This file contains the archives of the rec.games.vectrex NetNews group for the month of Sep-1994 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!agate!howland.reston.ans.net!usc!elroy.jpl.nasa.gov!netline-fddi.jpl.nasa.gov!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadehp8.eng.utah.edu!jnichola From: jnichola@cadehp8.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: 6809 disassembler Date: 1 Sep 1994 05:19:34 GMT Organization: University Of Utah Computer Center Lines: 539 Sender: jnichola@cadesm0.eng.utah.edu Distribution: inet Message-ID: <343o96$ln3@u.cc.utah.edu> NNTP-Posting-Host: cadehp8.eng.utah.edu Followup-To: Distribution: inet Organization: University of Utah College of Engineering Keywords: here is a 6809 disassembler written in perl. please send me any questions. please post bugs to this news group. perl: Practical Extraction and Report Language is free via ftp use archie to find it or gopher or whatever. ***************** cut here ******************* #!/usr/local/bin/perl # Use the file they specified, if specified open(STDIN,$ARGV[0]) || die "Can't open $ARGV[0]: $!\n" if $ARGV[0]; @format1 = ( " %2.2X ", " %2.2X %2.2X ", " %2.2X %2.2X %2.2X ", " %2.2X %2.2X %2.2X %2.2X ", " %2.2X %2.2X %2.2X %2.2X %2.2X ", ); # init the array of OpCodes #opcodes starting with 10 & 11 %map2 = ( 0x113f, "SWI3 op_only", 0x1183, "CMPU data16", 0x118c, "CMPS data16", 0x1193, "CMPU addr8", 0x119c, "CMPS addr8", 0x11a3, "CMPU pp", 0x11ac, "CMPS pp", 0x11b3, "CMPU addr16", 0x11bc, "CMPS addr16", 0x1021, "LBRN rel16", 0x1022, "LBHI rel16", 0x1023, "LBLS rel16", 0x1024, "LBHS rel16", 0x1025, "LBLO rel16", 0x1026, "LBNE rel16", 0x1027, "LBEQ rel16", 0x1028, "LBVC rel16", 0x1029, "LBVS rel16", 0x102a, "LBPL rel16", 0x102b, "LBMI rel16", 0x102c, "LBGE rel16", 0x102d, "LBLT rel16", 0x102e, "LBGT rel16", 0x102f, "LBLE rel16", 0x103f, "SWI2 op_only", 0x1083, "CMPD data16", 0x108c, "CMPY data16", 0x108e, "LDY data16", 0x1093, "CMPD addr8", 0x109c, "CMPY addr8", 0x109e, "LDY addr8", 0x109f, "STY addr8", 0x10a3, "CMPD pp", 0x10ac, "CMPY pp", 0x10ae, "LDY pp", 0x10af, "STY pp", 0x10b3, "CMPD addr16", 0x10bc, "CMPY addr16", 0x10be, "LDY addr16", 0x10bf, "STY addr16", 0x10ce, "LDS data16 ", 0x10de, "LDS addr8", 0x10df, "STS addr8", 0x10ee, "LDS pp", 0x10ef, "STS pp", 0x10fe, "LDS addr16", 0x10ff, "STS addr16" ); @map = ( "NEG addr8", "\0 not", "\0 not", "COM addr8", "LSR addr8", "\0 not", "ROR addr8", "ASR addr8", "ASL addr8", "ROL addr8", "DEC addr8", "\0 not", "INC addr8", "TST addr8", "JMP addr8", "CLR addr8", "10 ten_eleven", # 10 "11 ten_eleven", # 11 "NOP op_only", "SYNC op_only", "\0 not", "\0 not", "LBRA rel16", "LBSR rel16", "\0 not", "DAA op_only", "ORCC data8", "\0 not", "ANDCC data8", "SEX op_only", "EXG r2", #EXG & TFR; irel8ed tells which registers "TFR r2", "BRA rel8", "BRN rel8", "BHI rel8", "BLS rel8", "BCC rel8", "BCS rel8", "BNE rel8", "BEQ rel8", "BVC rel8", "BVS rel8", "BPL rel8", "BMI rel8", "BGE rel8", "BLT rel8", "BGT rel8", "BLE rel8", "LEAX pp", "LEAY pp", "LEAS pp", "LEAU pp", "PSHS rr", "PULS rr", "PSHU rr", "PULU rr", "\0 not", "RTS op_only", "ABX op_only", "RTI op_only", "CWAI data8", "MUL op_only", "\0 not", "SWI op_only", "NEGA op_only", "\0 not", "\0 not", "COMA op_only", "LSRA op_only", "\0 not", "RORA op_only", "ASRA op_only", "SLA op_only", "ROLA op_only", "DECA op_only", "\0 not", "INCA op_only", "TSTA op_only", "\0 not", "CLRA op_only", "NEGB op_only", "\0 not", "\0 not", "COMB op_only", "LSRB op_only", "\0 not", "RORB op_only", "ASRB op_only", "SLB op_only", "ROLB op_only", "DECB op_only", "\0 not", "INCB op_only", "TSTB op_only", "\0 not", "CLRB op_only", "NEG pp", "\0 not", "\0 not", "COM pp", "LSR pp", "\0 not", "ROR pp", "ASR pp", "SL pp", "ROL pp", "DEC pp", "\0 not", "INC pp", "TST pp", "JMP pp", "CLR pp", "NEG addr16", "\0 not", "\0 not", "COM addr16", "LSR addr16", "\0 not", "ROR addr16", "ASR addr16", "SL addr16", "ROL addr16", "DEC addr16", "\0 not", "INC addr16", "TST addr16", "JMP addr16", "CLR addr16", "SUBA data8", "CMPA data8", "SBCA data8", "SUBD data16", "ANDA data8", "BITA data8", "LDA data8", "\0 not", "EORA data8", "ADCA data8", "ORA data8", "ADDA data8", "CMPX data16", "BSR rel8", "LDX data16", "\0 not", "SUBA addr8", "CMPA addr8", "SBCA addr8", "SUBD addr8", "ANDA addr8", "BITA addr8", "LDA addr8", "STA addr8", "EORA addr8", "ADCA addr8", "ORA addr8", "ADDA addr8", "CMPX addr8", "JSR addr8", "LDX addr8", "STX addr8", "SUBA pp", "CMPA pp", "SBCA pp", "SUBD pp", "ANDA pp", "BITA pp", "LDA pp", "STA pp", "EORA pp", "ADCA pp", "ORA pp", "ADDA pp", "CMPX pp", "JSR pp", "LDX pp", "STX pp", "SUBA addr16", "CMPA addr16", "SBCA addr16", "SUBD addr16", "ANDA addr16", "BITA addr16", "LDA addr16", "STA addr16", "EORA addr16", "ADCA addr16", "ORA addr16", "ADDA addr16", "CMPX addr16", "JSR addr16", "LDX addr16", "STX addr16", "SUBB data8", "CMPB data8", "SBCB data8", "ADDD data16", "ANDB data8", "BITB data8", "LDB data8", "\0 not", "EORB data8", "ADCB data8", "ORB data8", "ADDB data8", "LDD data16", "\0 not", "LDU data16", "\0 not", "SUBB addr8", "CMPB addr8", "SBCB addr8", "ADDD addr8", "ANDB addr8", "BITB addr8", "LDB addr8", "STB addr8", "EORB addr8", "ADCB addr8", "ORB addr8", "ADDB addr8", "LDD addr8", "STD addr8", "LDU addr8", "STU addr8", "SUBB pp", "CMPB pp", "SBCB pp", "ADDD pp", "ANDB pp", "BITB pp", "LDB pp", "STB pp", "EORB pp", "ADCB pp", "ORB pp", "ADDB pp", "LDD pp", "STD pp", "LDU pp", "STU pp", "SUBB addr16", "CMPB addr16", "SBCB addr16", "ADDD addr16", "ANDB addr16", "BITB addr16", "LDB addr16", "STB addr16", "EORB addr16", "ADCB addr16", "ORB addr16", "ADDB addr16", "LDD addr16", "STD addr16", "LDU addr16", "STU addr16", ); $offset = 0x0000; ##### subroutines ######## sub not { $hex = 0; ""; } sub get_byte { $hex_buf[++$hex]; } sub op_only { sprintf("%5s", $inst[0]); } sub rr { local (@reg); local ($data) = &get_byte; if ($data & 0x80) { push(@reg,"PC");} if ($data & 0x40) { push(@reg, ($hex_buf[0]) & 0x02 ? "S" : "U" ); } if ($data & 0x20) { push(@reg,"Y");} if ($data & 0x10) { push(@reg,"X");} if ($data & 0x08) { push(@reg,"DP");} if ($data & 0x04) { push(@reg,"B");} if ($data & 0x02) { push(@reg,"A");} if ($data & 0x01) { push(@reg,"CC");} if ($hex_buf[0] & 0x01) { @reg = reverse(@reg) }; sprintf("%5s %s", $inst[0], join(",",@reg) ); } #reg_stack = (PC,US,Y,X,DP,B,A,CC); @reg_switch = (D,X,Y,U,S,PC,"\0","\0",A,B,CC,DP); sub r2 { local ($data) = &get_byte; local ($reg1, $reg2) = ($reg_switch[$data/16], $reg_switch[$data%16]); if ((!defined($reg1)) | (!defined($reg2)) | ($reg2 eq "\0") | ($reg1 eq "\0") ) { ¬ } else { sprintf("%5s %s,%s", $inst[0], $reg1, $reg2); } } sub addr16 { local ($hh,$ll) = (&get_byte, &get_byte); sprintf("%5s \$%4.4X", $inst[0], $hh*256+$ll); } sub addr8 { sprintf("%5s \$%2.2X,BP", $inst[0], &get_byte); } sub data16 { local ($hh,$ll) = (&get_byte, &get_byte); sprintf("%5s #\$%4.4X", $inst[0], $hh*256+$ll); } sub data8 { sprintf("%5s #\$%2.2X", $inst[0], &get_byte); } sub sign_x { local ($sign, $num) = @_; $num &= $sign | ($sign-1) ; ($num > ($sign-1) ) ? ($num & ($sign-1)) - $sign : $num; } sub rel16 { local ($hh,$ll) = (&get_byte, &get_byte); local($rel) = ($hh*256 + $ll + $offset + $hex+1) % 0x10000; sprintf("%5s \$%4.4X", $inst[0], $rel); } sub rel8 { local($bb) = &sign_x(0x80,&get_byte); #printf("here %4.4X\n",$bb); local($rel) = ($bb + $offset + $hex+1) % 0x10000; #printf("here %4.4X\n",$rel); sprintf("%5s \$%4.4X", $inst[0], $rel); } sub ten_eleven { local($temp) = $map2{$idx*256+&get_byte}; if (defined($temp)) { @inst = split(" ",$temp); $temp = $inst[1]; &$temp; } else { ¬ } } #post byte, ie: indexed and indirect adata8ressings @index = ( X, Y, U, S); sub pp { local($hh, $ll); local($post_b) = &get_byte; local($idx) = $index[ ($post_b / 0x20) & 0x03]; if ($post_b < 0x80) { sprintf("%5s %s,%s", $inst[0], &sign_x(0x10,$post_b), $idx); } else { $post_b &= 0x10; if ($post_b == 0x00) { sprintf("%5s ,%s+", $inst[0], $idx); } elsif ($post_b == 0x01) { sprintf("%5s ,%s++", $inst[0], $idx); } elsif ($post_b == 0x02) { sprintf("%5s ,-%s", $inst[0], $idx); } elsif ($post_b == 0x03) { sprintf("%5s ,--%s", $inst[0], $idx); } elsif ($post_b == 0x04) { sprintf("%5s ,%s", $inst[0], $idx); } elsif ($post_b == 0x05) { sprintf("%5s B,%s", $inst[0], $idx); } elsif ($post_b == 0x06) { sprintf("%5s A,%s", $inst[0], $idx); } elsif ($post_b == 0x08) { #printf( "here\n"); sprintf("%5s %s\$%2.2X,%s", $inst[0], &signed_hex(&get_byte), $idx); } elsif ($post_b == 0x09) { $hh = &get_byte; $ll = &get_byte; sprintf("%5s \$%2.2X%2.2X,%s", $inst[0], $hh, $ll, $idx); } elsif ($post_b == 0x0B) { sprintf("%5s D,%s", $inst[0], $idx); } elsif ($post_b == 0x0C) { sprintf("%5s \$%2.2X,PC", $inst[0], &get_byte); } elsif ($post_b == 0x0D) { $hh = &get_byte; $ll = &get_byte; sprintf("%5s \$%2.2X%2.2X,PC", $inst[0], $hh, $ll); } elsif ($post_b == 0x11) { sprintf("%5s [,%s++]", $inst[0], $idx); } elsif ($post_b == 0x13) { sprintf("%5s [,--%s]", $inst[0], $idx); } elsif ($post_b == 0x14) { sprintf("%5s [,%s]", $inst[0], $idx); } elsif ($post_b == 0x15) { sprintf("%5s [B,%s]", $inst[0], $idx); } elsif ($post_b == 0x16) { sprintf("%5s [A,%s]", $inst[0], $idx); } elsif ($post_b == 0x18) { sprintf("%5s [\$%2.2X,%s]", $inst[0], &get_byte, $idx); } elsif ($post_b == 0x19) { $hh = &get_byte; $ll = &get_byte; sprintf("%5s [\$%2.2X%2.2X,%s]", $inst[0], $hh, $ll, $idx); } elsif ($post_b == 0x1B) { sprintf("%5s [D,%s]", $inst[0], $idx); } elsif ($post_b == 0x1C) { sprintf("%5s [\$%2.2X,PC]", $inst[0], &get_byte ); } elsif ($post_b == 0x1D) { $hh = &get_byte; $ll = &get_byte; sprintf("%5s [\$%2.2X%2.2X,PC]", $inst[0], $hh, $ll ); } elsif ($post_b == 0x1F) { $hh = &get_byte; $ll = &get_byte; sprintf("%5s [\$%2.2X%2.2X]", $inst[0], $hh, $ll ); } else { ¬ } } } sub signed_hex { local($hex) = $_[0]; #print "here\n"; $hex<0 ? ("-",-$hex) : ("+",$hex); } sub fill_buf { local ($temp) = getc(STDIN); exit if (!defined($temp)); $more = 5 - ($#hex_buf + 2); read(STDIN,$data,$more); push(@hex_buf, unpack("C*",$temp . $data) ); } # $idx -- index into opcode map # @inst -- instruction template for dis-assembler # $mn_inst -- mnemonic form of the instruction while () { &fill_buf; #printf("%2.2X %2.2X %2.2X %2.2X %2.2X\n", @hex_buf); $hex = 0; @inst = split(" ", $map[$hex_buf[0]]); #print @inst,"\n"; $mn_inst = $inst[1]; $text = &$mn_inst; printf(("%4.4X " . $format1[$hex] . " %s\n"), $offset, splice(@hex_buf,0,$hex+1), $text ); $offset += $hex+1; } + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!agate!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: jcastar@aol.com (Jca star) Newsgroups: rec.games.vectrex Subject: Re: Vectrex with 8 cartridges for sale Date: 2 Sep 1994 04:04:01 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <346m9h$l8o@search01.news.aol.com> References: NNTP-Posting-Host: search01.news.aol.com In article , eduard@netcom.com (Eduard Marghidan) writes: >> I'm posting this for a friend. She has a Vectrex system with joystick and 8 cartridges + screens. It's in good condition, make an offer via e-mail only. Eduard <<< Eduard, will she take $40.00 for it? joel* email to: jca_star@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!agate!library.ucla.edu!europa.eng.gtefsd.com!news.umbc.edu!eff!news.duke.edu!solaris.cc.vt.edu!swiss.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: jcastar@aol.com (Jca star) Newsgroups: rec.games.vectrex Subject: WTB: Joystick\Controller Date: 2 Sep 1994 04:11:06 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <346mmq$la6@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com Joystick/Controller Wanted I've got a system but, alas, the controller is dead. Do you have a live one for sale? Do you know where the dead one might be resurrected? My purposes are aesthetic so a Sega replacement is my last resort. I've got some cash and lots of PC hardware/software to trade. I might be willing to cut a good deal on a trade for a controller and cartridges or a full system. Send email to jca_star@aol.com thanks in advance..........................joel* + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!dog.ee.lbl.gov!agate!howland.reston.ans.net!gatech!nntp.msstate.edu!olivea!koriel!male.EBay.Sun.COM!jethro.Corp.Sun.COM!control!gmeadows From: gmeadows@control.Corp.Sun.COM (Greg Meadows) Newsgroups: rec.games.vectrex Subject: RON MARTIN IS A THEIF!!!!! Date: 2 Sep 1994 22:01:24 GMT Organization: Sun Microsystems, Inc. Lines: 13 Distribution: world Message-ID: <3487bl$qfc@jethro.Corp.Sun.COM> Reply-To: gmeadows@control.Corp.Sun.COM NNTP-Posting-Host: control.corp.sun.com Keywords: About a month ago I sent Ron Martin money for a Vectrex system. I have yet to see the system and Mr. Martin will not respond to my emails. Now I may have the wrong email address but he was supposed to it out priority mail. If anyone is considering a deal with this man I would strongly advise against it. Ron, if you read this and there is a reason why you have not sent it out yet email me and let me know. WELCOME TO THIEVES WORLD! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!udel!news.sprintlink.net!news.world.net!news.teleport.com!ip-ac.teleport.com!vx From: vx@teleport.com (V-X) Newsgroups: rec.games.vectrex Subject: Re: RON MARTIN IS A THEIF!!!!! Date: Sat, 3 Sep 1994 12:19:55 +1000 Organization: Fragile Liquid Lines: 21 Distribution: world Message-ID: References: <3487bl$qfc@jethro.Corp.Sun.COM> NNTP-Posting-Host: ip-a08.teleport.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] In article <3487bl$qfc@jethro.Corp.Sun.COM> gmeadows@control.Corp.Sun.COM (Greg Meadows) writes: >From: gmeadows@control.Corp.Sun.COM (Greg Meadows) >Subject: RON MARTIN IS A THEIF!!!!! >Date: 2 Sep 1994 22:01:24 GMT >Keywords: About a month ago I sent Ron Martin money for a Vectrex system. I have yet to >see the system and Mr. Martin will not respond to my emails. Now I may have the wrong >email address but he was supposed to it out priority mail. If anyone is considering >a deal with this man I would strongly advise against it. > Ron, if you read this and there is a reason why you have not sent it out yet email >me and let me know. You didn't send cash, did you? If you did, you're screwed, but if you sent a check just call the cops and the Post Office. Mr. Martin will then get a chance to explain to them what exactly the check he cashed was for. If you sent cash, let this be an expensive lesson. WHERRRE'S MY GOLDEN AAARRMMMM???? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!news.umbc.edu!eff!wariat.org!malgudi.oar.net!swiss.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: mcsumner@aol.com (MCSumner) Newsgroups: rec.games.vectrex Subject: VECTREX WANTED Date: 3 Sep 1994 22:10:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <34ba9q$phr@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com I'm looking for a Vectrex system and cartridges. This is for play, not for collection, so I'd prefer a cheap but functional system to a expensive set in the original box. :) Email me if you have a machine to part with. -Mark + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!iat.holonet.net!nwcs!scott.hanselman From: scott.hanselman@nwcs.org (Scott Hanselman) Newsgroups: rec.games.vectrex Subject: Hello? Date: Sun, 4 Sep 1994 08:23:00 GMT Message-ID: <9409040601472@nwcs.org> Organization: NWCS Online * Oregon USA Distribution: world Lines: 5 Hello? Is this the VECTREX conference? I'm looking to buy a vetrex....does anyone have an old one to sell me? --- * KWQ/2 1.2f NR * it certainly lets you choose your own form of misery. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!spool.mu.edu!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: marcm6941@aol.com (MarcM6941) Newsgroups: rec.games.vectrex Subject: Online business (was re: RON MARTIN) Date: 6 Sep 1994 00:34:05 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <34grft$8hg@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com Whenever you do business via email, always get a money order. You can get them at 7-11 for under a buck, and if you get screwed over you can get your money back, even after the M.O. has been cashed. I HIGHLY recommend it. -Marc + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!gopher.sdsc.edu!news.tc.cornell.edu!news.cac.psu.edu!psuvm!news.ysu.edu!malgudi.oar.net!swiss.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: jerryg4279@aol.com (JerryG4279) Newsgroups: rec.games.vectrex Subject: Re: Online business (was re: RON MARTIN) Date: 6 Sep 1994 14:56:03 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <34ie03$k4g@search01.news.aol.com> References: <34grft$8hg@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com In article <34grft$8hg@search01.news.aol.com>, marcm6941@aol.com (MarcM6941) writes: >>Whenever you do business via email, always get a money order. You can get them at 7-11 for under a buck, and if you get screwed over you can get your money back, even after the M.O. has been cashed. I HIGHLY recommend it.<< I prefer checks. If a money order gets lost, it takes 60-90 days to get it traced. A stop pay can be issued for a check immediately. In addition, if a check is bad, here in Oregon, the law allows triple recovery or $300 which ever is more for the amount of the check and related collection costs! A cheap small-claims filing typically results in a quick judgement which is enforcable just about anywhere and is generally acceptable as evidence of mail fraud as well as a felony state violation, putting the post office on the tail of the offender! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: RON MARTIN IS A THEIF!!!!! Date: 7 Sep 1994 17:08:22 GMT Organization: Penn-State Ghoull Labs Lines: 26 Distribution: world Message-ID: <34ks26$11ee@hearst.cac.psu.edu> References: <3487bl$qfc@jethro.Corp.Sun.COM> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] Greg Meadows (gmeadows@control.Corp.Sun.COM) wrote: : Keywords: About a month ago I sent Ron Martin money for a Vectrex system. I have yet to : see the system and Mr. Martin will not respond to my emails. Now I may have the wrong : email address but he was supposed to it out priority mail. If anyone is considering : a deal with this man I would strongly advise against it. : Ron, if you read this and there is a reason why you have not sent it out yet email : me and let me know. : : WELCOME TO THIEVES WORLD! If you have his email address...send mail to the system administrator or to the post master i.e. root@ or postmaster@ explaining that there are legal proceedings taking place and that you need to get in touch with him. -- Andrew K. Heller - Making the world safe once again. ------------------------------------------------------------------ Rolly Polly Fish heads are never seen drinking Cappuccino in Italian restaurants with Oriental women.... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!rosebud.sdsc.edu!news.tc.cornell.edu!news.cac.psu.edu!howland.reston.ans.net!swiss.ans.net!nntp.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: Re: Hello? Date: 8 Sep 1994 02:35:03 GMT Organization: IAC Lines: 7 Distribution: world Message-ID: <34lt8n$lfb@nntp.interaccess.com> References: <9409040601472@nwcs.org> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: psycfrnd.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Scott Hanselman (scott.hanselman@nwcs.org) wrote: : Hello? Is this the VECTREX conference? I'm looking to buy a : vetrex....does anyone have an old one to sell me? There are only OLD ones available! Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadehp2.eng.utah.edu!jnichola From: jnichola@cadehp2.