This file contains the archives of the rec.games.vectrex NetNews group for the month of Feb-1995 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!swrinde!pipex!bnr.co.uk!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: [Vectrex] FAQ Date: 1 Feb 1995 14:42:09 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 991 Distribution: inet Message-ID: <3go6k1$5o6@crchh327.bnr.ca> NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:2432 rec.games.video.classic:15098 Expires: 01 Mar 1995 +-----------+ |Vectrex====| | +-------+ | Vectrex "Frequently Asked Questions" List! Created: 9/1/92 | | # + *| | version 3.2 Copyright worldwide (c) 1994 | | : X | | Created and maintained by Gregg Woodcock (woodcock@bnr.ca) | | : . .| | | | A <=>| | This list will be reposted on the first day of every month. | | . | | | | X + | | @@@ | | * x | | @@ @@@ | +-------+ @@@ +---@----+ | ### # Q@@ / ! oooo / | ### OO | +--------+ +-----------+ This file is copyrighted (c) 1994 by Gregg Woodcock but may be distributed in part or in whole by anyone for any purpose (commercial or otherwise) provided proper credit is given to me and the individual contributors. If you do use the FAQ, I would appreciate it if you send me a copy of whatever you are doing with it. My plan is to have a 'newbie' part and a 'techie' part. I still need some more information about the following questions for it: Can a pause switch be built? (YES) Can the overlays be reproduced (MAYBE) Can a 3D color disk be made? (MAYBE; I am going to try with "shrinky-dinks") How does the light pen work and can one be built? (YES) How does the 3D imager work and can a Sega imager be converted? (MAYBE) ================================================================================ Q. Is there a way to make a Vectrex joystick perhaps with autofire capability? Brian Holscher has designed a flexible way to convert a Sega Genesis controller for use with the Vectrex. He will build one for you for a small fee or if you check the archives, you will find a file describing how to build one yourself (it is more complex than you will probably be expecting). Here is the first part of that file: This information including schematics is copyright 1994 by Brian Holscher. This information is free for distribution as long as its not used for commercial purposes. Using Sega Controllers with Vectrex (Revision 2.0a) This Section explains: 1. How to convert a Sega Controller to work with Vectrex. 1. How to make a Sega Controller to Vectrex Adaptor. 2. Where to purchase a converted Sega Controller. 3. Where to purchase a Sega to Vectrex controller adapter. BACKGROUND Since my Vectrex controller is flaky, I bought a cheap Sega Controller and converted it to work on the Vectrex. From there I added some nice features like autofire and re-programmable buttons. I decided to post schematics for those who want to make Vectrex controllers. After talking with others on the net, I decided to build a Sega to Vectrex adapter. This is a little harder than converting controllers, but I got one to work. This posting includes info and schematics for both. For those who don't want the hassle of making your own controllers, I'm offering converted controllers and adapters for sale. I'm also offering a preprogrammed micro-controller for sale. LIMITATIONS The Sega Controller is a digital controller. The Vectrex control panel is an analog controller. Games like Minestorm don't look at the analog values of the joystick and only look to see what direction the joystick is moved. Games like Minestorm work with these converted Sega controllers. Games like HyperChase look at how far the joystick moves in a direction and are not fun to play with these converted controllers. All (known) games work with these converted controllers and adaptors with 2 exceptsion. Hyperchase (all game variations) and Starhawk (game variation #2 only) are completely unplayable due to the need for analog controller data. FEATURES This design incorporates a micro-controller for additional functionality. The micro-controller allows the user to program which Sega Controller button maps to which Vectrex button. This is useful since the 4th button (called Start) on the Sega Controller is a smaller and inconveniently located since it is normally reserved for starting games on Sega systems. The micro-controller even allows reprogramming of the button assignments in the middle of a game. Another feature is auto-fire. Any button can be set to auto-fire. This means that the micro-controller presses the button over and over again instead of the player. CONTROLLERS VRS ADAPTERS Adapters give you the advantage of using any Sega Controller with Vectrex and still be able to use it on the Sega system. If you don't have a Sega controller, a converted controller is less cost than an adaptor plus the cost of a Sega controller. Another slight advantage is that the LED thats informs the user during button reprogramming and auto-fire is easier to see on a converted controller. The micro-controller is optional if you are converting your own Sega controller. However, the micro-controller is required for the adapter. BUYING CONVERTED CONTROLLERS If your don't want to convert a controller or make an adapter yourself, you can purchase them from me. You can also purchase a preprogrammed micro-controller from me. Sourme Code for Micro-controller ------- Free if you ask nicely. Preprogrammed Micro-controller -------- $20 (The includes Xtal and Xtal capacitors) Converted Sega Controller ------------- $45 Sega to Vectrex Adaptor ------------- $45 Shipping is included. Send email to brianh@ichips.intel.com and we will work out the details. ================================================================================ Q. What is Vectrex? Here it is in layman's terms: Vectrex is one of the most inspired video game machines ever produced (but similar things were said about the Edsel and Titanic). Its point of distinction is the fact that it uses vector "line" graphics (as opposed to raster "pixel" graphics). This is the same type of screen used in such arcade classics as Space Wars, Asteroids, Battlezone and Tempest. The machine has a 9 x 11 inch black and white screen and comes with a built-in Asteroids clone called Minestorm. The games come with plastic overlays that slide over the screen to cut down on flicker and give some illusion of color. It uses one of the most advanced 8 bit processors, the 68A09 (6809 with 1.5MHz clock speed), and a popular and excellent sound chip, General Instruments AY-3-8192, which can produce a wide range of noises. Also included is a 1.5 inch, self-centering, joystick with 4 buttons on the right. It uses an analog/potentiometer system allowing differing degrees of directional input. The machine's footprint takes up a little less than a square foot of a desk (in fact, it quite resembles a jet black Macintosh SE sans mouse and keyboard), and can be operated easily in that area. The joystick is connected via a springy telephone-like cord and can be folded into the base of the machine for portability. The machine is moderately transportable and very well constructed but, alas, very much extinct. It made its debut late in 1982 and was quite scarce by the end of 1984 due to the Great Video Game Depression of '82 which forced Milton Bradley (who bought the rights to the Vectrex from General Consumer Electronics (GCE)) to discontinue production due to to poor sales. After this, the rights to the Vectrex and all related materials were returned to the original developers, Smith Engineering. Smith Engineering has graciously condoned the not-for-profit circulation of any duplicatable materials including games and manuals and is happy to see it is still 'alive' in certain circles. Here are some more detailed snippets from the service manual: As a general description, the HP3OOO is a self-contained video game system intended for home use. The system includes its own 9" B&W monitor screen and 3" permanent magnet speaker. Plug-in ROM type cartridges are available offering arcade type video and sound game play. No external TV receiver hookup is needed or provided for. A front panel storable controller allows control over the game via joystick and push button action switches. For two player operation a second controller identical to the single player controller is available as an accessory product. Both controllers attach to the main game console through nine wire coiled telephone style cables. There is a consumer power switch/volume control on the front panel as well as a game reset button. A consumer adjustable brightness control is located on the main console rear housing. For the technical description which follows, the reader is encouraged to refer to the block diagram and schematic [not included here]. The HP3OOO is a microprocessor based, vector scan system using a standard 9" black & white CRT as its video display device. The microprocessor (MPU) is the Motorola 68A09 device. The MPU operates at 1.6 MHz from a 6 MHz external Xtal. An internal divide by 4 circuit generates the MPU 1.6 MHz "E" clock signal used in the system. Program memory is stored in the 8K x 8 bit 2363 type ROM. This ROM contains common subroutines, the "executive" or assembler instructions plus one complete game. Two 1K x 4 bit 2114 type static RAMS provide storage locations for data indicative of locations of objects, game status, and various other information needed by the microprocessor during game operation. Peripheral Interface Adaptor (PIA) Chip, has two 8 bit peripheral ports which interfaces the MPU with peripheral devices and external signals. One of the PIA ports interfaces the General Instrument AY-3-8912 sound-I.O. chip with the MPU and also drives the digital to analog converter chip MC1408. The other PIA port is used as control lines for the sound chip, selector control for the multiplex chip and as a means to read the A/D comparator that's used in the joystick successive approximation circuitry. Sound is either MPU generated directly or by use of the AY-3-8912 sound chip. The AY-3-8912 sound chip is a programmable sound generator containing 3 tone generators and wave shaping circuitry. This chip also has a single 8 bit I.O. port used to read the status of each of the hand controller's 4 action switches. The standard TTL device types 74LS00 and 74LS32 are used as control line decoders to allow the MPU to select the appropriate circuit element to be addressed at any particular time. The analog processing section includes digital to analog converter (DAC) chip type MC1408, dual 4 channel multiplexer/demultiplexer chip type CD4052, and dual channel op-amps types LF353 and LF347. DAC chip MC1408 receives an 8 bit word at data terminals D0-D7. DAC output (pin 4) is current source. One section of IC LF353 is used to change this current to a voltage representative of the 8 bit digital word received by the DAC chip. The LF353 voltage is applied to an input of the dual 4 channel multiplexer (MUX) chip CD4052. This same voltage (designated "DAC" on the schematic) is the X-axis drive signal. The CD4052 MUX chip serves two purposes: it selectively couples, under MPU control, the output of the DAC current/voltage converter to one of 4 places and is used to selectively couple the inputs from the joystick pots to the voltage comparator IC LF353. ================================================================================ Q. What games were released or on the drawing board before Vectrex died? Production # Name (Notes) [Size or NR=Not Released] ------------ ---------------------------------------------------------- VT 3000 Minestorm (built-in game; Asteroids clone) [4K] VT 3101 Cosmic Chasm (1st home game ported to arcade) [4K] VT 3102 Rip Off (Cinematronics arcade port) [4K] VT 3103 Scramble (Konami arcade port) [4K] VT 3104 Solar Quest (Cinematronics arcade port) [4K] VT 3105 Space Wars (Cinematronics arcade port) [4K] VT 3106 Starhawk (Cinematronics arcade port) [4K] VT 3107 Star Trek (AKA Star Ship in Europe) [4K] VT 3108 Web Wars (AKA Web Warp in ?????) (best game?) [8K] VT 3109 Star Castle (Cinematronics arcade port) [4K] VT 3201 Hyperchase (very bad driving game) [4K] VT 3202 Blitz! Action Football [8K] VT 3203 Heads-Up Action Soccer (AKA Soccer in Europe) [8K] VT 3204 Spinball (AKA Flipper in Europe) (has PAUSE!) [8K] VT 3205 Pitcher's Duel -OR- Batter Up Action Baseball [NR] VT 3206 Pole Position (Atari/Namco arcade port) [8K] VT 3301 Armor Attack (Cinematronics arcade port) [4K] VT 3302 Berzerk (Stern arcade port; high levels crash)[4K] VT 3303 Clean Sweep (Pac-Man clone) [4K] VT 3304 Fortress of Narzod (great shooter) [8K] VT 3305 Bedlam (Tempest clone) [4K] VT 3306 Spike (It talks! Originally called Buster?) [8K] VT 3307 Dark Tower (ONLY 1 KNOWN TO EXIST!!!) [12K (8K + 4K?)] VT 3308 Polar Rescue (Good subhunt game) (has PAUSE!) [8K] VT 3600 Light Pen (Hardware; required for 360X games) VT 3601 Art Master (light pen) (pack-in game) [4K] VT 3602 Melody Master (light pen) [8K] VT 3603 Mail Plane (light pen) (completed???) [NR] VT 3604 Animaction (light pen) [8K+2K RAM] VT 3630 3-D Imager (Hardware; required for 363X games) VT 3631 3-D Pole Position (3-D) (completed?) [NR] VT 3632 3D Minestorm (3-D) (pack-in game) [8K] VT 3633 Narrow Escape (3-D) (same color disk as CC) [8K] VT 3634 Crazy Coaster (3-D) (same color disk as NE) [8K] VT ???? Test Cartridge (issued to repair centers only)[4K] The following games and accessories were planned but never released: Cartridges: Art Master II Art Master III Art Master IV Basic Science Create-A-Game/Maze Exploring the Solar System Flipout Mail Plane Pitcher's Duel Pole Position (for 3D imager) Power Trip Sock It Tour de France Accessories: Touch-Sensitive Screen Computer Adaptor with BASIC (prototypes rumored to exist) Computer Keyboard Printer Disk Driver/Wafer Tape Drive Modem Computer Software: Create Your Own Video Game Music Maestro Art Program in LOGO Basic Science Solar System Word Processing ================================================================================ Q. What miscellaneous Vectrex items might my collection be missing? Here is a list of most of the extra stuff that isn't a cart, overlay, box or regular manual... Reply-To: woodcock@bnr.ca (Gregg Woodcock) * Orange 5"x3.75" sheet notifying us of GCE's change of address * "IMPORTANT SAFETY INSTRUCTIONS" addendum to Owner's Manual (No. 98722-072). This listed 17 things you shouldn't do * Canadian addendum to Onwer's Manual for warranty info (pg 11/12) * Manual for the Control Panel (Joystick) * White 5.5"x3" manuals for the Light Pen and 3D Glasses * White 3"x4" 3D Imager addendum describing how to work the color disk latch * White 3.5"x4.5" 3D Crazy Coaster addendum telling how to survive underpasses * White 4"x6" Minestorm addendum (P/N 140028-1) describing wave 13 bug * White 2.5"x2.5" addendum to the Star Trek manual describing self-play bug * A catalog of games (same size as regular manuals) from "Triton" * A catalog of games (same size as regular manuals) called "Passport" * A 7.5"x3.5" pamphlet listing HW and games called "High Performance Machine" * Vectrex unit warranty registration card (and Owner's Club form) * Electronic Games Magazine subscription form (44% off for Vectrex players) * Custom Designed Accessories for your Vectrex Arcade System order form listing a collapsable carrying case ($14.95) and a vinyl dust cover ($5.95). * carrying case for the Vectrex * protective dust cover for the Vectrex * Service Manual * Test Cart * The first (and only?) issue of the Owner's Club magazine "Passport" ================================================================================ Q. Where is the Vectrex ftp archive and what is there? The ftp Vectrex information archive is at ftp.csus.edu (130.86.90.1) and is maintained by John F. Sandhoff . There are binary listings (2 flavors; pure binary from the ROMs, and Motorola "S-format" dumps) for most of the games along with instructions on how to burn Eproms. There are several commented examples of code demonstrating how to write both music and graphics. There is also a copy of the service manual and much more. Almost all of the stuff is bundled into a compressed file called "vectrex.tar.Z". There are plenty of experiments to keep an eager hacker busy. Recently, some GIF/JPEG files were added showing some of the screen overlays (there are also GIFs of the 2 color wheels). Also, text files of the manuals for most, if not all, of the games are there. David Wright will be putting the vectrex stuff up his email server. If you don't have FTP access, this may work for you. If you want to try and get at it, the email server is at "impinfo@Prism1.COM". If your site doesn't like that, try "prism1!impinfo@NCoast.ORG". To receive a list of the files available place "send vect.index" in the message body. You can also add "send help" to get a complete set of instructions. Be aware that some of these files are huge and may push you over your mailbox or disk space quota immediately. ================================================================================ Q. Isn't copying the games by burning EPROMs stealing or violating a copyright? If the system is "dead" then no money is lost by making copies of something which otherwise would never be available. Even so, it is a fuzzy matter and technically the answer should probably be, "YES." Fortunately, Smith Engineering has given Usenetters permission to make copies of all Vectrex related materials (manuals, games, overlays, etc.) as long as it is for distribution to members of the group and as long as it is not for profit. ================================================================================ Q. I ordered a multi-cart from Mark Woodward well over a year ago and paid him in advance. I am having trouble getting hold of him and I still haven't received my cart. Did I get ripped off? Here is everything I know. The multi-carts came back from the fabricator shortly after everybody got their orders in and Mark built them and started sending them out. It turns out that there are 2 different hardware designs for the Vectrex and Mark had the less common version. Unfortunately this first multi-cart design is incompatible with the most common version of the Vectrex hardware and most of the multi-carts had to be sent back to Mark for repair (and he stopped sending the originals out, also). Mark then had to do several expensive and time consuming things; he had to locate and purchase one of the other versions of the Vectrex, he had to redesign the PCB and find a way to make the new design backward compatible with the old design so that he could reuse the PCBs, he had to rewrite the software which meant he had to unsolder the EPROMs (since they weren't socketed) and erase them, reprogram them, and solder them back on. He then has to upgrade the PCB by cutting several traces and soldering on several jumpers. As you can see, fixing all these PCBs takes a LONG time and a lot of effort (and money since he has to pay double-shipping for all the carts that did go out). To complicate matters, Mark changed email addresses (and jobs?), and was blessed with the birth of a new baby creating a large drain on his "free" time. I am not excusing his tardiness and I agree that even considering these circumstances the delay is still too long to excuse. I am just trying to give you all some background as to how a good idea went very wrong. I talked to Mark sometime around the beginning of September and he told me that as of that date alm international orders had been filled and that there were exactly 15 USA orders left to be retrofitted. I offered to do the retrofits for him and he agreed to send the materials to me. He decided to send the stuff to be fixed immediately and it arrived sometime around Halloween and I have been working on them ever since. I have completed all repairs several times only to have a couple of other neccessary repairs creep up. I just recently (beginning of December) got MOST of the carts working (all of the 15 except 3) and will be mailing them out to people the 1st week in December. After I get them all working, I will post a list of the people who are on the list to get them and you can take it up with Mark from there. At that point we should be able to acount for everyone who sent in money and those of you that did that aren't on my list or haven't received your cartridge have a legitimate complaint. ================================================================================ Q. Do I have to make my own multi-cart; can't I just buy one from somebody? No; I mean, Yes, err... There are at least 5 people making multi-carts for resale on the net but the best ones (by far) are being made by Mark Woodward . If you do not have email, you can reach him by phone at 613/591-3600 during the day time (EDT zone).. A person with the initials SK is also making