ID: <3k8jbt$12d3@hearst.cac.psu.edu> References: <3k89vm$hgb@garuda.csulb.edu> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] matthew (me305abe@csulb.edu) wrote: : i have a question about the vectrex systems. whay is there so much : interest in this system seeing that it is so old. I bought mine brobably : 7 years ago. however i have not touched it for a long time. it intreegs : my that there is so much interest. maybe someone could shed a little : light on this for me thanks matt Ever check out rec.games.video.classic? Check out my tag! Andrew K. Heller - Making the world safe once again. heller@akh104.rh.psu.edu ----------------------------------------------------------------------------- Carts: 2600 104; 5200 28; 7800 20 (MINT); Lynx 5; Vectrex 20 Systems: 2600 1; 2600A 2; 2600JR 1; Sears SVA2 1; 5200 2; 7800 2; Lynx 1; 800 2; 1200XL 1; 600XL 1; 800XL 7, 130XE 1; Vectrex 1 w/Pen & 3d ELO listenin', Dr. Pepper, Kool-aid, and Red Devil drinkin', Atari lovin', cags-faq writin', FLYERS watchin', fuji worshiping Ghoull-Man. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!swrinde!gatech!newsfeed.pitt.edu!dsinc!ub!newserve!rebecca!cscnews!jb7420 From: jb7420@csc.albany.edu (Jim Buck) Newsgroups: rec.games.vectrex Subject: Star Castle rendition Date: 16 Mar 1995 04:58:21 GMT Organization: SUNY at Albany Lines: 8 Distribution: world Message-ID: NNTP-Posting-Host: thor.albany.edu I just wanted to comment on quite a cool rendition of Star Castle whomever it was that posted it. I never really played it in the arcade and unfortunately don't have it for my Vectrex, but it was pretty cool nonetheless. The code for getting 99 lives was *too easy* to guess, though. ;) Jim Buck CSI grad student State University at Albany, New York + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!spool.mu.edu!howland.reston.ans.net!cs.utexas.edu!swrinde!news.uh.edu!news.sccsi.com!nuchat!bgbbs!acroyear Distribution: world Newsgroups: rec.games.vectrex X-Apparently-to: me305abe@csulb.edu Subject: VECTREX From: acroyear@bgbbs.com (Acroyear) Message-ID: <67.1247.3691@bgbbs.com> References: <3k89vm$hgb@garuda.csulb.edu> Date: Wed, 15 Mar 1995 23:26:00 -0500 Organization: .. Black Gold BBS - Tulsa, OK - 918-272-7779 - telnet bgbbs.com // Lines: 14 -> i have a question about the vectrex systems. whay is there so much -> interest in this system seeing that it is so old. I bought mine -> brobably 7 years ago. however i have not touched it for a long time. -> it intreegs my that there is so much interest. maybe someone could -> shed a little light on this for me thanks matt It may be old, but because of the type of games it plays and the machine itself, it is the best video game machine ever made (in my opinion). Most of the games were fun to play and the machine looks cool sitting on your desk. Most people don't know what a Vectrex is, but when you show them they are very impressed with it. Besides, playing it is a way to relive your childhood. Acroyear + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Vectrex Emulator Distribution: inet References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> <3jlu7l$8t3@news.primenet.com> <794800716snz@p850ug1.demon.co.uk> <3jr0of$qs2@news.primenet.com> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 27 X-Posting-Host: p850ug1.demon.co.uk Date: Fri, 17 Mar 1995 01:09:04 +0000 Message-ID: <795402544snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <3jr0of$qs2@news.primenet.com> krishna@primenet.com "Glenn Saunders" writes: > You wouldn't want to develop a ROM because the easiest way to create a I'm sure there are some Vectrex owners who don't have PC's. Anyway, for some things I don't want to have my Vectrex cabled up to another system. Sometimes it's nice to stick in a cart and go, rather than plug in the interface, boot a host system, and download a program. > new distribution network for new Vec games is to sell this new ramcart > interface off the net, then throw the new binaries on an FTP site. If I do build this interface, I'll give the schematics and boot ROM source away for non-commercial use. You;d be welcome to make them for the cost of components + a charge to cover construction time. I would not have time to do a production run, though. > Writing for ROMs is more limiting and more expensive. More limiting, yes. More expensive, well, the cost of an EPROM + an ARD trivialcart is a lot less than the proposed interface. An EPROM programmer is a useful thing to have arround, anyway. -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Vectrex Emulator Distribution: inet References: <5y16705.ptd125@delphi.com> <1995Mar1.140946.24249@cc.ruu.nl> <794193107snz@p850ug1.demon.co.uk> <3jlu7l$8t3@news.primenet.com> <794800716snz@p850ug1.demon.co.uk> <3jqboi$o96@hecate.umd.edu> <3jr10t$qs2@news.primenet.com> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 23 X-Posting-Host: p850ug1.demon.co.uk Date: Fri, 17 Mar 1995 01:13:17 +0000 Message-ID: <795402797snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <3jr10t$qs2@news.primenet.com> krishna@primenet.com "Glenn Saunders" writes: > Are you thinking about using one or both of the joystick ports? Well, I wasn't - I prefer extra hardware.... I was going to use a 6821 PIA and a 6850 ACIA on a cartridge board to have a real serial and parallel port. Those chips are cheap now. Of course, if someone else wants to have a go, please do so. > > There are ways to use the joystick port of an Atari 8-bit as a serial > port. The same could be true with the Vectrex. It would just be slow, It is possible. The 8 button inputs on the vectrex mus be all inputs or all outputs, though. There's no way to swap just one of them to output. There is a PIA line on the cartridge port. I guess you could bit-bang over that, but having debuged bit-banger drivers on a OS-9 box, I'd not wish it on anyone. The \pounds 2 6850 would be a lot simpler. -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!csulb.edu!me305abe From: me305abe@csulb.edu (matthew) Newsgroups: rec.games.vectrex Subject: Vectrex super cartrage Date: 17 Mar 1995 17:45:58 GMT Organization: Cal State Long Beach Lines: 3 Distribution: inet Message-ID: <3kchsm$3ut@garuda.csulb.edu> NNTP-Posting-Host: heart.engr.csulb.edu X-Newsreader: TIN [version 1.2 PL2] i met a guy who has a cartrage for vectrex. it has every game that was ever made for the system including the light pen and 3d stuff. is this a unusual thing or is it realy common. how much is it worth? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!csulb.edu!me305abe From: me305abe@csulb.edu (matthew) Newsgroups: rec.games.vectrex Subject: Vectrex System Date: 17 Mar 1995 17:53:05 GMT Organization: Cal State Long Beach Lines: 20 Distribution: inet Message-ID: <3kcia1$3ut@garuda.csulb.edu> NNTP-Posting-Host: heart.engr.csulb.edu X-Newsreader: TIN [version 1.2 PL2] is anyone looking for a system. i don't know what it is realy worth but from your newsgroup, i have a good idea. the system has the following: main system in box with manuels and overlay rip off star hawk star trek clean sweep armor attack spin ball cosmic casum web wars hyper chase spike blitz scramble all are in the box with overlay. if anyone is interested, email me with an offer. all reasonable offers will be considered. matt + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.claremont.edu!elroy.jpl.nasa.gov!lll-winken.llnl.gov!sol.ctr.columbia.edu!howland.reston.ans.net!ix.netcom.com!netnews From: gaglenn@ix.netcom.com (GORDON GLENN) Newsgroups: rec.games.vectrex Subject: Re: Vectrex super cartrage Date: 17 Mar 1995 21:28:49 GMT Organization: Netcom Lines: 13 Distribution: world Message-ID: <3kcuuh$id0@ixnews4.ix.netcom.com> References: <3kchsm$3ut@garuda.csulb.edu> NNTP-Posting-Host: ix-sd9-18.ix.netcom.com In <3kchsm$3ut@garuda.csulb.edu> me305abe@csulb.edu (matthew) writes: > >i met a guy who has a cartrage for vectrex. it has every game that was >ever made for the system including