This file contains the archives of the rec.games.vectrex NetNews group for the month of Aug-1996 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!newsgate.duke.edu!zombie.ncsc.mil!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news-master!news From: Diabolique Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: FS: Vectrex w/19 games, light pen, 3-d imager Date: Wed, 31 Jul 1996 11:01:32 -0400 Organization: The House of Diabolique Lines: 12 Distribution: inet Message-ID: <31FF754C.18AD@concentric.net> Reply-To: suave@concentric.net NNTP-Posting-Host: cnc062098.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5aGold (Win95; I) Xref: csus.edu rec.games.vectrex:5119 alt.games.video.classic:12208 rec.games.video.misc:38666 rec.games.video.classic:56238 rec.games.video.marketplace:76995 Hi all- Just a reminder that there are only 4 days left in the auction for a Vectrex with 19 games, the light pen and the 3-D Imager. Bids can be placed on Auctionweb: http://206.86.127.205/aw/item.cgi?item=mqa14434 Thanks! -Derrick- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!hunter.premier.net!netaxs.com!news.cyberenet.net!news From: Steve Zeuner Newsgroups: rec.games.vectrex Subject: Re: **FS:VECTREX SYSTEM & 8 GAMES!!**** Date: Tue, 30 Jul 1996 14:56:58 -0400 Organization: CyberENET Networks and Systems, 609 753 9840; dialup 609 753 1572 and 800 356 3638 Lines: 20 Message-ID: <31FE5AFA.299A@cyberenet.net> References: <4thb0k$cf3@newsbf02.news.aol.com> NNTP-Posting-Host: szeuner.ppp.cyberenet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5 (Win95; U) TWHY666 wrote: > > vectrex system w/2 controls > spin ball > bedlam > spike > berzerk w/overlay > cosmic chasm > star trek w/overlay > star castle > hyperchase > minestrom installed w/overlay > i need $250 w/o shipping because thats what i put in to it please email me > if interested > and NO I WILL NOT SELL ANY ITEMS SEPARATE > thanks! Let me know if you still have it in about 2 weeks. Expecting my expense check at that time. Steve + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!hunter.premier.net!netaxs.com!news.cyberenet.net!news From: Steve Zeuner Newsgroups: rec.games.vectrex Subject: Re: **FS:VECTREX SYSTEM & 8 GAMES!!**** Date: Tue, 30 Jul 1996 17:04:15 -0400 Organization: CyberENET Networks and Systems, 609 753 9840; dialup 609 753 1572 and 800 356 3638 Lines: 23 Message-ID: <31FE78CF.365F@cyberenet.net> References: <4thb0k$cf3@newsbf02.news.aol.com> <31FE5AFA.299A@cyberenet.net> NNTP-Posting-Host: szeuner.ppp.cyberenet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5 (Win95; U) Steve Zeuner wrote: > > TWHY666 wrote: > > > > vectrex system w/2 controls > > spin ball > > bedlam > > spike > > berzerk w/overlay > > cosmic chasm > > star trek w/overlay > > star castle > > hyperchase > > minestrom installed w/overlay > > i need $250 w/o shipping because thats what i put in to it please email me > > if interested > > and NO I WILL NOT SELL ANY ITEMS SEPARATE > > thanks! > Let me know if you still have it in about 2 weeks. Expecting my expense > check at that time. > > Steve Sorry, that was an misfired e-mail attempt. :> + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newsfeeder.sdsu.edu!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!samba.rahul.net!rahul.net!a2i!olivea!spool.mu.edu!howland.reston.ans.net!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!news.ac.net!news.bconnex.net!news.supernet.net!news.magicnet.net!usenet From: cudabert@magicnet.net (CudaBert) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: 1 Aug 1996 14:51:32 GMT Organization: Yummy Organization Lines: 20 Distribution: inet Message-ID: <4tqg9k$8e1@comet2.magicnet.net> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> Reply-To: cudabert@magicnet.net NNTP-Posting-Host: pm10-15.magicnet.net X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5122 alt.games.video.classic:12220 rec.games.video.misc:38684 rec.games.video.classic:56378 rec.games.video.marketplace:77127 The Blue Meanie hurled up: >Well, Derrick. I checked out this site. Looks like you've got a nice >Vectrex set for sale. It might almost be worth $200! Too bad you'll have >to settle for the $575.00 that some idiot bid for it. As for coming in here >encouraging people to go and bid some more - Get real! Nobody's bid a dime >more in over a week, and nobody is GOING to bid a dime more than the schmuck >who just bought your Vectrex for 3 times its worth. I hope he REALLY likes >vector games! With the light pen AND the 3D imager, $575 isn't high. Maybe if you'd been around the net a little longer, you would remember the Vectrex package that sold last year for $1,000. Sounds to me like you just don't get around much. -- "YOU are even more evil than I!" - My friend, Mike Hays Like 2600 stuff? Check my FTP site: ftp://ftp.magicnet.net/pub/users/cudabert + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!spool.mu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!newsreader.sprintlink.net!news.sprintlink.net!news-ana-24.sprintlink.net!news.sprintlink.net!news-ana-7.sprintlink.net!news.sprintlink.net!news-fw-22.sprintlink.net!ns1.netone.com!news From: The Blue Meanie Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Wed, 31 Jul 1996 17:30:14 -0600 Lines: 28 Distribution: inet Message-ID: <31FFEC86.462E@quality.net> References: <31FF754C.18AD@concentric.net> NNTP-Posting-Host: broadway.netone.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (X11; I; SunOS 5.5.1 sun4u) Xref: csus.edu rec.games.vectrex:5123 alt.games.video.classic:12222 rec.games.video.misc:38686 rec.games.video.classic:56391 rec.games.video.marketplace:77140 Diabolique wrote: > > Hi all- > > Just a reminder that there are only 4 days left in the auction for a > Vectrex with 19 games, the light pen and the 3-D Imager. > > Bids can be placed on Auctionweb: > > http://206.86.127.205/aw/item.cgi?item=mqa14434 > > Thanks! > > -Derrick- Well, Derrick. I checked out this site. Looks like you've got a nice Vectrex set for sale. It might almost be worth $200! Too bad you'll have to settle for the $575.00 that some idiot bid for it. As for coming in here encouraging people to go and bid some more - Get real! Nobody's bid a dime more in over a week, and nobody is GOING to bid a dime more than the schmuck who just bought your Vectrex for 3 times its worth. I hope he REALLY likes vector games! The Blue Meanie (bluemeanie@quality.net) Flames happily ignored and deleted. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cssun.mathcs.emory.edu!hubcap.clemson.edu!usenet From: charlet@hubcap.clemson.edu (Charles E. "Rick" Taylor, IV) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Thu, 01 Aug 1996 19:59:20 GMT Organization: The Romulan Star Empire Lines: 15 Distribution: inet Message-ID: <32010bf9.162081642@130.127.8.1> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> <4tqg9k$8e1@comet2.magicnet.net> NNTP-Posting-Host: hubcap.clemson.edu X-Newsreader: Forte Agent .99e/16.227 Xref: csus.edu rec.games.vectrex:5125 alt.games.video.classic:12228 rec.games.video.misc:38696 rec.games.video.classic:56422 rec.games.video.marketplace:77182 cudabert@magicnet.net (CudaBert) wrote (in alt.games.video.classic): :With the light pen AND the 3D imager, $575 isn't high. Maybe if you'd :been around the net a little longer, you would remember the Vectrex :package that sold last year for $1,000. Sounds to me like you just :don't get around much. Well, maybe he just isn't into "classic" gaming. A Vectrex package like that probably wouldn't go for $1000 or even $600 most places. This message was posted into the general marketplace groups and r.g.v.misc, too. __ ___ _ _ _ | >>>>> charlet@hubcap.clemson.edu <<<<< |_)o _ |/ | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!" | \||_ |\ | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D. Charles E. "Rick" Taylor, IV | http://hubcap.clemson.edu/~charlet/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.infinet.com!rbatina From: rbatina@infinet.com (Robert J Batina) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Followup-To: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Date: 1 Aug 1996 23:51:49 GMT Organization: InfiNet Lines: 17 Distribution: inet Message-ID: <4trful$4mf@news1.infinet.com> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> NNTP-Posting-Host: user2.infinet.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5126 alt.games.video.classic:12234 rec.games.video.misc:38700 rec.games.video.classic:56446 rec.games.video.marketplace:77207 The Blue Meanie (bluemeanie@quality.net) wrote: : Well, Derrick. I checked out this site. Looks like you've got a nice : Vectrex set for sale. It might almost be worth $200! Too bad you'll have : to settle for the $575.00 that some idiot bid for it. As for coming in here : encouraging people to go and bid some more - Get real! Nobody's bid a dime : more in over a week, and nobody is GOING to bid a dime more than the schmuck : who just bought your Vectrex for 3 times its worth. I hope he REALLY likes Hah... I love when ignorant people go spouting off like this. Just makes them look that much more stupid... -- ----------------------------------------------------------------------- Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com Check out my page for current trade/sale lists of classic videogames!!! ----------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newsfeeder.sdsu.edu!newspump.sol.net!homer.alpha.net!news.ultranet.com!zombie.ncsc.mil!newsgate.duke.edu!agate!ames!enews.sgi.com!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.infinet.com!rbatina From: rbatina@infinet.com (Robert J Batina) Newsgroups: rec.games.vectrex Subject: Multicart... New Games... too kewl Date: 2 Aug 1996 02:00:19 GMT Organization: InfiNet Lines: 15 Distribution: inet Message-ID: <4trnfj$6pl@news1.infinet.com> NNTP-Posting-Host: user2.infinet.com X-Newsreader: TIN [version 1.2 PL2] I just got my new Multicart today from Sean Kelly... man, I almost forgot what I was missing after I got rid of my original Vectrex. Not only are all the old games on this cart, the 2 new games Patriots and Vector Vaders are really amazing. Nice too see that people have the skills and will to program on this puppy again. Not to mention the neat-o color label on the multi-cart. (end rant... just had to talk about it since I am so happy with it. ) -- ----------------------------------------------------------------------- Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com Check out my page for current trade/sale lists of classic videogames!!! ----------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer.CSUFresno.EDU!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!chi-news.cic.net!cs.utexas.edu!swrinde!newsfeed.internetmci.com!newsserver.jvnc.net!stevens-tech.edu!attila.stevens-tech.edu!zzehnack From: Zachary Zehnacker Newsgroups: rec.games.vectrex Subject: Help! My Vectrex Stopped Working Date: Wed, 31 Jul 1996 14:53:47 -0400 Organization: Stevens Institute of Technology Lines: 16 Distribution: inet Message-ID: NNTP-Posting-Host: attila.stevens-tech.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I have had my Vectrex since I bought it new in the early 80's. I used it quite often then, but after a while, it got put away. As far as I know it worked fine when I stopped using it. Now, after reading this news group, I decided to take it out and try it again, but it does not seem to be working. I don't seem to get anything when I turn it on. I can hear the screen power up, but nothing appears. If I turn the brightness way up, a dot appears on the screen, but that is it. I do not get any sound or graphics. I have read the faq and did not see anything about this type of problem. I have also been reading the notes here for a while. I opened it up to check for lose connections, etc., but have not found any. Does anyone know what the problem could be? What should I look for and check? Thanks, Zachary Zehnacker + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!psinntp!psinntp!psinntp!psinntp!seeker.compus.com!pubxfer.news.psi.net!usenet From: Keith Kuzujanakis Newsgroups: rec.games.vectrex Subject: Vectrex games for trade Date: Wed, 31 Jul 1996 16:02:17 -0700 Organization: PSI Public Usenet Link Lines: 31 Distribution: inet Message-ID: <31FFE5F9.3AED@dayton.dncx.com> NNTP-Posting-Host: 204.243.130.9 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; U) I have the following Vectrex games for trade: Cosmic Chasm Solar Quest Both are complete in the box with docs and overlays. I want to trade for any of the following Vectrex carts: Any of the 3-D Carts The Boxes for any of the Lightpen carts Fortress of Narzod Polar Rescue Pole Position Spinball star Castle Web Wars I only want complete carts, except for the boxes of the Lightpen carts. Obviously, the two carts I have for trade are the more common of those out there, so I am willing to make the deal good with some extra stuff, cash, etc. I am also looking to buy any of the above if a trade can't be worked out. Thanks! Keith Kuzujanakis kuzujank@dayton.dncx.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news-res.gsl.net!news.gsl.net!portc01.blue.aol.com!newsxfer2.itd.umich.edu!netnews.worldnet.att.net!news.u.washington.edu!saul4.u.washington.edu!howald From: William Howald Newsgroups: rec.games.vectrex Subject: Re: Help! My Vectrex Stopped Working Date: Wed, 31 Jul 1996 22:03:11 -0700 Organization: University of Washington Lines: 28 Distribution: inet Message-ID: References: NNTP-Posting-Host: saul4.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: howald To: Zachary Zehnacker In-Reply-To: On Wed, 31 Jul 1996, Zachary Zehnacker wrote: > I have had my Vectrex since I bought it new in the early 80's. I > used it quite often then, but after a while, it got put away. As far as I > know it worked fine when I stopped using it. Now, after reading this news > group, I decided to take it out and try it again, but it does not seem to > be working. I don't seem to get anything when I turn it on. I can hear > the screen power up, but nothing appears. If I turn the brightness way > up, a dot appears on the screen, but that is it. I do not get any sound > or graphics. > I have read the faq and did not see anything about this type of > problem. I have also been reading the notes here for a while. I > opened it up to check for lose connections, etc., but have not found > any. Does anyone know what the problem could be? What should I look for > and check? Check the 4-pin connector at the rear, this brings all power in to the logic board. The connection between the wires and the connector can go bad, dropping a voltage off the board (I fixed 2 this way...) Wiggle the connector and see if the spot jumps around/springs to life suddenly. I re-soldered the 4 crimps in it, and never had a problem since... $2 of advice, Aaron Howald "How's 'all good things' coming?" > Thanks, > Zachary Zehnacker > > > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.reston.ans.net!tank.news.pipex.net!pipex!news.be.innet.net!INbe.net!news.nl.innet.net!INnl.net!hunter.premier.net!newsfeed.direct.ca!nntp.teleport.com!usenet From: haagen@teleport.com (T. Haagen) Newsgroups: rec.games.vectrex Subject: Help: Strange Vectrex problem Date: 2 Aug 1996 09:00:59 GMT Organization: 2D/3D Artist Lines: 15 Distribution: inet Message-ID: <4tsg4b$o6o@nadine.teleport.com> NNTP-Posting-Host: ip-vanc1-02.teleport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Hi, Well I finally found a Vectrex of my own, and after 1 hour of playing it something very strange happend. In the middle of a game the screen got all bent and warped and now it wants to stay that way. Even when I just turn the system on without any carts in it, this still occures. It still lets me play, but the screen needs adjustment somehow. Has anyone ever heard of this problem before? Thanks in advance, T. Haagen haagen@teleport.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!usenet From: luxmundi@pipeline.com Newsgroups: rec.games.vectrex Subject: Lux's Wedding Auction (ER O^2, Vectrex Boxed, Bundles, etc...) Date: 2 Aug 1996 14:15:47 GMT Organization: PSINet/Pipeline USA Lines: 221 Distribution: inet Message-ID: <4tt2ij$q4q@news2.h1.usa.pipeline.com> NNTP-Posting-Host: 38.8.61.2 Well, after 29 years I've decided (finally) to pull the trigger and get married. This auction will be used to get some bucks together for that event. I've never been a big O^2 fan and have decided to let that collection (albeit small with some very rare stuff in it) go into someone else's hands who will enjoy it more than I do. Other stuff is being sold to make some room and help me to concentrate on other systems that I enjoy more. Trades aren't being considered for this auction, they distort value and generally discriminate against people without trade lists. =) People that I "know" can disregard the check clearing banter in the rules section. Please read the rules and understand them before bidding. Thanks. **Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** Onward: Section 1 Extremely Rare O^2 Stuff: 1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. It is nearly indistinguishable from its U.S. Counterpart except it has an additional multilingual manual which has "VIDEOPAC #46" on its cover. This game is *COMPLETE*. Board, Investors Record Books, all playing pieces, etc... Minimum initial bid: $15.00 2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception of a Gold #2 token. Everything else is there. Minimum bid: $4.00 3.) Loony Ballon (ER) VIDEOPAC #54 Hard case. Harder to find than either of the Parker Bros. below (IMHO), this game was only released in Europe. Complete with instructions, case, and cart. Minimum bid $10.00 4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. Minimum bid: $7.00 5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box only. Minimum bid $20.00 6.) Q*Bert (ER) Parker Bros. Also released only in Europe. Complete with Instructions, original Parker Bros. warranty card (London England) and Information slip stating "It is not possible to select a different level by pressing 'RESET'". =) Minimum bid $30.00 More O^2 Stuff below. 8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This was a cart system that allowed one to draw on a screen. 6 or 7 carts were released for it. This game comes with the pack in cart and all original materials. Minimum bid $15.00 9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty card. Like new condition. Minimum bid: $8.00 Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts** 10.) **Very Rare** Vectrex system. Complete with the following: Vectrex Arcade System Owner's Manual, Original Box (A little beat up), Minestorm overlay, Minestorm instructions. Minimum bid: $75.00 11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High Performance Machine" Inside the pamphlet: Color illustrations of the light pen and 3D Imager with descriptions of the products...**Plus**...a section detailing the "full-function, typewriter style keyboard is now under development for the Vectrex." "Included with the keyboard will be a memory expander adding both ROM and RAM to the already powerful memory built in to the Vectrex console." Brochure also promises "Batter Up" action Baseball as "coming soon...". This brochure is in full color and I've never seen it on the net before (Which doesn't mean that it hasn't been, I haven't seen it tho'). Minimum Bid: $5.00 Section III Vectrex Carts: Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts and protective paper sheets for the overlays are included). The first four are in *Like New* condition. Berzerk (Complete) $7.00 Minimum Rip Off (Complete) $7.00 Minimum Armor Attack (Complete) $5.00 Minimum Star Trek (Complete) $7.00 Minimum Loose Vectrex Carts Solar Quest (Includes instructions and overlay) $4.00 Min. Web Wars $4.00 Min. HyperChase $4.00 Min. Scramble $4.00 Min. Heads Up $4.00 Min. Spinball $4.00 Min. Pole Postition $10.00 Min. Melody Master $10.00 Min. Section IV 12.) Atari 2600 and 30 Games: Includes RF/PS/Joystick/Paddles. Games: Circus Atari, Asteroids, Pitfall, Space Jockey, Freeway, Keystone Kapers, Basketball, Carnival, Space Invaders, Lock N Chase, Haunted House, Breakout, Mario Bros., Pac Man, Combat, Super Breakout, Surround, Home Run, Kaboom!, Video Pinball, Outlaw, Raiders of the Lost Ark, Stampede, Freeway, Football, Q*Bert, Defender, Kangaroo, Donkey Kong, Berzerk. Minimum Bid $10.00 **buyout price is $25.00, if this is offered item(s) are sold.** 12A.) Atari 2600 Cart Bundle (84 Carts Some Rare!): Adventure, Adventures of Tron, Air Sea Battle, Armor Ambush, Asteriods, Astroblast, Backgammon, Barnstorming, Basketball, Battlezone, Berzerk, Bowling, Breakout, Bridge, Canyon Bomber, Carnival, Circus Atari, Combat, Dark Cavern, Decathalon, Defender, Demon Attack, Demons to Diamonds, Dodge 'Em, Donkey Kong, Donkey Kong Jr., Dragon Fire, Dragster, E.T., Fire Fighter, Freeway, Frogger, Frogs N Flies, Gorf, Grand Prix, Haunted House, Home Run, Indy 500, International Soccer, Journey Escape, Kaboom!, Kangaroo, Keystone Kapers, Laser Blast, MASH, Maze Craze, Missle Command, Moon Patrol, Mouse Trap, Ms. Pac Man, Night Driver, Othello, Pac Man, Phoenix, Pole Position, Popeye, Raiders of the Lost Ark, Reactor, Real Sports Football, Riddle of the Sphinx, River Raid, Sky Diver, Sky Jinks, Solar Fox, Space Invaders, Space War, Spider Fighter, Stampede, Starmaster, Star Raiders, Star Wars (TESB), Street Racer, Super Challange Baseball, Super Challange Football, Superman, Swordquest Earthworld, Fireworld, Towering Inferno, Vanguard, Video Olympics, Video Pinball, War Lords, Wizard of Wor, Word Zapper, Yars Revenge. Minimum Bid $25.00 Buyout Price is $60.00. 13.) Atari 5200 5 Loose carts for $5.00: Missle Command, Pac Man, Star Raiders, Pole Position, and Dig Dug (writing on label). Straight sale. First one to respond takes it. 13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja Golf, Tower Toppler. Only 2 of these packages are available. 14.) Odyssey II System with the following carts: (loose) with Armored Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters (Box, Manual), Invaders from Hyperspace (box, manual), Munchkin (VIDEOPAC-loose cart), Out of this World/Heli (Box, Manual), Shodown in 2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, Manual). So, you get a system and 11 carts tested all together. System includes Owners Manual and "The Keyboard is the key to over 50 Games" Brochure. Minimum bid: $10.00 15.) NES Galaga (loose cart). $5.00 Minimum. 16.) Maniac (Simon like sized Handheld) Boxed $2.00 Minimum. 17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing board, instructions, and game pieces. $2.00 Minimum. 18.)Zaxxon and Centipede Boardgame bundle. I don't know if all of the pieces are there or not, and I'm not up to counting them. Straight sale $6.00 brings both to the lucky winner. 19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed* Fairchild Channel F Game system with the following boxed (beat up tho') carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 12 games. Minimum Bid $25.00 20.) Boxed 2600 Trackball controller. In great shape. $2.00 Minimum. 21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Minimum. 22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Minimum. 23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've seen batteries included in an RGVC auction) =) $10.00 Minimum. Look for a huge Intellivision auction in the near future. =) Auction Rules: 1.) I will not pull anything from this auction unless something I advertised isn't correct or something is wrong with the merchandise. 2.) A bid is a contract. Please do not bid if you don't intend on honoring it. 3.) This auction will run from Aug 2th to Aug 19th (for the benefit of those without weekend access to their ISP's) and will then go to a "Once, Twice" format *available only to people who have previously placed bids on that item*. New bidders will not be accepted after that for any item. 4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are also fine, expect to pay an additional $5.00 for shipping which will be tallied at the end. 5.) Canadian and Foreign bidders (if any): Please discuss what shipping you can live with (parcel post, air post, etc...). Some of these aren't traceable, and I've had packages disappear before. 6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 after $50.00. 7.) I guarantee what is advertised. If you are unhappy with your purchase, your money will be refunded (within a reasonable time frame-don't keep the game for 3 months and expect a refund) =) 8.) All shipping will be via UPS. This provides tracking, insurance, and generally decent service. Shipping calculated after winnings. 9.) If "winnings" aren't settled within 3 weeks, I reserve the right to forget about it. =) 10.) Finally, Good Luck to all. =) luxmundi@pipeline.com tk3doforum@aol.com Console News Editor GameWire Magazine. For news, reviews, and subscription information please visit >>>http://www.gamepen.com/gamewire<<< Neo Geo CD-Z * PSX * Saturn * Jaguar/CD * 3DO Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99 SuperGrafx Pong systems etc... Coin Ops owned: Tempest Cocktail, Asteroids Cocktail, Cosmic Guerilla Cocktail, Stand Ups: Neo Geo (19" and 25"), Millipede, Defender, Gigas, Tron. Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!druid.borland.com!news.sprintlink.net!news-stk-11.sprintlink.net!news.sprintlink.net!news-stk-3.sprintlink.net!news-dc.gsl.net!news.gsl.net!news-res.gsl.net!news.gsl.net!swrinde!newsfeed.internetmci.com!hunter.premier.net!news.cais.net!news1.exit109.com!news.westnet.com!stevens-tech.edu!attila.stevens-tech.edu!zzehnack From: Zachary Zehnacker Newsgroups: rec.games.vectrex Subject: Re: Help! My Vectrex Stopped Working Date: Fri, 2 Aug 1996 12:23:15 -0400 Organization: Stevens Institute of Technology Lines: 26 Distribution: inet Message-ID: References: NNTP-Posting-Host: attila.stevens-tech.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <4tpao7$l3s@newsbf02.news.aol.com> On 1 Aug 1996, MK DUD wrote: > You may have a problem with the deflection transistors - or it could be > the HV unit. When you turn the Vectrex on, do you hear a high pitched > sound (monitor squeal, like when you turn on your TV?) The high pitched > sound is an indication that the HV is working. Another indication is the > presence on static electricity on the screen when the machine is turned on > or off. If you've got HV, I'd try troubleshooting the deflection curcuit. > Oh! Also, try a different game in the cartridge slot, the one you are > trying may be the problem. Check for dirty contacts or a dirty cartridge > socket. Thanks for the suggestions. I do hear the high pitched sound so it appears my HV unit is working. I have tried both the internal mine storm game and two other cartridges all with the same results. I have also tried going through the steps to start a game even though the screen does not display anything. I figured that I would at least get sound if it were just a problem with the screen, but I didn't even get any sound. How would I go about checking the deflection circuit? (I have a multimeter, and have some electronic experience, but not much.) Thanks again, Zak + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Multicart... New Games... too kewl Date: Sat, 03 Aug 1996 01:56:29 GMT Organization: CrispNet Internet Services Lines: 20 Distribution: inet Message-ID: <4tubce$hjt@newton.crisp.net> References: <4trnfj$6pl@news1.infinet.com> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >I just got my new Multicart today from Sean Kelly... man, I almost >forgot what I was missing after I got rid of my original Vectrex. Not >only are all the old games on this cart, the 2 new games Patriots and >Vector Vaders are really amazing. Nice too see that people have the >skills and will to program on this puppy again. Not to mention the >neat-o color label on the multi-cart. Yes, But think of the neat "kewl" color box you would get if you bought the Patriots game seperately - plus, the hints for the hidden bonus game in Patriots ! JD + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.sprintlink.net!news-stk-200.sprintlink.net!news.sprintlink.net!news-stk-11.sprintlink.net!news.sprintlink.net!news-stk-3.sprintlink.net!news.sprintlink.net!news-ana-24.sprintlink.net!news.icsc.net!news.sprintlink.net!news-pen-14.sprintlink.net!news.sprintlink.net!news-chi-8.sprintlink.net!saims.skidmore.edu!usenet From: Scott Cherven Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Amazing Vectrex Find! (Bira,Bira helped!) Date: 2 Aug 1996 22:24:27 GMT Organization: Skidmore College Lines: 28 Distribution: inet Message-ID: <4ttv6r$ijl@saims.skidmore.edu> NNTP-Posting-Host: ara1.skidmore.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 32bit) Xref: csus.edu rec.games.vectrex:5135 rec.games.video.classic:56615 Well being skeptical of the powers of the great Bira Bira - I said what the hell - My classic gaming luck can only get better.......... Well this is what I found: A boxed Vectrex System (Works perfecly - all original Docs.) & 1 cartridge.... The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE.. Mr. Boston Clean Sweep Promotional Cartridge. Perfect Label, The Overlay (which also has Mr. Boston on it), with the Original Box which is just the original Clean Sweep Box with a Mr. Boston sticker on it. and Overlay Sleeve & Instructions. It has to be rarer than CTCW!!!! My brother (Catcher@buffnet.net) is gonna be p.o.ed - he hates it when I find the good stuff. Needless to say I am no longer skeptical (sp??) of the great BIRA BIRA!. Scott Cherven + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!info.ucla.edu!newsfeed.internetmci.com!hunter.premier.net!news.cais.net!news1.exit109.com!news.westnet.com!stevens-tech.edu!attila.stevens-tech.edu!zzehnack From: Zachary Zehnacker Newsgroups: rec.games.vectrex Subject: Re: Help! My Vectrex Stopped Working Date: Fri, 2 Aug 1996 12:23:15 -0400 Organization: Stevens Institute of Technology Lines: 26 Distribution: inet Message-ID: References: NNTP-Posting-Host: attila.stevens-tech.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <4tpao7$l3s@newsbf02.news.aol.com> On 1 Aug 1996, MK DUD wrote: > You may have a problem with the deflection transistors - or it could be > the HV unit. When you turn the Vectrex on, do you hear a high pitched > sound (monitor squeal, like when you turn on your TV?) The high pitched > sound is an indication that the HV is working. Another indication is the > presence on static electricity on the screen when the machine is turned on > or off. If you've got HV, I'd try troubleshooting the deflection curcuit. > Oh! Also, try a different game in the cartridge slot, the one you are > trying may be the problem. Check for dirty contacts or a dirty cartridge > socket. Thanks for the suggestions. I do hear the high pitched sound so it appears my HV unit is working. I have tried both the internal mine storm game and two other cartridges all with the same results. I have also tried going through the steps to start a game even though the screen does not display anything. I figured that I would at least get sound if it were just a problem with the screen, but I didn't even get any sound. How would I go about checking the deflection circuit? (I have a multimeter, and have some electronic experience, but not much.) Thanks again, Zak + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news-res.gsl.net!news.gsl.net!portc01.blue.aol.com!newsxfer2.itd.umich.edu!agate!howland.reston.ans.net!newsfeed.internetmci.com!in3.uu.net!nntp.primenet.com!news.cais.net!van-bc!unixg.ubc.ca!rover.ucs.ualberta.ca!news.ucalgary.ca!acs4.acs.ucalgary.ca!iswilson From: iswilson@acs4.acs.ucalgary.ca (Ira Steven Wilson) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Followup-To: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Date: 3 Aug 1996 05:42:26 GMT Organization: The University of Calgary Lines: 32 Distribution: inet Message-ID: <4tuos2$fci@ds2.acs.ucalgary.ca> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> <4tqg9k$8e1@comet2.magicnet.net> NNTP-Posting-Host: iswilson@acs4.acs.ucalgary.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5137 alt.games.video.classic:12261 rec.games.video.misc:38728 rec.games.video.classic:56641 rec.games.video.marketplace:77436 Just out of my nostalgic interest in the vectrex (used to have one a while back) whats the story on the "light pen" and "3D imager", never came across those I'd be interested to find out what these gadgets were for. It's not everyday a video game console has light pens and 3D imagers as peripherals, sounds more like stuff you would hook up to a PC CudaBert (cudabert@magicnet.net) wrote: : The Blue Meanie hurled up: : >Well, Derrick. I checked out this site. Looks like you've got a nice : >Vectrex set for sale. It might almost be worth $200! Too bad you'll have : >to settle for the $575.00 that some idiot bid for it. As for coming in here : >encouraging people to go and bid some more - Get real! Nobody's bid a dime : >more in over a week, and nobody is GOING to bid a dime more than the schmuck : >who just bought your Vectrex for 3 times its worth. I hope he REALLY likes : >vector games! : With the light pen AND the 3D imager, $575 isn't high. Maybe if you'd : been around the net a little longer, you would remember the Vectrex : package that sold last year for $1,000. Sounds to me like you just : don't get around much. : -- : "YOU are even more evil than I!" - My friend, Mike Hays : Like 2600 stuff? Check my FTP site: : ftp://ftp.magicnet.net/pub/users/cudabert + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!ames!enews.sgi.com!decwrl!nntp.crl.com!crl7.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Buzzing!I Date: 4 Aug 1996 14:19:35 -0700 Organization: San Antonio, TX Lines: 8 Distribution: inet Message-ID: <4u3457$1kq@crl7.crl.com> References: <3203E90A.3016@postoffice.ptd.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl7.crl.com X-Newsreader: TIN [version 1.2 PL2] Jason McNeal (jmcneal@postoffice.ptd.net) wrote in rec.games.vectrex: >When I turn my Vectrex on the speaker buzzes. It is not loud enough to >interfere with the sounds of gameplay but it is a bit bothersome. >Anybody know how to remedy this? It's normal. It can sometimes be fixed by excessive shielding, but oddly, my first Vectrex was caught in the act of not-buzzing yesterday. It's buzzing again, though. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!ihnp4.ucsd.edu!swrinde!cs.utexas.edu!math.ohio-state.edu!uwm.edu!lll-winken.llnl.gov!enews.sgi.com!decwrl!nntp.crl.com!crl7.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Help: Strange Vectrex problem Date: 4 Aug 1996 14:27:15 -0700 Organization: San Antonio, TX Lines: 31 Distribution: inet Message-ID: <4u34jj$1mr@crl7.crl.com> References: <4tsg4b$o6o@nadine.teleport.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl7.crl.com X-Newsreader: TIN [version 1.2 PL2] T. Haagen (haagen@teleport.com) wrote in rec.games.vectrex: >Hi, >Well I finally found a Vectrex of my own, and after 1 hour of playing it >something very strange happend. In the middle of a game the screen got >all bent and warped and now it wants to stay that way. Even when I just >turn the system on without any carts in it, this still occures. It >still lets me play, but the screen needs adjustment somehow. It *might* be your yoke adjustment magnets have slipped. Which brings up the point I wanted to ask anyhow: How is one supposed to do the yoke adjustment? My recently found Vectrex doesn't seem to need it (only a little pincushioning and the right size), but my first one is displaying a bit too large of an image. Are you supposed to undo that triangle-head screw a bit and roatate/shift the little white ring? What about safety issues? How is focusing supposed to be accomplished? The same way? The service manual is quite vague on this aside from saying it works like most "regular B&W TV sets". Lotsa help, huh? And how exactly is the Adjust DAC offset supposed to be done? I was able to tell that the moment the words "ADJUST DAC OFFSET" disappear from the screen, the position of the adjustment pot is "locked in", but I wasn't able to tell what should be adjusted to zero. When the words are on the screen, there's clearly a "zero" line that can be used for reference. However, when the screen goes blank, the line goes flat, but it slowly decreases in value. I decided to adjust for the last moment before the screen reappears. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!ames!enews.sgi.com!fido.asd.sgi.com!news.sgi.com!news.tamu.edu!news.utdallas.edu!newnews.metronet.com!rik From: rik@metronet.com (RiK) Newsgroups: rec.games.vectrex Subject: Laser Vectrex... Date: 5 Aug 1996 02:30:47 GMT Organization: Theater 1 Lines: 15 Distribution: inet Message-ID: <4u3mcn$ihg@newnews.metronet.com> NNTP-Posting-Host: fohnix.metronet.com X-Newsreader: TIN [version 1.2 PL2] OK, there was a bit of discussion a while back about making a laser Vectrex by hooking up the X/Y outputs to a laser scanning system. Did anyone ever actually attempt to build this? (Or at least give some hints on how to do it?) I've got the laser (I'll have red, grn, and blu soon, someday I'll attempt to make the 3D games work. :), and I'm hoping to get 3 high-end scanners soon (one for X, Y and blank). Should I need much more than that? I'm determined to make this work, so if anyone can help out (any kind of FAQs on stuff like this?) I know people have done with Asteroids and other vector arcade games, so it can't be too hard. I think the big problem for most people is cost. The scanners run about $400 each used, I'm hoping for a cool deal from someone tho... :) Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.reston.ans.net!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!swrinde!elroy.jpl.nasa.gov!decwrl!nntp.crl.com!crl5.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Vectrex demo program: music.asm Date: 4 Aug 1996 19:29:33 -0700 Organization: San Antonio, TX Lines: 146 Distribution: inet Message-ID: <4u3mad$3jc@crl5.