them but since he has never answered my email and has not given me permission to distribute contact information for him, I cannot include it in the FAQ. Mark is making multi-carts which don't require an old cart to be cannibalized since he is getting PCBs made up for the job. His carts allow you to select the games via a menu on the Vectrex screen instead of by flipping dip switches as all the others do. The carts support the RAM for Animaction and include a 'pause' button allowing you to pause any of the games (my idea; thank you :). They contain all the released games plus the Test Cart and 2 hacked versions of Minestorm (infinite lives and more shots). The price breakdown is as follows... $30 PCB + S/W selection $20 EPROM (unless you can send me one) $5 RAM (Optional) If he builds it for you then there is $5 charge for miscellaneous parts and you are obligated donate $10 to a local charity to cover his time. This is in the spirit of the Smith Engineering agreement for 'not-for-profit' duplication. The only 'profit' he get is from the s/w selection code which he deserves and is entitled to because he wrote (owns) it. The games have been generously donated by Smith Engineering and the parts are sold at cost (with a little to cover shipping). To 1 complete, ready-to-play multicart costs $60. The PCBs are made at a professional manufacturer and include plated through holes, etc. No hack and slash job here :> If you want to build it yourself he can provide you with the PCB, a programmed EPROM (or disk if you can blast your own) and a parts list. At this point, Mark is not planning on doing a second batch after the fiasco of the first batch. If he does not change his minde, I will probably take the project on myself. This FAQ will be updated as the situation changes. ================================================================================ Q. How do I play ? Simple, read the manual. WHAT; you don't have a manual? OK then, read the screen overlay (it lists the functions of all the buttons). You don't have the screen overlay either? In that case most (maybe all by now) of the manuals have been transcribed into text files and made available via ftp. YOU DON'T HAVE FTP EITHER? OK, I'll tell you what; in the spirit of Smith Engineering's generosity, I will volunteer my services as Vectrex copy shop. I have all of the overlays and manuals (as well as some extra stuff like the service manual, "Passport" magazine, the "Triton" and "Passport" catalog pamphlets, and the "High Performance Machine" pamphlet) and am willing to make copies for free to anybody that is willing to play by my "rules". You must send a Self-Addressed, Stamped Envelope (SASE) along with a listing of everything that you want photocopies of (black and white copies only; if you want color overlay copies, send $2.50 for each one since color copies cost $$$). You will receive double sided copies unless you specifically request single sided ones. I will fill the orders only about once a month so don't hold your breath for a quick return. Please note that these will not be replicas in any particular sense. I will be copying them as you would a book (I WILL NOT REMOVE THE STAPLES TO REPLICATE THE SHEETS TO FACILITATE MAKING EXACT DUPLICATES). If you want exact duplicates, you will need to modify the copies I send you (I am trying to keep my effort to a minimum). If I need to fold something to fit it in your SASE, then I will, so keep that in mind if you want unfolded stuff. The amount of postage is left up to you to figure out; I am just going to copy, stuff, and send; I will not verify sufficient postage. Tips are appreciated (particularly if you are asking for a *lot* of copying) but not neccesary nor required; this is a free service. Send SASE to: Gregg Woodcock 2930 Dukeswood Drive Garland, TX 75040-8770 U.S.A P.S. If you take advantage of either of these services, it would be nice if you would "pay the community back" by transcribing at least one document that is not currently at the ftp site and uploading it (or emailing it to me and I will get it there). I am pretty sure none of the "extra" stuff I have has been transcribed yet. P.P.S. If you have an original service manual, please contact me so I can get an copy of it (or buy it from you). The copy I have is Nth generation and is very hard to read... ================================================================================ Q. How can I make a copy of a screen overlay? With the advances made in the past 2 years in color scanners, copiers and priners, it is now possible to make a near exact duplicate with the push of a (few) button(s). 0. First you need an original overlay, prefereably one with little fading. 1. If you want a "rough" copy, simply get a good high end color photocopy onto acetate (those overhead projector plastic sheets). 2. If you want a better copy, you scan the image, preferably in color. I think 150 dpi is okay though some people may want to go for maximum resolution. 3. Then you need a good paint program, I used Adobe Photoshop to do some preliminary clean-up work, but I have a feeling it would take quite a bit of work to make a perfect overlay. 4. Prining--the critical part. You need a color printer that can do acetate (animation cel) printouts. Unfortunately, no color printer can work on thick sheets, which brings us to 5. 5. You need go to to a hobby shop and get a piece of .045 thick clear sheet of [poly]styrene. Its prtty cheap. 6. The only part I haven't worked out, bonding the acetate overlay to the styrene. It is probable that there are some mucho expensive color printers that professional print shops use that can print onto any thickness sheets but I haven't done much looking. Thanks to Noel for this info. ================================================================================ Q. My Vectrex is very noisy; is there anything I can do to make it any quieter? Here is what Daniel A Muntz said helped him: The noise isn't digital in nature and it closely follows the video. It also isn't a power supply problem; isolating the audio input of the amplifier from the sound circuit revealed no noise at all. It seems the noise is generated in two ways: 1: By induction; Moving the audio cable around makes the noise less or more prominent. It is at minimum when the cable is placed in its original manufactured groove. Good design since that's farthest from the CRT yoke. 2: By ground impedance; Although all supplies are clean the hum is still present in the modulated dc difference between the two boards. A definite improvement can be achieved by doing the following: 1: Rewiring the ground between the digital and video board. 2: Shielding audio circuit and changing cable to volume pot to a better shielded one. ================================================================================ Q. My joystick wont auto-center anymore; can I fix it? (A.K.A. How do I get inside or open up my joystick?) You can't make it "good-as-new", but you can repair it so that is is usable again. You must first get past the sticker on the top of the joystick to get at the 5 screws that hold it together (4 are about 3/8" in from the sides and 1/2" from the top/bottom ahd the last is about 1/2" tot hte right of the cable). Just feel around and you should be able to find where the holes are. You can either try to peel off the sticker (difficult to do without damaging it but possible if you are careful) or simply punch 5 holes in it so you can remove the screws (leaving most of the sticker intact). Now that you have the joystick open, remove the broken spring that used to center the joystick. Use the core from the largest available guitar string to replace the spring you just removed. If you snip off one end you can remove the (usually gold) wire wrapped around a core wire by pulling on the gold wire. Credit goes to Dan Muntz once again for this clever solution and to Mike Packard for details about the screws. ================================================================================ Q. Are there tricks or cheats for any Vectrex games? YES! (Vectrex had cheats back when they were still known as bugs): ARMOR ATTACK: If you crank the brightness all the way up, you are able to see the helicopter's position as soon as you hear it (even thought it is off the screen). BEDLAM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that it plays music too! You are treated to the melody line that accompanies the lyrics "Oh I wish I was from the land of cotton". The screen ends when the tune finishes and releasing buttons has no effect. BERZERK: The hunt for this egg began thanks to Pete Rittwage who first reported it but could not reproduce it. Even after confirming the trick with Chris King, the author of the game, nobody was able to find it because Chris had forgotten exactly what was required to activate it! Then along came net.hero Fred Taft with the answer after disassembling the object code. Before your man stops flashing when you kill your last man, press and hold down only the 1, 3, and 4 buttons on the player 1 control panel. When the "GOT YOU HUMANOID" summary screen appears with your socre, there will be the author's initials in the lower right corner ("CMK"). This screen will stay for about 90 seconds before going back to the game select screen and you cannot get out of it by pressing buttons. BLITZ!: If you get a 1st and inches (1 and 0 to go), as long as you stay on the 0 yd line, you keep getting first downs. Thanks to Adam Fox for this one. COSMIC CHASM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. FORTRESS OF NARZOD: If you can somehow manage to kill the "Mystic Hurler" (you know, the BossAtTheEndOfTheWave guy that looks like a gorilla) at the same time he kills you, your lives remaining will turn into the infinity sign (oo) and you will have 255 lives. It is not known for sure if your lives in reserve value has to be zero for this to work (probably so since this bug is most likely due to an accidental underflow from 0 to -1 which assumably would trigger the software to be in virtual infinite play mode to aid play/beta testing). The author takes credit for this one! MINESTORM: The brightness trick allows you to see the "invisible" mines. RIPOFF: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. SPACE WARS: Either ship is invincible after being hit, while pieces are in the air. This may not sound like much, or maybe this was intentional, but I've played against people who make this their entire strategy. They skim the edge of the Star in the middle, just to knock off a tail section or something, and then while they are invincible, they fly right into you. Not nice, but it works very well. The time window is surprisingly long. SCRAMBLE: A quote from Paul Allen Newell, developer of the game: I remember going thru long discussions with management about giving the programmers credit on the games. Western Technologies and/or GCE didn't approve it and most of the programmers hide their names somewhere in the games. My "Easter Egg" can be located in "Scramble" by doing the following. If you have two controllers with joystick and buttons, put them both in; otherwise, use the single one in the usual position. While "Scramble" is displaying its "game # player #" section, move the joystick so it is "down". When "Scramble" starts, keep it in this down position so your plane crashes on the floor BEFORE THE MOUNTAINS START. Do this for all you ships, DO NOT PUSH ANY BUTTONS TO FIRE BOMBS OR BULLETS. When it is over, the display "end" will come up. WITHOUT TOUCHING ANY BUTTONS, unplug the main controller and move it to the "player two" plug (if you have two controllers, this step is not necessary). Then, with the "player two" controller, PUSH ALL FOUR BUTTONS SIMULTANEOUSLY. They must all go down at the same time. Repeat until you get all four down at the same time. You'll know when you see the word "end" change into something else. This is the first time I have documented the method, having only mentioned it to friends or hinted to others. Enjoy! (Thanks a LOT to Stefan Herr for digging up this one-of-a-kind jem). SPIKE: If you position the door ALMOST all the way to the right of the screen, then jump into it, so as to be jammed between the door, and the little space that is left; the game freaks out, you will be pushed forward about 47,000 points, and the difficulty will be increased proportionally. STAR CASTLE: This is the most extravagant egg of all the Vectrex games. The designer put in his own title screen which brazenly proclaims "PROGRAMMED BY WILLIAM HAWKINS GT 1983". A quick caveat; this only works on a cold restart (i.e. the first time you turn the game on) and will not work if you start the game over by pressing the reset button. However, it will work with the software selectable muticarts if Star Castle is the first game you select after turning the game on. To get the screen to appear you must push the 1, 2, and 4 keys on the player 1 control panel before the Star Castle title screen music finishes playing. If those 3 buttons are down when tune ends, the author title screen will appear. It will last for about 2 seconds or until you release one of the buttons. It is my guess that the GT stands for Georgia Tech and the 1983 is the year the software was written. (MANY thanks to Fred Taft for discovering this after disassembling the object code). WEB WARS: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS DUNCAN MUIRHEAD PATRICK KING GT 1983" if you follow the instructions found in the "STAR CASTLE" entry above. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that the font size is about 3 times as big. ================================================================================ Q. What is the history of the Vectrex? A. Thanks a lot to Stefan Herr for the following information he dug up while researching an article for a European gaming magazine. If you have any additions or corrections, please contact both of us. Thanks also to Chris King who sent me personal email to fill some gaps. VECTREX TIMETABLE ----------------- End 1980/Spring 1981: The development of Vectrex starts with an idea by Jay Smith, head of Western Technologies/Smith Engineering, and his talented staff for a small, vector scan table top game they call "Mini Arcade". It is possible that the real inspiration for the product may have actually come from Gerry Karr and/or John Ross. Spring 1981: The Vectrex idea is optioned to Kenner (known for their "Star Wars", "Care Bears", "Batman" and "Batman Returns" figures). Vectrex planned to have a 5" black and white tube. 06/1981: Paul A. Newell is hired by Western Technologies to join the "Atari reverse engineering project" group (aim: be able to write games for the VCS 2600) which at that point consisted of Mark Indictor and John Hall. 07/1981: Kenner declines to pursue the Vectrex. 08 or 09/1981: The Vectrex concept is licensed by GCE (General Consumer Electronics). GCE's president Ed Krakauer had the vision to see the great potential of the system. To enhance its appeal, GCE asks that the screen be increased to 9-inches. Autumn 1981: The Atari project is cancelled and the three Atari people (M.I., P.N., J.H.) start work on the Vectrex project. John Ross designs the hardware, Gerry Karr works together with John Hall on the system ROM (called "The Executive"). In the beginning it is planned to use a 6502 processor which turns out to be too slow. For this reason the 6809 is used finally. Jan 1982: Bill Hawkins and Chris King join the Western Tech. They were both students at Georgia Tech at the time and are hired by Ed Smith as "Cooperative Education" students. They are supposed to work for three months and then go back to school. Duncan Muirhead joins a week or two afterwards. He had just dropped out of a Physics PHD program at UCLA. ??: A strict timetable demands that the first 12 games and the hardware should be ready in June 1982. ??: John Hall later exclusively works on "Mine Storm" while Gerry Karr works on The Executive alone. Gerry starts over from scratch and changes the name to the RUM (Run Time Monitor). In the end, a number of people contribe to the RUM, most notably Duncan Muirhead who handled most of the heavy trig stuff. 04/1982: Paul Newell finishes "Scramble". Mine Storm, Bezerk, Scamble, Rip Off, and Star Trek were all completed at the same time. 06/1982: The Vectrex is introduced to the public on the Summer-CES in Chicago. Summer 1982: Mark Indictor, John Hall and others are directly hired by GCE to write more games. Paul Newell and Duncan Muirhead leave Western Technologies to join Simutrek, a company developing arcade laser disc games ("Cube Quest"). Chris King leaves 6 months later. Noah Anglin (former vice president of Atari) was hired by GCE as a consultant to watch over the development of Vectrex. It was a good deal for him since he recruited the core of the software guys for his new company, Simutrek, from Western Technologies. Unfortunatly, this wasn't enough. Simutrek died on the vine. ??: Mark Indictor and his family move about two hours out of Los Angeles and he writes games in the seclusion of a pine forest at 5,000 ft. He even has an NBC news crew come up and interview him for a news show on weird computer hackers and their life styles. Late summer 82: Start of mass production. 11/1982: Vectrex is available in the USA for $199. Very positive reviews in the magazines. Paul Newell's "Scramble" gets the "Arcade Award" of the "Electronic Games" magazine for the best "Mini-Arcade game" (a category which is founded exclusively for the Vectrex). Spring 1983: GCE is acquired by Milton Bradley (MB). 03/1983: Vectrex is announced in the German "Telematch" magazine for the first time in Germany. Summer 1983: Distribution begins in Germany and many other west European countries by Milton BradleyB (German office located in Fuerth). 1983: Several efforts fail in developing a color Vectrex. One obvious project is to use a color TV tube; however, this is always too expensive. Another is to use a projection TV with three vector scan tubes. It works well but is commercially impractical. Yet another effort is to use two layers of color phosphor on a black and white type TV tube. By varying the high voltage level, the electron beam would excite the bottom layer or the top layer. However the high voltage cannot be changed rapidly enough to keep up with the scan. 02/1984: "Artmaster Lightpen", "Star Castle", "Polar Rescue", "Animaction" and "Pole Position" presented on the "Nuernberger Spielwarenmesse" (Germany's most important show for the toy industry). around 02/84: 3D-Imager is presented at the Winter-CES in Las Vegas. 31/03/1984: End of Vectrex in Germany: MB in Fuerth announces stop of sales on this date. Rest of 1984: Vectrex is phased out as Hasbro buys Milton Bradley and video game fever comes crashing down (probable reason: home computer fever). Rummage sales in Germany (mainly in stores of the METRO-chain, which had bought the rest of MB's stock) close out Vectrex equipment at bargain prices. 1988: Western Technologie/Smith Enginerring tries to resurrect Vectrex as a handheld unit. It is to be based on the Sinclair flat TV tube, which has fast static deflection at low power consumption and low cost. However, the impending introduction of GameBoy causes the idea to be scrapped. 