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: cart pinout Date: 8 Sep 1994 15:31:49 GMT Organization: University of Utah College of Engineering Lines: 28 Sender: jnichola@cadesm0.eng.utah.edu Distribution: world Message-ID: <34nap5$ju7@u.cc.utah.edu> NNTP-Posting-Host: cadehp2.eng.utah.edu someone a while back was asking about the pinouts for the carts. I guess the pin number and discription are in the archive. however, one can not tell where the numbers actually map to the physical cart so... I opened a cart. and low and behold the numbers were on it: so looking at the edge: even pin numbers are on the top while the odd are on the bottom. one and two start on the right side, and 35 and 36 are on the left. 36 2 +--------------------+ +--------------------+ 35 1 your welcome ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!math.ohio-state.edu!howland.reston.ans.net!newsserver.jvnc.net!stevens-tech.edu!vaxc.stevens-tech.edu!zzehnack From: zzehnack@vaxc.stevens-tech.edu Subject: Can I fix my vectrex? Message-ID: <1994Sep8.125301.1@vaxc.stevens-tech.edu> Lines: 6 Sender: news@dmi.stevens-tech.edu (USENET News System) Organization: Stevens Institute Of Technology Date: Thu, 8 Sep 1994 17:53:01 GMT I have an old vectrex system that no longer works. When you turn it on, I think you get a green dot, but thats it. I remember a long time ago that someone mentioned that there was a way to fix the problem. Does anyone know if it is fixable and how to do it? Thanks, Zak + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!swiss.ans.net!malgudi.oar.net!utnetw.utoledo.edu!uoft02.utoledo.edu!SMTC104 From: smtc104@uoft02.utoledo.edu (LINDA B. SEE) Subject: Malfunctioning Vectrex Message-ID: Sender: news@utnetw.utoledo.edu (News Manager) Reply-To: smtc104@uoft02.utoledo.edu Organization: University Of Toledo Date: Thu, 8 Sep 1994 20:19:27 GMT Lines: 33 A Challenge for Vectrex Wizards: I have a Vectrex. It behaves rather oddly to say the least. Except where noted sounds and title screen boot up and behave normally. Here are its reactions to the games I have: Minestorm:Runs through title screen normally and gets to the part where the mothership drops mines and goes by... and goes by... and goes by... and goes by... and goes buy................. The games never starts! Bedlam:Playfield comes up normally and ship acts properly, but no enemies come to attack you. Rather boring. Scramble:Mountains are devoid of objects. Missiles pop out of nowhere to attack you and there are no fuel tanks so you always run out of fuel at the same point. same point. Easter Egg appears normally. Star Trek:Game freezes on Next Sector: screen. Pushing buttons makes crosshairs screen appear blink in momentarily. Bezerk:The maze displayed and the maze you are playing in are sometimes different. You can walk through some walls and be fried by invisible ones. Robots fire and Evil Otto appears normally. Cosmic Chasm:Has annoying background staticy noise, but I don't if this is normal operation or not. All other sounds are normal. Seems to play normally ,but your ship sometimes takes paths that aren't on the map. Also seems to reset itself frequently. I have a fragmented history on the unit. Its original owner played it for a while and apparently didn't treat it to well. Its second owner played it for a six hour marathon stretch, after which it apparently overheated and stopped working. It went into storage for several years before falling into my hands in the state its in. Judging by how much of the unit does work, I'm betting there is a single burnt out circiut or chip causing all of this and I am wondering if anyone out there might know or run into a similar malfunction. I am planning to trade or sell this unit as soon as I get another that works. Any help would be appreciated. Sincerely, Joshua See + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!cs.utexas.edu!chpc.utexas.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Malfunctioning Vectrex Date: 8 Sep 1994 22:16:25 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 18 Distribution: inet Message-ID: <34o2fp$ai7@crchh327.bnr.ca> References: NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] LINDA B. SEE (smtc104@uoft02.utoledo.edu) wrote: > I have a Vectrex. It behaves rather oddly to say the least. Except where This is one of 2 things (I can almost guarantee). The most likely problem is bad SRAM. The Vextrex uses two 2114 SRAMs. I would start by replacing both of these. The next thing to check is the executive ROM (that holds the operating system). Pull the ROM (may have to desolder it), and check it against a known good ROM (I will read mine in if you can't find somebody with the file). It may help to buy a can of "freeze spray" and spray each RAM/ROM 1 at a time to see if you can isolate which one of the 3 is bad. Most semiconductor failures can be temporarily reversed by lowering the temperature of the chip. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!jskaplan From: jskaplan@netcom.com (Jon Kaplan) Subject: update please Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Fri, 9 Sep 1994 20:34:38 GMT Lines: 13 I guess I was a little young for Vectrex when I got it at age six, but my brother and I used for about a month, until my friend got an Atari, which had color/many games (we never really found anywhere that sold games). Anyway, we have a vectrex in good condition with Startrek and some car racing game...we keep it around and plugged in but rarely play it. Now I found this news group, and I hear discussions about color wheels and goggles. would someone please post me an update on what I've missed, especially programming issues(how on earth does one load a compiler onto a Vectrex?) -Jon- "To do is to be"-plato "To be is to do is to be"-descartes "Do Be Do Be Do"-Frank Sinatra + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: Colin@colb.demon.co.uk (Colin Bailey) Path: csus.edu!uop!pacbell.com!ames!agate!howland.reston.ans.net!swiss.ans.net!solaris.cc.vt.edu!insosf1.infonet.net!news.i-link.com!news.sprintlink.net!demon!colb.demon.co.uk!Colin Subject: I wan`t, I`m GREEDY!!!! Organization: Myorganisation Reply-To: Colin@colb.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 8 Date: Fri, 9 Sep 1994 21:29:38 +0000 Message-ID: <779146178snz@colb.demon.co.uk> Sender: usenet@demon.co.uk I`m after Vectrex games, any UK people with some to sell me? -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =- Colin Bailey -=-=- Beer, PCs, Bikes, gifs, jpgs -= -= Colin@colb.demon.co.uk -=-=- more beer, a SNES, some Simpsons =- =- THE UK, ENGLAND!!! -=-=- figures, and a video, or something.. -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!agate!dog.ee.lbl.gov!news.cs.utah.edu!u.cc.utah.edu!cadehp2.eng.utah.edu!jnichola From: jnichola@cadehp2.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: vectrex code disasm Date: 11 Sep 1994 22:36:44 GMT Organization: University of Utah College of Engineering Lines: 147 Sender: jnichola@cadesm0.eng.utah.edu Distribution: world Message-ID: <3500ps$7un@u.cc.utah.edu> NNTP-Posting-Host: cadehp2.eng.utah.edu Keywords: exe_rom disassembler this is a perl script (easily converted to sed by deleting a few lines) which will look through Vectrex assembly code and subs addresses with a name for the exe_rom subroutine. Much thanks to Fred Taft(fred@hp-pcd.cv.hp.com) for making his documented version of the exe_rom code available. this is it ======================================================= #!/usr/local/bin/perl # Use the file they specified, if specified open(STDIN,$ARGV[0]) || die "Can't open $ARGV[0]: $!\n" if $ARGV[0]; while (<>) { #read in each line of STDIN and preform on it s/ \$F01C/ \$rot_vl@x_b=#_a=angle/i; s/ \$F61F/ \$rot_vl@x_w_mode_b=#_a=angle/i; s/ \$F635/ \$ X-Mail-Agent: GIGO+ sn 132 at genesplicer vsn 0.99 pl1 Organization: The GeneSplicer Lines: 8 Wanted!!!!! Vectrex Multi-Cart. E-Mail with info. Joey McDonald "Survivor of the CRASH" + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!ncar!newsxfer.itd.umich.edu!europa.eng.gtefsd.com!howland.reston.ans.net!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: 5 NEW(ly discovered) Easter Eggs!! Date: 12 Sep 1994 14:57:55 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 56 Distribution: inet Message-ID: <351q9j$j6r@crchh327.bnr.ca> NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] These are all pretty much the same and are a direct result of Fred Tafts dissassembly project (THANKS FRED!) I would like to take this time to apologize for my lack of support of the Vectrex FAQ. I am making quite a few changes to it but have been bogged down by a SW project at work (my job just seems to take up so much of my day :) so I haven't had time to finish. It will be done for next months posting. BEDLAM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that it plays music too! You are treated to the melody line that accompanies the lyrics "Oh I wish I was from the land of cotton". The screen ends when the tune finishes and releasing buttons has no effect. BTW, what is the name of this tune; is it "Dixie"? COSMIC CHASM: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. RIPOFF: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions found in the "STAR CASTLE" entry below. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. STAR CASTLE: This is the most extravagant egg of all the Vectrex games. The designer put in his own title screen which brazenly proclaims "PROGRAMMED BY WILLIAM HAWKINS GT 1983". A quick caveat; this only works on a cold restart (i.e. the first time you turn the game on) and will not work if you start the game over by pressing the reset button. However, it will work with the software selectable muticarts if Star Castle is the first game you select after turning the game on. To get the screen to appear you must push the 1, 2, and 4 keys on the player 1 control panel before the Star Castle title screen music finishes playing. If those 3 buttons are down when tune ends, the author title screen will appear. It will last for about 2 seconds or until you release one of the buttons. It is my guess that the GT stands for Georgia Tech and the 1983 is the year the software was written. (MANY thanks to Fred Taft for discovering this after disassembling the object code). WEB WARS: You can see a special author title screen that proclaims, "PROGRAMMED BY WILLIAM HAWKINS DUNCAN MUIRHEAD PATRICK KING GT 1983" if you follow the instructions found in the "STAR CASTLE" entry above. I discovered this by trying the "original" Star Castle trick on other games that I knew Bill wrote. This screen is different from all the similar ones in that the font size is about 3 times as big. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!agate!howland.reston.ans.net!swrinde!sdd.hp.com!hp-pcd!hpcvusn!hpcvlx!fred From: fred@hpcvlx (Fred Taft) Subject: Vector drawing program Message-ID: <1994Sep12.175522.21186@hpcvusn.cv.hp.com> Sender: nobody@hpcvusn.cv.hp.com (Nobody - UID must be 99999) Nntp-Posting-Host: hpcvlx.cv.hp.com Organization: Hewlett-Packard Company, Corvallis, Oregon USA X-Newsreader: Tin 1.1 PL5 Date: Mon, 12 Sep 1994 17:55:22 GMT Lines: 45 It's been a few years since I last tried to reverse-engineer one of the game cartridges, but I decided to dive into it again; I'm currently working on the Berzerk game. In the process, I developed a new tool which has proven to be very handy. The tool is a Motif application, which takes a series of vectors (in 1 of 3 different formats), and draws them in a window. It allows me to take a set of endpoints specified in a Vectrex game, and display them; this helps to make the reverse-engineering process much easier. The program is invoked in the following manner: DrawVectors The input file specifies which of the 3 input formats is being used, followed by the vector information. The 3 formats are as follows: Format 1: (Move to 1st location, then draw) vector count -1 rel y, rel x to move to rel y, rel x . . rel y, rel x Format 2: (Draw all coordinates) vector count - 1 rel y, rel x . . rel y, rel x Format 3: (Move/Draw based on the mode [0=move, 0xFF=draw, 1=end of list]) mode, rel y, rel x . . mode, rel y, rel x 0x01 I have attached a shar file with the source, and a couple sample vector files, as a response to this message. Let me know if you find any bugs! Have fun! Fred + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!agate!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!hp-pcd!hpcvusn!hpcvlx!fred From: fred@hpcvlx (Fred Taft) Subject: Vector drawing program Message-ID: <1994Sep12.175853.21348@hpcvusn.cv.hp.com> Sender: nobody@hpcvusn.cv.hp.com (Nobody - UID must be 99999) Nntp-Posting-Host: hpcvlx.cv.hp.com Organization: Hewlett-Packard Company, Corvallis, Oregon USA X-Newsreader: Tin 1.1 PL5 Date: Mon, 12 Sep 1994 17:58:53 GMT Lines: 281 # This is a shell archive. Remove anything before this line, # then unpack it by saving it in a file and typing "sh file". # # Wrapped by Fred Taft on Mon Sep 12 10:57:16 1994 # # This archive contains: # Makefile Main.c 0xBCD 0xBE4 # 0xC90 # LANG=""; export LANG PATH=/bin:/usr/bin:$PATH; export PATH echo x - Makefile cat >Makefile <<'@EOF' all: DrawVectors DrawVectors: Main.c cc -o DrawVectors -I/usr/include/Motif1.2 -I/usr/include/X11R5 Main.c -L/usr/lib/Motif1.2 -L /usr/lib/X11R5 -lXm -lXt -lX11 @EOF chmod 640 Makefile echo x - Main.c cat >Main.c <<'@EOF' #include #include #include #define MOVE 0x00 #define DRAW 0xff #define END_OF_LIST 0x01 typedef struct { char mode; char x; char y; } VectorList; Widget toplevel, drawingArea; VectorList vec[300]; int count = 0; GC gc; void #ifdef _NO_PROTO DrawVectors( w, clientData, callData ) Widget w ; XtPointer clientData ; XtPointer callData ; #else DrawVectors( Widget w, XtPointer clientData, XtPointer callData ) #endif /* _NO_PROTO */ { int i; int startX, startY, endX, endY; XSetFunction(XtDisplay(toplevel), gc, GXset); XDrawLine(XtDisplay(toplevel), XtWindow(w), gc, 256, 0, 256, 512); XDrawLine(XtDisplay(toplevel), XtWindow(w), gc, 0, 256, 512, 256); for (i = 0; i < count; i++) { if (i == 0) { startX = 256; startY = 256; } else { startX += vec[i-1].x; startY -= vec[i-1].y; } endX = startX + vec[i].x; endY = startY - vec[i].y; if (vec[i].mode == MOVE) { XSetFunction(XtDisplay(toplevel), gc, GXnoop); } else { XSetFunction(XtDisplay(toplevel), gc, GXset); } XDrawLine(XtDisplay(toplevel), XtWindow(w), gc, startX, startY, endX, endY); } } main (argc, argv) int argc; char * argv[]; { FILE * fptr; char format; int i, j; int x, y; int n; int mode; Arg args[30]; if (argc != 2) { printf("usage: DrawVectors \n"); exit(-1); } if ((fptr = fopen(argv[1], "r")) == NULL) { printf("The input file \'%s\' cannot be accessed\n", argv[1]); exit(-1); } /* Read the file format information */ if (fscanf(fptr, "%c\n", &format) != 1) { printf("The input file is corrupt: no file format found\n"); exit(-1); } switch (format) { case '1': { /* * The file format is: (Move to first location, then draw * * * * */ /* Drop thru */ } case '2': { /* * The file format is: (draw all coordinates) * * * * */ if (fscanf(fptr, "%d\n", &count) != 1) { printf("The input file is corrupt: no vector count found\n"); exit(-1); } count++; for (i = 0, j = 0; i < count; i++) { if (fscanf(fptr, "0x%x 0x%x\n", &y, &x) != 2) { printf("The input file is corrupt: incomplete vector found\n"); exit(-1); } if ((i == 0) && (format == '1')) vec[j].mode = MOVE; else vec[j].mode = DRAW; vec[j].y = y; vec[j].x = x; j++; } break; } case '3': { /* * The file format is: * * * * <0x01> */ count = 0; while (fscanf(fptr, "0x%x", &mode) == 1) { if (mode == END_OF_LIST) break; if (fscanf(fptr, " 0x%x 0x%x\n", &y, &x) != 2) { printf("The input file is corrupt: incomplete vector found\n"); exit(-1); } vec[j].mode = mode; vec[j].y = y; vec[j].x = x; j++; count++; } } } toplevel = XtInitialize(argv[0], "DrawVectors", NULL, 0, (int *)&argc, argv); n = 0; XtSetArg(args[n], XmNallowShellResize, True); n++; XtSetArg(args[n], XmNtitle, argv[1]); n++; XtSetValues(toplevel, args, n); n = 0; XtSetArg(args[n], XmNbackground, XBlackPixel(XtDisplay(toplevel), 0)); n++; XtSetArg(args[n], XmNheight, 512); n++; XtSetArg(args[n], XmNwidth, 512); n++; drawingArea = XmCreateDrawingArea(toplevel, "da", args, n); XtAddCallback(drawingArea, XmNexposeCallback, DrawVectors, NULL); XtManageChild(drawingArea); XtRealizeWidget(toplevel); gc = XCreateGC (XtDisplay(toplevel), XtWindow(toplevel), 0, NULL); XtMainLoop(); } @EOF chmod 640 Main.c echo x - 0xBCD cat >0xBCD <<'@EOF' 2 10 0x00 0x14 0xC4 0x00 0x00 0xD8 0x3C 0x00 0x00 0x14 0x0F 0x14 0x0A 0x00 0x0A 0xEC 0xF6 0xEC 0xF6 0x00 0xF1 0x14 0x01 0x00 @EOF chmod 640 0xBCD echo x - 0xBE4 cat >0xBE4 <<'@EOF' 3 0x00 0xC4 0x0C 0xFF 0xE0 0x16 0xFF 0xEA 0x06 0xFF 0xFE 0x08 0x00 0x10 0x98 0xFF 0x0A 0x04 0xFF 0x08 0x20 0xFF 0x16 0x08 0x01 @EOF chmod 640 0xBE4 echo x - 0xC90 cat >0xC90 <<'@EOF' 1 4 0x32 0x1E 0xF0 0xF0 0x30 0xC0 0xD0 0x18 0x10 0x10 @EOF chmod 640 0xC90 exit 0 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!decwrl!svc.portal.com!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: jscarter@aol.com (JSCarter) Newsgroups: rec.games.vectrex Subject: Wanted: Controller Date: 12 Sep 1994 16:21:09 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <352d7l$425@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com I'm looking for an extra Vectrex controller. And the 3D imager would be nice too, if I could get so lucky. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!cs.utexas.edu!howland.reston.ans.net!swiss.ans.net!malgudi.oar.net!nntp.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: q Date: 13 Sep 1994 05:57:04 GMT Organization: IAC Lines: 1 Distribution: inet Message-ID: <353evg$64l@nntp.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: psycfrnd.interaccess.com X-Newsreader: TIN [version 1.2 PL2] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!agate!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Polar Rescue Date: 13 Sep 1994 02:29:22 GMT Organization: The Internet Access Company Lines: 34 Distribution: inet Message-ID: <3532q2$fkf@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] I just got my Sean Kelly multicart today and I'm thrilled with it. It has a pause button, a LED to indicate power on, and has all the games save Minestorm (it has s cheat instead) and also contains a diagnostic program and 4 demos. I haven't played every game yet, but so far the most impressive to me has been Polar Rescue. Not many people have talked about this one. It's the closest I've seen to a real 3-D vehicle sim on the Vectrex. It is awesome! Must be an 8K game. I think it pretty much proves that a Star Raiders clone is posible on the Vectrex. Polar Rescue is a lot like Star Raiders with the Radar et. al. I LOVE the game. The use of the various brightness levels is really nice. Stuff fades into the blackness of the sea. You also have the floating mines all over and the really neat docking sequence. I also thought Web Wars was cool. It's an impressive 3-D look with smooth animation. Pole Position is also nice. It manages to do some very curved looking lines which must be tough and there isn't much flicker. Spike is also very neat. The voices are cool and the scenario is definitely atypical for a vector game. If anyone has some more info on the objectives and hints for Polar Quest, please post! -- -Sig file under construction. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swiss.ans.net!malgudi.oar.net!nntp.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: Re: q Date: 13 Sep 1994 11:42:55 GMT Organization: InterAccess, Chicago's best Internet service provider. Lines: 6 Distribution: inet Message-ID: <35437v$88t@nntp.interaccess.com> References: <353evg$64l@nntp.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: flowbee.interaccess.com X-Newsreader: TIN [version 1.2 PL2] William Zandrew (zbytes@interaccess) wrote: Is someone trying to get in touch with me. I saw this blank post. My address is zbytes@interaccess.com BIll + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!lll-winken.llnl.gov!overload.lbl.gov!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: MASSIVE AUCTION III Date: 13 Sep 1994 15:23:55 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 642 Distribution: inet Message-ID: <354g6b$cu4@usenet.INS.CWRU.Edu> NNTP-Posting-Host: thor.ins.cwru.edu Auction updates will be posted approximately every 24 hours, and bidders will receive a copy of the update via E-mail at the same time. PLEASE READ THE AUCTION RULES AT LEAST ONCE BEFORE PLACING BIDS. NOTE: I will use the first part of your E-mail address when listing bids. *************************************** Games and/or game systems included in this auction are: ATARI 2600 ATARI 5200 ATARI 7800 ATARI 8-bit ATARI LYNX COLECOVISION INTELLIVISION ODYSSEY2 SEGA MASTER SYSTEM TEXAS INSTRUMENTS TOMY TUTOR TRS-80 COLOR COMPUTER VECTREX AUCTION RULES: 1) THE DEADLINE FOR BIDDING IS 11:59 P.M. EST, ON TUESDAY, SEPTEMBER 20TH. 2) MINIMUM BIDS ARE LISTED FOR EACH ITEM UP FOR AUCTION, MINIMUM INCREMENTS ARE $0.50 ON GAMES AND $1.00 ON SYSTEMS. 