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl5.crl.com X-Newsreader: TIN [version 1.2 PL2] Here's something I just wrote now that I have a decent development setup (good assembler, good documentation, lots of 2764 chips, socketed Blitz board, spare Vextrex next to computer). It just plays all of the music data in the ROM. INCLUDE VECTREX.INC LIST ON FCC /g GCE 2001/ FCB $80 FDB $FF8F FDB $F848 FDB $20D0 FCC /MUSIC TEST/ FCB $80 FCB $00 LDD #$F160 Set default text height & width STD Vec_Text_HW Start LDX #Music_Table Loop_Outer LDD ,X++ Check for end of list BEQ Start INC Vec_Music_Flag Get ready to face the music PSHS X Save text pointer on stack Loop_Inner JSR DP_to_D0 LDU ,S Get text pointer LDD #$27CF Get Y,X coordinate JSR Print_Str_d Print the string PSHS U Save end of string LDU 2,S Get text pointer back LDU -2,U Get music pointer JSR DP_to_C8 JSR Init_Music_chk Initialize the music JSR Wait_Recal Wait for the next frame JSR Do_Sound Play the sound PULS U Get back end of string TST Vec_Music_Flag Loop if music is still playing BNE Loop_Inner LEAS 2,S Throw away the text pointer TFR U,X U-reg contains next text pointer LDD #$1000 Delay a moment between music Delay_Loop SUBD #1 BNE Delay_Loop BRA Loop_Outer Go play the next song Music_Table * FD0D = power-on music and music for Crazy Coaster and Narrow Escape FDB $FD0D FCC /FD0D/ FCB $80 * FD1D = music for Berzerk? FDB $FD1D FCC /FD1D/ FCB $80 * FD81 = music FDB $FD81 FCC /FD81/ FCB $80 * FDD3 = music for Scramble FDB $FDD3 FCC /FDD3/ FCB $80 * FE38 = music for Solar Quest FDB $FE38 FCC /FE38/ FCB $80 * FE76 = music FDB $FE76 FCC /FE76/ FCB $80 * FEC6 = music FDB $FEC6 FCC /FEC6/ FCB $80 * FEF8 = music for Melody Master FDB $FEF8 FCC /FEF8/ FCB $80 * FF26 = music FDB $FF26 FCC /FF26/ FCB $80 * FF44 = music FDB $FF44 FCC /FF44/ FCB $80 * FF62 = music FDB $FF62 FCC /FF62/ FCB $80 * FF7A = music FDB $FF7A FCC /FF7A/ FCB $80 * FF8F = music FDB $FF8F FCC /FF8F/ FCB $80 FDB 0 END + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!newshub.csu.net!usc!elroy.jpl.nasa.gov!swrinde!news-res.gsl.net!news.gsl.net!hunter.premier.net!uunet!in3.uu.net!news.GANet.NET!odin.oar.net!malgudi.oar.net!news.infinet.com!rbatina From: rbatina@infinet.com (Robert J Batina) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Amazing Vectrex Find! (Bira,Bira helped!) Followup-To: rec.games.vectrex,rec.games.video.classic Date: 4 Aug 1996 03:37:43 GMT Organization: InfiNet Lines: 24 Distribution: inet Message-ID: <4u15u7$g8k@news1.infinet.com> References: <4ttv6r$ijl@saims.skidmore.edu> NNTP-Posting-Host: user2.infinet.com Xref: csus.edu rec.games.vectrex:5142 rec.games.video.classic:56746 Scott Cherven (scherven@skidmore.edu) wrote: : Well this is what I found: : A boxed Vectrex System (Works perfecly - all original Docs.) : & 1 cartridge.... : The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE.. : Mr. Boston Clean Sweep Promotional Cartridge. : Perfect Label, The Overlay (which also has Mr. Boston on it), : with the Original Box which is just the original Clean Sweep : Box with a Mr. Boston sticker on it. and Overlay Sleeve & : Instructions. (drool) I didn't think that Mr Boston cart would even *have* an overlay, let alone anyone finding one. Hell, up until a few weeks ago, I didn't even know about Mr Boston. Congrats... -- ----------------------------------------------------------------------- Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com Check out my page for current trade/sale lists of classic videogames!!! ----------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!spool.mu.edu!news.sgi.com!nntp.coast.net!news.kei.com!newsfeed.internetmci.com!in3.uu.net!jaxnet.southeast.net!users!kickass From: kickass@users.jaxnet.com (kickass) Newsgroups: rec.games.vectrex Subject: Vectrex auction update Date: 3 Aug 1996 18:49:34 GMT Organization: Southeast Network Services, Inc. Lines: 11 Distribution: inet Message-ID: <4u06vu$8o2@jaxnet.southeast.net> NNTP-Posting-Host: users.southeast.net X-Newsreader: TIN [version 1.2 PL2] I have a loose vectrex (fully working, tested) w/ nothing (no controllers/ etc. up for auction) Current bid is at $80 (youch, getting high) auction ends August 7th. (email me if ya want the boring details.) Zilla + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!druid.borland.com!news.sprintlink.net!news-stk-11.sprintlink.net!newsreader.sprintlink.net!news.sprintlink.net!news-dc-9.sprintlink.net!news.inc.net!arclight.uoregon.edu!enews.sgi.com!decwrl!nntp.crl.com!crl7.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Vectrex disassembly/6809 disassembler Date: 4 Aug 1996 14:36:01 -0700 Organization: San Antonio, TX Lines: 18 Distribution: inet Message-ID: <4u3541$1q1@crl7.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl7.crl.com X-Newsreader: TIN [version 1.2 PL2] I think I've finally gotten about as far as I can get for now with disassembling the Vectrex Exec-ROM, at least without having good documentation on the sound chip. And my 6809 disassembler hasn't needed any work for a while. So I've gone and put them up in my FTP directory: ftp://ftp.crl.com/users/bt/btomlin/vectrex/ The file names are exec-rom.dis, vectrex.inc, and dis6809.zip. The 6809 disassembler also includes control files for all the Vectrex games (but not for most of the demo stuff on the multicart). They're keyed to work off of the multicart image as "VECMULTI.BIN", and I presume those parts of the multicart weren't moved when the two new games were added. So it should work with a binary image of the multicart, or you can easily change them to work with separate files. vectrex.inc is an include file with various Vectrex RAM and ROM addresses, and a little bit of info on the VIA chip registers, too. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.reston.ans.net!newsfeed.internetmci.com!news2.inet.net!usenet From: dream smith Newsgroups: rec.games.vectrex Subject: fave games Date: 3 Aug 1996 23:12:11 GMT Organization: homemade hearts Lines: 8 Distribution: inet Message-ID: <4u0mcb$69b@news2.inet.net> NNTP-Posting-Host: inet002c01_17.inet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Macintosh; I; 68K) X-URL: news:rec.games.vectrex What are people's favorite games and why? I don't have that many, but of mine, fortress of narzod would probably be best just 'cause it is so damn challenging to finish. Cosmic chasm is a close second. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!news-stk-200.sprintlink.net!newsreader.sprintlink.net!news.sprintlink.net!news-stk-3.sprintlink.net!news.clark.net!mr.net!uunet!in2.uu.net!news.GANet.NET!odin.oar.net!malgudi.oar.net!news.infinet.com!rbatina From: rbatina@infinet.com (Robert J Batina) Newsgroups: rec.games.vectrex Subject: Re: Multicart... New Games... too kewl Date: 4 Aug 1996 03:42:57 GMT Organization: InfiNet Lines: 16 Distribution: inet Message-ID: <4u1681$g8k@news1.infinet.com> References: <4trnfj$6pl@news1.infinet.com> <4tubce$hjt@newton.crisp.net> NNTP-Posting-Host: user2.infinet.com X-Newsreader: TIN [version 1.2 PL2] pcjohn@crisp.net wrote: : But think of the neat "kewl" color box you would get if you : bought the Patriots game seperately - plus, : the hints for the hidden bonus game in Patriots ! Sure, but unfortunately, the Vectrex is one of the systems that I have decided not to collect for. One of the few systems that I actually have only to play, so you can see why getting seperate carts would be kinda silly in this case. :) -- ----------------------------------------------------------------------- Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com Check out my page for current trade/sale lists of classic videogames!!! ----------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news-res.gsl.net!news.gsl.net!hunter.premier.net!news.cais.net!nntp.primenet.com!news.fibr.net!news.sprintlink.net!news-fw-6.sprintlink.net!buffnet2.buffnet.net!news From: catcher@buffnet.net (Mike Cherven) Newsgroups: rec.games.vectrex Subject: re: Amazing Vectrex Find! (Bira,Bira helped!) Date: Sun, 04 Aug 96 04:43:53 GMT Organization: Electronics Exchange Lines: 59 Distribution: inet Message-ID: <4u1a11$qke@buffnet2.buffnet.net> NNTP-Posting-Host: dppp35.buffnet.net X-Newsreader: News Xpress 2.0 Beta #1 >Well being skeptical of the powers of the great Bira Bira - I >said what the hell - My classic gaming luck can only get >better.......... Hmmm.... true enuff, I don't recall you finding many goodies lately.... >Well this is what I found: >A boxed Vectrex System (Works perfecly - all original Docs.) > & 1 cartridge.... Yeah, so? (had to say "so what somewhere in the message, before I get to reading about the Mr. Boston) ;) >The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE.. Hmmm, a new category? UUUR? >Mr. Boston Clean Sweep Promotional Cartridge. Once again, all my findings for a year get wiped out by your 1 find. Go figger. May as well add it to your dust cover, light pen and carry case. Now all you need is the 3-d imager and the 3-d carts and you have everything, right? yeesh..... >Perfect Label, The Overlay (which also has Mr. Boston on it), >with the Original Box which is just the original Clean Sweep >Box with a Mr. Boston sticker on it. and Overlay Sleeve & >Instructions. >It has to be rarer than CTCW!!!! Want a Crazy Climber for it? How bout a new Playstation? I'll even throw in a game ;) (Nah.... unfortunately my brother isn't quite THAT dumb. BTW, in case you are all wondering why I'm responding to his post, it's because he's a few hundred miles away and won't spend the dime on a phone call ;) I bet he haggled on the Vec price too! >My brother (Catcher@buffnet.net) is gonna be p.o.ed - he hates >it when I find the good stuff. Nah, I don't hate it when you find goodies, as long as you share! So, how bout you keep the vec and give me the cartridge? hehe >Needless to say I am no longer skeptical (sp??) of the great >BIRA BIRA!. I just printed his picture to carry with me :) ....Mike Electronics Exchange, 5230 Transit Rd., Depew, NY 14043 716-683-7074. Video games bought, sold, traded. http://www.iinc.com/exchange/ Personal Tradelist: 1991 Hallmark Enterprise Ornament, classic videogames, Vinyl Picture Discs, Kitchen sink. See my web page at: http://www.buffnet.net/~catcher/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.ptd.net!news From: Jason McNeal Newsgroups: rec.games.vectrex Subject: Buzzing!I Date: Sun, 04 Aug 1996 00:04:26 +0000 Organization: ProLog - PenTeleData, Inc. Lines: 6 Distribution: inet Message-ID: <3203E90A.3016@postoffice.ptd.net> Reply-To: jmcneal@postoffice.ptd.net NNTP-Posting-Host: cs1-14.haw.ptd.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) When I turn my Vectrex on the speaker buzzes. It is not loud enough to interfere with the sounds of gameplay but it is a bit bothersome. Anybody know how to remedy this? Jason jmcneal@postoffice.ptd.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!unixg.ubc.ca!van-bc!uniserve!n2van.istar!van.istar!west.istar!newsfeed.direct.ca!nntp.teleport.com!usenet From: haagen@teleport.com (T. Haagen) Newsgroups: rec.games.vectrex Subject: Oregon & Washington game collectors Date: 4 Aug 1996 19:31:41 GMT Organization: 2D/3D Artist Lines: 19 Distribution: inet Message-ID: <4u2tqt$3ik@nadine.teleport.com> NNTP-Posting-Host: ip-vanc1-28.teleport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 The Society of Arcade and Videogame Enthusiasts is a new group dedicated to serving collectors of classic arcade, and home videogame systems throughout Oregon and Washington. We are currently planning our first ever collectors meeting, and would like your input, so please come visit our homepage and be sure to fill out the questionnaire to get on our mailing list. The date, time, and place of the first meeting is still in the planning stages, but we are actively looking for people interested in presenting some aspect of the hobby during the meeting. Anyone, regardless of their involvement in the hobby, will enjoy our upcoming meetings as long as they are crazy about games! We are hoping to have several demonstrations of classic game systems, technical and historical presentations, and tables for people to buy, sell, and trade their stuff. The first meeting will take place in Portland, Oregon (be sure to check back to the page for up-to-date information). Our homepage is: http://www.teleport.com/~haagen/save/index.htm + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!spool.mu.edu!usenet.eel.ufl.edu!warwick!lyra.csx.cam.ac.uk!ard12 From: ard12@eng.cam.ac.uk (A.R. Duell) Newsgroups: rec.games.vectrex Subject: Re: Help! My Vectrex Stopped Working Date: 4 Aug 1996 19:27:12 GMT Organization: University of Cambridge, England Lines: 54 Distribution: inet Message-ID: <4u2tig$5kt@lyra.csx.cam.ac.uk> References: NNTP-Posting-Host: club.eng.cam.ac.uk mkdud@aol.com (MK DUD) writes: >"I have read the faq and did not see anything about this type of >problem. I have also been reading the notes here for a while. I >opened it up to check for lose connections, etc., but have not found >any. Does anyone know what the problem could be? What should I look for >and check? " >You may have a problem with the deflection transistors - or it could be >the HV unit. When you turn the Vectrex on, do you hear a high pitched >sound (monitor squeal, like when you turn on your TV?) The high pitched >sound is an indication that the HV is working. Another indication is the >presence on static electricity on the screen when the machine is turned on >or off. If you've got HV, I'd try troubleshooting the deflection curcuit. >Oh! Also, try a different game in the cartridge slot, the one you are >trying may be the problem. Check for dirty contacts or a dirty cartridge >socket. No deflection _and_ no sound probably means that the CPU isn't starting up. If you are reasonably electronically-minded, you can check the following : 1) Check for the +5V supply on the chips on the digital (horizontally mounted) board. If that's missing, check the connections back to the analogue board, and the PSU components. The vectrex PSU is quite simple (transformer + rectifier + linear regulator), and should be easy to fix If you are worried about running the vectrex with the cover off, then you can find the +5V line on pin 7 of the controller connector, with the ground on pin 8. 2) Look for activity on the address and data buses with a logic probe or 'scope. You can find these on the cartridge connector or on the pins of the ROM chip on the digital board. If there's nothing happening there, then you should check the 68A09 CPU and the clock crystal. 3) If the CPU is doing something, then there's a problem in the RAM (most likely - 2114's are not reliable), ROM or I/O chips. It's hard to do any more tests without a logic analyser, alas, but if you get this far, I'll see if I can think of something. If you have a dot on the screen, then the EHT generator is running. The vectrex, being a vector system, doesn't have a 'flyback' as such - it has an EHT transformer which is driven by a 555 timer and a power transistor. This may look like a conventional line output stage, but it isn't. You'd better pray that the deflection output stage is not the cause of the problem (mind you, if it was, you'd get sound, I think). It uses an LM379S chip, which is _very hard to find_ - probably more difficult to find new than the 3D imager :-) -- -tony ard12@eng.cam.ac.uk The gates in my computer are AND,OR and NOT, not Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!nntp.coast.net!howland.reston.ans.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!uknet!lyra.csx.cam.ac.uk!ard12 From: ard12@eng.cam.ac.uk (A.R. Duell) Newsgroups: rec.games.vectrex Subject: Re: Help: Strange Vectrex problem Date: 5 Aug 1996 11:11:17 GMT Organization: University of Cambridge, England Lines: 72 Distribution: inet Message-ID: <4u4ksl$2f2@lyra.csx.cam.ac.uk> References: <4tsg4b$o6o@nadine.teleport.com> <4u34jj$1mr@crl7.crl.com> NNTP-Posting-Host: tw500.eng.cam.ac.uk btomlin@crl.com (Bruce Tomlin) writes: >T. Haagen (haagen@teleport.com) wrote in rec.games.vectrex: >>Hi, >>Well I finally found a Vectrex of my own, and after 1 hour of playing it >>something very strange happend. In the middle of a game the screen got >>all bent and warped and now it wants to stay that way. Even when I just >>turn the system on without any carts in it, this still occures. It >>still lets me play, but the screen needs adjustment somehow. >It *might* be your yoke adjustment magnets have slipped. Which brings up >the point I wanted to ask anyhow: >How is one supposed to do the yoke adjustment? My recently found Vectrex >doesn't seem to need it (only a little pincushioning and the right size), >but my first one is displaying a bit too large of an image. Are you >supposed to undo that triangle-head screw a bit and roatate/shift the >little white ring? What about safety issues? Right, from memory : The yoke should be as far forwards on the CRT as it will (reasonably) go - loosen the clamp screw to move it. Rotating the yoke will rotate the picture. On the back of the yoke there are 2 flat metal plates. These are the centering adjustments - you fiddle with them until the picture is where you want it. Traditional Pincushion cures don't work on a vector display, and I don't recall any correction circuitry. So I guess that can't be adjusted. >How is focusing supposed to be accomplished? The same way? Moving the yoke may slightly affect the focus, but not by much. A large picture and poor focus sounds like low EHT to me. Go through the EHT setup procedure in the service manual - you'll need a 'scope for this. If you get that wrong, you can wipe out the EHT generator transistor (BU407?) which is easy to get or the flyback, which isn't. The focus on a monochrome CRT is often set by adjusting the 1st or 2nd anode voltage, but you can't do that on a Vectrex. Modern CRT's (including the one in the Vectrex) are self-focussing, provided the EHT is set up correctly. >The service manual is quite vague on this aside from saying it works like >most "regular B&W TV sets". Lotsa help, huh? Well, remember it was written for service engineers. Repairing B/W TV's was quite common at the time, and most engineers would know how to do one. There are several books on the subject as well, but I can't remember any titles at present. >And how exactly is the Adjust DAC offset supposed to be done? I was able >to tell that the moment the words "ADJUST DAC OFFSET" disappear from the >screen, the position of the adjustment pot is "locked in", but I wasn't >able to tell what should be adjusted to zero. When the words are on the >screen, there's clearly a "zero" line that can be used for reference. >However, when the screen goes blank, the line goes flat, but it slowly >decreases in value. I decided to adjust for the last moment before the >screen reappears. Are you sure your 'scope was set to DC coupling? That sounds like what you'd see if you attempted the adjustment using AC coupling. When I did it, I got a flat 0 line at once, and just set it to the 0V level. -- -tony ard12@eng.cam.ac.uk The gates in my computer are AND,OR and NOT, not Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.reston.ans.net!tank.news.pipex.net!pipex!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!usenet From: luxmundi@pipeline.com Newsgroups: rec.games.vectrex Subject: Lux's Wedding Update #1 (ER O^2, Boxed Vectrex, etc...) Date: 5 Aug 1996 15:38:25 GMT Organization: PSINet/Pipeline USA Lines: 212 Distribution: inet Message-ID: <4u54hh$rmf@news2.h1.usa.pipeline.com> NNTP-Posting-Host: 38.8.61.2 Well, after 29 years I've decided (finally) to pull the trigger and get married. This auction will be used to get some bucks together for that event. I've never been a big O^2 fan and have decided to let that collection (albeit small with some very rare stuff in it) go into someone else's hands who will enjoy it more than I do. Other stuff is being sold to make some room and help me to concentrate on other systems that I enjoy more. Trades aren't being considered for this auction, they distort value and generally discriminate against people without trade lists. =) People that I "know" can disregard the check clearing banter in the rules section. Please read the rules and understand them before bidding. Thanks. **Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** Onward: Section 1 Extremely Rare O^2 Stuff: 1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. It is nearly indistinguishable from its U.S. Counterpart except it has an additional multilingual manual which has "VIDEOPAC #46" on its cover. This game is *COMPLETE*. Board, Investors Record Books, all playing pieces, etc... $15.00 Slap 2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception of a Gold #2 token. Everything else is there. $4.00 Rika 3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either of the Parker Bros. below (IMHO), this game was only released in Europe. Complete with instructions, case, and cart. $15.00 Kaiser 4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $7.00 Rika 5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box only. $20.00 Slap 6.) Q*Bert (ER) Parker Bros. Also released only in Europe. Complete with Instructions, original Parker Bros. warranty card (London England) and Information slip stating "It is not possible to select a different level by pressing 'RESET'". =) $30.00 Slap More O^2 Stuff below. 8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This was a cart system that allowed one to draw on a screen. 6 or 7 carts were released for it. This game comes with the pack in cart and all original materials. $15.00 Slap 9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty card. Like new condition. $8.00 Phil P Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts** 10.) **Very Rare** Vectrex system. Complete with the following: Vectrex Arcade System Owner's Manual, Original Box (A little beat up), Minestorm overlay, Minestorm instructions. $75.00 Cmoore 11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High Performance Machine" Inside the pamphlet: Color illustrations of the light pen and 3D Imager with descriptions of the products...**Plus**...a section detailing the "full-function, typewriter style keyboard is now under development for the Vectrex." "Included with the keyboard will be a memory expander adding both ROM and RAM to the already powerful memory built in to the Vectrex console." Brochure also promises "Batter Up" action Baseball as "coming soon...". This brochure is in full color and I've never seen it on the net before (Which doesn't mean that it hasn't been, I haven't seen it tho'). $15.00 Teffy Section III Vectrex Carts: Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts and protective paper sheets for the overlays are included). The first four are in *Like New* condition. Berzerk (Complete) $7.00 Phil P Rip Off (Complete) $7.00 Phil P Armor Attack (Complete) $5.00 Phil P Star Trek (Complete) $15.00 jmcneal Loose Vectrex Carts Solar Quest (Includes instructions and overlay) $5.00 "Bearcat" Web Wars $5.00 "Bearcat" HyperChase $5.00 "Bearcat" Scramble $5.00 "Bearcat" Heads Up $5.00 "Bearcat" Spinball $5.00 "Bearcat" Pole Postition $10.00 "Bearcat" Melody Master $15.00 Teffy Section IV 12.) Atari 2600 and 30 Games: Includes RF/PS/Joystick/Paddles. Games: Circus Atari, Asteroids, Pitfall, Space Jockey, Freeway, Keystone Kapers, Basketball, Carnival, Space Invaders, Lock N Chase, Haunted House, Breakout, Mario Bros., Pac Man, Combat, Super Breakout, Surround, Home Run, Kaboom!, Video Pinball, Outlaw, Raiders of the Lost Ark, Stampede, Freeway, Football, Q*Bert, Defender, Kangaroo, Donkey Kong, Berzerk. $25.00 SOLD! Maverick 12A.) Atari 2600 Cart Bundle (84 Carts Some Rare!): Adventure, Adventures of Tron, Air Sea Battle, Armor Ambush, Asteriods, Astroblast, Backgammon, Barnstorming, Basketball, Battlezone, Berzerk, Bowling, Breakout, Bridge, Canyon Bomber, Carnival, Circus Atari, Combat, Dark Cavern, Decathalon, Defender, Demon Attack, Demons to Diamonds, Dodge 'Em, Donkey Kong, Donkey Kong Jr., Dragon Fire, Dragster, E.T., Fire Fighter, Freeway, Frogger, Frogs N Flies, Gorf, Grand Prix, Haunted House, Home Run, Indy 500, International Soccer, Journey Escape, Kaboom!, Kangaroo, Keystone Kapers, Laser Blast, MASH, Maze Craze, Missle Command, Moon Patrol, Mouse Trap, Ms. Pac Man, Night Driver, Othello, Pac Man, Phoenix, Pole Position, Popeye, Raiders of the Lost Ark, Reactor, Real Sports Football, Riddle of the Sphinx, River Raid, Sky Diver, Sky Jinks, Solar Fox, Space Invaders, Space War, Spider Fighter, Stampede, Starmaster, Star Raiders, Star Wars (TESB), Street Racer, Super Challange Baseball, Super Challange Football, Superman, Swordquest Earthworld, Fireworld, Towering Inferno, Vanguard, Video Olympics, Video Pinball, War Lords, Wizard of Wor, Word Zapper, Yars Revenge. $60.00 SOLD! Maverick 13.) Atari 5200 5 Loose carts for $5.00: Missle Command, Pac Man, Star Raiders, Pole Position, and Dig Dug (writing on label). Sold Rika @$5.00 13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja Golf, Tower Toppler. Only 2 of these packages are available. 14.) Odyssey II System with the following carts: (loose) with Armored Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters (Box, Manual), Invaders from Hyperspace (box, manual), Munchkin (VIDEOPAC-loose cart), Out of this World/Heli (Box, Manual), Shodown in 2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, Manual). So, you get a system and 11 carts tested all together. System includes Owners Manual and "The Keyboard is the key to over 50 Games" Brochure. $20.00 Jmcneal 15.) NES Galaga (loose cart). 6.00 Cmoore 16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M. 17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing board, instructions, and game pieces. $2.00 Minimum. 18.)Zaxxon and Centipede Boardgame bundle. I don't know if all of the pieces are there or not, and I'm not up to counting them. Sold Rika @$6.00 19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed* Fairchild Channel F Game system with the following boxed (beat up tho') carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 12 games. $25.00 Maverick 20.) Boxed 2600 Trackball controller. In great shape. $2.00 Cmoore 21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Minimum. 22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've seen batteries included in an RGVC auction) =) $10.00 Minimum. Look for a huge Intellivision auction in the near future. =) Auction Rules: 1.) I will not pull anything from this auction unless something I advertised isn't correct or something is wrong with the merchandise. 2.) A bid is a contract. Please do not bid if you don't intend on honoring it. 3.) This auction will run from Aug 2th to Aug 19th (for the benefit of those without weekend access to their ISP's) and will then go to a "Once, Twice" format *available only to people who have previously placed bids on that item*. New bidders will not be accepted after that for any item. 4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are also fine, expect to pay an additional $5.00 for shipping which will be tallied at the end. 5.) Canadian and Foreign bidders (if any): Please discuss what shipping you can live with (parcel post, air post, etc...). Some of these aren't traceable, and I've had packages disappear before. 6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 after $50.00. 7.) I guarantee what is advertised. If you are unhappy with your purchase, your money will be refunded (within a reasonable time frame-don't keep the game for 3 months and expect a refund) =) 8.) All shipping will be via UPS. This provides tracking, insurance, and generally decent service. Shipping calculated after winnings. 9.) If "winnings" aren't settled within 3 weeks, I reserve the right to forget about it. =) 10.) Finally, Good Luck to all. =) luxmundi@pipeline.com tk3doforum@aol.com Console News Editor GameWire Magazine. For news, reviews, and subscription information please visit >>>http://www.gamepen.com/gamewire<<< Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99 SuperGrafx Pong systems etc... Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!jsleek From: jsleek@ecst.csuchico.edu (james Steven Leek) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Amazing Vectrex Find! (Bira,Bira helped!) Date: 5 Aug 1996 19:15:57 GMT Organization: California State University, Chico Lines: 18 Distribution: inet Message-ID: <4u5h9d$82h@charnel.ecst.csuchico.edu> References: <4ttv6r$ijl@saims.skidmore.edu> NNTP-Posting-Host: pathogen.ecst.csuchico.edu Xref: csus.edu rec.games.vectrex:5154 rec.games.video.classic:56889 > >The Ultra Ultra Ultra (may I once again thank Bira Bira) RARE.. > >Mr. Boston Clean Sweep Promotional Cartridge. > I have this cart (just the cart :( ), but no vectrex, who is Mr. Boston, what's the game like, and why does he need promotion? > >Needless to say I am no longer skeptical (sp??) of the great >BIRA BIRA!. > Bira Bira still hasn't induced any great finds for me, I chant his name and ask for carts before I go into a store, what am I doing wrong? (I read the instructions, he's the sacred gaurdian of Reef Stores? What the heck is a reef store? Do they sell reefers there? jsleek@ecst.csuchico.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!newsfeed.direct.ca!nntp.teleport.com!ip-pdx12-45.teleport.com!user From: maliwi@teleport.com (Marc Williams) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Mon, 05 Aug 1996 17:34:49 -0800 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 15 Distribution: inet Message-ID: References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> NNTP-Posting-Host: ip-pdx12-45.teleport.com Xref: csus.edu rec.games.vectrex:5156 alt.games.video.classic:12298 rec.games.video.misc:38769 rec.games.video.classic:56901 rec.games.video.marketplace:77717 In article <31FFEC86.462E@quality.net>, The Blue Meanie wrote: > Well, Derrick. I checked out this site. Looks like you've got a nice > Vectrex set for sale. It might almost be worth $200! Too bad you'll have > to settle for the $575.00 that some idiot bid for it. As for coming in here > encouraging people to go and bid some more - Get real! Nobody's bid a dime > more in over a week, and nobody is GOING to bid a dime more than the schmuck > who just bought your Vectrex for 3 times its worth. I hope he REALLY likes > vector games! > > The Blue Meanie > (bluemeanie@quality.net) (grin) It's up to $815 now. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!newsfeed.internetmci.com!in2.uu.net!tank.news.pipex.net!pipex!hole.news.pipex.net!pipex!mailserver.ebham.ac.uk!news From: ppachla@ebham.ac.uk (Peter Pachla) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: 6 Aug 1996 08:41:47 GMT Organization: East Birmingham College Lines: 16 Distribution: inet Message-ID: <4u70gb$snh@mailserver.ebham.ac.uk> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> NNTP-Posting-Host: pcmandy2.ebham.ac.uk Mime-Version: 1.0 X-Newsreader: WinVN 0.93.11 Xref: csus.edu rec.games.vectrex:5157 alt.games.video.classic:12304 rec.games.video.misc:38778 rec.games.video.classic:56952 rec.games.video.marketplace:77819 Hi Marc, >> who just bought your Vectrex for 3 times its worth. I hope he REALLY >>likes vector games! >(grin) It's up to $815 now. (Even bigger grin) Amazing isn't it, they regularly sell in my local paper for around £20 with a bunch of carts - that's what, $35 - $40? Tum, te, tum.... TTFN - Pete. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!hunter.premier.net!news.cais.net!nntp.uio.no!Norway.EU.net!oslonett.no!sn.no!usenet From: cjgade@sn.no (Carl J Gade) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Tue, 06 Aug 1996 17:14:10 GMT Organization: SN Internett Lines: 22 Distribution: inet Message-ID: <4u7uip$ciq@hasle.sn.no> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> <4u70gb$snh@mailserver.ebham.ac.uk> NNTP-Posting-Host: sandefjord2-5.ppp.sn.no X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5158 alt.games.video.classic:12309 rec.games.video.misc:38786 rec.games.video.classic:56980 rec.games.video.marketplace:77872 ppachla@ebham.ac.uk (Peter Pachla) wrote: > Hi Marc, > >> who just bought your Vectrex for 3 times its worth. I hope he REALLY > >>likes vector games! > >(grin) It's up to $815 now. > (Even bigger grin) Amazing isn't it, they regularly sell in my local >paper for around £20 with a bunch of carts - that's what, $35 - $40? > Tum, te, tum.... > TTFN - Pete. Why don't you make some money out of it then? Have you not been watching the auctions around here ? Al + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!newsfeed.orst.edu!news.orst.edu!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Vectrex disassembly/6809 disassembler Date: Tue, 06 Aug 1996 10:47:49 -0800 Organization: Diamond Multimedia, Communications Division Lines: 17 Distribution: inet Message-ID: References: <4u3541$1q1@crl7.crl.com> NNTP-Posting-Host: 10.10.1.100 In article <4u3541$1q1@crl7.crl.com>, btomlin@aol.com wrote: > I think I've finally gotten about as far as I can get for now with > disassembling the Vectrex Exec-ROM, at least without having good > documentation on the sound chip. Hey Bruce-- Whoops! My fault! I was going to send those to you. I'll try to get them copied today and sent out tomorrow! -Clay Clayton N. Cowgill Engineering Project Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.infinet.com!rbatina From: rbatina@infinet.com (Robert J Batina) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Vectrex Etch-a-Sketch? Date: 6 Aug 1996 19:25:12 GMT Organization: InfiNet Lines: 16 Distribution: inet Message-ID: <4u866o$cfr@news1.infinet.com> NNTP-Posting-Host: user2.infinet.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5160 rec.games.video.classic:56989 I read in the new DPG that there exists a Vectrex Multicart with a program called 'Etch-a-Sketch' on it. I was just wondering if anyone has this, and if it would ever be made available to Sean Kelley, for use in his nice menu-driven multi. Sounds like it would be a fairly simple thing to code, if nobody has it handy. Wouldn't even need the joystick... just two buttons.... or maybe all 4 of them, 2 fast drawing vertical and horizontal buttons, 2 slow drawing buttons... kinda like Qix. Hey, there's another game idea... hehehe -- ----------------------------------------------------------------------- Robert J Batina - http://www.infinet.com/~rbatina - rbatina@infinet.com Check out my page for current trade/sale lists of classic videogames!!! ----------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: ljf6@aol.com (LJF 6) Newsgroups: rec.games.vectrex Subject: Re: Buzzing!I Date: 6 Aug 1996 18:15:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <4u8g58$lua@newsbf02.news.aol.com> References: <4u3457$1kq@crl7.crl.com> Reply-To: ljf6@aol.com (LJF 6) NNTP-Posting-Host: newsbf02.mail.aol.com Vectrex buzzing problem can usually be reduced by lowering the brightness + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!news-res.gsl.net!news.gsl.net!hunter.premier.net!newsfeed.internetmci.com!in3.uu.net!server-b.cs.interbusiness.it!qualcuno.nettuno.it!p.cavina From: p.cavina@mo.nettuno.it (Piero Cavina) Newsgroups: rec.games.vectrex Subject: Dark Tower help Date: Tue, 6 Aug 1996 23:13:00 +0100 Organization: NETTuno Lines: 8 Message-ID: <19960806231300702286@imo014k1.imola.nettuno.it> NNTP-Posting-Host: imo014k1.imola.nettuno.it X-Newsreader: MacSOUP 2.1 Please please please send hints about Dark Tower: I just keep walking around, fighting enemies, picking up gold and soon it becomes too boring. I think I should draw a map, but I can't figure out how to do it without reference points. P. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!decwrl!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Help: Strange Vectrex problem Date: 6 Aug 1996 16:16:49 -0700 Organization: San Antonio, TX Lines: 25 Distribution: inet Message-ID: <4u8jp1$1om@crl10.crl.com> References: <4tsg4b$o6o@nadine.teleport.com> <4u34jj$1mr@crl7.crl.com> <4u4ksl$2f2@lyra.csx.cam.ac.uk> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] A.R. Duell (ard12@eng.cam.ac.uk) wrote in rec.games.vectrex: >A large picture and poor focus sounds like low EHT to me. Go through the >EHT setup procedure in the service manual - you'll need a 'scope for >this. If you get that wrong, you can wipe out the EHT generator >transistor (BU407?) which is easy to get or the flyback, which isn't. My focus isn't *that* bad, it's just not perfect. I don't think I wanna mess with kilovolt stuff. But isn't more than just a scope required? Like a voltmeter that can handle kilovolts? >>And how exactly is the Adjust DAC offset supposed to be done? I was able >>to tell that the moment the words "ADJUST DAC OFFSET" disappear from the >Are you sure your 'scope was set to DC coupling? That sounds like what >you'd see if you attempted the adjustment using AC coupling. When I did >it, I got a flat 0 line at once, and just set it to the 0V level. It's got a switch on front that says "AC" and "DC", and it was switched to "DC". It's a bit sensitive to ambient 60 hz, though. But this was a scope I got used, with a sorry piece of RG62 with a BNC connector on it, so could this be what I would get if the ground were open? (I connected the scope ground to the strap between the CPU and analog boards since the schematics didn't show which pin on the chip was ground and I didn't think to look for it with a meter.) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!decwrl!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Vectrex disassembly/6809 disassembler Date: 6 Aug 1996 16:02:51 -0700 Organization: San Antonio, TX Lines: 16 Distribution: inet Message-ID: <4u8iur$1k4@crl10.crl.com> References: <4u3541$1q1@crl7.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] Clay Cowgill (clay@supra.com) wrote in rec.games.vectrex: >In article <4u3541$1q1@crl7.crl.com>, btomlin@aol.com wrote: >> I think I've finally gotten about as far as I can get for now with >> disassembling the Vectrex Exec-ROM, at least without having good >> documentation on the sound chip. >Hey Bruce-- >Whoops! My fault! I was going to send those to you. I'll try to get >them copied today and sent out tomorrow! Hmm... think you could scan them and have them put on the FTP site too? FYI, I've found at least a dozen typos in the process of making a "quick reference card", so I'll post the revised version RSN. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!decwrl!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Dark Tower help Date: 6 Aug 1996 16:09:24 -0700 Organization: San Antonio, TX Lines: 31 Distribution: inet Message-ID: <4u8jb4$1m8@crl10.crl.com> References: <19960806231300702286@imo014k1.imola.nettuno.it> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] Piero Cavina (p.cavina@mo.nettuno.it) wrote in rec.games.vectrex: >Please please please send hints about Dark Tower: I just keep walking >around, fighting enemies, picking up gold and soon it becomes too >boring. >I think I should draw a map, but I can't figure out how to do it without >reference points. Well, the game it is based on has a circular board with the tower in the middle, like this: ------- / | \ / | \ / --- \ | / \ | |-----| |-----| | \ / | \ --- / \ | / \ | / ------- You start in one of the quadrants, have to go through the other three quadrants, then you can go to the tower. You collect the keys in the three "foreign" quadrants, you must collect the key before leaving the quadrant, and you must go counterclockwise (I think). The tower was electronic with only a 12 key pad, a 2-digit LED display, and a rotating plastic cup with pictures around the edge in three rows, and a light bulb for each row. Because the Vectrex has a bit less primitive user interface, you might be freer with where you can move, but that's the general idea. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.iag.net!news.worldpath.net!imci3!newsfeed.internetmci.com!in3.uu.net!server-b.cs.interbusiness.it!qualcuno.nettuno.it!p.cavina From: p.cavina@mo.nettuno.it (Piero Cavina) Newsgroups: rec.games.vectrex Subject: Re: Buzzing! Date: Tue, 6 Aug 1996 23:12:37 +0100 Organization: NETTuno Lines: 23 Distribution: inet Message-ID: <19960806231237700943@imo014k1.imola.nettuno.it> References: <3203E90A.3016@postoffice.ptd.net> <4u3457$1kq@crl7.crl.com> NNTP-Posting-Host: imo014k1.imola.nettuno.it X-Newsreader: MacSOUP 2.1 Bruce Tomlin wrote: > Jason McNeal (jmcneal@postoffice.ptd.net) wrote in rec.games.vectrex: > >When I turn my Vectrex on the speaker buzzes. It is not loud enough to > >interfere with the sounds of gameplay but it is a bit bothersome. > >Anybody know how to remedy this? > > It's normal. It can sometimes be fixed by excessive shielding, but > oddly, my first Vectrex was caught in the act of not-buzzing yesterday. > It's buzzing again, though. Maybe because it was turned off? :) I tried to fix the buzzing by shielding the audio cable between logic and power boards, but without much success. It seems to me that the position of the cable is more important than the amount of extra shielding. That buzzing is really annoying and I would love to find a good solution. Any idea? P. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.iag.net!news.worldpath.net!imci3!newsfeed.internetmci.com!in3.uu.net!server-b.cs.interbusiness.it!qualcuno.nettuno.it!p.cavina From: p.cavina@mo.nettuno.it (Piero Cavina) Newsgroups: rec.games.vectrex Subject: Re: fave games Date: Tue, 6 Aug 1996 23:12:54 +0100 Organization: NETTuno Lines: 15 Distribution: inet Message-ID: <19960806231254701919@imo014k1.imola.nettuno.it> References: <4u0mcb$69b@news2.inet.net> NNTP-Posting-Host: imo014k1.imola.nettuno.it X-Newsreader: MacSOUP 2.1 dream smith wrote: > What are people's favorite games and why? > > I don't have that many, but of mine, fortress of narzod would probably > be best just 'cause it is so damn challenging to finish. > I agree, it's great shooter with some original ideas. But I didn't know it has an end - how can it be finished? P. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.uoregon.edu!news-res.gsl.net!news.gsl.net!usenet.eel.ufl.edu!news.bright.net!chi-news.cic.net!News1.mcs.net!nntp04.primenet.com!news.shkoo.com!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!netnews.nwnet.net!serval.net.wsu.edu!cheetah.it.wsu.edu!pjacob From: Paul Jacobson Subject: vectrex for sale Sender: news@serval.net.wsu.edu (News) Message-ID: X-Sender: pjacob@cheetah.it.wsu.edu Date: Tue, 6 Aug 1996 22:52:36 GMT X-Nntp-Posting-Host: cheetah.it.wsu.edu Content-Type: TEXT/PLAIN; charset=US-ASCII Mime-Version: 1.0 Organization: Washington State University Lines: 19 who wants it and how much are you willing to bid? it's in perfect shape and I have quite a few games. titles available on request. cheers o \ o / _ o __| \ / |__ o _ \ o / o /|\ | /\ __\o \o | o/ o/__ /\ | /|\ / \ / \ | \ /) | ( \ /o\ / ) | (\ / | / \ / \ ========================================================================== Paul Jacobson W W SSSS U U http://www.wsu.edu:8080/~pjacob W W S U U Washington State University W W W SSSS U U Information Technology W W W W S U U Helpdesk Consultant W W SSSS UUUU ========================================================================== + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!nntp.coast.net!news-res.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: teevtee@aol.com (TEEVTEE) Newsgroups: rec.games.vectrex Subject: Re: fave games Date: 7 Aug 1996 00:13:59 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <4u9567$2uk@newsbf02.news.aol.com> References: <19960806231254701919@imo014k1.imola.nettuno.it> Reply-To: teevtee@aol.com (TEEVTEE) NNTP-Posting-Host: newsbf02.mail.aol.com Without a doubt: STAR CASTLE + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!news.sgi.com!enews.sgi.com!lll-winken.llnl.gov!uwm.edu!cs.utexas.edu!utnut!hone!informer1.cis.McMaster.CA!hwfn!not-for-mail From: ad329@james.freenet.hamilton.on.ca (Chris Cracknell) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: What the heck is the Reef Store. Date: 6 Aug 1996 21:44:38 -0400 Organization: Hamilton-Wentworth FreeNet, Ontario, Canada. Lines: 81 Distribution: inet Message-ID: <4u8se6$n17@james.freenet.hamilton.on.ca> NNTP-Posting-Host: james.freenet.hamilton.on.ca Xref: csus.edu rec.games.vectrex:5170 rec.games.video.classic:57074 In article <4u5h9d$82h@charnel.ecst.csuchico.edu>, jsleek@ecst.csuchico.edu (james Steven Leek) wrote: > Bira Bira still hasn't induced any great finds for me, I >chant his name and ask for carts before I go into a store, what am >I doing wrong? (I read the instructions, he's the sacred gaurdian of >Reef Stores? What the heck is a reef store? Do they sell reefers there? ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ A long while ago I had a dream about visiting a store down in the Dominican Republic that was built on a croral reef. It had no walls, just isles and isles of stuff on shelves sitting out on this reef. The cash registers were on the shore and the store itself was only accessable during low tide as it was completely submerged during high tide. One had to enter the store when the tide went out, do their shopping and make it back to the shore before the tide came in. I noticed in the toy section that there were a lot of really great Atari 2600 games (Tempest 2000, Wing Commander IV, Doom, etc. etc.) and a lot of very rare games. So I scooped them all up and made my way to the shore with them (they were all under $1 each) just as the tide was coming in. When I got to the shore I paid for them and left. I then realized that I was dreaming and that these carts wouldn't be there when I woke up. I surmized, using dream that peculiar logic that only works in dreams, that the reason things you buy in a dream arn't there when you wake up in the real world is because you pay for them with dream cash and are thus only legally entitled to ownership in the dream world. I figured if I paid for them with my credit card, I could pay off the bill with real cash and thus be entitled to legal ownership of the carts when I wake up. I went back to the Reef Store to refund my purchase and pay for it with my credit card, but I couldn't find my credit card anywhere. I awoke from the dream standing infront of the checkout counter, searching with mad desperation through my pockets for my credit card. After going public on rgvc with my visit to the Reef Store and my theory about how what we buy in the dream world can be brought to the real world people began to E-mail me that they had dreamed of the Reef Store just after reading about my message, and were thrilled with the variety of classic carts available there (and disappointed that they couldn't get them to cross over to reality when they woke up). It was eventually realized that the Reef Store is an eternal and uiniversal presence. It can manifest itself in our dreams as different locations (sometimes it will appear to us in the form of a local thrift store, or an unfamiliar flea market) with different appearances, but they are all just different manifestations of the same Reef Store. All those places we dream about making fantastic game finds are really just one place in different forms. Through mystic visions we have realized that Bira Bira is Lord and Guardian over the mystical Reef Store that exists in the dimension of dreams. Bira Bira protects and guards the stocked shelves of the Reef Store as the tide waters of consciousness cover them. Bira Bira holds all that we buy from the Reef Store (wether we buy from it in it's guise as a local thrift store or in it's true form as isles of stocked shelves sitting on a coral reef, exposed by the low tide) in the Great Bargain Bin of the Dream World. Besides being able to favour devotees with great classic cart finds in reality such as we could only dream of, Bira Bira holds the promise that what we buy in our dreams may be able to tanscend the boundries of dream and consciousness. High devotees of Bira Bira are ever seeking just the right ritual to create the specific cosmic flow of power needed to bring those Reef Store purchases over into waking world of reality. Often these experiments (for devotion to Bira Bira spans both spirituality and science) will produce amazing classic cartridge finds here on earth or they will lead to a better understanding of the spiritual nature of classic video game collecting, but to date nobody has been able to create the optimal conditions to bring Reef Store purchases into reality. But blessed is s/he who has faith. Now you have both and insight and an understanding into both the nature of the Reef Store and Bira Bira. Go now and Chase the Chuckwagon in peace. Bira Bira. CRACKERS (Surf's up at the Reef Store from hell!!) -- http://www.freenet.hamilton.on.ca/~ad329/Profile.html -==- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!enews.sgi.com!lll-winken.llnl.gov!uwm.edu!math.ohio-state.edu!cs.utexas.edu!howland.erols.net!agate!info.ucla.edu!nnrp.info.ucla.edu!newsfeed.internetmci.com!in3.uu.net!news.gtn.com!RRZ.Uni-Koeln.DE!news.rhrz.uni-bonn.de!news.ruhr-uni-bochum.de!usenet From: M Geisler Newsgroups: rec.games.vectrex Subject: Re: Vectrex demo program: music.asm Date: Wed, 07 Aug 1996 15:54:44 +0200 Organization: TheDuckInc. Lines: 13 Distribution: inet Message-ID: <3208A024.41C6@tp1.ruhr-uni-bochum.de> References: <4u3mad$3jc@crl5.crl.com> NNTP-Posting-Host: hydra.tp1.ruhr-uni-bochum.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (X11; I; IRIX 5.3 IP22) To: btomlin@aol.com Dear Bruce Tomlin, You wrote: > Here's something I just wrote now that I have a decent development setup > (good assembler, good documentation, lots of 2764 chips, Can you tell me where to get the assembler (is there one for Unix machines?) and documentation? I would like to start programming the Vec, and it would help anyone who wants to do the same if there would be a site to download all this stuff. Thank you in advance, Martin. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!newsfeed.orst.edu!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Vectrex disassembly/6809 disassembler Date: Wed, 07 Aug 1996 10:11:58 -0800 Organization: Diamond Multimedia, Communications Division Lines: 13 Distribution: inet Message-ID: References: <4u3541$1q1@crl7.crl.com> <4u8iur$1k4@crl10.crl.com> NNTP-Posting-Host: 10.10.1.100 In article <4u8iur$1k4@crl10.crl.com>, btomlin@aol.com wrote: > Hmm... think you could scan them and have them put on the FTP site too? That's a decent idea. I'll try to borrow the PCB designers scanner next to my office during lunch... :-) -Clay Clayton N. Cowgill Engineering Project Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!info.ucla.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!newsfeed.direct.ca!nntp.teleport.com!ip-pdx12-45.teleport.com!user From: maliwi@teleport.com (Marc Williams) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Mon, 05 Aug 1996 17:34:49 -0800 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 15 Distribution: inet Message-ID: References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> NNTP-Posting-Host: ip-pdx12-45.teleport.com Xref: csus.edu rec.games.vectrex:5174 alt.games.video.classic:12331 rec.games.video.misc:38821 rec.games.video.classic:57166 rec.games.video.marketplace:78112 In article <31FFEC86.462E@quality.net>, The Blue Meanie wrote: > Well, Derrick. I checked out this site. Looks like you've got a nice > Vectrex set for sale. It might almost be worth $200! Too bad you'll have > to settle for the $575.00 that some idiot bid for it. As for coming in here > encouraging people to go and bid some more - Get real! Nobody's bid a dime > more in over a week, and nobody is GOING to bid a dime more than the schmuck > who just bought your Vectrex for 3 times its worth. I hope he REALLY likes > vector games! > > The Blue Meanie > (bluemeanie@quality.net) (grin) It's up to $815 now. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!mail2news.demon.co.uk!p850ug1.demon.co.uk From: Tony Duell Newsgroups: rec.games.vectrex Subject: Re: Help: Strange Vectrex problem Date: Wed, 07 Aug 96 18:33:10 GMT Organization: P850 User Group Lines: 57 Distribution: inet Message-ID: <839442790snz@p850ug1.demon.co.uk> References: <4tsg4b$o6o@nadine.teleport.com> <4u34jj$1mr@crl7.crl.com> <4u4ksl$2f2@lyra.csx.cam.ac.uk> <4u8jp1$1om@crl10.crl.com> Reply-To: ard@p850ug1.demon.co.uk X-NNTP-Posting-Host: p850ug1.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 X-Mail2News-Path: p850ug1.demon.co.uk In article <4u8jp1$1om@crl10.crl.com> btomlin@aol.com "Bruce Tomlin" writes: > A.R. Duell (ard12@eng.cam.ac.uk) wrote in rec.games.vectrex: > >A large picture and poor focus sounds like low EHT to me. Go through the > >EHT setup procedure in the service manual - you'll need a 'scope for > >this. If you get that wrong, you can wipe out the EHT generator > >transistor (BU407?) which is easy to get or the flyback, which isn't. > > My focus isn't *that* bad, it's just not perfect. I don't think I wanna > mess with kilovolt stuff. But isn't more than just a scope required? > Like a voltmeter that can handle kilovolts? I've just reread the procedure, and you're right - you need a voltmeter good to at least 6kV. I've got such an instrument, but I guess they're not common unless you do a lot of monitor repairs. In that case, I propose the following alternative procedure which should work. On the other hand, if it blows up the EHT transformer, don't blame me. Follow section VIII in the service manual (page 15). Install the test cartridge turn Brightness to MIN, and connect a 'scope to pin 7 of T502 (the EHT transformer). Set the 'scope to 20V/div and 10us/div Adjust R526 for minimum ringing Adjust R525 for best focus. Repeat those 2 adjustments until there's minimal ringing (important - this can damage the EHT generator components if incorrect) and good focus. There's also a way to set the picture size. After doing the DAC zero adjustment set the picture size with R401 and R408 (the 2 presets mounted flat against the board) on the analogue board. Centre the picture using the plates on the back of the yoke. > It's got a switch on front that says "AC" and "DC", and it was switched > to "DC". It's a bit sensitive to ambient 60 hz, though. But this was a When the 'scope is in AC mode, there's a capacitor in series with the input. In DC mode, this capacitor is shorted out. So even in DC mode, the 'scope will be sensitive to AC signals (it wouldn't be much use if it wasn't!). By how much does the offset drift by? > scope I got used, with a sorry piece of RG62 with a BNC connector on it, > so could this be what I would get if the ground were open? > > (I connected the scope ground to the strap between the CPU and analog > boards since the schematics didn't show which pin on the chip was ground > and I didn't think to look for it with a meter.) That's a perfectly good ground AFAIK. > > -tony + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!lll-winken.llnl.gov!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!newsfeed.internetmci.com!in3.uu.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!usenet From: luxmundi@pipeline.com Newsgroups: rec.games.vectrex Subject: Lux's Wedding Update #2 (ER O^2, Boxed Vectrex, etc...) Date: 8 Aug 1996 13:44:38 GMT Organization: PSINet/Pipeline USA Lines: 169 Distribution: inet Message-ID: <4ucr06$65q@news2.h1.usa.pipeline.com> NNTP-Posting-Host: 38.8.61.2 **Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** How funny is it that AOL was down for the count yesterday. Sometimes you just can't win. Onward: Section 1 Extremely Rare O^2 Stuff: 1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. It is nearly indistinguishable from its U.S. Counterpart except it has an additional multilingual manual which has "VIDEOPAC #46" on its cover. This game is *COMPLETE*. Board, Investors Record Books, all playing pieces, etc... $25.00 Reutter 2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception of a Gold #2 token. Everything else is there. $5.00 Albertini 3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either of the Parker Bros. below (IMHO), this game was only released in Europe. Complete with instructions, case, and cart. $25.00 Reutter 4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $8.00 Albertini 5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box only. $24.00 Slap 6.) Q*Bert (ER) Parker Bros. Also released only in Europe. Complete with Instructions, original Parker Bros. warranty card (London England) and Information slip stating "It is not possible to select a different level by pressing 'RESET'". =) $32.00 Albertini More O^2 Stuff below. 8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This was a cart system that allowed one to draw on a screen. 6 or 7 carts were released for it. This game comes with the pack in cart and all original materials. $15.00 Slap 9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty card. Like new condition. $15.00 kujo Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts** 10.) **Very Rare** Vectrex system. Complete with the following: Vectrex Arcade System Owner's Manual, Original Box (A little beat up), Minestorm overlay, Minestorm instructions. $90.00 Cmoore 11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High Performance Machine" Inside the pamphlet: Color illustrations of the light pen and 3D Imager with descriptions of the products...**Plus**...a section detailing the "full-function, typewriter style keyboard is now under development for the Vectrex." "Included with the keyboard will be a memory expander adding both ROM and RAM to the already powerful memory built in to the Vectrex console." Brochure also promises "Batter Up" action Baseball as "coming soon...". This brochure is in full color and I've never seen it on the net before (Which doesn't mean that it hasn't been, I haven't seen it tho'). $20.00 Teffy Section III Vectrex Carts: Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts and protective paper sheets for the overlays are included). The first four are in *Like New* condition. Berzerk (Complete) $9.00 "Bearcat" Rip Off (Complete) $9.00 "Bearcat" Armor Attack (Complete) $8.00 "Bearcat" Star Trek (Complete) $15.00 jmcneal Loose Vectrex Carts Solar Quest (Includes instructions and overlay) $6.00 Cmoore Web Wars $7.00 "Bearcat" HyperChase $7.00 "Bearcat" Scramble $7.00 "Bearcat" Heads Up $7.00 "Bearcat" Spinball $7.00 "Bearcat" Pole Postition $10.00 "Bearcat" Melody Master $15.00 Teffy Section IV 13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja Golf, Tower Toppler. Only 2 of these packages are available. 14.) Odyssey II System with the following carts: (loose) with Armored Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters (Box, Manual), Invaders from Hyperspace (box, manual), Munchkin (VIDEOPAC-loose cart), Out of this World/Heli (Box, Manual), Shodown in 2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, Manual). So, you get a system and 11 carts tested all together. System includes Owners Manual and "The Keyboard is the key to over 50 Games" Brochure. $25.00 Teevtee 15.) NES Galaga (loose cart). 6.00 Cmoore 16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M. 17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing board, instructions, and game pieces. $2.00 Minimum. 19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed* Fairchild Channel F Game system with the following boxed (beat up tho') carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 12 games. $35.00 Maverick 20.) Boxed 2600 Trackball controller. In great shape. $3.00 Maverick 21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Maverick 22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've seen batteries included in an RGVC auction) =) $10.00 Minimum. Look for a huge Intellivision auction in the near future. =) Auction Rules: 1.) I will not pull anything from this auction unless something I advertised isn't correct or something is wrong with the merchandise. 2.) A bid is a contract. Please do not bid if you don't intend on honoring it. 3.) This auction will run from Aug 2th to Aug 19th (for the benefit of those without weekend access to their ISP's) and will then go to a "Once, Twice" format *available only to people who have previously placed bids on that item*. New bidders will not be accepted after that for any item. 4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are also fine, expect to pay an additional $5.00 for shipping which will be tallied at the end. 5.) Canadian and Foreign bidders (if any): Please discuss what shipping you can live with (parcel post, air post, etc...). Some of these aren't traceable, and I've had packages disappear before. 6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 after $50.00. 7.) I guarantee what is advertised. If you are unhappy with your purchase, your money will be refunded (within a reasonable time frame-don't keep the game for 3 months and expect a refund) =) 8.) All shipping will be via UPS. This provides tracking, insurance, and generally decent service. Shipping calculated after winnings. 9.) If "winnings" aren't settled within 3 weeks, I reserve the right to forget about it. =) 10.) Finally, Good Luck to all. =) luxmundi@pipeline.com tk3doforum@aol.com Console News Editor GameWire Magazine. For news, reviews, and subscription information please visit >>>http://www.gamepen.com/gamewire<<< Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99 SuperGrafx Pong systems etc... Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!in3.uu.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!usenet From: luxmundi@pipeline.com Newsgroups: rec.games.vectrex Subject: Lux's Wedding Update #2 (ER O^2, Boxed Vectrex, etc...) Date: 8 Aug 1996 13:43:16 GMT Organization: PSINet/Pipeline USA Lines: 169 Distribution: inet Message-ID: <4ucqtk$62t@news2.h1.usa.pipeline.com> NNTP-Posting-Host: 38.8.61.2 **Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** How funny is it that AOL was down for the count yesterday. Sometimes you just can't win. Onward: Section 1 Extremely Rare O^2 Stuff: 1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. It is nearly indistinguishable from its U.S. Counterpart except it has an additional multilingual manual which has "VIDEOPAC #46" on its cover. This game is *COMPLETE*. Board, Investors Record Books, all playing pieces, etc... $25.00 Reutter 2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception of a Gold #2 token. Everything else is there. $5.00 Albertini 3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either of the Parker Bros. below (IMHO), this game was only released in Europe. Complete with instructions, case, and cart. $25.00 Reutter 4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $8.00 Albertini 5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box only. $24.00 Slap 6.) Q*Bert (ER) Parker Bros. Also released only in Europe. Complete with Instructions, original Parker Bros. warranty card (London England) and Information slip stating "It is not possible to select a different level by pressing 'RESET'". =) $32.00 Albertini More O^2 Stuff below. 8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This was a cart system that allowed one to draw on a screen. 6 or 7 carts were released for it. This game comes with the pack in cart and all original materials. $15.00 Slap 9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty card. Like new condition. $15.00 kujo Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts** 10.) **Very Rare** Vectrex system. Complete with the following: Vectrex Arcade System Owner's Manual, Original Box (A little beat up), Minestorm overlay, Minestorm instructions. $90.00 Cmoore 11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High Performance Machine" Inside the pamphlet: Color illustrations of the light pen and 3D Imager with descriptions of the products...**Plus**...a section detailing the "full-function, typewriter style keyboard is now under development for the Vectrex." "Included with the keyboard will be a memory expander adding both ROM and RAM to the already powerful memory built in to the Vectrex console." Brochure also promises "Batter Up" action Baseball as "coming soon...". This brochure is in full color and I've never seen it on the net before (Which doesn't mean that it hasn't been, I haven't seen it tho'). $20.00 Teffy Section III Vectrex Carts: Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts and protective paper sheets for the overlays are included). The first four are in *Like New* condition. Berzerk (Complete) $9.00 "Bearcat" Rip Off (Complete) $9.00 "Bearcat" Armor Attack (Complete) $8.00 "Bearcat" Star Trek (Complete) $15.00 jmcneal Loose Vectrex Carts Solar Quest (Includes instructions and overlay) $6.00 Cmoore Web Wars $7.00 "Bearcat" HyperChase $7.00 "Bearcat" Scramble $7.00 "Bearcat" Heads Up $7.00 "Bearcat" Spinball $7.00 "Bearcat" Pole Postition $10.00 "Bearcat" Melody Master $15.00 Teffy Section IV 13A.) Straight Sale 12 Shrinkwrapped 7800 Games for $20.00. Games are Ace of Aces, Ballblazer, Crack'ed, Donkey Kong, Donkey Kong Jr., Barnyard Blaster, Jinks, Matt Mania Challenge, Meltdown, Midnight Mutants, Ninja Golf, Tower Toppler. Only 2 of these packages are available. 14.) Odyssey II System with the following carts: (loose) with Armored Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters (Box, Manual), Invaders from Hyperspace (box, manual), Munchkin (VIDEOPAC-loose cart), Out of this World/Heli (Box, Manual), Shodown in 2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, Manual). So, you get a system and 11 carts tested all together. System includes Owners Manual and "The Keyboard is the key to over 50 Games" Brochure. $25.00 Teevtee 15.) NES Galaga (loose cart). 6.00 Cmoore 16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M. 17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing board, instructions, and game pieces. $2.00 Minimum. 19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed* Fairchild Channel F Game system with the following boxed (beat up tho') carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 12 games. $35.00 Maverick 20.) Boxed 2600 Trackball controller. In great shape. $3.00 Maverick 21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Maverick 22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've seen batteries included in an RGVC auction) =) $10.00 Minimum. Look for a huge Intellivision auction in the near future. =) Auction Rules: 1.) I will not pull anything from this auction unless something I advertised isn't correct or something is wrong with the merchandise. 2.) A bid is a contract. Please do not bid if you don't intend on honoring it. 3.) This auction will run from Aug 2th to Aug 19th (for the benefit of those without weekend access to their ISP's) and will then go to a "Once, Twice" format *available only to people who have previously placed bids on that item*. New bidders will not be accepted after that for any item. 4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are also fine, expect to pay an additional $5.00 for shipping which will be tallied at the end. 5.) Canadian and Foreign bidders (if any): Please discuss what shipping you can live with (parcel post, air post, etc...). Some of these aren't traceable, and I've had packages disappear before. 6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 after $50.00. 7.) I guarantee what is advertised. If you are unhappy with your purchase, your money will be refunded (within a reasonable time frame-don't keep the game for 3 months and expect a refund) =) 8.) All shipping will be via UPS. This provides tracking, insurance, and generally decent service. Shipping calculated after winnings. 9.) If "winnings" aren't settled within 3 weeks, I reserve the right to forget about it. =) 10.) Finally, Good Luck to all. =) luxmundi@pipeline.com tk3doforum@aol.com Console News Editor GameWire Magazine. For news, reviews, and subscription information please visit >>>http://www.gamepen.com/gamewire<<< Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99 SuperGrafx Pong systems etc... Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!sdd.hp.com!usc!howland.erols.net!cs.utexas.edu!bcm.tmc.edu!newsfeed.rice.edu!uw-beaver!uw-coco!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!usenet From: "David R. Stromberger" Newsgroups: rec.games.vectrex Subject: the multicart Date: Mon, 05 Aug 1996 20:30:28 -0700 Organization: Liason Ltd. Lines: 7 Distribution: inet Message-ID: <3206BC54.3957@iea.com> Reply-To: pixelboy@iea.com NNTP-Posting-Host: spk0a-4.iea.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b6Gold (WinNT; I) I just got back on the net after a year and remember hearing about the multicart-could you steer me toward whoever is making them? and whats the going rate? thanks. pixelboy@iea.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in3.uu.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!usenet From: luxmundi@pipeline.com Newsgroups: rec.games.vectrex Subject: Lux's Double Post...Sorry. =) Date: 8 Aug 1996 13:47:04 GMT Organization: PSINet/Pipeline USA Lines: 9 Distribution: inet Message-ID: <4ucr4o$6d9@news2.h1.usa.pipeline.com> NNTP-Posting-Host: 38.8.61.2 Always look before you hit the send button, I always say. =P Sorry, people. Regards, luxmundi@pipeline.com tk3doforum@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!nectech.demon.co.uk From: kwilkins@nectech.co.uk (Keith Wilkins) Newsgroups: rec.games.vectrex Subject: ANNOUNCE: DVE 1.0 Released (Vectrex Emulator) Date: Thu, 08 Aug 1996 17:59:55 GMT Organization: NEC Technologies(UK) Ltd Lines: 47 Message-ID: <320a2b04.1443799@news.demon.co.uk> Reply-To: kwilkins@nectech.co.uk NNTP-Posting-Host: nectech.demon.co.uk X-NNTP-Posting-Host: nectech.demon.co.uk X-Newsreader: Forte Agent .99d/32.182 DVE V1.0 has been released. It is/will be available from the following places: http://www.parallax.co.uk/~lmw DVE UK Home page http://www.naples.net/~saturn/vectrex/dve DVE US Home page I have also released the complete source code for V1.0 to allow those who are brave enough to attempt to port DVE to other platforms. (The source code is not in the public domain) As of V1.0 I am considering DVE complete. The only requested feature I haven't added is joystick support because of the speed hit and lack of time (I want a life 8-) I may further enhance DVE eventually to compensate for the linearity problems that are evident in V1.0 (see Clean Sweep & Spinball), but right now I'm not sure how I'd achieve it. (Needs some deep thought). I'd also like to further improve the speed of DVE at some stage. Regards Keith Wilkins 7/8/96 -------------------------------------------------- V1.0 Changes and additions: -------------------------------------------------- 1. SOUND - Requires adlib card (SB compatible will do) 2. SPEED UP - Large numbers of vectors should no longer cause a dramatic slowdown of DVE. Some general speed improvements have been made. 3. OVERLAYS - Each game cart can now have its own custom screen configuration & overlay file (.VOL). Overlays allow emulation of the coloured plastic bits on the original vectrex. See readme.txt in DVE100.ZIP 4. GAME FIXES - Bedlam is now operatonal. Dark Tower is now operational. Cosmic Chasm is now operational. 5. SPEED CTRL - DVE emulation speed can conrolled from the INI file. (For those with P160/200's 8-) ha ha ha ha...... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mrobss@aol.com (MrOBSS) Newsgroups: rec.games.vectrex Subject: Vectrex for sale w/ 5 games (So Calif.) $100 Date: 8 Aug 1996 16:13:06 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <4udhoi$eof@newsbf02.news.aol.com> Reply-To: mrobss@aol.com (MrOBSS) NNTP-Posting-Host: newsbf02.mail.aol.com I have a Vectrex with one controller and 5 games (Berzerk, Blitz, Web Wars, Bedlam, and Hyperchase) with some overlays for games. $100. I live in Southern Calif, orange county. Shipping is not an option! If interested, please EMAIL me, or call (714) 891-6030, or page me at (714) 567-8732. --Robb Oingo Boingo Secret Society Staff RCCGB Member ACE Member BPB is the best! "The Gravity Of The Situation" + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.pe.net!usenet From: Fred@PE.net Newsgroups: rec.games.vectrex Subject: VECTREX FOR SALE with 3D headset Date: Fri, 09 Aug 1996 00:48:04 GMT Organization: PE.net - Internet access from the Press-Enterprise Company Lines: 8 Distribution: inet Message-ID: <4ue27o$mv2@nntp.pe.net> NNTP-Posting-Host: victoria.pe.net X-Newsreader: Forte Free Agent 1.0.82 Hello I have Vectrex for sale. I have about 20 games. 3D headset 3D Games , Light Pen Plus more in original box. Please E-Mail me at Fred@PE.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!bcm.tmc.edu!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in3.uu.net!news00.sunet.se!sunic!mn6.swip.net!mn5.swip.net!news From: Mats Ranlind Newsgroups: rec.games.vectrex Subject: Vectrex Emulator Finished!! Date: 9 Aug 1996 06:32:22 GMT Organization: - Lines: 4 Distribution: inet Message-ID: <4uem1m$6n@mn5.swip.net> NNTP-Posting-Host: dialup104-5-5.swipnet.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-User: s-40553 X-Mailer: Mozilla 1.22 (Windows; I; 16bit) Go to the Vectrex Emulator homepage and pick up the 1.0 version of the Emulator with sound and everything!!! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!waldorf.csc.calpoly.edu!decwrl!spool.mu.edu!agate!newsgate.duke.edu!news-server.ncren.net!taco.cc.ncsu.edu!wknc3.sca.ncsu.edu!awwatkin From: "Alan W. Watkins" Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Fri, 9 Aug 1996 02:27:43 -0400 Organization: North Carolina State University Lines: 2 Distribution: inet Message-ID: References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> <4tqg9k$8e1@comet2.magicnet.net> <32010bf9.162081642@130.127.8.1> NNTP-Posting-Host: wknc3.sca.ncsu.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <32010bf9.162081642@130.127.8.1> Xref: csus.edu rec.games.vectrex:5184 alt.games.video.classic:12364 rec.games.video.misc:38873 rec.games.video.classic:57398 rec.games.video.marketplace:78361 I have completely missed the Vectrex legacy...what is it anyway...and what's the history on it? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!news.sgi.com!swrinde!news-res.gsl.net!news.gsl.net!hunter.premier.net!news.cais.net!nntp.uio.no!Norway.EU.net!oslonett.no!sn.no!usenet From: cjgade@sn.no (Carl J Gade) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Fri, 09 Aug 1996 20:26:35 GMT Organization: SN Internett Lines: 13 Distribution: inet Message-ID: <4ug6vk$o0d@hasle.sn.no> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> <4tqg9k$8e1@comet2.magicnet.net> <32010bf9.162081642@130.127.8.1> NNTP-Posting-Host: sandefjord2-1.ppp.sn.no X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5185 alt.games.video.classic:12368 rec.games.video.misc:38874 rec.games.video.classic:57402 rec.games.video.marketplace:78368 "Alan W. Watkins" wrote: >I have completely missed the Vectrex legacy...what is it anyway...and >what's the history on it? Take a look at the following : http://www.owlnet.rice.edu/~dgb/museum/history/palette.html Here you'll find out a lot about old forgotten systems :) CJ Gade + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!agate!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.pe.net!usenet From: Fred@pe.net Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: Fri, 09 Aug 1996 19:50:23 GMT Organization: PE.net - Internet access from the Press-Enterprise Company Lines: 11 Distribution: inet Message-ID: <4ug55i$6ra@nntp.pe.net> References: <4uem1m$6n@mn5.swip.net> NNTP-Posting-Host: victoria.pe.net X-Newsreader: Forte Free Agent 1.0.82 Mats Ranlind wrote: >Go to the Vectrex Emulator homepage and pick up the 1.0 version of the >Emulator with sound and everything!!! What is the URL of the Vectex Emulator homepage Thanks Fred + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: Fri, 09 Aug 1996 17:56:10 GMT Organization: CrispNet Internet Services Lines: 13 Distribution: inet Message-ID: <4uftrl$aue@newton.crisp.net> References: <4uem1m$6n@mn5.swip.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 Mats Ranlind wrote: >Go to the Vectrex Emulator homepage and pick up the 1.0 version of the >Emulator with sound and everything!!! I already did. It's way too slow on my little old 486. Still, a nice piece of work for anyone with a Pentium. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!news1.erols.com!hunter.premier.net!news.cais.net!nntp.uio.no!Norway.EU.net!oslonett.no!sn.no!usenet From: cjgade@sn.no (Carl J Gade) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.collecting,rec.games.video.misc,rec.games.video.classic,rec.games.video.marketplace Subject: Re: FS: Vectrex w/19 games, light pen, 3-d imager Date: Fri, 09 Aug 1996 20:41:49 GMT Organization: SN Internett Lines: 20 Distribution: inet Message-ID: <4ug7s6$rti@hasle.sn.no> References: <31FF754C.18AD@concentric.net> <31FFEC86.462E@quality.net> <4tqg9k$8e1@comet2.magicnet.net> <32010bf9.162081642@130.127.8.1> NNTP-Posting-Host: sandefjord2-1.ppp.sn.no X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5188 alt.games.video.classic:12369 rec.games.video.misc:38875 rec.games.video.classic:57408 rec.games.video.marketplace:78373 "Alan W. Watkins" wrote: >I have completely missed the Vectrex legacy...what is it anyway...and >what's the history on it? Take a look at the following : - http://www.owlnet.rice.edu/~dgb/museum/history/palette.html Here you'll find out a lot about old forgotten systems :) You could also pick up an emulator at the following address: - http://www.parallax.co.uk/%7Elmw/ It's almost like the the real thing. You should get it. CJ Gade + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.pe.net!usenet From: Fred@pe.net (Fred Williamson) Newsgroups: rec.games.vectrex Subject: VECTREX CARTS Date: Fri, 09 Aug 1996 17:31:28 GMT Organization: PE.net - Internet access from the Press-Enterprise Company Lines: 26 Distribution: inet Message-ID: <4uft17$3jv@nntp.pe.net> NNTP-Posting-Host: magnolia.pe.net X-Newsreader: Forte Free Agent 1.0.82 Hello On the Vectrex I had have for Sale I received several E-Mails asking what carts I had with it. Here is the list. 3D Imager 3D Crazy Coster 3D Mine Storm 3D Narrow Escape Light Pen with Art Master and Anim Action Melody Master Music Armor Attack Berzerk Blitz Cosmic Chasim Clean Sweep Heads Up Rip Off Scramble Star Trek If you want more info E-Mail me Fred@pe.