This file contains the archives of the rec.games.vectrex NetNews group for the month of Oct-1996 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!uunet!news-in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Re: Animaction Date: Tue, 01 Oct 1996 13:02:03 GMT Organization: CrispNet Internet Services Lines: 8 Distribution: inet Message-ID: <52r44u$lg8@newton.crisp.net> References: <32506223.2686@bbn.com> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 >I have this cart for vectrex. I am assuming it needs a special >controller. Is this true? Never seen another controller. It needs the Vectrex lightpen. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!info.uah.edu!hubcap.clemson.edu!usenet From: charlet@hubcap.clemson.edu (Charles E. "Rick" Taylor, IV) Newsgroups: rec.games.vectrex Subject: Re: Oh well, maybe it's nothing never mind Date: Tue, 01 Oct 1996 23:24:56 GMT Organization: The Romulan Star Empire Lines: 13 Distribution: inet Message-ID: <3251a7f1.2982821@130.127.8.1> References: <01bbaa15$f27e01c0$83e12399@computer> <52rll2$844@redstone.interpath.net> NNTP-Posting-Host: hubcap.clemson.edu X-Newsreader: Forte Agent .99e/32.227 :Apocalypse (mbprompt@primenet.com) wrote: :: Every time I reload my newsgroups i'm reminded of the groups as they :: scroll by pre-teen erotica ect... I don't understand how the ISP's let this :: illegal material sit on there servers? Here is a small start. You know, I did not know there was so much kiddie porn on rec.games.vectrex! Or is that the last game on All Good Things? :) __ ___ _ _ _ | >>>>> charlet@hubcap.clemson.edu <<<<< |_)o _ |/ | |_|\_/| / \|_) |'94 BS ChE, Clemson ; "Will work for food!" | \||_ |\ | | | | |_\_/| \ |"So this is it, we're going to die!" --A.D. Charles E. "Rick" Taylor, IV | http://hubcap.clemson.edu/~charlet/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!ix.netcom.com!news From: Gordon Glenn Newsgroups: rec.games.vectrex,rec.games.video.atari,rec.games.video.classic Subject: Check Out My Web Page Date: Wed, 02 Oct 1996 21:28:30 -0700 Organization: Netcom Lines: 11 Distribution: inet Message-ID: <325340EE.45C1@ix.netcom.com> NNTP-Posting-Host: sdx-ca7-12.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Wed Oct 02 11:31:13 PM CDT 1996 X-Mailer: Mozilla 3.0 (Win95; I) Xref: csus.edu rec.games.vectrex:5624 rec.games.video.atari:91229 rec.games.video.classic:62552 I am in the process of constructing a web page called the Middle Aged Gamers Page. Nice title, eh? I am working within the confines of Netcom since I cannot upload anything to my site. But let me know what you think? It is located at: http://www.netcom.com/~gaglenn/midgamer.html I would appreciate suggestions on what to add keeping within the confines of Netcom's no uploading limitation. Gordon A. Glenn aka Boojiboy + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!surfnet.nl!info.uci.kun.nl!news From: Marco Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: For sale: Vectrex carts Date: Thu, 03 Oct 1996 10:23:08 -0700 Organization: Katholieke Universiteit Nijmegen Lines: 30 Distribution: inet Message-ID: <3253F67C.1C22@bw.kun.nl> NNTP-Posting-Host: pcbw237.daf.kun.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) Xref: csus.edu rec.games.vectrex:5626 rec.games.video.classic:62562 I have a few Vectrex carts I would like to sell to the highest bidder. These are all European carts, which means they have multilingual instructions. There is no problem whatsoever playing these games on an American or other Vectrex. The games are all complete in the box, unless noted otherwise (all are missing the sleeve for the overlays however). The condition of the carts is as follows: ++ very good: looks almost like new + good: some minor wear here and there # average: normal wear of regular use The carts will be sold to the highest bidder on Tuesdag 8 October 16.00 CET (6 - 9 hours ahead of USA). Here are the goodies: 1. Armor... Attack # $5 min 2. Fortress of Narzod # $5 min 3. Rip Off ++ $10 min 4. Scramble # (no manual) $5 min 5. Soccer Football # $5 min 6. Space Wars + $10 min 7. Star Hawk + (no manual) $5 min 8. Web Warp # $5 min For bids or information, mail me at: M.Kerstens@bw.kun.nl Greetings and happy bidding! Marco + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newsstand.cit.cornell.edu!news.acsu.buffalo.edu!news.drenet.dnd.ca!crc-news.doc.ca!nott!bcarh189.bnr.ca!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Need 6809 CPU help... Date: 3 Oct 1996 16:18:05 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 25 Distribution: inet Message-ID: <530ovt$944@crchh327.rich.bnr.ca> NNTP-Posting-Host: carphc21.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] I need some help jumping the last hurdle in the multicart redesign (yes, it is almost done). I need a way to reset the CPU from the multicart. To do this, I need to know how to use the NMI and IRQ pins to reset the cpu (these pins run out to the cart). Can anybody check your 6809 book and tell me what needs to happen to reset the CPU? Otherwise I am going to have to continually stuff 0x0000 on the data bus and wait for the program to think it is supposed to go there; not a very tidy way to get back to the menu code. In case you are wondering (I know you haven't heard from me about this in a while), the cart will run all the games including John's 3 games AND the newly unearthed stress tester, will include the stress tester's coin switch, LED outputs, RAM and battery backup (all optional), a universal pause switch and the ability to reset back to the menu code with 1 button press. On top of that, it will ALL fit inside a regular cartridge case (that you supply). I have the design almost finished except for ironing out the stress tester and the 1 button press reset. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news1.mnsinc.com!news.cwi.net!usenet From: Jim Rogers Newsgroups: rec.games.vectrex Subject: Space War - clone of original version? Date: Thu, 03 Oct 1996 13:42:17 -0400 Organization: none Lines: 2 Distribution: inet Message-ID: <3253FAF9.25A3@ilinks.net> Reply-To: jimr@ilinks.net NNTP-Posting-Host: lpm2-12.cyberatl.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Is the Space War(s) for vectrex a clone of the original version(s) of Space War(s) that ran on the PDP-1? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + From: Steel_Harbinger@msn.com (Bill Stanton) Subject: WWW - http://www.geocities.com/SiliconValley/Park/7065/ Date: 3 Oct 96 18:35:28 -0700 Message-ID: <00001f63+00000681@msn.com> Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsxfer2.itd.umich.edu!news.sprintlink.net!news-chi-8.sprintlink.net!news.msn.com!msn.com Newsgroups: rec.games.vectrex Organization: The Microsoft Network (msn.com) Lines: 13 My page has undergone some changes. Might want to check out the Vectrex/Classic Game section! http://www.geocities.com/SiliconValley/Park/7065/ +================================================================+ ! Bill Stanton/Art&Design-Mindscape/email:bstanton@mindscape.com ! +----------------------------------------------------------------+ ! http://www.geocities.com/SiliconValley/Park/7065/ ! +----------------------------------------------------------------+ ! ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic ! ! Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! ! +================================================================+ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!achap.demon.co.uk!ant From: Ant Chapman Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: For sale: Vectrex carts Date: Thu, 3 Oct 1996 20:46:59 +0100 Organization: Numerical, Chronological, and Alphabetical Lines: 21 Distribution: inet Message-ID: References: <3253F67C.1C22@bw.kun.nl> NNTP-Posting-Host: achap.demon.co.uk X-NNTP-Posting-Host: achap.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 3.00 Xref: csus.edu rec.games.vectrex:5633 rec.games.video.classic:62602 In article <3253F67C.1C22@bw.kun.nl>, Marco spews forth : >2. Fortress of Narzod # $5 min >5. Soccer Football # $5 min Hi Marco, If no one else has, I'd like to open the bidding on these. If possible, could you use the nick Antman, and update me via e-mail. Thanks Ant Chapman aka AntMan on #RGVC =========================================================== 2600, 7800, COLECO, VECTREX, G7000, TI99/4A, GAMEBOY, SMS, MEGADRIVE, TVBOY, C64, SPECTRUM - It's all good, my man! =========================================================== + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!arclight.uoregon.edu!feed1.news.erols.com!news1.erols.com!howland.erols.net!newsfeed.internetmci.com!news-in2.uu.net!v_mail.supra.com!NewsWatcher!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: Need 6809 CPU help... Date: Thu, 03 Oct 1996 13:40:31 -0800 Organization: Diamond Multimedia, Communications Division Lines: 35 Distribution: inet Message-ID: References: <530ovt$944@crchh327.rich.bnr.ca> NNTP-Posting-Host: 10.10.1.100 In article <530ovt$944@crchh327.rich.bnr.ca>, woodcock@bnr.ca (Gregg Woodcock) wrote: > I need some help jumping the last hurdle in the multicart redesign > (yes, it is almost done). I need a way to reset the CPU from the > multicart. To do this, I need to know how to use the NMI and IRQ pins > to reset the cpu (these pins run out to the cart). Can anybody check > your 6809 book and tell me what needs to happen to reset the CPU? Hey Gregg... Do you want to know the exact power-up state of the 6809, or just a way to fake a reset? If my memory serves, asserting either NMI or IRQ causes a hardware vector to locations in the ROM, which in turn jumps straight into RAM. If you place the locations you want to jump to in the RAM it then jumps there. You probably already knew this. :-) Unless you can write to those SRAM locations, taking over the vector is a little tricky. I don't remember if the first vector table is in EXECROM or cart ROM though... If it's cart ROM no problem, EXECROM could be problematic though... Pause is as simple as asserting HALT on the cart connector, of course you lose the display... If you don't mind a little flicker you can also strobe HALT at around 50HZ with a 50% duty cycle and make "slow motion", albeit with a little flicker. ;-) -Clay Clayton N. Cowgill Engineering Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!news.stealth.net!demos!news1.relcom.ru!EU.net!uunet!in3.uu.net!nntp.crl.com!crl13.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Need 6809 CPU help... Date: 3 Oct 1996 20:32:51 -0700 Organization: San Antonio, TX Lines: 59 Distribution: inet Message-ID: <5320h3$57q@crl13.crl.com> References: <530ovt$944@crchh327.rich.bnr.ca> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl13.crl.com X-Newsreader: TIN [version 1.2 PL2] Gregg Woodcock (woodcock@bnr.ca) wrote in rec.games.vectrex: >I need some help jumping the last hurdle in the multicart redesign >(yes, it is almost done). I need a way to reset the CPU from the >multicart. To do this, I need to know how to use the NMI and IRQ pins I just happen to know that instruction $3E is a "software reset". It is apparently a version of SWI that uses the reset vector. I found this out many years ago when experimenting with illegal instructions on a TRS-80 Color Computer using a real nice monitor I wrote. >to reset the cpu (these pins run out to the cart). Can anybody check >your 6809 book and tell me what needs to happen to reset the CPU? I don't think it's possible to reset the CPU by external signals other than the reset line. Which isn't on the cartridge port. >In case you are wondering (I know you haven't heard from me about this >in a while), the cart will run all the games including John's 3 games >AND the newly unearthed stress tester, will include the stress >tester's coin switch, LED outputs, RAM and battery backup (all >optional), a universal pause switch and the ability to reset back to >the menu code with 1 button press. On top of that, it will ALL fit Oh, I see. I guess you could have the cart ROM disabled and present a NOP on the bus for $0000-$9FFF, then have the menu program at $A000. If you're using PAL chips, this could actually be possible. Of course you want your bank select address disabled when a game is running, and re-enable it with the button. Then again... if you present a $3E on the bus for any read from $0000-$7FFF, you could get back to the Vectrex Exec-ROM. Then you would re-enable the multicart and reset it to the menu bank on the next read of $FXXX. Note that since the cold-start flag at $CBFE can't be cleared, it will bypass the Vectrex power-on screen, and display the title of your multicart menu program with the high score from the previous game displayed on the screen. To clear the high score before running another game, you want to do the following: 8ECBEB LDX #Vec_High_Score BDF84F JSR Clear_Score >inside a regular cartridge case (that you supply). I have the design >almost finished except for ironing out the stress tester and the 1 >button press reset. FYI, don't forget that the stress tester isn't a GCE product, and therefore isn't freeware like the rest of the GCE object code. Not that I think anybody will care. Oh, by the way, did you notice the 8 colors in the stress tester display? Well, due to a circuit board problem, the bottom two colors got swapped when the board was designed. There are engineering changes on the board to make the buttons and LEDs match, but the final product has them swapped relative to the screen. I think you will want to "fix" them to match the screen if you can. Anyhow, I'll get you the image and my (still unreleased) docs for it RSN. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!in2p3.fr!swidir.switch.ch!surfnet.nl!info.uci.kun.nl!news From: Marco Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace Subject: Vectrex carts for sale Date: Fri, 04 Oct 1996 10:22:35 -0700 Organization: Katholieke Universiteit Nijmegen Lines: 32 Distribution: inet Message-ID: <325547DB.667D@bw.kun.nl> NNTP-Posting-Host: pcbw237.daf.kun.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) Xref: csus.edu rec.games.vectrex:5639 rec.games.video.classic:62650 rec.games.video.marketplace:85978 I have a few Vectrex carts for sale. They are all European carts, which means they have multilingual instructions. Playing them on a USA or other Vectrex is no problem whatsoever. Here are the carts and current high bids: 1. Armor... Attack # $10 kingkong 2. Fortress of Narzod # $10 kingkong 3. Rip Off ++ $10 kingkong 4. Scramble # (no manual) $8 kingkong 5. Soccer Football # $10 kingkong 6. Space Wars + $10 kingkong 7. Star Hawk + (no manual) $8 kingkong 8. Web Warp # $8 kingkong Condition of the carts: ++ very good: looks almost like new + good: some minor wear # average: signs of normal usage Bidding ends Tuesday October 8th, 16.00 CET (6 - 8 hours ahead of USA time). Greetings, Marco M.Kerstens@bw.kun.nl + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: Need 6809 CPU help... Date: Fri, 04 Oct 1996 13:53:12 GMT Lines: 32 Message-ID: <325604a0.11019518@news1.news.demon.net> References: <530ovt$944@crchh327.rich.bnr.ca> <5320h3$57q@crl13.crl.com> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hiyas, On 3 Oct 1996 20:32:51 -0700, btomlin@crl.com (Bruce Tomlin) wrote: >Gregg Woodcock (woodcock@bnr.ca) wrote in rec.games.vectrex: >>I need some help jumping the last hurdle in the multicart redesign >>(yes, it is almost done). I need a way to reset the CPU from the >>multicart. To do this, I need to know how to use the NMI and IRQ pins > >I just happen to know that instruction $3E is a "software reset". It is >apparently a version of SWI that uses the reset vector. I found this out >many years ago when experimenting with illegal instructions on a TRS-80 >Color Computer using a real nice monitor I wrote. As I understand things, the trouble with using illegal opcodes that appear to work is that there is no guarantee that they'll work on *all* makes of that processor. Many programmers of the Sinclair Spectrum (Timex 2000) discovered that there were opcodes to enable you to change the individual bytes of the index registers (IX and IY) available in the Z80 they were using - but it was always considered inadvisable to use these in general programs as not all Spectrums would actually recognise these instructions! Perhaps, though, the 6809 was only every manufactured by one company, or if we are lucky they might have only ever used one source for their 6809 chips when they made the Vectrexes. Ta-ra! Love, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!newspump.sol.