3) BUYER PAYS ALL SHIPPING COSTS. 4) NO PACKAGE DEALS ON GAMES OR SYSTEMS. 5) TRADE OFFERS WILL BE ENTERTAINED, BUT CASH OFFERS ARE GIVEN PRIORITY. 6) EVERYTHING IS SOLD AS IS. UNLESS SPECIFIED, ALL GAMES AND SYSTEMS HAVE BEEN TESTED AND ARE IN WORKING ORDER. 7) IN CASE OF TIES, FIRST BID RECEIVED WINS. 8) IF YOU ARE THE HIGH BIDDER ON AN ITEM, YOU ARE EXPECTED TO BUY THAT ITEM. PLEASE DON'T BID UNLESS YOU ARE PREPARED TO BUY WHAT YOU BID ON. 9) PAYMENT MUST BE MADE IN U.S. FUNDS, DRAWN FROM A U.S. BANK BRANCH. NOTE: ALL CARTRIDGES ARE LOOSE (IE. WITHOUT BOX AND MANUAL), UNLESS SPECIFIED. ***** SOFTWARE: ATARI 2600: ----------- IF YOU HAVE A QUESTION AS TO THE TYPE OF LABEL, PLEASE FEEL FREE TO ASK. LOOSE GAMES, NO BOX OR MANUAL: $ 1.00 AIR-SEA BATTLE (Atari) -- NO END LABEL $ 1.00 ASTEROIDS (Atari) -- NO END LABEL $ 2.50 ASTROBLAST (Mattel) -- RIPPED END LABEL $ 2.50 BACKGAMMON (Atari) $ 2.50 BARNSTORMING (Activision) $ 2.50 BASKETBALL (Atari) $ 2.00 BERZERK (Atari) $ 5.00 "51 BLACKJACK" (Atari) $ 2.00 BOWLING (Atari) $ 2.50 BOXING (ACTIVISION) $ 3.50 BREAKAWAY IV (Tele-Games) $ 2.00 BREAKOUT (Atari) -- NO END LABEL $ 5.00 BRIDGE (Activision) $ 4.00 CALIFORNIA GAMES (Epyx) $ 2.00 CANYON BOMBER (Atari) $ 4.00 CARNIVAL (Coleco) $ 2.00 CASINO (Atari) $ 2.50 CENTIPEDE (Atari) $ 2.00 CIRCUS ATARI (Atari) $ 4.00 CODEBREAKER (Atari) -- NO END LABEL $ 1.50 DEMON ATTACK (Imagic) $ 2.00 DODGE 'EM (Atari) $ 2.50 DONKEY KONG (Coleco) $ 2.50 DRAGSTER (Activision) $ 2.00 E.T. THE EXTRA-TERRESTRIAL (Atari) $ 4.00 FIRE FIGHTER (Imagic) $ 2.00 FLAG CAPTURE (Atari) $ 2.00 FOOTBALL (Atari) WITH PHOTOCOPY OF PLAYS $ 2.50 FOOTBALL (Mattel) SAME AS SUPER CHALLENGE FOOTBALL $ 1.50 FROGGER (Parker Brothers) $ 2.50 FROGS AND FLIES (Mattel) -- RIPPED END LABEL $ 2.50 GALAXIAN (Atari) $ 2.00 GOLF (Atari) -- NO END LABEL $ 2.50 GRAND PRIX (Activision) $ 1.50 HOME RUN (Atari) -- NO END LABEL $ 2.50 ICE HOCKEY (Activision) $ 4.00 JOURNEY ESCAPE (Data Age) -- RIP ON FRONT LABEL $ 2.50 JOUST (Atari) $ 2.50 MARIO BROS. (Atari) $ 3.50 MAZE MANIA (Tele-Games) $ 1.00 MISSILE COMMAND (Atari) $ 3.50 NIGHT DRIVER (Tele-Games) $ 2.00 OUTLAW (Atari) $ 2.00 PAC-MAN (Atari) -- RIPPED END LABEL $ 3.50 PAC-MAN (Tele-Games) $ 2.50 PHOENIX (Atari) $ 1.50 PITFALL! (Activision) $ 2.50 POLE POSITION (Atari) -- RIPPED LABEL $ 3.50 PONG SPORTS (Tele-Games) $ 4.00 POPEYE (Parker Brothers) $ 1.50 RAIDERS OF THE LOST ARK (Atari) $ 2.00 REAL SPORTS BASEBALL (Atari) $ 2.00 REAL SPORTS FOOTBALL (Atari) $ 1.50 RIDDLE OF THE SPHINX (Imagic) $ 1.50 RIVER RAID (Activision) $ 2.50 SKIING (Activision) $ 2.00 SKY DIVER (Atari) $ 2.50 SKY JINKS (Activision) $ 2.00 SLOT RACERS (Atari) $ 4.00 SPACE ATTACK (Mattel) $ 2.50 SPACE CAVERN (Apollo) $ 1.00 SPACE INVADERS (Atari) -- NO END LABEL $ 2.50 STARMASTER (Activision) $ 1.50 STAR RAIDERS (Atari) $ 2.00 STREET RACER (Atari) -- NO END LABEL $ 2.00 SWORDQUEST EARTHWORLD (Atari) $ 2.00 SWORDQUEST FIREWORLD (Atari) $ 3.50 TANKS-PLUS (Tele-Games) $ 2.50 TARGET FUN (Tele-Games) $ 4.00 TOWERING INFERNO (U.S. Games) $ 2.00 VIDEO PINBALL (Atari) $ 1.50 VIDEO OLYMPICS (Atari) -- NO END LABEL $ 1.50 WARLORDS (Atari) GAMES WITH MANUAL: $ 2.00 AIR-SEA BATTLE (Atari) $ 2.00 ASTEROIDS (Atari) $ 3.00 BOWLING (Atari) $ 2.00 COMBAT (Atari) $ 2.00 DEFENDER (Atari) $ 2.50 DEMON ATTACK (Imagic) $ 3.00 FOOTBALL (Atari) $ 3.00 GOLF (Atari) $ 2.00 PAC-MAN (Atari) $ 3.50 POLE POSITION (Atari) $ 2.00 SPACE INVADERS (Atari) $ 2.50 VIDEO OLYMPICS (Atari) GAMES WITH BOX: $ 2.00 MISSILE COMMAND (Atari) $ 2.00 STAR VOYAGER (Imagic) -- INCLUDES TRAY GAMES WITH BOX AND MANUAL: $ 3.00 ASTEROIDS (Atari) $ 4.50 BASKETBALL (Atari) $ 3.00 COMBAT (Atari) $ 4.00 DEFENDER (Atari) -- ALSO INCLUDES COMIC BOOK #1! $ 4.00 DODGE 'EM (Atari) $ 3.00 FOOTBALL (Atari) $ 3.00 MISSILE COMMAND (Atari) $ 3.00 SPACE INVADERS (Atari) GAME WITH NO BOX OR MANUAL: $13.00 INDY 500 (Atari) -- ALSO INCLUDES TWO (2) DRIVING CONTROLLERS. $ 6.00 STAR RAIDERS (Atari) -- ALSO INCLUDES VIDEO TOUCH PAD CONTROLLER, AND STAR RAIDERS OVERLAY. CONTROLLERS (I know this isn't software, but I had to put it somewhere!): $ 5.00 ATARI 2600 PADDLE CONTROLLERS (PAIR #1) $ 5.00 ATARI 2600 PADDLE CONTROLLERS (PAIR #2) $ 6.00 POINTMASTER JOYSTICK (Discwasher) $ 6.00 QUICKSHOT JOYSTICK (Spectravision) ***** ATARI 5200: ----------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 DIG DUG ***** ATARI 7800: ----------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 CHOPLIFTER $ 3.00 KARATEKA NEW GAMES (STILL SHRINKWRAPPED): $ 4.00 POLE POSITION II ***** ATARI 8-bit COMPUTER CARTRIDGES: -------------------------------- LOOSE GAMES, NO BOX OR MANUAL: $ 5.00 DONKEY KONG (Atari) $ 5.00 GORF (Roklan) $ 5.00 STAR RAIDERS (Atari) ***** ATARI LYNX (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED): -------------------------------------------------------- $12.00 BILL AND TED'S EXCELLENT ADVENTURE $10.00 CALIFORNIA GAMES $12.00 CHIP'S CHALLENGE $12.00 ELECTROCOP $12.00 GAUNTLET: THE THIRD ENCOUNTER $15.00 ROBOTRON 2084 $12.00 SLIME WORLD $15.00 ULTIMATE CHESS CHALLENGE $12.00 XENOPHOBE ***** COLECOVISION: ------------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 Q*BERT (Parker Brothers) $ 3.00 SMURF: RESCUE IN GARGAMEL'S CASTLE $ 3.00 VENTURE $ 3.00 ZAXXON LOOSE GAMES, WITH OVERLAY(S). NO BOX OR MANUAL: $ 3.50 LADYBUG (WITH 1 OVERLAY) GAMES WITH MANUAL. NO BOX: $ 3.00 DONKEY KONG $ 5.00 PITSTOP ***** INTELLIVISION: -------------- LOOSE GAMES, NO BOX, MANUAL, OR OVERLAYS: $ 3.00 ADVANCED DUNGEONS & DRAGONS: TREASURE OF TARMIN $ 2.50 BOXING $ 5.00 CARNIVAL (Coleco) $ 3.00 DEMON ATTACK (Imagic) $ 3.00 DRAGON FIRE (Imagic) $ 4.00 ELECTRIC COMPANY: MATH FUN $ 4.00 ELECTRIC COMPANY: WORD FUN $ 2.50 FROG BOG $ 2.50 GOLF $ 2.00 LAS VEGAS POKER & BLACKJACK $ 3.00 LAS VEGAS ROULETTE $ 2.50 LOCK 'N' CHASE $ 4.00 LOCO-MOTION $ 2.50 MAJOR LEAGUE BASEBALL $ 2.50 NBA BASKETBALL $ 2.50 NIGHT STALKER $ 2.50 PBA BOWLING $ 3.00 PITFALL (Activision) $ 5.00 SKIING $ 2.50 SNAFU $ 2.50 SPACE HAWK $ 2.50 STAR STRIKE $ 3.00 SUB HUNT $ 4.00 THE DREADNAUGHT FACTOR (Activision) $ 3.00 TRIPLE ACTION $ 3.00 TRON DEADLY DISCS $ 3.00 TRON MAZE-A-TRON LOOSE GAMES, WITH OVERLAY(S). NO BOX OR MANUAL: $ 5.00 ATLANTIS (WITH 2 OVERLAYS) $ 4.00 BEAUTY & THE BEAST (WITH 2 OVERLAYS) $ 4.00 BURGERTIME (WITH 2 OVERLAYS) $ 4.00 DUNGEONS & DRAGONS (WITH 2 OVERLAYS) [SAME AS ADV. D&D] $ 3.00 LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 3.50 TENNIS (WITH 2 OVERLAYS) $ 3.50 TRON DEADLY DISCS (WITH 1 OVERLAY) LOOSE GAMES, WITH MANUAL AND OVERLAY(S). NO BOX: $ 6.00 ATLANTIS (WITH 2 OVERLAYS AND TRAY) $ 5.00 NFL FOOTBALL (WITH 1 OVERLAY, AND ALSO PLAYBOOK) $ 4.50 SPACE BATTLE (WITH 2 OVERLAYS) GAMES WITH BOX. NO MANUAL OR OVERLAYS: $ 4.00 B-17 BOMBER (VOICE COMPATIBLE) $ 3.50 NFL FOOTBALL (WITH 2 PLAYBOOKS) GAMES WITH BOX AND MANUAL. NO OVERLAYS: $ 5.00 SPACE SPARTANS (VOICE COMPATIBLE) $ 5.00 TRIPLE ACTION GAMES WITH BOX, AND OVERLAY(S). NO MANUAL: $ 4.50 ADVANCED DUNGEONS & DRAGONS (WITH 1 OVERLAY) $ 4.50 ARMOR BATTLE (WITH 1 OVERLAY) $ 4.50 ASTROSMASH (WITH 1 OVERLAY) $ 5.00 BEAUTY & THE BEAST (WITH 2 OVERLAYS, AND TRAY) $ 5.00 BURGERTIME (WITH 2 OVERLAYS) $ 5.00 DEMON ATTACK (WITH 2 OVERLAYS, AND TRAY) $ 4.50 FROG BOG (WITH 2 OVERLAYS) $ 4.50 LOCK 'N' CHASE (WITH 2 OVERLAYS) $ 4.50 NASL SOCCER (WITH 2 OVERLAYS) $ 4.00 NIGHT STALKER (WITH 1 OVERLAY) $ 5.00 PITFALL (WITH 2 OVERLAYS AND TRAY) $ 4.50 SNAFU (WITH 2 OVERLAYS) $ 4.50 SPACE ARMADA (WITH 1 OVERLAY) $ 4.50 SPACE BATTLE (WITH 2 OVERLAYS) $ 4.50 SPACE HAWK (WITH 2 OVERLAYS) GAMES WITH BOX, MANUAL AND OVERLAY(S): $ 6.00 BOMB SQUAD (VOICE COMPATIBLE) [WITH 2 OVERLAYS) $ 6.00 DEMON ATTACK (WITH 2 OVERLAYS, TRAY, AND TIP CARD) $ 7.00 ELECTRIC COMPANY: MATH FUN (WITH 2 OVERLAYS) $ 5.00 LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 5.50 LOCK 'N' CHASE (WITH 2 OVERLAYS) $ 5.50 MAJOR LEAGUE BASEBALL (WITH 2 OVERLAYS) $ 5.00 NASL SOCCER (WITH 1 OVERLAY) $ 6.50 NFL FOOTBALL (WITH 2 OVERLAYS, AND PLAYBOOK) $ 5.50 SEA BATTLE (WITH 2 OVERLAYS) ***** ODYSSEY2: --------- LOOSE GAME, NO BOX OR MANUAL: $ 3.00 BASEBALL $ 3.00 BOWLING/BASKETBALL $ 3.00 ELECTRONIC TABLE SOCCER $10.00 K.C.'S KRAZY CHASE (VOICE COMPATIBLE) $ 5.00 K.C. MUNCHKIN $ 3.00 MATH-A-MAGIC/ECHO $ 3.00 MONKEYSHINES GAMES WITH BOX. NO MANUAL: $ 4.00 BLOCKOUT/BREAKDOWN $ 4.00 FOOTBALL $ 4.00 POCKET BILLIARDS GAMES WITH BOX AND MANUAL: $ 5.00 ALIEN INVADERS - PLUS $ 5.00 ALPINE SKIING $ 5.00 BASEBALL $ 5.00 BOWLING/BASKETBALL $ 5.00 COMPUTER GOLF $ 5.00 LAS VEGAS BLACKJACK $ 3.00 SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! $ 5.00 SUB CHASE/ARMORED ENCOUNTER ***** SEGA MASTER SYSTEM: ------------------- GAMES WITH BOX AND MANUAL: $ 6.00 PARLOUR GAMES SEGA MASTER SYSTEM POSTER: $ 0.50 "TAKE HOLD OF THE SEGA ADVENTURE", WITH GAME FLYER ON BACK -- POSTER IS IN MINT CONDITION ***** TOMY TUTOR: ----------- GAMES WITH BOX AND MANUAL: $10.00 POOYAN I WILL TRADE THIS GAME FOR ANY TWO TOMY TUTOR GAMES THAT I DON'T HAVE, IN SIMILAR CONDITION. IF INTERESTED PLEASE SEND A LIST OF WHAT YOU HAVE. I WILL PAY TO SHIP THIS GAME TO YOU, AFTER YOU SHIP THE OTHER GAMES TO ME. ***** VECTREX: -------- GAMES WITH BOX AND MANUAL: $20.00 SPIKE (NO OVERLAY) I WILL TRADE THIS GAME FOR ANY TWO VECTREX GAMES THAT I DON'T HAVE, IN SIMILAR CONDITION. IF INTERESTED PLEASE SEND A LIST OF WHAT YOU HAVE. I WILL PAY TO SHIP THIS GAME TO YOU, AFTER YOU SHIP THE OTHER GAMES TO ME. ******************************************************************************* HARDWARE: LOT #1 - THERE ARE TWO OF THESE SYSTEMS AVAILABLE, THE TOP 2 BIDS ARE LISTED. ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, POWER SUPPLY, RF SWITCHBOX, AND SEVEN (7) GAMES [NO BOXES, OR MANUALS FOR GAMES]: ASTEROIDS (Atari) BERZERK (Atari) COMBAT (Atari) DEFENDER (Atari) MISSILE COMMAND (Atari) PAC-MAN (Atari) SPACE INVADERS (Atari) THESE ARE COMPLETE ATARI 2600 SYSTEMS, NOTHING ELSE NEEDED TO PLAY! BID #1) MINIMUM OPENING BID OF $25.00 BID #2) MINIMUM OPENING BID OF $25.00 ***** LOT #2 - THERE ARE FOUR OF THESE SYSTEMS AVAILABLE, THE TOP 4 BIDS ARE LISTED. ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, POWER SUPPLY, RF SWITCHBOX, AND SIX (6) GAMES [NO BOXES, OR MANUALS FOR GAMES]: ASTEROIDS (Atari) COMBAT (Atari) DONKEY KONG (Coleco) E.T. THE EXTRA TERRESTRIAL (Atari) PAC-MAN (Atari) SPACE INVADERS (Atari) THESE ARE COMPLETE ATARI 2600 SYSTEMS, NOTHING ELSE NEEDED TO PLAY! BID #1) MINIMUM OPENING BID OF $25.00 BID #2) MINIMUM OPENING BID OF $25.00 BID #3) MINIMUM OPENING BID OF $25.00 BID #4) MINIMUM OPENING BID OF $25.00 ***** LOT #3 ATARI 5200 (W/4 JOYSTICK PORTS), ONE ATARI CONTROLLER, ATARI POWER SUPPLY, AND ONE (1) GAME [NO BOX OR MANUAL FOR GAME]: POLE POSITION THE CONTROLLER IS WORKING, BUT THE CONTACTS ON THE INSIDE NEED CLEANING PERIODICALLY. I WILL ALSO THROW IN A NON-WORKING CONTROLLER FOR PARTS, FREE. THERE IS NO RF/POWER SWITCHBOX WITH THIS SYSTEM, BUT I WILL INCLUDE PLANS ON HOW TO BUILD ONE. THE PARTS COST APPROX. $8 AT RADIO SHACK. MINIMUM OPENING BID OF $25.00 ***** LOT #4 ATARI 400 COMPUTER WITH ONE ATARI JOYSTICK, RF SWITCHBOX, AND PAC-MAN CARTRIDGE. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY. THE SPECIFICATIONS FOR THE POWER SUPPLY ARE AS FOLLOWS: MODEL NO. -- CO 14319 (Atari) INPUT: 120 VAC, 60 HZ, 18.5 W OUTPUT: 9 VAC, 15.3 VA MINIMUM OPENING BID OF $17.50 ***** LOT #5 ATARI 400 COMPUTER WITH ONE ATARI JOYSTICK, RF SWITCHBOX, AND POLE POSITION CARTRIDGE. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY. THE SPECIFICATIONS FOR THE POWER SUPPLY ARE AS FOLLOWS: MODEL NO. -- CO 14319 (Atari) INPUT: 120 VAC, 60 HZ, 18.5 W OUTPUT: 9 VAC, 15.3 VA MINIMUM OPENING BID OF $17.50 ***** LOT #6 COLECOVISION SYSTEM WITH SYSTEM MANUAL, COLECO POWER SUPPLY, COLECO RF SWITCHBOX, TWO (2) CONTROLLERS, AND DONKEY KONG CARTRIDGE (W/MANUAL). MINIMUM OPENING BID OF $28.00 ***** LOT #7 COLECOVISION EXPANSION MODULE NO. 1: ATARI 2600 CONVERTER (Coleco). PLAY VIRTUALLY ALL ATARI 2600 GAMES ON YOUR COLECOVISION SYSTEM. MINIMUM OPENING BID OF $20.00 ***** LOT #8 INTELLIVISION II SYSTEM WITH TWO (2) CONTROLLERS, AND RF SWITCHBOX. SYSTEM ALSO COMES WITH FIVE (5) GAMES [TWO OF WHICH HAVE BOX, AND 1 OVERLAY. THE OTHER THREE ARE LOOSE GAMES -- NO BOXES, MANUALS, OR OVERLAYS]: ASTROSMASH (WITH BOX AND 1 OVERLAY) NIGHT STALKER (WITH BOX AND 1 OVERLAY) MAJOR LEAGUE BASEBALL LAS VEGAS POKER AND BLACKJACK SEA BATTLE THERE IS NO POWER SUPPLY WITH THIS SYSTEM. THE SPECIFICATIONS ARE AS FOLLOWS: MODEL 5872-9629 (Mattel) INPUT: 120 VAC, 60 HZ, 25 W OUTPUT: AC 16.7 V, 1 A MINIMUM OPENING BID OF $25.00 ***** LOT #9 INTELLIVISION II SYSTEM WITH TWO (2) CONTROLLERS, AND RF SWITCHBOX. SYSTEM ALSO COMES WITH FIVE (5) GAMES [TWO OF WHICH HAVE BOX, AND 1 OVERLAY. THE OTHER THREE ARE LOOSE GAMES -- NO BOXES, MANUALS, OR OVERLAYS]: NIGHT STALKER (WITH BOX AND 1 OVERLAY) SPACE BATTLE (WITH BOX AND 1 OVERLAY) BASEBALL (SAME AS MAJOR LEAGUE BASEBALL) LAS VEGAS POKER AND BLACKJACK SEA BATTLE THERE IS NO POWER SUPPLY WITH THIS SYSTEM. THE SPECIFICATIONS ARE AS FOLLOWS: MODEL 5872-9629 (Mattel) INPUT: 120 VAC, 60 HZ, 25 W OUTPUT: AC 16.7 V, 1 A MINIMUM OPENING BID OF $25.00 ***** LOT #10 INTELLIVISION INTELLIVOICE VOICE SYNTHESIS MODULE (SEE INTELLIVISION GAME LIST FOR THREE INTELLIVOICE COMPATIBLE GAMES!) MINIMUM OPENING BID OF $10.00 ***** LOT #11 ODYSSEY2 SYSTEM WITH ORIGINAL RF SWITCHBOX, POWER SUPPLY, AND ONE CARTRIDGE [NO BOX OR MANUAL FOR GAME]: AJ 9400 - SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! BOTH CONTROLLERS ARE MISSING THE LITTLE BLACK KNOB OFF THE TOP OF THE JOYSTICK, OTHERWISE EVERYTHING WORKS. MINIMUM OPENING BID OF $25.00 ***** LOT #12 RADIO SHACK TRS-80 COLOR COMPUTER, WITH BUILT IN BASIC LANGUAGE, AND BUILT IN POWER SUPPLY. CAN PLAY CARTRIDGE GAMES. MINIMUM OPENING BID OF $20.00 ***** LOT #13 SEGA MASTER SYSTEM WITH ONE CONTROLLER, *NEW* POWER SUPPLY, RF SWITCHBOX, AND FOUR (4) GAMES. TWO (2) BUILT-IN GAMES: HANG-ON SAFARI HUNT AND TWO (2) CARTRIDGES: PENGUIN LAND SHANGHAI (WITH BOX) MINIMUM OPENING BID OF $25.00 ***** LOT #14 TEXAS INSTRUMENTS -- TI 99/4A COMPUTER WITH ORIGINAL POWER SUPPLY, ORIGINAL RF SWITCHBOX, AND FUNCTION KEY STRIP (FOR KEYBOARD). MINIMUM OPENING BID OF $20.00 ***** Send all bids to: dw901@cleveland.freenet.edu Michael J. Novak Jr. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!fastrac.llnl.gov!usenet.ee.pdx.edu!cs.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!spool.mu.edu!mnemosyne.cs.du.edu!nyx10.cs.du.edu!not-for-mail From: dgraham@nyx10.cs.du.edu (Doug Graham) Newsgroups: rec.games.vectrex Subject: Re: 5 NEW(ly discovered) Easter Eggs!! Date: 13 Sep 1994 15:47:55 -0600 Organization: University of Denver, Math/CS Dept. Lines: 59 Distribution: inet Message-ID: <3556mb$jaf@nyx10.cs.du.edu> References: <351q9j$j6r@crchh327.bnr.ca> NNTP-Posting-Host: nyx10.cs.du.edu woodcock@bnr.ca (Gregg Woodcock) writes: >These are all pretty much the same and are a direct result of Fred >Tafts dissassembly project (THANKS FRED!) I would like to take this >time to apologize for my lack of support of the Vectrex FAQ. I am >making quite a few changes to it but have been bogged down by a SW >project at work (my job just seems to take up so much of my day :) >so I haven't had time to finish. It will be done for next months >posting. >BEDLAM: You can see a special author title screen that proclaims, >"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions >found in the "STAR CASTLE" entry below. I discovered this by trying the >"original" Star Castle trick on other games that I knew Bill wrote. >This screen is different from all the similar ones in that it plays >music too! You are treated to the melody line that accompanies the >lyrics "Oh I wish I was from the land of cotton". The screen ends when >the tune finishes and releasing buttons has no effect. BTW, what is >the name of this tune; is it "Dixie"? >COSMIC CHASM: You can see a special author title screen that proclaims, >"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions >found in the "STAR CASTLE" entry below. I discovered this by trying the >"original" Star Castle trick on other games that I knew Bill wrote. >RIPOFF: You can see a special author title screen that proclaims, >"PROGRAMMED BY WILLIAM HAWKINS GT 1982" if you follow the instructions >found in the "STAR CASTLE" entry below. I discovered this by trying the >"original" Star Castle trick on other games that I knew Bill wrote. >STAR CASTLE: This is the most extravagant egg of all the Vectrex games. >The designer put in his own title screen which brazenly proclaims >"PROGRAMMED BY WILLIAM HAWKINS GT 1983". A quick caveat; this only >works on a cold restart (i.e. the first time you turn the game on) and >will not work if you start the game over by pressing the reset button. >However, it will work with the software selectable muticarts if Star >Castle is the first game you select after turning the game on. To get >the screen to appear you must push the 1, 2, and 4 keys on the player 1 >control panel before the Star Castle title screen music finishes >playing. If those 3 buttons are down when tune ends, the author title >screen will appear. It will last for about 2 seconds or until you >release one of the buttons. It is my guess that the GT stands for >Georgia Tech and the 1983 is the year the software was written. (MANY >thanks to Fred Taft for discovering this after >disassembling the object code). >WEB WARS: You can see a special author title screen that proclaims, >"PROGRAMMED BY WILLIAM HAWKINS DUNCAN MUIRHEAD PATRICK KING GT 1983" if >you follow the instructions found in the "STAR CASTLE" entry above. I >discovered this by trying the "original" Star Castle trick on other >games that I knew Bill wrote. This screen is different from all the >similar ones in that the font size is about 3 times as big. >-- >THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! >woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu >*CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* >"If you quote me on this I'll have to deny it; I won't remember because >I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!ceylon!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: More Polar Rescue Date: 14 Sep 1994 03:13:37 GMT Organization: The Internet Access Company Lines: 8 Distribution: inet Message-ID: <355pp1$mqj@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Something weird happened. I was going too fast or someting and suddenly the screen was filled with swirls like a stargate. What was that? -- -Sig file under construction. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!agate!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!news.ecn.bgu.edu!eiger.ceet.niu.edu!eiger.ceet.niu.edu!not-for-mail From: ceet1031@eiger.ceet.niu.edu (Joseph S. Gottlieb) Newsgroups: rec.games.vectrex Subject: Vetrex as laser modulator! Date: 13 Sep 1994 12:55:37 -0500 Organization: Northern Illinois University College of Engineering Lines: 10 Distribution: inet Message-ID: <354p2p$fuq@eiger.ceet.niu.edu> NNTP-Posting-Host: eiger.ceet.niu.edu X-Newsreader: TIN [version 1.2 PL2] I saw the BEST thing ever. I played a vetrex that was modified to drive a laser. The laser was projected onto a giant sheet. I was amazing. I asked the guys the theory and they said since the vectrex is already a vector graphic machine, all they had to do was hook up the output to a vertical and horizontal laser modulator and presto, the 80" vetrex was born. I am still getting the schematic and the modulators so I can do this myself. Nothin like playing vetrex on the side of your house! --Joe cool + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!att-out!rutgers!netnews.upenn.edu!dsinc!spool.mu.edu!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: MASSIVE AUCTION III - UPDATE #1 (includes Vectrex) Date: 14 Sep 1994 22:35:01 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 656 Distribution: inet Message-ID: <357tql$o2q@usenet.INS.CWRU.Edu> NNTP-Posting-Host: eeyore.ins.cwru.edu AUCTION UPDATE #1: ------------------ Two corrections: 1) There should have been 3 of each Atari 2600 system, not 2 and 4. This has been changed. 