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: New Vectrex Games Update Date: Fri, 09 Aug 1996 17:58:03 GMT Organization: CrispNet Internet Services Lines: 16 Distribution: inet Message-ID: <4uftv6$aue@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 I've updated my web page with a couple new screen shots for "All Good Things". Not a lot new. Asteroids is nearing completion, I'm still stumped over an idea for game #4 (probably going to be Pac Man). For anyone who doesn't know, I write new games for the Vectrex. Information can be obtained at: http://www.crisp.net/home/pcjohn/index.html + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!cdc2.cdc.net!news.texas.net!nntp04.primenet.com!news.shkoo.com!nntp.primenet.com!netcom.com!guard From: guard@netcom.com (Robert S) Subject: FS: VECTREX Video Game System & 8 Games Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Fri, 9 Aug 1996 21:36:41 GMT Lines: 19 Sender: guard@netcom7.netcom.com Vectrex Unit (Excellent Condition) $225.00 For Everything Owner's Manual Games: Armor Attack Bedlam Berzerk Clean Sweep Hyper Chase Scramble Star Trek Minestorm -- (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) )O( Robert Soloway * Phone: (310)544-1596 * Fax: (310)544-4516 )O( (-) Collector of TRANSFORMERS * STAR WARS TOYS * MISC TOYS * VIDEO GAMES (-) )O( Interested In Selling-Buying-Trading The Above? Email: guard@netcom.com )O( (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!news.sgi.com!swrinde!cs.utexas.edu!usc!newshub.cts.com!news15.crl.com!nntp.crl.com!crl11.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: What the heck is the Reef Store. Followup-To: rec.games.vectrex,rec.games.video.classic Date: 9 Aug 1996 17:05:39 -0700 Organization: San Antonio, TX Lines: 28 Distribution: inet Message-ID: <4ugjoj$hsp@crl11.crl.com> References: <4u8se6$n17@james.freenet.hamilton.on.ca> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl11.crl.com Xref: csus.edu rec.games.vectrex:5192 rec.games.video.classic:57427 Chris Cracknell (ad329@james.freenet.hamilton.on.ca) wrote in rec.games.vectrex: >After going public on rgvc with my visit to the Reef Store and my theory >about how what we buy in the dream world can be brought to the real world >people began to E-mail me that they had dreamed of the Reef Store just >after reading about my message, and were thrilled with the variety of >classic carts available there (and disappointed that they couldn't get them >to cross over to reality when they woke up). And even before the prophetic vision of the Reef Store, there was still the lore that dreaming of carts meant that you would have good luck the next day hunting for carts. So what does it mean when you dream of a *joystick*? This morning I dreamed of finding a wierd Wico joystick. The little 3/4" red ball was broken in half and the top half was nowhere to be found, and there were two tiers of these wierd flip-down thingys all around the stick, 12 or so on the top level, and 20 or so on the bottom level. What there was of the ball was buried completely in the top level of flip-down thingys, which would have made it a bit hard to get your hands around it. It was black and it had the Wico logo on the base in white. And it was at some wierd flea market I had never been to and I asked the woman how much she wanted for it, ready to pay $2 for it. She wanted $10 (of course), and I was showing her that the flip-down thingys didn't spring back like they should, so of course it was broken, when my alarm went off. I didn't even have a chance to point out the broken red ball. I had also just found some sort of wierd LED handheld and was planning to offer $5 for the pair of 'em. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!spool.mu.edu!howland.erols.net!news1.erols.com!hunter.premier.net!news.thenet.net!trellis.wwnet.com!ddsw1!news.mcs.net!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!samba.rahul.net!rahul.net!a2i!news.vbc.net!news.uk0.vbc.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - First Post****** Date: Sat, 10 Aug 1996 04:02:34 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 54 Distribution: inet Message-ID: <4uh18t$3cu@zeus.tcp.co.uk> NNTP-Posting-Host: an216.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5193 rec.games.video.classic:57466 rec.games.video.marketplace:78429 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Step Down convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, Minestorm overlay, manual and box all in excellent condition. Web War - Box overlay Manual Solar Quest - Box overlay Berzerk - Box overlay Manual Starhawk - Box overlay Manual Rip Off - Box overlay Manual Clean Sweep - Box overlay Manual Flipper Pinball - Box overlay Star Ship - Box overlay Manual Star Ship - Box overlay Manual Armor Attack - Box overlay Manual Armor Attack - Box overlay Manual Scramble - Box overlay Manual Scramble - Box overlay Manual + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!math.ohio-state.edu!cs.utexas.edu!swrinde!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in2.uu.net!nntp.crl.com!crl5.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Vectrex disassembly/6809 disassembler Date: 10 Aug 1996 07:39:04 -0700 Organization: San Antonio, TX Lines: 14 Distribution: inet Message-ID: <4ui6u8$i0i@crl5.crl.com> References: <4u3541$1q1@crl7.crl.com> <4u8iur$1k4@crl10.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl5.crl.com X-Newsreader: TIN [version 1.2 PL2] Bruce Tomlin (btomlin@crl.com) wrote in rec.games.vectrex: >FYI, I've found at least a dozen typos in the process of making a "quick >reference card", so I'll post the revised version RSN. Okay, I've fixed 'em now, so the result is in: ftp://ftp.crl.com/users/bt/btomlin/vectrex/vectrex.zip FYI, the file "LABELS" inside it should have one change since the version in dis6809.zip. I'll update dis6809.zip when I get around to it. Also included is a cool quick-reference card file. If nothing else, it's useful because it tells you what the DP register needs/becomes with each subroutine, and which registers aren't preserved. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!cs.utexas.edu!swrinde!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!nntp.crl.com!crl5.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Vectrex demo program: textdemo.asm Date: 10 Aug 1996 07:43:09 -0700 Organization: San Antonio, TX Lines: 60 Distribution: inet Message-ID: <4ui75t$i1n@crl5.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl5.crl.com X-Newsreader: TIN [version 1.2 PL2] Here's another little demo program I wrote this morning. It displays some text on the screen, and one of the lines of text is displayed upside-down and backwards, too. INCLUDE \6809\VECTREX.INC LIST ON FCC /g GCE 2001/ FCB $80 FDB $FF8F FDB $F848 FDB $20D0 FCC /TEXT DEMO/ FCB $80 FCB $00 Start LDU #Text_Table Loop JSR DP_to_D0 JSR Print_Str_hwyx LDD ,U BNE Loop JSR DP_to_C8 * LDU #music * JSR Init_Music_chk JSR Wait_Recal BRA Start Text_Table FCB -8,72 h,w FCB 20,-48 y,x FCC /(-48,20) -8,72/ FCB $80 FCB -4,36 h,w FCB 48,-48 y,x FCC /(-48,48) -4,36/ FCB $80 FCB -12,48 h,w FCB -48,-48 y,x FCC /(-48,-48) -12,48/ FCB $80 * this one is upside-down and backwards FCB 6,-48 h,w FCB 30,48 y,x FCC /(48,30) 6,-48 FCB $80 FDB 0 end of list END + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!cs.utexas.edu!utnut!nott!cunews!freenet-news.carleton.ca!FreeNet.Carleton.CA!an914 From: an914@FreeNet.Carleton.CA (Shawn Scallen) Newsgroups: rec.games.vectrex Subject: shipping a vectrex?!?! Date: 10 Aug 1996 16:50:38 GMT Organization: The National Capital FreeNet Lines: 14 Sender: an914@freenet3.carleton.ca (Shawn Scallen) Distribution: inet Message-ID: <4uieku$e48@freenet-news.carleton.ca> Reply-To: an914@FreeNet.Carleton.CA (Shawn Scallen) NNTP-Posting-Host: freenet3.carleton.ca i have a vectrex i would like to sell. unfortunately it is unboxed. what would be the safest way to pack it to travel thru the canadian and us postal systems unscathed and intact? thanx shawn -- shawn scallen - an914@freenet.carleton.ca - 613-234-PUNX CKCU-FM music director * photographer * vectrex/colecovision/atari fan ------------------------------------------------------------------------------ for info on ottawa & area shows/events email --> punx@proton.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!oleane!plug.news.pipex.net!pipex!tube.news.pipex.net!pipex!lade.news.pipex.net!pipex!dish.news.pipex.net!pipex!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 11th August****** Date: Sun, 11 Aug 1996 05:19:48 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 54 Distribution: inet Message-ID: <4ujq5t$13m@zeus.tcp.co.uk> NNTP-Posting-Host: ak178.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5197 rec.games.video.classic:57555 rec.games.video.marketplace:78540 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Step Down convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, Minestorm overlay, manual and box all in excellent condition. Web War - Box overlay Manual Antman 1.00 Solar Quest - Box overlay Berzerk - Box overlay Manual Starhawk - Box overlay Manual Rip Off - Box overlay Manual Clean Sweep - Box overlay Manual Flipper Pinball - Box overlay Star Ship - Box overlay Manual Star Ship - Box overlay Manual Armor Attack - Box overlay Manual Armor Attack - Box overlay Manual Scramble - Box overlay Manual Scramble - Box overlay Manual + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!math.ohio-state.edu!cs.utexas.edu!swrinde!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!nntp.crl.com!crl7.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: shipping a vectrex?!?! Date: 10 Aug 1996 20:15:35 -0700 Organization: San Antonio, TX Lines: 12 Distribution: inet Message-ID: <4ujj8n$4c6@crl7.crl.com> References: <4uieku$e48@freenet-news.carleton.ca> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl7.crl.com X-Newsreader: TIN [version 1.2 PL2] Shawn Scallen (an914@FreeNet.Carleton.CA) wrote in rec.games.vectrex: >i have a vectrex i would like to sell. unfortunately it is unboxed. what >would be the safest way to pack it to travel thru the canadian and us >postal systems unscathed and intact? First wrap it in a lot of big-bubble wrap, with two layers over the screen, and one layer around the side and back. Then pack it in the MIDDLE of a bunch of styro peanuts, with at least 2 inches of peanuts on all six sides. That's how one was shipped to me, and it worked fine. I think the bubble wrap was also held on by wrapping the Vec and bubble wrap with a bunch of heavy plastic wrap. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.inc.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!mail2news.demon.co.uk!antelope.demon.co.uk From: Mark Green Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: Sun, 11 Aug 96 16:18:38 GMT Organization: The Dark Side of the M00se! Lines: 15 Distribution: inet Message-ID: <839780318snz@antelope.demon.co.uk> References: <4uem1m$6n@mn5.swip.net> Reply-To: Mark@antelope.demon.co.uk X-NNTP-Posting-Host: antelope.demon.co.uk X-Newsreader: Demon Internet Simple News v1.30 X-Mail2News-Path: antelope.demon.co.uk In article <4uem1m$6n@mn5.swip.net> mg11127@gaia.swipnet.se "Mats Ranlind" writes: > Go to the Vectrex Emulator homepage and pick up the 1.0 version of the > Emulator with sound and everything!!! > Hmm, there's something missing here. Something very important, but I can't quite remember what it's called. "Add.." "Addrrr.." "A dress?" Hmm...? :) Mg -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!newsfeed.internetmci.com!news.sgi.com!news.tamu.edu!news.utdallas.edu!newnews.metronet.com!rik From: rik@metronet.com (RiK) Newsgroups: rec.games.vectrex Subject: Re: shipping a vectrex?!?! Date: 11 Aug 1996 09:59:08 GMT Organization: Texas Metronet, Inc (login info (214/488-2590 - 817/571-0400)) Lines: 22 Distribution: inet Message-ID: <4ukatc$bsq@newnews.metronet.com> References: <4uieku$e48@freenet-news.carleton.ca> <4ujj8n$4c6@crl7.crl.com> NNTP-Posting-Host: fohnix.metronet.com X-Newsreader: TIN [version 1.2 PL2] Bruce Tomlin (btomlin@crl.com) wrote: : Shawn Scallen (an914@FreeNet.Carleton.CA) wrote in rec.games.vectrex: : >i have a vectrex i would like to sell. unfortunately it is unboxed. what : >would be the safest way to pack it to travel thru the canadian and us : >postal systems unscathed and intact? : First wrap it in a lot of big-bubble wrap, with two layers over the : screen, and one layer around the side and back. Then pack it in the : MIDDLE of a bunch of styro peanuts, with at least 2 inches of peanuts on : all six sides. That's how one was shipped to me, and it worked fine. I : think the bubble wrap was also held on by wrapping the Vec and bubble wrap : with a bunch of heavy plastic wrap. Big-bubble wrap, definately (the one-inch diameter bubbles. :) When I sent one, I wrapped it all the way around vertically once, then around twice horizontally. Then a larger box and fill the space with peanuts. It works great, and there usually room around it for some loose carts and such. Any loose overlays would probably be safest stacked on the screen under the bubbles. Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!news.sprintlink.net!new-news.sprintlink.net!newsfeed.internetmci.com!in2.uu.net!nntp.crl.com!crl8.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Vectrex demo program: linedemo.asm Date: 11 Aug 1996 08:41:00 -0700 Organization: San Antonio, TX Lines: 128 Distribution: inet Message-ID: <4ukuuc$659@crl8.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl8.crl.com X-Newsreader: TIN [version 1.2 PL2] This just draws the four dimension lines from 4D Rotocube, then some octagons. FYI, "SETDP" is a directive for the assembler I use so it not only won't bitch about " References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> NNTP-Posting-Host: pm41-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article <4uftrl$aue@newton.crisp.net>, pcjohn@crisp.net says... > >Mats Ranlind wrote: > >>Go to the Vectrex Emulator homepage and pick up the 1.0 version of the >>Emulator with sound and everything!!! > > >I already did. It's way too slow on my little old 486. > >Still, a nice piece of work for >anyone with a Pentium. > > > Yeah,,,it only runs at 53% on a 586/133 mhz !! ,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, to make it work..C just wont ever do it. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!druid.borland.com!news.sprintlink.net!news-stk-11.sprintlink.net!news.sprintlink.net!new-news.sprintlink.net!news.texas.net!news.kei.com!newsfeed.internetmci.com!in2.uu.net!newsflash.concordia.ca!newsfeed.pitt.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!cf34+ From: Carl Foner Newsgroups: rec.games.vectrex Subject: Controllers wanted Date: Sun, 11 Aug 1996 17:04:01 -0400 Organization: Junior, Humanities and Arts, Carnegie Mellon, Pittsburgh, PA Lines: 10 Distribution: inet Message-ID: NNTP-Posting-Host: po7.andrew.cmu.edu Hello again. I'm looking for a controller or two. I have a perfectly working system, but my controller has long fell into oblivion. If anyone has any out there, or even converted Sega controllers, that would be great. I'm looking for one or two, any help would be appreciated. Unless you think someone with common sense but no experience could convert one... Thanks. Carl + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!swrinde!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!nntp.crl.com!crl9.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Vectrex demo program: alpha.asm Date: 11 Aug 1996 14:24:29 -0700 Organization: San Antonio, TX Lines: 179 Distribution: inet Message-ID: <4ulj2d$iv6@crl9.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl9.crl.com X-Newsreader: TIN [version 1.2 PL2] I've always wondered why GCE didn't go for the k-rAd vector letters like you see on the Atari vector coin-ops. And I've always thought there might be a reason. Maybe I've found it. The only way I can think of to keep the letters from wobbling like crazy is to draw each one individually, passing the initial X,Y coordinates to the Vector_Text routine. Even then, the right leg of the "A" comes up a bit short. INCLUDE VECTREX.INC LIST ON SETDP $D0 Carts start up with DP = $D0 FCC /g GCE 2001/ FCB $80 FDB $FF8F FCB -8,72 h,w FCB 32,-48 y,x FCC /ALPHA TEST/ FCB $80 FCB $00 INC Vec_0Ref_Enable This is kind of important Loop JSR DP_to_D0 Vector routines want DP = $D0 SETDP $D0 LDD #$00C0 Move to the origin to (-64,0) JSR Moveto_d_7F (This also turns off zero mode) LDB #20 Set the scale factor STB VIA_t1_cnt_lo LDU #Text JSR Vector_Text Draw the text * JSR DP_to_C8 Music routines want DP = $C8 * SETDP $C8 * LDU #music (if we had something to play) * JSR Init_Music_chk (if we had something to play) JSR Wait_Recal Wait for time to draw next frame SETDP $D0 Wait_Recal sets DP to $D0 * JSR Do_Sound (if we had something to play) BRA Loop Go back to draw next frame Text FCC /ABCDEFGH/ FCB $80 SETDP $D0 Vector_Text LDA Vec_0Ref_Enable Save the Check0Ref flag... PSHS A CLR Vec_0Ref_Enable and turn it off Vector_Text_a LDA ,U+ Get the next chracter BMI Vector_Text_b Exit if it's the terminator BSR Vector_Char Draw the character BRA Vector_Text_a Go back to draw the next character Vector_Text_b LEAU 1,U Point past the terminator PULS A STA Vec_0Ref_Enable Restore the Check0Ref flag JMP Check0Ref Reset the zero reference and return Vector_Char CMPA #Letter_Min Check to make sure it's in range BLO Get_Letter_a CMPA #Letter_Max BLS Get_Letter_b Get_Letter_a LDA #Letter_Min Load it with a blank if not Get_Letter_b SUBA #Letter_Min Index into the letter table LEAX NNTP-Posting-Host: aj181.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5205 rec.games.video.classic:57627 rec.games.video.marketplace:78640 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Step Down convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual C Moore 3.00 Solar Quest - Box overlay C Moore 3.00 Berzerk - Box overlay Manual Keith 3.00 Starhawk - Box overlay Manual C Moore 3.00 Rip Off - Box overlay Manual C Moore 3.00 Clean Sweep - Box overlay Manual C Moore 3.00 Flipper Pinball - Box overlay C Moore 3.00 Star Ship - Box overlay Manual C Moore 3.00 Star Ship - Box overlay Manual Keith 3.00 Armor Attack - Box overlay Manual C Moore 3.00 Armor Attack - Box overlay Manual Keith 3.00 Scramble - Box overlay Manual C Moore 3.00 Scramble - Box overlay Manual Antman 1.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!hunter.premier.net!netaxs.com!news.cyberenet.net!news From: Steve Zeuner Newsgroups: rec.games.vectrex Subject: test Date: Sun, 11 Aug 1996 21:11:54 -0400 Organization: CyberENET Networks and Systems, 609 753 9840; dialup 609 753 1572 and 800 356 3638 Lines: 1 Message-ID: <320E84DA.57C7@cyberenet.net> NNTP-Posting-Host: szeuner.ppp.cyberenet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b7 (Win95; I) test message + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in2.uu.net!skypoint.com!not-for-mail From: rsteiner@skypoint.com (Richard Steiner) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: 11 Aug 1996 21:42:20 -0500 Organization: SkyPoint Communications, Inc., Plymouth, MN, USA Lines: 32 Distribution: inet Message-ID: References: <4uem1m$6n@mn5.swip.net> <839780318snz@antelope.demon.co.uk> Reply-To: rsteiner@skypoint.com NNTP-Posting-Host: mirage.skypoint.net X-Newsreader: Yarn for OS/2 v0.91 using Yep 1.3 and FTE 0.40 (whee!) X-Moon-Phase: The Moon is a Waning Crescent (5.8797% of Full). X-Armor-Class-From-Above: -17 X-Stuff-Running: There are 31 Processes with 140 Threads. Here in rec.games.vectrex, Mark Green spake unto us, saying: >In article <4uem1m$6n@mn5.swip.net> > mg11127@gaia.swipnet.se "Mats Ranlind" writes: > >> Go to the Vectrex Emulator homepage and pick up the 1.0 version of the >> Emulator with sound and everything!!! >> > Hmm, there's something missing here. Something very important, but I >can't quite remember what it's called. "Add.." "Addrrr.." "A dress?" >Hmm...? > >:) Hehehe. Although I've heard that the partial or even full lack of "a dress" is considered particularly positive in some circumstances... ;-) Anyway, try this: http://www.parallax.co.uk/%7Elmw/ Or, for those in the US: http://gator.naples.net/~saturn/vectrex/dve/ -- -Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN Written offline using PC Yarn + Yep + FTE under OS/2 Warp Op Code: EOI - Execute Operator Immediate + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.marketplace Path: csus.edu!druid.borland.com!news.sprintlink.net!news-stk-11.sprintlink.net!tezcat.com!netaxs.com!hunter.premier.net!news-res.gsl.net!news.gsl.net!usenet.eel.ufl.edu!arclight.uoregon.edu!enews.sgi.com!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!netcom.com!guard From: guard@netcom.com (Robert S) Subject: FS: Vectrex & 8 Games - $145.00 Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Mon, 12 Aug 1996 05:08:15 GMT Lines: 19 Sender: guard@netcom5.netcom.com Xref: csus.edu rec.games.vectrex:5208 rec.games.video.marketplace:78665 Vectrex Unit (Excellent Condition) $145.00 For Everything Owner's Manual Games: Armor Attack Bedlam Berzerk Clean Sweep Hyper Chase Scramble Star Trek Minestorm -- (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) )O( Robert Soloway * Phone: (310)544-1596 * Fax: (310)544-4516 )O( (-) Collector of TRANSFORMERS * STAR WARS TOYS * MISC TOYS * VIDEO GAMES (-) )O( Interested In Selling-Buying-Trading The Above? Email: guard@netcom.com )O( (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!newsfeed.internetmci.com!news.pe.net!usenet From: Fred@pe.net Newsgroups: rec.games.vectrex Subject: Re: VECTREX CARTS Date: Mon, 12 Aug 1996 13:32:22 GMT Organization: PE.net - Internet access from the Press-Enterprise Company Lines: 35 Distribution: inet Message-ID: <4unc5l$nep@nntp.pe.net> References: <4uft17$3jv@nntp.pe.net> NNTP-Posting-Host: victoria.pe.net X-Newsreader: Forte Free Agent 1.0.82 Fred@pe.net (Fred Williamson) wrote: Hello This system has been sold Fred >On the Vectrex I had have for Sale I received several E-Mails asking >what carts I had with it. Here is the list. > 3D Imager 3D Crazy Coster 3D Mine Storm > 3D Narrow Escape > Light Pen with Art Master and Anim Action > Melody Master Music >Armor Attack >Berzerk >Blitz >Cosmic Chasim >Clean Sweep >Heads Up >Rip Off >Scramble >Star Trek >If you want more info E-Mail me Fred@pe.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.pe.net!usenet From: Fred@pe.net (Fred W) Newsgroups: rec.games.vectrex Subject: Re: VECTREX FOR SALE with 3D headset Date: Mon, 12 Aug 1996 13:35:49 GMT Organization: PE.net - Internet access from the Press-Enterprise Company Lines: 16 Distribution: inet Message-ID: <4uncc3$nfv@nntp.pe.net> References: <4ue27o$mv2@nntp.pe.net> NNTP-Posting-Host: victoria.pe.net X-Newsreader: Forte Free Agent 1.0.82 Fred@PE.net wrote: >Hello This system has been sold Fred >I have Vectrex for sale. I have about 20 games. 3D headset > 3D Games , Light Pen Plus more in original box. >Please E-Mail me at Fred@PE.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!math.ohio-state.edu!uwm.edu!news-res.gsl.net!news.gsl.net!usenet.eel.ufl.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!news.parallax.co.uk!usenet From: lmw@parallax.co.uk (L.M.Witek) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: Mon, 12 Aug 1996 09:16:29 GMT Organization: Parallax Solutions Ltd Lines: 40 Distribution: inet Message-ID: <320ef54a.2400848@news> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> Reply-To: lmw@parallax.co.uk NNTP-Posting-Host: kryten.parallax.co.uk X-NNTP-Posting-Host: red.parallax.co.uk X-Newsreader: Forte Agent .99d/32.182 cmoore@cyberport.com (C Moore) wrote: >In article <4uftrl$aue@newton.crisp.net>, pcjohn@crisp.net says... >> >>Mats Ranlind wrote: >> >>>Go to the Vectrex Emulator homepage and pick up the 1.0 version of the >>>Emulator with sound and everything!!! >> >> >>I already did. It's way too slow on my little old 486. >> >>Still, a nice piece of work for >>anyone with a Pentium. >> >> >> >Yeah,,,it only runs at 53% on a 586/133 mhz !! Bummer. >,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, >to make it work.. Keith and I would like to see him try. >C just wont ever do it. You are quite correct. That's why the emulation core is written in asm. If you bothered to read the docs you would know this. Any how, the source is available now so all you wizzo asm programmers can jump in and optimize the hell out of it. -- ======================================================================== L.M.Witek - Parallax Solutions Ltd. (lmw@parallax.co.uk) The more I watch television, the more I wonder why I'm not already Supreme Ruler of the Earth. ======================================================================== + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.sprintlink.net!news-stk-200.sprintlink.net!nntp04.primenet.com!news.shkoo.com!nntp.primenet.com!news.cais.net!nntp.uio.no!Norway.EU.net!oslonett.no!sn.no!usenet From: cjgade@sn.no (Carl J Gade) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: Re: ******Auction: Vectrex Items - 12th August****** Date: Mon, 12 Aug 1996 15:28:51 GMT Organization: SN Internett Lines: 52 Distribution: inet Message-ID: <4unilg$2le@hasle.sn.no> References: <4ulv8e$l5a@zeus.tcp.co.uk> NNTP-Posting-Host: sandefjord2-8.ppp.sn.no X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5212 rec.games.video.classic:57677 rec.games.video.marketplace:78707 mattb@tcp.co.uk (Matthew Brown) wrote: >This is an auction of Vectrex items. The usual rules & regs follow: >1. Email all bids to: mattb@tcp.co.uk >2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD >3. Bid increments are $1 on games and $5 on the system. >4. The auction will run for approximately 2 weeks from 10th August. I >will notify everyone closer to the time. Three days from the end the >auction will close to all but the current bidders. >5. Shipping will be $2-3 for the first cart and a dollar for each for >any others. In the UK postage will be £1.00 with more if you need >recorded. Shipping costs to elsewhere in the world, and on the system, >will be arranged at the close of the auction. >6.For International, payment only accepted in UKPound money order or a >small surcharge will be made for dollars being sent, to cover them >being changed into Pounds Sterling. >7. Updates will be daily in Usenet and via email to bidders. >Please note: To all those bidding on the system it is a UK machine >which would need a Step Down convertor for use outside the UK. > Item Bidder Bid ( in US$ ) >Vectrex System w/ one joystick, >Minestorm overlay, manual and >box all in excellent condition. >Web Warp - Box overlay Manual C Moore 3.00 My Bid : $5 Albertini >Solar Quest - Box overlay C Moore 3.00 My Bid: $5 Albertini >Starhawk - Box overlay Manual C Moore 3.00 My Bid: $5 Albertini >Flipper Pinball - Box overlay C Moore 3.00 My Bid: $5 Albertini >Star Ship - Box overlay Manual C Moore 3.00 My Bid: $5 Albertini >Armor Attack - Box overlay Manual C Moore 3.00 My Bid: $5 Albertini >Scramble - Box overlay Manual C Moore 3.00 My Bid: $5 Albertni + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!usenet From: luxmundi@pipeline.com Newsgroups: rec.games.vectrex Subject: Lux's Wedding Update #3 (ER O^2, Boxed Vectrex, etc...) Date: 12 Aug 1996 18:21:39 GMT Organization: PSINet/Pipeline USA Lines: 167 Distribution: inet Message-ID: <4unsnj$1pu@news2.h1.usa.pipeline.com> NNTP-Posting-Host: 38.8.61.2 **Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** All straight sale items have been sold and removed from this auction. Onward: Section 1 Extremely Rare O^2 Stuff: 1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. It is nearly indistinguishable from its U.S. Counterpart except it has an additional multilingual manual which has "VIDEOPAC #46" on its cover. This game is *COMPLETE*. Board, Investors Record Books, all playing pieces, etc... $27.00 Rika 2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception of a Gold #2 token. Everything else is there. $6.00 Rika 3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either of the Parker Bros. below (IMHO), this game was only released in Europe. Complete with instructions, case, and cart. $35.00 Rika 4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $8.00 Albertini 5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box only. $26.00 Rika 6.) Q*Bert (ER) Parker Bros. Also released only in Europe. Complete with Instructions, original Parker Bros. warranty card (London England) and Information slip stating "It is not possible to select a different level by pressing 'RESET'". =) $35.00 Rika More O^2 Stuff below. 8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This was a cart system that allowed one to draw on a screen. 6 or 7 carts were released for it. This game comes with the pack in cart and all original materials. $15.00 Slap 9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty card. Like new condition. $25.00 Kujo Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts** 10.) **Very Rare** Vectrex system. Complete with the following: Vectrex Arcade System Owner's Manual, Original Box (A little beat up), Minestorm overlay, Minestorm instructions. $110.00 R.N.Domi 11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High Performance Machine" Inside the pamphlet: Color illustrations of the light pen and 3D Imager with descriptions of the products...**Plus**...a section detailing the "full-function, typewriter style keyboard is now under development for the Vectrex." "Included with the keyboard will be a memory expander adding both ROM and RAM to the already powerful memory built in to the Vectrex console." Brochure also promises "Batter Up" action Baseball as "coming soon...". This brochure is in full color and I've never seen it on the net before (Which doesn't mean that it hasn't been, I haven't seen it tho'). $20.00 Teffy Section III Vectrex Carts: Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts and protective paper sheets for the overlays are included). The first four are in *Like New* condition. Berzerk (Complete) $10.00 Rika Rip Off (Complete) $10.00 Rika Armor Attack (Complete) $9.00 Rika Star Trek (Complete) $18.00 rmadillo Loose Vectrex Carts Solar Quest (Includes instructions and overlay) $7.00 "Bearcat" Web Wars $7.00 "Bearcat" HyperChase $7.00 "Bearcat" Scramble $7.00 "Bearcat" Heads Up $7.00 "Bearcat" Spinball $7.00 "Bearcat" Pole Postition $14.00 Rika Melody Master $18.00 Teffy Section IV 14.) Odyssey II System with the following carts: (loose) with Armored Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters (Box, Manual), Invaders from Hyperspace (box, manual), Munchkin (VIDEOPAC-loose cart), Out of this World/Heli (Box, Manual), Shodown in 2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, Manual). So, you get a system and 11 carts tested all together. System includes Owners Manual and "The Keyboard is the key to over 50 Games" Brochure. $30.00 Teevtee 15.) NES Galaga (loose cart). $9.00 Rmadillo 16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M. 17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing board, instructions, and game pieces. $2.00 Minimum. 19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed* Fairchild Channel F Game system with the following boxed (beat up tho') carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 12 games. $35.00 kujo 20.) Boxed 2600 Trackball controller. In great shape. $3.00 Maverick 21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 Maverick 22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard 23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've seen batteries included in an RGVC auction) =) $10.00 Rika Look for a huge Intellivision auction in the near future. =) Auction Rules: 1.) I will not pull anything from this auction unless something I advertised isn't correct or something is wrong with the merchandise. 2.) A bid is a contract. Please do not bid if you don't intend on honoring it. 3.) This auction will run from Aug 2th to Aug 19th (for the benefit of those without weekend access to their ISP's) and will then go to a "Once, Twice" format *available only to people who have previously placed bids on that item*. New bidders will not be accepted after that for any item. 4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are also fine, expect to pay an additional $5.00 for shipping which will be tallied at the end. 5.) Canadian and Foreign bidders (if any): Please discuss what shipping you can live with (parcel post, air post, etc...). Some of these aren't traceable, and I've had packages disappear before. 6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 after $50.00. 7.) I guarantee what is advertised. If you are unhappy with your purchase, your money will be refunded (within a reasonable time frame-don't keep the game for 3 months and expect a refund) =) 8.) All shipping will be via UPS. This provides tracking, insurance, and generally decent service. Shipping calculated after winnings. 9.) If "winnings" aren't settled within 3 weeks, I reserve the right to forget about it. =) 10.) Finally, Good Luck to all. =) luxmundi@pipeline.com tk3doforum@aol.com Console News Editor GameWire Magazine. For news, reviews, and subscription information please visit >>>http://www.gamepen.com/gamewire<<< Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99 SuperGrafx Pong systems etc... Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!news.sprintlink.net!new-news.sprintlink.net!buffnet2.buffnet.net!news From: catcher@buffnet.net (Mike Cherven) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: FS?: Vec 3-D imager, Vec console Date: Mon, 12 Aug 96 19:35:32 GMT Organization: Electronics Exchange Lines: 46 Distribution: inet Message-ID: <4uo16q$8ab@buffnet2.buffnet.net> NNTP-Posting-Host: dppp34.buffnet.net X-Newsreader: News Xpress 2.0 Beta #1 Xref: csus.edu rec.games.vectrex:5214 rec.games.video.classic:57699 rec.games.video.marketplace:78732 Hi! I'm planning on auctioning these items in the very near future, but if anyone wants to make a ridiculously high purchase offer before I auction them, let me know. I'll auction them if I don't get any acceptable offers for them. Thanx, ....Mike Here it is.... I purchased this package with the intent of adding the Imager (and Light Pen, which I've already sold) to my collection, but my business partner and I are now buying out our third partner, and we really need the cash. Item #1: Vectrex 3-D Imager Very nice condition. No box, but has the instructions. Works like a champ. Comes with 3-D minestorm w/ color wheel and instructions. Item #2: Vectrex Unit with controller, built in Minestorm game. In very nice shape, no overlay for Minestorm. The Vectrex has the box, which is somewhat worn and has some tape on it. Controller works good. Electronics Exchange, 5230 Transit Rd., Depew, NY 14043 716-683-7074. Video games bought, sold, traded. http://www.iinc.com/exchange/ Personal Tradelist: 1991 Hallmark Enterprise Ornament, classic videogames, Vinyl Picture Discs, Kitchen sink. See my web page at: http://www.buffnet.net/~catcher/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!newsfeed.orst.edu!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: Mon, 12 Aug 1996 12:46:24 -0800 Organization: Diamond Multimedia, Communications Division Lines: 16 Distribution: inet Message-ID: References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> NNTP-Posting-Host: 10.10.1.100 In article <4ujj67$t1v@macaw.cyberport.com>, cmoore@cyberport.com (C Moore) wrote: > Yeah,,,it only runs at 53% on a 586/133 mhz !! > ,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, to > make it work..C just wont ever do it. Huh. I got about 47% average on a P-90 in a Windows 95 DOS session. Maybe a fast graphics card makes a difference? (I have a Stealth 64 VRAM) -Clay Clayton N. Cowgill Engineering Project Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.uoregon.edu!newsfeed.orst.edu!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Vectrex demo program: alpha.asm Date: Mon, 12 Aug 1996 12:52:41 -0800 Organization: Diamond Multimedia, Communications Division Lines: 30 Distribution: inet Message-ID: References: <4ulj2d$iv6@crl9.crl.com> NNTP-Posting-Host: 10.10.1.100 In article <4ulj2d$iv6@crl9.crl.com>, btomlin@aol.com wrote: > The only way I can think of to keep > the letters from wobbling like crazy is to draw each one individually, > passing the initial X,Y coordinates to the Vector_Text routine. Even > then, the right leg of the "A" comes up a bit short. > Loop JSR DP_to_D0 Vector routines want DP = $D0 > SETDP $D0 > > LDD #$00C0 Move to the origin to (-64,0) > JSR Moveto_d_7F (This also turns off zero mode) > > LDB #20 Set the scale factor > STB VIA_t1_cnt_lo > > LDU #Text > JSR Vector_Text Draw the text Since this is a fairly complex list of vectors, shouldn't you call the recalibration routines after drawing the first few letters and periodically after? I don't remember the name of the routine, but it's not WaitRecal-- it's the other one. :-) -Clay Clayton N. Cowgill Engineering Project Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!swrinde!howland.erols.net!agate!msunews!news.mtu.edu!news.up.net!news.sprintlink.net!news-chi-13.sprintlink.net!interpath!news.interpath.net!jav From: jav@mercury.interpath.com (Joe Venturelli) Newsgroups: rec.games.vectrex Subject: Re: VECTREX FOR SALE with 3D headset Date: 12 Aug 1996 20:56:43 GMT Organization: Interpath Lines: 28 Distribution: inet Message-ID: <4uo5qb$q6j@redstone.interpath.net> References: <4ue27o$mv2@nntp.pe.net> <4uncc3$nfv@nntp.pe.net> NNTP-Posting-Host: mercury.interpath.com X-Newsreader: TIN [version 1.2 PL2] Fred W (Fred@pe.net) wrote: : Fred@PE.net wrote: : >Hello : This system has been sold So how much? : Fred : >I have Vectrex for sale. I have about 20 games. 3D headset : > 3D Games , Light Pen Plus more in original box. : >Please E-Mail me at Fred@PE.net -- There are two major products that come out of Berkeley: LSD & UNIX. We do not believe this to be a coincidence. Diplomacy is the art of saying "Nice Doggy" until you can find a rock. What was sliced bread the greatest thing since? What part of "Shall Make No Law.." don't you understand?? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!hunter.premier.net!news.cais.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 13th August****** Date: Tue, 13 Aug 1996 01:26:01 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 54 Distribution: inet Message-ID: <4uol7u$19n@zeus.tcp.co.uk> NNTP-Posting-Host: an059.