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.datalytics.com!news.sprintlink.net!news-chi-8.sprintlink.net!mv!sp2n04.missouri.edu!news.missouri.edu!mizzou1.missouri.edu!C651235 From: C651235@mizzou1.missouri.edu (David A Ferrell) Newsgroups: rec.games.vectrex Subject: Vectrex and games FS Date: Wed, 02 Oct 96 12:34:37 CDT Organization: University of Missouri, Columbia Lines: 29 Distribution: inet Message-ID: <17814B0DDS86.C651235@mizzou1.missouri.edu> NNTP-Posting-Host: mizzou1.missouri.edu Vectrex unit with built in MineStorm game (overlay and instructions included) (Unit does not have original box) Armor...Attack (complete) Bedlam (complete) Ripoff (complete) Scramble (complete) Space Wars (complete) Star Trek TMP (complete) Web Wars (Game and Overlay) (_NO_ Box or Instructions) 2nd Controller (Case is in bad shape and left-right spring needs replacing, but it works) (complete) indicates Game, Overlay, instructions and Box included. IF you want to make an offer E-mail me. Any/All offers accepted will be shipped via U.S. Priority mail. Buyer agrees to pay shipping costs in addition to the agreed upon sale price. Vectrex unit will be shipped using mutually approved ground transport. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!panix!news.panix.com!block.dialup.access.net!user From: block@where.com (Block) Newsgroups: rec.games.vectrex Subject: Re: FS: Vectrex with Multi cart Date: 5 Oct 1996 03:30:12 GMT Organization: PANIX Public Access Internet and Unix, NYC Lines: 16 Distribution: inet Message-ID: References: <52a9ve$19q@newsbf02.news.aol.com> NNTP-Posting-Host: block.dialup.access.net In article <52a9ve$19q@newsbf02.news.aol.com>, teevtee@aol.com (TEEVTEE) wrote: > Two Vectrex units in great working order for sale. Both with Mine Storm > overlay ond the fantastic Sean Kelly multicart. The cart features every > known game (except animaction) and a bunch of demos, plus free future > upgrades. These units are VERY CLEAN and work absolutly like new! > > $170 a piece > > Please email; teevtee@aol.com > BTW: A Segascope 3-D system is also available if interested Where do you live? M. Block -- Put your hands against the wall...now...spread 'em. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Laser Vectrex? Date: 5 Oct 1996 14:03:02 -0700 Organization: Primenet (602)416-7000 Lines: 65 Message-ID: <536ie6$s2e@nnrp1.news.primenet.com> X-Posted-By: nickb@206.165.5.102 (nickb) Xref: csus.edu rec.games.vectrex:5648 rec.games.video.classic:62768 You know what I thought the coolest thing in the universe would be? If someone hooked a Vectrex display to a laser and scanning system, so you could play vectrex games ON THE WALL, man! Not so much a pipe-dream as one might think. I met somebody once who built a little laser show thing for about $70. He purchased a cheap laser, and built a cheap scanning system that used a mirror to direct the beam. I don't have his name at the moment but if people show interest in this thread I might be able to get it for you. Hopefully I can get him to write some technical info on what he did. His system was hardly perfect, however. The scanner seemed quite slow, it had to stop at the end of each vector line, causing a bright dot to form. The bright dot could be eliminated if one wired an LCD shutter in front of the laser to block it, which might also provide brightness control, but the dot is a sympton of a larger problem, that the scanner might not be fast enough to keep up with the Vectrex's demands. I asked the man who designed the project if he could possibly build a better one with more expensive parts, and he told me that the next level of scanning equipment would probably cost about $200. Admittedly, there's probably more to it than this. For one thing, you're taking input that is intended for a vector CRT and trying to turn it into a laser show. One might have a better chance of converting an oscillating fan into a 3D imager. Also, who is to say that this $200 scanner will do the job either? Then again, it could be better than I think. Maybe outisde Arizona, better scanning systems are cheaper. Perhaps the man who built the original scanning system has already improved upon his design. Perhaps he is already in the midst of plans to mass-produce a system that we might be able to use to this end. If one of us does manage to build such a thing, there is still the problem that we can't use overlays anymore. Lasers use pure frequencies of color, and most lasers are red. Judging by the description of the imager in the FAQ, a 3-D imager would work if a disc were used without color. Objects leaping out of a CRT is cool enough, imagine if they were jumping off your WALL! On the one hand, this might be a complete loser of an idea and everyone will laugh at me. On the other hand, this idea might become such a success that Smith Engineering starts selling these things at Spencer Gifts, next to the lava lamps and antique Coke machines. One could see these things hooked up to professional laser systems and see Star Castle being played on the ceilings of discos. Or it could sell about two dozen units and become yet another thrift store orgasm item. Just one final thought, though. I read on rec.games.video.arcade.collectiong that somsone connected a Vectrex to an arcade machine's monitor. I bet the guy who tried that was criticized to hell and back. Sure, I know next to nothing about vector monitors or lasers, but surely some of you out there do, and you can contribute what you know about the perks and pitfalls of such a project. That's what Usenet is for: the exchange of ideas. I had an idea so I'm posting it. HTH. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.spies.com!206.67.152.100!eric From: eric@goonsquad.spies.com (Eric Smith) Newsgroups: rec.games.vectrex Subject: Re: Space War - clone of original version? Date: 06 Oct 1996 20:14:14 GMT Organization: Brouhaha Computer Mercenary Services Lines: 10 Distribution: inet Message-ID: References: <3253FAF9.25A3@ilinks.net> NNTP-Posting-Host: goonsquad.spies.com To: jimr@ilinks.net In-reply-to: Jim Rogers's message of Thu, 03 Oct 1996 13:42:17 -0400 In article <3253FAF9.25A3@ilinks.net> Jim Rogers writes: > Is the Space War(s) for vectrex a clone of the original version(s) of > Space War(s) that ran on the PDP-1? No, it's a clone of the coin-op arcade game by Cinematronics. However, it is conceptually similar to PDP-1 SPACEWAR. Cheers, Eric + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!EU.net!news-peer.gsl.net!news.gsl.net!news.uoregon.edu!newsfeed.orst.edu!v_mail.supra.com!uunet!in1.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: All Good Things Now Available For Vectrex ! Date: Sun, 06 Oct 1996 21:30:05 GMT Organization: CrispNet Internet Services Lines: 64 Distribution: inet Message-ID: <5397am$l66@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 The Final Vectrex Game For 1996: "All Good Things" is complete and begins shipping on Tuesday, October 15, 1996. Pre-orders are being accepted now so I don't get backlogged like I did with Patriots. All Good Things is my third creation for the Vectrex. It's the world's first 16K Vectrex game ever released and it's packed with some very "Good Things". There are four complete games in one cart, plus a secret bonus game hidden somewhere for you to find. The games included are: (1) Rockaroids - "Asteroids" clone Some heavy revisions were done and this is will most likely be your favorite ! (2) More Invaders - "Space Invaders Deluxe" clone It had to be done. The way I wanted Vector Vaders to originally look. More invaders, speed and action ! (3) Vectris - "Tetris" clone Another had to be done. A bit flickery, but now just about every system has one. (4) Spike's Water Balloons - "Kaboom/Mad Bomber" clone This might even be a bigger favorite than Rockaroids ! (5) ??? Secret Puzzle Game What can it be ? How do you find it ? This time I'm not telling a soul ! Each game cart comes complete with a sturdy storage case (with customized color box cover art) and instructions. Each game cart is custom programmed with a serial number and your own name which you can view on the introduction screen ! The game is reasonably priced at $20.00 US dollars. Shipping is included within the continental USA. Please contact me for shipping/payment outside the USA. You can obtain more information plus screenshots on the web from John's Video Game Creations at http://www.crisp.net/home/pcjohn/index.html The first batch goes out October 15 ! I've been stockpiling parts and expect no delays ! For ordering information or other questions, Contact me via E-Mail at pcjohn@crisp.net In addition to All Good Things, you can still order Vector Vaders and Patriots at $20 each. Check the web page for details or send me an E-Mail for more information. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Sun, 06 Oct 1996 02:07:54 GMT Lines: 29 Message-ID: <32580e4c.3193273@news1.news.demon.net> References: <536ie6$s2e@nnrp1.news.primenet.com> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5654 rec.games.video.classic:62858 Hiyas, On 5 Oct 1996 14:03:02 -0700, nickb@primenet.com (Nick S Bensema) wrote: >you know about the perks and pitfalls of such a project. That's what >Usenet is for: the exchange of ideas. I had an idea so I'm posting it. [grin] You're not the first to consider that. This appears to be one of those projects that gets mentioned every months or so. I gather ultimately there are likely impracticalities due to the speeds at which you'd have to move lasers (electron beams use magnetic and electric fields to "bend" them, light usually needs something physical to bend it significantly - that means something physical that can move as fast as an electric field for instance - irk!) It may be that the Vectrex itself doesn't do it's moving around the screen at very high speeds, if so, the project might be feasable. So far, no-one has reported back any details of the speeds that the Vectors are drawn at on the Vectrex, so it makes it kind-a hard to work out whether this is possible or not. Ta-ra! Love, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 6 Oct 1996 22:12:04 -0700 Organization: Primenet (602)416-7000 Lines: 44 Message-ID: <53a3f4$nfv@nnrp1.news.primenet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> X-Posted-By: nickb@206.165.5.106 (nickb) Xref: csus.edu rec.games.vectrex:5655 rec.games.video.classic:62873 In article <32580e4c.3193273@news1.news.demon.net>, Julie Brandon wrote: >Hiyas, > >On 5 Oct 1996 14:03:02 -0700, nickb@primenet.com (Nick S Bensema) >wrote: >>you know about the perks and pitfalls of such a project. That's what >>Usenet is for: the exchange of ideas. I had an idea so I'm posting it. > >[grin] You're not the first to consider that. This appears to be one >of those projects that gets mentioned every months or so. I dejanewsed for it last night and the only discussion I could find apparently scrolled off just before I posted. :-) >I gather ultimately there are likely impracticalities due to the >speeds at which you'd have to move lasers (electron beams use magnetic >and electric fields to "bend" them, light usually needs something >physical to bend it significantly - that means something physical that >can move as fast as an electric field for instance - irk!) Like a tiny little mirror..... but you realize that a lot will be gained by shrinking the image enough. One might need to place the laser guidance system at the opposite end of the room for it to cover a sizable portion of the wall. >It may be that the Vectrex itself doesn't do it's moving around the >screen at very high speeds, if so, the project might be feasable. Like I said. People who talk about many Vectrex games speak of a flicker that implies the screen is being scanned too slow. >So far, no-one has reported back any details of the speeds that the >Vectors are drawn at on the Vectrex, so it makes it kind-a hard to >work out whether this is possible or not. I hope I can be successful in prodding this issue until I get a definite yes or no. And definite no's are very hard to come by. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!news.sgi.com!news.tamu.edu!news.utdallas.edu!newnews.metronet.com!rik From: rik@metronet.com (RiK) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 7 Oct 1996 08:35:22 GMT Organization: Texas Metronet, Inc (login info (214/488-2590 - 817/571-0400)) Lines: 32 Distribution: world Message-ID: <53afca$urp@newnews.metronet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> NNTP-Posting-Host: fohnix2.metronet.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5657 rec.games.video.classic:62896 Nick S Bensema (nickb@primenet.com) wrote: : >So far, no-one has reported back any details of the speeds that the : >Vectors are drawn at on the Vectrex, so it makes it kind-a hard to : >work out whether this is possible or not. : I hope I can be successful in prodding this issue until I get a definite : yes or no. And definite no's are very hard to come by. Well, I can give you a definite yes on the project, but do you have the cash? :) I know someone has done this with an Asteroids arcade game, so if that will work, the Vectrex should be no problem. What holds everybody back is the cost. The scanners (mirrors that deflect the laser) cost at least $400 each (that's surplus), and you need at least 3 to do it properly. So you are already looking at $1200, and that doesn't include the laser (HeNe only $10, no biggie...), and control software/hardware as needed. (Not to mention someone willing to risk their Vectrex for the project... :) I'm in the process of trying two things: Getting the scanners at an even cheaper price (someone I know is just anxious to get rid of a warehouse full of laser stuff, no idea what's there...), and making friends with a guy that runs a laser-rock show. His $25k system should be able to handle it... :) Anyone have tech info on what parts of the Vectrex I'd have to tap into? I'll keep everyone posted, but don't expect it too soon... If anyone else gets anywhere, let us know! Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!newshub.sdsu.edu!news.sgi.com!iag.net!newspump.sol.net!www.nntp.primenet.com!nntp.primenet.com!arclight.uoregon.edu!news.uoregon.edu!newsfeed.orst.edu!gateway.sequent.com!uunet!news-in2.uu.net!news00.sunet.se!sunic!news99.sunet.se!mn5.swip.net!news From: Mats Ranlind Newsgroups: rec.games.vectrex Subject: FS: Sweden- Vectrex Stuff Date: 7 Oct 1996 14:03:50 GMT Organization: - Lines: 20 Distribution: inet Message-ID: <53b2k6$nkg@mn5.swip.net> NNTP-Posting-Host: dialup104-6-9.swipnet.