10/1993: A feature about the 10th anniversary of the Vectrex is published in the German "Video Games" magazine. Contains technical descriptions, pictures of Jay Smith and Mark Indictor, a Vectrex history and a list of games and accessories. The article is based on information collected by the author (Stefan Herr) from the Usenet Vectrex newsgroup, various FTP archives, many emails from several former Vectrex developers and a historical overiew about the development by Jay Smith. There are not very many evidences of the existance of a computer keyboard with a BASIC cartridge (or something similar) for the Vectrex. The only known hints are from an article in an old issue of "Creative Computing" magazine (in the first couple of pages they do a ranking of computers' speed based on some simple benchmark. There is an entry for the vectrex in it using Vectrex basic) and an article about new computers starting on page 114 of the October, 1983 issue of Popular Science (A chart in the article indicates that the keyboard was to include 16K of RAM, expandable to 64K. The article goes in to great detail about the computer add-on. Thanks to Joshua See who is unfortunately disconnected from the Internet.) It is the issue that reviewed the original Macintosh (1984?). LIST OF PERSONS INVOLVED IN THE VECTREX DEVELOPMENT --------------------------------------------------- Jeff Corseglia Main game desginer (titles unknown) John Hall (*) Worked on The Executive Author of Mine Storm Bill Hawkins Author of Bedlam Author of Cosmic Chasm Author of Rip Off Author of Star Castle Author (with 2 others) of Web Wars Mark Indictor (*) First duties during development: Software for communication with the ICE (In-Circuit-Emulator) Star Trek Games: for Western Technologies: Star Trek for GCE Spinball Polar Rescue Mail Plane (not published, for use with Lightpen) Tour de France (not published) Gerry Karr Took over The Executive project after John Hall concentrated on Mine Storm Chris King Author of Berzerk Author of Hyperchase Patrick King (related to Chris?) Author (with 2 others) of Web Wars Ronald J. Logsdon Author of Melody Master Kim Martin Digitized the Scramble landscapes Beta-tester (mainly for Scramble) Richard "the mouse" Moskowski Programmed games (titles unkonwn) Designed game watches prior to Vectrex Duncan Muirhead Joined WT at the end of 1981 (or beginning of 1982) Author of Armor...Attack Author (with 2 others) of Web Wars Walter Nakano Model builder; co-designed the external case 1-2 years before the Macintosh! Paul Allen Newell (*) Sole author of Scramble Gary Niles Executive Officer of some kind Mike Purvis "Hardware Tech" (responsibilities unknown) John Ross Developer of the hardware Tom Sloper Main game desginer (titles unknown) Went on to work high up at Activision but has left for now. Ed Smith (Jay's brother) Manager of enginerring during early development Before Vectrex, he worked at Harris in Orlando and frequently used GA Tech Co-ops Hired a bunch of ex-Harris guys to work at a new Wester Technologies branch office in Orlando where a number of games were written Jay Smith Founder and president of Western Technologies/Smith Engineering Colin Vowels Model builder; co-designed the external case 1-2 years before the Macintosh. (*): These persons worked on the "Atari reverse engineering" project. Only one of the three games that were created by that group was released (the one written by Paul Newell). Anyway, the whole project was cancelled later because the competition (e.g. Activision) was too big. Other people involved (this list does not claim to be complete) were David Blair, Alan Cobb, Jeff Corsiglia, Ed Faris, Joel Hassell, Don Herndon, Ed Horton, Bill Hudson, Kevin Hudson, Nolan Johnson, Steve Marking, Lori Pearsall, and Bob Rutowski. Sources: Electronic mails from Mark Indictor, Paul Newell, Chris King, Ronald J. Logsdon, personal letter from Jay Smith, several articles from "Electronic Games" magazine (provided by Paul Newell), article from "Creative Computing" magazine (provided by Dion Dock). ================================================================================ Send corrections, suggestions, additions, ect. to woodcock@bnr.ca -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Battlezone, Star Wars, Omega Race (was Re: Vectrex Date: 1 Feb 1995 13:14:41 -0800 Organization: San Antonio, TX Lines: 16 Distribution: inet Message-ID: <3gotk1$k9n@crl10.crl.com> References: <67.1077.3691@bgbbs.com> <3gos2a$a12@news.primenet.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] Glenn Saunders (krishna@primenet.com) wrote in rec.games.vectrex: >The mortal Shawn Scallen wrote: >I'd gladly learn 6809 assembly and write Star Raiders for the Vectrex if >I had enough time. It's THE best 8-bit CPU there is. It's a dream to write code for. I once wrote an Infocom interpreter for it just for the hell of it (a Vectrex Zork could be made in a 128k bank selected ROM if you had text display routines), and a Forth inner loop is 2 instructions, one to fetch and one to execute. >If there any C cross compilers, that might actually work too, since even >with code bloat, you've got 32K to work with. If you get a TRS-80 Color Computer and OS/9, there's a C compiler for that. A 64k machine would do it if you didn't mind using floppy disks. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Battlezone, Star Wars, Omega Race (was Re: Vectrex Date: 1 Feb 1995 13:34:39 -0800 Organization: San Antonio, TX Lines: 5 Distribution: inet Message-ID: <3goupf$klq@crl10.crl.com> References: <67.1077.3691@bgbbs.com> <3gos2a$a12@news.primenet.com> <3gotk1$k9n@crl10.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] Bruce Tomlin (btomlin@crl.com) wrote in rec.games.vectrex: >Vectrex Zork could be made in a 128k bank selected ROM if you had text Er. Scratch that. It would need a bit more than 1k just for variables storage. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Date: 1 Feb 1995 20:43:41 GMT Organization: Primenet Lines: 11 Distribution: world Message-ID: <3gorpt$a12@news.primenet.com> References: <67.1077.3691@bgbbs.com> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Kid wrote: : Sorry, can't help you find a Vectrex, but as far as Star Wars goes.... : no they never converted the arcade game to their system. Atari had the : rights and they weren't about to give it up. Battle Zones would have : been perfect for the Vectrex too, but once again Atari held the rights. : It you find a Vectrex, try and get Armor Attack also. That was a near : perfect conversion of the original arcade game. Hope this helps. It COULD have happened, though. After all, they licensed Pole Position. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: rec.games.vectrex Subject: Re: Battlezone, Star Wars, Omega Race (was Re: Vectrex Date: 1 Feb 1995 20:48:10 GMT Organization: Primenet Lines: 23 Distribution: inet Message-ID: <3gos2a$a12@news.primenet.com> References: <67.1077.3691@bgbbs.com> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] The mortal Shawn Scallen wrote: : but couldn't an intrepid programmer with too much time on their hands : write new games for Vectrex along the lines of Star Wars or Omega Race or : other vector graphix arcade games? or would it take too much effort or : infringe copyrights?!?! I think the problem is that none of us have enough time for programming, and most of the younger hackers with more time on their hands don't find the Vectrex interesting. I'd gladly learn 6809 assembly and write Star Raiders for the Vectrex if I had enough time. If there any C cross compilers, that might actually work too, since even with code bloat, you've got 32K to work with. The sad thing about the Vectrex is that there are a few genres that were never exploited fully. Polar Rescue and Pole Position are really the only successful 3D simulations. Star Raiders and Battlezone are more than possible. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!clstac!dksong From: dksong@csupomona.edu Newsgroups: rec.games.vectrex Subject: . Date: 1 Feb 95 18:30:29 PST Organization: California State Polytechnic University, Pomona Lines: 2 Message-ID: <1995Feb1.183029@clstac> NNTP-Posting-Host: pinto.is.csupomona.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!cs.utexas.edu!howland.reston.ans.net!pipex!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jimofoz@aol.com (Jim of oz) Newsgroups: rec.games.vectrex Subject: Keyboard/Computer Date: 2 Feb 1995 00:25:59 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3gpqd7$bm@newsbf02.news.aol.com> Reply-To: jimofoz@aol.com (Jim of oz) NNTP-Posting-Host: newsbf02.mail.aol.com Has anyone tried to rig up a keyboard to use the computer in the Vectrex. As I recall, the Creative Computing Benchmark for the system was quite fast. In fact, I think it was about the fastest "home" computer around. It would be interesting to see what the lil' devil could do. Imagine Visicalc on the Vectrex.......... Jim Kajpust - Personal Freedoms - California + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!koriel!male.EBay.Sun.COM!jethro.Corp.Sun.COM!presto!three From: three@presto.Corp.Sun.COM () Newsgroups: rec.games.vectrex Subject: Re: Battlezone, Star Wars, Omega Race (was Followup-To: rec.games.vectrex Date: 2 Feb 1995 22:32:14 GMT Organization: Sun Microsystems, Inc. Lines: 14 Distribution: world Message-ID: <3grmhe$4gd@jethro.Corp.Sun.COM> References: <3goupf$klq@crl10.crl.com> Reply-To: three@presto.Corp.Sun.COM NNTP-Posting-Host: presto.corp.sun.com In article klq@crl10.crl.com, btomlin@crl.com (Bruce Tomlin) writes: >Bruce Tomlin (btomlin@crl.com) wrote in rec.games.vectrex: >>Vectrex Zork could be made in a 128k bank selected ROM if you had text > >Er. Scratch that. It would need a bit more than 1k just for variables >storage. What about input? Do Vectrexen have keyboard inputs? Just curious, as I've yet to get one of these wonders. Cheers, -B + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!nntp.crl.com!crl2.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Battlezone, Star Wars, Omega Race (was Date: 2 Feb 1995 16:00:08 -0800 Organization: San Antonio, TX Lines: 15 Distribution: world Message-ID: <3grrm8$23r@crl2.crl.com> References: <3goupf$klq@crl10.crl.com> <3grmhe$4gd@jethro.Corp.Sun.COM> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl2.crl.com X-Newsreader: TIN [version 1.2 PL2] three@presto.Corp.Sun.COM wrote in rec.games.vectrex: >In article klq@crl10.crl.com, btomlin@crl.com (Bruce Tomlin) writes: >>Bruce Tomlin (btomlin@crl.com) wrote in rec.games.vectrex: >>>Vectrex Zork could be made in a 128k bank selected ROM if you had text >> >>Er. Scratch that. It would need a bit more than 1k just for variables >>storage. > What about input? Do Vectrexen have keyboard inputs? Just curious, >as I've yet to get one of these wonders. Well, you know how we hackers are... push some buttons, raise the stick, that's the high nibble, push some different buttons, lower the stick, presto, an 8-bit ASCII character code! Left and right would be backspace and return or something like that. :) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!utnetw.utoledo.edu!news From: smtc104@uoft02.utoledo.edu Subject: Re: Tempest & Rotary Controllers Message-ID: Lines: 104 Sender: news@utnetw.utoledo.edu (News Manager) Organization: University of Toledo Date: Fri, 3 Feb 1995 05:05:53 GMT A while back there was a thread on, among other things, porting Tempest to the Vectrex. One of the issues raised was on how to obtain a good controller for the game. Many people voiced dissatisfaction with the idea of using a joystick on a paddle based game. Some proposed using potentiometers, but these have a limited turning angle, and are poorly suited to Tempest, which would requires an infinite turning angle(there is a better way to say this, I know :[ ). I hit upon the idea of modifying an Atari 2600 Driving controller for use with a Vectrex Tempest and offered it, but then I lost the disk with the file on the conversion. I found it again recently and thus am posting it now. I will not be held responsible for anything that happens if this controller is assembled and/or used. I advise against doing so since I don't know anything about how Vectrex controllers actually work. I'm posting this in hopes that it will be given a technical once over by someone who does. BTW, I'm sorry if you feel that the document talks down to you. I wrote it to make it as simple as possible for *anyone* to built a rotary controller. ------------------------------------------------------------------------------- HOW TO BUILD A VECTREX ROTARY CONTROLLER Tools and parts needed are a soldering iron, solder, pliers w/wire cutters, a razor, a drill and bit, two SPST momentary button switches, screwdriver, a scrap Atari 2600 joystick and a working Atari 2600 Driving controller. Open up the Joystick, remove the cable, and throw out the rest. Cut the solderless lugs off the joystick cable and pitch them too. Open up the Driving controller, being careful not to let the fire button spring out. Remove the knob and use the pliers to gently undo the hex nut and remove the entire controller assembly. Remove the "Driving" sticker. Drill two holes in the bottom half of the Driving controller case. If your buttons are short enough to fit, drill the holes trough the place where the sticker was on the case. Otherwise, drill them through the sides of the controller. For switches you may want to consider keyboard switches like the one on the original fire button, but keep in mind they require large, square holes. Remove the wires from the controller assembly and fire button, keeping in mind their colors and positions. Solder on the wire of the same color from the joystick cable. Once you have accomplished this, you will find you have two wires left over. Solder the green wire to the left fire button, and the brown wire to the right. Run the other terminal on the buttons to the black wire. Now install the button and reassemble everything. Be sure to rotate strain relief on the cord so that the case will close securely. Next, trim the plug on the end of the cable with a so it will fit the Vectrex. You now have a Vectrex Rotary Controller, at least in theory. I set out to make a cheap, reproducable rotary controller for the Vectrex. I obviously don't have the software to test it, and thus don't know whether or not it will actually work with one. If the Vectrex cannot accept the simple digital input the controller provides, it may be necessary to include the circuits shown in the joysticks conversions for the Vectrex. HOW IT WORKS(?): The Controller is a very low resolution digital pulse counter. A digital pulse counter produces pulses at regular intervals when rotated, giving information on the speed and direction of rotation. I believe (but am not absolutly sure) that it produces 22.5 counts per revolution. A similar set up is used in computer mice, printers, robotics, and many devices where the position of something must be determined by a computer. However, most operate at much higher resolutions, sometimes hundereds of counts per revolution. I choose an Atari Driving controller because it provides an easy standard as well as a digital pulse counter with knob in a case. The Controller will still function like a Driving Controller for your Atari 2600, but it will now lack the tendency to paralyze y-axis movement or cause malfunctions in joystick based games. The two new buttons can be used to move left and right while rotating the controller will cause a joystick controller character to move up, down or do nothing. This makes this controller ideal for the Atari 2600 game Crazy Climber. Many may wonder why I use an Atari 2600 joystick cable in these plans rather than a nine wire cable with a DB-9 socket on the end, which would allow a third button to be added and make the controller more like to Vectrex joystick. I did this to reduce cost (worn out joysticks are cheap and easily available to anybody who can get a driving controller), simplify construction by allowing people to connect wires using color as a guide, and to contribute to a neater looking end product. Also, given the compactness of the Driving Controller case, I'm not sure where you would put a third button. If you would like to use your own cable and socket anyways I have included a pin diagram for the controller below: Brown Green Blue \ | / o * * * *-White o * o *-Orange / Black Remember to include a strain relief. ------------------------------------------------------------------------------- Sincerely, _ ____ | \_/ / | \ \_/ _/__ Joshua See + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!nntp.crl.com!crl.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Tempest & Rotary Controllers Date: 3 Feb 1995 07:57:53 -0800 Organization: San Antonio, TX Lines: 6 Distribution: inet Message-ID: <3gtjq1$ovg@crl.crl.com> References: Reply-To: btomlin@aol.com NNTP-Posting-Host: crl.com X-Newsreader: TIN [version 1.2 PL2] smtc104@uoft02.utoledo.edu wrote in rec.games.vectrex: > direction of rotation. I believe (but am not absolutly sure) > that it produces 22.5 counts per revolution. A similar set up Actually, it's 16 counts per revolution. The Driving Controllers have four pairs of "fingers", and each pair produces four counts. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!uwm.edu!cs.utexas.edu!news.cs.utah.edu!labhp28.cs.utah.edu!jnichola From: jnichola@labhp28.cs.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: forsale Date: 5 Feb 1995 05:56:04 GMT Organization: University of Utah Computer Science Department Lines: 16 Distribution: inet Message-ID: <3h1p9k$jb1@magus.cs.utah.edu> NNTP-Posting-Host: labhp28.cs.utah.edu X-Newsreader: TIN [version 1.2 PL2] i have an extra Vectrex forsale. I'm asking $150. comes with armor attack cartridge. -- Right now, I'm designing and building a multicart. for my Vectrex Pretty cool man! ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!uhog.mit.edu!news.mtholyoke.edu!news.umass.edu!nic.umass.edu!twain.oit.umass.edu!hanechak From: hanechak@twain.oit.umass.edu (Brian D Hanechak) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Date: 6 Feb 1995 02:53:25 GMT Organization: University of Massachusetts, Amherst Lines: 7 Distribution: world Message-ID: <3h42v5$akg@nic.umass.edu> References: <67.1077.3691@bgbbs.com> <3gorpt$a12@news.primenet.com> NNTP-Posting-Host: twain.oit.umass.edu X-Newsreader: TIN [version 1.2 PL2] : It COULD have happened, though. After all, they licensed Pole Position. Did they license Pole Position from Atari or from Namco? I think Namco was the original maker of the game (as well as Final Laps 1-3, Ridge Rider 1-2, and so on, and so on.... ) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!uhog.mit.edu!news.mtholyoke.edu!news.umass.edu!nic.umass.edu!twain.oit.umass.edu!hanechak From: hanechak@twain.oit.umass.edu (Brian D Hanechak) Newsgroups: rec.games.vectrex Subject: Re: Battlezone, Star Wars, Omega Race (was Re: Vectrex Date: 6 Feb 1995 02:56:41 GMT Organization: University of Massachusetts, Amherst Lines: 31 Distribution: inet Message-ID: <3h4359$akg@nic.umass.edu> References: <67.1077.3691@bgbbs.com> <3gos2a$a12@news.primenet.com> NNTP-Posting-Host: twain.oit.umass.edu X-Newsreader: TIN [version 1.2 PL2] : : but couldn't an intrepid programmer with too much time on their hands : : write new games for Vectrex along the lines of Star Wars or Omega Race or : : other vector graphix arcade games? or would it take too much effort or : : infringe copyrights?!?! : I think the problem is that none of us have enough time for programming, : and most of the younger hackers with more time on their hands don't find : the Vectrex interesting. Well, I am younger, I have some time, but I don't think I have enough for the huge task for which programmers in the early 80's (when programmers REALLY knew how to program, with none of this new-wave object oriented....) ... but if anyone gets a development system available, I'd probably try my hand at it :) : If there any C cross compilers, that might actually work too, since even : with code bloat, you've got 32K to work with. : The sad thing about the Vectrex is that there are a few genres that were : never exploited fully. Polar Rescue and Pole Position are really the only : successful 3D simulations. Star Raiders and Battlezone are more than : possible. Star Trek was kinda 3-d'ish also... A C cross compiler would be awesome, but I don't think I could develop it... of course, standard ANSI C is out of the question, this would have to be a C language with primitives for line drawing, text output at a certain spot, pot reading, button sensing, etc... - Brian + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!agate!dog.ee.lbl.gov!news.cs.utah.edu!labhp28.cs.utah.edu!jnichola From: jnichola@labhp28.cs.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: Battlezone, Star Wars, Omega Race (was Re: Vectrex Date: 6 Feb 1995 17:44:57 GMT Organization: University of Utah Computer Science Department Lines: 28 Distribution: inet Message-ID: <3h5n6p$qoo@magus.cs.utah.edu> References: <67.1077.3691@bgbbs.com> <3gos2a$a12@news.primenet.com> <3h4359$akg@nic.umass.edu> NNTP-Posting-Host: labhp28.cs.utah.edu X-Newsreader: TIN [version 1.2 PL2] Brian D Hanechak (hanechak@twain.oit.umass.edu) wrote: : Star Trek was kinda 3-d'ish also... A C cross compiler would be awesome, : but I don't think I could develop it... of course, standard ANSI C is out : of the question, this would have to be a C language with primitives for : line drawing, text output at a certain spot, pot reading, button sensing, : etc... : - Brian all these primites and much more are already written in the ROM in the vectrex. all you need to do is set up the data and call the appropriate code. I believe this code, with comments is in the archive mentioned in the FAQ file now. -- Right now, I'm designing and building a multicart. for my Vectrex Pretty cool man! ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!news.hal.COM!decwrl!tribune.usask.ca!io.innovplace.saskatoon.sk.ca!mac85.trlabs.ca!user From: erker@fermi.trlabs.ca (Greg Erker) Newsgroups: rec.games.vectrex Subject: Re: Tempest & Rotary Controllers Date: 7 Feb 1995 14:38:24 GMT Organization: TRLabs (Saskatoon) Lines: 36 Distribution: inet Message-ID: References: NNTP-Posting-Host: mac85.trlabs.ca In article , smtc104@uoft02.utoledo.edu wrote: > ------------------------------------------------------------------------------- > HOW TO BUILD A VECTREX ROTARY CONTROLLER (instructions deleted) Back in the old days my brother and I owned a VIC20 computer. We had the Omega Race cartridge for it. The game used the rotary controllers sold by Commodore which contained a pot. To make the controllers work more like the arcade game, I opened up the controllers and disassembled the pots. Inside them was a stop that limited the rotation to 270 degrees. I bent or removed the stop (it was a long time ago). This let the pot go all the way around. There was still a dead spot of 90 degrees, but for Omega Race it still worked better with the modified controllers. It was easier to continue to turn clockwise if that was the way your ship needed to go than to hit the stop and then have to turn 265 degrees counter clockwise. By the way if anyone was interested in making an Omega Race game for the Vectrex, I would love to buy a copy. The VIC20 version of the game played almost exactly like the arcade game even though it looked crude due to the low res non-vector graphics. I have been temped to find a VIC20 at a garage sale just so I could play that game again. Regards, Greg -- Greg Erker, Research Engineer Telecommunications Research Laboratories (TRLabs) #108, 15 Innovation Blvd., Saskatoon, SK, CANADA Ph: 306-668-8209 Fax: 306-668-1944 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!paladin.american.edu!news From: SGORDON@american.edu Newsgroups: rec.games.vectrex Subject: Forsale: Artmaster + Lightpen Date: 7 Feb 1995 20:31:23 GMT Organization: The American University Lines: 7 Distribution: inet Message-ID: <3h8lar$9p0@paladin.american.edu> NNTP-Posting-Host: grover.atl.american.edu X-Newsreader: WinVN 0.90.6 I have the Artmaster cartridge with the lightpen for sale. I am not certain what the going rate for this package is, so email offers will be considered. If you would like more info, drop me a line. Thanks, Seth + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.umkc.edu!cctr.umkc.edu!bfuehring From: bfuehring@cctr.umkc.edu Newsgroups: rec.games.vectrex Subject: Anyone interested in Star Trek? Date: 7 Feb 95 15:39:17 CST Organization: University of Missouri - Kansas City Lines: 7 Distribution: inet Message-ID: <1995Feb7.153917@cctr.umkc.edu> NNTP-Posting-Host: axp1.umkc.edu I came across a copy of Star Trek for the Vectrex this week. I don't have a Vectrex, so it is useless to me. Would anyone be interested in trading for an atari 2600 cartridge that I don't have. I would just sell the game if nobody wants to trade. I am aware that it is fairly common as far as Vectrex goes, but if I don't get any offers, then I'll take it to the thrift store with my other commons. Thanks....Brett Fuehring + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Vectrex Emulator Date: Tue, 7 Feb 95 19:32:57 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 6 Distribution: inet Message-ID: <5y16705.ptd125@delphi.com> NNTP-Posting-Host: bos1c.delphi.com Okay, Vectrex wizards out there. A friend of mine and I were studying the code for the Vectrex games and ROMs. Our question : How hard would it be to wrie a Vectrex emulator on a PC ? Simulating the 6809 would be easy, but how about the Vectrex itself ? Comments, suggestions ? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!uunet!uunet.ca!uunet.ca!news.compulink.com!usenet From: chris@idirect.com (chris) Newsgroups: rec.games.vectrex Subject: Re: Multicart question Date: 8 Feb 1995 01:55:12 GMT Organization: Internet Direct, Canada Lines: 9 Distribution: inet Message-ID: <3h98a0$1nv@news.compulink.com> References: <3eug99$okm@names.maricopa.edu> <3f6ia4$1lp@crchh327.bnr.ca> NNTP-Posting-Host: chaos.idirect.com X-Newsreader: WinVN 0.92.4 In article <3f6ia4$1lp@crchh327.bnr.ca>, woodcock@bnr.ca (Gregg Woodcock) says: >I have taken over and am compiling a waiting list for the next run of >carts (no money; just name/email/phone) and will let everybody know >after I have found the time and $$ to get started (and after I get the >new games that should be available soon). Please add me (chris@idirect.com) to your list. Thank you. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!news.cs.utah.edu!asylum.cs.utah.edu!galt From: galt@asylum.cs.utah.edu (Greg Alt) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 9 Feb 1995 02:53:28 GMT Organization: University of Utah Computer Science Lines: 18 Distribution: inet Message-ID: <3hc038$4lh@magus.cs.utah.edu> References: <5y16705.ptd125@delphi.com> NNTP-Posting-Host: asylum.cs.utah.edu In article <5y16705.ptd125@delphi.com> ptd125@delphi.com writes: >Okay, Vectrex wizards out there. A friend of mine and I were studying the >code for the Vectrex games and ROMs. Our question : How hard would it be to >wrie a Vectrex emulator on a PC ? Simulating the 6809 would be easy, but how >about the Vectrex itself ? The graphics should be easy, but sound would be tricky... One thing that is cool is that if it is written in C, it should be very portable (except for the sound code). The tough part would be finding out how the vectrex accesses the display hardware. At the lowest level, it needs to set up a list of vectors and display them. At a higher level, it probably supports some number of objects with positions, rotations, and scales. If you decide to go for it, I'd love to help out (or at least do a Linux port). Greg + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!agate!howland.reston.ans.net!torn!penage.cs.laurentian.ca!nickel.laurentian.ca!s2700142 From: s2700142@nickel.laurentian.ca (Gilles Melanson (CyanB)) Newsgroups: rec.games.vectrex Subject: Sean Kelly *Please Read* Date: 8 Feb 95 18:29:14 -0500 Organization: Laurentian University Lines: 9 Distribution: inet Message-ID: <1995Feb8.182914@nickel.laurentian.ca> NNTP-Posting-Host: nickel.laurentian.ca Sean, I haven't been able to get a response from you by email (possibly because of a mail server problem). Try emailing me at this address so we can finish up what we were discussing. Regards, Rob S. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: Paul@dotdot.demon.co.uk (Paul Williams) Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!swrinde!pipex!peernews.demon.co.uk!dotdot.demon.co.uk!Paul Subject: Re: Tempest & Rotary Controllers References: Organization: Reply-To: Paul@dotdot.demon.co.uk X-Newsreader: Newswin Alpha 0.7 Lines: 31 X-Posting-Host: dotdot.demon.co.uk Date: Thu, 9 Feb 1995 07:14:16 +0000 Message-ID: <757751244wnr@dotdot.demon.co.uk> Sender: usenet@demon.co.uk In article: erker@fermi.trlabs.ca (Greg Erker) writes: > [snip] > By the way if anyone was interested in making an Omega Race game for the > Vectrex, > I would love to buy a copy. The VIC20 version of the game played almost exactly > like the arcade game even though it looked crude due to the low res non-vector > graphics. I have been temped to find a VIC20 at a garage sale just so I could > play that game again. > > [snip] > There is a version of Omega Race for the Commodore Amiga called (imaginatively!) Amega Race. It is shareware and was written by AD-Soft and Leopold-Soft. The title screen refers to internet e-mail ids of MACHREN@kontu.utu.fi and H112706@cc.tut.fi The game is dated 1990 so these id's may be out of date. -- Paul Williams Paul@dotdot.demon.co.uk + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!galaxy.ucr.edu!ihnp4.ucsd.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Thu, 9 Feb 95 18:38:56 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 4 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> NNTP-Posting-Host: bos1b.delphi.com X-To: Greg Alt We dissected one of the games (Star Trek?) about a year ago. The sound is easy to emulate. The graphics are the hard part. It would be impossible to write a true Vectrex emulator. The only way I think it can be done is modify the original code and create new graphics routines. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!sol.ctr.columbia.edu!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!news.cs.utah.edu!asylum.cs.utah.edu!galt From: galt@asylum.cs.utah.edu (Greg Alt) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 10 Feb 1995 00:21:57 GMT Organization: University of Utah Computer Science Lines: 10 Distribution: inet Message-ID: <3hebj5$10n@magus.cs.utah.edu> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> NNTP-Posting-Host: asylum.cs.utah.edu In article ptd125@delphi.com writes: >We dissected one of the games (Star Trek?) about a year ago. The sound is >easy to emulate. The graphics are the hard part. It would be impossible >to write a true Vectrex emulator. The only way I think it can be done >is modify the original code and create new graphics routines. I'd like to hear more about this... Why do you think the graphics would be so difficult? Greg + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.bluesky.net!solaris.cc.vt.edu!insosf1.infonet.net!newshost.marcam.com!zip.eecs.umich.edu!quip.eecs.umich.edu!dmuntz From: dmuntz@quip.eecs.umich.edu (Dan Muntz) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 10 Feb 1995 02:28:01 GMT Organization: University of Michigan EECS Dept. Lines: 13 Distribution: inet Message-ID: <3heivh$k5f@zip.eecs.umich.edu> References: <5y16705.ptd125@delphi.com> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> NNTP-Posting-Host: quip.eecs.umich.edu In article <3hehtf$en8@camelot.bradley.edu>, Chuck Cochems wrote: > >You can't do true vector graphics without a special type of monitor.. > >Duh.. > >Vector graphics has TRUE straight lines in it.. TRUE straight lines are overrated. Check out Microsoft Arcade--it has decent renditions of Asteroids and Battlezone, and an excellent Tempest. -Dan + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!news.duke.edu!eff!news.kei.com!simtel!news1.oakland.edu!saturn.acs.oakland.edu!phkahler From: phkahler@saturn.acs.oakland.edu (Paul H. Kahler) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 10 Feb 1995 00:52:38 GMT Organization: Oakland University, Rochester, Michigan, U.S.A. Lines: 45 Distribution: inet Message-ID: <3hedcm$f75@oak.oakland.edu> References: <5y16705.ptd125@delphi.com> NNTP-Posting-Host: saturn.acs.oakland.edu X-Newsreader: TIN [version 1.2 PL2] ptd125@delphi.com wrote: : Okay, Vectrex wizards out there. A friend of mine and I were studying the : code for the Vectrex games and ROMs. Our question : How hard would it be to : wrie a Vectrex emulator on a PC ? Simulating the 6809 would be easy, but how : about the Vectrex itself ? : : Comments, suggestions ? The 6809 is the easy part, there are probably public domain emulators for it. The Graphics would be really really really hard, since at the lowest level they DON'T use endpoint coordinates. The only way to move the beam to an absolute position is to ZERO the coordinates. All other drawing must be done by applying voltages (via the DAC) to integrators and waiting (i.e. by using program execution time) for it to go where you want. Of course if the beam is on you'll draw something while doing that. To make things worse, the voltages are first multiplied (analog style) by a third voltage before they are applied to the integrator, this allows easy object scaling by simply changing that one value written to the DAC. Text seems to be drawn by drawing a series of horizontal lines and turning the beam on and off multiple times for each line, thus simulating a normal raster scan. Emulating that would be a neat trick. I suspect this is similar to how all the dots are drawn in Clean Sweep. Ways around the complexity: I suspect most or all of the games use ROM routines in the main ROM inside the unit to draw things, the routines are probably passed endpoints for lines. You could replace those ROM routines with a graphics library for whatever machine you're running on. I know there is at least one for drawing text which seems to use the scaling method I described earlier. Replacing the ROM routines and forgetting about hardware emulation is probably the only practical approach at this time, but that probably won't work for everything (i.e. clean sweep and maybe others). I don't want to do it right now, since I'm knee deep in the Cinematronics emulator. Yep, since many Vectrex games are ports of arcade games, people may not care about a Vectrex emulator in a few months since they'll just run the real thing. Granted a Vectrex emulator could be freely distributed with games. BTW since I have a vector game running on a PC I can say the single most important thing is RESOLUTION! 640x480 doesn't cut it, at least not without anti-aliasing. ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!overload.lbl.gov!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!rhf.bradley.edu!camelot.bradley.edu!not-for-mail From: zaphod@camelot.bradley.edu (Chuck Cochems) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 9 Feb 1995 20:09:51 -0600 Organization: Bradley University Lines: 16 Distribution: inet Message-ID: <3hehtf$en8@camelot.bradley.edu> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> NNTP-Posting-Host: camelot.bradley.edu In <3hebj5$10n@magus.cs.utah.edu> galt@asylum.cs.utah.edu (Greg Alt) writes: >I'd like to hear more about this... Why do you think the graphics would >be so difficult? You can't do true vector graphics without a special type of monitor.. Duh.. Vector graphics has TRUE straight lines in it.. -- -------------------------------------------------------------------- zaphod@camelot.bradley.edu "Out of my force, let go of my mind!" -- Culture Beat -- -------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!msunews!netnews.upenn.edu!news.cc.swarthmore.edu!platt From: platt@cs.swarthmore.edu (Steve Platt) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 10 Feb 1995 17:15:57 GMT Organization: Swarthmore College, Swarthmore, PA, USA Lines: 24 Distribution: inet Message-ID: <3hg70d$evf@larch.cc.swarthmore.edu> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> NNTP-Posting-Host: ginger.cs.swarthmore.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: NN version 6.5.0 #3 (NOV) zaphod@camelot.bradley.edu (Chuck Cochems) writes: >In <3hebj5$10n@magus.cs.utah.edu> galt@asylum.cs.utah.edu (Greg Alt) writes: >>I'd like to hear more about this... Why do you think the graphics would >>be so difficult? >You can't do true vector graphics without a special type of monitor.. >Duh.. >Vector graphics has TRUE straight lines in it.. Keep in mind that although the line may travel continuously, the endpoints (whether absolute or differential based on integration) are still established by the digital values fed to the DACs. -Steve >-- >-------------------------------------------------------------------- > zaphod@camelot.bradley.edu > "Out of my force, let go of my mind!" -- Culture Beat -- >-------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!su1.in.net!usenet From: Jeremy CLine Newsgroups: rec.games.vectrex Subject: RELICS Homepage!!! Date: 10 Feb 1995 20:40:31 GMT Organization: The Cline Group Lines: 27 Distribution: inet Message-ID: <3hgivv$sr1@su1.in.net> NNTP-Posting-Host: ip140.in.net X-Newsreader: AIR News 3.X (SPRY, Inc.) Attention classic video game fans! Sorry for the hold up on the RELICS fanzine, but I now have a Homepage that I am going to devote to the club. So, if there is anything you would like me to include on the page, just reply here or E-mail me! I still need submissions for the fanzine which will also be included on the Homepage. If you would like me to include a link to your Web site, tell me that too! ________________________________________________________________________________________ __________________ | ________________ | | | | | The RELICS FAN CLUB | | RELICS | | ___ | | FAN | | ____| |_____ Atari 2600 | | CLUB | | /----|___|----/| Atari 5200 | | | | /_____________/ / Atari 7800 | |______________| |================|_____________|/ Colecovision |__________________| \\ \\ Intellevision \\ \\ Odyssey _ || _ || Vectrex Jeremy Cline || || || || & More! Head Honcho __||_// __||_// |____| |____| "@!#?@!" Q*Bert 1983 HTTP://www-bprc.mps.ohio-state.edu/cgi-bin/hpp/relics.html Cool Signature or What??? Copyright 1995 J.Cline ________________________________________________________________________________________ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: Re: Vectrex Emulator Distribution: inet References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 32 X-Posting-Host: p850ug1.demon.co.uk Date: Sat, 11 Feb 1995 01:19:37 +0000 Message-ID: <792465577snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk In article <3hehtf$en8@camelot.bradley.edu> zaphod@camelot.bradley.edu "Chuck Cochems" writes: > In <3hebj5$10n@magus.cs.utah.edu> galt@asylum.cs.utah.edu (Greg Alt) writes: > > >I'd like to hear more about this... Why do you think the graphics would > >be so difficult? > > You can't do true vector graphics without a special type of monitor.. > > Duh.. > > Vector graphics has TRUE straight lines in it.. Much as I dislike emulations... I was going to suggest that it would be quite easy to make a 'clone' of the Vectrex DAC/analogue circuitry, and link it to a PC printer port (say), and then link the output to a 'scope, when I realised that ... very few modern-day hackers own an oscilloscope. I guess I come from a previous generation. Seriously, though, based on my experience with DEC graphics units, there are things you can do on a totally software-driven display (like the vectrex) that are almost impossible to do on other types of display. You can even vary the rate at which the beam draws the lines to give another type of intensity modulation. Trying to emulate that on a raster display would decidedly non-trivial. > zaphod@camelot.bradley.edu -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!olivea!nntp-hub.barrnet.net!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!rover.ucs.ualberta.ca!news.ucalgary.ca!news.ucalgary.ca!not-for-mail From: kjmoorma@acs.ucalgary.ca (Kevin James Moorman) Newsgroups: rec.games.vectrex Subject: MultiCarts! Date: 10 Feb 1995 15:54:42 -0700 Organization: The University of Calgary Lines: 9 Distribution: inet Message-ID: <3hgqri$18k5@acs2.acs.ucalgary.ca> NNTP-Posting-Host: acs2.acs.ucalgary.ca Hey Gregg Woodcock, If you're making more multicarts, count me in!! I waited for about 6 months for Mark Woodward before he cancelled out... :( My name is Kevin Moorman, address moorman@enme3.enme.ucalgary.ca, and phone 403-282-3174. Write me an e-mail when you're ready to make 'em, ok?? Thanks very much!! -Kevin Moorman + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!olivea!uunet!in1.uu.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Sat, 11 Feb 95 10:16:40 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 10 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> NNTP-Posting-Host: bos1a.delphi.com X-To: Greg Alt It's been a year since I researched this, but basically a vector graphics system draws lines based on coordinates. A lot of this is fuzzy since I haven't pursued it, but you basically need to write a 6809 emulator, then a routine to simulate vector drawing on a PC. We didn't pursue the project because the Vectrex information available in the FTP sections is not complete. There are a lot of pieces missing and we couldn't make any money off a project like this, so we just didn't want to put the time into it. I got my Sean Kelly multicart and had everything I wanted anyway. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!olivea!uunet!in1.uu.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Sat, 11 Feb 95 10:19:02 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 5 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> <3heivh$k5f@zip.eecs.umich.edu> NNTP-Posting-Host: bos1a.delphi.com X-To: Dan Muntz Vector lines on a PC are far from impossible. I wrote a Star Castle clone about a year and a half ago. It came out pretty good, AND it was in color. Microsoft Arcade is the ONLY game that I have installed on my computer. I can spend hours playing Asteroids. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!uhog.mit.edu!news.mtholyoke.edu!nntp.et.byu.edu!netline-fddi.jpl.nasa.gov!wiretap.spies.com!mirror2.apple.com!times.aux.apple.com!mumbo.apple.com!gallant.apple.com!apple.com!uuwest!alcyone!max From: max@alcyone.darkside.com (Erik Max Francis) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Message-ID: Date: Sat, 11 Feb 95 12:16:36 PST References: <3hehtf$en8@camelot.bradley.edu> Organization: &tSftDotIotE Lines: 15 zaphod@camelot.bradley.edu (Chuck Cochems) writes: > You can't do true vector graphics without a special type of monitor.. > > Duh.. > > Vector graphics has TRUE straight lines in it.. That's why they said a Vectrex emulator, not a new Vectrex. Erik Max Francis, &tSftDotIotE ...!uuwest!alcyone!max max@alcyone.darkside.com San Jose, CA ... GIGO, Hg, Omega, Universe, Psi ... ICBM: 37 20 N 121 53 W _ H.3`S,3,P,3$S,#$Q,C`Q,3,P,3$S,#$Q,3`Q,3,P,C$Q,#(Q.