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5218 rec.games.video.classic:57809 rec.games.video.marketplace:78887 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Step Down convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, Bearcat 25.00 Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual Poopsie 5.00 Solar Quest - Box overlay Poopsie 5.00 Berzerk - Box overlay Manual Poopsie 5.00 Starhawk - Box overlay Manual Poopsie 5.00 Rip Off - Box overlay Manual Poopsie 5.00 Clean Sweep - Box overlay Manual Poopsie 5.00 Flipper Pinball - Box overlay Poopsie 5.00 Star Ship - Box overlay Manual Poopsie 5.00 Star Ship - Box overlay Manual C Nation 5.00 Armor Attack - Box overlay Manual Poopsie 5.00 Armor Attack - Box overlay Manual C Nation 5.00 Scramble - Box overlay Manual Poopsie 5.00 Scramble - Box overlay Manual C Nation 5.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!agate!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!nntp.wwwi.com!ddsw1!news.mcs.net!bug.rahul.net!rahul.net!a2i!samba.rahul.net!rahul.net!a2i!news.vbc.net!news.uk0.vbc.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 14th August****** Date: Wed, 14 Aug 1996 00:56:20 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 54 Distribution: inet Message-ID: <4ur7se$vs@zeus.tcp.co.uk> NNTP-Posting-Host: al051.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5219 rec.games.video.classic:57868 rec.games.video.marketplace:78967 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Step Down convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, C Gade 30.00 Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual C Moore 6.00 Solar Quest - Box overlay C Moore 6.00 Berzerk - Box overlay Manual Bearcat 6.00 Starhawk - Box overlay Manual C Moore 6.00 Rip Off - Box overlay Manual Bearcat 6.00 Clean Sweep - Box overlay Manual C Moore 6.00 Flipper Pinball - Box overlay C Moore 6.00 Star Ship - Box overlay Manual C Moore 6.00 Star Ship - Box overlay Manual P Pachla 7.00 Armor Attack - Box overlay Manual Bearcat 6.00 Armor Attack - Box overlay Manual Bearcat 6.00 Scramble - Box overlay Manual Bearcat 6.00 Scramble - Box overlay Manual P Pachla 7.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!zdc!nntp04.primenet.com!news.shkoo.com!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!in3.uu.net!news.goodnet.com!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: 14 Aug 1996 13:35:45 GMT Organization: CyberPort Station Lines: 24 Distribution: inet Message-ID: <4usknh$o7c@macaw.cyberport.com> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> NNTP-Posting-Host: pm49-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article , clay@supra.com says... > >In article <4ujj67$t1v@macaw.cyberport.com>, cmoore@cyberport.com (C >Moore) wrote: > >> Yeah,,,it only runs at 53% on a 586/133 mhz !! >> ,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, to >> make it work..C just wont ever do it. > >Huh. I got about 47% average on a P-90 in a Windows 95 DOS session. >Maybe a fast graphics card makes a difference? (I have a Stealth 64 VRAM) > >-Clay > >Clayton N. Cowgill Engineering Project Manager >_____________________________________________________________________ >/\ Diamond Multimedia Systems, Inc. clay@supra.com >\/ Communications Division http://www.supra.com/ I dont know, I only have a trident 1 meg, I heard this AMD 586/133 would outperform a P90, but this is the first possible proof I have seen.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!nectech.demon.co.uk From: kwilkins@nectech.co.uk (Keith Wilkins) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: Wed, 14 Aug 1996 19:47:56 GMT Organization: NEC Technologies(UK) Ltd Lines: 158 Message-ID: <32122056.110699@news.demon.co.uk> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> Reply-To: kwilkins@nectech.co.uk NNTP-Posting-Host: nectech.demon.co.uk X-NNTP-Posting-Host: nectech.demon.co.uk X-Newsreader: Forte Agent .99d/32.182 (Longish reply. For those with the attention span of a toddler and/or less than 3 brain cells please stop here) > cmoore@cyberport.com (C Moore) wrote: >> >> >> >Yeah,,,it only runs at 53% on a 586/133 mhz !! >,,its only a 6809 at 1.5mhz..it needs a good assembly programmer like you, to >make it work..C just wont ever do it. > > I have to reply to this as its just this type of message that winds me up. I've explained why DVE isn't as fast as other emulators many many times, and for the benefit of those who didn't hear or who can't RTFM here it is again. ( BTW - My P120 gets around 80-90% on most games. Mr Moore must have a slooow system. Lot depends on your DVE settings) The vectrex hardware is not amazingly comlpicated but in my opinion as a hardware engineer they did a fantastic job with the parts available at the time and make very good utilisation of the hardware available. All of the vectrex screen generation is done in hardware using the timers built into the hardware. You have to bear in mind that a single cycle error in the vector drawing will completely screw up the screen drawing, (lines won't meet properly, text gets skewed) believe me in the early stages of DVE i found this out to my cost. Most emulators perform cycle counting to time interrupts etc, for this type of emulation it really doesn't matter if you ignore the hardware signal until the start of the execution of the next instruction, hence you get a simulation loop similar to that show below: emulation loop { fetch instruction[ program_counter] cycle_count = cycle_count + no_of_cycles[ program _counter]; execute instruction perform hardware update emulator housekeeping ..... } This is really quite convenient, say the instruction takes 7 CPU cycles to execute then this loop gets executed once and we've emulated 7 cycles (only 1,499,993 to go to complete 1 second of execution for DVE) The only problem is that for DVE it CANNOT work in this manner. The hardware timer to draw the screen vector may end (for example) 3 cycles after we execute the instruction. So when we do the hardware update the beam position is now out by 4 clock cycles. DVE would not work if I did it that way. DVE has to work in the following manner which is much slower and more convoluted but it means we get the single cycle accuracy. emulation loop { if(cycle_count==0) { switch (cpu_state) { case FETCH: fetch instruction[ program_counter] cycle_count=no_of_cycles[program_counter] cpu_state=EXECUTE: break; case EXECUTE execute instruction cpu_state=DECODE; } } else { cycle_count=cycle_count-1; } update hardware model perform emulator houskeeping } (If you're that interested get the source code and look in sequece.c for the real macoy, its a little more complex 8-) Those of you with a keen eye will notice that this loop has to execute 7 times for my example instruction, once for each cycle. The hardware timers can now timeout at ANY point and complete/start the vector operation. If DVE did not have to perform this type of main sequencer loop it could be speeded up by a factor of about 4, maybe more. i.e It would run fast on a 486 DX6-66 The second major drag in emulating the vectrex is emulating the vector screen itself. There is no screen buffer, only a list of vectors that must be cranked out under CPU control. If you don't draw a vector on a screen refresh or you move it then it must dissapear. Screen vectors only stay visible if they are CONSTANTLY refreshed. There is no graphics chip here to cozily overwrite the last entry and clear it out. DVE must hold a complete list of ALL vectors that have been drawn and decide when to remove them. When a new vector is created DVE must search thought EVERY existig vector on the screen to see if this one is the same as an already existing vector. If its new we must add it to the list, if its not new then we must stop the old vector being erased. Every now and again when running throught the sequencer list we must take a good long look at EVERY vector in the list and see if it has recently been refreshed, if not then it must be undrawn I've over 15 years assembly language programming experience on various platforms (6502, 8051, 68000, 80x86) and around 5 years 'C' experience. I can definatly tell you that 'C' programmig is far superior and if you are careful the results are not much different. You will usually find that 95% of the time is used by 5% of the code, its that 5% that you should put in assembler, the remaining 95% will gain you almost NOTHING except grief in writting/debugging in assembler. To write the vector add/remove/searching/sorting code (which is pretty fast) would have been a NIGHTMARE in assembler. Doubly linked lists are hard enought to wrap your head round in 'C'. Well I've said my piece. I developed DVE for two reasons: 1. For a laugh (Christ I must be sick in the head) 2. Because some people on this group used to love to mouth off that it couldn't be done. I was fun in places and a hard slog at the end. I get quite a few bits of email from people who appreciate the effort put into DVE. I'd like to say thanks to all of those people. I didn't need to release the source code and I don't relish the thought of people picking over my code as some bits are a little ropey. But at least now someone else can attempt the grief of portiing DVE. Someone (Patrik Alexanderson) is working on an VOL editor I believe but I don't have any idea when something will be ready to use. So come on folks, I've given a lot of my time to develop DVE (my wife is a saint to put up with me), get of yer bums and do some VOL files and some ports to other platforms. Phew that was more like war & peace......... Regards Keith Wilkins DVE Author + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!hunter.premier.net!news.cais.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 15th August****** Date: Wed, 14 Aug 1996 23:22:09 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 53 Distribution: inet Message-ID: <4utmo0$9q0@zeus.tcp.co.uk> NNTP-Posting-Host: ak203.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5223 rec.games.video.classic:57953 rec.games.video.marketplace:79087 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Step Down convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, C Foner 40.00 Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual Bearcat 10.00 Solar Quest - Box overlay Terracino 7.00 Berzerk - Box overlay Manual M DeRoller 8.00 Starhawk - Box overlay Manual Terracino 7.00 Rip Off - Box overlay Manual Poopsie 8.00 Clean Sweep - Box overlay Manual Antman 7.00 Flipper Pinball - Box overlay Poopsie 8.00 Star Ship - Box overlay Manual Poopsie 8.00 Star Ship - Box overlay Manual Terracino 8.00 Armor Attack - Box overlay Manual M DeRoller 8.00 Armor Attack - Box overlay Manual Terracino 7.00 Scramble - Box overlay Manual M DeRoller 8.00 Scramble - Box overlay Manual Terracino 8.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!pendragon!ames!tulane.edu!cpk-news-feed4.bbnplanet.com!news.fsu.edu!epic38.dep.state.fl.us!epic66.dep.state.fl.us!smith_cl From: smith_cl@epic66.dep.state.fl.us Newsgroups: rec.games.vectrex Subject: test-ignore Date: 13 Aug 96 20:42:00 EST Organization: Florida Department of Environmental Protection Lines: 1 Distribution: inet Message-ID: <1996Aug13.204200.1@epic66.dep.state.fl.us> NNTP-Posting-Host: epic66.dep.state.fl.us hi + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!news.goodnet.com!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: RE: Vectrex emulator.. Date: 15 Aug 1996 13:35:57 GMT Organization: CyberPort Station Lines: 10 Distribution: inet Message-ID: <4uv93t$9dk@macaw.cyberport.com> NNTP-Posting-Host: pm49-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 Keith...I did not mean to sound like i was in any way critisizing your software..I apologize if it came across that way,,more I was complaining that even a 586/133 would not run it. It caused me to run out and get a real Vectrex. It does prove that the vectrex hardware is indeed impressive. that even this relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate it. I commend your efforts and frankly am amazed at what you accomplished..I just wish I could afford a computer that would run it. I appreciate your explanation of what you had to do to get it to work. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news-res.gsl.net!news.gsl.net!hunter.premier.net!news.thenet.net!uunet!in3.uu.net!nntp.crl.com!crl14.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: 15 Aug 1996 20:19:54 -0700 Organization: San Antonio, TX Lines: 27 Distribution: inet Message-ID: <4v0pcq$fu@crl14.crl.com> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl14.crl.com X-Newsreader: TIN [version 1.2 PL2] Keith Wilkins (kwilkins@nectech.co.uk) wrote in rec.games.vectrex: >The vectrex hardware is not amazingly comlpicated but in my opinion as >a hardware engineer they did a fantastic job with the parts available >at the time and make very good utilisation of the hardware available. Very true. I was surprised when I realized how much they did with the single VIA chip. But I was blown away when I realized how they used the VIA shift register. >All of the vectrex screen generation is done in hardware using the >timers built into the hardware. You have to bear in mind that a single >cycle error in the vector drawing will completely screw up the screen >drawing, (lines won't meet properly, text gets skewed) believe me in >the early stages of DVE i found this out to my cost. This (cycle errors) is probably why when I was drawing those line-letters with a small scale factor they came out with *really* bad convergence. Watching a timer is much more accurate when it counts over a longer period of time. >screen refresh or you move it then it must dissapear. Screen vectors >only stay visible if they are CONSTANTLY refreshed. There is no >graphics chip here to cozily overwrite the last entry and clear it >out. DVE must hold a complete list of ALL vectors that have been drawn >and decide when to remove them. Yep... gotta emulate that phosphor persistence, too! :) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!news.tufts.edu!diamond.tufts.edu!kisrael From: kisrael@diamond.tufts.edu (Kirk Israel) Newsgroups: rec.games.vectrex Subject: Wobble Date: 15 Aug 1996 22:03:20 GMT Organization: Tufts University Lines: 8 Distribution: inet Message-ID: <4v06r8$nhq@d2.tufts.edu> NNTP-Posting-Host: diamond.tufts.edu X-Newsreader: TIN [version 1.2 PL2] Any way to reduce or eliminate the wobble I'm getting on my Vec? It's pretty bad most of the time... -- _____ -O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE ( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol "The desires of the heart are as crooked as corkscrews." --Auden + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!btnet!news.uk0.vbc.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 16th August****** Date: Thu, 15 Aug 1996 23:37:31 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 53 Distribution: inet Message-ID: <4v0c13$g0h@zeus.tcp.co.uk> NNTP-Posting-Host: am097.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5229 rec.games.video.classic:58155 rec.games.video.marketplace:79313 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Voltage Step Convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, C Foner 40.00 Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual RiK 12.00 Solar Quest - Box overlay N Pearce 10.00 Berzerk - Box overlay Manual Armadillo 10.00 Starhawk - Box overlay Manual C Moore 8.00 Rip Off - Box overlay Manual Poopsie 8.00 Clean Sweep - Box overlay Manual N Pearce 10.00 Flipper Pinball - Box overlay RiK 10.00 Star Ship - Box overlay Manual RiK 10.00 Star Ship - Box overlay Manual C Moore 9.00 Armor Attack - Box overlay Manual Armadillo 10.00 Armor Attack - Box overlay Manual M DeRoller 8.00 Scramble - Box overlay Manual N Pearce 10.00 Scramble - Box overlay Manual P Pachla 10.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!spool.mu.edu!usenet.eel.ufl.edu!news-res.gsl.net!news.gsl.net!nntp04.primenet.com!news.shkoo.com!nntp.primenet.com!news.cais.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!swrinde!howland.erols.net!vixen.cso.uiuc.edu!milo.mcs.anl.gov!hera!hoffberg From: hoffberg@hera.aps.anl.gov (Mike Hoffberg) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: 16 Aug 1996 13:54:09 GMT Organization: Argonne National Laboratory, Chicago Illinois Lines: 35 Distribution: inet Message-ID: <4v1ui1$oi1@milo.mcs.anl.gov> References: <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> NNTP-Posting-Host: hera.aps.anl.gov In article <4v0pcq$fu@crl14.crl.com> btomlin@aol.com writes: >Keith Wilkins (kwilkins@nectech.co.uk) wrote in rec.games.vectrex: >>The vectrex hardware is not amazingly comlpicated but in my opinion as >>a hardware engineer they did a fantastic job with the parts available >>at the time and make very good utilisation of the hardware available. > >>screen refresh or you move it then it must dissapear. Screen vectors >>only stay visible if they are CONSTANTLY refreshed. There is no >>graphics chip here to cozily overwrite the last entry and clear it >>out. DVE must hold a complete list of ALL vectors that have been drawn >>and decide when to remove them. > >Yep... gotta emulate that phosphor persistence, too! :) I have not done any real programming, I have not even attempted graphics (not since the APPLE ][). Anyway, would it be acceptable to do the phosphor persistence by using a cycling color map? When you first draw a line it is color (number > 0) (white), as time progresses, the color is decremented, until it is black (0). Of course the speed (length of the line over time) could be used to determine what value of white the line really is, that way it could "persist" longer. That way you would not really have to worry about searching the list to see where all of the vectors are, and to see if it is time to erase them. It would be done automatically. Just a thought. MIKE -- Michael Hoffberg /.\ Argonne god of a bitch hoffberg@aps.anl.gov // \\ National spelled backwards mike@anl.gov //_O_\\ Lab is dog - anonymous Standard Disclaimer Applies /__| |__\ (yes, it is still there) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.spies.com!206.67.152.100!eric From: eric@goonsquad.spies.com (Eric Smith) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: 16 Aug 1996 18:30:38 GMT Organization: Internet Wiretap Lines: 13 Distribution: inet Message-ID: References: <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <4v1ui1$oi1@milo.mcs.anl.gov> NNTP-Posting-Host: goonsquad.spies.com To: hoffberg@hera.aps.anl.gov (Mike Hoffberg) In-reply-to: hoffberg@hera.aps.anl.gov's message of 16 Aug 1996 13:54:09 GMT In article <4v1ui1$oi1@milo.mcs.anl.gov> hoffberg@hera.aps.anl.gov (Mike Hoffberg) writes: > Anyway, would it be acceptable to do the phosphor persistence by using > a cycling color map? When you first draw a line it is color (number > > 0) (white), as time progresses, the color is decremented, until it is > black (0). Of course the speed (length of the line over time) could Yes, but then don't you have to constantly scan the entire frame buffer to catch black pixels that are about to become white at the next cycle of the color map? This would be even less efficient than the current scheme of keeping track of the lines. Cheers, Eric + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!swrinde!news-res.gsl.net!news.gsl.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!usenet From: luxmundi@pipeline.com Newsgroups: rec.games.vectrex Subject: Lux's Wedding Update #4 Date: 16 Aug 1996 14:05:41 GMT Organization: PSINet/Pipeline USA Lines: 173 Distribution: inet Message-ID: <4v1v7l$g74@news2.h1.usa.pipeline.com> NNTP-Posting-Host: 38.8.61.2 **Important: Please cc: all bids to tk3doforum@aol.com, my ISP eats mail** All straight sale items have been sold and removed from this auction.Items # 8,10,11,16,20-22 are all going ONCE because of idle bids and no dissenting votes. The next update (E-mail and Usenet) will be on the final day, 8/19. Thereafter, if you haven't already bid on an item, you can't. All items ONCE today will be twice on Monday (I'm going away for the weekend, so I'll be back on 8/19). Thanks. Onward: Section 1 Extremely Rare O^2 Stuff: 1.) The Great Wall Street Fortune Hunt (ER) This is Phillips VIDEOPAC #46. It is nearly indistinguishable from its U.S. Counterpart except it has an additional multilingual manual which has "VIDEOPAC #46" on its cover. This game is *COMPLETE*. Board, Investors Record Books, all playing pieces, etc... $31.00 Rika 2.) The Great Wall Street Fortune Hunt (U.S.) Complete with the exception of a Gold #2 token. Everything else is there. $10.00 Inertia 3.) Loony Balloon (ER) VIDEOPAC #54 Hard case. Harder to find than either of the Parker Bros. below (IMHO), this game was only released in Europe. Complete with instructions, case, and cart. $35.00 Rika 4.) Pick Axe Pete (ER) VIDEOPAC #43 Hard case with instructions. $9.00 Rika 5.) Super Cobra (ER) Parker Bros. Released only in Europe. Cart and Box only. $28.00 Rika 6.) Q*Bert (ER) Parker Bros. Also released only in Europe. Complete with Instructions, original Parker Bros. warranty card (London England) and Information slip stating "It is not possible to select a different level by pressing 'RESET'". =) $42.00 Rika More O^2 Stuff below. 8.) (rare system) Boxed **Like New** Video Art System from LJN Toys. This was a cart system that allowed one to draw on a screen. 6 or 7 carts were released for it. This game comes with the pack in cart and all original materials. $15.00 Slap ONCE 9.) Boxed Colecovision, with all original styrofoam, inserts, and warranty card. Like new condition. $25.00 Kujo Section II **Vectrex Boxed System/Owners Manual, Brochure, Carts** 10.) **Very Rare** Vectrex system. Complete with the following: Vectrex Arcade System Owner's Manual, Original Box (A little beat up), Minestorm overlay, Minestorm instructions. $110.00 R.N.Domi ONCE 11.) Vectrex Brochure. Reads "Vectrex Graphic Computer System" "The High Performance Machine" Inside the pamphlet: Color illustrations of the light pen and 3D Imager with descriptions of the products...**Plus**...a section detailing the "full-function, typewriter style keyboard is now under development for the Vectrex." "Included with the keyboard will be a memory expander adding both ROM and RAM to the already powerful memory built in to the Vectrex console." Brochure also promises "Batter Up" action Baseball as "coming soon...". This brochure is in full color and I've never seen it on the net before (Which doesn't mean that it hasn't been, I haven't seen it tho'). $20.00 Teffy ONCE Section III Vectrex Carts: Vectrex Carts. (Please note that Complete means COMPLETE!. Plastic Inserts and protective paper sheets for the overlays are included). The first four are in *Like New* condition. Berzerk (Complete) $10.00 Rika Rip Off (Complete) $11.00 Kanga Armor Attack (Complete) $9.00 Rika Star Trek (Complete) $18.00 rmadillo Loose Vectrex Carts Solar Quest (Includes instructions and overlay) $9.00 Kanga Web Wars $9.00 "Bearcat" HyperChase $7.00 "Bearcat" Scramble $7.00 "Bearcat" Heads Up $9.00 "Bearcat" Spinball $9.00 "Bearcat" Pole Postition $16.00 S.Scallen Melody Master $20.50 Jeff Section IV 14.) Odyssey II System with the following carts: (loose) with Armored Encounter/Sub Chase (Box, Manual), Blockout Breakdown (Box, Manual), Bowling/Basketball (loose) Computer Golf (box, manual), Freedom Fighters (Box, Manual), Invaders from Hyperspace (box, manual), Munchkin (VIDEOPAC-loose cart), Out of this World/Heli (Box, Manual), Shodown in 2100 A.D. (Box, Manual), Speeday/Spin out/Crypto (Box Manual) UFO! (Box, Manual). So, you get a system and 11 carts tested all together. System includes Owners Manual and "The Keyboard is the key to over 50 Games" Brochure. $35.00 Teevtee 15.) NES Galaga (loose cart). $11.00 SScallen 16.) Maniac (Simon like sized Handheld) Boxed $2.00 Matt M. ONCE 17.) Fabulous Fred (see above) 1/2 Of the box. (hehe) and Baseball playing board, instructions, and game pieces. $2.00 Minimum. 19.) Let's see who's still paying attention. =) Very Rare to find a *Boxed* Fairchild Channel F Game system with the following boxed (beat up tho') carts: Video Cart #1,2,3,4,5,8,9,12,21. And #17 is loose. Boxed system and 12 games. $40.00 Maverick 20.) Boxed 2600 Trackball controller. In great shape. $3.00 The Mav ONCE 21.) Boxed Atari Video Touch Pad w/Star Raiders Overlay. $2.00 The Mav ONCE 22.) Boxed Telegames Personal Arcade (Colecovision Clone). $10.00 Blizzard ONCE 23.) Boxed Atomic Arcade Pinball. Nice little pinball machine with real bumpers, etc... Comes with 6 "D" Batteries (Bet it's the first time you've seen batteries included in an RGVC auction) =) $11.00 CMoore Look for a huge Intellivision auction in the near future. =) Auction Rules: 1.) I will not pull anything from this auction unless something I advertised isn't correct or something is wrong with the merchandise. 2.) A bid is a contract. Please do not bid if you don't intend on honoring it. 3.) This auction will run from Aug 2th to Aug 19th (for the benefit of those without weekend access to their ISP's) and will then go to a "Once, Twice" format *available only to people who have previously placed bids on that item*. New bidders will not be accepted after that for any item. 4.) Checks and MO's are fine. Checks will delay your order. C.O.D.'s are also fine, expect to pay an additional $5.00 for shipping which will be tallied at the end. 5.) Canadian and Foreign bidders (if any): Please discuss what shipping you can live with (parcel post, air post, etc...). Some of these aren't traceable, and I've had packages disappear before. 6.) Bid minimums: $1.00 raises to start, $2.00 after $20.00, and $5.00 after $50.00. 7.) I guarantee what is advertised. If you are unhappy with your purchase, your money will be refunded (within a reasonable time frame-don't keep the game for 3 months and expect a refund) =) 8.) All shipping will be via UPS. This provides tracking, insurance, and generally decent service. Shipping calculated after winnings. 9.) If "winnings" aren't settled within 3 weeks, I reserve the right to forget about it. =) 10.) Finally, Good Luck to all. =) luxmundi@pipeline.com tk3doforum@aol.com Console News Editor GameWire Magazine. For news, reviews, and subscription information please visit >>>http://www.gamepen.com/gamewire<<< Classic Collector for all the classics: Atari 2600/7800/5200 Vectrex Intellivision Colecovision Microvision Bally Astrocade Fairchild Channel F NES SMS Gameboy Turbo Duo/Express Atari 8 Bit Emerson Arcadia TI99 SuperGrafx Pong systems etc... Member: VAPS (Video Arcade Preservation Society): http://www.vaps.org/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!newsfeed.orst.edu!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: Fri, 16 Aug 1996 12:31:12 -0800 Organization: Diamond Multimedia, Communications Division Lines: 20 Distribution: inet Message-ID: References: <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <4v1ui1$oi1@milo.mcs.anl.gov> NNTP-Posting-Host: 10.10.1.100 In article , eric@goonsquad.spies.com (Eric Smith) wrote: > Yes, but then don't you have to constantly scan the entire frame buffer to > catch black pixels that are about to become white at the next cycle of > the color map? This would be even less efficient than the current scheme of > keeping track of the lines. Depending on your video hardware, maybe not... If you have a hardware blitter available you might be able to use it to mask offscreen pages one bitplane at a time to simulate persistance. There was a similar application to generate Conway's game of Life using a blitter out of the old Xerox Parc groups. Byte had an article on it many years ago... -Clay Clayton N. Cowgill Engineering Project Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!nectech.demon.co.uk From: kwilkins@nectech.co.uk (Keith Wilkins) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: Fri, 16 Aug 1996 20:01:39 GMT Organization: NEC Technologies(UK) Ltd Lines: 48 Message-ID: <3214d001.2317923@news.demon.co.uk> References: <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <4v1ui1$oi1@milo.mcs.anl.gov> Reply-To: kwilkins@nectech.co.uk NNTP-Posting-Host: nectech.demon.co.uk X-NNTP-Posting-Host: nectech.demon.co.uk X-Newsreader: Forte Agent .99d/32.182 hoffberg@hera.aps.anl.gov (Mike Hoffberg) wrote: > >Anyway, would it be acceptable to do the phosphor persistence by using >a cycling color map? When you first draw a line it is color (number > >0) (white), as time progresses, the color is decremented, until it is >black (0). Of course the speed (length of the line over time) could >be used to determine what value of white the line really is, that way >it could "persist" longer. That way you would not really have to >worry about searching the list to see where all of the vectors are, >and to see if it is time to erase them. It would be done >automatically. > When I was doing the design of DVE I had thought's in my mind of doing the vector emulation in this manner. After I got the 1st games working I quickly realised that it just isn't needed. Currently a DVE vector has a shelf life of 2 refresh periods. Its counter is decremented to zero on the 1st refresh and it is removed on the second assuming it hasn't been redrawn. Too many line re-draws would ...... slow down DVE 8-) Stories from DVE (Part 1) That's another fun part of DVE, how to second guess the screen refresh rate to remove vectors, its never stable, toally dependant on the number and size of the on-screen vectors to be dran in any given frame. When you turn on "display_auto_refresh" DVE attempts to workout the refresh rate by choosing a random screen vectors. If it gets refreshed more than X times then its deemed to be stable and the number of clock cycles between subsequent refreshes (+ a fudge factor) is deemed to be the refresh rate. The idea was that it would pickup on the vectors drawing some static screen object. Not a bad idea, it mostly works but sometimes gets a little unstable especially if there are some fast/large screen changes. I had to do some special fixes to make it work properly with Patriot, when the GAME OVER text came looping around, DVE would keep extending the refresh period in the hope of geting a stable vector (there aren't any). In the end it would always overflow the vector storage tables, a mere 4000 vectors. The quick fix was to put an upper limit on the refresh. Regards Keith Wilkins + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!news.eden.com!usenet From: Marc Mackin Newsgroups: rec.games.vectrex Subject: Looking for Vectrex system to buy Date: Fri, 16 Aug 1996 18:49:20 -0500 Organization: Adhesive Media, Inc. Lines: 9 Distribution: inet Message-ID: <32150900.2C09@eden.com> NNTP-Posting-Host: net-1-055.austin.eden.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b6Gold (Win95; I) I'm interested in buying a system, if there's anyone out there that want's to sale. Thanks please e-mail me with your offer. mmackin@eden.com M. Mackin + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!news.eden.com!usenet From: Marc Mackin Newsgroups: rec.games.vectrex Subject: Which games were Best? Date: Fri, 16 Aug 1996 18:51:25 -0500 Organization: Adhesive Media, Inc. Lines: 6 Distribution: inet Message-ID: <3215097D.1798@eden.com> NNTP-Posting-Host: net-1-055.austin.eden.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b6Gold (Win95; I) I was wondering which were the 3 Best games for the Vectrex? And how many titles were actually made? Thanks! Marc Mackin + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!nntp.wwwi.com!ddsw1!news.mcs.net!van-bc!n1van.istar!van.istar!west.istar!ott.istar!istar.net!tor.istar!east.istar!newsjunkie.ans.net!newsfeeds.ans.net!news-m01.ny.us.ibm.net!news-s01.ny.us.ibm.net!usenet From: Big Erv Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: REQ: Who fixes Atari 2600's (New Style) Date: Sat, 17 Aug 1996 18:35:09 -0400 Organization: PrimeNet 1-800-4-NET-FUN Lines: 4 Distribution: inet Message-ID: <3216491D.129C@primenet.com> References: <4ulv8e$l5a@zeus.tcp.co.uk> <4unilg$2le@hasle.sn.no> Reply-To: bigerv@primenet.com NNTP-Posting-Host: slip129-37-209-98.oh.us.ibm.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b7 (Win95; I) Xref: csus.edu rec.games.vectrex:5237 rec.games.video.classic:58313 rec.games.video.marketplace:79508 Can someone send me some e-mail on who can fix Atari's? Thanx tenchi@ibm.net + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!netcom.com!guard From: guard@netcom.com (Robert S) Subject: Re: REQ: Who fixes Atari 2600's (New Style) Message-ID: Followup-To: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <4ulv8e$l5a@zeus.tcp.co.uk> <4unilg$2le@hasle.sn.no> <3216491D.129C@primenet.com> Distribution: inet Date: Sat, 17 Aug 1996 22:54:32 GMT Lines: 11 Sender: guard@netcom12.netcom.com Xref: csus.edu rec.games.vectrex:5238 rec.games.video.classic:58319 rec.games.video.marketplace:79514 I wouldn't bother.. just buy a new one for $5, it'll be cheaper Big Erv (bigerv@primenet.com) wrote: : Can someone send me some e-mail on who can fix Atari's? : Thanx : tenchi@ibm.net -- (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) )O( Robert Soloway * Phone: (310)544-1596 * Fax: (310)544-4516 )O( (-) Collector of TRANSFORMERS * STAR WARS TOYS * MISC TOYS * VIDEO GAMES (-) )O( Interested In Selling-Buying-Trading The Above? Email: guard@netcom.com )O( (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!info.ucla.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!math.ohio-state.edu!uwm.edu!news.nap.net!nntp04.primenet.com!nntp.primenet.com!news.cais.net!news.vbc.net!news.uk0.vbc.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 17th August****** Date: Sat, 17 Aug 1996 16:32:18 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 53 Distribution: inet Message-ID: <4v4rs3$3eh@zeus.tcp.co.uk> NNTP-Posting-Host: ak117.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5239 rec.games.video.classic:58322 rec.games.video.marketplace:79519 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Voltage Step Convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, Rikard 55.00 Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual Antman 16.00 Solar Quest - Box overlay Terracino 11.00 Berzerk - Box overlay Manual P Sampson 15.00 Starhawk - Box overlay Manual P Sampson 10.00 Rip Off - Box overlay Manual Terracino 9.00 Clean Sweep - Box overlay Manual Antman 11.00 Flipper Pinball - Box overlay RiK 16.00 Star Ship - Box overlay Manual RiK 12.00 Star Ship - Box overlay Manual Poopsie 11.00 Armor Attack - Box overlay Manual Terracino 11.00 Armor Attack - Box overlay Manual CJ Gade 10.00 Scramble - Box overlay Manual P Sampson 15.00 Scramble - Box overlay Manual CJ Gade 11.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!swrinde!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!cor!not-for-mail From: jrm8248@cc.utah.edu (J Manazer) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: FS: Vectrex Controller Date: 17 Aug 1996 18:04:30 GMT Organization: University of Utah Computer Center Lines: 8 Distribution: inet Message-ID: <4v51je$pdc@news.cc.utah.edu> Reply-To: jrm8248@u.cc.utah.edu NNTP-Posting-Host: cor.oz.cc.utah.edu X-Newsreader: TIN [UNIX 1.3 950515BETA PL0] Xref: csus.edu rec.games.vectrex:5240 rec.games.video.classic:58329 Excellent condition...Make me an offer email: jrm8248@u.cc.utah.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.ac.net!news.bconnex.net!news.abs.net!ddsw1!news.mcs.net!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!samba.rahul.net!rahul.net!a2i!news.vbc.net!news.uk0.vbc.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 18th August****** Date: Sun, 18 Aug 1996 17:21:27 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 53 Distribution: inet Message-ID: <4v7j4h$8u@zeus.tcp.co.uk> NNTP-Posting-Host: ao118.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5243 rec.games.video.classic:58425 rec.games.video.marketplace:79639 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Voltage Step Convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, Rikard 55.00 Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual Ced Tom 18.00 Solar Quest - Box overlay Terracino 11.00 Berzerk - Box overlay Manual P Sampson 15.00 Starhawk - Box overlay Manual P Sampson 10.00 Rip Off - Box overlay Manual Terracino 9.00 Clean Sweep - Box overlay Manual Antman 11.00 Flipper Pinball - Box overlay Ced Tom 18.00 Star Ship - Box overlay Manual RiK 12.00 Star Ship - Box overlay Manual Ced Tom 14.00 Armor Attack - Box overlay Manual Terracino 11.00 Armor Attack - Box overlay Manual CJ Gade 10.00 Scramble - Box overlay Manual P Sampson 15.00 Scramble - Box overlay Manual CJ Gade 11.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!torn!watserv3.uwaterloo.ca!novice.uwaterloo.ca!tcnagy From: tcnagy@novice.uwaterloo.ca (Tom Nagy) Subject: Re: Wobble Sender: news@novice.uwaterloo.ca (Mr. News) Message-ID: Date: Sun, 18 Aug 1996 21:11:12 GMT Distribution: inet References: <4v06r8$nhq@d2.tufts.edu> Nntp-Posting-Host: novice.uwaterloo.ca Organization: University of Waterloo Lines: 18 Put a book under one of the legs. 8-) Tom In article <4v06r8$nhq@d2.tufts.edu>, Kirk Israel wrote: >Any way to reduce or eliminate the wobble I'm getting on my Vec? >It's pretty bad most of the time... > >-- >_____ >-O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE >( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol > "The desires of the heart are as crooked as corkscrews." --Auden + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!howland.erols.net!cam-news-hub1.bbnplanet.com!news.tufts.edu!diamond.tufts.edu!kisrael From: kisrael@diamond.tufts.edu (Kirk Israel) Newsgroups: rec.games.vectrex Subject: Re: Wobble Date: 19 Aug 1996 18:41:57 GMT Organization: Tufts University Lines: 21 Distribution: inet Message-ID: <4vachl$f3j@d2.tufts.edu> References: <4v06r8$nhq@d2.tufts.edu> NNTP-Posting-Host: diamond.tufts.edu X-Newsreader: TIN [version 1.2 PL2] Silly Canadians, I meant wobble on the screen. So all that Canadian Bacon has gone to your guys' head eh? Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote: : Put a book under one of the legs. : 8-) : In article <4v06r8$nhq@d2.tufts.edu>, : Kirk Israel wrote: : >Any way to reduce or eliminate the wobble I'm getting on my Vec? : >It's pretty bad most of the time... -- _____ -O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE ( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol "The desires of the heart are as crooked as corkscrews." --Auden + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!EU.net!Norway.EU.net!nntp.uio.no!news.cais.net!tcp.co.uk!usenet From: mattb@tcp.co.uk (Matthew Brown) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: ******Auction: Vectrex Items - 19th August****** Date: Mon, 19 Aug 1996 17:23:49 GMT Organization: Total Connectivity Providers - Internet access for the UK Lines: 53 Distribution: inet Message-ID: <4va7l4$sri@zeus.tcp.co.uk> NNTP-Posting-Host: ai129.du.pipex.com X-Newsreader: Forte Free Agent v0.55 Xref: csus.edu rec.games.vectrex:5246 rec.games.video.classic:58535 rec.games.video.marketplace:79733 This is an auction of Vectrex items. The usual rules & regs follow: 1. Email all bids to: mattb@tcp.co.uk 2. All bids are in US Dollars. 