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-User: 6db0d7f9782897f20c5a8088aa0d6531 X-Mailer: Mozilla 1.22 (Windows; I; 16bit) Here is some stuff you might get your hands on: Vectrex console with one joystick Lightpen with Art-Master Carts: Cosmic Chasm Starship Armor Attack Soccer football Berzerk Scramble Flipper pinball Fortress of Narzod Clean Sweep Starhawk Web Warp + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 7 Oct 1996 12:41:02 -0700 Organization: Primenet (602)416-7000 Lines: 52 Message-ID: <53bmce$buf@nnrp1.news.primenet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> X-Posted-By: nickb@206.165.5.104 (nickb) Xref: csus.edu rec.games.vectrex:5660 rec.games.video.classic:62920 In article <53afca$urp@newnews.metronet.com>, RiK wrote: >Nick S Bensema (nickb@primenet.com) wrote: >: >So far, no-one has reported back any details of the speeds that the >: >Vectors are drawn at on the Vectrex, so it makes it kind-a hard to >: >work out whether this is possible or not. > >: I hope I can be successful in prodding this issue until I get a definite >: yes or no. And definite no's are very hard to come by. > >Well, I can give you a definite yes on the project, but do you have the >cash? :) I know someone has done this with an Asteroids arcade game, so >if that will work, the Vectrex should be no problem. If you can get a post from this guy detailing a few things about what he did and how he did it, I'd be happy. >What holds everybody back is the cost. The scanners (mirrors that deflect >the laser) cost at least $400 each (that's surplus), and you need at least >3 to do it properly. So you are already looking at $1200, and that >doesn't include the laser (HeNe only $10, no biggie...), and control >software/hardware as needed. (Not to mention someone willing to risk >their Vectrex for the project... :) That guy with four Vectrices in his closet, have him sell two and sacrifice one. That takes care of the money and the sacrifice. :-) The contact I had built a rudimentary laser show for about $70..... I'll try to get in touch with him and see what he did. >I'm in the process of trying two things: Getting the scanners at an even >cheaper price (someone I know is just anxious to get rid of a warehouse >full of laser stuff, no idea what's there...), and making friends with a >guy that runs a laser-rock show. His $25k system should be able to handle >it... :) Well, an affordable do-it-yourself-hack would be nice, but since I wouldn't know how to build it even if it cost <$200, I'd be happy if I just saw some video of it happening. >Anyone have tech info on what parts of the Vectrex I'd have to tap into? > >I'll keep everyone posted, but don't expect it too soon... > >If anyone else gets anywhere, let us know! -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!newsfeed1.aimnet.com!alpha.sky.net!news.missouri.edu!mizzou1.missouri.edu!C651235 From: C651235@mizzou1.missouri.edu (David A Ferrell) Newsgroups: rec.games.vectrex Subject: Vectrex and games FS Date: Mon, 07 Oct 96 14:04:09 CDT Organization: University of Missouri, Columbia Lines: 35 Distribution: inet Message-ID: <17819C5D9S86.C651235@mizzou1.missouri.edu> NNTP-Posting-Host: mizzou1.missouri.edu Vectrex unit with built in MineStorm game (overlay and instructions included) (Unit does not have original box) Armor...Attack (complete) Bedlam (complete) Ripoff (complete) Scramble (complete) Space Wars (complete) Star Trek TMP (complete) Web Wars (Game and Overlay) (_NO_ Box or Instructions) 2nd Controller (Case is in bad shape and left-right spring needs replacing, but it works) (complete) indicates Game, Overlay, instructions and Box included. IF you want to make an offer E-mail me. Any/All offers accepted will be shipped via U.S. Priority mail. Buyer agrees to pay shipping costs in addition to the agreed upon sale price. Vectrex unit will be shipped using mutually approved ground transport. c651235@ *And though I had slain a thousand foes less one, The thousandth mizzou1. *knife found my liver; The thousandth enemy said to me, "Now missouri.*you shall die, Now none shall know. And the fool, looking only edu *down, believed this, Not seeing, above his shoulder the naked *stars, Each one remembering.-Klingon Proverb + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!spool.mu.edu!news.nd.edu!news.bsu.edu!news.ind.net!aim.et.iupui.edu!etapps.tech.iupui.edu!khorton From: khorton@tech.iupui.edu (Kevin Horton) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 8 Oct 1996 04:47:36 GMT Organization: Purdue University School of Engr. and Tech. At Indianapolis,IN Lines: 39 Distribution: inet Message-ID: <53cmd8$o4c@aim.et.iupui.edu> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> NNTP-Posting-Host: etapps.tech.iupui.edu X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5670 rec.games.video.classic:62986 Nick S Bensema (nickb@primenet.com) wrote: -> In article <32580e4c.3193273@news1.news.demon.net>, [snip] -> >I gather ultimately there are likely impracticalities due to the -> >speeds at which you'd have to move lasers (electron beams use magnetic -> >and electric fields to "bend" them, light usually needs something -> >physical to bend it significantly - that means something physical that -> >can move as fast as an electric field for instance - irk!) -> Like a tiny little mirror..... but you realize that a lot will be gained -> by shrinking the image enough. One might need to place the laser guidance -> system at the opposite end of the room for it to cover a sizable portion -> of the wall. Yeppers. These things are called 'galvos' in the industry. It'd be pretty easy to get a set of two and use those to generate your vectors. The only problem would be to modulate the intensity (i.e. turn it on/off). Not a problem if you use a semiconductor laser. A semi laser would probably be cheaper anyways. A Q-n-D way to make a galvo is to glue a front-surface mirror (get one out of a copy machine or camera) to a small speaker, like one out of a pair of headphones, or a tweeter. Small mass means quick motion. This would do very nicely. If I had a vec, I'd be very, very tempted to try this. I got a look at a vec this weekend at the 'con, and it'd be quite doable using common avalible things. -- +---------------------------------------------------------------------+ | \_ \_ \_\_\_ \_ \_ \_ \_ \_ B3(4) C G+ K+ S-- R- | | \_\_ \_\_ \_\_ \_ \_\_\_ &h48,&h65,&h6C,&h6C,&h6F,&h21 | | \_ \_ \_\_\_ \_ \_ \_ \_ __ khorton@tech.iupui.edu __ | | "It's 5:50 AM. Do you know \/__Can *YOU* write 8085__\/ | | where your stack pointer is?" \/ assembly? \/ | +---------------------------------------------------------------------+ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!gatech!www.nntp.primenet.com!nntp.primenet.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!news-in2.uu.net!netnews.nwnet.net!news.u.washington.edu!saul4.u.washington.edu!howald From: William Howald Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Tue, 8 Oct 1996 00:35:42 -0700 Organization: University of Washington Lines: 68 Distribution: inet Message-ID: References: <536ie6$s2e@nnrp1.news.primenet.com> NNTP-Posting-Host: saul4.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: howald To: Nick S Bensema In-Reply-To: <536ie6$s2e@nnrp1.news.primenet.com> Xref: csus.edu rec.games.vectrex:5671 rec.games.video.classic:62987 On 5 Oct 1996, Nick S Bensema wrote: > You know what I thought the coolest thing in the universe would be? World peace? > > If someone hooked a Vectrex display to a laser and scanning system, > so you could play vectrex games ON THE WALL, man! Cool dude! > > Not so much a pipe-dream as one might think. I met somebody once who > built a little laser show thing for about $70. He purchased a cheap > laser, and built a cheap scanning system that used a mirror to direct the > beam. I don't have his name at the moment but if people show interest in > this thread I might be able to get it for you. Hopefully I can get him to > write some technical info on what he did. > > His system was hardly perfect, however. The scanner seemed quite slow, it > had to stop at the end of each vector line, causing a bright dot to form. NO! NO! NO! The scanner was going too FAST! The beam reaches the "end" location BEFORE it should,and waits there for the Vec to output the next move! If you can contact him, if he just added 2 caps (1 for x, 1 for y) to slow down (dull) the drive waveform, it could work! > The bright dot could be eliminated if one wired an LCD shutter in front > of the laser to block it, which might also provide brightness control, > but the dot is a sympton of a larger problem, that the scanner might not > be fast enough to keep up with the Vectrex's demands. I asked the man who Again, I think was actually responding TOO fast.... > designed the project if he could possibly build a better one with more > expensive parts, and he told me that the next level of scanning equipment > would probably cost about $200. > > Just one final thought, though. I read on > rec.games.video.arcade.collectiong that somsone connected a Vectrex to > an arcade machine's monitor. I bet the guy who tried that was criticized I have my Vec wired to a arcade Tempest (wells-gardner) monitor! I had to design a amp/buffer board to interface it to the screen, and it's still not perfect...any raster text on screen in shown printed 1/2 in. to the right! (the yoke's a bit too slow, I think) and the screen is bowed...Pole Position is cool though...It plays in wide screen mode! I also toyed with a color decoder board...currently suspended, no one seemed interested in supporting it... > to hell and back. Sure, I know next to nothing about vector monitors or > lasers, but surely some of you out there do, and you can contribute what > you know about the perks and pitfalls of such a project. That's what > Usenet is for: the exchange of ideas. I had an idea so I'm posting it. I'm glad you did! I think I'll try using 2 speakers/mirors...that would be cheap... Aaron howald "Vector master" > > HTH. > > -- > N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ > ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ > Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ > 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v > > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsjunkie.ans.net!newsfeeds.ans.net!jpmorgan.com!usenet From: Brian Jepson Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Tue, 08 Oct 1996 09:26:12 -0400 Organization: JP Morgan Lines: 31 Distribution: inet Message-ID: <325A5674.4BCE@jpmorgan.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53cmd8$o4c@aim.et.iupui.edu> Reply-To: bjepson@ids.net NNTP-Posting-Host: emd-192.ny.jpmorgan.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (X11; I; SunOS 5.4 sun4m) Xref: csus.edu rec.games.vectrex:5674 rec.games.video.classic:63001 Kevin Horton wrote: > [...] > > A Q-n-D way to make a galvo is to glue a front-surface mirror (get one out > of a copy machine or camera) to a small speaker, like one out of a pair > of headphones, or a tweeter. Small mass means quick motion. This would do > very nicely. If I had a vec, I'd be very, very tempted to try this. > > I got a look at a vec this weekend at the 'con, and it'd be quite doable > using common avalible things. > Why trash a working Vectrex - couldn't the Vectrex emulator be modified to write some of the display info out to a device controller? I don't know that the emulator comes with source, so I don't know if this is even possible. I'd be *very* interested in staging this in Providence, RI (USA) - maybe they'd let us do it as part of First Night or another festival. We might be able to do it through a group that I'm president of (http://www.ids.net/~as220/smt.html). SMT's into retro-computing, retro-gaming, and general weirdness, and perhaps we could get funding for it. If there's anyone who's interested in doing this and is in the Providence vicinity, let's make it happen. It shouldn't be too hard. Brian -- ========= Brian Jepson (bjepson@ids.net) ========= http://www.ids.net/~bjepson _Java_Database_Programming_ table of contents: http://www.ids.net/~bjepson/javadb + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!ott.istar!istar.net!van.istar!west.istar!strat.enernet.com!cuugnet!news From: pichej@cuug.ab.ca Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 8 Oct 1996 07:57:41 GMT Organization: Calgary Unix Users Group Lines: 7 Message-ID: <53d1hl$o5r@hp.cuug.ab.ca> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> Reply-To: pichej@cuug.ab.ca NNTP-Posting-Host: ppp6.cuug.ab.ca X-Newsreader: IBM NewsReader/2 v1.02 Xref: csus.edu rec.games.vectrex:5675 rec.games.video.classic:63007 Don't forget that a phosphor on a screen will stay lit for a bit after the electron beam has moved onto other sections of the screen. The laser might have to refresh more often to give the same effect (before the persistance (sp?) of vision wears off). L8r + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!surfnet.nl!info.uci.kun.nl!news From: Marco Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Vectrex Mini Auction - Update Date: Tue, 08 Oct 1996 17:31:26 -0700 Organization: Katholieke Universiteit Nijmegen Lines: 41 Distribution: inet Message-ID: <325AF25E.155C@bw.kun.nl> NNTP-Posting-Host: pcbw237.daf.kun.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) Xref: csus.edu rec.games.vectrex:5677 rec.games.video.classic:63011 =0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0= VECTREX MINI AUCTION =0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0= Here are the current high bids: 1. Armor... Attack # $20 Simone 2. Fortress of Narzod # $10 kingkong 3. Rip Off ++ $12 Rlj 4. Scramble # (no manual) $20 Simone 5. Soccer Football # $20 Ian 6. Space Wars + $20 Ian 7. Star Hawk + (no manual) $10 Rlj 8. Web Warp # $8 kingkong =0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0= All games are complete (cart, box, overlay, manual), but do not have the sleeve for the overlay. Condition of the carts is as follows: ++ very good: looks almost like new + good : some minor wear # average : signs of normal usage Bidding ends Friday October 11th, 12.00 CET (6 - 8 hours ahead of USA time). Highest bid at that time will win. There will be NO 'going - going' stage in this mini auction. Minimum bid increments: < $20 --> $1 > $20 --> $2 =0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0=0= Greetings, Marco M.Kerstens@bw.kun.nl + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.texas.net!newsfeed.concentric.net!news-master!news From: wernst@cris.com (Warren "Llama" Ernst) Newsgroups: rec.games.vectrex Subject: Re: All Good Things Now Available For Vectrex ! Date: Tue, 08 Oct 1996 15:52:27 GMT Organization: Concentric Internet Services Lines: 19 Distribution: inet Message-ID: <325a7895.55864138@news.concentric.net> References: <5397am$l66@newton.crisp.net> NNTP-Posting-Host: cnc102034.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 pcjohn@crisp.net wrote: >The Final Vectrex Game For 1996: "All Good Things" >is complete and begins shipping on Tuesday, October 15, 1996. >Pre-orders are being accepted now so I don't get backlogged >like I did with Patriots. Is this new game set going to be available for the Multicarts as your last games were? Virtually, Warr ------------------------------+--------------------------------------- Author, "Using Netscape" | Warren Ernst - wernst@cris.com "Using Netscape in Windows95" | http://www.cris.com/~wernst/ "Netscape 2 Unleashed"(contr) | Computer Consultant, Technical Writer "Presenting ActiveX" | Graphic Artist, Nerd Que and Sams.Net Publishing | "Wherever you go, there you are." ------------------------------+--------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: frak242@aol.com (FRAK242) Newsgroups: rec.games.vectrex Subject: Consoles for sale (UK) Date: 8 Oct 1996 13:42:49 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <53e3qp$hg@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader I've decided to make a little more room in my house by disposing of a few old systems I don't use anymore. OK, I don't really know what their value is, so mail me an offer. Systems:(Not boxed but both in Excellent condition) Colecovision w/Sega steering wheel and Turbo game + these games :Timepilot (Boxed as new) , Zaxxon (Boxed as new) , Donkey kong Mr DO! , Carnival , QBert , Gorf , Looping , Frenzy. Vectrex + Clean sweep , Cosmic chasm , Berzerk , Solar quest , Starship Armor attack , Hyperchase , Rip off , Scramble.(No overlays for the games though) Adman 'Grandstand' games console (b/w plays all those bat n ball sports games). This is boxed as new!! yeah, only used a couple of times since the late seventies.