#`-"C`- ftmfbs kmmfa mc2 / \ Omnia quia sunt, lumina sunt. ("All things that are, are lights.") -><- \_/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!agate!ames!cronkite.cisco.com!cronkite!billw From: billw@glare.cisco.com (William ) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 11 Feb 95 21:19:40 Organization: cisco Systems, Inc. Lines: 30 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> NNTP-Posting-Host: glare.cisco.com In-reply-to: zaphod@camelot.bradley.edu's message of 9 Feb 1995 20:09:51 -0600 >I'd like to hear more about this... Why do you think the graphics would >be so difficult? You can't do true vector graphics without a special type of monitor.. It's easy to simulate vector graphics on a raster display, as long as the raster graphics engine is rather faster than the vector graphics engine. Given the vectrex drawing speed, and modern PC graphics, I don't think this would be much of a problem. Gee, some of the games I've seen do full raster image animation at frame rates better than the vectrex... The code looks like: task vectorizer() { while (TRUE) { for (all lines in display list) draw(line) wait for next vertical retrace (do other tasks!!) clear screen } } I think the sounds would be tough because they were done by an external sound chip. But the exact sounds aren't all that important. Getting the timing right would be pretty tough... BillW + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!torn!newshost.uwo.ca!csd.uwo.ca!magundi From: magundi@csd.uwo.ca (John MacDonald) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.arcade,rec.games.video.misc,alt.games.video.classic,misc.forsale.non-computer Subject: Vectrex and cartridges forsale or trade Date: 12 Feb 1995 05:48:33 GMT Organization: The University of Western Ontario, London, Ont. Canada Lines: 173 Distribution: inet Message-ID: <3hk7fh$mfm@falcon.ccs.uwo.ca> NNTP-Posting-Host: gus.csd.uwo.ca Xref: csus.edu rec.games.vectrex:2469 rec.games.video.classic:15483 rec.games.video.marketplace:20877 rec.games.video.arcade:59744 rec.games.video.misc:20922 alt.games.video.classic:6415 misc.forsale.non-computer:2829 Vectrex trade/sale list Feb. 12 1995 What's here. A couple of vectrex consoles. Armor..Attack, Berzerk, Blitz!, Clean Sweep, Cosmic Chasm, Hyperchase, Rip Off, Scramble, Star Hawk, Star Trek, Spike, Solar Quest, Space Wars, Web Warp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Vectrex $150 Each Vectrex is in good working condition, and has a good working joystick, each has a MineStorm manual, overlay, and Vectrex manual ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cartridges Complete ( box, overlay, manual, cartridge ) Berzerk $12 (ripped flap on box) Blitz! $15 New, unused Cosmic Chasm $15 New, unused Cosmic Chasm $12 very good condition Rip Off $35 Excellent Scramble $12 New, unused Star Hawk $35 very good condition Spike $30 tape marks on box. --------- incomplete Armor..Attack $8 Armor..Attack $9 o Armor..Attack $10 om Berzerk $8 m Berzerk $10 om Blitz! $10 m Blitz! $8 Clean Sweep $8 Cosmic Chasm $8 mb Cosmic Chasm $6 Hyperchase $10 om Hyperchase $7 Rip Off $13 m Scramble $8 om Star Trek $10 om Star Trek $8 m Star Trek $6 (poor or no label) Solar Quest $10 Space Wars $15 WebWarp $18 Cartridge o = overlay m = manual b = box Notes on Web Warp and Flipper Pinball. Web Warp cartridge came with Web Warp Overlay, in a Web Wars box and manual Flipper Pinball came with Flipper Pinball Overlay, in a Spinball box/manual Standard Canadian/UK release. Will include photocopy of manuals for cartridges that do not have manuals. +++++++++++++++++++++++++++++++++++++++++++++++++ Details, details. Payment must be made in advance in the form of a Money Order. US Postal money order is preferred, bank money orders acceptable. All prices are US dollars. Shipping $20 for a Vectrex shipped Canada Post, insured, to anywhere in the US or Canada. No extra cost for shipping cartridges with a vectrex. Cartridges 1-2 $5 3+ $6 All vectrex items will be sent Canada Post insured. It is not possible to send things COD to the States from Canada. I will send stuff UPS or FedEx, but the high cost of shipping just isn't worth while as far as I am concerned. ++++++++++++++++++++++++++++++++++++++++++++++ Trade information I would prefer trades, but to avoid the auction crap, the first cash offer for equipment at my asking price will get it. Offers of trade or less cash than my asking price I will think about. I am interested in trades of most kinds. Mostly computer/electronics equipment. I am not interested in computer games in general, or other video game systems, especially older systems. If you are interested in trading please indicate what you want to trade for what. An approximiate value of the items you are offering as trades would be greatly appreciated. Things that I am interested in. 486 Motherboard with CPU 486 CPU Eprom programmer Amiga CDTV SouthWestern Bell Freedom Phone ( Model FT383 ) Pentax Super Program camera. Double-speed ( or faster ) CD-ROM, with sound card or interface. SCSI or IDE hard drives. Mac Hardware SE/30 Motherboards MAC II 68040 accelerator 1024x768 75Hz Video card NuBus or SE/30 NuBus Serial Card Other Mac toys. Simm's. 1Mx8/9 4Mx8/9 100ns or 120ns 72 pin simm's with or without parity Other Mac/IBM hardware. Local-Bus Video card or other Local-Bus cards. I am currently looking for the following vectrex stuff: Star Castle overlay Heads Up Soccer everything Star Ship everything Melody Master box in perfect condition 3D Narrow box 3D Crazy manual, box 3D minestorm manual, box, cart 3D imager box Polar Rescue everything or any 3D or lightpen stuff. john macdonald magundi@uwo.ca (519) 432-9697 "For many years Canada has been held an obscure place among the countries of the globe. Our borders have been pictured in the abode of perpetual snows, and our people as indifferent, easy-going, indolent. But change is taking place." Charles R. Tuttle. geologist, Our North Land (1885) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!usc!bloom-beacon.mit.edu!satisfied.elf.com!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Sun, 12 Feb 95 22:26:03 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 8 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> NNTP-Posting-Host: bos1c.delphi.com X-To: William The sounds should be easy. The TI sound chip had 3 music voices and 1 white noise voice. A simple adlib card has 9 music and 2 noise voices. Again, it's been awhile since I dabbled in this, but if you look at the code for MIKE's MOLECULES, you can see how simple it is to draw a shape. I've gotta dig up my files and read this vector stuff again. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!sun.cais.com!news.iac.net!news.iac.net!not-for-mail From: mstclair@iac.net (Mike StClair) Newsgroups: rec.games.vectrex Subject: Is anyone making Multicarts? Date: 14 Feb 1995 19:28:52 -0500 Organization: Internet Access Cincinnati 513-887-8877 Lines: 7 Distribution: inet Message-ID: <3hrhs4$jgj@wabash.iac.net> NNTP-Posting-Host: wabash.iac.net X-Newsreader: NN version 6.5.0 #3 (NOV) I think the subject says it all. -- ------------------------------------------------------------------------ | Mike St. Clair | mstclair@iac.net | "You want some more, well | | here's some more!" - Frank Zappa | ------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!ggx.tiac.net!gamma From: gamma@tiac.net (Kevin Osborn) Newsgroups: rec.games.vectrex Subject: MultiCart Problem: Help! Date: Wed, 15 Feb 1995 23:08:20 Organization: GammaGraphX Lines: 22 Distribution: na Message-ID: NNTP-Posting-Host: ggx.tiac.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] A year or two ago, I bought a multi cart from someone here (I think his name was Mark Woodward or something like that). Unfortunately, after shipping them, he discovered that they didn't work on US machines (I think he was from Canada). He came up with a fix,and instead of sending it back to him, I volunteered to do the jumpers myself. Well, time flies when you are having babies, changing jobs, etc. and I finally got around to doing the jumpers. Problem is, only Polar Hunt comes up. I think there is supposed to be some sort of menu, but alas,I have lost my original mail archive from that time period. I assume I've messed up the addressing, and instead of starting at the bottom of the rom where the menu code is, I'm somewhere in the middle. If Mark or anyone else with experience of these things is around, please email me. Or better yet post here. If you email please send to both: gamma@tiac.net Please put my name (Kevin Osborn) in the subject line as it is a shared account. and kevino@interchange.com ( this is new and a bit spotty.) Thanks in advance! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: adrin@aol.com (Adri N) Newsgroups: rec.games.vectrex Subject: Looking for docs on Dark Tower & Space Wars... Date: 16 Feb 1995 01:05:16 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3hupus$eq6@newsbf02.news.aol.com> Reply-To: adrin@aol.com (Adri N) NNTP-Posting-Host: newsbf02.mail.aol.com Hello out there... I'm looking for the instuctions on Dark Tower...where do I get them? Can someone e-mail them to me? And what about instructions for Space Wars? Does anyone have a copy that they would photocopy for me? Pretty please with a cherry on top? (I'd even pay money for them.) Thanks! XOXOXO... Adrian Roberts ...just another orange-haired, navel-pierced, 2600-obsessed, 20-something freak in San Francisco And boy, do I love e-mail! adrin@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!Germany.EU.net!zib-berlin.de!uni-duisburg.de!RRZ.Uni-Koeln.DE!news.dfn.de!zeus.rbi.informatik.uni-frankfurt.de!terra.wiwi.uni-frankfurt.de!news.th-darmstadt.de!dakeeper!reutter From: reutter@dakeeper.igd.fhg.de (H.J.-L.Reutter) Newsgroups: rec.games.vectrex Subject: Re: RELICS Homepage!!! Date: 15 Feb 1995 14:10:28 GMT Organization: Haus der Graphischen Datenverarbeitung, 64283 Darmstadt, Germany Lines: 16 Sender: reutter@dakeeper (H.J.-L.Reutter) Distribution: inet Message-ID: <3ht20k$d67@rs18.hrz.th-darmstadt.de> References: <3hgivv$sr1@su1.in.net> Reply-To: reutter@igd.fhg.de NNTP-Posting-Host: dakeeper.igd.fhg.de In article <3hgivv$sr1@su1.in.net>, Jeremy CLine writes: > Cool Signature or What??? Copyright 1995 J.Cline It might be a cool signature, but some people have to pay for their newsfeed and would certainly appreciate it if you would listen to the netiquette and would have a four line sig instead :) Still cool though :) Especially the ""@!#?@!" Q*Bert 1983" Ciao, HJL -- H.J.-L.Reutter,reutter@igd.fhg.de,ZGDV,Wilhelminenstrasse7,Darmstadt,64283 Germany,@home+49(0)6151/318-885,CybrRoach@IRC,hreutte@andy.bgsu.edu(UseAtO wnRisk),goforthandliveasartthebeatlesfascistbastardsgotohellillusionsthedo orintosummerbowlinggreenstateuniversitytrekstuffaimeemanngroundsforthought + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: osiinc@aol.com (OSI Inc) Newsgroups: rec.games.vectrex Subject: Vectrex & carts for Sale Date: 16 Feb 1995 12:15:41 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 39 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3i017t$j0e@newsbf02.news.aol.com> Reply-To: osiinc@aol.com (OSI Inc) NNTP-Posting-Host: newsbf02.mail.aol.com FOR SALE: I have the following Vectrex stuff for sale: 1 - Vectrex machine plus the following carts: Armor Attack cart w/overlay & manual Armor Attack cart Bedlam cart w/overlay & manual Bedlam cart Beserk cart w/overlay & manual Blitz cart Clean Sweep cart Cosmic Chasm cart w/overlay & manual Cosmic Chasm cart Scramble cart w/overlay & manual Scramble cart Solar Quest cart Star Hawk cart w/overlay & manual Star Trek cart w/overlay & manual Star Trek cart Web Wars cart w/overlay & manual None of the carts have the original boxes. If you are interested in any of the above, please make me an offer on whatever you like, Thanks, Gene -------------------------------------------------------------------------- ------ ----> I PAY TOP $$$ FOR PEZ RELATED ITEMS. <---- ----> SELL or TRADE ME YOUR DISPENSERS!! <---- -------------------------------------------------------------------------- ------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!at770 From: at770@cleveland.Freenet.Edu (Frank W. Wisner) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.classic Subject: Vectrex controllers wanted Date: 16 Feb 1995 23:00:58 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 6 Distribution: inet Message-ID: <3i0lfb$55k@usenet.INS.CWRU.Edu> Reply-To: at770@cleveland.Freenet.Edu (Frank W. Wisner) NNTP-Posting-Host: piglet.ins.cwru.edu Xref: csus.edu rec.games.vectrex:2476 alt.games.video.classic:6452 rec.games.video.classic:15694 I am looking for joystick controllers for a Vectrex HP3000. They can be working or non-working, or parts. Please reply with what you have to offer along with your asking price. Frank + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!sol.ctr.columbia.edu!math.ohio-state.edu!hobbes.physics.uiowa.edu!newsrelay.iastate.edu!vixen.cso.uiuc.edu!uwm.edu!spool.mu.edu!bloom-beacon.mit.edu!tribune.hri.com!ulowell.uml.edu!vtc.tacom.army.mil!news1.oakland.edu!saturn.acs.oakland.edu!phkahler From: phkahler@saturn.acs.oakland.edu (Paul H. Kahler) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 15 Feb 1995 19:58:08 GMT Organization: Oakland University, Rochester, Michigan, U.S.A. Lines: 21 Distribution: inet Message-ID: <3htmcg$7q5@oak.oakland.edu> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> NNTP-Posting-Host: saturn.acs.oakland.edu X-Newsreader: TIN [version 1.2 PL2] Greg Alt (galt@asylum.cs.utah.edu) wrote: : In article ptd125@delphi.com writes: : >We dissected one of the games (Star Trek?) about a year ago. The sound is : >easy to emulate. The graphics are the hard part. It would be impossible : >to write a true Vectrex emulator. The only way I think it can be done : >is modify the original code and create new graphics routines. : I'd like to hear more about this... Why do you think the graphics would : be so difficult? OK, everyone who really wants to know how it works go and read the documentation in the archive. After you're done reading, I'd be happy to discuss an idea I have about how the hardware could actually be emulated on a PC. You'll need to write your OWN 6809 emulator since the hardware emulation will be intimately tied to it. I still don't think it'd be worth the effort unless you have previously written a 6809 emulator that could have the needed additions made. ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!vixen.cso.uiuc.edu!milo.mcs.anl.gov!hera!hoffberg From: hoffberg@hera.aps.anl.gov (Mike Hoffberg) Newsgroups: rec.games.vectrex Subject: Re: Looking for docs on Dark Tower & Space Wars... Date: 17 Feb 1995 15:03:21 GMT Organization: Argonne National Laboratory, Chicago Illinois Lines: 22 Distribution: inet Message-ID: <3i2drp$p34@milo.mcs.anl.gov> References: <3hupus$eq6@newsbf02.news.aol.com> NNTP-Posting-Host: hera.aps.anl.gov In article <3hupus$eq6@newsbf02.news.aol.com> adrin@aol.com (Adri N) writes: >Hello out there... > >I'm looking for the instuctions on Dark Tower...where do I get them? Can >someone e-mail them to me? Due to our "New and Improved" "security", our incoming directory is no longer readable, but if you know the path, you can get to the files... ftp epics.aps.anl.gov incoming/DTinstructions/* The .tif files are tiff conversions of the manual, and the other two files are text of the instructions. MIKE -- Michael Hoffberg /.\ Argonne ELEC ENGR, 3 yrs exp, hoffberg@phebos.aps.anl.gov // \\ National BSEE (5/92), MSEE (8/95) mike@anl.gov //_O_\\ Lab Resume and references Standard Disclaimer Applies /__| |__\ on request + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!math.ohio-state.edu!darwin.sura.net!mother.usf.edu!suntan!korndoer From: "Donald Korndoerfer (GE)" Newsgroups: rec.games.vectrex Subject: New To This Date: Fri, 17 Feb 1995 11:00:55 -0500 Organization: University of South Florida Lines: 41 Distribution: inet Message-ID: NNTP-Posting-Host: suntan.usf.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: korndoer@suntan Hello fellow vectrex owners! I didn't realize that there was anybody else out there who still had this marvelous device. What with me being a Pack Rat in this disposable society in which we live. Was I ever pleasantly surprised when I accidently found this listing while I was working on an assignment for Technical Writing. (I'm an over-aged student at the University of South Florida) So..... Will someone please enlighten me about these multicarts and any other juicy bits of information that would be of use to loyal vectrex fan. I got the impression from the FAQ that this cart had all the games as well as a test cart but I find that difficult to comprehend. By the way, I have Microsoft Arcade as someone else had mentioned (Can't remember who, bad with names in my old age) and it does emulate the original arcade versions pretty well. Unfortunately, I don't have a sound card for my PC so it's kind of boring. Besides, I can only seem to get Battlezone and Tempest to work on my Gateway PC (I'm a compu-phobe but I'm getting over it. It's either that or get run over by the world) Anyway you're probably tired of reading this Novella by now so if anyone out there could answer my questions I would be extremely grateful. You can either post it here or E-mail me at: korndoer@suntan.eng.usf.edu I'll be looking forward to hearing from y'all. DON + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!bnr.co.uk!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: MultiCart Problem: Help! Date: 17 Feb 1995 22:36:15 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 63 Distribution: na Message-ID: <3i38cv$2cp@crchh327.bnr.ca> References: NNTP-Posting-Host: carph6b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Kevin Osborn (gamma@tiac.net) wrote: > If you email please send to both: > gamma@tiac.net Please put my name (Kevin Osborn) in the subject line as it is > a shared account. > and > kevino@interchange.com ( this is new and a bit spotty.) First of all, if you need to "fix" your cart, you need to also put new SW into your EPROM so you need to remove it, erase it, and rewrite it with a new image. Email me for the image and I'll send you a uuencoded copy. OK, for any of you who bought unfinished multicarts, here is what you need to do to make sure your cart works right (this also applies to any of you who received carts which worked and never sent them back to be "fixed"; if you want your carts to work on any machine, you need to do these steps). All references to pin numbers work like this (there will be a notch, dimple, or both): n ........1 + n/2 +-------------+ | | ) <- notch | |* <- dimple | +-------------+ 1 2 3 ... n/2 perform the following cuts: ON THE TOP SIDE: (1) cut the trace off pin 16 of "TIBPAL20L8". (2) cut the trace between pins 18 and 19 of "TIBPAL20L8" ON THE BOTTOM SIDE (hold edge connector on left side): (3) cut the third trace to the right of pin 21 of the EPROM (27c020) (4) cut the trace off pin 6 of the RAM (6116; may be 6516 which is OK) (5) cut the trace off pin 3 of the 74LS139 perform the following jumpers (bottom side; edge connector on left side): (6) connect the top hole of the trace you cut in step (3) to the top hole of the trace that is the 2nd trace to its right. (7) connect the bottom hole of the trace you cut in step (3) to the top hole of the trace that was cut in step (4). (8) connect the hole on the 2nd edge connector pin from the bottom (i.e. the next to last pin; the last one with a hole on it) to pin 3 of the 74LS139 (step 5). (9) connect pin 1 of "TIBPAL20L8" to pin 9 on the same IC. (10)connect pin 6 of "TIBPAL20L8" to pin 13 on the same IC. (11)connect pin 7 of "TIBPAL20L8" to pin 10 on the same IC. (12)connect 4th pin from the left of the R3 resistor pack to pin 3 of the EPROM (27c020); this was probably already done. Please also note for those of you that are assembling your bare carts that the DPST switch "SW1" will need to have pins 1 and 2 swapped in order to work properly; this was already done for those of you who ordered finished carts. The jumpers from the bottom will look like "IX". -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!element From: element@netcom.com (Element) Subject: 3-D Goggles Wanted Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Sun, 19 Feb 1995 19:23:51 GMT Lines: 13 Sender: element@netcom18.netcom.com I am an avid Vectrex fan, and with my recent purchase of a light pen, I am near completing my collection except for the 1 prized possession... 3-D Goggles. I will pay any price. Any price. Email me Element + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!warwick!bsmail!irix!ph3057 From: ph3057@irix.bris.ac.uk (JAI. Holtom) Subject: Anyone Got a Vectrex For Sale? Message-ID: Sender: usenet@info.bris.ac.uk (Usenet news owner) Nntp-Posting-Host: irix.bris.ac.uk Organization: University of Bristol, England X-Newsreader: TIN [version 1.2 PL1] Date: Sun, 19 Feb 1995 21:17:45 GMT Lines: 6 Fairly obvious really, so if anyone wants to dispose of an unwanted/unloved vectrex I'll offer it a good home...