2) The overlay with Ladybug was for another game, the opening bid has been adjusted in this update. Auction updates will be posted approximately every 24 hours, and bidders will receive a copy of the update via E-mail at the same time. PLEASE READ THE AUCTION RULES AT LEAST ONCE BEFORE PLACING BIDS. NOTE: I will use the first part of your E-mail address when listing bids. *************************************** Games and/or game systems included in this auction are: ATARI 2600 ATARI 5200 ATARI 7800 ATARI 8-bit ATARI LYNX COLECOVISION INTELLIVISION ODYSSEY2 SEGA MASTER SYSTEM TEXAS INSTRUMENTS TOMY TUTOR TRS-80 COLOR COMPUTER VECTREX AUCTION RULES: 1) THE DEADLINE FOR BIDDING IS 11:59 P.M. EST, ON TUESDAY, SEPTEMBER 20TH. 2) MINIMUM BIDS ARE LISTED FOR EACH ITEM UP FOR AUCTION, MINIMUM INCREMENTS ARE $0.50 ON GAMES AND $1.00 ON SYSTEMS. 3) BUYER PAYS ALL SHIPPING COSTS. 4) NO PACKAGE DEALS ON GAMES OR SYSTEMS. 5) TRADE OFFERS WILL BE ENTERTAINED, BUT CASH OFFERS ARE GIVEN PRIORITY. 6) EVERYTHING IS SOLD AS IS. UNLESS SPECIFIED, ALL GAMES AND SYSTEMS HAVE BEEN TESTED AND ARE IN WORKING ORDER. 7) IN CASE OF TIES, FIRST BID RECEIVED WINS. 8) IF YOU ARE THE HIGH BIDDER ON AN ITEM, YOU ARE EXPECTED TO BUY THAT ITEM. PLEASE DON'T BID UNLESS YOU ARE PREPARED TO BUY WHAT YOU BID ON. 9) PAYMENT MUST BE MADE IN U.S. FUNDS, DRAWN FROM A U.S. BANK BRANCH. NOTE: ALL CARTRIDGES ARE LOOSE (IE. WITHOUT BOX AND MANUAL), UNLESS SPECIFIED. ***** SOFTWARE: ATARI 2600: ----------- IF YOU HAVE A QUESTION AS TO THE TYPE OF LABEL, PLEASE FEEL FREE TO ASK. LOOSE GAMES, NO BOX OR MANUAL: $ 1.00 AIR-SEA BATTLE (Atari) -- NO END LABEL $ 1.00 ASTEROIDS (Atari) -- NO END LABEL $ 2.50 ASTROBLAST (Mattel) -- RIPPED END LABEL $ 2.50 BACKGAMMON (Atari) $ 2.50 BARNSTORMING (Activision) $ 2.50 BASKETBALL (Atari) $ 2.00 veifler BERZERK (Atari) $ 5.00 "51 BLACKJACK" (Atari) $ 2.00 BOWLING (Atari) $ 2.50 BOXING (ACTIVISION) $ 3.50 BREAKAWAY IV (Tele-Games) $ 2.00 BREAKOUT (Atari) -- NO END LABEL $ 5.00 BRIDGE (Activision) $ 4.00 CALIFORNIA GAMES (Epyx) $ 2.00 CANYON BOMBER (Atari) $ 4.00 CARNIVAL (Coleco) $ 2.00 CASINO (Atari) $ 2.50 mistered CENTIPEDE (Atari) $ 2.00 CIRCUS ATARI (Atari) $ 4.00 CODEBREAKER (Atari) -- NO END LABEL $ 1.50 DEMON ATTACK (Imagic) $ 2.00 DODGE 'EM (Atari) $ 2.50 DONKEY KONG (Coleco) $ 2.50 DRAGSTER (Activision) $ 2.00 veifler E.T. THE EXTRA-TERRESTRIAL (Atari) $ 4.00 FIRE FIGHTER (Imagic) $ 2.00 FLAG CAPTURE (Atari) $ 2.00 FOOTBALL (Atari) WITH PHOTOCOPY OF PLAYS $ 2.50 FOOTBALL (Mattel) SAME AS SUPER CHALLENGE FOOTBALL $ 1.50 mistered FROGGER (Parker Brothers) $ 2.50 FROGS AND FLIES (Mattel) -- RIPPED END LABEL $ 2.50 mistered GALAXIAN (Atari) $ 2.00 GOLF (Atari) -- NO END LABEL $ 2.50 veifler GRAND PRIX (Activision) $ 1.50 HOME RUN (Atari) -- NO END LABEL $ 2.50 ICE HOCKEY (Activision) $ 4.00 JOURNEY ESCAPE (Data Age) -- RIP ON FRONT LABEL $ 2.50 veifler JOUST (Atari) $ 2.50 MARIO BROS. (Atari) $ 3.50 MAZE MANIA (Tele-Games) $ 1.00 MISSILE COMMAND (Atari) $ 3.50 NIGHT DRIVER (Tele-Games) $ 2.00 OUTLAW (Atari) $ 2.00 PAC-MAN (Atari) -- RIPPED END LABEL $ 3.50 PAC-MAN (Tele-Games) $ 2.50 rra PHOENIX (Atari) $ 1.50 veifler PITFALL! (Activision) $ 2.50 POLE POSITION (Atari) -- RIPPED LABEL $ 3.50 PONG SPORTS (Tele-Games) $ 4.00 POPEYE (Parker Brothers) $ 1.50 veifler RAIDERS OF THE LOST ARK (Atari) $ 2.00 REAL SPORTS BASEBALL (Atari) $ 2.00 REAL SPORTS FOOTBALL (Atari) $ 1.50 veifler RIDDLE OF THE SPHINX (Imagic) $ 1.50 RIVER RAID (Activision) $ 2.50 SKIING (Activision) $ 2.00 SKY DIVER (Atari) $ 2.50 SKY JINKS (Activision) $ 2.00 SLOT RACERS (Atari) $ 4.00 veifler SPACE ATTACK (Mattel) $ 2.50 veifler SPACE CAVERN (Apollo) $ 1.00 SPACE INVADERS (Atari) -- NO END LABEL $ 2.50 veifler STARMASTER (Activision) $ 1.50 mistered STAR RAIDERS (Atari) $ 2.00 STREET RACER (Atari) -- NO END LABEL $ 2.00 veifler SWORDQUEST EARTHWORLD (Atari) $ 2.00 veifler SWORDQUEST FIREWORLD (Atari) $ 3.50 TANKS-PLUS (Tele-Games) $ 2.50 TARGET FUN (Tele-Games) $ 4.00 TOWERING INFERNO (U.S. Games) $ 2.00 VIDEO PINBALL (Atari) $ 1.50 VIDEO OLYMPICS (Atari) -- NO END LABEL $ 1.50 WARLORDS (Atari) GAMES WITH MANUAL: $ 2.00 AIR-SEA BATTLE (Atari) $ 2.00 ASTEROIDS (Atari) $ 3.00 BOWLING (Atari) $ 2.00 COMBAT (Atari) $ 2.00 DEFENDER (Atari) $ 2.50 DEMON ATTACK (Imagic) $ 3.00 FOOTBALL (Atari) $ 3.00 GOLF (Atari) $ 2.00 veifler PAC-MAN (Atari) $ 3.50 veifler POLE POSITION (Atari) $ 2.00 SPACE INVADERS (Atari) $ 2.50 VIDEO OLYMPICS (Atari) GAMES WITH BOX: $ 2.00 MISSILE COMMAND (Atari) $ 2.00 reed STAR VOYAGER (Imagic) -- INCLUDES TRAY GAMES WITH BOX AND MANUAL: $ 3.00 veifler ASTEROIDS (Atari) $ 4.50 BASKETBALL (Atari) $ 3.00 COMBAT (Atari) $ 4.00 veifler DEFENDER (Atari) -- ALSO INCLUDES COMIC BOOK #1! $ 4.00 DODGE 'EM (Atari) $ 3.00 FOOTBALL (Atari) $ 3.00 MISSILE COMMAND (Atari) $ 3.00 veifler SPACE INVADERS (Atari) GAME WITH NO BOX OR MANUAL: $13.00 veifler INDY 500 (Atari) -- ALSO INCLUDES TWO (2) DRIVING CONTROLLERS. $ 6.00 STAR RAIDERS (Atari) -- ALSO INCLUDES VIDEO TOUCH PAD CONTROLLER, AND STAR RAIDERS OVERLAY. CONTROLLERS (I know this isn't software, but I had to put it somewhere!): $ 5.00 ATARI 2600 PADDLE CONTROLLERS (PAIR #1) $ 5.00 ATARI 2600 PADDLE CONTROLLERS (PAIR #2) $ 6.00 POINTMASTER JOYSTICK (Discwasher) $ 6.00 QUICKSHOT JOYSTICK (Spectravision) ***** ATARI 5200: ----------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 DIG DUG ***** ATARI 7800: ----------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 CHOPLIFTER $ 3.00 KARATEKA NEW GAMES (STILL SHRINKWRAPPED): $ 4.00 POLE POSITION II ***** ATARI 8-bit COMPUTER CARTRIDGES: -------------------------------- LOOSE GAMES, NO BOX OR MANUAL: $ 5.00 DONKEY KONG (Atari) $ 5.00 GORF (Roklan) $ 5.00 STAR RAIDERS (Atari) ***** ATARI LYNX (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED): -------------------------------------------------------- $12.00 BILL AND TED'S EXCELLENT ADVENTURE $10.00 CALIFORNIA GAMES $12.00 CHIP'S CHALLENGE $12.00 ELECTROCOP $12.00 GAUNTLET: THE THIRD ENCOUNTER $15.00 ROBOTRON 2084 $12.00 SLIME WORLD $15.00 ULTIMATE CHESS CHALLENGE $12.00 XENOPHOBE ***** COLECOVISION: ------------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 LADYBUG $ 3.00 Q*BERT (Parker Brothers) $ 3.00 atariman SMURF: RESCUE IN GARGAMEL'S CASTLE $ 3.00 VENTURE $ 3.00 ZAXXON GAMES WITH MANUAL. NO BOX: $ 3.00 DONKEY KONG $ 5.00 PITSTOP ***** INTELLIVISION: -------------- LOOSE GAMES, NO BOX, MANUAL, OR OVERLAYS: $ 3.00 rkinnen ADVANCED DUNGEONS & DRAGONS: TREASURE OF TARMIN $ 2.50 BOXING $ 5.00 CARNIVAL (Coleco) $ 3.00 DEMON ATTACK (Imagic) $ 3.00 rkinnen DRAGON FIRE (Imagic) $ 4.00 ELECTRIC COMPANY: MATH FUN $ 4.00 ELECTRIC COMPANY: WORD FUN $ 2.50 FROG BOG $ 2.50 GOLF $ 2.00 LAS VEGAS POKER & BLACKJACK $ 3.00 LAS VEGAS ROULETTE $ 2.50 LOCK 'N' CHASE $ 4.00 rkinnen LOCO-MOTION $ 2.50 MAJOR LEAGUE BASEBALL $ 2.50 NBA BASKETBALL $ 2.50 NIGHT STALKER $ 2.50 atariman PBA BOWLING $ 3.00 veifler PITFALL (Activision) $ 5.00 SKIING $ 2.50 SNAFU $ 2.50 SPACE HAWK $ 2.50 STAR STRIKE $ 3.00 SUB HUNT $ 4.00 veifler THE DREADNAUGHT FACTOR (Activision) $ 3.00 TRIPLE ACTION $ 3.00 TRON DEADLY DISCS $ 3.00 TRON MAZE-A-TRON LOOSE GAMES, WITH OVERLAY(S). NO BOX OR MANUAL: $ 5.00 ATLANTIS (WITH 2 OVERLAYS) $ 4.00 BEAUTY & THE BEAST (WITH 2 OVERLAYS) $ 4.00 BURGERTIME (WITH 2 OVERLAYS) $ 4.00 DUNGEONS & DRAGONS (WITH 2 OVERLAYS) [SAME AS ADV. D&D] $ 3.00 LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 3.50 TENNIS (WITH 2 OVERLAYS) $ 3.50 TRON DEADLY DISCS (WITH 1 OVERLAY) LOOSE GAMES, WITH MANUAL AND OVERLAY(S). NO BOX: $ 6.00 ATLANTIS (WITH 2 OVERLAYS AND TRAY) $ 5.00 NFL FOOTBALL (WITH 1 OVERLAY, AND ALSO PLAYBOOK) $ 4.50 SPACE BATTLE (WITH 2 OVERLAYS) GAMES WITH BOX. NO MANUAL OR OVERLAYS: $ 4.00 B-17 BOMBER (VOICE COMPATIBLE) $ 3.50 NFL FOOTBALL (WITH 2 PLAYBOOKS) GAMES WITH BOX AND MANUAL. NO OVERLAYS: $ 5.00 veifler SPACE SPARTANS (VOICE COMPATIBLE) $ 5.00 TRIPLE ACTION GAMES WITH BOX, AND OVERLAY(S). NO MANUAL: $ 4.50 ADVANCED DUNGEONS & DRAGONS (WITH 1 OVERLAY) $ 4.50 ARMOR BATTLE (WITH 1 OVERLAY) $ 4.50 ASTROSMASH (WITH 1 OVERLAY) $ 5.00 BEAUTY & THE BEAST (WITH 2 OVERLAYS, AND TRAY) $ 5.00 BURGERTIME (WITH 2 OVERLAYS) $ 5.00 DEMON ATTACK (WITH 2 OVERLAYS, AND TRAY) $ 4.50 FROG BOG (WITH 2 OVERLAYS) $ 4.50 LOCK 'N' CHASE (WITH 2 OVERLAYS) $ 4.50 NASL SOCCER (WITH 2 OVERLAYS) $ 4.00 NIGHT STALKER (WITH 1 OVERLAY) $ 5.00 PITFALL (WITH 2 OVERLAYS AND TRAY) $ 4.50 SNAFU (WITH 2 OVERLAYS) $ 4.50 SPACE ARMADA (WITH 1 OVERLAY) $ 4.50 SPACE BATTLE (WITH 2 OVERLAYS) $ 4.50 SPACE HAWK (WITH 2 OVERLAYS) GAMES WITH BOX, MANUAL AND OVERLAY(S): $ 6.00 BOMB SQUAD (VOICE COMPATIBLE) [WITH 2 OVERLAYS) $ 6.00 DEMON ATTACK (WITH 2 OVERLAYS, TRAY, AND TIP CARD) $ 7.00 ELECTRIC COMPANY: MATH FUN (WITH 2 OVERLAYS) $ 5.00 LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 5.50 LOCK 'N' CHASE (WITH 2 OVERLAYS) $ 5.50 MAJOR LEAGUE BASEBALL (WITH 2 OVERLAYS) $ 5.00 NASL SOCCER (WITH 1 OVERLAY) $ 6.50 NFL FOOTBALL (WITH 2 OVERLAYS, AND PLAYBOOK) $ 5.50 SEA BATTLE (WITH 2 OVERLAYS) ***** ODYSSEY2: --------- LOOSE GAME, NO BOX OR MANUAL: $ 3.00 BASEBALL $ 3.00 BOWLING/BASKETBALL $ 3.00 ELECTRONIC TABLE SOCCER $10.00 K.C.'S KRAZY CHASE (VOICE COMPATIBLE) $ 5.00 K.C. MUNCHKIN $ 3.00 MATH-A-MAGIC/ECHO $ 4.00 gt2378b MONKEYSHINES GAMES WITH BOX. NO MANUAL: $ 4.00 BLOCKOUT/BREAKDOWN $ 4.00 FOOTBALL $ 4.00 POCKET BILLIARDS GAMES WITH BOX AND MANUAL: $ 5.00 ALIEN INVADERS - PLUS $ 5.00 ALPINE SKIING $ 5.00 BASEBALL $ 5.00 BOWLING/BASKETBALL $ 5.00 COMPUTER GOLF $ 5.00 LAS VEGAS BLACKJACK $ 3.00 SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! $ 5.00 SUB CHASE/ARMORED ENCOUNTER ***** SEGA MASTER SYSTEM: ------------------- GAMES WITH BOX AND MANUAL: $ 6.00 gt2378b PARLOUR GAMES SEGA MASTER SYSTEM POSTER: $ 0.50 "TAKE HOLD OF THE SEGA ADVENTURE", WITH GAME FLYER ON BACK -- POSTER IS IN MINT CONDITION ***** TOMY TUTOR: ----------- GAMES WITH BOX AND MANUAL: $10.00 POOYAN I WILL TRADE THIS GAME FOR ANY TWO TOMY TUTOR GAMES THAT I DON'T HAVE, IN SIMILAR CONDITION. IF INTERESTED PLEASE SEND A LIST OF WHAT YOU HAVE. I WILL PAY TO SHIP THIS GAME TO YOU, AFTER YOU SHIP THE OTHER GAMES TO ME. ***** VECTREX: -------- GAMES WITH BOX AND MANUAL: $20.00 SPIKE (NO OVERLAY) I WILL TRADE THIS GAME FOR ANY TWO VECTREX GAMES THAT I DON'T HAVE, IN SIMILAR CONDITION. IF INTERESTED PLEASE SEND A LIST OF WHAT YOU HAVE. I WILL PAY TO SHIP THIS GAME TO YOU, AFTER YOU SHIP THE OTHER GAMES TO ME. ******************************************************************************* HARDWARE: LOT #1 - THERE ARE TWO OF THESE SYSTEMS AVAILABLE, THE TOP 2 BIDS ARE LISTED. ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, POWER SUPPLY, RF SWITCHBOX, AND SEVEN (7) GAMES [NO BOXES, OR MANUALS FOR GAMES]: ASTEROIDS (Atari) BERZERK (Atari) COMBAT (Atari) DEFENDER (Atari) MISSILE COMMAND (Atari) PAC-MAN (Atari) SPACE INVADERS (Atari) THESE ARE COMPLETE ATARI 2600 SYSTEMS, NOTHING ELSE NEEDED TO PLAY! BID #1) $25.00 mistered BID #2) $25.00 rra BID #3) MINIMUM OPENING BID OF $25.00 ***** LOT #2 - THERE ARE FOUR OF THESE SYSTEMS AVAILABLE, THE TOP 4 BIDS ARE LISTED. ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, POWER SUPPLY, RF SWITCHBOX, AND SIX (6) GAMES [NO BOXES, OR MANUALS FOR GAMES]: ASTEROIDS (Atari) COMBAT (Atari) DONKEY KONG (Coleco) E.T. THE EXTRA TERRESTRIAL (Atari) PAC-MAN (Atari) SPACE INVADERS (Atari) THESE ARE COMPLETE ATARI 2600 SYSTEMS, NOTHING ELSE NEEDED TO PLAY! BID #1) MINIMUM OPENING BID OF $25.00 BID #2) MINIMUM OPENING BID OF $25.00 BID #3) MINIMUM OPENING BID OF $25.00 ***** LOT #3 ATARI 5200 (W/4 JOYSTICK PORTS), ONE ATARI CONTROLLER, ATARI POWER SUPPLY, AND ONE (1) GAME [NO BOX OR MANUAL FOR GAME]: POLE POSITION THE CONTROLLER IS WORKING, BUT THE CONTACTS ON THE INSIDE NEED CLEANING PERIODICALLY. I WILL ALSO THROW IN A NON-WORKING CONTROLLER FOR PARTS, FREE. THERE IS NO RF/POWER SWITCHBOX WITH THIS SYSTEM, BUT I WILL INCLUDE PLANS ON HOW TO BUILD ONE. THE PARTS COST APPROX. $8 AT RADIO SHACK. MINIMUM OPENING BID OF $25.00 ***** LOT #4 ATARI 400 COMPUTER WITH ONE ATARI JOYSTICK, RF SWITCHBOX, AND PAC-MAN CARTRIDGE. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY. THE SPECIFICATIONS FOR THE POWER SUPPLY ARE AS FOLLOWS: MODEL NO. -- CO 14319 (Atari) INPUT: 120 VAC, 60 HZ, 18.5 W OUTPUT: 9 VAC, 15.3 VA MINIMUM OPENING BID OF $17.50 ***** LOT #5 ATARI 400 COMPUTER WITH ONE ATARI JOYSTICK, RF SWITCHBOX, AND POLE POSITION CARTRIDGE. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY. THE SPECIFICATIONS FOR THE POWER SUPPLY ARE AS FOLLOWS: MODEL NO. -- CO 14319 (Atari) INPUT: 120 VAC, 60 HZ, 18.5 W OUTPUT: 9 VAC, 15.3 VA MINIMUM OPENING BID OF $17.50 ***** LOT #6 COLECOVISION SYSTEM WITH SYSTEM MANUAL, COLECO POWER SUPPLY, COLECO RF SWITCHBOX, TWO (2) CONTROLLERS, AND DONKEY KONG CARTRIDGE (W/MANUAL). MINIMUM OPENING BID OF $28.00 ***** LOT #7 COLECOVISION EXPANSION MODULE NO. 1: ATARI 2600 CONVERTER (Coleco). PLAY VIRTUALLY ALL ATARI 2600 GAMES ON YOUR COLECOVISION SYSTEM. MINIMUM OPENING BID OF $20.00 ***** LOT #8 INTELLIVISION II SYSTEM WITH TWO (2) CONTROLLERS, AND RF SWITCHBOX. SYSTEM ALSO COMES WITH FIVE (5) GAMES [TWO OF WHICH HAVE BOX, AND 1 OVERLAY. THE OTHER THREE ARE LOOSE GAMES -- NO BOXES, MANUALS, OR OVERLAYS]: ASTROSMASH (WITH BOX AND 1 OVERLAY) NIGHT STALKER (WITH BOX AND 1 OVERLAY) MAJOR LEAGUE BASEBALL LAS VEGAS POKER AND BLACKJACK SEA BATTLE THERE IS NO POWER SUPPLY WITH THIS SYSTEM. THE SPECIFICATIONS ARE AS FOLLOWS: MODEL 5872-9629 (Mattel) INPUT: 120 VAC, 60 HZ, 25 W OUTPUT: AC 16.7 V, 1 A MINIMUM OPENING BID OF $25.00 ***** LOT #9 INTELLIVISION II SYSTEM WITH TWO (2) CONTROLLERS, AND RF SWITCHBOX. SYSTEM ALSO COMES WITH FIVE (5) GAMES [TWO OF WHICH HAVE BOX, AND 1 OVERLAY. THE OTHER THREE ARE LOOSE GAMES -- NO BOXES, MANUALS, OR OVERLAYS]: NIGHT STALKER (WITH BOX AND 1 OVERLAY) SPACE BATTLE (WITH BOX AND 1 OVERLAY) BASEBALL (SAME AS MAJOR LEAGUE BASEBALL) LAS VEGAS POKER AND BLACKJACK SEA BATTLE THERE IS NO POWER SUPPLY WITH THIS SYSTEM. THE SPECIFICATIONS ARE AS FOLLOWS: MODEL 5872-9629 (Mattel) INPUT: 120 VAC, 60 HZ, 25 W OUTPUT: AC 16.7 V, 1 A MINIMUM OPENING BID OF $25.00 ***** LOT #10 INTELLIVISION INTELLIVOICE VOICE SYNTHESIS MODULE (SEE INTELLIVISION GAME LIST FOR THREE INTELLIVOICE COMPATIBLE GAMES!) MINIMUM OPENING BID OF $10.00 ***** LOT #11 ODYSSEY2 SYSTEM WITH ORIGINAL RF SWITCHBOX, POWER SUPPLY, AND ONE CARTRIDGE [NO BOX OR MANUAL FOR GAME]: AJ 9400 - SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! BOTH CONTROLLERS ARE MISSING THE LITTLE BLACK KNOB OFF THE TOP OF THE JOYSTICK, OTHERWISE EVERYTHING WORKS. MINIMUM OPENING BID OF $25.00 ***** LOT #12 RADIO SHACK TRS-80 COLOR COMPUTER, WITH BUILT IN BASIC LANGUAGE, AND BUILT IN POWER SUPPLY. CAN PLAY CARTRIDGE GAMES. MINIMUM OPENING BID OF $20.00 ***** LOT #13 SEGA MASTER SYSTEM WITH ONE CONTROLLER, *NEW* POWER SUPPLY, RF SWITCHBOX, AND FOUR (4) GAMES. TWO (2) BUILT-IN GAMES: HANG-ON SAFARI HUNT AND TWO (2) CARTRIDGES: PENGUIN LAND SHANGHAI (WITH BOX) MINIMUM OPENING BID OF $25.00 ***** LOT #14 TEXAS INSTRUMENTS -- TI 99/4A COMPUTER WITH ORIGINAL POWER SUPPLY, ORIGINAL RF SWITCHBOX, AND FUNCTION KEY STRIP (FOR KEYBOARD). MINIMUM OPENING BID OF $20.00 ***** Send all bids to: dw901@cleveland.freenet.edu Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!att-out!rutgers!dziuxsolim.rutgers.edu!uunet!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Vetrex as laser modulator! Date: 14 Sep 1994 23:27:40 GMT Organization: The Internet Access Company Lines: 12 Distribution: inet Message-ID: <3580tc$li1@sundog.tiac.net> References: <354p2p$fuq@eiger.ceet.niu.edu> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Joseph S. Gottlieb (ceet1031@eiger.ceet.niu.edu) wrote: : I saw the BEST thing ever. I played a vetrex that was modified to drive a : laser. The laser was projected onto a giant sheet. I was amazing. I asked : the guys the theory and they said since the vectrex is already a vector : graphic machine, all they had to do was hook up the output to a vertical : and horizontal laser modulator and presto, the 80" vetrex was born. I am : still getting the schematic and the modulators so I can do this myself. : Nothin like playing vetrex on the side of your house! I like the sound of that. Keep us updated. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!well!barrnet.net!agate!howland.reston.ans.net!torn!newshost.uwo.ca!magundi From: magundi@ (john macdonald) Newsgroups: rec.games.vectrex Subject: Vectrex cartridges Wanted. Date: 15 Sep 1994 04:05:45 GMT Organization: Dept. of Computer Science, University of Western Ontario Lines: 36 Distribution: inet Message-ID: <358h6p$rfp@falcon.ccs.uwo.ca> Reply-To: magundi@gaul.csd.uwo.ca NNTP-Posting-Host: obelix.gaul.csd.uwo.ca I am currently looking for the following vectrex stuff I need complete ( cartridge, overlay, manual, box ) Heads up Soccer Polar Rescue I need bits and pieces. Star Castle overlay Melody Master box in perfect condition Web Warp box ( not web wars ) 3D Narrow box 3D Crazy manual, box 3D minestorm manual, box, cart 3D imager box Multi-cartridges. I have some vectrex cartridges for trade against the above vectrex stuff. I also have a vectrex or two that I would trade for all of the above in perfect condition. john macdonald magundi@uwo.ca (519) 432-9697 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!rosebud.sdsc.edu!news.tc.cornell.edu!news.cac.psu.edu!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Kelly Multicart Date: 15 Sep 1994 22:46:33 GMT Organization: The Internet Access Company Lines: 22 Distribution: inet Message-ID: <35ais9$oi0@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Here is the info everyone has been emailing me to get. $50 and one's yours. The address is: Sean Kelly 5789 N. Milwaukee Chicago, IL 60646 Sean Kelly skelly@bbs.xnet.com Unless he gets swamped with orders, it will never take as long as he-who- will-remain-nameless :) I got mine in a total of 3 weeks I believe. And most of the delay was probably in the shipping (me sending check, him sending cart). So he can probably get one made and out the door in no more than a week. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!rosebud.sdsc.edu!news.tc.cornell.edu!news.cac.psu.edu!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: MASSIVE AUCTION III - UPDATE #2 (includes Vectrex game) Date: 16 Sep 1994 17:41:59 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 646 Distribution: inet Message-ID: <35cld7$kb6@usenet.INS.CWRU.Edu> NNTP-Posting-Host: eeyore.ins.cwru.edu AUCTION UPDATE #2: ------------------ Auction updates will be posted approximately every 24 hours, and bidders will receive a copy of the update via E-mail at the same time. PLEASE READ THE AUCTION RULES AT LEAST ONCE BEFORE PLACING BIDS. NOTE: I will use the first part of your E-mail address when listing bids. *************************************** Games and/or game systems included in this auction are: ATARI 2600 ATARI 5200 ATARI 7800 ATARI 8-bit ATARI LYNX COLECOVISION INTELLIVISION ODYSSEY2 SEGA MASTER SYSTEM TEXAS INSTRUMENTS TOMY TUTOR TRS-80 COLOR COMPUTER VECTREX AUCTION RULES: 1) THE DEADLINE FOR BIDDING IS 11:59 P.M. EST, ON TUESDAY, SEPTEMBER 20TH. 2) MINIMUM BIDS ARE LISTED FOR EACH ITEM UP FOR AUCTION, MINIMUM INCREMENTS ARE $0.50 ON GAMES AND $1.00 ON SYSTEMS. 3) BUYER PAYS ALL SHIPPING COSTS. 4) NO PACKAGE DEALS ON GAMES OR SYSTEMS. 5) TRADE OFFERS WILL BE ENTERTAINED, BUT CASH OFFERS ARE GIVEN PRIORITY. 6) EVERYTHING IS SOLD AS IS. UNLESS SPECIFIED, ALL GAMES AND SYSTEMS HAVE BEEN TESTED AND ARE IN WORKING ORDER. 