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!nntp-hub2.barrnet.net!su-news-feed4.bbnplanet.com!colloquy.apple.com!nntp1.apple.com!news From: Tony Silveira Newsgroups: rec.games.vectrex,rec.games.video.marketplace,rec.games.video.atari,alt.video.games,alt.atari-jaguar,alt.atari-jaguar.discussion,alt.games.video.classic Subject: MASSIVE Vectrex (10/8) Date: Tue, 08 Oct 1996 10:33:57 +0000 Organization: Apple Computer, Inc. Lines: 253 Message-ID: <325A2E15.5310@apple.com> NNTP-Posting-Host: 17.128.203.27 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; 68K) Xref: csus.edu rec.games.vectrex:5681 rec.games.video.marketplace:86563 rec.games.video.atari:91446 alt.atari-jaguar.discussion:10577 alt.games.video.classic:13295 Only 3 days left!!!!! Items 2, 19, 21, 36, 40, 42, 45, 48, 49, 50, 51 have been bought out! All of the bought out items will be moved to the BOTTOM of the list (after the rules). (10/8) Mistake! Item 42 has been updated. Looks like I had a typo. The game actually has NO box. There had been a buyout bid by CJGADE and he has been informed. His bids will take priority over all others. I will wait until Saturday to hear from him at which time that item goes back up on general auction. Sorry for the mistake... (10/4) Now accepting payments! Buyers who have won with a buyout bid, please start sending in payment (unless you still have bids in on other items). Please note the cost of FedEx next day shipment UNDER the Buyout bid (international shipment pricing will need to be discussed). Please ADD this amount to your total. After thinking about it, I've decided NOT to wait until the end of the auction (the hassle of shipping all that stuff in a 1 week time frame...). So, please send me an email letting me know your mailing address . Thank you all for participating... All winners: Please email me and I will send you my mailing address (10/3) New rule #12. (9/27) Added condition updates to item #'s 44 & 46 (9/25) Added buy-out prices (9/25) Added rules (please bear with me, this is my 1st auction) (9/25) Added item # 51 (9/24) All items are in great shape except where noted. C=Cart, I=Instruction, B=Box, O=Overlay ****************************************************** 1. System w/ box, manual (has some wear), MineStorm overlay, MineStorm manual w/insert, Safety precaution insert and both styrofome inserts. Box has quiet a bit of wear and one of the flaps is torn off (needs to be taped back). Controller and system in great shape. MIN $100-----BUYOUT $160 CURRENT BID $115-------Bear, KRHH 3. Armor Attack---C,I,B MIN $10-----BUYOUT $20 4. Bedlam---C,I MIN $10-----BUYOUT $20 5. Bedlam---C MIN $7-----BUYOUT $15 6. Berzerk---C,I,B,O MIN$12-----BUYOUT $20 box has red price tag on front, top flap has small tear CURRENT BID $12------RA94AF 7. Berzerk---C,I MIN $7-----BUYOUT $15 8. Blitz---C,I,B,O MIN $12-----BUYOUT $25 box has "smudged" area where price tag used to be 9. Blitz---C,I MIN $7-----BUYOUT $15 10. Clean Sweep---C,I MIN $7-----BUYOUT $15 11. Cosmic Chasm---C,I,B,O MIN $15-----BUYOUT $30 box has some wear to it CURRENT BID $15-------MLWALTER 12. Cosmic Chasm---C,I MIN $10-----BUYOUT $18 13. Dark Tower---C (Seam Kelly made) MIN $7-----BUYOUT $15 CURRENT BID $7-------TEFLON 14. Dark Tower---C (Sean Kelly made) MIN $7-----BUYOUT $15 CURRENT BID $10-------MIKEMIZE 15. Fortress of Narzod---C MIN $10-----BUYOUT $25 16. Fortress of Narzod---C MIN $10-----BUYOUT $25 18. Heads Up---C,I MIN $10-----BUYOUT $20 20. Hyperchase---C,I MIN $7-----BUYOUT $15 22. Pole Postion---C,I MIN $25-----BUYOUT $35 CURRENT BID $25-------CROMERO 23. Rip Off---C,I,B,O MIN $15-----BUYOUT $30 CURRENT BID $15------MNEMENTH 24. Rip Off---C,I MIN $10-----BUYOUT $20 25. Scramble---C,I,B,O MIN $15-----BUYOUT $30 CURRENT BID $15------MNEMENTH 26. Scramble---C,I,B MIN $12-----BUYOUT $20 box has clear tape over the front and back CURRENT BID $12------CJGADE 27. Solar Quest---C,I,B,O MIN $15-----BUYOUT $30 box has small tear wear price tag used to be 28. Solar Quest---C,I MIN $7-----BUYOUT $15 29. Space War---C,I,B,O MIN $15-----BUYOUT $30 box has wear and the back seems to be water logged CURRENT BID $20-------CROMERO 30. Space War---C,I MIN $7-----BUYOUT $15 32. Spike---C,I MIN $12-----BUYOUT $25 33. Spike---I MIN $5-----BUYOUT $10 34. Spinball---C,I,B,O MIN $25-----BUYOUT $45 box has a lot of wear and same clear tape as Scramble box CURRENT BID $25-------CROMERO 35. Spinball---C MIN $12-----BUYOUT $25 37. Star Castle---C,I MIN $15-----BUYOUT $25 39. Star Hawk---C,I MIN $7-----BUYOUT $15 41. Star Trek---C,I MIN $7-----BUYOUT $15 43. Web Wars---C MIN $10-----BUYOUT $25 44. Art Master---C,I,B MIN $35-----BUYOUT $60 (box is for light-pen and ArtMaster, Light-Pen NOT included) box "extended" flap has been cut off and is missing CURRENT BID $35-------CROMERO 46. Melody Master---C,I,B MIN $40-----BUYOUT $65 box has extensive wear and big tear (about 1/4 of box front) where price tag was. When I say tear, I mean that the box art has been torn off, exposing the cardboard CURRENT BID $40-------CROMERO 47. Minestorm 3-d---C,I MIN $25-----BUYOUT $35 ****************Rules of Auction/Trade******************** 1. bids will only be accepted by email: silveira@apple.com 2. bid incriments: up to-$20 -- $1 $20-$50 -- $2 $50 or more -- $3 3. buyer agrees to pay in advance by Money order or Bank check (sorry, no personal checks). 4. Buyer also pays shipping (I get corporate FedEx pricing at work, about $4 for overnight, shipping may vary depending on size of shipment, the console will probably be about $20 overnight. Instrucions; catalogs; etc. will be shipped via post office mail, a couple of stamps in other words). 5. I reserve the right to pull any item before saying sold. 6. I will try to post updates on Monday, Wednesday and Friday nights. 7. This will be an open auction until October 11th at which time it will revert to a once, twice, sold auction. After Oct. 11th, only people who have bid in the past may place a bid. This part of the auction will last 4 days only. 8. Payment must be received after 10 days of buyer being notified. Item(s) will be shipped within 24 hrs and buyer will be notified via email when it ships. 9. When someone is outbid, they will be notified via email within 24hrs (as will everyone else who submits a bid). 10. I reserve the right to add rules (I'm writing this late at night and might be forgetting something ;) 11. In the case of tie bids, the first bid received will be considered the winner. 12. When someone states an interest in buying out an item but would like to inquire about the condition, that item will be on hold for a day. If another buyout bid arrives BEFORE that 24 hr. period is up, that new bid will be considered the SECOND bid. The original inquiree will have 24 hrs. after I send an email to them to let me know if they would like that item. After said 24 hrs., that buyout "hold" will be forfeited and the item will be available for any bid that may have been received. ******************BUY OUTS!***************************** 2. Armor Attack---C,I,B,O MIN $12 BUYOUT BID $25-------CROMERO 19. Hyperchase---C,I,B,O MIN $12 BUYOUT BID $25-------CROMERO 36. Star Castle---C,I,B,O MIN $20-----BUYOUT $45 box has small price label on front BUYOUT BID $45-------CROMERO 40. Star Trek---C,I,B,O MIN $12-----BUYOUT $30 box has tiny crease on top flap BUYOUT BID $30-------CROMERO FEDEX $12 21. Polar Rescue---C,I,B MIN $40 BUYOUT BID $65-------LARRY ANDERSON FedEx $4.50 31. Spike---C,I,B,O MIN $20-----BUYOUT $35 BUYOUT BID $35------CJGADE 42. Web Wars---C,I,O MIN $20-----BUYOUT $40 BUYOUT BID $40------CJGADE 38. Star Hawk---C,I,B,O MIN $12-----BUYOUT $25 BUYOUT BID $25------MNEMENTH 48. Crazy Coaster---C,I,B box has minimal wear BUYOUT BID $50------Rikard Ljungkvist 50. Crazy Coaster/Narrow Escape Color wheel BUYOUT BID $50------Rikard Ljungkvist 17. Heads Up---C,I,B,O MIN $17-----BUYOUT $35 box top flap is wrinkled BUYOUT BID $35-------TEFLON 51. 3-D Imager Instruction Sheet (2 originals) LightPen Instruction Sheet Pamphlet ("The High Performance Machine" gatefold) Passport catalog (4 originals) Electronoc Direct catalog (red w/ 6 games listed inside) Electronic Games Magazine ("Vectrex Players Save..." magazine subscription tri-fold, 3 originals) Custom Designed Accessories mail order form Special Vectrex Cartridge Sale fold-out (has all/most of the games listed at discounted prices. 2 originals and 1 reply envelope) MineStorm self-play insert Original 2-part registration card (has not been split, in great shape) MIN $35-----BUYOUT $65 BUYOUT BID $65-------TEFLON ********************SHIPPED ITEMS!******************* 45. Animaction---I,B box has wear and small tear on back BUYOUT BID $20-------RiK 49. Narrow Escape---C,I,B BUYOUT BID $50-----Rik FedEx $6.00 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 8 Oct 1996 10:55:01 -0700 Organization: Primenet (602)416-7000 Lines: 8 Distribution: inet Message-ID: <53e4hl$cpp@nnrp1.news.primenet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53cmd8$o4c@aim.et.iupui.edu> <325A5674.4BCE@jpmorgan.com> X-Posted-By: krishna@206.165.5.101 (krishna) Xref: csus.edu rec.games.vectrex:5682 rec.games.video.classic:63025 The mortal Brian Jepson wrote: : Why trash a working Vectrex - couldn't the Vectrex emulator be modified to write some of the display : info out to a device controller? I don't know that the emulator comes with source, so I don't know if Why would interfacing the Vec trash it in the process? It's just taking the X Y signals outside of the unit. As long as you don't short-circuit anything.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 8 Oct 1996 13:25:03 -0700 Organization: Primenet (602)416-7000 Lines: 18 Message-ID: <53edav$of4@nnrp1.news.primenet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> X-Posted-By: nickb@206.165.5.105 (nickb) Xref: csus.edu rec.games.vectrex:5684 rec.games.video.classic:63033 In article <53d1hl$o5r@hp.cuug.ab.ca>, wrote: >Don't forget that a phosphor on a screen will stay lit for a bit after the >electron beam has moved onto other sections of the screen. > >The laser might have to refresh more often to give the same effect (before >the persistance (sp?) of vision wears off). Perhaps, perhaps not. Remember that movies refresh at 24 Hz, and they're projected on a screen too. This is in comparison to a television set which refreshed at 50-60 Hz despite that it uses phosphors. It would be preferable to have a good, bright laser though. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!nntp.uio.no!sn.no!newsfeed.tip.net!news.algonet.se!news From: ncc1701d@algonet.se (Anders Erlandsson) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 8 Oct 1996 22:51:39 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 19 Message-ID: <765.6855T1014T512@algonet.se> References: <53cmd8$o4c@aim.et.iupui.edu> NNTP-Posting-Host: 213-4.ppp.algonet.se NNTP-Posting-User: b93c87732e2a5b74093c87732e2a5b740 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Xref: csus.edu rec.games.vectrex:5686 rec.games.video.classic:63055 Kevin Horton wrote: >problem would be to modulate the intensity (i.e. turn it on/off). Not a >problem if you use a semiconductor laser. A semi laser would probably be >cheaper anyways. >A Q-n-D way to make a galvo is to glue a front-surface mirror (get one out >of a copy machine or camera) to a small speaker, like one out of a pair >of headphones, or a tweeter. Small mass means quick motion. This would do There is also some fast stuff to move the laser in a cd-player. I mean the focusing coils, you can mount a small mirror instead of the laser diode. --------------------------------------------------------------------- ncc1701d@algonet.se Anders Erlandsson --------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!netcom.com!jimn8 From: jimn8@netcom.com (Jim Nitchals) Subject: Supercharger CD order form [long] (includes Vectrex content) Message-ID: Organization: Igor's Software Laboratories Date: Wed, 9 Oct 1996 02:11:43 GMT Lines: 98 Sender: jimn8@netcom16.netcom.com The Starpath Supercharger CD is available now. It includes digitally remastered copies of every Supercharger game made, and a CD-ROM portion with source code, tools, and scanned art and ad materials. The CD-ROM also includes Vectrex scans of the overlays, instruction booklets, ads, and binary images of the games. While the CD is primarily aimed at Supercharger owners, we had room to include almost *80* megabytes of carefully restored Vectrex materials in the CD-ROM portion. The Supercharger CD is a not-for-profit venture by dedicated classic game lovers. We won't break even until we sell them ALL, so your order will be appreciated. The order form is enclosed below. Here are a few review snippets gleaned from rec.games.video.classic on our effort: "The project is non-profit but the results are nothing less than outstanding." "The manual is a real treat... The contents are equally well thought out." "If you didn't get one of these things yet and you care at all about classic vids, BUY ONE!" "Thank you VERY much, this thing is awesome, like I said, I'm blown away by it." "...many thanks to the CyperPunks for an excellent job on the Starpath CD. It is incredible." "The production of the disc and manual is top-notch" "You guys went way above and beyond anything I imagined." "the manual is a thing of beauty" "This disc is just too cool!" "A big... B R A V I S S I M I ....!!" "...if this would be the last product made for us classic users forever, it'd be a hell of a swan song." And now for the order form: NEW POLICY= maximum of 2 CDs per order. Those who have already sent an order may send a second order for a second CD! --THE OFFICIAL STARPATH CD ORDER FORM-- ------------------------------------------------------------------------------ E-MAIL ADDRESS (for list cross-referencing) __________________________________ NAME__________________________________________________________________________ ADDRESS_______________________________________________________________________ CITY__________________________________________________________________________ STATE/PROVINCE________________________________________________________________ ZIP or equivalent MAILCODE____________________________________________________ COUNTRY_______________________________________________________________________ ------------------------------------------------------------------------------ One Starpath Supercharger CD & Booklet -------------------- $15.00 US Dollars -or- TWO $30.00 Shipping & Handling ----------------------- Continental US 3.00 Canada 4.50 International 8.00 ------------------ --------------- TOTAL _________ * Sales tax is hereby considered included in the cost of the unit if anyone cares to ask. ------------------------------------------------------------------------------ Do not send bills. Send checks or money orders. International orders: please send me something I can cash easily into US funds (International/postal money order). Insufficient or unprocessable funds will be returned or discarded and your place on the CD list will be forfeited. Orders will be shipped over the course of a few busy weekends. Complete this form and send a hard-copy with funds to: Glenn Saunders Box 3127 Glendale, CA 91221-0127 USA -- Jim Nitchals + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!news.sprintlink.net!news-stk-200.sprintlink.net!news1.sunbelt.net!206.74.59.242 From: Magnus@x-net.net Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: FS: cd-rom w/ 1000+ games Date: Tue, 08 Oct 1996 23:18:11 -0400 Organization: Info Avenue INTERNET Access Lines: 39 Distribution: inet Message-ID: <325B1973.510D@x-net.net> Reply-To: Magnus@x-net.net NNTP-Posting-Host: laz.x-net.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: csus.edu rec.games.vectrex:5690 rec.games.video.atari:91466 rec.games.video.classic:63076 rec.games.video.marketplace:86651 rec.games.video.nintendo:183503 rec.games.video.sega:193025 rec.games.video.sony:148771 rec.games.video.misc:40013 comp.emulators.cbm:14658 comp.emulators.misc:15473 The following is up for auction on AuctionWeb at the following URL: http://www.ebay.com/aw/item.cgi?item=asx9697 You can either bid on it there, or make an offer to me via email. Buyer pre-pays with check or money order + s&h. PLEASE! Don't email me asking how much I want for this disc. This is an AUCTION!! Make an offer! Thanks for your time!! Here's the description of the cdrom: ------------------------------------ This is actually a cdrom (for the PC) containing 450 megs of video game images/roms. These games can be played on their respective systems through the use of cart coppiers, or by using the emulators that are also on the disc to play them on your pc. Partial inventory of the contents of the cdrom: About 400 Atari 2600 games w/ emulators Around 130 coleco games w/ emulator 528 Gameboy games w/ emulators Sega Gamegear games A few Sega Genesis games Some MSX games & emulators A ton of Nintendo games w/ emulators Some playstation disk copy utilities A ton of Sega Master System games & emulators A few Spectrum games Around 140 Super Nintendo games w/ emulators Tons of utilites, programs, and other goodies relating to video game coppying. Again, you do need special hard ware to use these games with your game system.. but everything you need is right here to play this stuff on your pc. This disc is laid out very well with different directories devoted to different gaming systems. Don't pass up this chance to own THOUSANDS of games!! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!math.ohio-state.edu!jussieu.fr!rain.fr!news.sprintlink.net!news-dc-9.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-peer.sprintlink.net!204.120.164.3!dhughes!dhughes From: dhughes@inetdirect.net (D.Hughes) Newsgroups: rec.games.vectrex Subject: My First Vectrex Date: Tue, 8 Oct 1996 23:06:23 EST Organization: Net Direct, Inc. (317) 251-5252 Lines: 23 Message-ID: NNTP-Posting-Host: p6-term2-ind.inetdirect.