1.00 UK Pound = 1.50 USD 3. Bid increments are $1 on games and $5 on the system. 4. The auction will run for approximately 2 weeks from 10th August. I will notify everyone closer to the time. Three days from the end the auction will close to all but the current bidders. 5. Shipping will be $2-3 for the first cart and a dollar for each for any others. In the UK postage will be £1.00 with more if you need recorded. Shipping costs to elsewhere in the world, and on the system, will be arranged at the close of the auction. 6.For International, payment only accepted in UKPound money order or a small surcharge will be made for dollars being sent, to cover them being changed into Pounds Sterling. 7. Updates will be daily in Usenet and via email to bidders. Please note: To all those bidding on the system it is a UK machine which would need a Voltage Step Convertor for use outside the UK. Item Bidder Bid ( in US$ ) Vectrex System w/ one joystick, Rikard 55.00 Minestorm overlay, manual and box all in excellent condition. Web Warp - Box overlay Manual Teevtee 20.00 Solar Quest - Box overlay Terracino 11.00 Berzerk - Box overlay Manual C Eckersley 16.00 Starhawk - Box overlay Manual P Sampson 10.00 Rip Off - Box overlay Manual C Eckersley 10.00 Clean Sweep - Box overlay Manual Antman 11.00 Flipper Pinball - Box overlay RiK 19.00 Star Ship - Box overlay Manual Poopsie 15.00 Star Ship - Box overlay Manual Poopsie 15.00 Armor Attack - Box overlay Manual Terracino 11.00 Armor Attack - Box overlay Manual CJ Gade 10.00 Scramble - Box overlay Manual P Sampson 15.00 Scramble - Box overlay Manual CJ Gade 11.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + From: Steel_Harbinger@msn.com (Bill Stanton) Subject: WWW page Date: 19 Aug 96 19:10:44 -0700 Message-ID: <00001f63+000005c1@msn.com> Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!daily-planet.execpc.com!newspump.sol.net!nntp04.primenet.com!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!rain.fr!news.sprintlink.net!news-dc-9.sprintlink.net!itnews.sc.intel.com!news.sprintlink.net!news-ana-7.sprintlink.net!news.msn.com!msn.com Newsgroups: rec.games.vectrex Organization: The Microsoft Network (msn.com) Lines: 6 http://www.angelfire.com/pages4/stanton/index.html ...This is my cheese-ass attempt at a free web page with some Vectrex stuff along with my other oddball interests. Check it out if you have nothing better to do with your life. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!news.algonet.se!news From: Hakan Karlsson Newsgroups: rec.games.vectrex Subject: Vectrex controller Date: Tue, 20 Aug 1996 19:57:46 +0200 Organization: AlgoNet Public Access Node, Stockholm Lines: 7 Message-ID: <3219FC9A.2FF7@algonet.se> NNTP-Posting-Host: kairos.algonet.se NNTP-Posting-User: b4e3168a1b57a6bfc93c87732e2a5b740 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b6Gold (Win95; I) I bougth my Vectrex with a couple of cartridges at an auction for $7. It was in perfect condition except for the controller. Does anybody have a vectrex controller for sale? If so please mail me. Regards Hakan Karlsson Hakan_k@algonet.se + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!news.genuity.net!nntp.wwwi.com!news.goodnet.com!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: FS Vectrex and 5 carts Date: 21 Aug 1996 01:28:03 GMT Organization: CyberPort Station Lines: 3 Distribution: inet Message-ID: <4vdon3$3pk@macaw.cyberport.com> NNTP-Posting-Host: pm61-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 Vectrex system, with Minestorm overlay, original box, Scramble, Star Trek, Bezerk,Blitz, Hyperchase carts.... $150 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!nntp.coast.net!news-res.gsl.net!news.gsl.net!news.uoregon.edu!hunter.premier.net!netaxs.com!tezcat!cam-news-hub1.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!iglou!news From: bwall@iglou.com (Bryan Wall) Subject: Re: Vectrex emulator.. X-Nntp-Posting-Host: dp-2-26.iglou.net Message-ID: Sender: news@iglou.com (News Administrator) Organization: IgLou Internet Services (1-800-436-4456) X-Newsreader: Forte Free Agent 1.0.82 References: <4uv93t$9dk@macaw.cyberport.com> Date: Wed, 21 Aug 1996 13:34:27 GMT Lines: 18 cmoore@cyberport.com (C Moore) wrote: >Keith...I did not mean to sound like i was in any way critisizing your >software..I apologize if it came across that way,,more I was complaining >that even a 586/133 would not run it. It caused me to run out and get a real >Vectrex. >It does prove that the vectrex hardware is indeed impressive. that even this >relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate >it. I commend your efforts and frankly am amazed at what you accomplished..I >just wish I could afford a computer that would run it. I appreciate your >explanation of what you had to do to get it to work. Well, I have a Pentium 100 with a terrible video card (Trident 8900 ISA) and it runs at a very playable speed on my machine.... even under Windows 95. You problem is that those 586 chips are nothing more than souped up 486 chips, and don't really implement the Pentium design............... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!hunter.premier.net!newsfeed.internetmci.com!in3.uu.net!news.leonardo.net!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: Vectrex emulator.. Date: 21 Aug 1996 20:41:24 GMT Organization: CyberPort Station Lines: 24 Distribution: inet Message-ID: <4vfs9k$q1t@macaw.cyberport.com> References: <4uv93t$9dk@macaw.cyberport.com> NNTP-Posting-Host: pm50-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article , bwall@iglou.com says... > >cmoore@cyberport.com (C Moore) wrote: > >>Keith...I did not mean to sound like i was in any way critisizing your >>software..I apologize if it came across that way,,more I was complaining >>that even a 586/133 would not run it. It caused me to run out and get a real >>Vectrex. >>It does prove that the vectrex hardware is indeed impressive. that even this >>relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate >>it. I commend your efforts and frankly am amazed at what you accomplished..I >>just wish I could afford a computer that would run it. I appreciate your >>explanation of what you had to do to get it to work. > >Well, I have a Pentium 100 with a terrible video card (Trident 8900 >ISA) and it runs at a very playable speed on my machine.... even >under Windows 95. You problem is that those 586 chips are nothing >more than souped up 486 chips, and don't really implement the Pentium >design............... > I have the same video card,,,what I want to know is...what percentage does DVE say it was running at when you exit ?? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!newsxfer2.itd.umich.edu!chi-news.cic.net!newspump.sol.net!nntp04.primenet.com!nntp.primenet.com!winternet.com!skypoint.com!not-for-mail From: rsteiner@skypoint.com (Richard Steiner) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: 21 Aug 1996 23:05:09 -0500 Organization: SkyPoint Communications, Inc., Plymouth, MN, USA Lines: 20 Distribution: inet Message-ID: <2j9GyoHpvGQC091yn@skypoint.com> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> Reply-To: rsteiner@skypoint.com NNTP-Posting-Host: mirage.skypoint.com X-Newsreader: Yarn for OS/2 v0.91 using Yep 1.5 and FTE 0.43 (freeware!) X-Moon-Phase: The Moon is a Waxing Crescent (48.4989% of Full). X-Armor-Class-From-Above: -17 X-Stuff-Running: There are 33 Processes with 179 Threads. I'm not a PC programmer at all (I play on big iron), but if DVE were to be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot of the performance issues be addressed to some extent by spawning a few different threads in parallel? That way you could optimize some of them (like the 6809 processor thread) without screwing the timing in the video thread. Or am I wrong in that? I admit I only vaguely understand what's been discussed thusfar... Multithreaded execution can actually be done in DOS, but you'd have to write or obtain a self-contained multithreading kernel of some type (the shareware comm program Telemate has had one for years, for example). Just curious if that had been considered. Anyone willing to port it to an OS/2 environment? :-) -- -Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN Written offline using PC Yarn + Yep + FTE under OS/2 Warp If we blew up the moon, would werewolves be cured? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news-out.microserve.net!news-in.microserve.net!news.supernet.net!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: Vectrex emulator.. Date: 21 Aug 1996 20:43:12 GMT Organization: CyberPort Station Lines: 28 Distribution: inet Message-ID: <4vfsd0$q1t@macaw.cyberport.com> References: <4uv93t$9dk@macaw.cyberport.com> NNTP-Posting-Host: pm50-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article , bwall@iglou.com says... > >cmoore@cyberport.com (C Moore) wrote: > >>Keith...I did not mean to sound like i was in any way critisizing your >>software..I apologize if it came across that way,,more I was complaining >>that even a 586/133 would not run it. It caused me to run out and get a real >>Vectrex. >>It does prove that the vectrex hardware is indeed impressive. that even this >>relatively Super computer in comparison to a 6809 at 1.5 mhz. cannot emulate >>it. I commend your efforts and frankly am amazed at what you accomplished..I >>just wish I could afford a computer that would run it. I appreciate your >>explanation of what you had to do to get it to work. > >Well, I have a Pentium 100 with a terrible video card (Trident 8900 >ISA) and it runs at a very playable speed on my machine.... even >under Windows 95. You problem is that those 586 chips are nothing >more than souped up 486 chips, and don't really implement the Pentium >design............... > I meant to say my video card is a PCI bus card.. I still want to know what percent various machines get when exiting the emulator ?? Does any PC out there give 100% emulation speed ? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!cam-news-hub1.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!news.parallax.co.uk!usenet From: lmw@parallax.co.uk (L.M.Witek) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: Thu, 22 Aug 1996 09:02:06 GMT Organization: Parallax Solutions Ltd Lines: 39 Distribution: inet Message-ID: <321c1e1d.774353@news> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <2j9GyoHpvGQC091yn@skypoint.com> Reply-To: lmw@parallax.co.uk NNTP-Posting-Host: kryten.parallax.co.uk X-NNTP-Posting-Host: red.parallax.co.uk X-Newsreader: Forte Agent .99d/32.182 rsteiner@skypoint.com (Richard Steiner) wrote: >I'm not a PC programmer at all (I play on big iron), but if DVE were to >be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot >of the performance issues be addressed to some extent by spawning a few >different threads in parallel? That way you could optimize some of them >(like the 6809 processor thread) without screwing the timing in the video >thread. Or am I wrong in that? I admit I only vaguely understand what's >been discussed thusfar... > >Multithreaded execution can actually be done in DOS, but you'd have to >write or obtain a self-contained multithreading kernel of some type (the >shareware comm program Telemate has had one for years, for example). Think about it a bit and you will see that this is a pretty pointless exercise. The reason DVE is slow (although its not slow on my machine) is because it does a lot of processing. If that processing was split up into multiple threads the CPU would still have to the same amount of processing but it would also have to do things like thread context switching and thread synchronisation. This would make it even slower. Just because you spawn 2 'parallel' threads does not mean they execute in parallel. Now, all this is true for a single CPU machine. With a multi-cpu machine it may be a benefit to have multiple threads but thread synchronisation would still be a problem. But then multi CPU machines usually have pretty powerful CPUs, one of which would run DVE adequately. > >Anyone willing to port it to an OS/2 environment? :-) > Does the DOS version not run under OS2? -- ======================================================================== L.M.Witek - Parallax Solutions Ltd. (lmw@parallax.co.uk) The more I watch television, the more I wonder why I'm not already Supreme Ruler of the Earth. ======================================================================== + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!newsfeed.internetmci.com!news.kei.com!news.texas.net!nntp04.primenet.com!nntp.primenet.com!newspump.sol.net!spool.mu.edu!newshub.tc.umn.edu!skypoint.com!not-for-mail From: rsteiner@skypoint.com (Richard Steiner) Newsgroups: rec.games.vectrex Subject: Re: Vectrex emulator.. Date: 23 Aug 1996 01:13:14 -0500 Organization: SkyPoint Communications, Inc., Plymouth, MN, USA Lines: 17 Distribution: inet Message-ID: References: <4uv93t$9dk@macaw.cyberport.com> <4vfsd0$q1t@macaw.cyberport.com> Reply-To: rsteiner@skypoint.com NNTP-Posting-Host: mirage.skypoint.com X-Newsreader: Yarn for OS/2 v0.91 using Yep 1.5 and FTE 0.43 (freeware!) X-Moon-Phase: The Moon is a Waxing Gibbous (59.5595% of Full). X-Armor-Class-From-Above: -17 X-Stuff-Running: There are 35 Processes with 185 Threads. Here in rec.games.vectrex, cmoore@cyberport.com (C Moore) spake unto us, saying: >I still want to know what percent various machines get when exiting the >emulator ?? My 20MB DX4/100 gets about 26% or so. >Does any PC out there give 100% emulation speed ? When my 64MB PPro/200 arrives here in about four weeks, I'll let you know how close I get. ;-) -- -Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN Written offline using PC Yarn + Yep + FTE under OS/2 Warp I multitask... I read in the bathroom! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!newsfeed.orst.edu!newshub.tc.umn.edu!skypoint.com!not-for-mail From: rsteiner@skypoint.com (Richard Steiner) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: 23 Aug 1996 01:14:41 -0500 Organization: SkyPoint Communications, Inc., Plymouth, MN, USA Lines: 77 Distribution: inet Message-ID: References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <2j9GyoHpvGQC091yn@skypoint.com> <321c1e1d.774353@news> Reply-To: rsteiner@skypoint.com NNTP-Posting-Host: mirage.skypoint.com X-Newsreader: Yarn for OS/2 v0.91 using Yep 1.5 and FTE 0.43 (freeware!) X-Moon-Phase: The Moon is a Waxing Gibbous (59.4182% of Full). X-Armor-Class-From-Above: -17 X-Stuff-Running: There are 35 Processes with 185 Threads. Here in rec.games.vectrex, lmw@parallax.co.uk (L.M.Witek) spake unto us, saying: >Think about it a bit and you will see that this is a pretty pointless >exercise. The reason DVE is slow (although its not slow on my machine) is >because it does a lot of processing. If that processing was split up into >multiple threads the CPU would still have to the same amount of processing >but it would also have to do things like thread context switching and >thread synchronisation. No, you're looking at it simplisticly. Or I am. I'm not sure. :-) I'm obviously not talking about taking and splitting the product in half and running each half unchanged as a separate thread. That would create an overhead which would eat more clock cycles than it currently needs to perform the same task, as you state (assuming the current design uses 100 clocks for a given arbitrary period of emulated time, the end result would be 50 clks + 50 clks + n clks for overhead, assuming the processing is split evenly into two threads of 50 clocks each). THe overhead is likely more than just thread management overhead as well given the potential need to duplicate code in each thread and so on. No, 100+n clocks is obviously not good compared to 100 clocks . However, if you could keep the timing dependencies (say the video code) in only one of those threads, and the other did not require that timing but could work if simply synched at a much lower frequency, that would allow the thread which is NOT dependent on such timing to be further optimized and maintain its relative state in emulated time via thread synch operations, not a timing loop. If you had two threads, only one had a timing dependency, and you could optimize the second non-dependent thread by a factor of two so it only requires half of the clocks to perform its 50 clocks worth of work, then half of the clock cycles no longer used by the optimized thread become available for the other thread as well. The net result is that the two threads combined could accomplish the same amount of emulation work in 75+n clocks instead of 100 clocks, or provide 133% of the original emulation work (minus any overhead, of course) in the original 100 clock cycle period. Am I making sense? Or just tired? The latter is likely. It may be that the timing interdependencies are too interwoven or all- encompassimg to make this viable, that a large part of the process cannot be split off into a non-timing-dependent thread, that the overhead required to keep the threads in synch outweighs any gain, or that I'm completely misunderstanding the nature of the problem. I don't know, since this is a much lower-level system (hardware-emulation) than I'm used to dealing with and every clock here is probably a VERY significant percentage of a given operation (and thread management overhead is a very real factor). But this type of approach can certainly be of benefit in more complex systems when only a subset of the total tasks to be performed have such timing-related limitations. The ultimate end goal is to reduce the number of total real processor clocks required to go from emulated time point A to time point B, and the best way to get there may not necessarily be linear. Notice that in the simplistic example I use above the number of clocks used by the timing-dependent thread didn't have to change at all to obtain increased performance. >>Anyone willing to port it to an OS/2 environment? :-) > >Does the DOS version not run under OS2? No, it works quite well, but OS/2 already has the threading capability in place if the emulator is such that timing dependencies allow the code to be functionallly split into multiple threads. NT would work as well. -- -Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN Written offline using PC Yarn + Yep + FTE under OS/2 Warp (((((((((((((((SURROUND SOUND)))))))))))))))) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in3.uu.net!newsfeed.pitt.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!cf34+ From: Carl Foner Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: Fri, 23 Aug 1996 02:24:42 -0400 Organization: Junior, Humanities and Arts, Carnegie Mellon, Pittsburgh, PA Lines: 18 Distribution: inet Message-ID: References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <2j9GyoHpvGQC091yn@skypoint.com> NNTP-Posting-Host: po7.andrew.cmu.edu In-Reply-To: <2j9GyoHpvGQC091yn@skypoint.com> Regarding the awesome Vectrex emulator DVE, someone said: > Anyone willing to port it to an OS/2 environment? :-) To add to that, I ask, anyone willing to do a Macintosh version? It would earn my eternal gratitude, as well as that of the many other Mac users who either already enjoy, or have yet to enjoy the wonders of the Vectrex. Please? Pretty please? With sugar on top? Carl + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!nntp04.primenet.com!nntp.primenet.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!news.parallax.co.uk!usenet From: lmw@parallax.co.uk (L.M.Witek) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: Fri, 23 Aug 1996 09:21:24 GMT Organization: Parallax Solutions Ltd Lines: 59 Distribution: inet Message-ID: <321d6ed9.629733@news> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <2j9GyoHpvGQC091yn@skypoint.com> <321c1e1d.774353@news> Reply-To: lmw@parallax.co.uk NNTP-Posting-Host: kryten.parallax.co.uk X-NNTP-Posting-Host: red.parallax.co.uk X-Newsreader: Forte Agent .99d/32.182 rsteiner@skypoint.com (Richard Steiner) wrote: >Here in rec.games.vectrex, lmw@parallax.co.uk (L.M.Witek) spake unto us, >saying: > >>Think about it a bit and you will see that this is a pretty pointless >>exercise. The reason DVE is slow (although its not slow on my machine) is >>because it does a lot of processing. If that processing was split up into >>multiple threads the CPU would still have to the same amount of processing >>but it would also have to do things like thread context switching and >>thread synchronisation. > >No, you're looking at it simplisticly. Or I am. I'm not sure. :-) I think perhaps we both are ;-> [ much good stuff about threads deleted ] The problem is I think is that the timing dependencies are too great to allow splitting into multiple threads. It seems that for every [emulated] clock cycle the emulator needs to update the status of the other hardware in the system. If the CPU emulation & hardware emulation were split in to different threads then the thread synchronisation would be a nightmare. The video updating (drawing vectors etc) is not so timing dependant on the rest of the system and so probably could be put in another thread. But I'm still no convinced how this would make it faster. You say: >However, if you could keep the timing dependencies (say the video code) >in only one of those threads, and the other did not require that timing >but could work if simply synched at a much lower frequency. But this is what happens already. If you look at that code below, taken from the main emulation loop (fVectrexEmulate(void) in sequence.c) you can see the video update code (fDisplayTick()) is only called very infrequently, dependent on the variable lwGblDisplayTickReload which is initially set to 30000. /* Emulate the monitor persistance */ if(!--lwGblDisplayTickCounter) { lwGblDisplayTickCounter=lwGblDisplayTickReload; if(bGblDisplayEnable) { fDisplayTick(); } } I suppose you could imagine this as a very low priority thread which is scheduled manually :-) -- ======================================================================== L.M.Witek - Parallax Solutions Ltd. (lmw@parallax.co.uk) The more I watch television, the more I wonder why I'm not already Supreme Ruler of the Earth. ======================================================================== + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!spool.mu.edu!usenet.eel.ufl.edu!tank.news.pipex.net!pipex!news.be.innet.net!INbe.net!news.nl.innet.net!INnl.net!hunter.premier.net!news-res.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: twhy666@aol.com (TWHY666) Newsgroups: rec.games.vectrex Subject: F/S:vectrex, 2 controllers, and 9 games Date: 23 Aug 1996 06:03:40 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <4vjvls$rtd@newsbf02.news.aol.com> Reply-To: twhy666@aol.com (TWHY666) NNTP-Posting-Host: newsbf02.mail.aol.com vectrex system,minestorm w/overlay,and 2 controllers and the games: hyperchase w/overlay star trek w/overlay berzerk w/ overlay spike bedlam spinball star castle cosmic chasm web wars please send offers min. $200 will trade for playstation system and games price without shipping thanks! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!su-news-feed4.bbnplanet.com!cpk-news-feed2.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!newsfeed.internetmci.com!torn!watserv3.uwaterloo.ca!novice.uwaterloo.ca!tcnagy From: tcnagy@novice.uwaterloo.ca (Tom Nagy) Subject: Re: Wobble Sender: news@novice.uwaterloo.ca (Mr. News) Message-ID: Date: Thu, 22 Aug 1996 22:43:08 GMT Distribution: inet References: <4v06r8$nhq@d2.tufts.edu> <4vachl$f3j@d2.tufts.edu> Nntp-Posting-Host: novice.uwaterloo.ca Organization: University of Waterloo Lines: 38 I'm not sure what tone this was written in, but I'll give you the benefit of the doubt and assume that it was in jest. If I'm right, please use a smiley next time, since I've seen posts like this previously intended to wound not amuse. If I'm wrong, you're just a stupid guntoting crack- addicted American. 8-) (Note the smiley 8-) Tom In article <4vachl$f3j@d2.tufts.edu>, Kirk Israel wrote: > >Silly Canadians, I meant wobble on the screen. > >So all that Canadian Bacon has gone to your guys' head eh? > >Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote: >: Put a book under one of the legs. > >: 8-) > >: In article <4v06r8$nhq@d2.tufts.edu>, >: Kirk Israel wrote: >: >Any way to reduce or eliminate the wobble I'm getting on my Vec? >: >It's pretty bad most of the time... > > >-- >_____ >-O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE >( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol > "The desires of the heart are as crooked as corkscrews." --Auden + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.sgi.com!wrdiss1.robins.af.mil!gatech!nntp04.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!torn!watserv3.uwaterloo.ca!novice.uwaterloo.ca!tcnagy From: tcnagy@novice.uwaterloo.ca (Tom Nagy) Subject: Re: Vectrex Emulator Finished!! (Long reply) Sender: news@novice.uwaterloo.ca (Mr. News) Message-ID: Date: Thu, 22 Aug 1996 22:45:54 GMT Distribution: inet References: <4uem1m$6n@mn5.swip.net> <32122056.110699@news.demon.co.uk> <4v0pcq$fu@crl14.crl.com> <2j9GyoHpvGQC091yn@skypoint.com> Nntp-Posting-Host: novice.uwaterloo.ca Organization: University of Waterloo Lines: 31 Although this seems to be a good idea in theory, I believe that you'd need to run it under a realtime OS, which Win95 is not, and Unix is not (I'm not sure about Warp...) Otherwise, the timing problems would be horrific to figure out. Tom In article <2j9GyoHpvGQC091yn@skypoint.com>, Richard Steiner wrote: >I'm not a PC programmer at all (I play on big iron), but if DVE were to >be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot >of the performance issues be addressed to some extent by spawning a few >different threads in parallel? That way you could optimize some of them >(like the 6809 processor thread) without screwing the timing in the video >thread. Or am I wrong in that? I admit I only vaguely understand what's >been discussed thusfar... > >Multithreaded execution can actually be done in DOS, but you'd have to >write or obtain a self-contained multithreading kernel of some type (the >shareware comm program Telemate has had one for years, for example). > >Just curious if that had been considered. > >Anyone willing to port it to an OS/2 environment? :-) > >-- >-Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN > Written offline using PC Yarn + Yep + FTE under OS/2 Warp > If we blew up the moon, would werewolves be cured? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in2.uu.net!news.tufts.edu!diamond.tufts.edu!kisrael From: kisrael@diamond.tufts.edu (Kirk Israel) Newsgroups: rec.games.vectrex Subject: Re: Wobble Date: 24 Aug 1996 13:39:52 GMT Organization: Tufts University Lines: 53 Distribution: inet Message-ID: <4vn0n8$ucl@d2.tufts.edu> References: <4v06r8$nhq@d2.tufts.edu> <4vachl$f3j@d2.tufts.edu> NNTP-Posting-Host: diamond.tufts.edu X-Newsreader: TIN [version 1.2 PL2] Yes, if you needed to you could insert a smilie. I was kind of miffed at get a silly answer and no serious ones to my question about the PICTURE on my vectrex getting all wobbly. (I didn't even think you guys were so sensitive about Canadian Bacon. I mean, you can make fun of American Cheese all you want as far as I'm concerned...) Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote: : I'm not sure what tone this was written in, but I'll give : you the benefit of the doubt and assume that it was in : jest. If I'm right, please use a smiley next time, since : I've seen posts like this previously intended to wound : not amuse. : If I'm wrong, you're just a stupid guntoting crack- : addicted American. 8-) : (Note the smiley 8-) : Tom : In article <4vachl$f3j@d2.tufts.edu>, : Kirk Israel wrote: : > : >Silly Canadians, I meant wobble on the screen. : > : >So all that Canadian Bacon has gone to your guys' head eh? : > : >Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote: : >: Put a book under one of the legs. : > : >: 8-) : > : >: In article <4v06r8$nhq@d2.tufts.edu>, : >: Kirk Israel wrote: : >: >Any way to reduce or eliminate the wobble I'm getting on my Vec? : >: >It's pretty bad most of the time... : > : > : >-- : >_____ : >-O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE : >( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol : > "The desires of the heart are as crooked as corkscrews." --Auden -- _____ -O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE ( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol "The desires of the heart are as crooked as corkscrews." --Auden + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!bew8.demon.co.uk From: Ian Holbrough Newsgroups: rec.games.vectrex Subject: Wobbly Vectrex Questions ? Date: Sat, 24 Aug 1996 16:33:23 GMT Organization: Birds Eye Wall's Lines: 17 Message-ID: <840904403.22346.0@bew8.demon.co.uk> NNTP-Posting-Host: bew8.demon.co.uk X-NNTP-Posting-Host: bew8.demon.co.uk X-Mailer: Mozilla 1.22 (Windows; I; 16bit) MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii Just found a Vectrex console in a store (in the UK). However, two things have thus far stopped me from snapping it up. i) When playing MineStorm the picture wobbles when you fire. Not too bad but annoying for a raster freak such as myself. Is this normal ? ii) A second game (the name escapes me but it has a castle on top of a hill and aliens come down a canyon at you. You fly a U shaped ship at the bottom of the screen and shoot them, bullets bounce off walls). er where was I. Oh yes it flickers like crazy. Again is this normal? Any answers appreciated. Ian. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!nntp04.primenet.com!nntp.primenet.com!newspump.sol.net!uwm.edu!news-res.gsl.net!news.gsl.net!portc01.blue.aol.com!newsxfer2.itd.umich.edu!uunet!in3.uu.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: Wobble Date: Sun, 25 Aug 1996 10:26:42 GMT Lines: 22 Message-ID: <321eaff3.3177905@news.demon.co.uk> References: <4v06r8$nhq@d2.tufts.edu> <4vachl$f3j@d2.tufts.edu> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99e/32.227 Hiyas, On Thu, 22 Aug 1996 22:43:08 GMT, tcnagy@novice.uwaterloo.ca (Tom Nagy) wrote: >I'm not sure what tone this was written in, but I'll give >you the benefit of the doubt and assume that it was in >jest. If I'm right, please use a smiley next time, since >I've seen posts like this previously intended to wound >not amuse. Considering the rather pathetic and unhelpful answer - effectively just having a joke at the original poster's expense, I think it was fair to reply in the manner that person did. Perhaps it wasn't ment light-heartedly enough to feature a smiley. Ta-ra, Julie. PS And no, I've definitely *nothing* against Canada! *8-) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!news.ucdavis.edu!agate!howland.erols.net!nntp04.primenet.com!nntp.primenet.com!newspump.sol.net!uwm.edu!news-res.gsl.net!news.gsl.net!news-lond.gsl.net!news.gsl.net!dispatch.news.demon.net!demon!mail2news.demon.co.uk!antelope.demon.co.uk From: Mark Green Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! (Long reply) Date: Sun, 25 Aug 96 16:32:33 GMT Organization: The Dark Side of the M00se! Lines: 20 Distribution: inet Message-ID: <840990753snz@antelope.demon.co.uk> References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net> <2j9GyoHpvGQC091yn@skypoint.com> Reply-To: Mark@antelope.demon.co.uk X-NNTP-Posting-Host: antelope.demon.co.uk X-Newsreader: Demon Internet Simple News v1.30 X-Mail2News-Path: antelope.demon.co.uk > I'm not a PC programmer at all (I play on big iron), but if DVE were to > be ported to a more sophisticated OS (Warp, Win95, etc.), couldn't a lot > of the performance issues be addressed to some extent by spawning a few > different threads in parallel? That way you could optimize some of them > (like the 6809 processor thread) without screwing the timing in the video > thread. Or am I wrong in that? I admit I only vaguely understand what's > been discussed thusfar... > Multithreaded execution can actually be done in DOS, but you'd have to > write or obtain a self-contained multithreading kernel of some type (the > shareware comm program Telemate has had one for years, for example). If the CPU can't run two threads at the same time, it won't help. The CPU doesn't care if you're running under DOS, Linux, Win95, Warp, PayLoadsOfMoneyToLetMicrosoftRuleYourMachine, etc. It sees assembler. It runs assembler. (Ok, this might not all apply to the PPro.) If you've got lots of work to do, cutting it into bits won't help. Mg -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!newsxfer2.itd.umich.edu!uunet!in3.uu.net!nntp.crl.com!crl8.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Wobbly Vectrex Questions ? Date: 25 Aug 1996 08:34:02 -0700 Organization: San Antonio, TX Lines: 8 Distribution: inet Message-ID: <4vprpa$lgd@crl8.crl.com> References: <840904403.22346.0@bew8.demon.co.uk> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl8.crl.com X-Newsreader: TIN [version 1.2 PL2] Ian Holbrough (holbroui@bew8.demon.co.uk) wrote in rec.games.vectrex: >Just found a Vectrex console in a store (in the UK). However, two things >have thus far stopped me from snapping it up. Usually, if a Vectrex displays any sort of picture at all, it can be fixed. I'm not sure what causes wobbling, though, since I've never seen it except when writing a program that didn't recalibrate the vector generators often enough. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!munnari.OZ.AU!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex Subject: Re: Wobble Date: 26 Aug 1996 02:49:13 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 70 Distribution: inet Message-ID: <4vr3b9$fsl@janus.cqu.edu.au> References: <4v06r8$nhq@d2.tufts.edu> <4vachl$f3j@d2.tufts.edu> <4vn0n8$ucl@d2.tufts.edu> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Kirk Israel (kisrael@diamond.tufts.edu) wrote: : Yes, if you needed to you could insert a smilie. : I was kind of miffed at get a silly answer and no serious ones : to my question about the PICTURE on my vectrex getting all wobbly. I know how you feel I asked about that months back, because mine is so bad, the lines on the minestorm ships become disjointed, the display moves when you use the controller and it sometimes resets itself. I got no replies as well. I bought another one secondhand and lent it to a freind to fix up but he's had it for months and hasn't even looked at it. So can anybody offer advise ? Wayne. waynem1@cq-pan.cqu.edu.au : (I didn't even think you guys were so sensitive about : Canadian Bacon. I mean, you can make fun of American Cheese : all you want as far as I'm concerned...) : Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote: : : I'm not sure what tone this was written in, but I'll give : : you the benefit of the doubt and assume that it was in : : jest. If I'm right, please use a smiley next time, since : : I've seen posts like this previously intended to wound : : not amuse. : : If I'm wrong, you're just a stupid guntoting crack- : : addicted American. 8-) : : (Note the smiley 8-) : : Tom : : In article <4vachl$f3j@d2.tufts.edu>, : : Kirk Israel wrote: : : > : : >Silly Canadians, I meant wobble on the screen. : : > : : >So all that Canadian Bacon has gone to your guys' head eh? : : > : : >Tom Nagy (tcnagy@novice.uwaterloo.ca) wrote: : : >: Put a book under one of the legs. : : > : : >: 8-) : : > : : >: In article <4v06r8$nhq@d2.tufts.edu>, : : >: Kirk Israel wrote: : : >: >Any way to reduce or eliminate the wobble I'm getting on my Vec? : : >: >It's pretty bad most of the time... : : > : : > : : >-- : : >_____ : : >-O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE : : >( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol : : > "The desires of the heart are as crooked as corkscrews." --Auden : -- : _____ : -O\O Kirk Is Romance dead? Nah. Visit the BLENDER OF LOVE : ( = ) kisrael@tufts.edu http://www.cs.tufts.edu/~kisrael/bol : "The desires of the heart are as crooked as corkscrews." --Auden -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!spool.mu.edu!howland.erols.net!nntp04.primenet.com!nntp.primenet.com!mr.net!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in2.uu.net!netnews.nwnet.net!news.u.washington.edu!becker1.u.washington.edu!mcfwain From: "S. Knibb" Newsgroups: rec.games.vectrex Subject: Re: Vectrex Emulator Finished!! Date: Tue, 27 Aug 1996 00:51:58 -0700 Organization: University of Washington Lines: 9 Distribution: inet Message-ID: References: <4uem1m$6n@mn5.swip.net> <4uftrl$aue@newton.crisp.net><4ujj67$t1v@macaw.cyberport.com> <32122056.110699@news.demon.co.uk><4v0pcq$fu@crl14.crl.com><2j9GyoHpvGQC091yn@skypoint.com> NNTP-Posting-Host: becker1.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: mcfwain To: Carl Foner In-Reply-To: On Fri, 23 Aug 1996, Carl Foner wrote: > To add to that, I ask, anyone willing to do a Macintosh version? That would look really weird running on a Mac Classic -- "Hey, look, it's an albino Vectrex!" :) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!newsfeed.internetmci.com!netnews.nwnet.net!news.microsoft.com!news From: "Robert Di Benedetto" Newsgroups: rec.games.vectrex Subject: Writing to the multicart Date: 27 Aug 1996 17:23:52 GMT Organization: Microsoft Canada Lines: 7 Distribution: inet Message-ID: <01bb943c$c5fc3750$761b3c9d@robertdi> NNTP-Posting-Host: 157.60.27.118 X-Newsreader: Microsoft Internet News 4.70.1155 I have one of Sean Kelly's multicarts. Instead of sending it in every time to get burned in with the new titles that come out, I was wondering what I would need to do this myself. Thanks, Robert. -- The opinions expressed in this message are my own personal views and do not reflect the official views of Microsoft Corporation. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.erols.net!netcom.com!ribbit From: ribbit@netcom.com (Tony Mason) Subject: Auction: 3D glasses, Light Pen, Games, etc Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Tue, 27 Aug 1996 17:41:43 GMT Lines: 81 Sender: ribbit@netcom7.netcom.com Ribbit's Vectrex Auction RULES ----- - Buyer pays shipping costs - Money back if not satisfied - Auction ends in two weeks - No minimum bids - Updates mailed daily to all bidders - If two bidders mail identical bids, I take the first - Minimum bid raise is $1.00, $5.00 on items over $100 HARDWARE -------- 1. Vectrex, original box, 1 foam insert, 1 joystick, owners manual, safety instructions, Mine Storm instructions, Mine Storm overlay Vectrex works perfectly and is in excellent condition. Box in good condition but is missing top foam insert. 