7) IN CASE OF TIES, FIRST BID RECEIVED WINS. 8) IF YOU ARE THE HIGH BIDDER ON AN ITEM, YOU ARE EXPECTED TO BUY THAT ITEM. PLEASE DON'T BID UNLESS YOU ARE PREPARED TO BUY WHAT YOU BID ON. 9) PAYMENT MUST BE MADE IN U.S. FUNDS, DRAWN FROM A U.S. BANK BRANCH. NOTE: ALL CARTRIDGES ARE LOOSE (IE. WITHOUT BOX AND MANUAL), UNLESS SPECIFIED. ***** SOFTWARE: ATARI 2600: ----------- IF YOU HAVE A QUESTION AS TO THE TYPE OF LABEL, PLEASE FEEL FREE TO ASK. LOOSE GAMES, NO BOX OR MANUAL: $ 1.00 AIR-SEA BATTLE (Atari) -- NO END LABEL $ 1.00 ASTEROIDS (Atari) -- NO END LABEL $ 2.50 ASTROBLAST (Mattel) -- RIPPED END LABEL $ 2.50 BACKGAMMON (Atari) $ 2.50 BARNSTORMING (Activision) $ 2.50 BASKETBALL (Atari) $ 2.00 veifler BERZERK (Atari) $ 5.00 "51 BLACKJACK" (Atari) $ 2.00 BOWLING (Atari) $ 2.50 BOXING (ACTIVISION) $ 3.50 BREAKAWAY IV (Tele-Games) $ 2.00 BREAKOUT (Atari) -- NO END LABEL $ 5.00 BRIDGE (Activision) $ 4.00 CALIFORNIA GAMES (Epyx) $ 2.00 CANYON BOMBER (Atari) $ 4.00 CARNIVAL (Coleco) $ 2.00 CASINO (Atari) $ 2.50 mistered CENTIPEDE (Atari) $ 2.00 CIRCUS ATARI (Atari) $ 4.00 CODEBREAKER (Atari) -- NO END LABEL $ 1.50 DEMON ATTACK (Imagic) $ 2.00 DODGE 'EM (Atari) $ 2.50 DONKEY KONG (Coleco) $ 2.50 DRAGSTER (Activision) $ 2.00 veifler E.T. THE EXTRA-TERRESTRIAL (Atari) $ 4.00 FIRE FIGHTER (Imagic) $ 2.00 FLAG CAPTURE (Atari) $ 2.00 FOOTBALL (Atari) WITH PHOTOCOPY OF PLAYS $ 2.50 FOOTBALL (Mattel) SAME AS SUPER CHALLENGE FOOTBALL $ 2.00 garpoo FROGGER (Parker Brothers) $ 2.50 FROGS AND FLIES (Mattel) -- RIPPED END LABEL $ 3.00 orlando GALAXIAN (Atari) $ 2.00 GOLF (Atari) -- NO END LABEL $ 2.50 veifler GRAND PRIX (Activision) $ 1.50 HOME RUN (Atari) -- NO END LABEL $ 2.50 ICE HOCKEY (Activision) $ 4.00 JOURNEY ESCAPE (Data Age) -- RIP ON FRONT LABEL $ 2.50 veifler JOUST (Atari) $ 3.00 garpoo MARIO BROS. (Atari) $ 3.50 MAZE MANIA (Tele-Games) $ 1.00 MISSILE COMMAND (Atari) $ 3.50 NIGHT DRIVER (Tele-Games) $ 2.00 OUTLAW (Atari) $ 2.00 PAC-MAN (Atari) -- RIPPED END LABEL $ 3.50 PAC-MAN (Tele-Games) $ 2.50 rra PHOENIX (Atari) $ 1.50 veifler PITFALL! (Activision) $ 2.50 POLE POSITION (Atari) -- RIPPED LABEL $ 3.50 PONG SPORTS (Tele-Games) $ 4.00 POPEYE (Parker Brothers) $ 1.50 veifler RAIDERS OF THE LOST ARK (Atari) $ 2.00 REAL SPORTS BASEBALL (Atari) $ 2.00 REAL SPORTS FOOTBALL (Atari) $ 1.50 veifler RIDDLE OF THE SPHINX (Imagic) $ 1.50 RIVER RAID (Activision) $ 2.50 SKIING (Activision) $ 2.00 SKY DIVER (Atari) $ 2.50 SKY JINKS (Activision) $ 2.00 SLOT RACERS (Atari) $ 4.00 veifler SPACE ATTACK (Mattel) $ 2.50 veifler SPACE CAVERN (Apollo) $ 1.00 SPACE INVADERS (Atari) -- NO END LABEL $ 2.50 veifler STARMASTER (Activision) $ 1.50 mistered STAR RAIDERS (Atari) $ 2.00 STREET RACER (Atari) -- NO END LABEL $ 2.00 veifler SWORDQUEST EARTHWORLD (Atari) $ 2.00 veifler SWORDQUEST FIREWORLD (Atari) $ 3.50 TANKS-PLUS (Tele-Games) $ 2.50 TARGET FUN (Tele-Games) $ 4.00 TOWERING INFERNO (U.S. Games) $ 2.00 VIDEO PINBALL (Atari) $ 1.50 VIDEO OLYMPICS (Atari) -- NO END LABEL $ 1.50 WARLORDS (Atari) GAMES WITH MANUAL: $ 2.00 AIR-SEA BATTLE (Atari) $ 2.00 ASTEROIDS (Atari) $ 3.00 BOWLING (Atari) $ 2.00 COMBAT (Atari) $ 2.00 DEFENDER (Atari) $ 2.50 DEMON ATTACK (Imagic) $ 3.00 FOOTBALL (Atari) $ 3.00 GOLF (Atari) $ 2.00 veifler PAC-MAN (Atari) $ 4.00 garpoo POLE POSITION (Atari) $ 2.00 SPACE INVADERS (Atari) $ 2.50 VIDEO OLYMPICS (Atari) GAMES WITH BOX: $ 2.00 MISSILE COMMAND (Atari) $ 2.00 reed STAR VOYAGER (Imagic) -- INCLUDES TRAY GAMES WITH BOX AND MANUAL: $ 3.00 veifler ASTEROIDS (Atari) $ 4.50 BASKETBALL (Atari) $ 3.00 COMBAT (Atari) $ 4.00 veifler DEFENDER (Atari) -- ALSO INCLUDES COMIC BOOK #1! $ 4.00 DODGE 'EM (Atari) $ 3.00 FOOTBALL (Atari) $ 3.00 MISSILE COMMAND (Atari) $ 3.00 veifler SPACE INVADERS (Atari) GAME WITH NO BOX OR MANUAL: $13.00 veifler INDY 500 (Atari) -- ALSO INCLUDES TWO (2) DRIVING CONTROLLERS. $ 6.00 STAR RAIDERS (Atari) -- ALSO INCLUDES VIDEO TOUCH PAD CONTROLLER, AND STAR RAIDERS OVERLAY. CONTROLLERS (I know this isn't software, but I had to put it somewhere!): $ 5.00 ATARI 2600 PADDLE CONTROLLERS (PAIR #1) $ 5.00 ATARI 2600 PADDLE CONTROLLERS (PAIR #2) $ 6.00 POINTMASTER JOYSTICK (Discwasher) $ 6.00 QUICKSHOT JOYSTICK (Spectravision) ***** ATARI 5200: ----------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 DIG DUG ***** ATARI 7800: ----------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 clay CHOPLIFTER $ 3.00 clay KARATEKA NEW GAMES (STILL SHRINKWRAPPED): $ 4.00 POLE POSITION II ***** ATARI 8-bit COMPUTER CARTRIDGES: -------------------------------- LOOSE GAMES, NO BOX OR MANUAL: $ 5.00 DONKEY KONG (Atari) $ 5.00 STAR RAIDERS (Atari) ***** ATARI LYNX (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED): -------------------------------------------------------- $12.00 BILL AND TED'S EXCELLENT ADVENTURE $10.00 CALIFORNIA GAMES $12.00 CHIP'S CHALLENGE $12.00 ELECTROCOP $12.00 GAUNTLET: THE THIRD ENCOUNTER $15.00 ROBOTRON 2084 $12.00 SLIME WORLD $15.00 bryanw ULTIMATE CHESS CHALLENGE $12.00 XENOPHOBE ***** COLECOVISION: ------------- LOOSE GAMES, NO BOX OR MANUAL: $ 3.00 LADYBUG $ 3.00 Q*BERT (Parker Brothers) $ 3.00 atariman SMURF: RESCUE IN GARGAMEL'S CASTLE $ 3.00 VENTURE $ 3.00 ZAXXON GAMES WITH MANUAL. NO BOX: $ 3.00 DONKEY KONG $ 5.00 PITSTOP ***** INTELLIVISION: -------------- LOOSE GAMES, NO BOX, MANUAL, OR OVERLAYS: $ 3.00 rkinnen ADVANCED DUNGEONS & DRAGONS: TREASURE OF TARMIN $ 2.50 BOXING $ 5.00 CARNIVAL (Coleco) $ 3.00 DEMON ATTACK (Imagic) $ 3.00 rkinnen DRAGON FIRE (Imagic) $ 4.00 ELECTRIC COMPANY: MATH FUN $ 4.00 ELECTRIC COMPANY: WORD FUN $ 2.50 FROG BOG $ 2.50 GOLF $ 2.00 LAS VEGAS POKER & BLACKJACK $ 3.00 LAS VEGAS ROULETTE $ 2.50 LOCK 'N' CHASE $ 4.00 rkinnen LOCO-MOTION $ 2.50 MAJOR LEAGUE BASEBALL $ 2.50 NBA BASKETBALL $ 2.50 NIGHT STALKER $ 2.50 atariman PBA BOWLING $ 3.00 veifler PITFALL (Activision) $ 5.00 SKIING $ 2.50 SNAFU $ 2.50 SPACE HAWK $ 2.50 STAR STRIKE $ 3.00 SUB HUNT $ 4.00 veifler THE DREADNAUGHT FACTOR (Activision) $ 3.00 TRIPLE ACTION $ 3.00 TRON DEADLY DISCS $ 3.00 TRON MAZE-A-TRON LOOSE GAMES, WITH OVERLAY(S). NO BOX OR MANUAL: $ 5.00 ATLANTIS (WITH 2 OVERLAYS) $ 4.00 BEAUTY & THE BEAST (WITH 2 OVERLAYS) $ 4.00 BURGERTIME (WITH 2 OVERLAYS) $ 4.00 DUNGEONS & DRAGONS (WITH 2 OVERLAYS) [SAME AS ADV. D&D] $ 3.00 LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 3.50 TENNIS (WITH 2 OVERLAYS) $ 3.50 TRON DEADLY DISCS (WITH 1 OVERLAY) LOOSE GAMES, WITH MANUAL AND OVERLAY(S). NO BOX: $ 6.00 ATLANTIS (WITH 2 OVERLAYS AND TRAY) $ 5.00 NFL FOOTBALL (WITH 1 OVERLAY, AND ALSO PLAYBOOK) $ 4.50 SPACE BATTLE (WITH 2 OVERLAYS) GAMES WITH BOX. NO MANUAL OR OVERLAYS: $ 4.00 B-17 BOMBER (VOICE COMPATIBLE) $ 3.50 NFL FOOTBALL (WITH 2 PLAYBOOKS) GAMES WITH BOX AND MANUAL. NO OVERLAYS: $ 5.00 veifler SPACE SPARTANS (VOICE COMPATIBLE) $ 5.00 TRIPLE ACTION GAMES WITH BOX, AND OVERLAY(S). NO MANUAL: $ 4.50 ADVANCED DUNGEONS & DRAGONS (WITH 1 OVERLAY) $ 4.50 ARMOR BATTLE (WITH 1 OVERLAY) $ 4.50 ASTROSMASH (WITH 1 OVERLAY) $ 5.00 BEAUTY & THE BEAST (WITH 2 OVERLAYS, AND TRAY) $ 5.00 kelley BURGERTIME (WITH 2 OVERLAYS) $ 5.00 DEMON ATTACK (WITH 2 OVERLAYS, AND TRAY) $ 4.50 FROG BOG (WITH 2 OVERLAYS) $ 4.50 LOCK 'N' CHASE (WITH 2 OVERLAYS) $ 4.50 NASL SOCCER (WITH 2 OVERLAYS) $ 4.00 NIGHT STALKER (WITH 1 OVERLAY) $ 5.00 kelley PITFALL (WITH 2 OVERLAYS AND TRAY) $ 4.50 SNAFU (WITH 2 OVERLAYS) $ 4.50 SPACE ARMADA (WITH 1 OVERLAY) $ 4.50 SPACE BATTLE (WITH 2 OVERLAYS) $ 4.50 SPACE HAWK (WITH 2 OVERLAYS) GAMES WITH BOX, MANUAL AND OVERLAY(S): $ 6.00 BOMB SQUAD (VOICE COMPATIBLE) [WITH 2 OVERLAYS) $ 6.00 DEMON ATTACK (WITH 2 OVERLAYS, TRAY, AND TIP CARD) $ 7.00 ELECTRIC COMPANY: MATH FUN (WITH 2 OVERLAYS) $ 5.00 LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 5.50 LOCK 'N' CHASE (WITH 2 OVERLAYS) $ 5.50 MAJOR LEAGUE BASEBALL (WITH 2 OVERLAYS) $ 5.00 NASL SOCCER (WITH 1 OVERLAY) $ 6.50 NFL FOOTBALL (WITH 2 OVERLAYS, AND PLAYBOOK) $ 5.50 SEA BATTLE (WITH 2 OVERLAYS) ***** ODYSSEY2: --------- LOOSE GAME, NO BOX OR MANUAL: $ 3.00 BASEBALL $ 3.00 BOWLING/BASKETBALL $ 3.00 ELECTRONIC TABLE SOCCER $10.00 K.C.'S KRAZY CHASE (VOICE COMPATIBLE) $ 5.00 K.C. MUNCHKIN $ 3.00 MATH-A-MAGIC/ECHO $ 4.00 gt2378b MONKEYSHINES GAMES WITH BOX. NO MANUAL: $ 4.00 BLOCKOUT/BREAKDOWN $ 4.00 FOOTBALL $ 4.00 POCKET BILLIARDS GAMES WITH BOX AND MANUAL: $ 5.00 ALIEN INVADERS - PLUS $ 5.00 ALPINE SKIING $ 5.00 BASEBALL $ 5.00 BOWLING/BASKETBALL $ 5.00 COMPUTER GOLF $ 5.00 LAS VEGAS BLACKJACK $ 3.00 SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! $ 5.00 SUB CHASE/ARMORED ENCOUNTER ***** SEGA MASTER SYSTEM: ------------------- GAMES WITH BOX AND MANUAL: $ 6.00 gt2378b PARLOUR GAMES SEGA MASTER SYSTEM POSTER: $ 0.50 "TAKE HOLD OF THE SEGA ADVENTURE", WITH GAME FLYER ON BACK -- POSTER IS IN MINT CONDITION ***** TOMY TUTOR: ----------- GAMES WITH BOX AND MANUAL: $10.00 POOYAN I WILL TRADE THIS GAME FOR ANY TWO TOMY TUTOR GAMES THAT I DON'T HAVE, IN SIMILAR CONDITION. IF INTERESTED PLEASE SEND A LIST OF WHAT YOU HAVE. I WILL PAY TO SHIP THIS GAME TO YOU, AFTER YOU SHIP THE OTHER GAMES TO ME. ***** VECTREX: -------- GAMES WITH BOX AND MANUAL: $20.00 SPIKE (NO OVERLAY) I WILL TRADE THIS GAME FOR ANY TWO VECTREX GAMES THAT I DON'T HAVE, IN SIMILAR CONDITION. IF INTERESTED PLEASE SEND A LIST OF WHAT YOU HAVE. I WILL PAY TO SHIP THIS GAME TO YOU, AFTER YOU SHIP THE OTHER GAMES TO ME. ******************************************************************************* HARDWARE: LOT #1 - THERE ARE TWO OF THESE SYSTEMS AVAILABLE, THE TOP 2 BIDS ARE LISTED. ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, POWER SUPPLY, RF SWITCHBOX, AND SEVEN (7) GAMES [NO BOXES, OR MANUALS FOR GAMES]: ASTEROIDS (Atari) BERZERK (Atari) COMBAT (Atari) DEFENDER (Atari) MISSILE COMMAND (Atari) PAC-MAN (Atari) SPACE INVADERS (Atari) THESE ARE COMPLETE ATARI 2600 SYSTEMS, NOTHING ELSE NEEDED TO PLAY! BID #1) $25.00 mistered BID #2) $25.00 rra BID #3) MINIMUM OPENING BID OF $25.00 ***** LOT #2 - THERE ARE FOUR OF THESE SYSTEMS AVAILABLE, THE TOP 4 BIDS ARE LISTED. ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, POWER SUPPLY, RF SWITCHBOX, AND SIX (6) GAMES [NO BOXES, OR MANUALS FOR GAMES]: ASTEROIDS (Atari) COMBAT (Atari) DONKEY KONG (Coleco) E.T. THE EXTRA TERRESTRIAL (Atari) PAC-MAN (Atari) SPACE INVADERS (Atari) THESE ARE COMPLETE ATARI 2600 SYSTEMS, NOTHING ELSE NEEDED TO PLAY! BID #1) $25.00 garpoo BID #2) MINIMUM OPENING BID OF $25.00 BID #3) MINIMUM OPENING BID OF $25.00 ***** LOT #3 ATARI 5200 (W/4 JOYSTICK PORTS), ONE ATARI CONTROLLER, ATARI POWER SUPPLY, AND ONE (1) GAME [NO BOX OR MANUAL FOR GAME]: POLE POSITION THE CONTROLLER IS WORKING, BUT THE CONTACTS ON THE INSIDE NEED CLEANING PERIODICALLY. I WILL ALSO THROW IN A NON-WORKING CONTROLLER FOR PARTS, FREE. THERE IS NO RF/POWER SWITCHBOX WITH THIS SYSTEM, BUT I WILL INCLUDE PLANS ON HOW TO BUILD ONE. THE PARTS COST APPROX. $8 AT RADIO SHACK. MINIMUM OPENING BID OF $25.00 ***** LOT #4 ATARI 400 COMPUTER WITH ONE ATARI JOYSTICK, RF SWITCHBOX, AND PAC-MAN CARTRIDGE. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY. THE SPECIFICATIONS FOR THE POWER SUPPLY ARE AS FOLLOWS: MODEL NO. -- CO 14319 (Atari) INPUT: 120 VAC, 60 HZ, 18.5 W OUTPUT: 9 VAC, 15.3 VA MINIMUM OPENING BID OF $17.50 ***** LOT #5 ATARI 400 COMPUTER WITH ONE ATARI JOYSTICK, RF SWITCHBOX, AND POLE POSITION CARTRIDGE. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY. THE SPECIFICATIONS FOR THE POWER SUPPLY ARE AS FOLLOWS: MODEL NO. -- CO 14319 (Atari) INPUT: 120 VAC, 60 HZ, 18.5 W OUTPUT: 9 VAC, 15.3 VA MINIMUM OPENING BID OF $17.50 ***** LOT #6 COLECOVISION SYSTEM WITH SYSTEM MANUAL, COLECO POWER SUPPLY, COLECO RF SWITCHBOX, TWO (2) CONTROLLERS, AND DONKEY KONG CARTRIDGE (W/MANUAL). MINIMUM OPENING BID OF $28.00 ***** LOT #7 COLECOVISION EXPANSION MODULE NO. 1: ATARI 2600 CONVERTER (Coleco). PLAY VIRTUALLY ALL ATARI 2600 GAMES ON YOUR COLECOVISION SYSTEM. MINIMUM OPENING BID OF $20.00 ***** LOT #8 INTELLIVISION II SYSTEM WITH TWO (2) CONTROLLERS, AND RF SWITCHBOX. SYSTEM ALSO COMES WITH FIVE (5) GAMES [TWO OF WHICH HAVE BOX, AND 1 OVERLAY. THE OTHER THREE ARE LOOSE GAMES -- NO BOXES, MANUALS, OR OVERLAYS]: ASTROSMASH (WITH BOX AND 1 OVERLAY) NIGHT STALKER (WITH BOX AND 1 OVERLAY) MAJOR LEAGUE BASEBALL LAS VEGAS POKER AND BLACKJACK SEA BATTLE THERE IS NO POWER SUPPLY WITH THIS SYSTEM. THE SPECIFICATIONS ARE AS FOLLOWS: MODEL 5872-9629 (Mattel) INPUT: 120 VAC, 60 HZ, 25 W OUTPUT: AC 16.7 V, 1 A $25.00 kelley ***** LOT #9 INTELLIVISION II SYSTEM WITH TWO (2) CONTROLLERS, AND RF SWITCHBOX. SYSTEM ALSO COMES WITH FIVE (5) GAMES [TWO OF WHICH HAVE BOX, AND 1 OVERLAY. THE OTHER THREE ARE LOOSE GAMES -- NO BOXES, MANUALS, OR OVERLAYS]: NIGHT STALKER (WITH BOX AND 1 OVERLAY) SPACE BATTLE (WITH BOX AND 1 OVERLAY) BASEBALL (SAME AS MAJOR LEAGUE BASEBALL) LAS VEGAS POKER AND BLACKJACK SEA BATTLE THERE IS NO POWER SUPPLY WITH THIS SYSTEM. THE SPECIFICATIONS ARE AS FOLLOWS: MODEL 5872-9629 (Mattel) INPUT: 120 VAC, 60 HZ, 25 W OUTPUT: AC 16.7 V, 1 A MINIMUM OPENING BID OF $25.00 ***** LOT #10 INTELLIVISION INTELLIVOICE VOICE SYNTHESIS MODULE (SEE INTELLIVISION GAME LIST FOR THREE INTELLIVOICE COMPATIBLE GAMES!) MINIMUM OPENING BID OF $10.00 ***** LOT #11 ODYSSEY2 SYSTEM WITH ORIGINAL RF SWITCHBOX, POWER SUPPLY, AND ONE CARTRIDGE [NO BOX OR MANUAL FOR GAME]: AJ 9400 - SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! BOTH CONTROLLERS ARE MISSING THE LITTLE BLACK KNOB OFF THE TOP OF THE JOYSTICK, OTHERWISE EVERYTHING WORKS. MINIMUM OPENING BID OF $25.00 ***** LOT #12 RADIO SHACK TRS-80 COLOR COMPUTER, WITH BUILT IN BASIC LANGUAGE, AND BUILT IN POWER SUPPLY. CAN PLAY CARTRIDGE GAMES. MINIMUM OPENING BID OF $20.00 ***** LOT #13 SEGA MASTER SYSTEM WITH ONE CONTROLLER, *NEW* POWER SUPPLY, RF SWITCHBOX, AND FOUR (4) GAMES. TWO (2) BUILT-IN GAMES: HANG-ON SAFARI HUNT AND TWO (2) CARTRIDGES: PENGUIN LAND SHANGHAI (WITH BOX) MINIMUM OPENING BID OF $25.00 ***** LOT #14 TEXAS INSTRUMENTS -- TI 99/4A COMPUTER WITH ORIGINAL POWER SUPPLY, ORIGINAL RF SWITCHBOX, AND FUNCTION KEY STRIP (FOR KEYBOARD). MINIMUM OPENING BID OF $20.00 ***** Send all bids to: dw901@cleveland.freenet.edu Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!spool.mu.edu!howland.reston.ans.net!cs.utexas.edu!uunet!illuminati.io.com!nobody From: tbates@pentagon.io.com (Norman Bates) Newsgroups: rec.games.vectrex Subject: Re: More Polar Rescue Date: 16 Sep 1994 15:46:59 -0500 Organization: Illuminati Online Lines: 21 Distribution: inet Message-ID: <35d083$ksd@pentagon.io.com> References: <355pp1$mqj@sundog.tiac.net> NNTP-Posting-Host: pentagon.io.com In article <355pp1$mqj@sundog.tiac.net>, Glenn M. Saunders wrote: > >Something weird happened. I was going too fast or someting and suddenly >the screen was filled with swirls like a stargate. What was that? > > >-- >-Sig file under construction. > If I recall correctly, that is something like a cyclone that throws you around. You might want to get the instructions from the archive. Polar Rescue is really one of the better games for the Vectrex. -- Thomas Bates tbates@io.com Network Operations bates@gc.maricopa.edu Glendale Community College 2wsa027@gc.maricopa.edu Glendale, Arizona 780@ef.gc.maricopa.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!koriel!cs.utexas.edu!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: More Polar Rescue Date: 17 Sep 1994 01:37:08 GMT Organization: The Internet Access Company Lines: 27 Distribution: inet Message-ID: <35dh84$2hb@sundog.tiac.net> References: <355pp1$mqj@sundog.tiac.net> <35d083$ksd@pentagon.io.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Norman Bates (tbates@pentagon.io.com) wrote: : If I recall correctly, that is something like a cyclone that : throws you around. You might want to get the instructions from the : archive. Polar Rescue is really one of the better games for the : Vectrex. For my taste, it's the best. It's the most complete simulator-type game. It's more mature than the simpler hand-eye games like the Cinematronics ports. I like the Cinematronics ports for their nostalgia value, but at that stage in arcade history, they didn't know what gave games shelf-life. Only Star Castle is compelling enough in its scenario to play over and over. Starhawk, Ripoff, and such don't really have much variety to them. Just a speedup pattern. Moving up to 8K (which Polar Rescue has to be) probably facilitated more complicated scenarios. Polar Rescue is a pretty full game for only 8K but I guess memory goes farther in vector graphics. I should note that I do, however, really like Space War. I thought I wouldn't, but the computer opponent is really smart, and the animation is very very slick. Being able to get part of your ship blown up and not just blowing up on one hit is a big part of the fun. There are only a few games I wouldn't want to play often. Most of them are well-enough written to keep me interested indefinitely. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.marketplace Path: csus.edu!netcom.com!mbates From: mbates@netcom.com (Marlin Bates) Subject: VECTREX & carts for SALE Message-ID: Summary: Keywords: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Sat, 17 Sep 1994 23:49:09 GMT Lines: 22 Xref: csus.edu rec.games.vectrex:2123 rec.games.video.marketplace:13805 Vextrex Vectrex in GREAT shape with controller and overlay for minestorm. ALSO comes with the following games, boxes and overlays Spike: Cart, Box, docs & overlay (damaged overlay) Heads-Up Soccer: Box, overlay & docs Star Trek: Cart, Overlay, & docs Blitz: Box,overlay & docs Scramble Box, overlay (dameged overlay), & docs Berzerk: Cart, docs, & overlay Hyperchase: Cart, overlay Armor..Attack: overlay $125 or best offer. Sold as a complete set only The first buyer seems to have disappeared so it is up again. Sorry to all those I told it was sold. I thought it was! :-) -Marlin Trades will be accepted for either Mac or ST hardware/software but prefer casholina! *************** *************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: WWW/FTP Date: 18 Sep 1994 01:45:50 GMT Organization: The Internet Access Company Lines: 6 Distribution: inet Message-ID: <35g64e$32p@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Could someone direct me to the Vextrex WWW (if there is one) page or ftp site? I need DOX! -- -Sig file under construction. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!news.sprintlink.net!redstone.interpath.net!ddsw1!news.kei.com!yeshua.marcam.com!uunet!UB.com!kaiwan.com!kaiwan.kaiwan.com!lordgen From: lordgen@kaiwan.kaiwan.com (Michael Packard) Newsgroups: rec.games.vectrex Subject: Re: Vetrex as laser modulator! Date: 18 Sep 1994 07:38:52 GMT Organization: KAIWAN Internet (310/527-4279,818/756-0180,714/638-4133) Lines: 18 Distribution: inet Message-ID: <35gqqc$fdd@kaiwan.kaiwan.com> References: <354p2p$fuq@eiger.ceet.niu.edu> <3580tc$li1@sundog.tiac.net> NNTP-Posting-Host: kaiwan.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] Glenn M. Saunders (krishna@max.tiac.net) wrote: : Joseph S. Gottlieb (ceet1031@eiger.ceet.niu.edu) wrote: : : I saw the BEST thing ever. I played a vetrex that was modified to drive a : : laser. The laser was projected onto a giant sheet. I was amazing. I asked : : the guys the theory and they said since the vectrex is already a vector : : graphic machine, all they had to do was hook up the output to a vertical : : and horizontal laser modulator and presto, the 80" vetrex was born. I am : : still getting the schematic and the modulators so I can do this myself. : : Nothin like playing vetrex on the side of your house! : I like the sound of that. Keep us updated. Build ME ONE!!!! -- /////////////////////////////////////////////////////////////////////////// / Lord Generic Productions - Computer Graphics, Animation, Software Design/ ////////////////////////////////////////////////////////////////////////// + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!lll-winken.llnl.gov!overload.lbl.gov!agate!iat.holonet.net!nwcs!scott.hanselman From: scott.hanselman@nwcs.org (Scott Hanselman) Newsgroups: rec.games.vectrex Subject: MASSIVE AUCTION III - UPD Date: Sat, 17 Sep 1994 23:10:00 GMT Message-ID: <94091722013225@nwcs.org> Organization: NWCS Online * Oregon USA Distribution: world Lines: 12 MJ> VECTREX: MJ> -------- MJ> GAMES WITH BOX AND MANUAL: MJ> $20.00 SPIKE (NO OVERLAY) You are saying that it's MISSING an Overlay? Or that it doesn't NEED an overlay? Sounds to me like it's missing one... $15.00 --- * KWQ/2 1.2g NR * Does the name Pavlov ring a bell? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!spool.mu.edu!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!eff!news.kei.com!