the light pen and 3d stuff. is this a >unusual thing or is it realy common. how much is it worth? > The are a few people who are manufacturing these carts. Going price for a new one is about $50.00, plus shipping. Gordon + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jimofoz@aol.com (Jim of oz) Newsgroups: rec.games.vectrex Subject: Re: VECTREX Date: 17 Mar 1995 23:08:52 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3kdmck$4io@newsbf02.news.aol.com> References: <3k89vm$hgb@garuda.csulb.edu> Reply-To: jimofoz@aol.com (Jim of oz) NNTP-Posting-Host: newsbf02.mail.aol.com =i have a question about the vectrex systems. whay is there so much =interest in this system seeing that it is so old. Just 'cause it's old doesn't mean it isn't any good. Look around and try to find another vector graphics video game. Besides which, I don't have to look around for another tv/monitor to hook up. And it's unusual. I just took out my Model 4P and played some Model III video games on it and enjoyed the experience. And it's using blocky black and white "graphics". Jim Kajpust - Personal Freedoms - California + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.reston.ans.net!agate!btribble From: btribble@OCF.Berkeley.EDU (Bobby Tribble) Newsgroups: rec.games.vectrex Subject: Re: The Cyberspace Homeless Date: 18 Mar 1995 01:22:12 GMT Organization: U. C. Berkeley Open Computing Facility Lines: 23 Distribution: Cyberspace & humans being Hello Cyberspace, Message-ID: <3kdck4$cuf@agate.berkeley.edu> References: NNTP-Posting-Host: flood-ether.berkeley.edu In article , Theo CHINO wrote: > 4) My real name is Theo CHINO Wow, you mean you capitalize your last name in real life too? > The Cyberspace Homeless. > > * * | Theo CHINO > * | 814 Ivy Street - Box 593, Anchorage, AK 99501 ^^^^^^^ Poor guy, having to live in a PO Box! Uh, but anyway, I don't see this guy's problem. He should just sell his Vectrex and make a couple hundred dollars. Or maybe end his subscription to Netcom, that might save some money. So anyway, what the hell is this guy talking about? Sorry to reply to this post, but this is either the strangest or stupidest scheme I've seen on the net... -- Bobby Tribble --- btribble@ocf.berkeley.edu ------------- ----------------- Atari/misc stuff at finger address ---- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!ix.netcom.com!netcomsv!uu3news.netcom.com!netcomsv!uucp3.netcom.com!lafn.org!lafn.org!ab910 From: ab910@lafn.org (M. Davies) Subject: Re: Gloat of the week Message-ID: <1995Mar17.224332.16789@lafn.org> Sender: news@lafn.org Nntp-Posting-Host: lafn.org Reply-To: ab910@lafn.org (M. Davies) Organization: The Los Angeles Free-Net References: <3k4lkoINNi6f@anaconda.cis.ohio-state.edu> Date: Fri, 17 Mar 1995 22:43:32 GMT Lines: 27 In a previous article, aramos@cis.ohio-state.edu (anthony daniel ramos) says: >Hi Vectrex fans, please don't be too mad at me, but I just have to share >this: > >Went to a friend's house a while back, who was getting ready to move. > >A month later I have time to open it. The insides are brand spanking new. >Then I notice: the fuse is blown. > >49 cents later I have a perfectly working Vectrex. ////////////////////////////////////////////////////////////////////// We hate you.................... :') -- Strange, is it not? that of the myriads who |Life swings like a pendulum Before us pass'd the door of Darkness through,| backward and forward Not one returns to tell us of the Road, | between pain and Which to discover we must travel too. E.F.| boredom. A.S. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!spool.mu.edu!uwm.edu!caen!msunews!netnews.upenn.edu!ts3-49.upenn.edu!user From: muhly@wmgtfac.wharton.upenn.edu (Alexis Muhly) Newsgroups: rec.games.vectrex Subject: vectrex wanted Followup-To: rec.games.vectrex Date: 18 Mar 1995 15:45:16 GMT Organization: University of Pennsylvania Lines: 4 Distribution: world Message-ID: NNTP-Posting-Host: ts3-49.upenn.edu Please..someone sell me a Vectrex with a multi-cart!! please? Alexis Muhly muhly@wharton.upenn.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!spool.mu.edu!torn!newshost.uwo.ca!csd.uwo.ca!magundi From: magundi@csd.uwo.ca (John MacDonald) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.arcade,rec.games.video.misc,alt.games.video.classic,misc.forsale.non-computer Subject: Vectrex and cartridges forsale or trade Date: 18 Mar 1995 22:20:48 GMT Organization: The University of Western Ontario, London, Ont. Canada Lines: 32 Distribution: inet Message-ID: <3kfmc0$pqf@falcon.ccs.uwo.ca> NNTP-Posting-Host: gus.csd.uwo.ca Xref: csus.edu rec.games.vectrex:2623 rec.games.video.classic:17765 rec.games.video.marketplace:23167 rec.games.video.arcade:65766 rec.games.video.misc:22283 alt.games.video.classic:6999 misc.forsale.non-computer:4893 Vectrex for sale. Includes multi-cart with all games except Animaction Dark Tower cartridge ( EPROM'ed ) Copy of Service Manual Copies of all game manuals. $250 US includes shipping in North America Overseas shipping $20 extra I am always interested in trades. I also have many original cartridges - new and used. john macdonald magundi@uwo.ca (519) 432-9697 "For many years Canada has been held an obscure place among the countries of the globe. Our borders have been pictured in the abode of perpetual snows, and our people as indifferent, easy-going, indolent. But change is taking place." Charles R. Tuttle. geologist, Our North Land (1885) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!decwrl!decwrl!netcomsv!uu3news.netcom.com!netcom.com!theo From: theo@netcom.com (Theo CHINO) Subject: The Cyberspace Homeless Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) Distribution: Cyberspace & humans being Hello Cyberspace, Date: Fri, 17 Mar 1995 11:53:44 GMT Lines: 47 Sender: theo@netcom18.netcom.com As I was browing the net today, I came to the conclusion that I should put these disclaimers. 1) This is not a scam. 2) I am not going to repost this again. 3) This is really a true story. 4) My real name is Theo CHINO This morning I tried to send this message. I failed. I got reminded by the people at Netcom that requesting money in the Internet was not allowed. Is that not against the principle of free enterprise? Let put it that way, I am selling a service which is "nothing" for the price of a dollar and a stamp. My name is Theo Chino, and I have a story to tell. My story is at http://saturn.uaamath.alaska.edu/~theo. I didn't want to put it on the Net, but desperation made me do so . My problem is that I am going insane for something I did several years ago. I am in trouble. I have a stack of bill that I can not pay. I have no job. My profession doesn't believe in me. So I became a homeless bump on information Superhiway. In a sense, I am proud to be a homeless on the Internet. I might be raising some issues. Because this message will be posted in most of the groups, I ask you, I beg you, Moderator, to let this message on your newsgroup. I am asking you to be open, a let me do this request for help. You might want to insult me because I am disturbing the peace and tranquillity of the place, but this is not intended as a flame. If you want to insult me, please email me. If you want to help, please email me. If you have a question, please email me. Today, I just got one of my phone line cut because I did not pay a deposit. Next week I will get my Internet account pull out, and so on. You might ask why I can not get a regular job and pay my bills like everyone else. The only jobs I can hold is as a clerk making $7.00/hr. I hold no diploma because I couldn't finish the University. I can not work in the computer field because one of my reference decided that I wasn't good enough. So he burn me in this town. I can not start any idea because nobody will ever give me a loan. I can not get food stamps because I do not work at a regular job. What I know is that I don't want to be a store clerk all my life. A I ask I for