(and you some money as well) James + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!bloom-beacon.mit.edu!crl.dec.com!crl.dec.com!pa.dec.com!mrnews.mro.dec.com!rock.enet.dec.com!huber From: huber@rock.enet.dec.com (Joe Huber) Newsgroups: rec.games.vectrex Subject: Joining the ranks of the Vectrexed - a few questions... Date: 20 Feb 1995 13:55:03 GMT Organization: Digital Equipment Corporation Lines: 22 Sender: huber@rock.enet.dec.com () Distribution: world Message-ID: <3ia6vn$hsd@mrnews.mro.dec.com> Reply-To: huber@tribe.enet.dec.com (Joe Huber) NNTP-Posting-Host: rock.enet.dec.com X-Newsreader: mxrn 6.18-30 Well, after looking for one at a reasonable (read, non-net) price for a while, I happened upon one this weekend, w/ Star Trek, Berzerk, and Rip Off, for $45. Everything -works-, but... 1) There's an annoying audio buzz, 2) The joystick doesn't self center vertically OK, these two are covered in the FAQ, which I've managed to track down. But... Who still sells multi-carts - specifically, multi-carts that include Dark Tower? The FAQ isn't clear on this point (since, apparently, the issue wasn't clear at the time). Who sells joysticks? Thanks, Joe + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!news From: richard j melick Newsgroups: rec.games.vectrex Subject: multicarts Date: Sun, 19 Feb 1995 13:49:39 -0500 (EST) Organization: Indiana University, Bloomington Lines: 9 Distribution: inet Message-ID: <3iab07$rhf@usenet.ucs.indiana.edu> NNTP-Posting-Host: localhost Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Return-Path: X-To: rec.games.vectrex@usenet.ucs.indiana.edu Content-Length: 362 X-Gateway-Version: mail2news,v 1.24 95/01/21 02:14:26 shutton Exp Does anyone have a multi-cartridge for sale? How about overlays? Thanks, |-------------------------------------------------------------| | Rick Melick - | | e-mail: rmelick@silver.ucs.indiana.edu | | WWW: http://silver.ucs.indiana.edu/~rmelick/home.html | |-------------------------------------------------------------| + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!spool.mu.edu!torn!alf.uwaterloo.ca!undergrad.math.uwaterloo.ca!napier.uwaterloo.ca!djcatsio From: djcatsio@napier.uwaterloo.ca (Demetrios Jim Catsioulis) Subject: The Joystick Message-ID: Sender: news@undergrad.math.uwaterloo.ca (news spool owner) Nntp-Posting-Host: napier.uwaterloo.ca Organization: University of Waterloo Date: Mon, 20 Feb 1995 19:33:41 GMT Lines: 7 This is really neat. I didn't know that there were still people out there that kept this fine piece of entertainment equipment. I need to know where to fingd the FAQ sheet, please.\ Does anyone know where or how to fix the buttons on the joystick. (It only took Nintendo about 10 years to figure out that you needed at least 4 buttons on a joystick) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!newsfeed.pitt.edu!dsinc!netnews.upenn.edu!netaxs.com!wha From: wha@netaxs.com (William Ainsworth) Newsgroups: rec.games.vectrex Subject: Re: The Joystick Date: 20 Feb 1995 21:47:44 GMT Organization: Netaxs Internet BBS and Shell Accounts Lines: 8 Distribution: inet Message-ID: <3ib2m0$97u@netaxs.com> References: NNTP-Posting-Host: unix3.netaxs.com X-Newsreader: TIN [version 1.2 PL2] Demetrios Jim Catsioulis (djcatsio@napier.uwaterloo.ca) wrote: : This is really neat. I didn't know that there were still people out there that kept this fine piece of entertainment equipment. : I need to know where to fingd the FAQ sheet, please.\ The FAQ is reposted to this newsgroup on the first day of each month. -Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!boutell From: boutell@netcom.com (Thomas Boutell) Subject: Re: Vectrex Emulator Message-ID: Organization: Nerdsholm References: <5y16705.ptd125@delphi.com> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> Distribution: inet Date: Tue, 21 Feb 1995 04:46:02 GMT Lines: 44 Sender: boutell@netcom22.netcom.com In article <3hehtf$en8@camelot.bradley.edu>, Chuck Cochems wrote: >In <3hebj5$10n@magus.cs.utah.edu> galt@asylum.cs.utah.edu (Greg Alt) writes: > >>I'd like to hear more about this... Why do you think the graphics would >>be so difficult? > >You can't do true vector graphics without a special type of monitor.. > >Duh.. > >Vector graphics has TRUE straight lines in it.. "Anything a first year student of something can tell you is an oversimplification." (Who said that, anyway?) You can't do true text without a printing press either. Oh, wait, but you can make a perfectly good approximation out of dots on a monitor screen. Same idea. Sure you can't emulate a Vectrex perfectly, but it's undoubtedly possible to calculate a similar display and render it to a bitmap device. The interesting question is whether it can be done in reasonable CPU time. [Disclaimer: the Atari 2600 isn't even vector-based, but even so I wound up canning an emulator project when I discovered my program was a factor of 200 or more too slow on a 386/40. My code wasn't perfect, but it wasn't horrible either -- the 2600 video hardware is just plain whacko, with every cartridge exploiting subtle "features" of the design. Vectrex emulation might well be just as hard or worse.] To the folks who disassembled one of the games: did you distill any general guidelines on how to draw lines ("if we do this, the display responds like so")? Maybe it can be done. -T -- The ouzo of human kindness. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!hyperion.wright.edu!mercury.wright.edu!s004cas From: s004cas@alpha.wright.edu (CHRISTOPHE SHAMIS) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 21 Feb 1995 16:11:13 GMT Organization: Wright State University, Dayton, Ohio 45435 Lines: 23 Distribution: inet Message-ID: <3id3b1$i3u@mercury.wright.edu> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> NNTP-Posting-Host: alpha.wright.edu X-Newsreader: TIN [version 1.2 PL2] The following article was scribed by Chuck Cochems (zaphod@camelot.bradley.edu): : You can't do true vector graphics without a special type of monitor.. : Vector graphics has TRUE straight lines in it.. We all know how complicated drawing straight lines in 1 color would be. For Gods sake you could run the thing out of WINDOWS! The speed isn't the hard part, they have C64 emulators that run at true-speed on a Dx2-66, and the vectrex system is'nt anywhere NEAR as complicated as a C64. The problem is: Who has a year to take off work to write the darn thing. Technical manuals are'nt exectly as availble on the Vec, as they are for other systems... Its a daunting project to be sure, but speed of the emulation isn't whats holding them back. -Me + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 21 Feb 1995 19:11:08 GMT Organization: Penn-State Ghoull Labs Lines: 52 Distribution: inet Message-ID: <3iddsc$123i@hearst.cac.psu.edu> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> <3id3b1$i3u@mercury.wright.edu> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] CHRISTOPHE SHAMIS (s004cas@alpha.wright.edu) wrote: : The following article was scribed by Chuck Cochems (zaphod@camelot.bradley.edu): : : You can't do true vector graphics without a special type of monitor.. : : Vector graphics has TRUE straight lines in it.. : We all know how complicated drawing straight lines in 1 color would be. : For Gods sake you could run the thing out of WINDOWS! : The speed isn't the hard part, they have C64 emulators that run at : true-speed on a Dx2-66, and the vectrex system is'nt anywhere NEAR as : complicated as a C64. I would argue with that. As it is now, you need a good 486DX40+ to emulate an Atari8bit home computer. And that is way more complicated than the C64. (And the code was all written in assembly). Just as the Atari 2600 emulator projects began to be shot down after learning how difficult it would be, one company Activision managed to pull off some type of emulator for windows even! God, how horrible it must have been to get some power out of that setup! : The problem is: Who has a year to take off work to write the darn thing. : Technical manuals are'nt exectly as availble on the Vec, as they are for : other systems... Its a daunting project to be sure, but speed of the : emulation isn't whats holding them back. Speed is holding it back. Sure, we could make a Vectrex Emulator for DX50's (66's are just a gimmick) but how many people own that much hardware? I think a good beginning to this problem is understanding how the hardware controls the Vector display, playing around and doing some test code to make some displays. Then you need a CPU emulator... then you can get into the basic graphics coding. and so on... Yes, it can be done. -- Andrew K. Heller - Making the world safe once again. ------------------------------------------------------------------ Computer Engineering at The Pennsylvania State University "The drinking University with a football problem" heller@akh104.rh.psu.edu ------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!usenet.ins.cwru.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Tue, 21 Feb 95 22:06:32 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 15 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> NNTP-Posting-Host: bos1g.delphi.com X-To: Thomas Boutell The Atari 2600 video hardware had something to do with updating the graphics evry single raster line ? I know it was really difficult to write a game for the actual machine. As for Vectrex, we found several "Shape Tables" in various games. These were X and Y coordinates, where, when you connected the coords with lines, would draw a picture of some object. If you have the Vectrex files, examine the ASM source for MIKE's MOLECULES. All this does is draw 1 thru 9 octagons on screen and randomly bounce them around. You could scale the size of the octagons with the controller buttons. The code is basic and well documented. You can see how the coords of the shape are sent to the routines which draw the lines. The way I see it, you write code to replace the vector routines with line drawing routines of your own. I don't think it's as difficult as all seem to think. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!usenet.ins.cwru.edu!gatech!howland.reston.ans.net!news.sprintlink.net!uunet!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Star Castle PC 2/3 Date: Tue, 21 Feb 95 22:22:47 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 880 Distribution: inet Message-ID: NNTP-Posting-Host: bos1g.delphi.com [ Section: 1/2 File: pccastle.zip Encoder: Wincode v1.4 ] Original Input File Size: 48475 begin 644 pccastle.zip M4$L#!!0````(`!"DF!W9I)M>W;L```!5`0`*````0T%35$Q%+D581>R\"UQ3 M5[8POG,23B)@I(`1'PU/T0IY")1V`!E\E"IA($(&$15MQ]OKU_$Z#B1H'0NQ M891PK+7:V_%R>SO&V`YC;8=:QXG:VR*AH/BH6/\6:Z_7*F-/C-,ZRD5$FO-? 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Heller I'd like to shed some light on this Activision "Emulator". It is NOT an emulator ! Just as Microsoft re-wrote the code to play their classic games in Microsoft Arcade, so did Activision (well, Activision is long gone, somebody else owns it now and is using the name) RE-WRITE their 15 classic games which you will see on the PC soon. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!uunet!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Joining the ranks of the Vectrexed - a few questions... Date: Tue, 21 Feb 95 22:13:43 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 3 Distribution: inet Message-ID: References: <3ia6vn$hsd@mrnews.mro.dec.com> NNTP-Posting-Host: bos1g.delphi.com X-To: Joe Huber I got my multi-cart last year from a fellow named Sean Kelly. The last known address I had for him was 5789 N. Milwaukee, Chicago, IL 60646. He charged my $65 for the cart. I've been playing it ever since. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Star Castle PC 3/3 Date: Tue, 21 Feb 95 22:26:59 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 211 Distribution: inet Message-ID: NNTP-Posting-Host: bos1g.delphi.com [ Section: 2/2 File: pccastle.zip Encoder: Wincode v1.4 ] MON*>]@P__S!BMC'W3[MB6NMO\&QO:6CF*&::GW=/&/9BF#45PJ;F*=BTP-XK M_..&4X'PPX>!"G[Z+$,)6@; M*UX5X![<`WVYM+?^ALCVYU3:^1''%AT$1H:T\9)KA,1=&V08?Q-\8>"WUBSJ M]/#]*O'-V0?P-W&E,2>4OMJCB)QS,'XM>Z MK14XAR%8"_5SWLE06>SP."9FCH-X)F2.8.:!OFD,8"77\HO;;C^!))_J]AX.P:P6A4!5R3_O,^,H]2RC;4:1KW!81[@]G M:O?O('2\YBSWH/4;Q#UO/8O6G&TY#C;YJ$-C"Y.3#P+[&N`4ML^K0P'AP,&\V_#.^`C'OE3N,$( M<0*H9B/3"L4AH,SOOF"[W.U%0$3PD_"N;_!K"?#'^G6(/1Q"+6F=KB3[*+B9 MU^F*L8?[97*,6 M/"._!H>Q6=_VY(H.IM^I_G==T/03[@)PNH'O0^#\MY"W@DP;5X`'?-C7"USD MNNKM!`2#`.BME$LK<=A8;!IMGH1OTLT2/.J2=SL[FA"URV!U19'?RY"VYGS; M`Y+ZC-7@G.R>W8**+8*#0C"*D%G'Y>V#V67E@S:2CM`HF'T"2O MM!_"S([!&3W@><64]N));+]G5@EGY*74$'9(X>G-D+@U9,7@]>\.ES.#^.H%S/JHM M)(`]`+@0U6H908RF?T4H1]/?W=[]D`,NJ:8/-FK5)@"5,9K>.LCI97-ZH*&P M9ED[G+4'#7D0R.Z)P=3^"!/M"XZ9:F$M+UG-=0"2;E?W`T!)`+/CU$+'3%0`/5NEM'N:"EM,$X0L>\?@),L^X/2=QWCW7D(J@-3 MJLN@-';>G6VM]@_N6*^%D-=6>>"V'?,`X1F&\$[_OH[^(T%@$.Q"B'C;`]D$ M6[2,MOZ(S:-=VLF"SYT8@FQ.2&D4WH+IB/4:Q_Z@TW9@0A"0`&%CR65[%P1E M:AM#!)VX!J_JVP,\=>QR:AHC M4.\3E\#CW/LVS"Q+=;!&=-G'Z,OV(;N^'Z#7ERJ$/29XV&$S<"*@#\-)S>-(+>%$YO&DEO&D5O&DUO&D-O&DMOBJ`W1=*; M*'K3.'K3>'I3%+UI`KUI(KTIFCXDQ(C7M:QO?GVWN[\109VS]<@2__H.=_^> MHWP<_8^`W-:=(G!T/XX\*(RF2;VS(@X)0VD..B0,@^_=V)/'X>I5J>E(D6B) M.B@W%O=F$.^SA!,HL9(NUO\%M1$L4%_J.R5*66$;NYO(."D>P)9X= M:[W>[(5KY.V!/5='@2C>'LO(KKWIYK"#PHDL8(2'A'8UEN5&@=MYFVN))2%_ MF=MYA6NF&@4</!&F9P$OAF*1L64P>;G?[$8X'V5Y.(ZHF[5GU<'JA)>Z@D&(Q M;1O3**J&9-AS:.WC+/6TR]K'6^K%\1H'UCT:XWG.>*XEDNA@FC.*4!S%HN@< MZZGD.8ZSG&--'4[#^:MV/00"68TFS18YE:M>\\3LYR+F&8XK:+0".AK/E M>\=@R$"`_,SJZP`9$#R/[8!YEI$'A>-8V.%CK6Z.R0OD0G]'F#A%B/,-CD7V M=PYK>G:U\L#VN$)PUL1(YU*.I<2>YN+:W6"EG'_D6.;LYD'M(UF,FC'61\@2 MX,'X-L9GGXYI$9N'8YXNE;%9*5PO5P\*Q[-%2\>X?NU1R`P79T-'RCCSB!3* M$GU0.)8%:/!PQJ4Z*(Q@DW9ZDQ)`0QN'N'?S>6#KO*%GOOI-ANPRK3P:CO/F./3('KTKU?,6'#OJ;\!3$ M9CHS8,7$,N+4B1QRG\*Q!!X4#J<]6OE,3G&G8P]J7'](X6Y*"H7MPA9)TSB5 M$PXWPSW+V68Z?\^A!14W/FL`QIC@-6@ MCO'[9^VWB,$`PAWDW'%L@KTR8Y%]$\S/>DJ+)I;-24[DRNJ[* M7%9+59A,U2;$DQG5^07&/&K9(O.+U18SE:6G"S(07Z:'^^J%5*8R7XD$,FUE M9<4+99740DO5`O.BZBIJ05EE)1+*]$LK3`LKJY%U:; M%ELJRRAS=36UH'KQDLJ*6C14EE=-&=5T0:X:A74PD50 MJJIL<055;:*J+(OG0R5391J26FV&5EFJRM&T`=#%U>45:#H+4%9IJB@KKZ.J MEU14H1F>"FO,P-K%%55FJ@RZ:FD%FNEMD':*WE/UK,'E*VH7U9AK4#*IQ52Q MH-I43E565+U@?A'-AGZI>0GZ';H[%5JP!)BQI*P&N%=5CKF":4)I_@4];4@? MW#JDDN5#QRPNJZHCB34HTTN6I:IL:=FB2LP^I):IJA!FMERO*E954+ M*H"DBC*SQ32XVAR9L8+T0=D"4W5-#54.Y6O0')FAS/SB%)95"Q940`:+34C/O$9$8<:T:=N:(&DBHJ@I'0:BRK M*J]>',AJ)K=2B*@H%6'%_((FU7GD9H`^VG2:`T)I-EB1D)-JAQ`S!2=;&:[6'A!CI?;T"B#3X5+%OPDD<# MT5N@9*123TLP-6BCD=6$&BI33U/R^,0$+."5()LFQ-G(UE!N(=6;+%5Q6/LH M8@S**A?]EG0^XFX<;%-X&S$J]B&NS`0]YF$U?Z.FS$2]6%&VQ-<(](YQ6D)" M0K`DSD.K5X2")8A+\N0X#U*@+J!A237T'NE12"FO*`N6W;Z5F_*HB M17)V(#<=U]2,T!+X70?/[P&6I^#Z(URCX1J6B="[JJ?1^$1E MGCX_6VVDLH![^526$D82O0;&QQ*:,BCI?(H=1VE*FR=%AD0Z7VFD8*C(UZDI M@VHTFI]H,.JSC,K<7'4FE5%"Y>BS\T`S\C*?T>J4<$9N=:)&;Z2@`LI0D*'3 MJB`O5ZG-.QV+_IRHU5`E^@*H19M)Y>KSU"44"ZNE!](Q-W,+5-FEZ&NH24W3 MU"3E)`*GS8/O7&6^5I]'3=)ZT^A\8X$*I]$4-4D_B?21WN!-,$P"A)2ALJR. MH@"<4M,J"J>HB[7Y'!0OAR@]2I)KO^&@67(E?*?+]:%()Z?U!7F9 MT'AC)@4D9JKSU:I\=28'+90G#@E%E?+%\ZN3S'+YU$J%?&%%^0+P`CAHM5S^ M(P>ME2N0`*V7Z]2%:AW<;933*KU1O5>`-LGI;*V!OA^`/I>SO"]4&P%BEURO M-]#C%LQ`^^68>]`Y-#0T5P\]8E#K#MSU<#CO"PJ0YG)YF4K#09U'G2@$MJ7 M;U32V>I,>P1*5>":,57QE(?W1L)`N`FSQWDR$MBFD@\*(87C2&D6A9P%&(#W?/F0)7@>Y+&>(@/89"KJ,0QQB8/^ M^7#)R>5?=HB*\I7P^_9\#93P?KS8!C4GU$/`DY%XOWQ-&4S!T/]#86^9L']; M9N!B2R7XE1PVB/.)++N?4,-P+YP_L(_%`]2/('")3ZS=CT/ACW=X@@]QPB!N MC'P<<#"S1OE)W8#@L)\!6\!A7J2?+RR#%^@7E&C>HUI_U__@G]]?/N!OEA1M0 M*;_<"3_',M"K3\`V<8`H?PGU9D:P?/P=U+^/^3"8KSMRU3?H'QWOR$ M_SV_?V:W$CT&8I#8_(LM6:JFDV*G090DPBGI<-GU>OE&O\SJ":+&64L1. 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M83BZ$8*X5F"^B&W3C9C!'Q&',QE9H3T\$3J#%)S'\__3YR7.-E@2LF_`@C@$ MV?OEO(@'5(\Z3RD\J;#ZJBG MIR&=BVJ#L02\*<5)(&N/+8>N1X0!?PJI"+DGNQJR598IJY1MD'$09KA[!.2J MD-W-%PC3Q<'2$-F0T*&_]C\*XQX-$!'(7JBFE7RX!=VP-E^^V]/7[VZ^"]Q< MF189(N)QW&DA/&LZ)1/SN9SFA"#>1<05B]&UH&*XYL.U&J[/X++#U0)7*UR7 MX0KB7`L:"1<%U^42W#6E4$D0LM\)Y;(FY!,Z635/`W.N>7@=$9N.4<@>AE:M M6L4A5F8$LJ?GWPE5">`^&-DO%Y>5[--F)N0D2"`A!=FO"+CBQZW`(Q4/.?X2 MC==ZYQ`FI2LS5)G9[[W^9Q70SCFR2\A6?.=C=`L?FS\>TU,#>RIA3IR_S[JX_SQPBJ?M(:C-) M[5F_[W-;2]X7S&&-;=^$_A2[1?#Y_2TN8([US5\P/?5NMWE(-&=LV_U5O>BN>?BJ?4CFNKBN.7U]WL1%.X>C M=4?6G]\UAG-L7*-;=VR<`39)5'@V["RJ\>ZCN,Z=`6OQ.:@$O88^0CO08?0M M^AX]1`*.@C.;\SZGB7."XY[CMW!ZN@"?C MC>$]Q2OBU?'^RMO..\&[RKO/X_)#^*/XT7P%OXQ?S]_)_X9_@W^/_[Q@NZ!3 M\+1PE;!5^)U0+LH4_4I4*:H3O2+:('I/U"KJ%0G%0\41XJ?%T\4F\5OB#\1? MB!O%^\4GQ4$!\0&S`K("C`&E`2\%?!*P1W)"_!1\)OA'\(%@L'26-E:9*GY.62:NE:Z2? M2G=(STL?2#DAL2%)(:J0VI`U(8=#SH:$RR;)7I2])GM?UB5SR\*'T$/6#WEO MR(XAP:'EH36A'X6>"14.G3[TI:'O#VT9R@F3ART(6Q+VU[!_AGT?)A@6-BQZ MV(QA.@1X\-1/E'B<RO8A?'KHS],/;OL4=B M1\2-B8N)6Q?W85QM/!._(?[]^,;X`_%GXV_$WX\73$F<,F]*U92F*6>G7)SB MGB)+4"34)&Q(^"+A2,+W":&)48GQB2^Q, M[$N4RJ/D"?(,.2U_05XK7R?_@WR3?(?\EKQ?_K1BID*GF*LH5RQ2G%-T*-R* MT*1Q2=%)*4G*I**DYY),2/B-F1MZ,YV=89OQVQGLS MOIQQGOQN\LGD"\G.9%G*U)1G4E:F M;$SY5\KIE,LIPV=/F:V;/6_VDMD-LS^9O7/VP=G'9K?-;I\M2`U*G9PZ)567 M.B^U-M6:^G;JAZF?I&Y//93Z=>JY5$G:B+3LM-PT8]JS:>5IB].6IZU*6Y_V M7MJMM.ZTX>FCTR>D%Z9;TM]*_VOZM^F7TG],[T\7*<:219H5GCSCV6?S;Z6 MW9G]()NGE6DG:!.U>NUSVL^U>[3'M>W:/BTG)RQG9$YLCC*G+,>:\UK.AIS- M.?MRSN5R@W27]3?TD\S9!K^;-AB**87TJ_1AU=>7'EW)=\:;AUKG6A]X7CU\9>/ M__'X9Z]\\+7_U:&O35S+K#VWMM+VZW6_6;=RW=EU-];= M7A?_^O37S:_O>'W<[_YK@W7#JQNZ-[S[AOO$L);-QP^].>;WZE,EIW[_R7N? M'/CD\*F-G\ZX_,&5XNLG;GSENN_J/;5@Q]J=1TY7?V-O^K$I_9^:?_+//'UF MQIFAN[_[MO3L@K-59\UGZ\]^NJ]EWX-]+QY8?U9R,.;0X4._._K1T?'HH]K, MU6M71]1GKUY:KUO]?7U;_8UZP^K\U<6KGUO]J]7EJU]<737Z-W__#U!+`P04````"`!:E%4>T2FO M_:0```#%````#````%)%04142$E3+E185`LN22Q2<$XL+LE)50AP5O#++TDM MYN72Q0)XN7BY?/.+2Q3RTQ3*,Q)+%"KS2Q7R4E-3%$KR%;+S\LL5,HL5,O,4 M2C)2%?+SGEBBDY1#E"BS-3,Y6 M<$HLSDP&FPH`4$L!`A0`%`````@`$*28'=FDFU[=NP```%4!``H````````` M```@`````````$-!4U1,12Y%6$502P$"%``4````"`!:E%4>T2FO_:0```#% M````#``````````!`"`````%O```4D5!1%1(25,N5%A44$L%!@`````"``(` *<@```-.\```````` ` end [ Section: 2/2 File: pccastle.zip Encoder: Wincode v1.4 ] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Star Castle PC 1/3 Date: Tue, 21 Feb 95 22:29:20 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 5 Distribution: inet Message-ID: NNTP-Posting-Host: bos1g.delphi.com Okay, I've had a few requests for my Star Castle PC clone. Since I can't afford to upload it to everyone via E-Mail, I'm posting it here. You will need to download/copy the messages Star Castle PC 2/3 and Star Castle PC 3/3. Merge the 3/3 file to the end of the 2/3 file and use either UUENCODE or WINCODE to decode it into PCCASTLE.ZIP. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!nntp.cac.washington.edu!netnews.nwnet.net!nethost.multnomah.lib.or.us!nethost.multnomah.lib.or.us!chandler From: Triangular Solenoid Bucket Newsgroups: rec.games.vectrex Subject: Seeking Vectrex console/laser idea Date: Tue, 21 Feb 1995 20:27:23 -0800 Organization: Multnomah County Library Lines: 15 Distribution: inet Message-ID: NNTP-Posting-Host: nethost.multnomah.lib.or.us Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII If anyone has one for $50 or so, I'd like to get one. I'm not interested in collecting, condition, whatever. If it's scratched up, needs work, whatever -- is fine with me. I want to PLAY one. A ex-roommate of mine had one and I used to enjoy playing asteroids... Has anyone converted the output to the x- y- coordinates of a laser? It would be cool to play a projected version on a wall, etc! I'd only be able to work on this if I *got* one, but I do have some resources for this. David Chandler - chandler@nethost.multnomah.lib.or.us (503)301-3011 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!element From: element@netcom.com (Element) Subject: Lightpen question: Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Wed, 22 Feb 1995 07:41:16 GMT Lines: 9 Sender: element@netcom.netcom.com I got my lightpen the other day from a fine fellow at a modest price but in Melody Master how do you program a tune or does anybody have the manual? I feel like a gonad not being able to figure it out. Later Element + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!nntp.crl.com!crl5.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 21 Feb 1995 23:57:16 -0800 Organization: San Antonio, TX Lines: 11 Distribution: inet Message-ID: <3ieqos$g9k@crl5.crl.com> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> <3id3b1$i3u@mercury.wright.edu> <3iddsc$123i@hearst.cac.psu.edu> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl5.crl.com X-Newsreader: TIN [version 1.2 PL2] ptd125@delphi.com wrote in rec.games.vectrex: >I'd like to shed some light on this Activision "Emulator". > >It is NOT an emulator ! Just as Microsoft re-wrote the code to play their >classic games in Microsoft Arcade, so did Activision (well, Activision is >long gone, somebody else owns it now and is using the name) RE-WRITE their >15 classic games which you will see on the PC soon. > Tell that to mlivesay@aol.com. That'll be news to him, since he wrote the emulator. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!dsinc!netnews.upenn.edu!news.cc.swarthmore.edu!platt From: platt@cs.swarthmore.edu (Steve Platt) Newsgroups: rec.games.vectrex Subject: Re: Star Castle PC 2/3 Date: 22 Feb 1995 16:52:50 GMT Organization: Swarthmore College, Swarthmore, PA, USA Lines: 31 Distribution: inet Message-ID: <3ifq52$agc@larch.cc.swarthmore.edu> References: NNTP-Posting-Host: tarragon.cs.swarthmore.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: NN version 6.5.0 #3 (NOV) ptd125@delphi.com writes: >[ Section: 1/2 File: pccastle.zip Encoder: Wincode v1.4 ] >Original Input File Size: 48475 > >begin 644 pccastle.zip >M4$L#!!0````(`!"DF!W9I)M>W;L```!5`0`*````0T%35$Q%+D581>R\"UQ3 [big snip] >MJ/.R^)RN\PHEZW271R_)<"Y:5!4>W+VIPQ@Z_S:L-)X)-8JA\N*BXZZ3D9A9 >M+TGH148Y%VW1FV),Z'OJ"`B8=XQ0:C:/GQQ5(Z=X8'Y>6.K_C"!Z-^& >MLK.[6Y;2S?U!JR7',2=:A99PT;X,AO:$%R+`0Q)GS>=0)$KIMBJ.%=J/%]*C [snip to the end] You have a uuencode error around line 289 (of the stripped file; line 1 is "begin 644..."). Neither of my decoders (Sun UNIX and Win/NT) seem to like it. The game's not quite appropriate here unless we'd like to see how a Basic version of a Vectrex game would perform ;-), so could you mail me the reuuencoded part? Thanks, Steve (Yah, I'm posting this to the group in case someone else is also trying to play with the game...) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!uunet!prodigy.com!usenet From: PJJH80A@prodigy.com (Gordon Glenn) Newsgroups: rec.games.vectrex Subject: Re: New To This Date: 22 Feb 1995 18:27:55 GMT Organization: Prodigy Services Company 1-800-PRODIGY Lines: 6 Distribution: world Message-ID: <3ifvnb$hv8@usenetp1.news.prodigy.com> NNTP-Posting-Host: inugap1.news.prodigy.com X-Newsreader: Version 1.2 Multi-Carts are made by Sean Kelly (312) 775-9138. His address is 5789 No. Milwaukee, Chicago, IL 60646. His internet address is skelly@bbs. xnet.com I believe he charges about $50.00 for the cart. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!swiss.ans.net!prodigy.com!usenet From: PJJH80A@prodigy.com (Gordon Glenn) Newsgroups: rec.games.vectrex Subject: Re: Joining the ranks of the Vectrexed - a few questions... Date: 22 Feb 1995 18:33:23 GMT Organization: Prodigy Services Company 1-800-PRODIGY Lines: 5 Distribution: world Message-ID: <3ig01j$6950@usenetp1.news.prodigy.com> References: <3ia6vn$hsd@mrnews.mro.dec.com> NNTP-Posting-Host: inugap1.news.prodigy.com X-Newsreader: Version 1.2 Sean Kelly's phone number is (312) 775-9138. Internet e-mail can be sent to: skelly@bbs.xnet.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!galaxy.ucr.edu!ratatosk.yggdrasil.com!news.duke.edu!zombie.ncsc.mil!paladin.american.edu!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: Star Castle PC 2/3 Date: 22 Feb 1995 20:08:53 GMT Organization: Penn-State Ghoull Labs Lines: 24 Distribution: inet Message-ID: <3ig5kl$mf7@hearst.cac.psu.edu> References: <3ifq52$agc@larch.cc.swarthmore.edu> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] Steve Platt (platt@cs.swarthmore.edu) wrote: : You have a uuencode error around line 289 (of the stripped file; : line 1 is "begin 644..."). Neither of my decoders (Sun UNIX and : Win/NT) seem to like it. ER, my decoders loved it just fine. If you are running unix please make sure you put the two files together correctly and remove only the headers and footers. =) (Hit me if you know all this) For me, I run TIN since it does EVERYTHING, I just tagged the files, told tin to save it and process them as UU files... hey, the zip verify function even worked on the extracted files. -- Andrew K. Heller - Making the world safe once again. ------------------------------------------------------------------ Computer Engineering at The Pennsylvania State University "The drinking University with a football problem" heller@akh104.rh.psu.edu ------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.cs.utah.edu!labhp35.cs.utah.edu!jnichola From: jnichola@labhp35.cs.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: Seeking Vectrex console/laser idea Date: 22 Feb 1995 22:01:08 GMT Organization: University of Utah Computer Science Department Lines: 34 Distribution: inet Message-ID: <3igc74$4k3@magus.cs.utah.edu> References: NNTP-Posting-Host: labhp35.cs.utah.edu X-Newsreader: TIN [version 1.2 PL2] Triangular Solenoid Bucket (chandler@nethost.multnomah.lib.or.us) wrote: : If anyone has one for $50 or so, I'd like to get one. I'm not interested : in collecting, condition, whatever. If it's scratched up, needs work, : whatever -- is fine with me. I want to PLAY one. : A ex-roommate of mine had one and I used to enjoy playing asteroids... : Has anyone converted the output to the x- y- coordinates of a laser? : It would be cool to play a projected version on a wall, etc! I'd only be : able to work on this if I *got* one, but I do have some resources for this. : David Chandler - chandler@nethost.multnomah.lib.or.us (503)301-3011 someone mentioned having seen this done; the vectrex hooked up to a laser but i haven't seen anything since. Whoever it was said they were going to try and get the schematics to do it. anyone remeber that post? -- Right now, I'm designing and building a multicart. for my Vectrex Pretty cool man! ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!not-for-mail From: corey@cs.utexas.edu (Corey Cooper) Newsgroups: rec.games.vectrex Subject: Re: Star Castle PC 2/3 Date: 22 Feb 1995 17:26:05 -0600 Organization: CS Dept, University of Texas at Austin Lines: 7 Distribution: inet Message-ID: <3igh6d$56s@nada.cs.utexas.edu> References: <3ifq52$agc@larch.cc.swarthmore.edu> <3ig5kl$mf7@hearst.cac.psu.edu> NNTP-Posting-Host: nada.cs.utexas.edu Didn't work for me ... I used several methods, including piecing just the uucode together w/ a text editor and still got an error in the ZIP file. ie, castle.exe had a CRC error. try again, I'd like to see it ... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!uunet!panix!zip.eecs.umich.edu!newshost.marcam.com!insosf1.infonet.net!usenet From: weinecke@ins.infonet.net (Matthew Weinecke) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Wed, 22 Feb 95 19:34:00 CST Organization: MTW Enterprises Lines: 31 Distribution: inet Message-ID: <3igpcf$2bb@insosf1.infonet.net> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.brad NNTP-Posting-Host: s079.infonet.net Mime-Version: 1.0 X-Newsreader: WinVN 0.93.9 So then, ptd125@delphi.com says... >I'd like to shed some light on this Activision "Emulator". > >It is NOT an emulator ! Just as Microsoft re-wrote the code to play their >classic games in Microsoft Arcade, so did Activision (well, Activision is >long gone, somebody else owns it now and is using the name) RE-WRITE their >15 classic games which you will see on the PC soon. > Bzzzt! Thank you for playing. The guy who wrote the emulator hangs out on the classic games newsgroups. He was talking about it long before Activision officially announced it. Apparently only some sounds needed to be "re-written". Activision is releasing a series of three CD's, each containing a bunch of their classic games. We have some lovely parting gifts for you. -- /\__/\ . / _ _ \ . |\| (o)(o) |/| @-----------------------.OOOo----oo----oOOO.-----------------------@ @ Matt Weinecke -- WANTED TO BUY: Old Atari 2600/ @ @ weinecke@ins.infonet.net -- 5200/7800,Vectrex,Intellivison @ @ -- systems and games! Email Me! @ @___________________________________Oooo.__________________________@ .oooO ( ) ( ) ) / \ ( (_/ \_) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!uunet!xnet!skelly From: skelly@amiserv.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Re: Joining the ranks of the Vectrexed - a few questions... Date: 23 Feb 1995 05:16:47 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 10 Distribution: inet Message-ID: <3ih5nv$35n@flood.xnet.com> References: <3ia6vn$hsd@mrnews.mro.dec.com> NNTP-Posting-Host: cyclone.xnet.com X-Newsreader: TIN [version 1.2 PL1] ptd125@delphi.com wrote: : I got my multi-cart last year from a fellow named Sean Kelly. : The last known address I had for him was 5789 N. Milwaukee, Chicago, IL : 60646. He charged my $65 for the cart. I've been playing it ever since. I'm still here and at the same address although my email address has changed this past week. The price is now $50 and anyone wanting info on the cart need only drop me a line... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!news.cc.swarthmore.edu!platt From: platt@cs.swarthmore.edu (Steve Platt) Newsgroups: rec.games.vectrex Subject: Re: Star Castle PC 2/3 Date: 23 Feb 1995 16:18:09 GMT Organization: Swarthmore College, Swarthmore, PA, USA Lines: 38 Distribution: inet Message-ID: <3iicg1$b2p@larch.cc.swarthmore.edu> References: <3ifq52$agc@larch.cc.swarthmore.edu> <3ig5kl$mf7@hearst.cac.psu.edu> NNTP-Posting-Host: tarragon.cs.swarthmore.edu Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: NN version 6.5.0 #3 (NOV) heller@akh104.rh.psu.edu (Andrew K. Heller) writes: >Steve Platt (platt@cs.swarthmore.edu) wrote: >: You have a uuencode error around line 289 (of the stripped file; >: line 1 is "begin 644..."). Neither of my decoders (Sun UNIX and >: Win/NT) seem to like it. > ER, my decoders loved it just fine. If you are running unix >please make sure you put the two files together correctly and remove >only the headers and footers. =) (Hit me if you know all this) >For me, I run TIN since it does EVERYTHING, I just tagged the files, told >tin to save it and process them as UU files... hey, the zip verify function >even worked on the extracted files. Line 289 is in the *middle* of the first file... (Unix uudecode liked it just fine, but pkunzip didn't. Yes, I remembered to do a binary xfer. Yes, I removed the headers and middle fluff. Yes, I've been doing this for a while.) In any case, since you have a zip-happy version, could you send me an (aargh) uuencoded copy or put it somewhere ftp'able? Thanks, Steve >-- >Andrew K. Heller - Making the world safe once again. >------------------------------------------------------------------ > Computer Engineering at The Pennsylvania State University > "The drinking University with a football problem" > heller@akh104.rh.psu.edu >------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: Star Castle PC 2/3 Date: 23 Feb 1995 18:19:23 GMT Organization: Penn-State Ghoull Labs Lines: 23 Distribution: inet Message-ID: <3iijjb$edv@hearst.cac.psu.edu> References: <3ifq52$agc@larch.cc.swarthmore.edu> <3ig5kl$mf7@hearst.cac.psu.edu> <3igh6d$56s@nada.cs.utexas.edu> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] Corey Cooper (corey@cs.utexas.edu) wrote: : Didn't work for me ... I used several methods, including piecing just the : uucode together w/ a text editor and still got an error in the ZIP file. : ie, castle.exe had a CRC error. : try again, I'd like to see it ... Mine has the error too. whoops. *grin* Maybe his zipping had the error...who knows. In anycase, REPOST please... (I was thinking that your UUD didn't work correctly) -- Andrew K. Heller - Making the world safe once again. ------------------------------------------------------------------ Computer Engineering at The Pennsylvania State University "The drinking University with a football problem" heller@akh104.rh.psu.edu ------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!ken From: ken@cup.hp.com (Ken Sumrall) Subject: Re: Seeking Vectrex console/laser idea Sender: news@hpax (News Admin) Message-ID: Date: Thu, 23 Feb 1995 19:35:28 GMT Distribution: inet References: <3igc74$4k3@magus.cs.utah.edu> Nntp-Posting-Host: borabora.cup.hp.com Organization: Hewlett-Packard X-Newsreader: TIN [version 1.2 PL2] Lines: 19 jason barkdull (jnichola@labhp35.cs.utah.edu) wrote: > [ stuff deleted ] > someone mentioned having seen this done; the vectrex hooked up to a laser > but i haven't seen anything since. Whoever it was said they were going > to try and get the schematics to do it. > > > anyone remeber that post? > -- I've been in touch with said person via e-mail for a few months. Last time we corresponded (Feb. 8 or so) he was looking for faster modulators, since the ones he got were too slow. When I get the schematics, I'll definately post them here if he doesn't do it first. | Ken Sumrall | Internet: ken@cup.hp.com | | HP California Language Labs | UUCP: ...!hplabs!hpda!ken | | "I'd stomp desert dope heads for some gas in my moped!" - Bill the Cat | | "What a stupid world" -Calvin (speaking to Hobbes) | + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!galaxy.ucr.edu!ratatosk.yggdrasil.com!news.duke.edu!godot.cc.duq.edu!hudson.lm.com!news.pop.psu.edu!news.cac.psu.edu!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: grownups@aol.com (GrownUps) Newsgroups: rec.games.vectrex Subject: vectrex repair Date: 23 Feb 1995 19:16:04 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3ij8g4$dfe@newsbf02.news.aol.com> Reply-To: grownups@aol.com (GrownUps) NNTP-Posting-Host: newsbf02.mail.aol.com I have a worn out system. I have several games and miss playing 'em. Can anyone recommend a reputable repair option? Thanks, DCWallin. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!cs.utexas.edu!math.ohio-state.edu!caen!zip.eecs.umich.edu!newshost.marcam.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: adrin@aol.com (Adri N) Newsgroups: rec.games.vectrex Subject: $$ Looking to buy a Vectrex!! $$ Date: 23 Feb 1995 21:04:50 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 16 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3ijes2$f6v@newsbf02.news.aol.com> Reply-To: adrin@aol.com (Adri N) NNTP-Posting-Host: newsbf02.mail.aol.com Actually, I'm not the one looking to buy a Vectrex. I own one already, which is why this friend of mine wants one...really really badly. And...he claims...he'll pay any price (although he does want a few cartridges thrown in.) If anyone is selling one, or knows of one available, please e-mail me. Thanks! XOXOXO... Adrian Roberts ...just another orange-haired, navel-pierced, 2600-obsessed, 20-something freak in San Francisco And boy, do I love e-mail! adrin@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!ames!cronkite.cisco.com!cronkite!billw From: billw@glare.cisco.com (William ) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 23 Feb 95 23:04:29 Organization: cisco Systems, Inc. Lines: 15 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> <3id3b1$i3u@mercury.wright.edu> NNTP-Posting-Host: glare.cisco.com In-reply-to: s004cas@alpha.wright.edu's message of 21 Feb 1995 16:11:13 GMT The speed isn't the hard part, they have C64 emulators that run at true-speed on a Dx2-66, and the vectrex system is'nt anywhere NEAR as complicated as a C64. I think the c64 uses a simpler processor than the vectrex... BUT - you don't have to write a full-speed emulator fora 6809 to emulate a vextrex at full speed. All the "system calls" can be written in native code, and you just need enough cycles left to execute the mainline game code in as much time as you have left over... If you get really desparate, you can write a "compiler" that inputs 6809 code and writes 486 code... BillW + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!netline-fddi.jpl.nasa.gov!nntp.et.byu.edu!news.kei.com!newshost.marcam.com!uunet!server.iadfw.net!nerve From: nerve@iadfw.net (Bob Childress) Newsgroups: rec.games.vectrex Subject: Re: 3-D Goggles Wanted Date: Fri, 24 Feb 95 13:19:58 GMT Organization: Internet America, Dallas Texas Lines: 15 Distribution: world Message-ID: <3ikmbj$6eg@server.iadfw.net> References: NNTP-Posting-Host: ppp101.iadfw.net X-Newsreader: News Xpress Version 1.0 Beta #2 > I sold all my Vectrex stuff to a collector who hasn't even touched it at this time and he was trying to sell it back to me. Give me an idea of what price range you are thinking of. I need to decide if I want to get involved with this. Thanks. I had the 3d goggles and games. amongst other stuff. Bob >I will pay any price. Any price. > >Email me > > >Element > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!uknet!strath-cs!st-and!Aberdeen!u01kdg From: u01kdg@nof.abdn.ac.uk (u01kdg) Newsgroups: rec.games.vectrex Subject: Wheres the FAQ? Date: 24 Feb 1995 15:35:43 GMT Organization: University of Aberdeen, Scotland Lines: 7 Distribution: inet Message-ID: <3ikucf$igt@nof.abdn.ac.uk> NNTP-Posting-Host: med.abdn.ac.uk X-Newsreader: TIN [version 1.2 PL2] Hello, I'm a newbie poster with a problem. A friend of mine owns a vectrex which worked fine up until another friend went and knocked it over.The first question is where the hell can I get it fixed, (in the UK preferably).Secondly, where's the FAQ?? DaClaw.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!decwrl!lll-winken.llnl.gov!overload.lbl.gov!agate!howland.reston.ans.net!ix.netcom.com!netcom.com!boutell From: boutell@netcom.com (Thomas Boutell) Subject: Re: Vectrex Emulator Message-ID: Organization: Nerdsholm References: <5y16705.ptd125@delphi.com> <3hehtf$en8@camelot.bradley.edu> <3id3b1$i3u@mercury.wright.edu> Distribution: inet Date: Fri, 24 Feb 1995 20:01:29 GMT Lines: 55 Sender: boutell@netcom22.netcom.com In article , William wrote: > The speed isn't the hard part, they have C64 emulators that run at > true-speed on a Dx2-66, and the vectrex system is'nt anywhere NEAR as > complicated as a C64. > >I think the c64 uses a simpler processor than the vectrex... > >BUT - you don't have to write a full-speed emulator fora 6809 to emulate >a vextrex at full speed. All the "system calls" can be written in native >code, and you just need enough cycles left to execute the mainline game >code in as much time as you have left over... > >If you get really desparate, you can write a "compiler" that inputs >6809 code and writes 486 code... I don't want to pour cold water on anyone -- people get overly passionate in these emulator threads sometimes (particularly in alt.atari.2600). Just a short observation: Undoubtedly many of the better games write directly to the (ports? Memory-mapped addresses? Same difference) used to control the video display. Why would they do this? To pull off stunts the system calls don't allow for. For the same reason that nobody writes games that use the PC BIOS (to take a silly example, it's mostly useless). For a more serious example, though, people don't typically write action games for the MS Windows API, either. Not if they want them to be as fast as possible. Even though the API is relatively rich interms of what you can ask of it. (No WinG threads, please, this is rec.gamees vectrex and I'm just drawing an analogy.) ... So a good Vectrex emulator would have to simulate the hardware. This doesn't preclude an emulator, it just makes it tougher. I could make a better guess at the difficulty if anyone seemed to know what programmers did to drive the Vectrex video. For instance, has anyone deciphered what the ROM call to draw a shape actually *does*, and therefore what set of writes to the hardware addresses produces what display? I've heard comments about multiplication and integration being performed by the hardware involved in producing the actual display. That's pretty wacky, but without specifics I can't really say whether I can see a good way to emulate it or not. -T -- The ouzo of human kindness. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news.sprintlink.net!news.computek.net!news From: gep2@computek.net Newsgroups: rec.games.vectrex Subject: Re: Lightpen question: Date: 24 Feb 1995 21:34:37 GMT Organization: Compu-Net DFW's Premiere Internet Access Provider Lines: 24 Distribution: inet Message-ID: <3iljdd$935@ns1.computek.net> References: NNTP-Posting-Host: gep2ip.computek.net X-Newsreader: AIR News 3.X (SPRY, Inc.) > element@netcom.com (Element) writes: > I got my lightpen the other day from a fine fellow at a modest price but > in Melody Master how do you program a tune or does anybody have the > manual? I feel like a gonad not being able to figure it out. Well, I'm not going to key in the whole manual for you, but basically: Select MUSIC mode Select Voice1/Voice2/Rhythm (the track you want to work on) Toggle "Off" you can now toggle LOUD (changes to SOFT) toggle PIANO (changes to FLUTE) Select "Compose" now you select notes and use Button 3 to "lock in" each note When done use Button 4 to return to the menu Select "Play" to play back the saved melody There's a lot of other fine points, but that ought to get you started. Enjoy! Gordon Peterson + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: ard@p850ug1.demon.co.uk (Tony Duell) Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!peernews.demon.co.uk!p850ug1.demon.co.uk!ard Subject: vectrex repairs Organization: P850 User Group Reply-To: ard@p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 43 X-Posting-Host: p850ug1.demon.co.uk Date: Sat, 25 Feb 1995 00:26:18 +0000 Message-ID: <793671978snz@p850ug1.demon.co.uk> Sender: usenet@demon.co.uk There have been a couple of recent posts about how to get a vectrex repaired. Now, IMHO, the only reliable repair option is Do It Yourself. But then I'm a bit strange - how many other people rewind the motors in their printer, replace chips in DEC CPUs (with about 1000 chips in them), etc. So, I realise that this is not an option for most people However, the Vectrex service manual is available on the FTP site, as a set of mostly legible .tiff files. I would recomend that anyone with a faulty vectrex should pull these files and print them - a good service engineer should be able to repair the vectrex given the manual. Now, as to what's inside a vectrex : There are 2 PCBS. The one flat in the bottom contains the digital circuitry. That's a 6809 CPU, ROM, RAM, VIA (6522), sound chip (AY-3-8912), and the vector generation stuff. Nothing custom there at all. You might have problems getting a AY-3-8912 nowadays, but I guess there are a few spare ones arround. The other PCB contains the analog circuitry (CRT deflection amplifiers, audio amplifier, etc) and the power supplies (+/- 5V for the logic and vector circuits, -13V for the DAC chip), together with the high voltage power supply for the CRT. I suspect that most problems come in the latter area. The EHT circuit is remarkably similar to that used in a monochrome television, once you've realised that there is no connection to the horizontal scan system. So, a TV engineer should be able to sort that out. Quite where you'd get the flyback transformer from I don't know. Now I seem to remember that one of the vectrexes (vectrices?) mentioned here had been dropped. The most likely faults to result from that are cracked PCBs (which, as they are simply double-sided can be repaied with a fine soldering iron and thin wire), or , unfortunately, a cracked CRT. Pray that I'm wrong, as small monochrome CRTs are difficult to find in the UK. I don't have the time or resources to operate a vectrex repair service, but I'm quite happy to suggest repair methods. Please note that I assume you have access to at least a voltmeter, and that you know something about electronics. Of course you're welcome to relay questions from a service engineer to me. -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: adrin@aol.com (Adri N) Newsgroups: rec.games.vectrex Subject: Looking for 3-D goggles and games... Date: 24 Feb 1995 20:55:18 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <3im2m7$1dg@newsbf02.news.aol.com> Reply-To: adrin@aol.com (Adri N) NNTP-Posting-Host: newsbf02.mail.aol.com Like I'm sure I'm not the only one looking for the Vectrex 3-D Goggles and games... But I finally have a job where I'm making enough money where I might actually be able to AFFORD to buy a pair off somebody, along with some of the games... If anyone is selling, or knows where I can find a set, please e-mail me. I'm not exactly holding my breath though. I do realize I'm talking rare diamonds, not cubic zirconia. XOXOXO... Adrian Roberts ...just another orange-haired, navel-pierced, 2600-obsessed, 20-something freak in San Francisco And boy, do I love e-mail! adrin@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!coral.bucknell.edu!uvite55.bucknell.edu!user From: droms@bucknell.edu (Ralph Droms) Newsgroups: rec.games.vectrex Subject: Vectrex for sale Date: Sat, 25 Feb 1995 15:26:49 -0500 Organization: Bucknell University Lines: 18 Distribution: inet Message-ID: NNTP-Posting-Host: uvite55.bucknell.edu I have a Vectrex system for sale - like new condition, all original packing material. I purchased it new when the units were originally surplused (10 years ago?). I also have six cartridges, each with overlay and instructions: Scramble (my personal favorite) Armor Attack Web Wars Solar Quest Star Trek Cosmic Chasm Price is $150 + shipping. - Ralph Droms Computer and Communication Services droms@bucknell.edu Associate Professor of Computer Science (717) 524-1795 Bucknell University (717) 524-1790 (fax) Lewisburg, PA 17837 USA + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!unix.globalone.net!globalone!davewarner From: davewarner@globalone.vircom.com () Newsgroups: rec.games.vectrex Subject: Re: New To This Date: 23 Feb 1995 12:48:53 GMT Organization: Global One, Inc. Lines: 22 Distribution: world Message-ID: <3ii07l$43q@unix.globalone.net> References: <3ifvnb$hv8@usenetp1.news.prodigy.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Gordon Glenn (PJJH80A@prodigy.com) wrote: : Multi-Carts are made by Sean Kelly (312) 775-9138. His address is 5789 : No. Milwaukee, Chicago, IL 60646. His internet address is skelly@bbs. : xnet.com : I believe he charges about $50.00 for the cart. I purchased a Multi-Cart from Sean Kelly for $55.00 (including shipping) a few months ago and the thing works beautifully! My Vectrex now sits comfortably amidst my 6 Amigas and gets powered up at least a couple of times every day. I don't think the E-Mail address you gave is correct though...I was able to reach him at: skelly@sacbbx.net -- -David Warner of Event Horizon Graphics Correct Internet Address:davidwarner@globalone.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!paladin.american.edu!news From: EG3663A@american.edu Newsgroups: rec.games.vectrex Subject: GENESIS+TURBODUO GAMES FOR SALE/TRADE - turbo [1/1] Date: 26 Feb 1995 23:58:27 GMT Organization: The American University Lines: 26 Distribution: inet Message-ID: <3ir4j3$1dh@paladin.american.edu> NNTP-Posting-Host: elgar.acc-lab.american.edu Mime-Version: 1.0 Content-Type: Text/Plain X-Newsreader: WinVN 0.90.6 Path: paladin.american.edu!news From: EG3663A@american.edu Newsgroups: rec.games.video.misc Subject: Sega and Turbo DUO games for sale! Date: 26 Feb 1995 22:44:38 GMT Organization: The American University Lines: 15 Message-ID: <3ir08m$ii@paladin.american.edu> NNTP-Posting-Host: ramone.acc-lab.american.edu X-Newsreader: WinVN 0.90.6 I have the following Genesis and Turbo games for sale, or to trade for 3do titles: Genesis: 1) World Series Baseball (Best Baseball title ever!) 2) Eternal Champions (Incredible Fighting Game!) 3) Sonic The Hedgehog (The origonal classic!) Turbo games: 1) Bonk's Revenge (incredible Graphics!) 2) Splatter House ( Disgustingly AWESOME!) 3) Fantasy Zone (Totaly Awesome!) 4) Golf (Great golf Sim!) Email me as soon as possible! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!uunet!asb.com Newsgroups: rec.games.vectrex From: james.ancsanyi@asb.com Message-ID: <19950225.n1a5@asb.com> Date: Fri, 24 Feb 95 05:56:00 -0500 Subject: Re: Vectrex Emulator References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> <3id3b1$i3u@mercury.wright.edu> <3iddsc$123i@hearst.cac.psu.edu> Organization: America's Suggestion Box (516) 471-8625 X-Newsreader: TPCB 0.8 21100004 Lines: 13 He> I would argue with that. As it is now, you need a good 486DX40+ He> to emulate an Atari8bit home computer. And that is way more He> complicated than the C64. (And the code was all written in assembly). I ran Xformer on my old 386DX-33 and it was almost the same as the original 800. I'd have to do a test but I'd say no more than 10% slower than an actually 800. ... I'd love to, but my subconscious says no. ___ TagDude 0.86 [Unregistered] ___ Blue Wave/QWK v2.12 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!nicmos2!mramsey From: mramsey@nicmos2.as.arizona.edu (Marshall Ramsey) Newsgroups: rec.games.vectrex Subject: Multi-cart 4 sale1/1] Date: 27 Feb 1995 04:07:31 GMT Organization: University of Arizona, Tucson, AZ Lines: 9 Sender: mramsey@as.arizona.edu Distribution: inet Message-ID: <3irj63$s07@news.CCIT.Arizona.EDU> References: <3ir4j3$1dh@paladin.american.edu> NNTP-Posting-Host: nicmos2.as.arizona.edu Keywords: multi, cart Since I just received my Woodward multi-cart I would like to sell my Sean Kelly multi-cart. It works great and has dip switches to select 32 games, a pause button, and a power on light. I'm asking $40 plus $2 shipping in US. --Marshall mramsey@as.arizona.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!uunet!thales.nmia.com!not-for-mail From: scn@thales.nmia.com (Scott C Nichols) Newsgroups: rec.games.vectrex Subject: Where's the FAQ Date: 26 Feb 1995 21:53:02 -0700 Organization: /usr/local/lib/news/organization Lines: 8 Distribution: inet Message-ID: <3irlre$giv@thales.nmia.com> NNTP-Posting-Host: nmia.com Title says it all, where's the FTP site and in what directory is the r.g.v FAQ? Thanks, Scott Nichols scn@nmia.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!unix.globalone.net!globalone!davewarner From: davewarner@globalone.vircom.com () Newsgroups: rec.games.vectrex Subject: Re: vectrex repairs Date: 27 Feb 1995 17:38:06 GMT Organization: Global One, Inc. Lines: 15 Distribution: inet Message-ID: <3it2lu$aik@unix.globalone.net> References: <793671978snz@p850ug1.demon.co.uk> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Tony Duell (ard@p850ug1.demon.co.uk) wrote: : However, the Vectrex service manual is available on the FTP site, as a set of : mostly legible .tiff files. I would recomend that anyone with a faulty vectrex : should pull these files and print them - a good service engineer should be able : to repair the vectrex given the manual. Could someone please re-post the addresses for any FTP sites with Vectrex related info? -- -David Warner of Event Horizon Graphics Correct Internet Address:davidwarner@globalone.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: ptd125@delphi.com Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: Mon, 27 Feb 95 18:40:29 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 9 Distribution: inet Message-ID: References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> <3id3b1$i3u@mercury.wright.edu> <3iddsc$123i@hearst.cac.psu.edu> <19950225.n1a5@asb.com> NNTP-Posting-Host: bos1d.delphi.com X-To: writes: >I ran Xformer on my old 386DX-33 and it was almost the same as the >original 800. I'd have to do a test but I'd say no more than 10% slower >than an actually 800. I ran Xformer on a 386DX-40 and the speed seemed to be equal. The emulator does not support sound, however. That's what slows things down with the C64 emulators. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!torn!sis!hubble.sheridanc.on.ca!timothy From: jeff timothy Subject: Vectrex Wanted Content-Type: TEXT/PLAIN; charset=US-ASCII Message-ID: Sender: news@eclipse.sheridanc.on.ca (USENET News System) Nntp-Posting-Host: hubble.sheridanc.on.ca Organization: Sheridan College, Ont., Canada Mime-Version: 1.0 Date: Tue, 28 Feb 1995 04:10:59 GMT Lines: 10 About 10 years ago I happened to buy a Vectrex from a friend but by some strange chance I ended up selling it. Its been a while but I would like to own one again! I don't care if its in its origional packaging or if it is in Mint condition... I just want one that works well and I would also like to get some games for it. (if not with it, then later...) If you know where I can pick one up, or have one for sale please let me know. Thanx... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!wupost!howland.reston.ans.net!gatech!swrinde!cs.utexas.edu!news.sprintlink.net!uunet!xnet!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Re: vectrex repairs Date: 28 Feb 1995 07:00:44 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 16 Distribution: inet Message-ID: <3iuhms$t3h@flood.xnet.com> References: <793671978snz@p850ug1.demon.co.uk> <3it2lu$aik@unix.globalone.net> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] davewarner@globalone.vircom.com wrote: : Tony Duell (ard@p850ug1.demon.co.uk) wrote: : : However, the Vectrex service manual is available on the FTP site, as a set of : : mostly legible .tiff files. I would recomend that anyone with a faulty vectrex : : should pull these files and print them - a good service engineer should be able : : to repair the vectrex given the manual. : Could someone please re-post the addresses for any FTP sites with Vectrex : related info? It's at ftp.csus.edu.... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!nicmos2!mramsey From: mramsey@nicmos2.as.arizona.edu (Marshall Ramsey) Newsgroups: rec.games.vectrex Subject: Vectrex and games 4 Sale Date: 28 Feb 1995 15:24:58 GMT Organization: University of Arizona, CCIT Lines: 17 Sender: mramsey@nicmos2 (Marshall Ramsey) Distribution: inet Message-ID: <3ivf8a$4qs@news.CCIT.Arizona.EDU> References: <793671978snz@p850ug1.demon.co.uk> <3it2lu$aik@unix.globalone.net> <3iuhms$t3h@flood.xnet.com> NNTP-Posting-Host: nicmos2.as.arizona.edu I have a Vectrex for sale but it needs a little work. The test cart shows that the up and down directions on the joystick are not be read. I used the same joystick on another machine and it worked fine. It could just need cleaning but I doubt it. The display looks good with no burn-in. Games that do not require up and down joystick readings work great (Armor Attack, Mine Storm, etc.). If it wasn't for the joystick this would be the better of my two Vectrexes. Asking $60 OBO. I also have two common games for sale. Scramble $15 Star Trek $10 --Marshall mramsey@as.arizona.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!uwm.edu!psuvax1!news.pop.psu.edu!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Date: 28 Feb 1995 16:10:26 GMT Organization: Penn-State Ghoull Labs Lines: 22 Distribution: inet Message-ID: <3ivhti$dal@hearst.cac.psu.edu> References: <5y16705.ptd125@delphi.com> <3hc038$4lh@magus.cs.utah.edu> <3hebj5$10n@magus.cs.utah.edu> <3hehtf$en8@camelot.bradley.edu> <3id3b1$i3u@mercury.wright.edu> <3iddsc$123i@hearst.cac.psu.edu> <19950225.n1a5@asb.com> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] ptd125@delphi.com wrote: : writes: : : >I ran Xformer on my old 386DX-33 and it was almost the same as the : >original 800. I'd have to do a test but I'd say no more than 10% slower : >than an actually 800. : : I ran Xformer on a 386DX-40 and the speed seemed to be equal. The emulator : does not support sound, however. That's what slows things down with : the C64 emulators. Odd, I ran it on a 486/25 and it was just a bit slow... -- Andrew K. Heller - Making the world safe once again. ------------------------------------------------------------------ Computer Engineering at The Pennsylvania State University "The drinking University with a football problem" heller@akh104.rh.psu.edu ------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!edh From: edh@netcom.com (Eric Hornchek) Subject: Bedlam and Spike not working Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Tue, 28 Feb 1995 20:20:19 GMT Lines: 15 Sender: edh@netcom9.netcom.com Are there any know incompatibilities between some vectrex's and the games Spike or Bedlam? I've created a multicart from the binaries at ftp.csus.edu and everything not requiring 3D or a LP works fine but these two. I've tried the bedlam in both the games and gamesfixed directories and burt EPROMS several times ... always the same result .... title screen, player screen, then blank ... no sound, no picture. Anyone else have problems like these? The unit seems to be your standard US variety made in Hong Kong. -- ------------------------------------------------------------ Eric Hornchek San Jose, CA edh@netcom.com ------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!edh From: edh@netcom.com (Eric Hornchek) Subject: 3D Goggles internals Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Tue, 28 Feb 1995 20:26:06 GMT Lines: 17 Sender: edh@netcom9.netcom.com Can someone provide some technical info about the Vectrex 3D goggles. From drawings of the wheels, I'd assume a photo-transistor was used to feed a sync signal from the goggles to the vectrex. Anyone know where the signal is picked up (a pin on joystick 2 perhaps)? What is the approximate spin rate? Were there any outgoing controls from the vectrex for motor speed, or was it simply an open loop system with the sync signal for speed sensing? Any info would be appreciated since little was provided on this topic in the rest of the on-line documents i've read. edh@netcom.com -- ------------------------------------------------------------ Eric Hornchek San Jose, CA edh@netcom.com ------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!paladin.american.edu!news From: EG3663A@american.edu Newsgroups: rec.games.vectrex Subject: FREE! FREE! FREE! TURBODUO GAMES! - graphix [1/1] Date: 28 Feb 1995 19:47:26 GMT Organization: The American University Lines: 17 Distribution: inet Message-ID: <3ivuke$45f@paladin.american.edu> NNTP-Posting-Host: schnittke.acc-lab.american.edu Mime-Version: 1.0 Content-Type: Text/Plain X-Newsreader: WinVN 0.90.6 Path: paladin.american.edu!news From: EG3663A@american.edu Newsgroups: rec.games.video.misc Subject: FREE! FREE! FREE! TURBOGRAPHIX GAMES! Date: 28 Feb 1995 19:33:21 GMT Organization: The American University Lines: 6 Message-ID: <3ivtq1$45f@paladin.american.edu> NNTP-Posting-Host: schnittke.acc-lab.american.edu X-Newsreader: WinVN 0.90.6 THE FIRST FOUR (4) PEOPLE WHO RESPOND TO THIS POST THROUGH EMAIL WILL RECEIVE A FREE TURBO GRAPHICS GAME. EACH GAME CAN BE USED ON THE TURBODUO, TURBOGRAPHICS, OR TURBO EXPRESS GAME SYSTEMS! THE GAMES ARE FREE ($6 shipping/handling charge) - SO ACT QUICKLY! GAMES WILL BE INSURED, AND SHIPPED WITH THE BEST CARE. EMAIL ME NOW! Winners will be informed through their email. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: 3D Goggles internals Date: 28 Feb 1995 20:44:03 GMT Organization: Penn-State Ghoull Labs Lines: 23 Distribution: world Message-ID: <3j01uj$in5@hearst.cac.psu.edu> References: NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] Eric Hornchek (edh@netcom.com) wrote: : Can someone provide some technical info about the Vectrex 3D goggles. : From drawings of the wheels, I'd assume a photo-transistor was used : to feed a sync signal from the goggles to the vectrex. Anyone know : where the signal is picked up (a pin on joystick 2 perhaps)? : What is the approximate spin rate? Were there any outgoing controls : from the vectrex for motor speed, or was it simply an open loop system : with the sync signal for speed sensing? The vectrex could control frame rate as I recall. In some situations, the Vectrex slows down the goggles and at others speeds them up. (Crazy Coaster comes to mind.) -- Andrew heller@akh104.rh.psu.edu --- Carts: 2600 104; 5200 28; 7800 20 (MINT); Lynx 5; Vectrex 20 Systems: 2600A 2; 2600JR 1; Sears SVA2 1; 5200 2; 7800 2; Lynx 1; 800 2; 1200XL 1; 600XL 1; 800XL 7, 130XE 1; Vectrex 1 + Pen & 3d ELO listenin', Dr. Pepper, Kool-aid, and Red Devil drinkin', Atari lovin', cags-faq writin', FLYERS watchin', fuji worshiping Ghoull-Man. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!noao!ncar!taos.Craycos.COM!csn!magnus.acs.ohio-state.edu!math.ohio-state.edu!howland.reston.ans.net!gatech!usenet.ufl.edu!ppp-10-nerdc-ts4.nerdc.ufl.edu!bpm220 From: bpm220@nervm.nerdc.ufl.edu (Marconi) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc Subject: VECTREX setup FOR SALE Date: Wed, 1 Mar 1995 00:10:56 UNDEFINED Organization: University of Florida Lines: 51 Distribution: inet Message-ID: NNTP-Posting-Host: ppp-10-nerdc-ts4.nerdc.ufl.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] Xref: csus.edu rec.games.vectrex:2536 alt.games.video.classic:6693 rec.games.video.classic:16481 rec.games.video.marketplace:22017 rec.games.video.misc:21664 I want to buy a 32 bit soundcard for my computer, but I need cash to do so, so I am selling my Vectrex setup. I am interested in selling the setup to a single buyer. This is what I am selling: Vectrex with one controller. -Original box -Original packaging including: -Owner's manual - Mine Storm instruction - reminder for Mine Storm - accessories order form - orange company address correction document - lots of other paper - The unit does not have the original 3 prong plug. I had to splice a working one onto the wire. Otherwise, the unit is in fantastic shape. The following 18 games are all in mint condition. No scratches or stains on the stickers. They all come in the original box (in good condition), all come with the instruction (except for Hyperchase), all come with overlays (except for Hyperchase) and all come with the paper overlay sheaths. AnimAction Armor Attack Bedlam Berzerk Blitz Clean Sweep Cosmic Chasm Heads Up Hyperchase Melody Master Rip Off Scramble Spike Spacewars Spinball Star Castle Star Trek Starhawk Please send all bids to bpm220@nervm.nerdc.ufl.edu. You can call me at (904)375-1039 to make sure I sound reputable. Happy bidding :^) Eric Marcoullier bpm220@nervm.nerdc.ufl.edu http://www.jou.ufl.edu/people/ungrad/emarc.htm Anything you say can and will be used against you. + - - - - End of Archive File - - - - - - - - - - - - - - - - - - - - +