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!jnichola From: jnichola@cadesm34.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: serial port for Vectrex Date: 18 Sep 1994 20:47:15 GMT Organization: University of Utah Lines: 31 Sender: jnichola@cadesm34.eng.utah.edu Distribution: world Message-ID: <35i90j$jig@u.cc.utah.edu> NNTP-Posting-Host: cadesm34.eng.utah.edu I am currently building my own multicart. I'm planning on putting a serial port on it also so i can down load stuff or what every to the machine (as I am also going to place some RAM on the multicart also). I've looked at some of the other designs in the archive and they mention the problem I just realized; where to get the +/-12 volts for the RS232C serial port. so... Problem: where to get the +/-12 volts for the serial port drivers? Solution 1: open up the machine and tap off the +/-9 volt supply. The serial port can signals have to between 12 and 3 (+/-) volts. Solution 2: use the +/-5 volts from one of the two control ports, however most of the 1488 drivers need at least 9 or 7 volts to operate, but there is a CMOS version (National makes one, DS14C88) which will go as low as +/- 4.5 volts for its power supply. The second solution is the one I am going to try. Please advise me if anyone has suggestions or other solutions. I also plan on reporting more about my multicart when it is finished ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: serial port for Vectrex Date: 19 Sep 1994 04:17:46 GMT Organization: The Internet Access Company Lines: 24 Distribution: world Message-ID: <35j3da$bm1@sundog.tiac.net> References: <35i90j$jig@u.cc.utah.edu> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] jason barkdull (jnichola@cadesm34.eng.utah.edu) wrote: : I am currently building my own multicart. I'm planning on putting a serial : port on it also so i can down load stuff or what every to the machine (as : I am also going to place some RAM on the multicart also). I've looked at : some of the other designs in the archive and they mention the problem I : just realized; where to get the +/-12 volts for the RS232C serial port. : so... I think the main benefit here of having RAM on the board w/RS232 is so you can have your very own development system for the Vectrex. And as long as people have the ramcart, anyone with a computer and a modem can pick up new games which can be distributed as files rather than having to burn EPROMs. It's a good way to try to "revive" the Vectrex if that is possible ;) I can only suggest that you go for 32K or even more (banked for more than that I guess) of RAM (or SRAM) on this board. The purpose being that since the cart can address up to 32K, you might as well give programmers all that space to work with. An ML monitor would also be useful. I'm optimistic that if programmers out there know what they are doing, that 32K of RAM is more than enough to create some really outstanding games for the Vextrex which were never possible in 4 or 8K of ROM. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!cs.utexas.edu!asuvax!chnews!ornews.intel.com!news.jf.intel.com!news.jf.intel.com!brianh From: brianh@pdx031.intel.com (Brian Holscher) Newsgroups: rec.games.vectrex Subject: Re: serial port for Vectrex Date: 19 Sep 1994 05:25:41 GMT Organization: Intel Corp., Hillsboro, Oregon Lines: 11 Distribution: world Message-ID: References: <35i90j$jig@u.cc.utah.edu> NNTP-Posting-Host: pdx031.intel.com In-reply-to: jnichola@cadesm34.eng.utah.edu's message of 18 Sep 1994 20:47:15 GMT Solution #3: Use a Maxim MAX232 chip. It uses some caps as a charge pump to create the required RS232 levels from a single 5V supply. The chip has a dual transmitters and dual receivers as well as the charge pump. Brian Holscher brianh@ichips.intel.com -- Brian Holscher brianh@ichips.intel.com 696-4522 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: FINALLY! Date: 19 Sep 1994 08:33:32 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 33 Distribution: inet Message-ID: <35jics$1d5@usenet.INS.CWRU.Edu> NNTP-Posting-Host: thor.ins.cwru.edu After many months of searching, I finally found, and bought, a Vectrex today. The guy that I bought it from kept it in great shape, and all the games are complete (box, manual, overlay, overlay sleeve, tray, and most importantly, the cartridge). I won't say what I paid, but I will say that I feel I got a great deal. I have only played a few games, since I have classes tomorrow (oops, today!). I can see why so many people like the system. I had never even seen one before. A friend of mine saw an ad Sunday afternoon in a local paper called Tradin' Times, and called me. Well, the issue he had came out on Wednesday morning, so I figured that the system was probably sold by now, but I called the number anyway. I left a message on the guys machine, and waited. He called me about 30 minutes later, and said that I was only the second call that he had received! The first person talked so fast, that he couldn't understand their phone number! Well, I had to wait until this evening to pick it up, since he has to go somewhere. Anyway, I finally picked the system and 15 cart's up at about 9 p.m. and made it home by about 10 p.m. (it was pretty far from where I live, but I mean come on, it was a Vectrex we were talking about!) I even got a second controller, and a few game catalog's. I am in heaven, video game style! The Holy Grail of video game collecting, that had evaded me since April was finally mine! So for all of you who, like myself, have been looking for a long time, I just want to say -- KEEP THE FAITH! If you look hard enough, and long enough, you will find one. And you might just get a better deal than I did, but I doubt it!!! Mike Vectrex Owner (since 9 p.m.) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!netcomsv!dms!villagran From: villagran@agames.agames.com (Alex Villagran) Subject: Re: serial port for Vectrex Message-ID: <1994Sep19.215846.29339@dms.agames.com> Sender: news@dms.agames.com (Net News Admin) Organization: Atari Games Corporation X-Newsreader: TIN [version 1.2 PL2] References: <35i90j$jig@u.cc.utah.edu> Date: Mon, 19 Sep 1994 21:58:46 GMT Lines: 22 jason barkdull (jnichola@cadesm34.eng.utah.edu) wrote: : I am currently building my own multicart. I'm planning on putting a serial : port on it also so i can down load stuff or what every to the machine (as : I am also going to place some RAM on the multicart also). : I also plan on reporting more about my multicart when it is finished : ________ ________ : - _ \ / _ - : ~ \ _ / ~ : the @@ \ : jaybird }'}'||\ Sounds like a very interesting project, and I am getting totally geared to do some programming on the Vectex system. I would definately like to find out more about your multicart once you get it completed! Alex Villagran villagran@agames.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!att-out!rutgers!newsserver.jvnc.net!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: serial port for Vectrex Date: 20 Sep 1994 00:39:28 GMT Organization: The Internet Access Company Lines: 11 Distribution: world Message-ID: <35lb00$aag@sundog.tiac.net> References: <35i90j$jig@u.cc.utah.edu> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Brian Holscher (brianh@pdx031.intel.com) wrote: : Solution #3: Use a Maxim MAX232 chip. It uses some caps as a charge : pump to create the required RS232 levels from a single 5V supply. The chip : has a dual transmitters and dual receivers as well as the charge pump. Yes, that chip is used in the SIO2PC hardware to interface an Atari 8-bit (which has a +5 line through the SIO) and the PC through the PC's comm port. I guess it is a pretty useful part. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!nic-nac.CSU.net!usc!cs.utexas.edu!howland.reston.ans.net!torn!newshost.uwo.ca!magundi From: magundi@ (john macdonald) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.arcade,rec.games.video.misc,alt.games.video.classic,misc.forsale Subject: Vectrex and cartridges forsale or trade Date: 20 Sep 1994 04:09:53 GMT Organization: The University of Western Ontario, London, Ont. Canada Lines: 173 Distribution: inet Message-ID: <35lnah$4k3@falcon.ccs.uwo.ca> Reply-To: magundi@gaul.csd.uwo.ca NNTP-Posting-Host: obelix.gaul.csd.uwo.ca Xref: csus.edu rec.games.vectrex:2133 rec.games.video.classic:9765 rec.games.video.marketplace:13881 rec.games.video.arcade:43970 rec.games.video.misc:18034 alt.games.video.classic:4889 misc.forsale:134022 Vectrex trade/sale list Sept 19, 1994 I have had a heck of a lot of e-mail/account problems lately. I think they are all resolved. If you sent me mail and it bounced, or you didn't get a replay, it was most likely that I did not recieve your e-mail. I had a couple of people back out of buying Vectrex stuff so I have more stuff back for sale again. First, what I don't have. I don't have any 3-D stuff or Light Pen stuff that I am willing to part with. Unless you have $1000 burning a hole in your pocket. ( imager, crazy coaster, narrow escape, light pen, Art Master, Melody Master, Animaction ) but seriously. :-) What's here. Two vectrex Berzerk, Blitz!, Scramble, Clean Sweep, Web Wars, Rip Off, Star Trek Hyperchase, Cosmic Chasm. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I have two Vectrex for sale. Each is in good working condition, has a good working joystick and has the MineStorm Overlay. I do not have the original box for either of these. $150 Free photocopy of the service manual is also included with each vectrex. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cartridges New, unused cartridges. Complete with manuals, overlays, boxes. Everything in mint condition. Blitz! $12 Cosmic Chasm $12 Scramble $12 Berzerk $15 Rip Off $40 Used but Mint Star Trek $15 Web Wars $35 Clean Sweep $15 Hyperchase $15 Service manual $3 photocopy ( my cost ) + postage No, I don't have the original and I am not making money on this. +++++++++++++++++++++++++++++++++++++++++++++++++ Details, details. This is not an auction. I will not accept offers higher than on the list. I may accept offers less. Payment must be made in advance in the form of a Money Order. US Postal money order is preferred, bank money orders acceptable. Shipping $20 for each Vectrex. no extra cost for shipping cartridges with a vectrex (20 is for anywhere in Canada or the US ) Cartridges 1-2 $5 3+ $6 All vectrex items will be sent Canada Post insured. It is not possible to send things COD to the States from Canada. ++++++++++++++++++++++++++++++++++++++++++++++ Trade information I would prefer trades, but to avoid the auction crap, the first cash offer for equipment at my asking price will get it. Offers of trade or less cash than my asking price I will think about. I am interested in trades of most kinds. Mostly computer/electronics equipment. I am not interested in computer games in general, or other video game systems, especially older systems. If you are interested in trading please indicate what you want to trade for what. An approximiate value of the items you are offering as trades would be greatly appreciated. Things that I am interested in. SouthWestern Bell Freedom Phone ( Model FT383 ) Pentax Super Program camera. CD Player ( ghetto, diskman type or car ) SCSI CD-ROM SCSI hard drives. Mac Hardware SE/30 Motherboards MAC II 68040 accelerator 1024x768 75Hz Video card NuBus or SE/30 Nubus card and monitor Simm's. 1Mx8/9 4Mx8/9 100ns or 120ns Last couple of times I have bought slow simm's I have paid $10-12 /meg. If you are interested in trading simm's for equipment, I will expect 1M of simm's for every $10-$12 of my asking price for equipment. ( example 1 vectrex I would trade for around 15 1 meg simm's ) Faster simm's. Make offer Other Mac/IBM hardware. Amiga hardware ( A1200 would be nice. :-) I am currently looking for the following vectrex stuff: Star Castle overlay Heads Up Soccer everything Flipper Pinball box, overlay in perfect condition Star Ship everything Melody Master box in perfect condition Web Warp box ( not web wars ) 3D Narrow box 3D Crazy manual, box 3D minestorm manual, box, cart 3D imager box Polar Rescue everything john macdonald magundi@uwo.ca (519) 432-9697 1059 Richmond Street, London, ON N6A 3J7 phone (519) 432-9697 or 439-7692 "For many years Canada has been held an obscure place among the countries of the globe. Our borders have been pictured in the abode of perpetual snows, and our people as indifferent, easy-going, indolent. But change is taking place." Charles R. Tuttle. geologist, Our North Land (1885) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!decwrl!svc.portal.com!uunet!newstf01.cr1.aol.com!newsbf01.news.aol.com!not-for-mail From: odyssey2@aol.com (Odyssey2) Newsgroups: rec.games.vectrex Subject: Mint cond. Vectrex for sale Date: 20 Sep 1994 01:14:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 36 Sender: news@newsbf01.news.aol.com Distribution: inet Message-ID: <35lr2q$9tv@newsbf01.news.aol.com> NNTP-Posting-Host: newsbf01.news.aol.com Fellow Vectrexers: I find myself in posession of a rare bird indeed. I have available for sale and in mint condition, a vintage Vectrex game system with 2nd controller and ten game cartridges. The game system and all cartrages were purchased by me in early 1983 at Sears in Northridge Ca., (Yes, this same Sears store was destroyed in the Northridge earthquake in January). Besides Minestorm (included in base unit), the game cartridges include: Bedlam, Berzerk, Blitz, Clean Sweep, Ripoff, Solar Quest, Space Wars, Spinball, Star Hawk, and Star Trek. The 2nd controller is a bit hinkey (the joystick does not return to center, but still works fine). Everything else is in mint condition. Each game is still packed in it's original box and also includes an instruction booklet, color overlay and plastic storage tray. The machine and extra controller are also packed in their original silver boxes, the machine is still packed in the factory original foam insert. Everything is CLEAN with less than 30 hours total time on the system. I took Very Good care of the unit because I thought I would NEVER be able to find any parts. (Who could have forseen internet?) The Carts are also in perfect shape, showing almost no wear. (Some were played only once or twice.) Also included in the package is various paperwork, (warranty card, game catalogs etc). I am looking to find a good home for this unique game system and I will happily accept your bid via E-Mail from now until Oct 10, 1994. I will ship the entire package to the highest bidder upon receipt of certified funds. Minimum bid is $300.00 US and purchase price will include UPS shipping to you anywhere in the contintental United States. Please bid only on the complete package, as I will not sell anything seperately. Feel free to contact me by E-Mail. The address is _Odyssey2@aol.com_ if you have any further questions, or wish to submit a bid. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!spool.mu.edu!howland.reston.ans.net!gatech!psuvax1!psuvm!jls235 Organization: Penn State University Date: Tue, 20 Sep 1994 10:33:59 EDT From: Raiden Message-ID: <94263.103359JLS235@psuvm.psu.edu> Newsgroups: rec.games.vectrex Subject: Vectrex Auction: Last Day Lines: 6 This will be the final day of my Vectrex Auction... It is a fully functional Vectrex system with controller, box, minestorm overlay, minestorm instructions, vectrex owner's manual, vectrex informational catalog, star trek game with box overlay and instructions, scramble game, and webwars game with box, overlay and instructions... The current high bid is $125 and its bidder is Greg Meadows.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!larry_a From: larry_a@netcom.com (Larry C. Anderson Jr) Subject: Vectrex packages for sale... Message-ID: Summary: 4 Vectrex packages with lots of carts for sale Keywords: vectrex, sale Organization: NETCOM On-line Communication Services (408 261-4700 guest) Date: Tue, 20 Sep 1994 15:36:27 GMT Lines: 83 Huge Vectrex sale!!! Prices listed below are somewhat negotiable, shipping costs are not included. Packages will not be split up, I'm trying to clear some space in my closet =) Package # 1 ----------- Console in like new condition with controller, original Owner's Manual, Passport & High Performance Machine catalogs, Minestorm overlay and instructions Light Pen with Art Master Cart (docs included, no box) AnimAction (Complete) Ripoff (Cart, Box, and Overlay) Armor..Attack (Complete) Bedlam (Complete) Hyperchase (Complete) Blitz (Cart, Overlay) Star Trek (Cart, Overlay, and Manual) Scramble (Cart, Overlay, and Manual) Clean Sweep (Cart, Warped Overlay) Berzerk (Cart, Overlay) Pole Position (Cart Only) Solar Quest (Cart Only) Starhawk (Cart Only) Spinball (Cart Only) Asking Price: $400 plus shipping (may be subject to some small negotiation) Package # 2 ----------- Console in like new condition with Minestorm Overlay and instructions, photocopy of Owner's Manual Ripoff (Cart Only) Bedlam (Cart, Warped Overlay) Hyperchase (Cart, Overlay) Star Trek (Cart, Warped Overlay) Armor..Attack (Cart, Overlay, and Manual) Blitz (Cart Only) Scramble (Cart, Warped Overlay) Berzerk (Cart Only) Solar Quest (Cart Only) Asking Price: $225 plus shipping (Firm) Package # 3 ----------- Console in like new condition with Minestorm Overlay, photocopy of Owner's Manual Ripoff (Cart Only) Hyperchase (Cart Only) Art Master (Cart Only) Armor..Attack (Cart, Warped Overlay) Berzerk (Cart Only) Asking Price: $125 plus shipping (Firm) Package # 4 ----------- Console in good condition, controller has broken left-right spring (still functions, just not spring-loaded) Hyperchase (Cart Only) Asking Price: $65 plus shipping (Firm) Mail all inquiries to larry_a@netcom.com Larry Anderson -- Larry Anderson Jr. - Severe Video Game Junkie, and general nuisance.... larry_a@netcom.com ----------------------------------------------------------------------- Opinions? I don't need no steenkin' opinions! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!rosebud.sdsc.edu!news.tc.cornell.edu!travelers.mail.cornell.edu!news.kei.com!eff!wariat.org!malgudi.oar.net!news.ysu.edu!psuvm!jls235 Organization: Penn State University Date: Tue, 20 Sep 1994 14:52:04 EDT From: Raiden Message-ID: <94263.145204JLS235@psuvm.psu.edu> Newsgroups: rec.games.vectrex Subject: Archives Lines: 1 How does one access the archives containing the vectrex manuals? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!spool.mu.edu!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!zombie.ncsc.mil!gmi!news1.oakland.edu!vela.acs.oakland.edu!phkahler From: phkahler@vela.acs.oakland.edu (Paul H. Kahler) Newsgroups: rec.games.vectrex Subject: Re: Vetrex as laser modulator! Date: 21 Sep 1994 01:41:57 GMT Organization: Oakland University, Rochester, Michigan, U.S.A. Lines: 17 Distribution: inet Message-ID: <35o315$sfn@oak.oakland.edu> References: <354p2p$fuq@eiger.ceet.niu.edu> <3580tc$li1@sundog.tiac.net> <35gqqc$fdd@kaiwan.kaiwan.com> NNTP-Posting-Host: vela.acs.oakland.edu In article <35gqqc$fdd@kaiwan.kaiwan.com>, Michael Packard wrote: :) Glenn M. Saunders (krishna@max.tiac.net) wrote: :) : Joseph S. Gottlieb (ceet1031@eiger.ceet.niu.edu) wrote: :) : : I saw the BEST thing ever. I played a vetrex that was modified to drive a :) : : laser. The laser was projected onto a giant sheet. I was amazing. I asked I've heard people speculating about that and I would have done it myself except for one problem: the price. A good laser is over $100 although the solid state ones are getting into the 5milliwatt range lately so the price should be comming down. Also, I don't know where to even begin looking for the X-Y deflector thingy. I suppose there is some kind of newsgroup where these questions are in the FAQ or something, I just haven't looked. Lazy. ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!howland.reston.ans.net!agate!dog.ee.lbl.gov!news.cs.utah.edu!asylum.cs.utah.edu!galt From: galt@asylum.cs.utah.edu (Greg Alt) Newsgroups: rec.games.vectrex Subject: those late multi-carts Date: 21 Sep 1994 07:22:13 GMT Organization: University of Utah Computer Science Lines: 8 Distribution: inet Message-ID: <35omv5$fj7@magus.cs.utah.edu> NNTP-Posting-Host: asylum.cs.utah.edu Has anyone had any more word about the software-menu multicarts? Last I heard, they were being fixed, and some were being shipped. Can anyone please provide an update? Greg -- Unix... best if used before: Tue Jan 19 03:14:08 2038 UTC + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!well!barrnet.net!agate!howland.reston.ans.net!cs.utexas.edu!chpc.utexas.