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] After only 12 years of waiting, I finally received my first Vectrex System today. And I must admit, I like it MUCH better than my Sega Saturn, which is presently collecting dust in the basement. By the way, what did a Vectrex cost new? I seem to remember it was quite a lot, but, I was only 15 or so when they were released. I graduated in 84, and quickly forgot gaming in lieu of pursuing girls full time. Funny, a few years after marriage, and gaming seems wonderful again! Unlike you spoiled brats that were fortunate enough to have a NEW Vectrex, I was a disadvantaged child, never even owning a 2600! (I did have an intellivision, and a Colecovision, and a TRS-80 M1, though. Maybe I wasn't THAT disadvantaged ;) I only ever saw a Vectex out of the box ONCE, and it wasn't plugged in. It was sitting on a shelf at Childern's Palace, taunting me: "Ha, Ha, here I sit before you, lifeless; Pathetic teenager! You only wish you could play me!" And these home systems are steals compared to the full size stuff, which I also taken to collecting. Heck, I may never get a new car. dewayne + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!winternet.com!n1ott.istar!ott.istar!istar.net!van.istar!west.istar!n1van.istar!van-bc!news.rmii.com!newsjunkie.ans.net!newsfeeds.ans.net!jpmorgan.com!usenet From: Brian Jepson Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Wed, 09 Oct 1996 08:57:40 -0400 Organization: JP Morgan Lines: 27 Distribution: inet Message-ID: <325BA144.3C28@jpmorgan.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53cmd8$o4c@aim.et.iupui.edu> <325A5674.4BCE@jpmorgan.com> <53e4hl$cpp@nnrp1.news.primenet.com> NNTP-Posting-Host: emd-192.ny.jpmorgan.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (X11; I; SunOS 5.4 sun4m) Xref: csus.edu rec.games.vectrex:5692 rec.games.video.classic:63103 Glenn Saunders wrote: > > The mortal Brian Jepson wrote: > : Why trash a working Vectrex - couldn't the Vectrex > : emulator be modified to write some of the display > : info out to a device controller? I don't know that the > : emulator comes with source, so I don't know if > > Why would interfacing the Vec trash it in the process? It's > just taking the X Y signals outside of the unit. As long as > you don't short-circuit anything.. As the owner of a Vectrex, I guess anything which involves surgery on it makes me nervous :-) I wonder if there would be a modification that you could make which would give you an x-y out jack on the back. Then you could interface it to anything... maybe even an etch-a-sketch? Brian -- ========= Brian Jepson (bjepson@ids.net) ========= http://www.ids.net/~bjepson _Java_Database_Programming_ table of contents: http://www.ids.net/~bjepson/javadb + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.tamu.edu!news.utdallas.edu!nrchh45.rich.nt.com!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: [Vectrex] LOTS OF NEW STUFF COMING!!! Date: 9 Oct 1996 12:53:28 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 35 Distribution: inet Message-ID: <53g788$b0g@crchh327.rich.bnr.ca> NNTP-Posting-Host: carphc21.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5693 rec.games.video.classic:63104 In late September of 1996 I received some unbelievable email from Robert Van den Heuvel. It seems that Robert's father used to work for GCE and was privy to a lot of the Vectrex phenomenon. Since his father knew Robert liked to play video games, he brought home whatever was brewing in the lab for Robert to play. Luckily, Robert held on to most of it and has agreed to let me have it. The main part of the agreement is that I make available whatever information I can cull together out of all the stuff available for everyone and that is exactly what I am doing. The next few postings which start out with "[Vectrex] new info:" are all part of the stuff that I have received from Robert and his father. I hope you find it as fascinating as I have. Look forward in the near future to such incredible finds as: Four Vectrex II prototype demo ROMs scans of: the front of a Minestorm II prototype cartridge special clear plastic light pen used for demos and trade shows official Vectrex console "publicity photo" official Vectrex 3D Imager "publicity photo" the entire summer 1983 owners club magazine "Passport" promotional flyers sent to dealers low quality picures of 2 different point-of-purchase display units parital full color label art for Dark Tower and Batter Up (name icons) AND MUCH MORE!!! I cannot thank Robert and his father enough for being willing to so generously part with such rare vestiges of everybody's (particularly my) favorite classic game system! Hooray for them!!! -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.tamu.edu!news.utdallas.edu!nrchh45.rich.nt.com!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: [Vectrex] new info: museum donation press release Date: 9 Oct 1996 13:17:57 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 37 Distribution: inet Message-ID: <53g8m5$b0g@crchh327.rich.bnr.ca> NNTP-Posting-Host: carphc21.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5694 rec.games.video.classic:63107 GCE [TM] GENERAL CONSUMER ELECTRONICS INC. A MILTON BRADLEY COMPANY 233 WILSHIRE BOULEVARD, SANTA MONICA, CA 90401 (213) 458-1730 TELEX 182083 FOR IMMEDIATE RELEASE --------------------- GENERAL CONSUMER ELECTRONICS ESTABLISHES LEARNING ------------------------------------------------- STATIONS IN NATION'S CHILDRENS MUSEUMS -------------------------------------- Los Angeles, CA, January 7, 1984 - General Consumer Electronics, a subsidiary of the Milton Bradley Company, is helping in the establishment of learning centers at major children's museums around the country. The Children's Museum concept allows children the chance to get a "hands-on" educational experience. The Vectrex, when used with its Light Pen and allied software, has added a whole new dimension to each museum's program. The software is designed to provide children with a non-threatening computer experience, as well as teaching the basics of music, drawing, animation and spatial relationships. GCE is currently working with 9 facilities, including the Load Angeles Children's Museum, the San Diego Children's Museum and the Children's Museum in Indainapolis, the largest children's museum in the world. For further information please contact George Merritt, Vice President of Public Relations at Milton Bradley, tel: (413) 525-6411. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.tamu.edu!news.utdallas.edu!nrchh45.rich.nt.com!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: [Vectrex] new info: Vectrex II production plan Date: 9 Oct 1996 13:16:08 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 238 Distribution: inet Message-ID: <53g8io$b0g@crchh327.rich.bnr.ca> NNTP-Posting-Host: carphc21.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] The following document appears to be a production plan for the partly implemented Vectrex II. From what I gather, the Vectrex II was a plain Vectrex with new executive code (it can do lower case letters which the Vectrex can't), a light pen, a port hacked on to communicate with a box which drives a raster display and some type of computer module. Accompanying this document were 4 slightly different Vectrex II demo ROMs which will shortly be uploaded to the archives. They all contain the following text. I have not tried to run this on my regular Vectrex yet but I think it will at least display the text although not properly as all lower case letters will show up as special graphics (or perhaps not at all). ======================================== GCE 1983 RV-DEMO GENERAL CONSUMER ELECTRONICS, INC. (A MILTON BRADLEY COMPANY) - Presents - VECTREX II GRAPHIC COMPUTER DISPLAY YOU WERE THERE !!! ... for the FIRST KNOWN DEMONSTRATION of SIMULTANEOUS RASTER and VECTOR! ======================================== Here is the original document which was typed landscape on 8.5x11 paper. [Page 1] GENERAL CONSUMER ELECTRONICS INC. (A MILTON BRADLEY COMPANY) VECTREX II INTELLIGENT DISPLAY ------------------- October 1983 [Page 2] Background ---------- GCE is a subsidiary of the Milton Bradley Company. Principal product is Vectrex, a video game system. Differentiated from competitive systems by: - Use of vector scan rather than raster scan technology to generate images, which are faster and require less memory; - A self-contained CRT display. Patent application has been filed on unique method of generating vector images. Experience with display technology has lead to development of two new displays. [Page 3] Purpose ------- To present two new displays which have significant implications for the word processing industry for your review. - Display A combines vector and raster technology to combine high resolution, free-flowing imagery with character generation - Display B uses raster technology to provide character generation efficiently [Page 4] A. Vector/Raster Display --------------------- Method: Combine vector and raster technologies to produce high resolution, free-flowing imagery with character generation Advantages: Primarily in use of vector scan technology to generate images and combine these with raster generated text. Provides high resolution images with a minimum of instruction; thus, reducing program time, and storage area required to refresh the image on the display. Efficient use of memory results in high drawing speed at low cost. Combines these images effectively and efficiently with raster generated text. Applications: Display drawings and printed text simultaneously. Valuable for engineering drawings, computer aided design, instruction manuals, learning materials, diagnostic uses, etc. [Page 5] B. Raster Display -------------- Method: Uses raster technology to generate large numbers of characters efficiently Advantages: System generates 4800 characters (80 columns by 60 lines) and in sharp focus at low cost Applications: Primarily in word processing. User has the advantage of seeing the full page of text displayed. Provides opportunity for final review, editing prior to printing. Results in improved quality of work, time saving. [Page 6] VECTREX II VS TELEVIDEO 950 COMPARISON CHART -------------------------------------------- VECTREX II TELEVIDEO 950 __________ _____________ MONITOR Size 12 inch 12 inch Phosphor (Black & White w/overlays P31 green nonglare available in green/amber/ blue-vector/raster display) P39 yellow/green nonglare* (raster display) CHARACTER FONT 5 x 9 character in 8 x 10 10 x 14 character cell w/ cell with descenders descenders DISPLAYED CHARACTER SET 240 displayable: 128 displayable: 96 ASCII U/L Case 96 ASCII U/L Case 32 control 32 control 112 primitives, foreign, 15 graphics math NUMBER OF CHARACTERS 4800 characters, 60 lines 2000 characters, 25 lines x 80 cols (Raster Display) x 80 columns ANSI COMPATIBLE YES YES CHARACTER ATTRIBUTES Protected fields NO** YES Reverse video YES YES Underline fields YES YES Blink YES YES Blank YES YES Half Intensity YES YES Highlighting YES YES EDITING Insert/delete character YES YES Insert/delete line YES YES Line/page edit NO** YES Local/duplex NO** YES [Page 7] VECTREX II TELEVIDEO 950 __________ _____________ SPECIAL FEATURES Smooth scroll NO YES Line Lock NO** YES CURSOR CONTROL Up/down/left/right YES YES Home/tab/back tab YES YES Center/left/backspace NO** YES REPEAT N/A - no keyboard 20 cps auto repeat PARITY N/A-unless serial link E/O/send/Mark/No used WORD STRUCTURE N/A-see above 7/8 bits BAUD RATES N/A-see above 50 to 19200 TRANSMISSION Full/half duples [sic] Local/Block/Full or half duplex COMM PROTOCOL N/A-unless serial link X-on/X-off, DTR used INTERFACES N/A-see above RS-232 PRINTER PORT NO YES VECTOR GRAPHICS YES (vector/raster display) NO NO (/raster display) PERIPHERALS Light Pen-interacts elec- tronically with screen NOTES: * To be discussed ** Not currently implemented in software, but can be added [Page 8; stapled in upside-down!] Preliminary Development Schedule of Events ------------------------------------------ 11-01-83 Product Decision "Go Ahead" 11-07-83 Project Start 11-21-83 Start System Operating Software 1-16-84 Build Engineering Prototypes 1-30-84 Design and Release Tools 1-30-84 Design Freeze 2-01-84 Start Test Plan 2-15-84 Key Components Identified + Specs Completed 2-15-84 Product Spec Start 3-12-84 Engineering Pilot, (10) Units 3-12-84 System Test/Qualification Start 3-15-84 Agency Submission 3-15-84 Preproduction Pilot 3-29-84 Environmental Testing Start 4-15-84 First OFF Tool Samples 4-30-84 Second OFF Tool Samples/Approvals 5-05-84 Production Pilot 5-12-84 Production Release 6-15-84 Agency Approvals 6-22-84 Production Start -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.tamu.edu!news.utdallas.edu!nrchh45.rich.nt.com!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: [Vectrex] new info: 1983 MB President's Message Date: 9 Oct 1996 13:19:04 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 206 Distribution: inet Message-ID: <53g8o8$b0g@crchh327.rich.bnr.ca> NNTP-Posting-Host: carphc21.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Here is an excerpt from the November/December 1983 Milton Bradley News (Volume XIII, Number 10) which is a small paper "Published monthly for the employees of Milton Bradley Company and its subsidiaries." [Picture of James J. Shea, Jr. omitted] The President's Message ________________________________________________ During the past two years, the toy industry, exclusive of video games, has experienced a decline in sales. The video game category, which, in 1982 represented 31% of the entire toy industry, reached 2.1 billion in sales, domestically. This category is expected to experience a dollar decline in 1983. The non-video portion of the toy industry is also expected to show a further decline as a result of the impact that video games and personal computers have had in the leisure time field. The unprecedented growth enjoyed by video games in the past two years has been the most important external factor negatively impacting Milton Bradley Company's performance during that period. The recent recession, which started in the fourth quarter of 1981 and continued through the first quarter of 1983, also had a dramatic effect on consumer buying habits which resulted in fewer toys and games being purchased per family in favor of gift giving of a more practical nature, such as clothing. The third factor impeding Milton Bradley's profitable growth was the impact that a strengthening U.S. dollar had on our international business which, in effect, reduced a composite growth of nearly 20%, compounded per year in the years 1981 and 1982, to 2% when translated from foreign currency to the U.S. dollar. Management had elected in 1978, after perfecting its own video game console, not to participate in the video market due to what we felt at the time would be high-risk with questionable reward, and put its emphasis on non-video electronic games. The loss in popularity of non-video electronics, which started to manifest itself in 1981, caused management to reassess its previous position of not participating in video games and, in August 1982, Milton Bradley Company purchased General Consumer Electronics, a newly formed company that had a unique game console with a self-contained screen and cartridges whose play simulated the play experienced in video arcades. Management viewed this product as a niche market opportunity, domestically, recognizing that the higher cost to manufacture this unit would place it in the upper price range of video game console offerings. At the same time, a self-contained video screen was attractive for European countries where most households had only one television set. In order to become further involved in the video game segment while, at the same time minimizing our financial risk, we entered into agreements with Atari and Texas Instruments to develop game software on a royalty basis and to manufacture a peripheral for the game console on an O.E.M. basis which would permit the use of voice and voice recognition. These strategies, adopted by the company, did not anticipate the oversupply of video game consoles and low-end personal computers that was to follow. I am sure that I need not elaborate on the present state of the video game and personal computer markets in the U.S. today. These market conditions saw a personal computer being sold in mid 1983 at on-third of its price in the summer of 1982, and video game consoles selling at less than one-half of what they were offered for at the beginning of 1982. As a result, GCE was forced to reduce its price of /Vectrex/ in an attempt to be competitive, to a price that was less than the cost realized to manufacture these products. These industry-wide price reductions also resulted in our developing a voice recognition and synthesis peripheral at a price which, in todays' market, is more than the price of the main console. The pricing of the peripheral and console overshadows that attractiveness of this innovative development and