a little compassion and a dollar 34 to allow me to get back on my tracks. Thanks for letting me expressing my views. The Cyberspace Homeless. The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. George Bernard Shaw -- ---------------------------------------------------------------------------- * * | Theo CHINO * | 814 Ivy Street - Box 593, Anchorage, AK 99501 * | theo@netcom.com theo@mail.nlis.com * * | http://saturn.uaamath.alaska.edu/~theo * * | 'A POOR lost exiled french in the Last Frontier' ----------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!wariat.org!en.com!not-for-mail From: classics@en.com Newsgroups: rec.games.vectrex Subject: Re: The Cyberspace Homeless Date: 18 Mar 1995 22:21:39 -0500 Organization: Vid Junkies Anonymous Lines: 8 Distribution: Cyberspace & humans being Message-ID: <3kg803$st0@en.com> References: NNTP-Posting-Host: en.com X-Newsreader: TIN [version 1.2 PL2] : not get a regular job and pay my bills like everyone else. The only jobs I can hold is : as a clerk making $7.00/hr. I hold no diploma because I couldn't finish the University. I worked for $3.35 an hour for half my life... I was never homeless. I suggest you take the $7 an hour job and quit whining. Steve + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!solaris.cc.vt.edu!usenet From: fascist@vt.edu (fascist) Newsgroups: rec.games.vectrex Subject: Gloat of the week #2 Date: 20 Mar 1995 16:50:28 GMT Organization: Virginia Tech/Blacksburg Electronic Village Lines: 6 Distribution: inet Message-ID: <3kkbok$bbu@solaris.cc.vt.edu> References: <3k4lkoINNi6f@anaconda.cis.ohio-state.edu> NNTP-Posting-Host: cs500-7.sl002.cns.vt.edu X-Newsreader: WinVN 0.92.1 In article <3k4lkoINNi6f@anaconda.cis.ohio-state.edu>, aramos@cis.ohio-state.edu (anthony daniel ramos) says: >49 cents later I have a perfectly working Vectrex. > I love these thrift stores. I got AnimAction, Art Master, the light pen and another controller for ONE DOLLAR EACH!!! Like taking candy from a baby... Think I'll run for Congress soon :) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!spool.mu.edu!olivea!cnn.isc-br.com!os-d!jimc From: jimc@os-d.isc-br.com (Jim Cathey) Newsgroups: rec.games.vectrex Subject: 6809 Disassembler Date: 21 Mar 1995 18:03:12 GMT Organization: ISC-Bunker Ramo, An Olivetti Company Spokane, WA Lines: 13 Distribution: world Message-ID: <3kn4d0$858@cnn.isc-br.com> NNTP-Posting-Host: os-d.isc-br.com After a lengthy (2 month!) clean-up after an 'explosion' in the MIS boiler room we've finally got news back... What an ordeal. Anyway, this is a late notification that I've written a 6809/Vectrex disassembler in C. I used it as part of the debugging process for the multicart I bought, but I figured it might just possibly be useful to others so I cleaned it up some and uploaded it to the site (I've even forgotten the name!) where all the other Vectrex stuff is. It works by taking a ROM image and a control file (that you iteratively build up) that tells it where code vs data are, what labels go with what addresses, and what the comments (if any) should be on each line. The output looks like the listing from an assembler. Share and enjoy. -- Jim + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.reston.ans.net!pipex!sunic!sunic.sunet.se!columba.udac.uu.se!csd.uu.se!s94lha From: s94lha@csd.uu.se (Lukas Hansson) Newsgroups: rec.games.vectrex Subject: Mine storm "the best" Date: 23 Mar 1995 19:05:37 GMT Organization: Computing Science Department, Uppsala University, Sweden. Lines: 3 Distribution: world Message-ID: <3ksgq1$n7k@columba.udac.uu.se> Reply-To: s94lha@csd.uu.se (Lukas Hansson) NNTP-Posting-Host: hp3.csd.uu.se X-Newsreader: mxrn 6.18-16 Mine storm is the best computergame ever made. Trust me i have playde them all. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: blawrie@aol.com (BLawrie) Newsgroups: rec.games.vectrex Subject: working vectrex games Date: 23 Mar 1995 16:23:20 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3ksos8$ao7@newsbf02.news.aol.com> Reply-To: blawrie@aol.com (BLawrie) NNTP-Posting-Host: newsbf02.mail.aol.com i have over 20 working vectrex games, and the system.however my system has been played throughly.games i have include, 3D games, armor attack, star trek, blitz, star castle, head's up, cosmic chasm, narzod, spike(a talking game), etc. i'm not sure if i want to sell or not but i'm willing to talk. my email is Blawrie@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!usenet.ufl.edu!nervm.nerdc.ufl.edu!bpm220 From: bpm220@nervm.nerdc.ufl.edu (Marconi) Newsgroups: rec.games.vectrex Subject: Sky-rocketing prices? Date: Thu, 23 Mar 1995 19:56:15 UNDEFINED Organization: University of Florida Lines: 8 Distribution: inet Message-ID: NNTP-Posting-Host: 128.227.230.77 X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] Anyone else noticed that the selling price of Vectrexes have recently skyrocketed? I think this is what caused the stock market crash in '29. I'm just gonna hold onto my Vectrex till people figure out what a good market price is... who knows, two months from now, people may be willing to spend $1000 :) Peace and shit, Marconi + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!hookup!rutgers!gatech!howland.reston.ans.net!torn!newshost.uwo.ca!csd.uwo.ca!magundi From: magundi@csd.uwo.ca (John MacDonald) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.arcade,rec.games.video.misc,alt.games.video.classic,misc.forsale.non-computer Subject: Vectrex and cartridges forsale or trade Supersedes: <3kfmc0$pqf@falcon.ccs.uwo.ca> Date: 24 Mar 1995 01:19:49 GMT Organization: Department of Computer Science, University of Western Ontario, London, Ontario, Canada Lines: 33 Distribution: inet Message-ID: <3kt6nl$p61@falcon.ccs.uwo.ca> NNTP-Posting-Host: gus.csd.uwo.ca Xref: csus.edu rec.games.vectrex:2632 rec.games.video.classic:18079 rec.games.video.marketplace:23474 rec.games.video.arcade:66451 rec.games.video.misc:22485 alt.games.video.classic:7055 misc.forsale.non-computer:5278 Vectrex for sale. Includes multi-cart with all games except Animaction Dark Tower cartridge ( EPROM'ed ) Copy of Service Manual Copies of all game manuals. $250 US includes shipping in North America Overseas shipping $20 extra I am always interested in trades. I also have many original cartridges - new and used. john macdonald magundi@uwo.ca (519) 432-9697 "For many years Canada has been held an obscure place among the countries of the globe. Our borders have been pictured in the abode of perpetual snows, and our people as indifferent, easy-going, indolent. But change is taking place." Charles R. Tuttle. geologist, Our North Land (1885) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: randyd9049@aol.com (RandyD9049) Newsgroups: rec.games.vectrex Subject: Re: Star Castle rendition Date: 23 Mar 1995 22:31:02 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3ktedm$h9d@newsbf02.news.aol.com> References: Reply-To: randyd9049@aol.com (RandyD9049) NNTP-Posting-Host: newsbf02.mail.aol.com I posted it as well as wrote it (John Dondzila). I'm glad you liked it. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!decwrl!lll-winken.llnl.gov!uwm.edu!news.moneng.mei.com!news.ecn.bgu.edu!feenix.metronet.com!rik From: rik@metronet.com (RiK) Subject: Re: Gloat of the week #2 Message-ID: Date: Fri, 24 Mar 1995 06:03:48 GMT Distribution: inet References: <3k4lkoINNi6f@anaconda.cis.ohio-state.edu> <3kkbok$bbu@solaris.cc.vt.edu> Organization: Texas Metronet, Internet for the Individual 214-705-2901 (info) X-Newsreader: TIN [version 1.2 PL2] Lines: 16 fascist (fascist@vt.edu) wrote: : In article <3k4lkoINNi6f@anaconda.cis.ohio-state.edu>, aramos@cis.ohio-state.edu (anthony daniel ramos) says: : >49 cents later I have a perfectly working Vectrex. : > : I love these thrift stores. I got AnimAction, Art Master, the light : pen and another : controller for ONE DOLLAR EACH!!! Like taking candy from a baby... Think : I'll run for Congress soon :) One of these days I'm going to find some great deal on Vectrex stuff!!! I did manage to find an extra controller nearly brand new in it's box for a dollar at a computer show... :) That's about the only real luck I've had in finding Vectrex stuff cheap... Someday though, I swear! Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: scolb@aol.com (SColb) Newsgroups: rec.games.vectrex Subject: Re: working vectrex games Date: 24 Mar 1995 01:26:22 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3ktome$kp9@newsbf02.news.aol.com> References: <3ksos8$ao7@newsbf02.news.aol.com> Reply-To: scolb@aol.com (SColb) NNTP-Posting-Host: newsbf02.mail.aol.com Can you list all of the games you have? You have the goggles as well? Of course I have to ask if you have the overlays, boxes, etc.. I'd love to trade some of my computer equipment for the games. Let me know. Steve + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!gatech!rutgers!igor.rutgers.edu!remus.rutgers.edu!not-for-mail From: adelucia@remus.rutgers.edu (Apple-O) Newsgroups: rec.games.vectrex Subject: idea for all vectrex heads Date: 24 Mar 1995 01:24:01 -0500 Organization: Rutgers University LCSR Lines: 6 Distribution: inet Message-ID: <3ktoi1$e7c@remus.rutgers.edu> NNTP-Posting-Host: remus.rutgers.edu I was never a vectrex owner, and only played it a few times back in the early 80s, but always thought it was bitchen. I always was also a fan of vector games (ie asteroids, gravitar, star wars, tempest, etc). A cool idea would be to re-release the Vectrex (or similar) game system, or some PC-add on (maybe a vector monitor, and cool controller similar to the old Vectrex) but with color graphics. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!hookup!news.Direct.CA!outb!not-for-mail From: rearl@Direct.CA (Roger Earl) Newsgroups: rec.games.vectrex Subject: Re: idea for all vectrex heads Date: 24 Mar 1995 16:13:40 GMT Organization: Internet Direct, Inc. Lines: 20 Distribution: inet Message-ID: <3kur3k$3a6@fun.Direct.CA> References: <3ktoi1$e7c@remus.rutgers.edu> Reply-To: rog@outb.wimsey.bc.ca NNTP-Posting-Host: dyn-54.direct.ca X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] Apple-O (adelucia@remus.rutgers.edu) wrote: > I was never a vectrex owner, and only played it a few times back in the > early 80s, but always thought it was bitchen. Same here, although I can't recall how much the Vectrex was, my parents thought it was way too expensive and we already had an Atari 2600 with a ton of cartridges. > A cool idea would be to re-release the Vectrex (or similar) game system, > or some PC-add on (maybe a vector monitor, and cool controller similar > to the old Vectrex) but with color graphics. A simple emulator, no color necessary. Think of how quickly a 486, Mac Quadra, or Amiga 4000 could draw vectors in line-draw. The screen overlays could be done via bitmap (shouldn't slowdown the line-draw at all since the bitmap wouldn't be moving). I dunno how the goggles could be emulated. If I'm way off base on these ideas, someone let me know, because although I'm interested in buying a Vectrex now, I haven't seen one since they first came out. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: Gloat of the week #2 Date: 24 Mar 1995 18:23:38 GMT Organization: Penn-State Ghoull Labs Lines: 38 Distribution: inet Message-ID: <3kv2na$1610@hearst.cac.psu.edu> References: <3k4lkoINNi6f@anaconda.cis.ohio-state.edu> <3kkbok$bbu@solaris.cc.vt.edu> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] RiK (rik@metronet.com) wrote: : fascist (fascist@vt.edu) wrote: : : In article <3k4lkoINNi6f@anaconda.cis.ohio-state.edu>, aramos@cis.ohio-state.edu (anthony daniel ramos) says: : : >49 cents later I have a perfectly working Vectrex. : : > : : I love these thrift stores. I got AnimAction, Art Master, the light : : pen and another : : controller for ONE DOLLAR EACH!!! Like taking candy from a baby... Think : : I'll run for Congress soon :) : One of these days I'm going to find some great deal on Vectrex stuff!!! : I did manage to find an extra controller nearly brand new in it's box for : a dollar at a computer show... :) That's about the only real luck I've : had in finding Vectrex stuff cheap... Someday though, I swear! Okay.. um.. my Vectrex luck... Since 1991 I have owned 2 Vectrex units and 1 joint unit. (and My friend owned a unit as well.) My first find was in a used video game store in Reading PA. (Tom's electronics) it had a Vectrex with maybe 15 carts plus all overlays and manuals for $45 I think. Next find was a purchase from a friend for $30 (Just a unit and 2 carts) ... I have since sold off my other units or traded for stuff. I found the LightPen set at Trenton Computer Fair for $5. I found the 3d imager and 1 game with color wheels and boxes for the other 3d games at a local flea market for $25. =) (Heheh rub rub...) -- Andrew K. Heller - Making the world safe once again. heller@akh104.rh.psu.edu ----------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!nuhou.aloha.net!news From: Phaze Newsgroups: rec.games.vectrex Subject: Re: Mine storm Date: 25 Mar 1995 02:53:32 GMT Organization: Hawaii OnLine - Honolulu, HI Lines: 14 Distribution: inet Message-ID: <3l00jc$4ud@nuhou.aloha.net> References: <3ksgq1$n7k@columba.udac.uu.se> NNTP-Posting-Host: kauai-10.u.aloha.net s94lha@csd.uu.se (Lukas Hansson) wrote: > > > Mine storm is the best computergame ever made. > Trust me i have playde them all. o.k. so....how much will you sell it for? :) -Phaze + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!usenet.ins.cwru.edu!eff!news.duke.edu!news-server.ncren.net!concert!gatech!newsfeed.pitt.edu!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: osiinc@aol.com (OSI Inc) Newsgroups: rec.games.vectrex Subject: Vectrex and carts for sale Date: 24 Mar 1995 20:36:00 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 34 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3kvs20$376@newsbf02.news.aol.com> Reply-To: osiinc@aol.com (OSI Inc) NNTP-Posting-Host: newsbf02.mail.aol.com FOR SALE: 1 - Vectrex machine plus the following carts (none have the original boxes): Armor Attack cart w/overlay & manual Armor Attack cart Bedlam cart w/overlay & manual Bedlam cart Beserk cart w/overlay & manual Blitz cart Clean Sweep cart Cosmic Chasm cart w/overlay & manual Cosmic Chasm cart Scramble cart w/overlay & manual Scramble cart Solar Quest cart Star Hawk cart w/overlay & manual Star Trek cart w/overlay & manual Star Trek cart Web Wars cart w/overlay & manual If you are interested in purchasing any of the above, please drop me a note with offers. I'll give better prices for those that want to purchase multiple items. Thanks, Gene -------------------------------------------------------------------------- --> I PAY TOP $$$ FOR PEZ RELATED ITEMS.<-- --> SELL or TRADE ME YOUR DISPENSERS!! <-- -------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!swrinde!emory!news-feed-1.peachnet.edu!darwin.sura.net!maze.dpo.uab.edu!usenet From: infd016@uabdpo.dpo.uab.edu (Brian) Newsgroups: rec.games.vectrex Subject: Glad to find this newsgroup Date: 25 Mar 1995 18:01:21 GMT Organization: Your Organization Lines: 14 Distribution: inet Message-ID: <3l1lph$gtv@maze.dpo.uab.edu> NNTP-Posting-Host: tty10.maze.ppp.uab.edu X-Newsreader: WinVN 0.90.5 I am glad to find this newsgroup. I had never heard of anyone else owning a Vectrex until now. A friend of the family gave me his Vectrex (which I think he purchased in Saudi Arabia) in about 1986-87(?). I used to play that thing for hours. Unfortunately I don't have time to play it often anymore. In fact it's still at my mom's and dad's house. Sometimes I still play it when I go there (taking turns with my 8 year old nephew). I was quite surprised to find that there is an interest in this game still, and that some people are willing to pay hefty prices for them. Just out of curiosity, I would like to know how much these things are selling for. I just have the game unit, two (bad) controllers and the games Cosmic Chasm Scramble, Space Wars, Hyperchase, Armor Attack, Berzerk, Clean Sweep and possibly others. I believe I have all the original overlays and cartridge boxes, but I don't know for sure. Any help would be appreciated. I am not looking to sell the game, but if the price is right...... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!cs.utexas.edu!news.sprintlink.net!nwnexus!news1.halcyon.com!prostar.com From: stuart.redfield@prostar.com (Stuart Redfield) Newsgroups: rec.games.vectrex Subject: Wanted vetrex games. Date: 25 Mar 95 14:36:18 PST Organization: ProStar Internet Gateway Lines: 13 Distribution: world Message-ID: <0000074C00000073@prostar.com> NNTP-Posting-Host: smtp.prostar.com I just bought a vetrex and i'm looking for some games and thought this would be the best place to ask.I'm interested in any games you might have for a reasonable price and if any one has any info on the vetrex super cart ridge that they could share with me i would be grateful. stu-1701@prostar.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.claremont.edu!nntp-server.caltech.edu!netline-fddi.jpl.nasa.gov!elroy.jpl.nasa.gov!decwrl!tribune.usask.ca!io.innovplace.saskatoon.sk.ca!mac85.trlabs.ca!user From: erker@fermi.trlabs.ca (Greg Erker) Newsgroups: rec.games.vectrex Subject: Dark Tower code Date: 27 Mar 1995 20:10:12 GMT Organization: TRLabs (Saskatoon) Lines: 12 Distribution: world Message-ID: References: <3kn4d0$858@cnn.isc-br.com> NNTP-Posting-Host: mac85.trlabs.ca Could someone please tell me the location of an ftp site that has the code for Dark Tower? I am making my own mini-multi-cart of the games I don't own and need Dark Tower? Thanks in advance. -- Greg Erker, Research Engineer Telecommunications Research Laboratories (TRLabs) #108, 15 Innovation Blvd., Saskatoon, SK, CANADA Ph: 306-668-8209 Fax: 306-668-1944 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.claremont.edu!nntp-server.caltech.edu!netline-fddi.jpl.nasa.gov!elroy.jpl.nasa.gov!decwrl!tribune.usask.ca!io.innovplace.saskatoon.sk.ca!mac85.trlabs.ca!user From: erker@fermi.trlabs.ca (Greg Erker) Newsgroups: rec.games.vectrex Subject: Using Sega 3D glasses Date: 27 Mar 1995 20:15:29 GMT Organization: TRLabs (Saskatoon) Lines: 20 Distribution: world Message-ID: References: <3kn4d0$858@cnn.isc-br.com> NNTP-Posting-Host: mac85.trlabs.ca Has anyone tried to interface the Sega LCD glasses to the Vectrex in order to play the 3D games? I realize that the games wouldn't be in colour but the 3D should work. This would be a new source of games for those of us who have played all or most of the 2D games. I would guess that you would need a circuit with an oscillator (555 maybe) running at a speed comparable to the motor in the goggles. It would send the synchronizing pulse to the vectrex and drive the Sega glasses for left and right eyes. Regards, -- Greg Erker, Research Engineer Telecommunications Research Laboratories (TRLabs) #108, 15 Innovation Blvd., Saskatoon, SK, CANADA Ph: 306-668-8209 Fax: 306-668-1944 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!newsjunkie.ans.net!newsgate.advantis.net!news-m01.ny.us.ibm.net!news From: esmurf@ibm.net Newsgroups: rec.games.vectrex Subject: Wanted: Vectrex System Date: 28 Mar 1995 02:43:39 GMT Lines: 5 Distribution: inet Message-ID: <3l7t4r$2umq@news-s01.ny.us.ibm.net> Reply-To: esmurf@ibm.net NNTP-Posting-Host: slip36-86.il.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.03 Hey now. My system finally self-combusted, and I'm lookin to purchase another. Please direct e-mail my way with your offer. Preferr a system w/o carts, but will consider all proposals.. regards.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!uunet!skypoint.com!news From: rsteiner@skypoint.com (Richard C. Steiner) Newsgroups: rec.games.vectrex Subject: Re: Glad to find this newsgroup Date: 28 Mar 1995 05:27:28 GMT Organization: SkyPoint Communications, Inc. Lines: 19 Distribution: inet Message-ID: <3l86o0$9ap@stratus.skypoint.net> References: <3l1lph$gtv@maze.dpo.uab.edu> Reply-To: rsteiner@skypoint.com (Richard C. Steiner) NNTP-Posting-Host: pm2-59.skypoint.net X-Newsreader: IBM NewsReader/2 v1.09 In <3l1lph$gtv@maze.dpo.uab.edu>, infd016@uabdpo.dpo.uab.edu (Brian) writes: >I am glad to find this newsgroup. I had never heard of anyone else >owning a Vectrex until now. Some of us have been playing games on them in our closets for YEARS. :-) I bought mine in late summer of 1982 (just before my soph year in college), and final's week without my Mine Storm would've been hell. With Warp for Internet access and a Vectrex for games, I'm in electronic heaven! -------------------------------------------------------------------- -Rich Steiner >>>---> rsteiner@skypoint.com -> Bloomington, MN Unbreakable toys are useful for breaking other toys! The Theorem Theorem: If If, Then Then. -------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!uwm.edu!cs.utexas.edu!swrinde!pipex!uunet!in1.uu.net!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: System For Sale... Date: 28 Mar 1995 05:34:40 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 5 Distribution: inet Message-ID: <3l875g$cq9@flood.xnet.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] I've got a Vectrex system for sale that includes a multi-cart with every game on it. First $130 gets it.... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!auspex-gw.auspex.com!nntp-sc.barrnet.net!news.fujitsu.com!amdahl.com!amd!netcomsv!uucp3.netcom.com!lafn.org!lafn.org!ab910 From: ab910@lafn.org (M. Davies) Subject: WTB: Multi-cart!! Message-ID: <1995Mar25.220721.12638@lafn.org> Sender: news@lafn.org Nntp-Posting-Host: lafn.org Reply-To: ab910@lafn.org (M. Davies) Organization: The Los Angeles Free-Net Date: Sat, 25 Mar 1995 22:07:21 GMT Lines: 15 Where and how much? I've been a true Vectrex fan since I was a kid. Now that I can afford one on my own they're gone! Thanks, Matt -- Strange, is it not? that of the myriads who |Life swings like a pendulum Before us pass'd the door of Darkness through,| backward and forward Not one returns to tell us of the Road, | between pain and Which to discover we must travel too. E.F.| boredom. A.S. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!netnet2.netnet.net!awinc.com!usenet From: randys@awinc.com (Randal N. Streilein) Newsgroups: rec.games.vectrex Subject: Notice: Howto InfoNet Date: Tue, 28 Mar 1995 07:11:02 -0800 (PST) Organization: SHEP Communications Lines: 34 Distribution: inet Message-ID: <3l98ma$4j6@kelowna.awinc.com> Reply-To: Randal N. Streilein NNTP-Posting-Host: pme025.awinc.com X-Newsreader: Forte Free Agent v0.38 HOW-TO AUTHORS Made all the money you want yet? Ready to make some more? I thought so! I've taken the next step with my own organizing tips booklet and my other publications and want to invite you to come along for the ride!! Organizing Solutions, Inc., in partnership with Streilein House of Electronic Publications has created a presence on the Internet in the form of a 'home page' called the "How-To InfoNet. A home page is electronic files that store all KlNDS of Information. What this means is that people read a menu of documents (later we'll be adding other products) available at our home page site. For a fee, the user can download the information onto their own computer once they provide their credit card information. No production or fulfillment is required by you! We expect to add other products like audio tapes,video tapes and CD-ROMs in the near future. YOU receive quarterly royalty checks from us for each copy of your publication that's been downloaded. It doesn't get any easier than that, does it? To request additional information and a publishing agreement, e-mail us your fax number or e-mail address and we'll get it out to you right away. Also, let us know what questions you have. Our launch date on this expansion is April 15 (great date, isn't it?). We'll probably do another edition in June, so jump in now. Looking forward to hearing from you soon. Abundantly yours, Paulette Ensign + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!Germany.EU.net!nntp.gmd.de!news.rwth-aachen.de!news.rhrz.uni-bonn.de!news.uni-stuttgart.de!rz.uni-karlsruhe.de!rzstud2.rz.uni-karlsruhe.de!ub2f From: ub2f@rzstud2.rz.uni-karlsruhe.de (Ralph Kimmlingen) Newsgroups: rec.games.vectrex Subject: COLOR vectrex Date: 28 Mar 1995 18:55:03 GMT Organization: University of Karlsruhe, Germany Lines: 15 Distribution: inet Message-ID: <3l9m27$8p3@nz12.rz.uni-karlsruhe.de> NNTP-Posting-Host: rzstud2.rz.