2. 3D Imager, original box, 1 foam insert; 3D Minestorm cart, instructions, color wheel + sleeve, headstrap. Imager works fine. Foam has slight crumbling - no gouges. Imager is missing a latch which allows easier removing of color wheels. This does not affect performance of the imager...just makes it a little harder to change wheels. 3. Light Pen, original box, instructions; Art Master cart, instructions Light pen functions perfectly, box has no foam inserts. CARTS ----- 4. 3D Crazy Coaster: cart, box, color wheel w/sleeve, instructions, plastic tray. Box has a silver dollar sized rip on the bottom front, otherwise in excellent condition. 5. 3D Narrow Escape: cart, box, color wheel w/sleeve, instructions, plastic tray. Box in excellent condition. Blacked out price tag on upper right hand side. 6. Animaction: cart, instructions 7. Armor Attack: cart, instructions, overlay 8. Bedlam: cart, instructions, overlay 9. Berzerk: cart, instructions, overlay 10. Blitz: cart, instructions, overlay 11. Cosmic Chasm: cart, instructions, overlay 12. Clean Sweep: cart, instructions, overlay 13. Heads Up Soccer: cart, instructions, overlay 14. Melody Master: cart, box, instructions, plastic tray. Box is in great condition, no rips. 15. Polar Rescue: cart, box, instructions, overlay w/sleeve, plastic tray Box in good condition, one small rip on left upper corner. 16. Rip Off: cart, instructions, overlay 17. Scramble: cart, box, instructions, overlay 18. Star Trek: cart, instructions, overlay. Box in good condition. 19. Web Wars: cart, overlay PAPERWORK --------- 20. Vectrex Passport catalog: color pictures of many games and overlays 21. Vectrex "The High Performance Machine" catalog: color pictures of many games and overlays, 3D glasses, light pen, references to Dark Tower, Mail Plane, Batter Up, computer keyboard, etc. Very cool! 22. Vectrex "Brings Real Arcade Play Home" catalog: color pictures of Vectrex, many different games. Some writing on this catalog where owner circled which games he did and didn't want :-) 23. Triton mailer: "Big savings on game cartridges for Vectrex Owners!". Directly mailed to registered Vectrex owners? Includes: - Triton mailer Envelope - Triton Vectrex Game Catalog: Pictures and descriptions of earlier games, and joystick, complete with prices! - Triton Order Form: complete with 3 money saving discount coupons. Save $3, $3 and $5 off Vectrex Cartridge orders! - Triton Business Reply Mail envelope - "Personal" letter to Vectrex owners touting the Vectrex and coupon offers. - Electronic Games subscription insert - discount for Vectrex owners! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!news.mindspring.com!usenet From: billmc@mindspring.com (Bill McIntyre) Newsgroups: rec.games.vectrex Subject: Instant Headache Relief - Make an "Auction" filter in Agent! Date: Tue, 27 Aug 1996 18:48:56 GMT Organization: MindSpring Enterprises Lines: 43 Distribution: inet Message-ID: <32233fcf.19281442@news.mindspring.com> NNTP-Posting-Host: user-168-121-28-160.dialup.mindspring.com X-Server-Date: 27 Aug 1996 18:48:54 GMT X-Newsreader: Forte Agent .99e/32.227 Just a handy tip, that someone else on the group might benefit from. "Auctions" on this, and other groups take up inordinate amounts of "subject" space, to non-shoppers who are only interested in information. Rather than getting frustrated with hungry little wheeler-dealers, out to make a buck (and posting daily in the process) just use the Agent Newsreader custom kill filter to eliminate "Auction" posts from your field of view. If the filter is going to be for a specific group, make sure the group is highlighted. Here's how, right from the Agent Manual - - - - - 1. Select Usenet Filters from the Group menu to open the Usenet Filters window. 2. From the Filter menu, select Add Kill Filter or Add Watch Filter, depending on which type of filter you want to create, and the Add Usenet Filter dialog box will appear. 3. Complete the settings in the Add Usenet Filter dialog box, as in the previous procedure. However, in this procedure, the Search For field is blank, requiring the user to enter a filter expression that uses the valid syntax required. You can once again use your favorite group as a newgroup instead of a giant never ending auctionl list. Of course, if you're a bargain hunter, and loooove online shopping you could apply this as a "Watch" filter and only read about the month long auctions that you dream about at night. I hope this helps, Bill billmc@mindspring.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!spool.mu.edu!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!mail2news.demon.co.uk!antelope.demon.co.uk From: Mark Green Newsgroups: rec.games.vectrex Subject: Re: Vectrex emulator.. Date: Tue, 27 Aug 96 23:23:13 GMT Organization: The Dark Side of the M00se! Lines: 22 Distribution: inet Message-ID: <841188193snz@antelope.demon.co.uk> References: <4uv93t$9dk@macaw.cyberport.com> Reply-To: Mark@antelope.demon.co.uk X-NNTP-Posting-Host: antelope.demon.co.uk X-Newsreader: Demon Internet Simple News v1.30 X-Mail2News-Path: antelope.demon.co.uk In article rsteiner@skypoint.com "Richard Steiner" writes: > Here in rec.games.vectrex, cmoore@cyberport.com (C Moore) spake unto us, > saying: > > >I still want to know what percent various machines get when exiting the > >emulator ?? > > My 20MB DX4/100 gets about 26% or so. > > >Does any PC out there give 100% emulation speed ? > > When my 64MB PPro/200 arrives here in about four weeks, I'll let you > know how close I get. ;-) > Dell Dimension XPS200ProN + FASTVID = 99.5% to 100.3% emulation on everything I've tried so far. W/o FASTVID, you still get 90%+. Mg -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.third-wave.com!sysadm@news.third-wave.com From: "Stacy J. Dunkle" Newsgroups: rec.games.vectrex Subject: Mezmaron's World Date: 28 Aug 1996 01:41:20 GMT Organization: Third-Wave Development, Inc. Lines: 10 Message-ID: <01bb9481$d0420420$8a2f1fce@mezmaron.third-wave.com> NNTP-Posting-Host: bed8.third-wave.com X-Newsreader: Microsoft Internet News 4.70.1155 Check out my page! It's got lots 'o gaming links, and other stuff as well! http://homepage.third-wave.com/staceman -- =============================MEZMARON============================ "What is this that stands before me? Figure in black... Oh, wait, that's just some fat guy who use to be famous. I think his name is Ozzy." Visit Mezmaron's World at http://homepage.third-wave.com/staceman + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Writing to the multicart Date: Wed, 28 Aug 1996 01:42:58 GMT Organization: CrispNet Internet Services Lines: 10 Distribution: inet Message-ID: <5007jn$g44@newton.crisp.net> References: <01bb943c$c5fc3750$761b3c9d@robertdi> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >I have one of Sean Kelly's multicarts. Instead of sending it in every time >to get burned in with the new titles that come out, I was wondering what I >would need to do this myself. You need an EPROM burner. A cheap one will run you at least $100. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 01:45:41 GMT Organization: CrispNet Internet Services Lines: 19 Distribution: inet Message-ID: <5007or$g44@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 Help ! I'm still stumped for game #4 on the new Vectrex game: All Good Things I have a real basic GALAXIAN prototype that I threw together over the last couple of nights, and I'm wondering if there's enough interest where I could make it into game #4. Comments, opinions ? John Dondzila PS - There will not be a "Deluxe" mode for Asteroids. The rotating rocks look really crummy and they slow the game down too much. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!bloom-beacon.mit.edu!eru.mt.luth.se!news.algonet.se!news From: ncc1701d@algonet.se (Anders Erlandsson) Newsgroups: rec.games.vectrex Subject: new games malfuntion. Date: 28 Aug 1996 12:07:20 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 24 Message-ID: <755.6813T1364T512@algonet.se> NNTP-Posting-Host: aristotle.algonet.se NNTP-Posting-User: b6bddd0c160bd050f93c87732e2a5b740 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Hello, I downloaded PCJohn's "vector vaders" and "patriot" games and have burned them into eproms. I burned "dark tower" at the same time. But when i start, the texts on John's games are garbled and when the games are to start it goes black. "Dark tower" text is ok, but it also blanks after main screen. I have checked and double checked the memory contents, and i am using same circuit boards i used for all other games. Still i cannot find the faults. vaders.bin 8058 bytes patriot.bin 8169 bytes darkt64.bin 12288 bytes Help ?! --------------------------------------------------------------------- ncc1701d@algonet.se Anders Erlandsson --------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!lll-winken.llnl.gov!uwm.edu!cs.utexas.edu!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!psinntp!globe.internetkorea.com!pubxfer.news.psi.net!usenet From: Keith Kuzujanakis Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 07:59:34 -0700 Organization: PSI Public Usenet Link Lines: 26 Distribution: inet Message-ID: <32245ED6.3154@dayton.dncx.com> References: <5007or$g44@newton.crisp.net> NNTP-Posting-Host: 204.243.130.9 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; U) pcjohn@crisp.net wrote: > > Help ! > > I'm still stumped for game #4 on the new > Vectrex game: All Good Things > > I have a real basic GALAXIAN prototype > that I threw together over the last couple of > nights, and I'm wondering if there's enough > interest where I could make it into game #4. > > Comments, opinions ? > > John Dondzila > > PS - There will not be a "Deluxe" mode for > Asteroids. The rotating rocks look really crummy and > they slow the game down too much. Galaxian would be great! Battlezone or Omega Race out of the question? Keep up the good work! Keith + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.uoregon.edu!newsfeed.orst.edu!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 09:57:05 -0800 Organization: Diamond Multimedia, Communications Division Lines: 23 Distribution: inet Message-ID: References: <5007or$g44@newton.crisp.net> NNTP-Posting-Host: 10.10.1.100 In article <5007or$g44@newton.crisp.net>, pcjohn@crisp.net wrote: > Help ! > > I'm still stumped for game #4 on the new > Vectrex game: All Good Things > > I have a real basic GALAXIAN prototype [...] > Comments, opinions ? > > John Dondzila I think Galaxian sounds like fun, actually. I was kinda thinking a revision of "Kaboom!" from the 2600 might be kinda fun with the analog joystick... -Clay Clayton N. Cowgill Engineering Project Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!tandem!macxtc.mis.tandem.com!brady_david From: David Brady Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 28 Aug 1996 16:58:50 GMT Organization: Tandem, Inc. Lines: 6 Distribution: world Message-ID: <501tsa$4ko@gazette.loc3.tandem.com> References: <5007or$g44@newton.crisp.net> NNTP-Posting-Host: macxtc.mis.tandem.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Nuntius 2.0.4_PPC X-XXMessage-ID: X-XXDate: Wed, 28 Aug 1996 09:58:46 GMT In article <5007or$g44@newton.crisp.net> , pcjohn@crisp.net writes: >Comments, opinions ? A version of Gravitar would be appreciated - and pretty cool too! DavidB + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: teevtee@aol.com (TEEVTEE) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 28 Aug 1996 13:06:30 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 20 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <501uam$b1f@newsbf02.news.aol.com> References: <32245ED6.3154@dayton.dncx.com> Reply-To: teevtee@aol.com (TEEVTEE) NNTP-Posting-Host: newsbf02.mail.aol.com Just a few quick coments: I am looking forward to your Asteroids clone because the Vectrex is obviously the ONLY system which can do it justice. However I hope you can make it as exact as possible! The greatness of that game comes from how it plays more than how it looks! The number, positioning, size and SPEED of the rocks are critical. Time spent tweaking that baby may be more valuable even than another game! As far as a fourth game goes, galaxian is a great game, but why not focus of things unique to the Vectrex? There is still no REAL Tempest like game out there (for the Vectrex that is). Red Baron or Battle Zone would be truly spectacular and well worth it all by themselves! But heres the one I really think you need to do...LUNAR LANDER!!! Think about it, its the first ever vector game (I believe), seems to be fairly simple to program (so we could have a PERFECT copy) and is still quite fun! For those who may not remember, Lunar Lander has you controling thrust and direction of a lunar modual which must land on a rocky moonscape to score. The landing pads get increasingly smaller and more dificult to navigate to. There you go, Vectrex Lander! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!elroy.jpl.nasa.gov!news.msfc.nasa.gov!newsfeed.internetmci.com!newsreader.sprintlink.net!news.sprintlink.net!news-fw-12.sprintlink.net!news.mindspring.com!usenet From: billmc@mindspring.com (Bill McIntyre) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 17:38:53 GMT Organization: MindSpring Enterprises Lines: 18 Distribution: inet Message-ID: <32248374.8879827@news.mindspring.com> References: <5007or$g44@newton.crisp.net> NNTP-Posting-Host: user-168-121-28-160.dialup.mindspring.com X-Newsreader: Forte Agent .99e/32.227 On Wed, 28 Aug 1996 01:45:41 GMT, pcjohn@crisp.net wrote: >Help ! > >I'm still stumped for game #4 on the new >Vectrex game: All Good Things > IMHO Red Baron would be great, but Omega Race or Sundance would be wild (joystick-button combo's to open the hatches) If vectors are what you do better than anyone, why do anything else? Bill billmc@mindspring.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!vixen.cso.uiuc.edu!chaos.crhc.uiuc.edu!news2.acs.oakland.edu!newsfeed.concentric.net!news-master!news From: wernst@cris.com (Warren "Llama" Ernst) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 20:04:50 GMT Organization: Concentric Internet Services Lines: 16 Distribution: inet Message-ID: <3224a64d.334358545@news.concentric.net> References: <32245ED6.3154@dayton.dncx.com> <501uam$b1f@newsbf02.news.aol.com> NNTP-Posting-Host: cnc102050.concentric.net X-Newsreader: A Windows95 newsreader. teevtee@aol.com (TEEVTEE) wrote: >Just a few quick coments: > >I really think you need to do...LUNAR LANDER!!! Think about it, its the I agree! Lunar Lander!!!! Virtually, Warr ------------------------------+--------------------------------------- Author, "Using Netscape" | Warren Ernst - wernst@cris.com "Using Netscape in Windows95" | http://www.deltanet.com/users/wernst/ "Netscape Unleashed"(contrib) | Computer Consultant, Technical Writer Que and SamsNet Publishing | Graphic Artist, Nerd ------------------------------+--------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + From: Steel_Harbinger@msn.com (Bill Stanton) Subject: Re: Help ! Stumped for Game #4 ! Date: 28 Aug 96 19:51:01 -0700 References: <5007or$g44@newton.crisp.net> <32245ED6.3154@dayton.dncx.com> Message-ID: <00001f63+000005d9@msn.com> Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!newsbuffer.myriad.net!news.fibr.net!news.sprintlink.net!news-fw-22.sprintlink.net!news.sprintlink.net!news-fw-12.sprintlink.net!news.msn.com!msn.com Newsgroups: rec.games.vectrex Organization: The Microsoft Network (msn.com) Lines: 14 I suspect a Battlezone would be pretty hard and time consuming to do... BUT, Omega Race would be great! As would a Space Duel type game of some sort. Speaking of originally NON Vector games... HOW ABOUT WIZARD OF WOR?? I was at an arcade dealer 2 weeks ago and he had just sold his Wizard of Wor upright (in mint cond) for *$1000*! But the guy let my friend and I play it for a while, and it was loads of fun. Or... a two player game like a modified Warlords or Pong clone?? It would be a blast to have more good 2 player games on the Vectrex and Pong would lure many a player to my cube here at the office. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!wave.news.pipex.net!pipex!soap.news.pipex.net!pipex!usenet From: Ian Boffin Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 21:47:51 +0100 Organization: e-Media Lines: 19 Distribution: inet Message-ID: <3224B077.4A9B@e-media.co.uk> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> NNTP-Posting-Host: ac093.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) To: David Brady David Brady wrote: > > In article <5007or$g44@newton.crisp.net> , pcjohn@crisp.net writes: > >Comments, opinions ? > > A version of Gravitar would be appreciated - and pretty cool too! > > DavidB What happened to the Spike/Pooyan crossover??? :-) Anyway, I reckon a Lunar Lander/Gravitar hybrid would be a pretty cool addition. My vote is still for a Tac-scan!!! Have a good one Ian + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in2.uu.net!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!wave.news.pipex.net!pipex!soap.news.pipex.net!pipex!usenet From: Ian Boffin Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 21:49:59 +0100 Organization: e-Media Lines: 20 Distribution: inet Message-ID: <3224B0F7.411@e-media.co.uk> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> NNTP-Posting-Host: ac093.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) To: pcjohn@crisp.net, David Brady David Brady wrote: > > In article <5007or$g44@newton.crisp.net> , pcjohn@crisp.net writes: > >Comments, opinions ? > > A version of Gravitar would be appreciated - and pretty cool too! > > DavidB What happened to the Spike/Pooyan crossover??? :-) Anyway, I reckon a Lunar Lander/Gravitar hybrid would be a pretty cool addition. My vote is still for a Tac-scan!!! Have a good one Ian + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!uunet!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Vectrex Programmers : Freebie ! - vectrex.txt (0/1) Date: Wed, 28 Aug 1996 19:56:20 GMT Organization: CrispNet Internet Services Lines: 24 Distribution: inet Message-ID: <5027lm$ivk@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 Okay, so everyone doesn't think I'm a complete and total selfish bastard: Here's a little something I threw together today. It is a grid of the Vectrex coordinate system. This basically is the coordinate system used by the Vectrex for screens, sprites, etc. Everything always starts at 0,0. Negative numbers go left and down, positive numbers go right and up. For anyone who wants to know, all of my Vectrex games were done with a little 3" by 3" square of paper with the basics of this chart hand scribbled. I needed something a little more accurate for game #4, so here it is: (Sorry about the UUencoding) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!cpk-news-hub1.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: new games malfuntion. Date: Wed, 28 Aug 1996 20:00:25 GMT Organization: CrispNet Internet Services Lines: 14 Distribution: inet Message-ID: <5027tb$ivk@newton.crisp.net> References: <755.6813T1364T512@algonet.se> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >But when i start, the texts on John's games are garbled and when the games are >to start it goes black. "Dark tower" text is ok, but it also blanks after main >screen. I can tell you exactly what's wrong. You must connect 5 volts to the PGM lead as well as the Vpp lead or you'll get that neat problem. Sure lost a lot of sleep working out that problem ! John Dondzila + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.erols.net!cam-news-hub1.bbnplanet.com!uunet!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Vectrex Programmers : Freebie ! - vectrex.txt (1/1) Date: Wed, 28 Aug 1996 19:56:21 GMT Organization: CrispNet Internet Services Lines: 77 Distribution: inet Message-ID: <5027lo$ivk@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 begin 644 vectrex.txt M5F5C=')E>"!0 References: <4uv93t$9dk@macaw.cyberport.com> <841188193snz@antelope.demon.co.uk> Reply-To: kwilkins@nectech.co.uk NNTP-Posting-Host: nectech.demon.co.uk X-NNTP-Posting-Host: nectech.demon.co.uk X-Newsreader: Forte Agent .99d/32.182 Mark Green wrote: >> > Dell Dimension XPS200ProN + FASTVID = 99.5% to 100.3% emulation on everything >I've tried so far. W/o FASTVID, you still get 90%+. > >Mg >-- I'd be interested to see what the actual unlimited speed is, if you Edit vectrex.ini and change the line that reads "max_speed=100" to "max_speed=10000" This should tell you the actual speed DVE is achieving. Your 100% figure looks like it showning that the speed limiter has cut in. Keith Wilkins + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.chatlink.com!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: Writing to the multicart Date: 28 Aug 1996 13:39:46 GMT Organization: CyberPort Station Lines: 14 Distribution: inet Message-ID: <501i73$npp@macaw.cyberport.com> References: <01bb943c$c5fc3750$761b3c9d@robertdi> NNTP-Posting-Host: pm57-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article <01bb943c$c5fc3750$761b3c9d@robertdi>, robertdi@microsoft.com says... > >I have one of Sean Kelly's multicarts. Instead of sending it in every time >to get burned in with the new titles that come out, I was wondering what I >would need to do this myself. >Thanks, Robert. >-- >The opinions expressed in this message are my own personal views >and do not reflect the official views of Microsoft Corporation. At the very least an Eprom Programmer,, and some knowlege of Seans menu program..which he wont give out. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cssun.mathcs.emory.edu!hubcap.clemson.edu!usenet From: charlet@hubcap.clemson.edu (Charles E. "Rick" Taylor, IV) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Wed, 28 Aug 1996 23:05:13 GMT Organization: The Romulan Star Empire Lines: 9 Distribution: inet Message-ID: <3224d06b.205211608@130.127.8.1> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> NNTP-Posting-Host: hubcap.clemson.edu X-Newsreader: Forte Agent .99e/16.227 There is one TRUE game and that is Major Havoc ... :) It'd probably be a bear to write, but as long as I can dream I'd love to see a version of Major Havoc pop up on the Vectrex. __ ___ _ _ _ | >>>>> charlet@hubcap.clemson.edu <<<<< |_)o _ |/ | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!" | \||_ |\ | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D. Charles E. "Rick" Taylor, IV | http://hubcap.clemson.edu/~charlet/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!spool.mu.edu!howland.erols.net!newsfeed.internetmci.com!news.chatlink.com!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: Vectrex emulator.. Date: 28 Aug 1996 13:45:32 GMT Organization: CyberPort Station Lines: 28 Distribution: inet Message-ID: <501ihs$npp@macaw.cyberport.com> References: <4uv93t$9dk@macaw.cyberport.com> <841188193snz@antelope.demon.co.uk> NNTP-Posting-Host: pm57-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article <841188193snz@antelope.demon.co.uk>, Mark@antelope.demon.co.uk says... > >In article > rsteiner@skypoint.com "Richard Steiner" writes: > >> Here in rec.games.vectrex, cmoore@cyberport.com (C Moore) spake unto us, >> saying: >> >> >I still want to know what percent various machines get when exiting the >> >emulator ?? >> >> My 20MB DX4/100 gets about 26% or so. >> >> >Does any PC out there give 100% emulation speed ? >> >> When my 64MB PPro/200 arrives here in about four weeks, I'll let you >> know how close I get. ;-) >> > Dell Dimension XPS200ProN + FASTVID = 99.5% to 100.3% emulation on everything >I've tried so far. W/o FASTVID, you still get 90%+. > >Mg >-- Thanks for the info,,,,my 586/133, pci bus video. gets 50 to 53%. depends on the game. and varies depending on when you actually exit. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.chatlink.com!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: new games malfuntion. Date: 28 Aug 1996 13:48:08 GMT Organization: CyberPort Station Lines: 35 Distribution: inet Message-ID: <501imo$npp@macaw.cyberport.com> References: <755.6813T1364T512@algonet.se> NNTP-Posting-Host: pm57-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article <755.6813T1364T512@algonet.se>, ncc1701d@algonet.se says... > >Hello, > >I downloaded PCJohn's "vector vaders" and "patriot" games and have burned them into >eproms. I burned "dark tower" at the same time. > >But when i start, the texts on John's games are garbled and when the games are >to start it goes black. "Dark tower" text is ok, but it also blanks after main >screen. > >I have checked and double checked the memory contents, and i am using same >circuit boards i used for all other games. Still i cannot find the faults. > >vaders.bin 8058 bytes >patriot.bin 8169 bytes >darkt64.bin 12288 bytes > >Help ?! > > >--------------------------------------------------------------------- >ncc1701d@algonet.se Anders Erlandsson >--------------------------------------------------------------------- > > I am not certain about vex eproms, but it sounds like your eprom may not have been completely erased. if there are stray bits lingering, it can produce this kind of results..at least on other systems.. how long do you erase ? I have heard 20 minutes under the UV is necessary for complete erasure... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.erols.net!netcom.com!ribbit From: ribbit@netcom.com (Tony Mason) Subject: Re: Auction: 3D glasses, Light Pen, Games, etc Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Thu, 29 Aug 1996 00:22:08 GMT Lines: 122 Sender: ribbit@netcom6.netcom.com Ribbit's Vectrex Auction - update #1 - Due to numerous (!!) requests, I've added buyout amounts on the big-tag items. Buyout prices based on what they've sold for in previous auctions I've held. RULES ----- - Buyer pays shipping costs - Money back if not satisfied - Auction ends on 09/13, 5:00PST (8:00EST) - Updates mailed daily to all bidders - If two bidders mail identical bids, I take the first - Minimum bid raise is $1.00, $5.00 on items over $100 HARDWARE -------- 1. Vectrex, original box, 1 foam insert, 1 joystick, owners manual, safety instructions, Mine Storm instructions, Mine Storm overlay Vectrex works perfectly and is in excellent condition. Box in good condition but is missing top foam insert. CURRENT BID: $30 slaterdog BUYOUT: $135 2. 3D Imager, original box, 1 foam insert; 3D Minestorm cart, instructions, color wheel + sleeve, headstrap. Imager works fine. Foam has slight crumbling - no gouges. Imager is missing a latch which allows easier removing of color wheels. This does not affect performance of the imager...just makes it a little harder to change wheels. Box in good shape, still glossy. CURRENT BID: $25 teevtee BUYOUT: $300 3. Light Pen, original box, instructions; Art Master cart, instructions Light pen functions perfectly, box has no foam inserts. Box has shelfwear. CURRENT BID: $25 teevtee BUYOUT: $140 CARTS ----- 4. 3D Crazy Coaster: cart, box, color wheel w/sleeve, instructions, plastic tray. Box has a silver dollar sized rip on the bottom front, otherwise in excellent condition. CURRENT BID: $5 dkrolewski BUYOUT: $110 5. 3D Narrow Escape: cart, box, color wheel w/sleeve, instructions, plastic tray. Box in excellent condition. Blacked out price tag on upper right hand side. CURRENT BID: $10 werner BUYOUT: $110 6. Animaction: cart, instructions CURRENT BID: $10 werner 7. Armor Attack: cart, instructions, overlay CURRENT BID: $5 teevtee 8. Bedlam: cart, instructions, overlay CURRENT BID: $5 teevtee 9. Berzerk: cart, instructions, overlay CURRENT BID: $5 teevtee 10. Blitz: cart, instructions, overlay CURRENT BID: $5 teevtee 11. Cosmic Chasm: cart, instructions, overlay CURRENT BID: $5 teevtee 12. Clean Sweep: cart, instructions, overlay CURRENT BID: $5 teevtee 13. Heads Up Soccer: cart, instructions, overlay CURRENT BID: $10 tspigp 14. Melody Master: cart, box, instructions, plastic tray. Box is in great condition, no rips. CURRENT BID: $15 tspigp 15. Polar Rescue: cart, box, instructions, overlay w/sleeve, plastic tray Box in good condition, one small rip on left upper corner. CURRENT BID: $15 tspigp 16. Rip Off: cart, instructions, overlay CURRENT BID: $5 teevtee 17. Scramble: cart, box, instructions, overlay CURRENT BID: $5 teevtee 18. Star Trek: cart, instructions, overlay. Box in good condition. CURRENT BID: $10 tspigp 19. Web Wars: cart, overlay CURRENT BID: $5 teevtee PAPERWORK --------- 20. Vectrex Passport catalog: color pictures of many games and overlays CURRENT BID: NONE 21. Vectrex "The High Performance Machine" catalog: color pictures of many games and overlays, 3D glasses, light pen, references to Dark Tower, Mail Plane, Batter Up, computer keyboard, etc. Very cool!!!! CURRENT BID: $1 dkrolewski 22. Vectrex "Brings Real Arcade Play Home" catalog: color pictures of Vectrex, many different games. Some writing on this catalog where owner circled which games he did and didn't want :-) CURRENT BID: $5 tspigp 23. Triton mailer: "Big savings on game cartridges for Vectrex Owners!". Directly mailed to registered Vectrex owners? Includes: - Triton mailer Envelope - Triton Vectrex Game Catalog: Pictures and descriptions of earlier games, and joystick, complete with prices! - Triton Order Form: complete with 3 money saving discount coupons. Save $3, $3 and $5 off Vectrex Cartridge orders! - Triton Business Reply Mail envelope - Electronic Games subscription insert: "Vectrex players save 44%!" - "Personal" letter to Vectrex owners touting the Vectrex and coupon offers. CURRENT BID: $5 tspigp + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.uoregon.edu!pagesat.net!iglou!iglou1!mstclair From: mstclair@iglou1.iglou.com (Mike St. Clair) Subject: Re: Vectrex Programmers : Freebie ! - vectrex.txt (0/1) X-Nntp-Posting-Host: iglou1 Message-ID: Sender: news@iglou.com (News Administrator) Organization: IgLou Internet Services (1-800-436-4456) References: <5027lm$ivk@newton.crisp.net> Distribution: inet Date: Thu, 29 Aug 1996 03:48:54 GMT Lines: 23 pcjohn@crisp.net writes: >Okay, so everyone doesn't think >I'm a complete and total selfish >bastard: I don't get it...do you withhold Vectrex programming information? If so, you're just depriving everyone from more (or better) games that information-starved people may eventually write. And that means that you're depriving yourself of those same games. I wouldn't call that "selfish" - I'd call that cutting off your nose to spite your face. Confusedly yours, Mike St. Clair -- ***Mike St. Clair***mstclair@iglou.com***irc:SaintMick*** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!swrinde!howland.erols.net!usc!newshub.cts.com!news7.crl.com!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Writing to the multicart Date: 28 Aug 1996 20:20:11 -0700 Organization: San Antonio, TX Lines: 16 Distribution: inet Message-ID: <50329b$brc@crl10.crl.com> References: <01bb943c$c5fc3750$761b3c9d@robertdi> <5007jn$g44@newton.crisp.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com pcjohn@crisp.net wrote in rec.games.vectrex: >>I have one of Sean Kelly's multicarts. Instead of sending it in every time >>to get burned in with the new titles that come out, I was wondering what I >>would need to do this myself. >You need an EPROM burner. >A cheap one will run you at least $100. And you also need to figure out how to hack the menu program to support new games. It is non-obvious, and depends on four different values used in multiple places. I *now* know how to do it right (I diassembled it completely and no, you *can't* have the disassembly), but I still haven't bothered to update my multicart which I didn't get completely right the first time. Maybe someday I'll write a more modular one that looks spiffier, too. But until then, you're on your own. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!vixen.cso.uiuc.edu!howland.erols.net!usc!newshub.cts.com!news7.crl.com!nntp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: new games malfuntion. Date: 28 Aug 1996 20:21:36 -0700 Organization: San Antonio, TX Lines: 12 Distribution: inet Message-ID: <5032c0$brp@crl10.crl.com> References: <755.6813T1364T512@algonet.se> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com Anders Erlandsson (ncc1701d@algonet.se) wrote in rec.games.vectrex: >Hello, >I downloaded PCJohn's "vector vaders" and "patriot" games and have burned them into >eproms. I burned "dark tower" at the same time. >But when i start, the texts on John's games are garbled and when the games are >to start it goes black. "Dark tower" text is ok, but it also blanks after main >screen. If the title screen is scrambled, you have a bad download. Did you remember to set binary mode before using ftp? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.kei.com!bloom-beacon.mit.edu!eru.mt.luth.se!news.algonet.se!news From: ncc1701d@algonet.se (Anders Erlandsson) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 29 Aug 1996 11:12:20 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 23 Message-ID: <618.6814T864T2914@algonet.se> References: <5007or$g44@newton.crisp.net> NNTP-Posting-Host: bengt.algonet.se NNTP-Posting-User: b6bddd0c160bd050f93c87732e2a5b740 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) pcjohn wrote: >Help ! >I'm still stumped for game #4 on the new >Vectrex game: All Good Things >I have a real basic GALAXIAN prototype >that I threw together over the last couple of >nights, and I'm wondering if there's enough >interest where I could make it into game #4. >Comments, opinions ? Galaxian is a good choice, it's one of my favourites. OR Maybe Frogger, Donkey kong, or some other of those old games? --------------------------------------------------------------------- ncc1701d@algonet.se Anders Erlandsson --------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!info.ucla.edu!agate!howland.erols.net!cam-news-hub1.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!btnet!netcom.net.uk!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 12:42:34 GMT Lines: 22 Message-ID: <3224a2ec.24227319@news.demon.co.uk> References: <5007or$g44@newton.crisp.net> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99e/32.227 Hiyas, On Wed, 28 Aug 1996 01:45:41 GMT, pcjohn@crisp.net wrote: >Comments, opinions ? How about we do some brainstorming and compile some kind of list here of all (small/not-too-complicated) classic games that were either vector games originally or begged to be vector games, that also weren't written for, or not done especially well, for the Vectrex. SO... Ideas anyone? Ta-ra y'all! Love, Julie. Combatcartless Julie http://www.merp.demon.co.uk/ ============================================================== Games Collection: Collection, | PAL Systema TV Boy II: Joypad trades, wants + added paranoia | sized Atari 2600 clone + 126 for free (collection.html) | games built in (tvboy.html) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!cpk-news-hub1.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 12:07:04 GMT Organization: CrispNet Internet Services Lines: 11 Distribution: inet Message-ID: <5040hr$iub@newton.crisp.net> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <3224d06b.205211608@130.127.8.1> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >There is one TRUE game and that is Major Havoc ... :) Possibly, but too big for a 4 in 1 cart. That would definitely have to be a stand alone. AND, I've only seen the game a couple of times, so I'd have some problems porting it over. JD + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!cpk-news-hub1.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 12:05:47 GMT Organization: CrispNet Internet Services Lines: 11 Distribution: inet Message-ID: <5040fe$iub@newton.crisp.net> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >What happened to the Spike/Pooyan crossover??? :-) I didn't get a lot of support for it. >Anyway, I reckon a Lunar Lander/Gravitar hybrid would be a pretty cool >addition. Someone claims to be writing a Lunar Lander for the Vectrex. Believe me, I definitely thought about that one. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!panix!netaxs.com!usenet From: Stephen Platt Newsgroups: rec.games.vectrex Subject: Re: Vectrex Programmers : Freebie ! - vectrex.txt (1/1) Date: Thu, 29 Aug 1996 10:39:32 -0400 Organization: NSTL Lines: 109 Distribution: inet Message-ID: <3225ABA4.6C53@nstl.com> References: <5027lo$ivk@newton.crisp.net> Reply-To: steve@nstl.com NNTP-Posting-Host: 207.8.233.181 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable X-Mailer: Mozilla 3.0b5a (WinNT; I) =2E..in other words, signed 8-bit values with 0,0 at the center of the screen?! -s pcjohn@crisp.net wrote: > = > Vectrex Programmer's Helper : Screen Coordinates > = > 8 9 A B C D E F 0 0 1 2 3 4 5 6 7 > 0 0 0 0 0 0 0 0 0 F F F F F F F F > | > 7F =C9=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD= =CD=CB=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD=D1=CD=CD= =BB 7F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 6F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 6F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 5F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 5F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 4F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 4F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 3F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 3F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 2F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 2F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 1F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 1F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 0F =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 0F > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 00 =CC=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD= =CD+=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD=D8=CD=CD= =B9 00 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > F0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 F0 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > E0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 E0 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > D0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 D0 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > C0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 C0 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > B0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 B0 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > A0 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 A0 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 90 =C7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4= =C4=D7=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4=C5=C4=C4= =B6 90 > =BA =B3 =B3 =B3 =B3 =B3 =B3 =B3 =BA =B3 =B3 =B3 =B3 =B3= =B3 =B3 =BA > 80 =C8=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD= =CD=CA=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD=CF=CD=CD= =BC 80 > | > 8 9 A B C D E F 0 0 1 2 3 4 5 6 7 > 0 0 0 0 0 0 0 0 0 F F F F F F F F > = -- = ---------------------------------------- Stephen M. Platt, Ph. D. Research and Development National Software Testing Laboratories A Division of the McGraw-Hill Companies + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!hunter.premier.net!netaxs.com!usenet From: Stephen Platt Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 10:57:16 -0400 Organization: NSTL Lines: 14 Distribution: inet Message-ID: <3225AFCC.7D04@nstl.com> References: <5007or$g44@newton.crisp.net> <3224a2ec.24227319@news.demon.co.uk> Reply-To: steve@nstl.com NNTP-Posting-Host: 207.8.233.181 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b5a (WinNT; I) I agree, Lunar Lander. LL and Space Wars are the two absolute classic vector games. "(S)he who forgets history is doomed to repeat it. (S)he who remembers is ecstatic about the opportunity." -Steve -- ---------------------------------------- Stephen M. Platt, Ph. D. Research and Development National Software Testing Laboratories A Division of the McGraw-Hill Companies + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!newsfeed.orst.edu!