ultimately was the cause of the Atari and Texas Instruments abandoning their agreement to purchase and distribute this peripheral with accompanying cartridges. Our GCE subsidiary found it extremely difficult to obtain placement of /Vectrex/ due to a heavy inventory of other manufacturers' consoles and cartridges at year end 1982 which extended into 1983. /Vectrex/ is in limited distribution which lessens the opportunity to advertise and promote this product in the marketplace. Domestically, orders for conventional games are running 10% behind those of last year. The reduced sales reflect the loss in popularity of arcade-type board games introduced in 1982, and the maturing of the licensed property "Smurfs." Consumer offtake of our conventional games during the first six months of 1983, was running ahead of that of a year ago with some exceptions. The trade, however, was taking a very cautions position in the stocking of these games as they anticipated closeout video game cartridge promotions at prices lower than or equal to conventional games, which would have a negative impact on this category. It is therefore unlikely that our game division will enjoy the same rate of sale that it did in 1982. There is some indication that the loss of conventional game popularity is levelling off as the video game market matures. Non-video electronic games, as mentioned earlier, continue to lose popularity and we anticipate that domestic sales of non-video electronic games will be down $15,000,000 from those of a year ago. While these games are basically sound, the consumer prices is higher than video game cartridges available in the marketplace. Our preschool division, Playskool, is enjoying an excellent year. Orders are substantially ahead of those of a year ago and several new item introductions are in an oversold position due to high demand and production capacity restrictions. Playskool is also benefiting from improving demographics and a more optimistic consumer attitude due to an improving economy. International operations are enjoying increased sales over those of the previous year but are substantially under budget. European economics have not recovered from the recession and retailers are buying from hand-to-mouth. The consumers low level of confidence and restricted buying reflects the high unemployment, high interest rates and government austerity programs in most foreign countries. Video games have note enjoyed the same degree of popularity in Europe as they have in the United States. Even at these lower levels of penetration, however, video games and their accompanying game cartridges are competing with basic games. We expect that, as the installed base for video games increases, there will be a further negative impact on conventional game sales in the European market. Our European subsidiaries are selling the /Vectrex/ system and the incremental sales from this product category represent the greater part of the sales increase enjoyed by our international division. Milton Bradley Company will experience a loss for the fourth quarter and year in 1983. The drop in earnings is primarily due to the losses we are experiencing from our GCE subsidiary. There are other factors, however, contributing to the poor showing in 1983. We also anticipate a loss by MB Electronics in the non-video electronic game area as a result of lower sales than had been anticipated in this category in addition to writeoffs of non-video electronic products. The lower sales of conventional games will also contribute to the decline in earnings in this category. Our Playskool subsidiary will enjoy improved earnings over those of last year as a result of a significant increase in sales and improving profit margins. The spectacular growth in consumer electronics over the past two years has represented a serious challenge to the toy industry, particularly those manufacturers whose products are directed to boys between the ages of eight and 14. Consumer dollars have been diverted from these traditional toys and games to the video sector. The speed with which this has taken place has given the industry little time to react positively to this challenge. Some game and toy companies have begun the manufacturing and sale of video game software using promotional properties, where possible, in an attempt to perpetuate growth and offset decline sales in basic toy categories. Short-term, it is questionable whether this strategy will prove profitable. The current marketplace is overcrowded with unwanted game cartridges. Industry sources placed this excess inventory at 20,000,000 to 30,000,000 units at mid-year. These cartridges are being offered at greatly reduced prices that, in some instances, are less than their manufacturing cost. Already there are numerous companies that have left the marketplace due to inferior products and an overabundance of game software available for the various game and home computer consoles. There is little question that, in the long run, the software market, particularly in the areas of entertainment and education, will become a profitable business for some. For the present, however, it is questionable whether a company can operate profitably due to the necessity of offering the trade stock balancing, (the free replacement of slow moving cartridges), and spending large amounts of money to promote their video games to compete in a marketplace where there are some 20,000 titles from which to choose. Milton Bradley Company expects that the year 1984 will show considerable improvement over the year just ending. Our game division will assume the responsibility for selling /Vectrex/ in 1984 and GCE's office in Santa Monica, California will be closed by year end. Indications are positive that the consumer is retuning to conventional games while the popularity of video games is beginning to noticeably decline. It is management's belief that conventional games will not experience the decline that has been characteristic of the past two years. Also, Milton Bradley Company's game division will introduce new toy products in addition to conventional games and puzzles in 1984. In international markets, we believe that the recessionary environment will show gradual improvement during the year 1984 which will result in a modest increase in our international operations. In 1984, Playskool will continue to enjoy accelerated growth due to improving demographics as well as exciting new item introductions for 1984. In the immediate future, Milton Bradley Company will continue its involvement in the electronics area and will be identifying opportunities in this area that have a potential for profitable growth. Milton Bradley Company's strength in the past has been the dedicated spirit of its employees. We will continue to rely on this valuable resource in the years ahead. James J. Shea, Jr. Chairman of the Board, President and Chief Executive Officer -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!nrchh45.rich.nt.com!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: [Vectrex] new info: Who is GCE? Date: 9 Oct 1996 13:06:40 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 99 Distribution: inet Message-ID: <53g810$b0g@crchh327.rich.bnr.ca> NNTP-Posting-Host: carphc21.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5697 rec.games.video.classic:63108 The following is promotional literature that appears to me to be intended for consumption by potential employees. I have seen lots of similar literature distributed by companies at job fairs and other similar gatherings. GCE [TM] General Consumer Electronics Corp. WHO WE ARE: GCE is a consumer electronics company dedicated to translating today's electronics technology into tomorrow's successful consumer products. GCE's management have extensive backgrounds in the creation, development and marketing of successful consumer products with America's foremost companies. Importantly, GCE's experienced management has demonstrated a unique ability to match existing/emerging electronics technology with consumer needs and wants; thereby, creating innovative products that will succeed in the marketplace. WHAT WE DO: The activities of GCE are divided into 4 areas: 1. PRODUCT CREATION Product creation begins with the extensive up-to-date knowledge of available electronics technology. This knowledge is supplemented by input from leading semiconductor companies, who frequently share technology with us in the expectation that new end uses for their components will emerge. Technology is converted into product ideas by continually conducting idea generation sessions, using professionals from a variety of disciplines to generate fresh thinking. Many independent inventors also bring ideas to GCE due to our reputation for innovation. Product ideas are then refined and evaluated in consumer research, using sophisticated techniques. 2. PRODUCT DEVELOPMENT Product ideas which pass the consumer research screen are brought to life under the direction of our experienced product development group. When appropriate, we turn to independent resources to assist in this process. Under our close supervision, only the best available resources are used. We keep the consumer paramount throughout the development process, striving to ensure that the product fits the originally identified consumer need and will be easy to use and maintain. When necessary, we interrupt the development process for additional research as a way to confirm our judgement. 3. MANUFACTURING The two principles followed by GCE in manufacturing are Quality and On-Time Deliver. To guarantee that these principles are met, we have engaged in a joint venture with our manufacturing partner, General Electronics (Hong Kong) Ltd. We both share the risks and rewards. This unique approach results in greater involvement on the part of the manufacturer than results from the traditional practice of using contract manufacturers. All of our products are manufactureed under this arrangement. 4. MARKETING The marketing and distribution arm for our products is GCE Marketing Services, a division of GCE. GCE Marketing Services is managed by professionals with impressive track records in the sales and distribution of both toys and consumer electronics products. The guiding philosophy of our sales operation is to place product only in those outlets, and in those quantities, that will maximize the probability of a complete sell-through. We believe that our responsibility does not end when we have achieved distribution for a product. Accordingly, we emphasize packaging, display, promotion and advertising which will motivate consumers to pull our products through the retail outlets. THE PARTNERS We believe that our potential for success is maximized by developing close relationships with other quality organizations which can contribute to our enterprise. The principal investor and general partner in GCE is Marketing Corporation of America. Our joint venture partner engaged in the manufacture of all of our products is General Electronics (Hong Kong) Ltd. THE PEOPLE GCE seeks to attract only those individuals with highly successful records of achievement in relevant industries. We keep our organization lean in order to remain responsive to changes in the marketplace, to ensure that experienced senior people are involved in the major aspects of our business, and that we are sensitive to our customers' needs. 98669-052 -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!winternet.com!alpha.sky.net!news.missouri.edu!mizzou1.missouri.edu!C651235 From: C651235@mizzou1.missouri.edu (David A Ferrell) Newsgroups: rec.games.vectrex Subject: Chris Romero contact me! Date: Tue, 08 Oct 96 16:45:04 CDT Organization: University of Missouri, Columbia Lines: 9 Distribution: inet Message-ID: <1781AEB90S86.C651235@mizzou1.missouri.edu> NNTP-Posting-Host: mizzou1.missouri.edu This is Dave Ferrell. You E-mailed me about buying a vectrex game, but my e-mail to you has been returned as undeliverable. If you are still interested E-mail me with an alternate means of contact provided. c651235@ *And though I had slain a thousand foes less one, The thousandth mizzou1. *knife found my liver; The thousandth enemy said to me, "Now missouri.*you shall die, Now none shall know. And the fool, looking only edu *down, believed this, Not seeing, above his shoulder the naked *stars, Each one remembering.-Klingon Proverb + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!Default From: alan@alanog.demon.co.uk (Alan O'Grady) Newsgroups: rec.games.vectrex Subject: WANTED: 3D Imager Date: Wed, 09 Oct 96 21:26:48 GMT Organization: at Home Lines: 13 Message-ID: <844892809.21511.0@alanog.demon.co.uk> NNTP-Posting-Host: alanog.demon.co.uk X-NNTP-Posting-Host: alanog.demon.co.uk X-Newsreader: News Xpress 2.0 Beta #2 Hi there, like many people, I'd love to be the owner of a 3D imager - anyway I've now set my heart on getting one and will post to this group regularly in the hope that someone has one for sale. If you have a 3D imager for sale mail me asap! - Please no auctions or time wasting - any serious offer considered. thanx for reading.... :) Alan (alan@alanog.demon.co.uk) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!newsfeed.internetmci.com!feed1.news.erols.com!howland.erols.net!news.mathworks.com!news.kei.com!news.texas.net!cdc2.cdc.net!myth.vianet.on.ca!news From: Ocelot@cyberbeach.net (Rob Stickles) Newsgroups: rec.games.vectrex,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: 9 Oct 1996 19:13:28 GMT Organization: ViaNet Lines: 35 Sender: ocelot@dude.cyberbeach.net. Distribution: inet Message-ID: <53gtgo$pjt@myth.vianet.on.ca> References: <325B1973.510D@x-net.net> NNTP-Posting-Host: dyn-58.sudbury.cyberbeach.net X-Newsreader: InterNews 2.0.1@dyn-58.sudbury.cyberbeach.net.[U] X-Authenticated: ocelot on POP host dude.cyberbeach.net. Xref: csus.edu rec.games.vectrex:5701 rec.games.video.atari:91500 rec.games.video.classic:63130 rec.games.video.marketplace:86745 rec.games.video.nintendo:183762 rec.games.video.sega:193168 rec.games.video.sony:148995 rec.games.video.misc:40023 comp.emulators.cbm:14679 comp.emulators.misc:15497 In article <325B1973.510D@x-net.net> Magnus@x-net.net writes: > The following is up for auction on AuctionWeb at the following URL: > > http://www.ebay.com/aw/item.cgi?item=asx9697 > > You can either bid on it there, or make an offer to me via email. Buyer > pre-pays with check or money order + s&h. > > PLEASE! Don't email me asking how much I want for this disc. This is an > AUCTION!! Make an offer! > > Thanks for your time!! > > Here's the description of the cdrom: > ------------------------------------ [Huge list of mostly illegal game roms, Illegally distributed console emulators, and PSX copy untilites deleted] > Again, you do need special hard ware to use these games with your game > system.. but everything you need is right here to play this stuff on > your pc. This disc is laid out very well with different directories > devoted to different gaming systems. Don't pass up this chance to own > THOUSANDS of games!! Franky, I'm surpised AuctionWeb hasnt requested that this crap be removed from auction. If you are stupid enough to advertise in public that you posses this material and are distributing it publicly by aucitoning it off then you deserve everything you get. Regards, Rob S. (Sutekh on #RGVC and #drwho) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!csulb.edu!news.sgi.com!howland.erols.net!swrinde!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 9 Oct 1996 12:16:04 -0700 Organization: Primenet (602)416-7000 Lines: 16 Message-ID: <53gtlk$nbf@nnrp1.news.primenet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> <53edav$of4@nnrp1.news.primenet.com> X-Posted-By: krishna@206.165.5.105 (krishna) Xref: csus.edu rec.games.vectrex:5702 rec.games.video.classic:63134 The mortal Nick S Bensema wrote: : Perhaps, perhaps not. Remember that movies refresh at 24 Hz, and they're : projected on a screen too. This is in comparison to a television set I believe that projectors pass the shutter over each frame twice for twice the flicker (48hz) even though movement remains at a 24hz rate. This helps. : It would be preferable to have a good, bright laser though. How does the Vec really handle brightness info? Does it actually brighten the beam or does it just make the beam linger longer on the line? Can lasers' brightness also be controlled or is it merely on and off? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.marketplace Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!netcom.com!guard From: guard@netcom.com (Robert S) Subject: FS: VECTREX ($72) / 6 GAMES ($12 Each) Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Wed, 9 Oct 1996 22:57:49 GMT Lines: 22 Sender: guard@netcom10.netcom.com Xref: csus.edu rec.games.vectrex:5703 rec.games.video.marketplace:86761 Vectrex System ($72.00) 1 Controller Owner's Manual Minestorm (Includes Instructions/Overlay) Clean Sweep (Includes Instructions/Overlay/Box) [BROKEN/FREE] VECTREX GAMES - $12.00 Each (Games Come With No Box) TITLE OF GAME INSTRUCTIONS? OVERLAY? Armor...Attack YES YES Bedlam NO YES Berzerk NO NO Hyper Chase: Auto Race YES YES Scramble YES YES Star Trek NO NO -- (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) )O( Robert Soloway * Phone: (310)544-1596 * Fax: (310)544-4516 )O( (-) Collector of TRANSFORMERS * STAR WARS TOYS * MISC TOYS * VIDEO GAMES (-) )O( Interested In Selling-Buying-Trading The Above? Email: guard@netcom.com )O( (-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-)O(-) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.classic Path: csus.edu!druid.borland.com!news.sprintlink.net!news-stk-11.sprintlink.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!in1.uu.net!iglou!iglou.com!metallik From: metallik@iglou.com (Larry Scott Ii) Subject: Re: Laser Vectrex? X-Nntp-Posting-Host: iglou2 Message-ID: Followup-To: rec.games.vectrex,rec.games.video.classic Sender: news@iglou.com (News Administrator) Organization: IgLou Internet Services (1-800-436-4456) X-Newsreader: TIN [version 1.2 PL2] References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> Date: Wed, 9 Oct 1996 22:04:21 GMT Lines: 11 Xref: csus.edu rec.games.vectrex:5704 rec.games.video.classic:63144 : Don't forget that a phosphor on a screen will stay lit for a bit after the : electron beam has moved onto other sections of the screen. : The laser might have to refresh more often to give the same effect (before : the persistance (sp?) of vision wears off). ...or you could paint the wall in question with phospor-laden paint :) (is there such a thing?) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 9 Oct 1996 18:27:07 -0700 Organization: Primenet (602)416-7000 Lines: 25 Message-ID: <53hjdb$qu8@nnrp1.news.primenet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> X-Posted-By: nickb@206.165.5.101 (nickb) Xref: csus.edu rec.games.vectrex:5705 rec.games.video.classic:63154 In article , Larry Scott Ii wrote: >: Don't forget that a phosphor on a screen will stay lit for a bit after the >: electron beam has moved onto other sections of the screen. > >: The laser might have to refresh more often to give the same effect (before >: the persistance (sp?) of vision wears off). > >...or you could paint the wall in question with phospor-laden paint :) > >(is there such a thing?) Glow-in-the-dark material might have this effect. I was also at some scientific museum that would set off a flash and BAM, your silhouette would be stuck on the opposite wall for a few seconds. The problem though, with glow-in-the-dark wallpaper is you'd have to wait for it to stop glowing after you turned off the lights. And nobody I know makes it. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!arclight.uoregon.edu!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Thu, 10 Oct 1996 03:13:28 GMT Lines: 14 Message-ID: <326139c8.19067888@news1.news.demon.net> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5706 rec.games.video.classic:63159 Hello there! On Wed, 9 Oct 1996 22:04:21 GMT, metallik@iglou.com (Larry Scott Ii) wrote: >...or you could paint the wall in question with phospor-laden paint :) > >(is there such a thing?) Why not go the whole hog and use an electron gun as well then (remembering to fully evacuate the room of air of course)! Ta-ra, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!mr.net!uunet!in3.uu.net!skypoint.com!usenet From: rsteiner@skypoint.com (Richard Steiner) Newsgroups: rec.games.vectrex Subject: Re: My First Vectrex Date: Thu, 10 Oct 1996 01:58:11 -0500 Organization: SkyPoint Communications, Inc., Plymouth, MN, USA Lines: 26 Distribution: inet Message-ID: References: Reply-To: rsteiner@skypoint.com NNTP-Posting-Host: dial043.skypoint.net X-Newsreader: Yarn/2 v0.92 + Yep 1.5 + FTE 0.43 + VSoup 1.2 (Yay!) X-Moon-Phase: The Moon is a Waning Crescent (6.7818% of Full). X-Armor-Class-From-Above: -17 X-Stuff-Running: There are 34 Processes with 124 Threads. Here in rec.games.vectrex, dhughes@inetdirect.net (D.Hughes) spake unto us, saying: >By the way, what did a Vectrex cost new? I bought my Vectrex new in the summer of 1992 for $89, I think. It was definitely between $80 and $90. Games were something like $35 apiece? >Unlike you spoiled brats that were fortunate enough to have a NEW Vectrex, >I was a disadvantaged child, never even owning a 2600! (I did have an >intellivision, and a Colecovision, and a TRS-80 M1, though. Maybe I >wasn't THAT disadvantaged ;) Sheesh! :-) I was between my freshman and sophomore years of college when I got my Vectrex, and a Comp Sci major at that who was chomping at the bit for techie toys, and I didn't have anything at all except the Vectrex. Not even an Apple][. :-( Of course, that has changed. -- -Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN Written offline using PC Yarn + Yep + FTE under OS/2 Warp 4 Splunge! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!nntp.crl.com!news3.crl.com!nexp.crl.com!crl12.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Followup-To: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Date: 9 Oct 1996 15:54:51 -0700 Organization: San Antonio, TX Lines: 17 Distribution: inet Message-ID: <53hafr$35u@crl12.crl.com> References: <325B1973.510D@x-net.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl12.crl.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5711 rec.games.video.atari:91541 rec.games.video.classic:63195 rec.games.video.marketplace:86837 rec.games.video.nintendo:184055 rec.games.video.sega:193309 rec.games.video.sony:149175 rec.games.video.misc:40034 comp.emulators.cbm:14698 comp.emulators.misc:15513 Magnus@x-net.net wrote in rec.games.video.classic: >The following is up for auction on AuctionWeb at the following URL: >http://www.ebay.com/aw/item.cgi?item=asx9697 >You can either bid on it there, or make an offer to me via email. Buyer >pre-pays with check or money order + s&h. >PLEASE! Don't email me asking how much I want for this disc. This is an >AUCTION!! Make an offer! Excuse me, but what makes a CD-R full of copyright violations worthy of auctioning? I mean, a $5 blank and an hour to write it? One or many, it's still a copyright violation, and to ask money for it is piracy. I'll bet some lawyers in Redmond would just wet their pants to hear about this one. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 10 Oct 1996 09:22:14 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 27 Distribution: world Message-ID: <53if86$6vf@janus.cqu.edu.au> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5712 rec.games.video.classic:63199 RiK (rik@metronet.com) wrote: : Nick S Bensema (nickb@primenet.com) wrote: [snip] : Well, I can give you a definite yes on the project, but do you have the : cash? :) I know someone has done this with an Asteroids arcade game, so : if that will work, the Vectrex should be no problem. : What holds everybody back is the cost. The scanners (mirrors that deflect : the laser) cost at least $400 each (that's surplus), and you need at least : 3 to do it properly. So you are already looking at $1200, and that : doesn't include the laser (HeNe only $10, no biggie...), and control : software/hardware as needed. (Not to mention someone willing to risk : their Vectrex for the project... :) Well we have to look past the conventional way if the people out there are going to benefit, there are a number of technologies I know of that could lead to a safe high speed wall system. I just rang a guy last night about some projection stuff, unfortunately he only had high end stuff at around $15,000 AUS instead of $35,000, but he did say that they had data input that can be hooked to a computer to produce vectors. [snip] : Rik -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 10 Oct 1996 09:31:11 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 20 Distribution: inet Message-ID: <53ifov$6vf@janus.cqu.edu.au> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5713 rec.games.video.classic:63200 pichej@cuug.ab.ca wrote: : Don't forget that a phosphor on a screen will stay lit for a bit after the : electron beam has moved onto other sections of the screen. : The laser might have to refresh more often to give the same effect (before : the persistance (sp?) of vision wears off). There might be some matarial that you could string up on the wall (like a screen) that actually has a simular property, I might have heard of it. I don't like the idea myself, I was thinking of doing this commercially and was talking to a freind about it, but I didn't like the idea of people having to cart the screen around with the unit. Ohh, yes the eye has persistence to so it might not be a big problem. Wayne. : L8r -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-ana-7.sprintlink.net!news1.sunbelt.net!206.74.59.129 From: magnus@x-net.net (Magnus) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: Thu, 10 Oct 1996 12:58:22 GMT Organization: Info Avenue INTERNET Access Lines: 24 Distribution: inet Message-ID: <325cf2c6.154020562@206.74.59.105> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> NNTP-Posting-Host: laz.x-net.net X-Newsreader: Forte Agent .99d/32.168 Xref: csus.edu rec.games.vectrex:5714 rec.games.video.atari:91543 rec.games.video.classic:63203 rec.games.video.marketplace:86846 rec.games.video.nintendo:184079 rec.games.video.sega:193328 rec.games.video.sony:149198 rec.games.video.misc:40037 comp.emulators.cbm:14701 comp.emulators.misc:15516 Christ.. there's one in every crowd, I guess... if you're not interested in the disc mind your own damn business. On 9 Oct 1996 15:54:51 -0700, btomlin@crl.com (Bruce Tomlin) wrote: >Magnus@x-net.net wrote in rec.games.video.classic: >>The following is up for auction on AuctionWeb at the following URL: > >>http://www.ebay.com/aw/item.cgi?item=asx9697 > >>You can either bid on it there, or make an offer to me via email. Buyer >>pre-pays with check or money order + s&h. > >>PLEASE! Don't email me asking how much I want for this disc. This is an >>AUCTION!! Make an offer! > >Excuse me, but what makes a CD-R full of copyright violations worthy of >auctioning? I mean, a $5 blank and an hour to write it? One or many, >it's still a copyright violation, and to ask money for it is piracy. > >I'll bet some lawyers in Redmond would just wet their pants to hear about >this one. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!newsfeed.internetmci.com!news.tds.net!news From: Mediator@ExecPc.com (Meed) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: Thu, 10 Oct 1996 15:10:07 GMT Organization: NO ORG Lines: 22 Distribution: inet Message-ID: <53j3ke$dic@news2.tds.net> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> NNTP-Posting-Host: gateway.teldta.com X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5715 rec.games.video.atari:91548 rec.games.video.classic:63211 rec.games.video.marketplace:86860 rec.games.video.nintendo:184095 rec.games.video.sega:193345 rec.games.video.sony:149231 rec.games.video.misc:40039 comp.emulators.cbm:14702 comp.emulators.misc:15519 >btomlin@crl.com (Bruce Tomlin) wrote: >Magnus@x-net.net wrote in rec.games.video.classic: >>The following is up for auction on AuctionWeb at the following URL: >>http://www.ebay.com/aw/item.cgi?item=asx9697 >>You can either bid on it there, or make an offer to me via email. Buyer >>pre-pays with check or money order + s&h. >>PLEASE! Don't email me asking how much I want for this disc. This is an >>AUCTION!! Make an offer! >Excuse me, but what makes a CD-R full of copyright violations worthy of >auctioning? I mean, a $5 blank and an hour to write it? One or many, >it's still a copyright violation, and to ask money for it is piracy. >I'll bet some lawyers in Redmond would just wet their pants to hear about >this one. what business is it of yours Bruce ? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!newsfeed.internetmci.com!inet-nntp-gw-1.us.oracle.com!news From: tgrove@us.oracle.com (Tim Grove) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: 10 Oct 1996 18:15:11 GMT Organization: Oracle Lines: 45 Distribution: inet Message-ID: <53jeff$s8@inet-nntp-gw-1.us.oracle.com> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> NNTP-Posting-Host: tgrove-pc.us.oracle.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: csus.edu rec.games.vectrex:5716 rec.games.video.atari:91556 rec.games.video.classic:63225 rec.games.video.marketplace:86886 rec.games.video.nintendo:184146 rec.games.video.sega:193371 rec.games.video.sony:149269 rec.games.video.misc:40047 comp.emulators.cbm:14703 comp.emulators.misc:15522 In article <53j3ke$dic@news2.tds.net>, Mediator@ExecPc.com says... > >>btomlin@crl.com (Bruce Tomlin) wrote: > >>Magnus@x-net.net wrote in rec.games.video.classic: >>>The following is up for auction on AuctionWeb at the following URL: > >>>http://www.ebay.com/aw/item.cgi?item=asx9697 > >>>You can either bid on it there, or make an offer to me via email. Buyer >>>pre-pays with check or money order + s&h. > >>>PLEASE! Don't email me asking how much I want for this disc. This is an >>>AUCTION!! Make an offer! > >>Excuse me, but what makes a CD-R full of copyright violations worthy of >>auctioning? I mean, a $5 blank and an hour to write it? One or many, >>it's still a copyright violation, and to ask money for it is piracy. > >>I'll bet some lawyers in Redmond would just wet their pants to hear about >>this one. > >what business is it of yours Bruce ? > What business it is of his is that what is on that disc was created either for sale (by the efforts of people other than the thief who is selling it) or for the free distribution to anyone. When people then attempt to profit from things that folks have done for the benefit of the classic vid community, it discourages people from creating more projects like the emulators. I'm currently writing a database program to be used by classic collectors and auctioneers, and intend to distribute it for free. If some pirate plunks it on a disk and sells it, I've got the resources to sue his stealing ass, and would do so. I also write software for a living, and have seen that software appear on pirate disks. Pirating directly affects my ability to make a living, and if you think I will sit silently by while filth tries to steal my work, or other filth tries to defend the stealing filth, then you are even more confused than your first post indicated. Tim + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Vectrex: Making a generic overlay Date: Thu, 10 Oct 1996 19:32:10 GMT Lines: 32 Message-ID: <326135d7.22442755@news.demon.co.uk> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5717 rec.games.video.classic:63231 Hiya folks, We've just got a Sean Kelly multicart four our Vectrex, and one thing we've realised is that we could really do with a "generic" overlay to help take down the glare and aid with persistance (I guess the theory is, the brighter you have the tube, the longer the image lasts, but you need an overlay to cut down the glare to a human level). Rather than making up overlays for each of the games; it would be nice to have a generic one that just cuts the glare. Unfortunately, the minefield one has a crosshatch/graph effect that hides small elements of the display and hence can interfere a bit. I suspect either green or blue would work best in cutting glare, as eyes are most sensitive to the red/orange end of the colour spectrum. I'll probably give the local art 'n' crafts shop a telephone call tomorrow to see if they can get in such a thing. Does anyone know if you can by a thin sheet of pre-tinted perspex/polysterene/whatever that would do the job? Has anyone else tried this? Would it work? Any clues on exactly what kind of material I should be asking for? Any thoughts? Thanks! Love, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.Arizona.EDU!usenet From: Tim Patterson Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: Thu, 10 Oct 1996 13:21:39 -0700 Organization: Lunar and Planetary Lab, UofA Lines: 27 Distribution: inet Message-ID: <325D5AD3.41C6@raptor.lpl.arizona.edu> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> NNTP-Posting-Host: raptor.lpl.arizona.