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: those late multi-carts Date: 21 Sep 1994 14:40:59 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 16 Distribution: inet Message-ID: <35pglr$sv3@crchh327.bnr.ca> References: <35omv5$fj7@magus.cs.utah.edu> NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Greg Alt (galt@asylum.cs.utah.edu) wrote: > Has anyone had any more word about the software-menu multicarts? > Last I heard, they were being fixed, and some were being shipped. > Can anyone please provide an update? I am still waiting for the "broken" carts to arrive so I can fix them. Last I heard from Woodward (almost 2 weeks ago), they were in the mail on their way to me. I will post when they arrive and as I make progress upgrading the carts and shipping them out. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!dog.ee.lbl.gov!agate!howland.reston.ans.net!swrinde!sdd.hp.com!hp-pcd!hpcvusn!hpcvlx!fred From: fred@hpcvlx (Fred Taft) Subject: Wanted: Vectrex carts Message-ID: <1994Sep21.150727.5644@hpcvusn.cv.hp.com> Sender: nobody@hpcvusn.cv.hp.com (Nobody - UID must be 99999) Nntp-Posting-Host: hpcvlx.cv.hp.com Organization: Hewlett-Packard Company, Corvallis, Oregon USA X-Newsreader: Tin 1.1 PL5 Date: Wed, 21 Sep 1994 15:07:27 GMT Lines: 21 I'm trying to fill out my collection of game cartridges. If you own any of the following, and you are interested in selling them, please mail me directly (fred@hp-pcd.cv.hp.com), and tell me how much you want: Blitz (Need box, cart, instructions and overlay) Animaction (Need box, cart and instructions) Spike (Need box, cart and instructions) Starhawk (Need box, cart and instructions) Polar Rescue (Need box, cart and instructions) Pole Position (Need box, cart and instructions) I already own overlays and photocopies of the instructions for the last 4 games, so if you just have the cart, I can live with that too. Thanks! Fred P.S. The commented source for Berzerk should be available within the next month, depending upon how much time I get to work on it; I'll post it when its ready. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!howland.reston.ans.net!paladin.american.edu!zombie.ncsc.mil!news.duke.edu!eff!wariat.org!malgudi.oar.net!nntp.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: Re: those late multi-carts Date: 21 Sep 1994 22:32:47 GMT Organization: InterAccess, Chicago's best Internet service provider. Lines: 10 Distribution: inet Message-ID: <35qcaf$fma@nntp.interaccess.com> References: <35omv5$fj7@magus.cs.utah.edu> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: flowbee.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Greg Alt (galt@asylum.cs.utah.edu) wrote: : Has anyone had any more word about the software-menu multicarts? : Last I heard, they were being fixed, and some were being shipped. : Can anyone please provide an update? I am still waiting.... It's going on 16 months now and I'm not getting answers to my mail. Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!usenet.elf.com!rpi!ees1a0.engr.ccny.cuny.edu!cslabs2c11!pazm3324 From: pazm3324@cslabs2c11 (PAZMINO JORGE E) Subject: y Message-ID: Sender: news@ees1a0.engr.ccny.cuny.edu Organization: City College of New York X-Newsreader: TIN [version 1.2 PL2] Date: Wed, 21 Sep 1994 23:10:26 GMT Lines: 4 Hello fellow americans: I'm just an average citizen who would like to have the right to explore the internet, and play video games. Last year New York city closed one of the best video arcades in the City.the discovering of this event cause mental and emotional torture to my brain waves. The burocrats closed the place down because they considered that this mecca of entertainment produced a level of decibels too high for the tolerance of the commuter's ears. Now I'm in a dessert of hunger. Hunger for a good video arcade. if somebody in the universe of the nets know of a good video arcade (not considering outside Manhattan and 42th street) would you please let me know. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ames!agate!howland.reston.ans.net!torn!newshost.uwo.ca!magundi From: magundi@ (john macdonald) Newsgroups: rec.games.vectrex Subject: Woodward's multi-cartridges. Date: 22 Sep 1994 01:41:25 GMT Organization: Dept. of Computer Science, University of Western Ontario Lines: 17 Distribution: inet Message-ID: <35qnc5$lvl@falcon.ccs.uwo.ca> Reply-To: magundi@gaul.csd.uwo.ca NNTP-Posting-Host: obelix.gaul.csd.uwo.ca I have a couple of multi-game cartridges, switch selectable that I would be interested in trading for one of Mark Woodward's software selectable cartridges. So if anyone out there that has already paid for a multi-cartridge from Mark, and hasn't recieved it, and would like a multi-cartridge now, please send e-mail. How it works, I send you a multi-cartridge and when woordward's multi-cartridge is finally available, it gets sent to me instead. john macdonald magundi@uwo.ca (519) 432-9697 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!well!barrnet.net!agate!howland.reston.ans.net!wupost!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: those late multi-carts Date: 22 Sep 1994 05:09:35 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 22 Distribution: inet Message-ID: <35r3if$57b@crchh327.bnr.ca> References: <35omv5$fj7@magus.cs.utah.edu> <35qcaf$fma@nntp.interaccess.com> NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] William Zandrew (zbytes@interaccess) wrote: > : Can anyone please provide an update? > I am still waiting.... It's going on 16 months now and I'm not getting > answers to my mail. I talked to MW today and he told me that most (if not all) of the international orders have been fixed and sent leaving a little over a dozen or so domestic orders that need to be finished. He said he had planned to be in the USA for some reason and was holding off mailing the carts to me to be fixed to avoid a huge customs and shipping cost. Since the trip didn't pan out he said he would pay the blackmail and send it at great extra expense through international mail from Canada. When I get the carts, I will post an update. When I finishe them, I will post another update. I plan to try to finishe them all in under a week but I promise it won't be more than 2. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!pipex!lyra.csx.cam.ac.uk!warwick!uknet!strath-cs!dcl-cs!marc From: marc@comp.lancs.ac.uk (Mr M E Goldman) Subject: Re: those late multi-carts Message-ID: Sender: usenet@comp.lancs.ac.uk (The Guardian) Nntp-Posting-Host: dcl-lotos Organization: Computing Department, Lancaster University. References: <35omv5$fj7@magus.cs.utah.edu> Distribution: inet Date: Thu, 22 Sep 1994 08:47:56 GMT Lines: 27 In article <35omv5$fj7@magus.cs.utah.edu> galt@asylum.cs.utah.edu (Greg Alt) writes: >Has anyone had any more word about the software-menu multicarts? >Last I heard, they were being fixed, and some were being shipped. > >Can anyone please provide an update? > >Greg Thats a very good question. I was wondering whether it was time to give up and get one off someone else. In a week I'll have been waiting 14 months. So will they ever see the light of day? I sold off most of my carts in anticipation of getting the multicart, so my vectrex has been pretty idle of late. Cheers Marc ------------------------------------------------------------------------------ ** ** * ****** *** * | On the net, ** * ** *** ** ** * * | no-one can hear you scream! ** * ** *** **** ** * * |------------------------------------ ** * ** *** ** ** * * | email marc@comp.lancs.ac.uk ** * ****** * ****** ** ** | marc@computing.lancaster.ac.uk ------------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: Vectrex controller cord extension! Date: 22 Sep 1994 17:37:12 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 32 Distribution: inet Message-ID: <35sfc8$rg4@usenet.INS.CWRU.Edu> NNTP-Posting-Host: piglet.ins.cwru.edu I hope this information will be helpful to some of you, I just got the idea last night, and after trying it, it works fine. I've only had a Vectrex since Sunday, but the one thing I didn't like about it was the length of the controller cord. I like to sit back when playing, a little further from the screen than the Vectrex wanted to let me. Last night I remembered that someone had posted about converting Sega Genesis controllers to work on the Vectrex, which seems like a good idea since the Genesis controllers are easier to hold in your hand (which I like to do). So I started thinking, it is a nine pin connector, just like the Genesis, so maybe the Genesis controller extension cord will work with the Vectrex controller (not to mention a converted Genesis controller). Well I plugged the Vectrex controller into the male end of the extension cord, but the female end of the extension cord wouldn't fit into the Vectrex controller slot. So what I did was take an Exacto knife and very carefully cut the female end of the extension cord to make it fit. All I had to do was trim the plastic to make the rounded square Genesis extension cord female end appear like the female end of the Vectrex controller, on which the bottom two corners have been angled. This whole procedure, from the idea to the completion of the "surgery" took about 10 minutes. It works fine! If you do this, please be careful while trimming, as you don't need much pressure to cut thru the plastic on the Genesis controller extension cord. Mike -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!cs.utexas.edu!news.cs.utah.edu!asylum.cs.utah.edu!galt From: galt@asylum.cs.utah.edu (Greg Alt) Newsgroups: rec.games.vectrex Subject: Re: Vectrex controller cord extension! Date: 22 Sep 1994 18:18:31 GMT Organization: University of Utah Computer Science Lines: 19 Distribution: inet Message-ID: <35shpn$cgv@magus.cs.utah.edu> References: <35sfc8$rg4@usenet.INS.CWRU.Edu> NNTP-Posting-Host: asylum.cs.utah.edu In article <35sfc8$rg4@usenet.INS.CWRU.Edu> dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) writes: >So I started thinking, it is a nine pin connector, just like the Genesis, so >maybe the Genesis controller extension cord will work with the Vectrex Genesis extension cords are also really nice for joystick conversions. If you have a joystick for a system that is esentially the same as a different system, but the wires are all crossed, you can just scrape a bit of insulation, find which wires to cross, cross them, and then tape it back with electrical tape. I've done this to let me use Atari 2600 joysticks with my Odyssey 2 (I HATE those Odyssey sticks. I have 5-6 of them, and none of them work as well as the worst Atari 2600 stick I have). Once the Genesis starts to become obsolete and the extension cords are sold at the clearance tables, I'm going to grab as many as I can... Right now, the cheapest I've seen is $5 a piece which is a bit steep. Greg -- Unix... best if used before: Tue Jan 19 03:14:08 2038 UTC + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!emory!gatech!rutgers!igor.rutgers.edu!pepper.rutgers.edu!not-for-mail From: trauth@pepper.rutgers.edu (Thomas Trauth) Newsgroups: rec.games.vectrex Subject: SO THIS IS THE VECTREX NEWSGROUP! Date: 23 Sep 1994 02:44:16 -0400 Organization: Rutgers University LCSR Lines: 12 Distribution: inet Message-ID: <35ttg0$1tn@pepper.rutgers.edu> NNTP-Posting-Host: pepper.rutgers.edu One of my roommates has a vectrex and told me about this newsgroup. So just decided to stop by and check it out. Sorry for wasting bandwidth with this stupid post. * * Tom Trauth * trauth@paul.rutgers.edu * The Mac is Crap (and that's a fact, Jack)! * + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!emory!hubcap.clemson.edu!usenet From: cbariou@eng.clemson.edu (craig f bariou) Newsgroups: rec.games.vectrex Subject: Sorry, but I'm new... Date: 23 Sep 1994 15:11:19 GMT Organization: Clemson University College of Engineering Lines: 24 Distribution: world Message-ID: <35ur6n$aei@hubcap.clemson.edu> Reply-To: cbariou@eng.clemson.edu NNTP-Posting-Host: 130.127.212.18 Hello everyone! I'm really new at this (Internet), and I have been reading the vectrex group for only about 2 weeks. This is the very first time I've ever posted an article.... so bear with me. I have owned a vectrex since 1982, and have alot of games. I will try to make a complete list of what I have, and post it later. I'm a ME, studying at Clemson Univ. Clemson, SC ... and I would like any information about what new games, or anything new dealing with vectrex. I love my vectrex.... It has provided many, many hours of fun for many, many years. If anyone would like to fill me in on how to correctly use the Internet, I would be gratefull. CRAIG + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!netcomsv!dms!villagran From: villagran@agames.agames.com (Alex Villagran) Subject: Re: Wanted: Vectrex carts Message-ID: <1994Sep23.172959.18042@dms.agames.com> Sender: news@dms.agames.com (Net News Admin) Organization: Atari Games Corporation X-Newsreader: TIN [version 1.2 PL2] References: <1994Sep21.150727.5644@hpcvusn.cv.hp.com> Date: Fri, 23 Sep 1994 17:29:59 GMT Lines: 26 I need to get my hands on either a blown out game cart, a non-important game or just the circuit board of a multi-cart. The reason why I need this hardware is because I recently attended the embedded systems conference, and they have EPROM emulators, already build, and fully functional. They might be a little more expensive than the standard home enthusiast would care to spend, but these are EPROM emulators. Otherwise you can use it for anything else, SNES Genesis, arcade games, anything that needs an EPROM. I asked the sales rep, and he said he would give complete source on how to talk to the controller, so I would probably do a port for the Macintosh. The controller currently supports both parallel, and serial communications. For 300 dollars, it is a pretty good deal. If you get one of the higher end EPROM emulators, then it is completely downwardly compatible with all lesser EPROMS. The cool thing for this, is the ROMULATOR, and use the maximum number of pins for the circuit board, and allow for more download storage for software. It is a project that I would be interested to mess with. I am currently waiting for more information, and if anyone is interested, I will gladly send you more details. So anyone with a circuit board other there? I have a feeling that this will work really well! Alex Villagran villagran@agames.com P.S. It is time to make a full motion 3-D maze game for the Vectrex! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!sol.ctr.columbia.edu!spool.mu.edu!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!genesis.mc.maricopa.edu!kkuhns From: kkuhns@genesis.mc.maricopa.edu (ken kuhns) Newsgroups: rec.games.vectrex Subject: Wanted Date: 23 Sep 1994 23:01:40 GMT Organization: Maricopa Community Colleges Lines: 9 Distribution: inet Message-ID: <35vmok$cd3@names.maricopa.edu> NNTP-Posting-Host: genesis.mc.maricopa.edu X-Newsreader: TIN [version 1.2 PL2] I'd really like a second joystick for my vectrex....if anyone's got one please email me and let me know what you want for it. Thanks Ken Kuhns ken@genesis.mc.maricopa.edu kuhns@mc.maricopa.edu kkuhns@next.mc.maricopa.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!lll-winken.llnl.gov!overload.lbl.gov!dog.ee.lbl.gov!news.cs.utah.edu!cs.utexas.edu!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Wanted: Vectrex carts Date: 24 Sep 1994 01:19:20 GMT Organization: The Internet Access Company Lines: 49 Distribution: inet Message-ID: <35vuqo$kqm@sundog.tiac.net> References: <1994Sep21.150727.5644@hpcvusn.cv.hp.com> <1994Sep23.172959.18042@dms.agames.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Alex Villagran (villagran@agames.agames.com) wrote: : I need to get my hands on either a blown out game cart, a non-important game : or just the circuit board of a multi-cart. The reason why I need this hardware : is because I recently attended the embedded systems conference, and they have : EPROM emulators, already build, and fully functional. They might be a little : more expensive than the standard home enthusiast would care to spend, but : these are EPROM emulators. Otherwise you can use it for anything else, SNES : Genesis, arcade games, anything that needs an EPROM. I asked the sales rep, : and he said he would give complete source on how to talk to the controller, : so I would probably do a port for the Macintosh. The controller currently : supports both parallel, and serial communications. For 300 dollars, it is : a pretty good deal. If you get one of the higher end EPROM emulators, then : it is completely downwardly compatible with all lesser EPROMS. The cool thing : for this, is the ROMULATOR, and use the maximum number of pins for the : circuit board, and allow for more download storage for software. It is a : project that I would be interested to mess with. I am currently waiting : for more information, and if anyone is interested, I will gladly send you : more details. : So anyone with a circuit board other there? I have a feeling that this : will work really well! : Alex Villagran : villagran@agames.com : P.S. It is time to make a full motion 3-D maze game for the Vectrex! -- -Sig file under construction. I think this is the wrong way to go. A) 300 is too much money to pay for the average person. B) if you are thinking of writing new games, it's better to write to SRAM than to write to EPROM so you can use the cart as ram space. I'm not sure, but I think Animaction doesn't have to reuse an address pin for write duty. If it already has write support for the cart then you have a potential of 32K RAM addressability on the cart plus 2K SRAM inside the unit itself which would be far more powerful than read-only storage. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!amdahl!news.fujitsu.com!barrnet.net!agate!howland.reston.ans.net!europa.eng.gtefsd.com!