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] Hi Folks, are there some TV-experts out there who can give me some hints on how to connect a Vectrex to a color monitor? (I know about the trouble which the recursively build pcb's give... ) After adding an additional RBG color register to the Vectrex and doing slight modifications on existing gamecode, a COLOR Vectrex exist! Greetings, Ralph + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!news.cs.utah.edu!labhp29.cs.utah.edu!jnichola From: jnichola@labhp29.cs.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: Using Sega 3D glasses Date: 28 Mar 1995 22:39:19 GMT Organization: University of Utah Computer Science Department Lines: 35 Distribution: world Message-ID: <3la36n$sov@magus.cs.utah.edu> References: <3kn4d0$858@cnn.isc-br.com> NNTP-Posting-Host: labhp29.cs.utah.edu X-Newsreader: TIN [version 1.2 PL2] how do the Sega LCD glasses work? not i think but how. could someone please post this info so everyone can think about it. thanks Greg Erker (erker@fermi.trlabs.ca) wrote: : Has anyone tried to interface the Sega LCD glasses : to the Vectrex in order to play the 3D games? : I realize that the games wouldn't be in colour but : the 3D should work. This would be a new source : of games for those of us who have played all or most : of the 2D games. : I would guess that you would need a circuit with : an oscillator (555 maybe) running at a speed : comparable to the motor in the goggles. It would : send the synchronizing pulse to the vectrex and : drive the Sega glasses for left and right eyes. : Regards, : -- : Greg Erker, Research Engineer : Telecommunications Research Laboratories (TRLabs) : #108, 15 Innovation Blvd., Saskatoon, SK, CANADA : Ph: 306-668-8209 Fax: 306-668-1944 -- Right now, I'm designing and building a multicart. for my Vectrex Pretty cool man! ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!cs.utexas.edu!news.cs.utah.edu!labhp29.cs.utah.edu!jnichola From: jnichola@labhp29.cs.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: COLOR vectrex Date: 28 Mar 1995 22:44:11 GMT Organization: University of Utah Computer Science Department Lines: 29 Distribution: inet Message-ID: <3la3fr$sov@magus.cs.utah.edu> References: <3l9m27$8p3@nz12.rz.uni-karlsruhe.de> NNTP-Posting-Host: labhp29.cs.utah.edu X-Newsreader: TIN [version 1.2 PL2] Ralph Kimmlingen (ub2f@rzstud2.rz.uni-karlsruhe.de) wrote: : Hi Folks, : are there some TV-experts out there who can give me some hints on how to : connect a Vectrex to a color monitor? (I know about the trouble which the : recursively build pcb's give... ) : After adding an additional RBG color register to the Vectrex and doing : slight modifications on existing gamecode, a COLOR Vectrex exist! : Greetings, : Ralph you can't hook up vector graphics to RBG monitor, without modifing the monitor you have vertical and horizontal sync pulses to tell the monitor when to start the two scans. But the vector graphics need to directly control the aiming of the CRT beam. -- Right now, I'm designing and building a multicart. for my Vectrex Pretty cool man! ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!spool.mu.edu!darwin.sura.net!mother.usf.edu!suntan!korndoer From: "Donald Korndoerfer (GE)" Newsgroups: rec.games.vectrex Subject: Re: idea for all vectrex heads Date: Wed, 29 Mar 1995 13:24:52 -0500 Organization: University of South Florida Lines: 35 Distribution: inet Message-ID: References: <3ktoi1$e7c@remus.rutgers.edu> NNTP-Posting-Host: suntan.usf.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: korndoer@suntan In-Reply-To: <3ktoi1$e7c@remus.rutgers.edu> On 24 Mar 1995, Apple-O wrote: > I was never a vectrex owner, and only played it a few times back in the early 80s, but always thought it was bitchen. I always was also a fan of vector games (ie asteroids, gravitar, star wars, tempest, etc). > > A cool idea would be to re-release the Vectrex (or similar) game system, or some PC-add on (maybe a vector monitor, and cool controller similar to the old Vectrex) but with color graphics. > > > > > If you check the FAQ (when it is available, it doesn't seem to show up very often on my end) you will find that they were working on a color unit before the bottom fell out of the market. Unfortunately it turned out to be much to expensive to build to be commercially feasible. Of course that was over ten years ago, things may have changed by now as technology marches relentlessly forward. Now that stand alone video game units are becoming popular once again (Super Nintendo, Sega Genesis, etc.) maybe they will reinvent the wheel. I'd definately be interested! By the way, does anybody out there know if the game Galaxian was ever modified for the Vectrex (Black Market or otherwise) or if it could be programmed onto a cart; I love that game but rarely see it anymore Well, keep on playing Vectrex and maybe they will re-manufacture an up-graded version someday with even "cooler" graphics. Don + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.claremont.edu!kaiwan.kaiwan.com!rahul.net!a2i!news.clark.net!news.sprintlink.net!howland.reston.ans.net!newsjunkie.ans.net!newsgate.advantis.net!news-m01.ny.us.ibm.net!news From: esmurf@ibm.net Newsgroups: rec.games.vectrex Subject: VECTREX Development system? Date: 30 Mar 1995 05:36:00 GMT Lines: 6 Distribution: inet Message-ID: <3ldg00$16d9@news-s01.ny.us.ibm.net> Reply-To: esmurf@ibm.net NNTP-Posting-Host: slip36-7.il.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.03 Maybe some of you Vectrex heads can answer this: What did the development platform for Vectrex look like, and is anyone making "shareware" titles w/ it? Seems like a fun thing to screw around with! Regards... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: idea for all vectrex heads Date: 30 Mar 1995 07:59:58 GMT Organization: Primenet Lines: 11 Distribution: inet Message-ID: <3ldodu$7um@news.primenet.com> References: <3ktoi1$e7c@remus.rutgers.edu> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] The problem with making a new Vectrex is that nobody really makes XY monitors anymore. Replacement flyback transformers are sold to keep the old arcade units going but that's about it. The best way to keep the Vectrex fresh is to support a new interface of some kind to allow downloading code into RAM and then write new games for it. Get as many people to buy the interface that bought multicarts and you've got yourself a nice small club of interested parties. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.claremont.edu!nntp-server.caltech.edu!ferrari.mst6.lanl.gov!newshost.lanl.gov!ncar!elroy.jpl.nasa.gov!lll-winken.llnl.gov!venus.sun.com!cs.utexas.edu!news.sprintlink.net!news.clark.net!usenet From: ty@clark.net (Ty Liotta) Newsgroups: rec.games.vectrex Subject: Best Vectrex game ever? Date: 30 Mar 1995 22:50:22 GMT Organization: Clark Internet Services, Inc. Lines: 18 Sender: -Not-Authenticated-[4121] Distribution: inet Message-ID: <3lfcje$o8f@clarknet.clark.net> NNTP-Posting-Host: ty-ppp.clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Posted-From: InterNews 1.0.1@168.143.4.140 Xdisclaimer: No attempt was made to authenticate the sender's name. Now that I have my multicart I feel qualified to start this thread. Here are my picks. What does everytone else think? Most Playable Game: Mine Storm Best Graphics: Web Wars Best Sound: Spike (Of course) Best Arcade Conversion: Armor Attack Ty Liotta --------- Direct EMAIL here -> ty@clark.net Direct TALK&FINGER here -> ty@ty-ppp.clark.net Direct WWW here -> http://www.clark.net/pub/ty/home.html + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: idea for all vectrex heads Distribution: inet References: <3ktoi1$e7c@remus.rutgers.edu> <3ldodu$7um@news.primenet.com> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 33 X-Posting-Host: p850ug1.demon.co.uk Date: Thu, 30 Mar 1995 23:26:20 +0000 Message-ID: <796607926snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <3ldodu$7um@news.primenet.com> krishna@primenet.com "Glenn Saunders" writes: > > The problem with making a new Vectrex is that nobody really makes XY > monitors anymore. Replacement flyback transformers are sold to keep the > old arcade units going but that's about it. Well, I'll discount all the non-storage oscilloscopes still being made in large quantities :-) Still, most of the monitor components in the Vectrex were the same as those in a contempory portable TV. The picture tube is _magnetically_ deflected, with the yoke being driven by a couple of amplifier ICs. The flyback trnasformer is used for EHT (and other high voltage) production only, and is excited by a 555 timer. I'm quite sure that if I wanted to make an XY monitor (and I may have to to get an old HP unit running), then I could easily find the necessary components. It's not that hard to design something like that. The problem with doing colour is keeping the 3 bems converged, so that they hit adjanced RGB dots. Much of the colour TV convergence circuitry (certainly for the delta-gun tubes) depends on the fact that the line and frame scans are simple repetitive sawtooths. That, of course, doesn't apply in a vectrex. I'm not sure how the much simpler circuitry for a PIL tube would respond to vector-type waveforms. I once had to repair an Evans and Sutherland colour vector display. The convergence unit in that device was stuffed with expensive, fast, op-amps. -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Homebrew _proportional_ controllers Distribution: world Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 27 X-Posting-Host: p850ug1.demon.co.uk Date: Thu, 30 Mar 1995 23:26:20 +0000 Message-ID: <796608598snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk I was in the local Tandy (Radio Shack) today, and they had a few joysticks designed for the CoCo or Tandy 1000 on sale - these units are described as 'Delux Joystick', stock number 26-3123. As they were prety cheap, and I remembered that the joystick port on a CoCo was an ADC, much like the one on the Vectrex, I bought a couple, to see if they could be modified to use on the latter system. Well, the good news is, they can. The bad news (apart from only having 3 buttons :-() is that it's a right pain to do mechanically. The problem is that the vecrex inputs increas for right and up, while the CoCo's increase for right and down. That shouldn't be a major problem - just swap over the ends of the pot tracks, right? No, the 'pots' consist of resitive traces on a plastic plate with brsh contacts sliding over them. So it's impossible to revers one of them - the connections are formed by traces on the plate. In the end, I solved that rotating the plate by 90 degrees, adnd findling with the mechanical side of things to fit the contacts over the right parts of the plate. Then it was a simple re-wiring job to separate the buttons from each other, and link the thing to a cut-down Sega cable. I'll post the exact details tommorrow, of exactly what to cut, drill, solder, etc. The final controller works pretty well, though, and the effort was almost certainly worth it. Now all I need to do is fathom out a way to modify a cheap PC joystick for the Vectrex. -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.starnet.net!wupost!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Best Vectrex game ever? Date: 31 Mar 1995 05:22:03 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 33 Distribution: inet Message-ID: <3lg3hr$mga@crchh327.bnr.ca> References: <3lfcje$o8f@clarknet.clark.net> NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Ty Liotta (ty@clark.net) wrote: > Most Playable Game: Mine Storm With Web Wars a close second. > Best Graphics: Web Wars I'd say Polar Rescue or Mine Storm 3D here (color is AMAXING!) > Best Sound: Spike (Of course) I guess; considering the good sound chip they had, they sure didn't do much with it... > Best Arcade Conversion: Armor Attack With Rip Off a close second and Star Caslte last; I used to think they screwed up the Rip Off conversion because it was so hard on the Vectrex but then I finally fixed my arcade unit and guess what? Same difficutly. The game is impossible with only 1 player after only a few minutes in both versions and just BARELY playable by experts for a long time if you have 2 good players. A near perfect translation. The only thing missing is that in the arcade game if you are directly on top of a fuel cell your ship will "wiggle" so that it is difficult to aim accurately (obviously to deter you from sitting on a strategicly placed cell and picking off the enemies in relative saftey) and the Vectrex version doesn't do that. On the plus side, you can configure the Vectrex version in ways that you can't for the arcade game but again, that deteriorates from this category which I take to be synonymous with "most accurate conversion". Armor Attack pretty much sucks even if it is well implemented. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!news.ksu.ksu.edu!news.mid.net!crcnis3.unl.edu!manager From: mrabens@herbie.unl.edu (Marty Rabens) Newsgroups: rec.games.vectrex Subject: Re: idea for all vectrex heads Date: 31 Mar 1995 05:59:20 GMT Organization: Toontown Lines: 5 Distribution: inet Message-ID: <3lg5no$at7@crcnis3.unl.edu> References: <3ktoi1$e7c@remus.rutgers.edu> <3ldodu$7um@news.primenet.com> <796607926snz@p850ug1.demon.co.uk> NNTP-Posting-Host: herbie.unl.edu X-Newsreader: WinVN 0.92.6 In article <796607926snz@p850ug1.demon.co.uk>, ard@p850ug1.demon.co.uk (Tony Duell) says: >only, and is excited by a 555 timer. Aren't we all! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!math.ohio-state.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!decwrl!cronkite.cisco.com!cronkite!billw From: billw@glare.cisco.com (William ) Newsgroups: rec.games.vectrex Subject: Re: idea for all vectrex heads Date: 31 Mar 1995 08:04:09 GMT Organization: cisco Systems, Inc. Lines: 24 Distribution: inet Message-ID: References: <3ktoi1$e7c@remus.rutgers.edu> <3ldodu$7um@news.primenet.com> <796607926snz@p850ug1.demon.co.uk> NNTP-Posting-Host: glare.cisco.com In-reply-to: ard@p850ug1.demon.co.uk's message of Thu, 30 Mar 1995 23:26:20 +0000 The problem with doing colour is keeping the 3 bems converged, so that they hit adjanced RGB dots. Much of the colour TV convergence circuitry (certainly for the delta-gun tubes) depends on the fact that the line and frame scans are simple repetitive sawtooths. That, of course, doesn't apply in a vectrex. I'm not sure how the much simpler circuitry for a PIL tube would respond to vector-type waveforms. The difficulty of doing colors with a vector display is probably partially responsible for the demise of vector displays in general (that and the falling cost of memory.) When I took graphics, vector displays did color by having multiple phosphor layers, and varying the beam voltage to get greater penetration through multiple layers. A real pain. But it's not easy to do normal (raster style) color when the beams can go through any spot on the screen... I once had to repair an Evans and Sutherland colour vector display. The convergence unit in that device was stuffed with expensive, fast, op-amps. On the other hand, fast op-amps have gotten a lot cheaper (or cheap op-amps have gotten a lot faster.) BillW + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!spool.mu.edu!torn!sis!hubble.sheridanc.on.ca!timothy From: Jeff Timothy Subject: Vectrex 3D games. Content-Type: TEXT/PLAIN; charset=US-ASCII Message-ID: Sender: news@eclipse.sheridanc.on.ca (USENET News System) Nntp-Posting-Host: hubble.sheridanc.on.ca Organization: Sheridan College, Ont., Canada Mime-Version: 1.0 Date: Fri, 31 Mar 1995 16:32:59 GMT Lines: 8 Does anyone know anything about the 3D "imager" and video games for the Vectrex? I was wondering if this was a piece of electronic hardware or if it would be possible to construct some type of viewer for the machine... I was also curious about another message posted here about using Sega 3D glasses. (I have a pair) Thanx...Jeff. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!tcsi.tcs.com!worf.tcs.com!not-for-mail From: keith@worf.tcs.com (Keith Jarett) Newsgroups: rec.games.vectrex Subject: Re: Best Vectrex game ever? Date: 31 Mar 1995 11:29:39 -0800 Organization: Teknekron Communication Systems Inc. Lines: 27 Distribution: inet Message-ID: <3lhl73$4kd@worf.tcs.com> References: <3lfcje$o8f@clarknet.clark.net> NNTP-Posting-Host: worf.tcs.com In article <3lfcje$o8f@clarknet.clark.net> ty@clark.net (Ty Liotta) writes: > Now that I have my multicart I feel qualified to start this >thread. Here are my picks. What does everytone else think? > >Most Playable Game: Mine Storm Polar Rescue is a close second. But it does crash on level 4. Also Spinball, if you get good at it. >Best Graphics: Web Wars Yes, if the criterion is lots of different interesting shapes. I find it difficult to separate graphics from play aspects, though. >Best Sound: Spike (Of course) > >Best Arcade Conversion: Armor Attack Star Castle? Off topic: Best Arcade Game: Star Wars (primary due to the controller, which is a great user interface) keith@tcs.com Keith Jarett proud owner of 2 or 3 Vectri and one Star Wars arcade game. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!nicmos2!mramsey From: mramsey@nicmos2.as.arizona.edu (Marshall Ramsey) Newsgroups: rec.games.vectrex Subject: Re: Vectrex 3D games. Date: 31 Mar 1995 21:42:55 GMT Organization: The University of Arizona Lines: 9 Sender: mramsey@nicmos2 (Marshall Ramsey) Distribution: world Message-ID: <3lht0v$116e@news.ccit.arizona.edu> References: NNTP-Posting-Host: nicmos2.as.arizona.edu It is my understanding that the reason many of us with multi-carts can't play the 3-D games is the 3-D imager sends a signal that the Vectrex syncs with in order to create the display. Is it possible to create a simple device that will trick the Vectrex into thinking a 3-D imager is present so we can play the games? If so, would the games be worth playing or would the lack of depth cause problems? --Marshall mramsey@as.arizona.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!nntp.crl.com!crl3.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: idea for all vectrex heads Date: 31 Mar 1995 16:17:31 -0800 Organization: San Antonio, TX Lines: 9 Distribution: inet Message-ID: <3li62r$6ec@crl3.crl.com> References: <3ktoi1$e7c@remus.rutgers.edu> <796696280snz@p850ug1.demon.co.uk> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl3.crl.com X-Newsreader: TIN [version 1.2 PL2] Tony Duell (ard@p850ug1.demon.co.uk) wrote in rec.games.vectrex: >Indeed. But this thing was _complex_ with a lot of tweakers as well. I'd not >fancy having to design and set up something like that. So how did Atari get color vector graphics in games like Star Wars, Tempest, and Gravitar? As I recall, they used a Trinitron type picture tube. The only thing I can think of is that they pulsed the single beam on and off based on the horizontal position as it crossed the various colors of phosphors. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: idea for all vectrex heads Distribution: inet References: <3ktoi1$e7c@remus.rutgers.edu> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 28 X-Posting-Host: p850ug1.demon.co.uk Date: Fri, 31 Mar 1995 23:49:54 +0000 Message-ID: <796696280snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article billw@glare.cisco.com "William " writes: > The difficulty of doing colors with a vector display is probably partially > responsible for the demise of vector displays in general (that and the > falling cost of memory.) When I took graphics, vector displays did color > by having multiple phosphor layers, and varying the beam voltage to get Yes, I remember those (just). The problem as far as I remember is that it's difficult to get different intensities from the device, and that you are limited in how many colours you can display. The service manual for my HP1350 mentions a colour monitor, but I've not got one, or any information on how it works. > I once had to repair an Evans and Sutherland colour vector display. The > convergence unit in that device was stuffed with expensive, fast, op-amps. > > On the other hand, fast op-amps have gotten a lot cheaper (or cheap op-amps > have gotten a lot faster.) Indeed. But this thing was _complex_ with a lot of tweakers as well. I'd not fancy having to design and set up something like that. > BillW -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!swrinde!dptspd!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Vectrex 3D games. Date: 31 Mar 1995 23:31:07 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 20 Distribution: world Message-ID: <3li3br$1id@crchh327.bnr.ca> References: <3lht0v$116e@news.ccit.arizona.edu> NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Marshall Ramsey (mramsey@nicmos2.as.arizona.edu) wrote: > It is my understanding that the reason many of us with multi-carts > can't play the 3-D games is the 3-D imager sends a signal that the > Vectrex syncs with in order to create the display. Is it possible > to create a simple device that will trick the Vectrex into thinking > a 3-D imager is present so we can play the games? If so, would the > games be worth playing or would the lack of depth cause problems? It would be easy to construct a small cirtuit to send the sync pulse to the joystick port that would allow the software to run. You could even have a potentiometer to control how fast the SW will run (the sync rate idexes proportionately to how many FPS you get all the way down to 0 in the case of no pulse which is why the games don't do anything without the imager plugged in). -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: sbexpress@aol.com (SB EXPRESS) Newsgroups: rec.games.vectrex Subject: Wanted Games Date: 31 Mar 1995 20:46:41 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3liba1$sim@newsbf02.news.aol.com> Reply-To: sbexpress@aol.com (SB EXPRESS) NNTP-Posting-Host: newsbf02.mail.aol.com Is it possible that someone could tell me where I could purchase a multi-cart or just Rip-Off and Armor Attack. Jeff P. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!nuhou.aloha.net!news From: Phaze Newsgroups: rec.games.vectrex Subject: Vectrex Game Docs, WTB: Controller, & Game Overlays Date: 1 Apr 1995 01:40:18 GMT Organization: Hawaii OnLine - Honolulu, HI Lines: 5 Distribution: inet Message-ID: <3liau2$l3p@nuhou.aloha.net> NNTP-Posting-Host: kauai-8.u.aloha.net Is there anywhere that has the instructions for the various Vectrex games that I can download? I'm also looking for a good-working Vectrex controller, and any overlay for any game. That about covers it. -Phaze + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!cs.utexas.edu!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: robwillis@aol.com (ROBWILLIS) Newsgroups: rec.games.vectrex Subject: Re: idea for all vectrex heads Date: 31 Mar 1995 20:51:13 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3libih$slk@newsbf02.news.aol.com> References: <3ldodu$7um@news.primenet.com> Reply-To: robwillis@aol.com (ROBWILLIS) NNTP-Posting-Host: newsbf02.mail.aol.com How many vectrex heads are there, do you suppose? + - - - - End of Archive File - - - - - - - - - - - - - - - - - - - - +