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 09:13:58 -0800 Organization: Diamond Multimedia, Communications Division Lines: 36 Distribution: inet Message-ID: References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net> NNTP-Posting-Host: 10.10.1.100 In article <5040fe$iub@newton.crisp.net>, pcjohn@crisp.net wrote: > Someone claims to be writing a Lunar Lander for > the Vectrex. Believe me, I definitely thought about that one. That would be me. :-) Whoever mentioned Gravitar must think like I do. *grin* My original plan was to do Gravitar, but I decided for a first project I should just do Lunar Lander to get my feet wet. I'm a SNES programmer, but the 6809 is turning out to be a cakewalk, so my Vectrex confidence level is increasing rapidly. :-) Anyway, I figured out how to do true point to line collision detection (fast) for the mountains (and actually for tunnel-like structures like Gravitar has) so I'm porting my SNES fixed-point gravity/acceleration package at the moment. I'd like to make my beta-code publically available for any of you with EPROM programmers or emulators to help test since this is my first *real* Vectrex program and I'm sure I'll screw up something. It'll take me a good week or two to get everything in beta form since I'm splitting my time between the software and a plug-in development system cart. -Clay O /|\ /\ /\ \/ v\___/\ / \ / \___/ \/ Clayton N. Cowgill Engineering Project Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!news.algonet.se!news From: Rikard Ljungkvist Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 18:03:50 -0700 Organization: AlgoNet Lines: 6 Message-ID: <32263DF6.6E@algonet.se> References: <5007or$g44@newton.crisp.net> NNTP-Posting-Host: aristotle.algonet.se NNTP-Posting-User: b72b6693e2dc136f493c87732e2a5b740 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b6Gold (Win16; I) Hi! Is Tempest implemented on the Vectrex? That is one of my favourite games, though it may be too complex for the Vectrex... Rikard + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news-out.microserve.net!news-in.microserve.net!news.supernet.net!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 29 Aug 1996 12:32:26 GMT Organization: CyberPort Station Lines: 31 Distribution: inet Message-ID: <5042kr$mk4@macaw.cyberport.com> References: <5007or$g44@newton.crisp.net> <32245ED6.3154@dayton.dncx.com> NNTP-Posting-Host: pm49-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article <32245ED6.3154@dayton.dncx.com>, kuzujank@dayton.dncx.com says... > >pcjohn@crisp.net wrote: >> >> Help ! >> >> I'm still stumped for game #4 on the new >> Vectrex game: All Good Things >> >> I have a real basic GALAXIAN prototype >> that I threw together over the last couple of >> nights, and I'm wondering if there's enough >> interest where I could make it into game #4. >> >> Comments, opinions ? >> >> John Dondzila >> >> PS - There will not be a "Deluxe" mode for >> Asteroids. The rotating rocks look really crummy and >> they slow the game down too much. > >Galaxian would be great! Battlezone or Omega Race >out of the question? > >Keep up the good work! > >Keith Any thing would be enjoyed.. but I still vote for a GRAVITAR type game. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: teevtee@aol.com (TEEVTEE) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 29 Aug 1996 17:47:30 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <50535i$eja@newsbf02.news.aol.com> References: Reply-To: teevtee@aol.com (TEEVTEE) NNTP-Posting-Host: newsbf02.mail.aol.com Does anyone remember Caverns of Mars for the 8 bit Atari and Commadore computers. That would be a GREAT Vectrex game! In it you guide a space ship down through caverns and tunnels. It is kind of like Scramble turned on its end. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!mcsun!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 23:15:06 GMT Lines: 13 Message-ID: <32260ed1.33655735@news.demon.co.uk> References: <32245ED6.3154@dayton.dncx.com> <501uam$b1f@newsbf02.news.aol.com> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99e/32.227 Hiyas, On 28 Aug 1996 13:06:30 -0400, teevtee@aol.com (TEEVTEE) wrote: >truly spectacular and well worth it all by themselves! But heres the one >I really think you need to do...LUNAR LANDER!!! Think about it, its the Yes! I'll vote for that one. *8-) Good idea! TTFN, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + From: Steel_Harbinger@msn.com (Bill Stanton) Subject: Re: Help ! Stumped for Game #4 ! Date: 29 Aug 96 22:39:18 -0700 Message-ID: <00001f63+000005e8@msn.com> Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.inc.net!news.us.world.net!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!in-news.erinet.com!ddsw1!news.mcs.net!news.cyberenet.net!news.sprintlink.net!news-pen-4.sprintlink.net!news.msn.com!msn.com Newsgroups: rec.games.vectrex Organization: The Microsoft Network (msn.com) Lines: 8 OK, I switch my vote for LUNAR LANDER, also. I was playing it at a dealer's warehouse a couple of weeks ago and I had forgotten how much fun it was!! In fact, I even dreamed about playing it that night...(okay, so I might need help) I am seriously tempted to pick one up, if it weren't that I want so many other XY coin ops! :0 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!spool.mu.edu!howland.erols.net!newsfeed.internetmci.com!news.third-wave.com!sysadm@news.third-wave.com From: "Stacy J. Dunkle" Newsgroups: rec.games.vectrex Subject: Re: Mezmaron's World Date: 30 Aug 1996 01:15:52 GMT Organization: Third-Wave Development, Inc. Lines: 11 Message-ID: <01bb9610$9ac3ffc0$8a2f1fce@mezmaron.third-wave.com> References: <01bb9481$d0420420$8a2f1fce@mezmaron.third-wave.com> NNTP-Posting-Host: bed8.third-wave.com X-Newsreader: Microsoft Internet News 4.70.1155 > Check out my page! It's got lots 'o gaming links, and other stuff as well! > > http://homepage.third-wave.com/staceman Uh...If you're using Netscape, please try again...I fixed the color of the links...not so hard to see now! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!howland.erols.net!nntp.crl.com!crl14.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 29 Aug 1996 20:21:59 -0700 Organization: San Antonio, TX Lines: 31 Distribution: inet Message-ID: <505mon$bvi@crl14.crl.com> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl14.crl.com X-Newsreader: TIN [version 1.2 PL2] Clay Cowgill (clay@supra.com) wrote in rec.games.vectrex: >In article <5040fe$iub@newton.crisp.net>, pcjohn@crisp.net wrote: >> Someone claims to be writing a Lunar Lander for >> the Vectrex. Believe me, I definitely thought about that one. >That would be me. :-) >Whoever mentioned Gravitar must think like I do. *grin* My original plan >was to do Gravitar, but I decided for a first project I should just do GRAVITAR!!! GRAVITAR!!! GRAVITAR!!! >Lunar Lander to get my feet wet. I'm a SNES programmer, but the 6809 is >turning out to be a cakewalk, so my Vectrex confidence level is increasing >rapidly. :-) I don't know a lot about the 65816, but the 6502 is a wierd beast to program for. The 6809, on the other hand, is like a 68000 with five 16-bit registers instead of sixteen 32-bit registers. It has the single best designed instruction set of any 8-bit processor... even if you count the 8088. >I'd like to make my beta-code publically available for any of you with >EPROM programmers or emulators to help test since this is my first *real* >Vectrex program and I'm sure I'll screw up something. It'll take me a >good week or two to get everything in beta form since I'm splitting my >time between the software and a plug-in development system cart. Mucho sendo me pleaso! FYI, I recommend desoldering the chip from a Blitz cart and sticking a socket in. It takes a 2764 directly. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!swrinde!howland.erols.net!panix!news.columbia.edu!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Fri, 30 Aug 1996 02:07:27 GMT Organization: CrispNet Internet Services Lines: 10 Distribution: inet Message-ID: <505hpi$h8m@newton.crisp.net> References: <5007or$g44@newton.crisp.net> <32245ED6.3154@dayton.dncx.com> <5042kr$mk4@macaw.cyberport.com> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >Any thing would be enjoyed.. but I still vote for a GRAVITAR type game. I'm actually thinking of a 1997 release called "Gravity Pack". Possible Gravitar, Lunar Lander and any other "heavy" games I can think of. JD + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!panix!news.columbia.edu!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Fri, 30 Aug 1996 02:10:18 GMT Organization: CrispNet Internet Services Lines: 32 Distribution: inet Message-ID: <505hut$h8m@newton.crisp.net> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >Whoever mentioned Gravitar must think like I do. *grin* My original plan >was to do Gravitar, but I decided for a first project I should just do >Lunar Lander to get my feet wet. I'm a SNES programmer, but the 6809 is >turning out to be a cakewalk, so my Vectrex confidence level is increasing >rapidly. :-) Oh, 6809 is real easy. I still don't have a book for the thing. A real NJ fart in the general direction of the 2 people who promised to send me one and never delivered. >Anyway, I figured out how to do true point to line collision detection >(fast) for the mountains (and actually for tunnel-like structures like >Gravitar has) so I'm porting my SNES fixed-point gravity/acceleration >package at the moment. >I'd like to make my beta-code publically available for any of you with >EPROM programmers or emulators to help test since this is my first *real* >Vectrex program and I'm sure I'll screw up something. It'll take me a >good week or two to get everything in beta form since I'm splitting my >time between the software and a plug-in development system cart. Are you using an emulator for development ? Also, do you plan on selling your work like I do ? John D PS - Forget about that gravity pack post. I forgot about your Lunar Lander. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!howland.erols.net!panix!news.columbia.edu!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Fri, 30 Aug 1996 02:11:23 GMT Organization: CrispNet Internet Services Lines: 9 Distribution: inet Message-ID: <505i0u$h8m@newton.crisp.net> References: <5007or$g44@newton.crisp.net> <32263DF6.6E@algonet.se> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >Is Tempest implemented on the Vectrex? That is one of my favourite >games, though it may be too complex for the Vectrex... I originally thought it would be too difficult, but I've had second thoughts on it. JD + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.chatlink.com!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 30 Aug 1996 01:54:30 GMT Organization: CyberPort Station Lines: 53 Distribution: inet Message-ID: <505hkm$t26@macaw.cyberport.com> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net> NNTP-Posting-Host: pm47-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 In article , clay@supra.com says... In article <5040fe$iub@newton.crisp.net>, pcjohn@crisp.net wrote: Someone claims to be writing a Lunar Lander for the Vectrex. Believe me, I definitely thought about that one. That would be me. :-) Whoever mentioned Gravitar must think like I do. *grin* My original plan was to do Gravitar, but I decided for a first project I should just do Lunar Lander to get my feet wet. I'm a SNES programmer, but the 6809 is turning out to be a cakewalk, so my Vectrex confidence level is increasing rapidly. :-) Anyway, I figured out how to do true point to line collision detection (fast) for the mountains (and actually for tunnel-like structures like Gravitar has) so I'm porting my SNES fixed-point gravity/acceleration package at the moment. > >I'd like to make my beta-code publically available for any of you with >EPROM programmers or emulators to help test since this is my first *real* >Vectrex program and I'm sure I'll screw up something. It'll take me a >good week or two to get everything in beta form since I'm splitting my >time between the software and a plug-in development system cart. > >-Clay > I may have mentioned Gravitar, because I have an arcade machine and love it. I would very much like to see any source code you would share and be a beta tester. re: the 6809 is a dream 8 bit processor. wait until you check out the 68000, it can do in one instruction, what will take many on a 6809...and whats your favorite 6809 instruction ?? it allways got a laugh at motorola classes....I dont think any other processor has it... Clay...wow...two Clays in one newsgroup..and a little one at that.., amazing... .what is in the snes Z80 ? > O > /|\ > /\ /\ >\/ v\___/\ / \ / > \___/ \/ > >Clayton N. Cowgill Engineering Project Manager >_____________________________________________________________________ >/\ Diamond Multimedia Systems, Inc. clay@supra.com >\/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.kei.com!hookup!news-dc.gsl.net!news.gsl.net!news-res.gsl.net!news.gsl.net!news.uoregon.edu!news.u.washington.edu!saul3.u.washington.edu!howald From: William Howald Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 22:50:31 -0700 Organization: University of Washington Lines: 28 Distribution: inet Message-ID: References: <5007or$g44@newton.crisp.net> <32263DF6.6E@algonet.se> <505i0u$h8m@newton.crisp.net> NNTP-Posting-Host: saul3.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: howald In-Reply-To: <505i0u$h8m@newton.crisp.net> On Fri, 30 Aug 1996 pcjohn@crisp.net wrote: > >Is Tempest implemented on the Vectrex? That is one of my favourite > >games, though it may be too complex for the Vectrex... > > I originally thought it would be too difficult, > but I've had second thoughts on it. once the tube shape is in place, It would just be scaling/ rotating objects as they get closer...('Vec bread and butter :*) (I'm writing a routine on my amiga to do the same thing... Amiga tempest coming soon??) one thing though, for the ship control. possible modes: 1. left to move CCW, right to move CW (car steering wheel) 2. have it use (option) an atari 2600 paddle or driving controller :*) 3. rotate the stick in a circle (if you can, play 2600 Gyruss to see what I mean... it works great on it (8-way joystick giving circular control) Just some ideas, Aaron Howald > > JD > > > > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!math.ohio-state.edu!uwm.edu!news.moneng.mei.com!bloom-beacon.mit.edu!eru.mt.luth.se!news.algonet.se!news From: ncc1701d@algonet.se (Anders Erlandsson) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 30 Aug 1996 10:00:32 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 15 Message-ID: <480.6815T1300T1701@algonet.se> References: <5007or$g44@newton.crisp.net> <3224a2ec.24227319@news.demon.co.uk> NNTP-Posting-Host: aristotle.algonet.se NNTP-Posting-User: b6bddd0c160bd050f93c87732e2a5b740 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Julie Brandon wrote: >of all (small/not-too-complicated) classic games that were either >vector games originally or begged to be vector games, that also >weren't written for, or not done especially well, for the Vectrex. >SO... Ideas anyone? Frogger, donkey kong, galaxian etc.. --------------------------------------------------------------------- ncc1701d@algonet.se Anders Erlandsson --------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!news.leonardo.net!news.cyberport.com!usenet From: cmoore@cyberport.com (C Moore) Newsgroups: rec.games.vectrex Subject: 6809 book Date: 30 Aug 1996 12:32:08 GMT Organization: CyberPort Station Lines: 7 Distribution: inet Message-ID: <506n08$mvd@macaw.cyberport.com> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net> <505hut$h8m@newton.crisp.net> NNTP-Posting-Host: pm49-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 >A real NJ fart in the general direction of the 2 people who >promised to send me one and never delivered. You could call Motorola Literature Distribution, in Tempe Arizona, I am sure they have it..or go to motorolas www page, + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!mcsun!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Fri, 30 Aug 1996 18:14:31 GMT Lines: 13 Message-ID: <3226fd6b.2044333@news.demon.co.uk> References: <5007or$g44@newton.crisp.net> <32245ED6.3154@dayton.dncx.com> <5042kr$mk4@macaw.cyberport.com> <505hpi$h8m@newton.crisp.net> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99e/32.227 Hiyas, On Fri, 30 Aug 1996 02:07:27 GMT, pcjohn@crisp.net wrote: >I'm actually thinking of a 1997 release called "Gravity Pack". > >Possible Gravitar, Lunar Lander and any other "heavy" >games I can think of. Simple version of Thrust? TTFN, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.arcade,rec.games.video.arcade.classic Subject: Wizard of Wor (was Re: Help ! Stumped for Game #4 !) Date: 30 Aug 1996 23:43:33 GMT Organization: University of California, Irvine Lines: 19 Distribution: inet Message-ID: <507ub5$nok@news.service.uci.edu> References: <5007or$g44@newton.crisp.net> <32245ED6.3154@dayton.dncx.com> <00001f63+000005d9@msn.com> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5342 rec.games.video.arcade:128784 Bill Stanton writes: > >HOW ABOUT WIZARD OF WOR?? I was at an arcade dealer 2 weeks ago and >he had just sold his Wizard of Wor upright (in mint cond) for >*$1000*! But the guy let my friend and I play it for a while, and it >was loads of fun. "Aiyee ahm thah weezard ov wor. Hahahahahahahaha." God, that was a great game. BTW, what do the asterisks on the "$1000" indicate? Is that high or low? There are several classic arcade games that I would absolutely die to own, but I don't know what the prices generally run. I bet Wizard of Wor is hard to come by... Covet covet covet covet... ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@cafws4.eng.uci.edu | The mark in my heart -> Front 242, | | harkless@speed.net | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 30 Aug 1996 23:52:51 GMT Organization: University of California, Irvine Lines: 14 Distribution: inet Message-ID: <507usj$o3o@news.service.uci.edu> References: <5007or$g44@newton.crisp.net> <5040fe$iub@newton.crisp.net> <505hkm$t26@macaw.cyberport.com> NNTP-Posting-Host: cafws4.eng.uci.edu C Moore writes: > >re: the 6809 is a dream 8 bit processor. wait until you check >out the 68000, it can do in one instruction, what will take many on >a 6809...and whats your favorite 6809 instruction ?? it allways got >a laugh at motorola classes....I dont think any other processor has it... Huh? You never mentioned what the instruction was...!? ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@cafws4.eng.uci.edu | The mark in my heart -> Front 242, | | harkless@speed.net | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!newsfeeder.sdsu.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.erols.net!nntp04.primenet.com!nntp.primenet.com!winternet.com!alpha.sky.net!news.zNET.net!we.got.net!surfcat.got.net!user From: surfcat@mail.got.net (Surfcat) Newsgroups: rec.games.vectrex Subject: VECTREX WANTED Date: Fri, 30 Aug 1996 00:23:40 -0700 Organization: The Silent Photograpgy Lines: 6 Distribution: inet Message-ID: NNTP-Posting-Host: surfcat.got.net I know this might be stupid but I thought why not ask than not asking in the first place ...:) I want a vectrex system with box not necessary but would love to have the box along with any games I dont have any Vectrex games anyways I have a brand new tengen tetris for the reg nintendo its shrinkwrapped and brand new and if anyones interested in it we could trade ??? if so let me know thanks :) .... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!spool.mu.edu!howland.erols.net!nntp.crl.com!crl8.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 30 Aug 1996 18:15:48 -0700 Organization: San Antonio, TX Lines: 18 Distribution: inet Message-ID: <5083o4$65k@crl8.crl.com> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net> <505hkm$t26@macaw.cyberport.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl8.crl.com X-Newsreader: TIN [version 1.2 PL2] C Moore (cmoore@cyberport.com) wrote in rec.games.vectrex: >re: the 6809 is a dream 8 bit processor. wait until you check >out the 68000, it can do in one instruction, what will take many on >a 6809...and whats your favorite 6809 instruction ?? it allways got >a laugh at motorola classes....I dont think any other processor has it... Having programmed both extensively, I can say that the 6809 is obviously where Motorola tested many of its ideas that were later used in the 68000. But you can't honestly compare the two because one is a straight 8-bit processor and the other is a 16/32-bit processor. >Clay...wow...two Clays in one newsgroup..and a little one at that.., Oh no, now you guys are confusing me in *this* newsfroup too! :) >amazing....what is in the snes Z80 ? 65816 (blech) The LameBoy uses a Z80 variant. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.erols.net!nntp.crl.com!crl8.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 30 Aug 1996 18:18:06 -0700 Organization: San Antonio, TX Lines: 8 Distribution: inet Message-ID: <5083se$66b@crl8.crl.com> References: <5007or$g44@newton.crisp.net> <32263DF6.6E@algonet.se> <505i0u$h8m@newton.crisp.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl8.crl.com X-Newsreader: TIN [version 1.2 PL2] William Howald (howald@u.washington.edu) wrote in rec.games.vectrex: >2. have it use (option) an atari 2600 paddle or driving controller :*) >3. rotate the stick in a circle (if you can, play 2600 Gyruss to see what >I mean... it works great on it (8-way joystick giving circular control) Gyruss mode default with a Driving Controller option would be best. FYI, Turbo for Intellivision implements Gyruss mode quite successfully. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!math.ohio-state.edu!usc!newshub.cts.com!news7.crl.com!nntp.crl.com!crl8.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: 6809 book Date: 30 Aug 1996 18:19:11 -0700 Organization: San Antonio, TX Lines: 10 Distribution: inet Message-ID: <5083uf$66o@crl8.crl.com> References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <5040fe$iub@newton.crisp.net> <505hut$h8m@newton.crisp.net> <506n08$mvd@macaw.cyberport.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl8.crl.com C Moore (cmoore@cyberport.com) wrote in rec.games.vectrex: >>A real NJ fart in the general direction of the 2 people who >>promised to send me one and never delivered. >You could call Motorola Literature Distribution, in Tempe Arizona, I am >sure they have it..or go to motorolas www page, You guys are aware that books on the 6809 aren't *too* hard to find in thrift stores, aren't you? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!gandalf.instanet.com!news From: robb@instanet.com (Robb Woldman) Newsgroups: rec.games.vectrex Subject: What new games have been added to multicart? (see posting) Date: Sat, 31 Aug 1996 02:25:03 GMT Organization: Instant Internet Corp, Chatsworth, CA Lines: 26 Distribution: inet Message-ID: <5087ke$o0m@gandalf.instanet.com> NNTP-Posting-Host: chats64.instanet.com X-Newsreader: Forte Free Agent 1.0.82 I bought a jumper operated multicart from Sean Kelly about 2 years ago. It still works great but I'm wondering what games I might be missing??? Also, how do I reach Sean to "upgrade" my multicart and what does it cost? I have: 3d Crazy Coaster 3d Minestorm 3d Narrow Escape 4d Rotocube (demo) Armor Attack Art Master Bach's Prelude Bedlam Berzerk Blitz Clean Sweep Cosmic Chasm Daisy (Demo) Fortress of Narzod Heads Up Hyperchase Melody Master Mike's Molecules (Demo) Mine Storm Cheat Polar Rescue Pole Position Rip Off Scramble Solar Quest Space Wars Spike Spinball Star Castle Star Hawk Star Trek Test Web Wars Thanx! Robb Woldman (robb@instanet.com) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: dbdsc@computan.on.ca Subject: Re: Help ! Stumped for Game #4 ! Date: Thu, 29 Aug 1996 19:44:36 UNDEFINED Message-ID: Lines: 32 References: <5007or$g44@newton.crisp.net> Organization: Computan Internet Access Distribution: inet X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] NNTP-Posting-Host: 204.225.40.37 Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!torn!alpha.computan.on.ca!slip_8.computan.on.ca!dbdsc In article <5007or$g44@newton.crisp.net> pcjohn@crisp.net writes: >From: pcjohn@crisp.net >Subject: Help ! Stumped for Game #4 ! >Date: Wed, 28 Aug 1996 01:45:41 GMT >Help ! >I'm still stumped for game #4 on the new >Vectrex game: All Good Things >I have a real basic GALAXIAN prototype >that I threw together over the last couple of >nights, and I'm wondering if there's enough >interest where I could make it into game #4. >Comments, opinions ? >John Dondzila >PS - There will not be a "Deluxe" mode for >Asteroids. The rotating rocks look really crummy and >they slow the game down too much. Oh my god, could you PLEASE!!! write a Star Wars clone. I loved this game! Even though it was not true vectors, it was made to look like it and was an excellent game. The only other on I can think of is BattleZone. I'm sure that this one would be quite difficult actually but it sure woould be awsome. I would line up for either of these titles. Scott + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!netcom.com!news2.noc.netcom.net!noc.netcom.net!ix.netcom.com!ix.netcom.com!news From: osu-uma Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Sat, 31 Aug 1996 22:52:21 +0000 Organization: Netcom Lines: 9 Distribution: inet Message-ID: <3228C224.5C98@ix.netcom.com> References: <5007or$g44@newton.crisp.net> NNTP-Posting-Host: ple-ca17-03.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sat Aug 31 12:50:13 AM CDT 1996 X-Mailer: Mozilla 3.0 (Macintosh; I; 68K) Howdy, I can think of two games that would be fun for the vectrex. But I am not familiar with the existing vectrex games, so they might have already been done. Black Widow or Tail Gunner. These were both vector games, and I would think that they would not be too hard to duplicate. Though Black Widow did have a lot of objects on the screen at one time. Just my two cents worth. Keep up the good work Mr. "D". + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!spool.mu.edu!howland.erols.net!nntp04.primenet.com!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!swrinde!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!bloom-beacon.mit.edu!eru.mt.luth.se!news.algonet.se!news From: ncc1701d@algonet.se (Anders Erlandsson) Newsgroups: rec.games.vectrex Subject: Re: new games malfuntion. Date: 31 Aug 1996 12:37:29 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 19 Message-ID: <535.6816T746T520@algonet.se> References: <755.6813T1364T512@algonet.se> <5032c0$brp@crl10.crl.com> NNTP-Posting-Host: kairos-2.algonet.se NNTP-Posting-User: b6bddd0c160bd050f93c87732e2a5b740 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Bruce Tomlin wrote: >>But when i start, the texts on John's games are garbled and when the games >>are to start it goes black. "Dark tower" text is ok, but it also blanks >>after main screen. >If the title screen is scrambled, you have a bad download. Did you >remember to set binary mode before using ftp? Yes, it is automatic. --------------------------------------------------------------------- ncc1701d@algonet.se Anders Erlandsson --------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!decwrl!enews.sgi.com!ames!agate!howland.erols.net!nntp04.primenet.com!nntp.primenet.com!netcom.com!ribbit From: ribbit@netcom.com (Tony Mason) Subject: Re: Auction: 3D glasses, Light Pen, Games, etc Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Sat, 31 Aug 1996 17:13:13 GMT Lines: 126 Sender: ribbit@netcom18.netcom.com Ribbit's Vectrex Auction - UPDATE #3 - All items with buyout prices have been sold outright. If the original buyer backs out, I will reinstate these into the auction or sell to the others who offered buyout bids, in the order I received them... *NEW* This may be the case with the 3D Imager. If you were bidding on this, let me know. - Let me know if you'd like off the mailing list. RULES ----- - Buyer pays shipping costs - Money back if not satisfied - Auction ends on 09/13, 5:00PST (8:00EST) - Updates mailed daily to all bidders - If two bidders mail identical bids, I take the first - Minimum bid raise is $1.00, $5.00 on items over $100 HARDWARE -------- 1. Vectrex, original box, 1 foam insert, 1 joystick, owners manual, safety instructions, Mine Storm instructions, Mine Storm overlay Vectrex works perfectly and is in excellent condition. Box in good condition but is missing top foam insert. CURRENT BID: SOLD ($135 buyout) jonmor 2. 3D Imager, original box, 1 foam insert; 3D Minestorm cart, instructions, color wheel + sleeve, headstrap. Imager works fine. Foam has slight crumbling - no gouges. Imager is missing a latch which allows easier removing of color wheels. This does not affect performance of the imager...just makes it harder to change color wheels. Box in good shape, still glossy. CURRENT BID: SOLD ($300 buyout) teevtee 3. Light Pen, original box, instructions; Art Master cart, instructions Light pen functions perfectly, box has no foam inserts. Box has shelfwear. CURRENT BID: SOLD ($140 buyout) teevtee CARTS ----- 4. 3D Crazy Coaster: cart, box, color wheel w/sleeve, instructions, plastic tray. Box has a silver dollar sized rip on the bottom front, otherwise in excellent condition. CURRENT BID: SOLD ($110 buyout) insane 5. 3D Narrow Escape: cart, box, color wheel w/sleeve, instructions, plastic tray. Box in excellent condition. Blacked out price tag on upper right hand side. CURRENT BID: SOLD ($110 buyout) insane 6. Animaction: cart, instructions CURRENT BID: $20 bparker 7. Armor Attack: cart, instructions, overlay CURRENT BID: $7 hammondking 8. Bedlam: cart, instructions, overlay CURRENT BID: $6 tachum 9. Berzerk: cart, instructions, overlay CURRENT BID: $6 hammondking 10. Blitz: cart, instructions, overlay CURRENT BID: $6 hammondking 11. Cosmic Chasm: cart, instructions, overlay CURRENT BID: $6 tachum 12. Clean Sweep: cart, instructions, overlay CURRENT BID: $6 tachum 13. Heads Up Soccer: cart, instructions, overlay CURRENT BID: $10 tspigp 14. Melody Master: cart, box, instructions, plastic tray. Box is in great condition, no rips. CURRENT BID: $30 tspigp 15. Polar Rescue: cart, box, instructions, overlay w/sleeve, plastic tray Box in good condition, one small rip on left upper corner. CURRENT BID: $37 insane 16. Rip Off: cart, instructions, overlay CURRENT BID: $10 tachum 17. Scramble: cart, box, instructions, overlay CURRENT BID: $8 hammondking 18. Star Trek: cart, instructions, overlay. Box in good condition. CURRENT BID: $10 tspigp 19. Web Wars: cart, overlay CURRENT BID: $10 tachum PAPERWORK --------- 20. Vectrex Passport catalog: color pictures of many games and overlays CURRENT BID: $5 rlj 21. Vectrex "The High Performance Machine" catalog: color pictures of many games and overlays, 3D glasses, light pen, references to Dark Tower, Mail Plane, Batter Up, computer keyboard, etc. Very cool!!!! CURRENT BID: $5 rlj 22. Vectrex "Brings Real Arcade Play Home" catalog: color pictures of Vectrex, many different games. Some writing on this catalog where owner circled which games he did and didn't want :-) CURRENT BID: $10 tspigp 23. Triton mailer: "Big savings on game cartridges for Vectrex Owners!". Directly mailed to registered Vectrex owners? Includes: - Triton mailer Envelope - Triton Vectrex Game Catalog: Pictures and descriptions of earlier games, and joystick, complete with prices! - Triton Order Form: complete with 3 money saving discount coupons. Save $3, $3 and $5 off Vectrex Cartridge orders! - Triton Business Reply Mail envelope - Electronic Games subscription insert: "Vectrex players save 44%!" - "Personal" letter to Vectrex owners touting the Vectrex and coupon offers. CURRENT BID: $10 tspigp + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.starnet.net!spool.mu.edu!howland.erols.net!cs.utexas.edu!news.sprintlink.net!news-stk-200.sprintlink.net!news.sprintlink.net!news-chi-13.sprintlink.net!eskimo!news From: Philemon Vanderbeck Subject: Re: Help ! Stumped for Game #4 ! X-Nntp-Posting-Host: tia1.eskimo.com Content-Type: text/plain; charset=us-ascii To: pcjohn@crisp.net Message-ID: <322895ED.45EA@eskimo.com> Sender: news@eskimo.com (News User Id) Content-Transfer-Encoding: 7bit Organization: Eskimo North (206) For-Ever References: <5007or$g44@newton.crisp.net> <501tsa$4ko@gazette.loc3.tandem.com> <3224B077.4A9B@e-media.co.uk> <3224d06b.205211608@130.127.8.1> <5040hr$iub@newton.crisp.net> Mime-Version: 1.0 Date: Sat, 31 Aug 1996 19:43:41 GMT X-Mailer: Mozilla 2.01 (Macintosh; I; 68K) Lines: 11 I must have missed the original posting... What are the other three games? I would definitely love to see a Battlezone if there's enough room on the cart. >:-{)> Signed, Proud Owner of your first two carts! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!unogate!mvb.saic.com!eskimo!news From: Philemon Vanderbeck Subject: Multicart demos X-Nntp-Posting-Host: tia1.eskimo.com Content-Type: text/plain; charset=us-ascii Message-ID: <32289892.47C1@eskimo.com> Sender: news@eskimo.com (News User Id) Content-Transfer-Encoding: 7bit Organization: Eskimo North (206) For-Ever References: <5087ke$o0m@gandalf.instanet.com> Mime-Version: 1.0 Date: Sat, 31 Aug 1996 19:54:58 GMT X-Mailer: Mozilla 2.01 (Macintosh; I; 68K) Lines: 16 Being a fanatical Vectrex collector/completist, I currently own all the original cartridges and accessories for the Vectrex game (except for some minor promotional items). However, I noticed that there are some demos listed on the multicarts that were never released in "dedicated" form. Is it possible to get a multicart that just has these items on it? I don't really need all the other games. Or would the cost involved just make it simpler to buy a multicart? Here is a list of the demos: > 4d Rotocube (demo) > Bach's Prelude > Daisy (Demo) > Mike's Molecules (Demo) > Mine Storm Cheat > Test (any others?) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!cs.utexas.edu!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: Sat, 31 Aug 1996 23:07:17 GMT Organization: CrispNet Internet Services Lines: 20 Distribution: inet Message-ID: <50afvm$dds@newton.crisp.net> References: <5007or$g44@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 I'm pleased to announce that I am back on schedule with "All Good Things". The Asteroids clone is 99% complete. I have a couple of bug fixes to work out and do some more beta-testing. After thorough playing today, I have no, and I mean no regrets about doing this game. It's absolutely fantastic. There's minimal screen flicker and I've tried to keep the game as close to the original as possible. I'm even considering renaming "All Good Things" to "Arcade Classics" or "Blasts From The Past", since I have decided to continue writing new games for the system. John D + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: teevtee@aol.com (TEEVTEE) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 31 Aug 1996 22:17:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <50arnb$edm@newsbf02.news.aol.com> References: <50afvm$dds@newton.crisp.net> Reply-To: teevtee@aol.com (TEEVTEE) NNTP-Posting-Host: newsbf02.mail.aol.com Good to hear that your still going to be writting games! We need you out there... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!nnrp.info.ucla.edu!agate!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Multicart demos Date: Sun, 01 Sep 1996 02:31:02 GMT Organization: CrispNet Internet Services Lines: 6 Distribution: inet Message-ID: <50artl$jc0@newton.crisp.net> References: <5087ke$o0m@gandalf.instanet.com> <32289892.47C1@eskimo.com> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 These are all pretty lame, Don't know why you'd want to pay for them. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!info.ucla.edu!agate!howland.erols.net!newsfeed.internetmci.com!news.infinet.com!rbatina From: rbatina@infinet.com (Robert J Batina) Newsgroups: rec.games.vectrex Subject: Re: Help ! Stumped for Game #4 ! Date: 1 Sep 1996 06:38:22 GMT Organization: InfiNet Lines: 18 Distribution: inet Message-ID: <50bb0u$444@news1.infinet.com> References: <5007or$g44@newton.crisp.net> <32245ED6.3154@dayton.dncx.com> <5042kr$mk4@macaw.cyberport.com> <505hpi$h8m@newton.crisp.net> NNTP-Posting-Host: user2.infinet.com X-Newsreader: TIN [version 1.2 PL2] pcjohn@crisp.net wrote: : >Any thing would be enjoyed.. but I still vote for a GRAVITAR type game. : I'm actually thinking of a 1997 release called "Gravity Pack". : Possible Gravitar, Lunar Lander and any other "heavy" : games I can think of. SPACE TAXI! Now there's a gravity based game that everyone loves! Digitze the "Hey Taxi!" and other voices, ala` Spike. -- ----------------------------------------------------------------------- (614)341-7319 -- http://www.infinet.com/~rbatina -- rbatina@infinet.com Check out my page for current trade/sale lists of classic videogames!!! ----------------------------------------------------------------------- + - - - - End of Archive File - - - - - - - - - - - - - - - - - - - - +