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Vectrex Carts: What do you keep them in? Date: 24 Sep 1994 03:18:34 GMT Organization: UMass-Lowell Computer Science Lines: 10 Distribution: inet Message-ID: <3605qa$cq7@ulowell.uml.edu> NNTP-Posting-Host: cs.uml.edu I don't have too many Vectrex carts, but I have enought that I would like to get a storage case for them. Were any official Vectrex cases made? Or are there some storage systems that work with Vecrex carts? -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it URL: http://www.uml.edu/~rbarbaga Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-VAPS Member=-=-Classic Game Collector=-=-Broke Freelance Journalist=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: those late multi-carts Message-ID: Organization: Southern California Lynx Enthusiasts References: <35omv5$fj7@magus.cs.utah.edu> Distribution: inet Date: Sun, 25 Sep 1994 20:50:55 GMT Lines: 16 In article <35omv5$fj7@magus.cs.utah.edu> galt@asylum.cs.utah.edu (Greg Alt) writes: >Has anyone had any more word about the software-menu multicarts? >Last I heard, they were being fixed, and some were being shipped. I sent my check to Mark Woodard back in January, and I still haven't heard or seen anything about my Vectrex Multicart (...grumble...). I know he's cashed the check, but that's as far as it's gone... --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!agate!msuinfo!harbinger.cc.monash.edu.au!news.cs.su.oz.au!news.adelaide.edu.au!gateway.dircsa.org.au!cleese.apana.org.au!apanix.apana.org.au!miff From: miff@apanix.apana.org.au (Michael Smith) Newsgroups: rec.games.vectrex Subject: Re: serial port for Vectrex Date: 26 Sep 94 01:36:14 GMT Organization: Apanix Public Access Unix, +61 8 373 5485 (5 lines) Lines: 24 Distribution: inet Message-ID: References: <35i90j$jig@u.cc.utah.edu> NNTP-Posting-Host: seldon.apanix.apana.org.au jnichola@cadesm34.eng.utah.edu (jason barkdull) writes: >Solution 1: open up the machine and tap off the +/-9 volt supply. The > serial port can signals have to between 12 and 3 (+/-) volts. Wast of time. >Solution 2: use the +/-5 volts from one of the two control ports, however most > of the 1488 drivers need at least 9 or 7 volts to operate, but there is > a CMOS version (National makes one, DS14C88) which will go as low as > +/- 4.5 volts for its power supply. Move into the '90s 8) Chase down the MAX232 (Maxim) or DS232 (old Dallas part). They run off +5 only, and generate the other rails internally. They're also _very_ cheap. >Please advise me if anyone has suggestions or other solutions. -- # mike smith : miff@apanix.apana.org.au - Silicon grease monkey # # "The question 'why are the fundamental laws of nature mathematical' # # then invites the trivial response 'because we define as fundamental # # those laws which are mathematical'". Paul Davies, _The_Mind_of_God_. # + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!swrinde!sgiblab!spool.mu.edu!torn!newshost.uwo.ca!csd.uwo.ca!magundi From: magundi@csd.uwo.ca (John MacDonald) Newsgroups: rec.games.vectrex Subject: Flipper Pinball cartridge for trade. Date: 26 Sep 1994 17:33:01 GMT Organization: Department of Computer Science, University of Western Ontario, London, Ontario, Canada Lines: 17 Distribution: inet Message-ID: <3670kd$4va@falcon.ccs.uwo.ca> NNTP-Posting-Host: gus.csd.uwo.ca Flipper Pinball cartridge for trade. Flipper pinball cartridge, label in fair condition. Overlay in fair condition. I don't have the original box, or manual. This cartridge is the same as Spinball, but was released instead of Spinball in parts of Canada and the UK. I am looking for Polar Rescue, Heads-up or 3D Minestorm cartridge. john macdonald magundi@uwo.ca (519) 432-9697 . + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!news.cac.psu.edu!akh104.rh.psu.edu!heller From: heller@akh104.rh.psu.edu (Andrew K. Heller) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Carts: What do you keep them in? Date: 26 Sep 1994 19:45:07 GMT Organization: Penn-State Ghoull Labs Lines: 20 Distribution: inet Message-ID: <3678c3$d92@hearst.cac.psu.edu> References: <3605qa$cq7@ulowell.uml.edu> NNTP-Posting-Host: akh104.rh.psu.edu X-Newsreader: TIN [version 1.2 PL2] Ralph Barbagallo (rbarbaga@cs.uml.edu) wrote: : I don't have too many Vectrex carts, but I have enought that I would : like to get a storage case for them. Were any official Vectrex cases made? : Or are there some storage systems that work with Vecrex carts? Empty tissue boxes. Work great! -- Andrew K. Heller - Making the world safe once again. ------------------------------------------------------------------ Computer Engineering at The Pennsylvania State University "The drinking University with a football problem" heller@akh104.rh.psu.edu ------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.cr1.aol.com!newsbf01.news.aol.com!not-for-mail From: mengle@aol.com (MEngle) Newsgroups: rec.games.vectrex Subject: Re: Vectrex & games for sale Date: 26 Sep 1994 22:29:12 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: news@newsbf01.news.aol.com Distribution: inet Message-ID: <36801o$edl@newsbf01.news.aol.com> References: NNTP-Posting-Host: newsbf01.news.aol.com In article , shadow@xnet.com (Michael Harper) writes: I'm Interested in any vectrex Games, systems, overlays or anything else let me know Mengle@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.cr1.aol.com!newsbf01.news.aol.com!not-for-mail From: mengle@aol.com (MEngle) Newsgroups: rec.games.vectrex Subject: Re: Overlays - creating them, a request for higher resolution Date: 26 Sep 1994 22:41:01 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: news@newsbf01.news.aol.com Distribution: inet Message-ID: <3680nt$el9@newsbf01.news.aol.com> References: <32qhkd$gc4@s.ms.uky.edu> NNTP-Posting-Host: newsbf01.news.aol.com In article <32qhkd$gc4@s.ms.uky.edu>, paul@acus1.cc.uky.edu (paul linton) writes: I would like a copy when you get one Mengle@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!news.cerf.net!mr.net!sonic.cord.edu!cobber.cord.edu!not-for-mail From: heazlett@cobber.cord.edu (Mystery Meat) Newsgroups: rec.games.vectrex Subject: Vectrex FAQ Date: 27 Sep 1994 00:09:13 -0500 Organization: Concordia College, Moorhead Minnesota Lines: 12 Distribution: na Message-ID: <3689dp$4q0@cobber.cord.edu> NNTP-Posting-Host: cobber.cord.edu I say...could somebody mail me a FAQ for this group? Pointers to where I can get the FAQ would be appreciated, but I'd much rather you just mail the FAQ to me...my outbound connection is a bit flaky right now, so FTP is chancy at best. Mail and News is getting through just fine tho... Naterooni -- | Nathan Heazlett | This space for rent. To request that a quote | | heazlett@cobber.cord.edu | be placed herein, mail me...it's free! | GCS/GGD/GFA d+(---) -p+ c+(++++) l(-) u-(+) e+ m+(-) s+/+ n-(---) h+(-) f? w+ g+++ t-(+) r y+(*) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: Re: Vectrex FAQ Date: 27 Sep 1994 16:15:06 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 10 Distribution: inet Message-ID: <369gea$q66@usenet.INS.CWRU.Edu> NNTP-Posting-Host: piglet.ins.cwru.edu Greg usually posts it around the first of each month, right Greg? Mike -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!wupost!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Vectrex FAQ Date: 27 Sep 1994 17:23:15 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 16 Distribution: inet Message-ID: <369ke3$8g8@crchh327.bnr.ca> References: <369gea$q66@usenet.INS.CWRU.Edu> NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Michael J. Novak Jr. (dw901@cleveland.Freenet.Edu) wrote: > Greg usually posts it around the first of each month, right Greg? Actually the rule is every other month except those with 8 letters, or that have a "v" in them or that rhyme with "terciary" or that end in "e" :> I promise to have an updated FAQ and post regularly on The 1st of next month... -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!math.ohio-state.edu!howland.reston.ans.net!swiss.ans.net!newsgate.watson.ibm.com!hawnews.watson.ibm.com!rs6000.cv.lexington.ibm.com!mlwahl From: mlwahl@rs6000.cv.lexington.ibm.com.torolab.ibm.com (Marylee Wahl) Subject: Suggestions for Deck Tree Please Sender: news@hawnews.watson.ibm.com (NNTP News Poster) Message-ID: Date: Tue, 27 Sep 1994 18:12:15 GMT Disclaimer: This posting represents the poster's views, not necessarily those of IBM. Nntp-Posting-Host: rs6000.cv.lexington.ibm.com Organization: IBM T.J. Watson Research X-Newsreader: TIN [version 1.1 PL8] Lines: 11 We recently moved into a new home and have no trees in our yard :( (although the neighbors do so it's not that bad). We want to plant some trees near our deck to help shade it and give it a bit of privacy. Does anyone have any good suggestions? Something that grows fairly quickly would be nice but don't want something too cheap either. We live in Ky. Any suggestions/ideas appreciated!! Thanks. ML + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!sgiblab!sisters.cs.uoregon.edu!cs.uoregon.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!hpcvusn!hpcvlx!fred From: fred@hpcvlx (Fred Taft) Subject: Creating sounds on the Vectrex Message-ID: <1994Sep27.184254.18189@hpcvusn.cv.hp.com> Sender: nobody@hpcvusn.cv.hp.com (Nobody - UID must be 99999) Nntp-Posting-Host: hpcvlx.cv.hp.com Organization: Hewlett-Packard Company, Corvallis, Oregon USA X-Newsreader: Tin 1.1 PL5 Date: Tue, 27 Sep 1994 18:42:54 GMT Lines: 20 Does anyone know of any tools for generating music on the Vectrex? I assume that the original game developers did not manually write their music, but instead, had some tools which constructed not only the musical notes themselves, but also the music headers. It's the construction of the music headers which is the most challenging. While reverse engineering Berzerk, I've noticed that there are large blocks of code which do nothing but manipulate some of the sound registers and the RAM used to store the sound register values. To do this I would assume you would need a very good understanding of the sound subsystem, in addition to some good tools. Does anyone have a good enough understanding of the sound subsystem to put together a fairly detailed "Operation and Usage Guide"? Is something like this already available? Anyone interested? Fred fred@hp-pcd.cv.hp.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!netcomsv!decwrl!pacbell.com!ihnp4.ucsd.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uchinews!apollo!orion.it.luc.edu!ebrunne From: ebrunne@orion.it.luc.edu (Edward A. Brunner) Newsgroups: rec.games.vectrex Subject: Re: Suggestions for Deck Tree Please Date: 28 Sep 1994 01:01:58 GMT Organization: Loyola University of Chicago Lines: 32 Distribution: inet Message-ID: <36afa6$qoj@apollo.it.luc.edu> References: NNTP-Posting-Host: orion.it.luc.edu X-Newsreader: TIN [version 1.2 PL2] Marylee Wahl (mlwahl@rs6000.cv.lexington.ibm.com.torolab.ibm.com) wrote: : We recently moved into a new home and have no trees in our yard :( : (although the neighbors do so it's not that bad). We want to plant : some trees near our deck to help shade it and give it a bit of privacy. : Does anyone have any good suggestions? Something that grows fairly : quickly would be nice but don't want something too cheap either. : We live in Ky. : Any suggestions/ideas appreciated!! : Thanks. : ML Well, if you ask me, a Vectrex could be the solution you're looking for. It doesn't offer much in the way of shade, but those vector graphics are to die for!!! If you got one and put it one the porch with, say, a little weatherproof tent -- maybe even a little gazebo, you could go out there and play it and you would enjoy it so much that you won't even notice your neighbors at all (how's that for privacy?) For myself, I've converted my vectrex into a nifty looking lamp. It's amazing what you can do with a little know-how and a pair of pliers! Anyway if you're intrigued and would like to know more about it, you can ftp the 'one-hundred-and-one things to do with a Vectrex FAQ' from the archive (darn, i've forgetten where it is ) I hope this helps! :-) The Vectrex Homemaker. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!math.ohio-state.edu!cs.utexas.edu!uunet!spstimes.sps.mot.com!mogate!newsgate!seneca!jeffh From: jeffh@oakhill-csic.sps.mot.com (Jeff Hunsinger) Subject: Re: Suggestions for Deck Tree Please Message-ID: <1994Sep28.134747.24774@newsgate.sps.mot.com> Sender: news@newsgate.sps.mot.com Nntp-Posting-Host: seneca.sps.mot.com Reply-To: jeffh@oakhill-csic.sps.mot.com Organization: Motorola Semiconductor Products Sector References: Date: Wed, 28 Sep 1994 13:47:47 GMT Lines: 5 Just stack a bunch of Vectrex's up together. Why bother with the tree? Jeff + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!sisters.cs.uoregon.edu!cs.uoregon.edu!news.uoregon.edu!gaia.ucs.orst.edu!a_mail.supra.com!v_mail.supra.com!clay From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Creating sounds on the Vectrex Date: 28 Sep 1994 16:26:35 GMT Organization: Supra Corporation Lines: 27 Sender: clay@v_mail.supra.com. Distribution: inet Message-ID: <36c5fr$5so@v_mail.supra.com> References: <1994Sep27.184254.18189@hpcvusn.cv.hp.com> NNTP-Posting-Host: cncmac.supra.com X-Posted-From: InterNews 1.0@v_mail.supra.com. In article <1994Sep27.184254.18189@hpcvusn.cv.hp.com> fred@hpcvlx (Fred Taft) writes: > Does anyone know of any tools for generating music on the Vectrex? > I assume that the original game developers did not manually write > their music, but instead, had some tools which constructed not only > the musical notes themselves, but also the music headers. It's the > construction of the music headers which is the most challenging. Hi Fred-- The sound chip is the same as the Atari ST I believe... A Yamaha (GI?) (8192?) 3 voice synth chip. You can also play digitized stuff through the DAC. Any old Atari ST technical or Sound book should have a pretty good description of the registers and how they work. (There are a few wave-form types and a simple ADSR-like envelope for each voice, noise generator, etc.) I can probably send you copies if you need them. (How are things in Corvallis? :-) -Clay (formerly of Corvallis) -=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clayton N. Cowgill Supra Corporation clay@supra.com Macintosh Product Manager 206.905.1400 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!netline-fddi.jpl.nasa.gov!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!jnichola From: jnichola@cadesm34.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Update: dis6809.perl Date: 30 Sep 1994 04:20:14 GMT Organization: University of Utah Lines: 577 Distribution: world Message-ID: <36g3lu$2ha@u.cc.utah.edu> NNTP-Posting-Host: cadesm34.eng.utah.edu Jonathan N. Deitch pointed out that the ten_eleven function was using an undefined variable to index into the map2 array. IE: the extent byte opcodes weren't working So here's the fix #!/usr/local/bin/perl # This is an 6809 microP disassembler # It is a PERL script file thus making it easy to modify # It is quite fast enough for the small memory space of 6809 # Author: Jason Barkdull # jnichola@cadesm0.eng.utah.edu # Please mail me or post any bugs # Thanks: # musjndx@gsusgi2.gsu.edu (Jonathan N. Deitch) # # September 29, 1994 # Please distribute this script freely # Use the file they specified, if specified open(STDIN,$ARGV[0]) || die "Can't open $ARGV[0]: $!\n" if $ARGV[0]; @format1 = ( " %2.2X ", " %2.2X %2.2X ", " %2.2X %2.2X %2.2X ", " %2.2X %2.2X %2.2X %2.2X ", " %2.2X %2.2X %2.2X %2.2X %2.2X ", ); # init the array of OpCodes #opcodes starting with 10 & 11 %map2 = ( 0x113f, "SWI3 op_only", 0x1183, "CMPU data16", 0x118c, "CMPS data16", 0x1193, "CMPU addr8", 0x119c, "CMPS addr8", 0x11a3, "CMPU pp", 0x11ac, "CMPS pp", 0x11b3, "CMPU addr16", 0x11bc, "CMPS addr16", 0x1021, "LBRN rel16", 0x1022, "LBHI rel16", 0x1023, "LBLS rel16", 0x1024, "LBHS rel16", 0x1025, "LBLO rel16", 0x1026, "LBNE rel16", 0x1027, "LBEQ rel16", 0x1028, "LBVC rel16", 0x1029, "LBVS rel16", 0x102a, "LBPL rel16", 0x102b, "LBMI rel16", 0x102c, "LBGE rel16", 0x102d, "LBLT rel16", 0x102e, "LBGT rel16", 0x102f, "LBLE rel16", 0x103f, "SWI2 op_only", 0x1083, "CMPD data16", 0x108c, "CMPY data16", 0x108e, "LDY data16", 0x1093, "CMPD addr8", 0x109c, "CMPY addr8", 0x109e, "LDY addr8", 0x109f, "STY addr8", 0x10a3, "CMPD pp", 0x10ac, "CMPY pp", 0x10ae, "LDY pp", 0x10af, "STY pp", 0x10b3, "CMPD addr16", 0x10bc, "CMPY addr16", 0x10be, "LDY addr16", 0x10bf, "STY addr16", 0x10ce, "LDS data16 ", 0x10de, "LDS addr8", 0x10df, "STS addr8", 0x10ee, "LDS pp", 0x10ef, "STS pp", 0x10fe, "LDS addr16", 0x10ff, "STS addr16" ); @map = ( "NEG addr8", "\0 not", "\0 not", "COM addr8", "LSR addr8", "\0 not", "ROR addr8", "ASR addr8", "ASL addr8", "ROL addr8", "DEC addr8", "\0 not", "INC addr8", "TST addr8", "JMP addr8", "CLR addr8", "10 ten_eleven", # 10 "11 ten_eleven", # 11 "NOP op_only", "SYNC op_only", "\0 not", "\0 not", "LBRA rel16", "LBSR rel16", "\0 not", "DAA op_only", "ORCC data8", "\0 not", "ANDCC data8", "SEX op_only", "EXG r2", #EXG & TFR; irel8ed tells which registers "TFR r2", "BRA rel8", "BRN rel8", "BHI rel8", "BLS rel8", "BCC rel8", "BCS rel8", "BNE rel8", "BEQ rel8", "BVC rel8", "BVS rel8", "BPL rel8", "BMI rel8", "BGE rel8", "BLT rel8", "BGT rel8", "BLE rel8", "LEAX pp", "LEAY pp", "LEAS pp", "LEAU pp", "PSHS rr", "PULS rr", "PSHU rr", "PULU rr", "\0 not", "RTS op_only", "ABX op_only", "RTI op_only", "CWAI data8", "MUL op_only", "\0 not", "SWI op_only", "NEGA op_only", "\0 not", "\0 not", "COMA op_only", "LSRA op_only", "\0 not", "RORA op_only", "ASRA op_only", "SLA op_only", "ROLA op_only", "DECA op_only", "\0 not", "INCA op_only", "TSTA op_only", "\0 not", "CLRA op_only", "NEGB op_only", "\0 not", "\0 not", "COMB op_only", "LSRB op_only", "\0 not", "RORB op_only", "ASRB op_only", "SLB op_only", "ROLB op_only", "DECB op_only", "\0 not", "INCB op_only", "TSTB op_only", "\0 not", "CLRB op_only", "NEG pp", "\0 not", "\0 not", "COM pp", "LSR pp", "\0 not", "ROR pp", "ASR pp", "SL pp", "ROL pp", "DEC pp", "\0 not", "INC pp", "TST pp", "JMP pp", "CLR pp", "NEG addr16", "\0 not", "\0 not", "COM addr16", "LSR addr16", "\0 not", "ROR addr16", "ASR addr16", "SL addr16", "ROL addr16", "DEC addr16", "\0 not", "INC addr16", "TST addr16", "JMP addr16", "CLR addr16", "SUBA data8", "CMPA data8", "SBCA data8", "SUBD data16", "ANDA data8", "BITA data8", "LDA data8", "\0 not", "EORA data8", "ADCA data8", "ORA data8", "ADDA data8", "CMPX data16", "BSR rel8", "LDX data16", "\0 not", "SUBA addr8", "CMPA addr8", "SBCA addr8", "SUBD addr8", "ANDA addr8", "BITA addr8", "LDA addr8", "STA addr8", "EORA addr8", "ADCA addr8", "ORA addr8", "ADDA addr8", "CMPX addr8", "JSR addr8", "LDX addr8", "STX addr8", "SUBA pp", "CMPA pp", "SBCA pp", "SUBD pp", "ANDA pp", "BITA pp", "LDA pp", "STA pp", "EORA pp", "ADCA pp", "ORA pp", "ADDA pp", "CMPX pp", "JSR pp", "LDX pp", "STX pp", "SUBA addr16", "CMPA addr16", "SBCA addr16", "SUBD addr16", "ANDA addr16", "BITA addr16", "LDA addr16", "STA addr16", "EORA addr16", "ADCA addr16", "ORA addr16", "ADDA addr16", "CMPX addr16", "JSR addr16", "LDX addr16", "STX addr16", "SUBB data8", "CMPB data8", "SBCB data8", "ADDD data16", "ANDB data8", "BITB data8", "LDB data8", "\0 not", "EORB data8", "ADCB data8", "ORB data8", "ADDB data8", "LDD data16", "\0 not", "LDU data16", "\0 not", "SUBB addr8", "CMPB addr8", "SBCB addr8", "ADDD addr8", "ANDB addr8", "BITB addr8", "LDB addr8", "STB addr8", "EORB addr8", "ADCB addr8", "ORB addr8", "ADDB addr8", "LDD addr8", "STD addr8", "LDU addr8", "STU addr8", "SUBB pp", "CMPB pp", "SBCB pp", "ADDD pp", "ANDB pp", "BITB pp", "LDB pp", "STB pp", "EORB pp", "ADCB pp", "ORB pp", "ADDB pp", "LDD pp", "STD pp", "LDU pp", "STU pp", "SUBB addr16", "CMPB addr16", "SBCB addr16", "ADDD addr16", "ANDB addr16", "BITB addr16", "LDB addr16", "STB addr16", "EORB addr16", "ADCB addr16", "ORB addr16", "ADDB addr16", "LDD addr16", "STD addr16", "LDU addr16", "STU addr16", ); $offset = 0x0000; ##### subroutines ######## sub not { $hex = 0; ""; } sub get_byte { $hex_buf[++$hex]; } sub op_only { sprintf("%5s", $inst[0]); } sub rr { local (@reg); local ($data) = &get_byte; if ($data & 0x80) { push(@reg,"PC");} if ($data & 0x40) { push(@reg, ($hex_buf[0]) & 0x02 ? "S" : "U" ); } if ($data & 0x20) { push(@reg,"Y");} if ($data & 0x10) { push(@reg,"X");} if ($data & 0x08) { push(@reg,"DP");} if ($data & 0x04) { push(@reg,"B");} if ($data & 0x02) { push(@reg,"A");} if ($data & 0x01) { push(@reg,"CC");} if ($hex_buf[0] & 0x01) { @reg = reverse(@reg);} sprintf("%5s %s", $inst[0], join(",",@reg) ); } #reg_stack = (PC,US,Y,X,DP,B,A,CC); @reg_switch = (D,X,Y,U,S,PC,"\0","\0",A,B,CC,DP); sub r2 { local ($data) = &get_byte; local ($reg1, $reg2) = ($reg_switch[$data/16], $reg_switch[$data%16]); if ((!defined($reg1)) | (!defined($reg2)) | ($reg2 eq "\0") | ($reg1 eq "\0") ) { ¬ } else { sprintf("%5s %s,%s", $inst[0], $reg1, $reg2); } } sub addr16 { local ($hh,$ll) = (&get_byte, &get_byte); sprintf("%5s \$%4.4X", $inst[0], $hh*256+$ll); } sub addr8 { sprintf("%5s \$%2.2X,DP", $inst[0], &get_byte); } sub data16 { local ($hh,$ll) = (&get_byte, &get_byte); sprintf("%5s #\$%4.4X", $inst[0], $hh*256+$ll); } sub data8 { sprintf("%5s #\$%2.2X", $inst[0], &get_byte); } sub sign_x { local ($sign, $num) = @_; $num &= $sign | ($sign-1) ; ($num > ($sign-1) ) ? ($num & ($sign-1)) - $sign : $num; } sub rel16 { local ($hh,$ll) = (&get_byte, &get_byte); local($rel) = ($hh*256 + $ll + $offset + $hex+1) % 0x10000; sprintf("%5s \$%4.4X", $inst[0], $rel); } sub rel8 { local($bb) = &sign_x(0x80,&get_byte); #printf("here %4.4X\n",$bb); local($rel) = ($bb + $offset + $hex+1) % 0x10000; #printf("here %4.4X\n",$rel); sprintf("%5s \$%4.4X", $inst[0], $rel); } sub ten_eleven { local($temp) = $map2{$hex_buf[0]*256+&get_byte}; if (defined($temp)) { @inst = split(" ",$temp); $temp = $inst[1]; &$temp; } else { ¬ } } #post byte, ie: indexed and indirect adata8ressings @index = ( X, Y, U, S); sub pp { local($hh, $ll); local($post_b) = &get_byte; local($idx) = $index[ ($post_b / 0x20) & 0x03]; if ($post_b