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01b1 (X11; I; OSF1 V3.2 alpha) Xref: csus.edu rec.games.vectrex:5719 rec.games.video.atari:91564 rec.games.video.classic:63236 rec.games.video.marketplace:86903 rec.games.video.nintendo:184185 rec.games.video.sega:193390 rec.games.video.sony:149312 rec.games.video.misc:40052 comp.emulators.cbm:14704 comp.emulators.misc:15523 Meed wrote: > > >btomlin@crl.com (Bruce Tomlin) wrote: > > >Magnus@x-net.net wrote in rec.games.video.classic: > >>The following is up for auction on AuctionWeb at the following URL: > > >>http://www.ebay.com/aw/item.cgi?item=asx9697 > > >>You can either bid on it there, or make an offer to me via email. Buyer > >>pre-pays with check or money order + s&h. > > >>PLEASE! Don't email me asking how much I want for this disc. This is an > >>AUCTION!! Make an offer! > > >Excuse me, but what makes a CD-R full of copyright violations worthy of > >auctioning? I mean, a $5 blank and an hour to write it? One or many, > >it's still a copyright violation, and to ask money for it is piracy. > > >I'll bet some lawyers in Redmond would just wet their pants to hear about > >this one. > > what business is it of yours Bruce ? because people who pirate the games are the same ones who help push the prices up for the rest of us. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!NEWS!not-for-mail From: rex@biteme.com (Rex_Dart, Eskimo Spy) Subject: Re: FS: cd-rom w/ 1000+ games Message-ID: <325d75b6.996485@news.netmcr.com> Date: Thu, 10 Oct 1996 22:18:13 GMT References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> X-Newsreader: Forte Agent .99d/32.182 Lines: 52 Xref: csus.edu rec.games.vectrex:5720 rec.games.video.atari:91565 rec.games.video.classic:63247 rec.games.video.marketplace:86918 rec.games.video.nintendo:184250 rec.games.video.sega:193415 rec.games.video.sony:149361 rec.games.video.misc:40055 comp.emulators.cbm:14706 comp.emulators.misc:15525 On 10 Oct 1996 18:15:11 GMT, tgrove@us.oracle.com (Tim Grove) wrote: >In article <53j3ke$dic@news2.tds.net>, Mediator@ExecPc.com says... >> >>>btomlin@crl.com (Bruce Tomlin) wrote: >> >>>Magnus@x-net.net wrote in rec.games.video.classic: >>>>The following is up for auction on AuctionWeb at the following URL: >> >>>>http://www.ebay.com/aw/item.cgi?item=asx9697 >> >>>>You can either bid on it there, or make an offer to me via email. Buyer >>>>pre-pays with check or money order + s&h. >> >>>>PLEASE! Don't email me asking how much I want for this disc. This is an >>>>AUCTION!! Make an offer! >> >>>Excuse me, but what makes a CD-R full of copyright violations worthy of >>>auctioning? I mean, a $5 blank and an hour to write it? One or many, >>>it's still a copyright violation, and to ask money for it is piracy. >> >>>I'll bet some lawyers in Redmond would just wet their pants to hear about >>>this one. >> >>what business is it of yours Bruce ? >> > >What business it is of his is that what is on that disc was created either for >sale (by the efforts of people other than the thief who is selling it) or for >the free distribution to anyone. When people then attempt to profit from >things that folks have done for the benefit of the classic vid community, it >discourages people from creating more projects like the emulators. > >I'm currently writing a database program to be used by classic collectors and >auctioneers, and intend to distribute it for free. If some pirate plunks it on >a disk and sells it, I've got the resources to sue his stealing ass, and would >do so. > >I also write software for a living, and have seen that software appear on >pirate disks. Pirating directly affects my ability to make a living, and if >you think I will sit silently by while filth tries to steal my work, or other >filth tries to defend the stealing filth, then you are even more confused than >your first post indicated. > >Tim > > > How do you know that this cd has pirated games on it? I didn't see the original post, but there is NO way that you could fit even 50 full games that were released in the last year on one cd. If this cd does hold "1000" games, then they are shareware games. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news-master!news From: rosborn@cris.com (Ryan H Osborn) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Thu, 10 Oct 1996 22:16:54 GMT Organization: Concentric Internet Services Lines: 22 Distribution: inet Message-ID: <325d7458.580967@news.concentric.net> References: <326135d7.22442755@news.demon.co.uk> NNTP-Posting-Host: cnc031035.concentric.net X-Newsreader: Forte Agent .99e/32.201 Xref: csus.edu rec.games.vectrex:5721 rec.games.video.classic:63255 On Thu, 10 Oct 1996 19:32:10 GMT, julie@merp.demon.co.uk (Julie Brandon) wrote: >Rather than making up overlays for each of the games; it would be nice >to have a generic one that just cuts the glare. Unfortunately, the >minefield one has a crosshatch/graph effect that hides small elements >of the display and hence can interfere a bit. > >I suspect either green or blue would work best in cutting glare, as >eyes are most sensitive to the red/orange end of the colour spectrum. I use the Berzerk overlay to accomplish this. It is pretty much nothing but a blue sheet and some lettering to mark the score layout. It interfere's very little with all of the games I have and I'm very happy with it. I'd suggest going for a blue tinted sheet of plastic. I wonder if that blue-tinted saran-wrap would work at cutting the glare as well? Anyone have some of this laying around and willing to test it? -- Ryan Osborn rosborn@cris.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!enews.sgi.com!arclight.uoregon.edu!news-feed.inet.tele.dk!news1.tele.dk!cph-1.news.DK.net!dkuug!dknet!funny.bahnhof.se!seunet!news2.swip.net!mn6.swip.net!mn5.swip.net!news From: Mats Ranlind Newsgroups: rec.games.vectrex Subject: FS: Sweden- Lightpen & carts Date: 10 Oct 1996 06:44:45 GMT Organization: - Lines: 21 Distribution: inet Message-ID: <53i60t$r84@mn5.swip.net> NNTP-Posting-Host: dialup88-5-11.swipnet.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-User: s-40553 X-Mailer: Mozilla 1.22 (Windows; I; 16bit) Lightpen & Art Master Loose carts: Cosmic Chasm Starship StarHawk Clean Sweep Berzerk Scramble Web Warp Armor Attack Bedlam Soccer Football SPIKE Fortress of Narzod Flipper Pinball Anything of interest? -Make me YOUR offer + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!swrinde!howland.erols.net!EU.net!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news-master!not-for-mail From: Pauldb@cris.com (Paul-David) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Followup-To: rec.games.vectrex,rec.games.video.classic Date: 11 Oct 1996 00:40:23 GMT Organization: Concentric Internet Services Lines: 40 Distribution: inet Message-ID: <53k51n$g4k@herald.concentric.net> References: <326135d7.22442755@news.demon.co.uk> NNTP-Posting-Host: mariner.cris.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Xref: csus.edu rec.games.vectrex:5723 rec.games.video.classic:63260 How about those cheap 3D glasses that they gave away for 3D movies? Julie Brandon (julie@merp.demon.co.uk) wrote: : Hiya folks, : : We've just got a Sean Kelly multicart four our Vectrex, and one thing : we've realised is that we could really do with a "generic" overlay to : help take down the glare and aid with persistance (I guess the theory : is, the brighter you have the tube, the longer the image lasts, but : you need an overlay to cut down the glare to a human level). : : Rather than making up overlays for each of the games; it would be nice : to have a generic one that just cuts the glare. Unfortunately, the : minefield one has a crosshatch/graph effect that hides small elements : of the display and hence can interfere a bit. : : I suspect either green or blue would work best in cutting glare, as : eyes are most sensitive to the red/orange end of the colour spectrum. : : I'll probably give the local art 'n' crafts shop a telephone call : tomorrow to see if they can get in such a thing. : : Does anyone know if you can by a thin sheet of pre-tinted : perspex/polysterene/whatever that would do the job? Has anyone else : tried this? Would it work? : : Any clues on exactly what kind of material I should be asking for? : : Any thoughts? : : Thanks! : : Love, : Julie. : + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!news.nd.edu!news.bsu.edu!news.ind.net!aim.et.iupui.edu!etapps.tech.iupui.edu!khorton From: khorton@tech.iupui.edu (Kevin Horton) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 11 Oct 1996 00:03:11 GMT Organization: Purdue University School of Engr. and Tech. At Indianapolis,IN Lines: 32 Distribution: inet Message-ID: <53k2rv$41i@aim.et.iupui.edu> References: <536ie6$s2e@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> <53edav$of4@nnrp1.news.primenet.com> <53gtlk$nbf@nnrp1.news.primenet.com> NNTP-Posting-Host: etapps.tech.iupui.edu X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5724 rec.games.video.classic:63263 Glenn Saunders (krishna@primenet.com) wrote: -> The mortal Nick S Bensema wrote: -> : Perhaps, perhaps not. Remember that movies refresh at 24 Hz, and they're -> : projected on a screen too. This is in comparison to a television set -> I believe that projectors pass the shutter over each frame twice for twice -> the flicker (48hz) even though movement remains at a 24hz rate. This -> helps. -> : It would be preferable to have a good, bright laser though. -> How does the Vec really handle brightness info? Does it actually brighten -> the beam or does it just make the beam linger longer on the line? -> Can lasers' brightness also be controlled or is it merely on and off? I believe the Vec has brightness capibility, tho it may just be on/off. The reason I say this, is look at the border around the screen, or look at text. It's made up of a single straight vector that has been turned on and off. I didn't get enough time to look at the vectrex enough to know wether it could do intensity modulation other than on/off. -- +---------------------------------------------------------------------+ | \_ \_ \_\_\_ \_ \_ \_ \_ \_ B3(4) C G+ K+ S-- R- | | \_\_ \_\_ \_\_ \_ \_\_\_ &h48,&h65,&h6C,&h6C,&h6F,&h21 | | \_ \_ \_\_\_ \_ \_ \_ \_ __ khorton@tech.iupui.edu __ | | "It's 5:50 AM. Do you know \/__Can *YOU* write 8085__\/ | | where your stack pointer is?" \/ assembly? \/ | +---------------------------------------------------------------------+ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!cdc2.cdc.net!myth.vianet.on.ca!news From: Ocelot@cyberbeach.net (Rob Stickles) Newsgroups: rec.games.vectrex,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: 11 Oct 1996 01:04:44 GMT Organization: ViaNet Lines: 12 Sender: ocelot@dude.cyberbeach.net. Distribution: inet Message-ID: <53k6fc$4bh@myth.vianet.on.ca> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <325cf2c6.154020562@206.74.59.105> NNTP-Posting-Host: dyn-45.sudbury.cyberbeach.net X-Newsreader: InterNews 2.0.1@dyn-45.sudbury.cyberbeach.net.[U] X-Authenticated: ocelot on POP host dude.cyberbeach.net. Xref: csus.edu rec.games.vectrex:5725 rec.games.video.atari:91569 rec.games.video.classic:63264 rec.games.video.marketplace:86952 rec.games.video.nintendo:184328 rec.games.video.sega:193443 rec.games.video.sony:149401 rec.games.video.misc:40059 comp.emulators.cbm:14709 comp.emulators.misc:15528 In article <325cf2c6.154020562@206.74.59.105> magnus@x-net.net (Magnus) writes: > Christ.. there's one in every crowd, I guess... if you're not > interested in the disc mind your own damn business. Heh, we can say the same thing about you. There are usually dim people in a large crowd, and at least one complete and total idiot. :-) Regards, Rob S. (Sutekh on #RGVC and #drwho) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!hunter.premier.net!netnews.worldnet.att.net!ix.netcom.com!news From: bobpony@ix.netcom.com(Bob Poniatowski) Newsgroups: rec.games.vectrex Subject: 3-D Imager For Sale! Date: 10 Oct 1996 23:25:05 GMT Organization: Netcom Lines: 11 Distribution: inet Message-ID: <53k0kh$7er@sjx-ixn4.ix.netcom.com> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> NNTP-Posting-Host: sjx-ca58-60.ix.netcom.com X-NETCOM-Date: Thu Oct 10 4:25:05 PM PDT 1996 Yes, I’ve got one up for sale!…the ultra-rare, super-cool Vectrex 3-D Imager! No box/wheel/cart, just the imager…it works great and looks great! Exercise those unexplored areas of your multicart! Impress your friends! Baffle your dog! Confuse your cat! $250 obo. (I'm always looking for old arcade games in the SF bay area...working or not). Bob Pony bobpony@ix.netcom.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!feed1.news.erols.com!arclight.uoregon.edu!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Fri, 11 Oct 1996 04:53:52 GMT Lines: 16 Message-ID: <3264d0b5.6916860@news.demon.co.uk> References: <326135d7.22442755@news.demon.co.uk> <53k51n$g4k@herald.concentric.net> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5727 rec.games.video.classic:63279 Hiyas, On 11 Oct 1996 00:40:23 GMT, Pauldb@cris.com (Paul-David) wrote: >How about those cheap 3D glasses that they gave away for 3D movies? I'm not sure my Vectrex friend would appreciate the aesthetics of them (and I bet they won't fit him either - he's a weird size). I think I'd look a complete prat with 'em as well wouldn't I? Not to mention the headaches from colour-confused eyes. *X-) *8-) Ta-ra, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!arclight.uoregon.edu!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Fri, 11 Oct 1996 04:53:54 GMT Lines: 20 Message-ID: <3265d122.7026424@news.demon.co.uk> References: <326135d7.22442755@news.demon.co.uk> <325d7458.580967@news.concentric.net> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5728 rec.games.video.classic:63280 Hiyas, On Thu, 10 Oct 1996 22:16:54 GMT, rosborn@cris.com (Ryan H Osborn) wrote: > I use the Berzerk overlay to accomplish this. It is pretty much >nothing but a blue sheet and some lettering to mark the score layout. >It interfere's very little with all of the games I have and I'm very >happy with it. > I'd suggest going for a blue tinted sheet of plastic. I wonder if >that blue-tinted saran-wrap would work at cutting the glare as well? >Anyone have some of this laying around and willing to test it? Thanks for the info; at least I've got the colour sorted out [grin]. My little knowledge of physics and eye physiology suggested to be that blue would seem sensible one to go for, and it seems others experiences on this agree. Thanks, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!newsgate.duke.edu!news-server.ncren.net!news_server.cs.unc.edu!not-for-mail From: brownde@cs.unc.edu (Dennis Brown) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: 11 Oct 1996 01:32:47 -0400 Organization: The University of North Carolina at Chapel Hill Lines: 18 Distribution: inet Message-ID: <53km5v$a2v@eeyore.cs.unc.edu> References: <325B1973.510D@x-net.net> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> NNTP-Posting-Host: eeyore.cs.unc.edu Xref: csus.edu rec.games.vectrex:5729 rec.games.video.atari:91582 rec.games.video.classic:63288 rec.games.video.marketplace:86993 rec.games.video.nintendo:184432 rec.games.video.sega:193507 rec.games.video.sony:149495 rec.games.video.misc:40066 comp.emulators.cbm:14714 comp.emulators.misc:15536 In article <325d75b6.996485@news.netmcr.com>, Rex_Dart, Eskimo Spy wrote: >How do you know that this cd has pirated games on it? I didn't see >the original post, but there is NO way that you could fit even 50 full >games that were released in the last year on one cd. If this cd does >hold "1000" games, then they are shareware games. Uh, maybe the fact that there aren't 140+ shareware SNES games. Maybe the fact that 400 of those 1000 games are Atari 2600 ROM images, all of which fit on a few 1.44MB floppies. See the auction posting, you'll realize: a) It probably DOES have 1000 games since they're all cartridge dumps for emulators, most WAY under 1 MEG (600 MB per CD); and b) It's illegal, unless people have written 1000 freely distributable games for these consoles (overnight, of course) which are on this disk. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!news.sprintlink.net!news-stk-200.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-peer.sprintlink.net!204.120.164.3!dhughes!dhughes From: dhughes@inetdirect.net (D.Hughes) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Fri, 11 Oct 1996 01:00:05 EST Organization: Net Direct, Inc. (317) 251-5252 Lines: 15 Message-ID: References: <326135d7.22442755@news.demon.co.uk> <53k51n$g4k@herald.concentric.net> <3264d0b5.6916860@news.demon.co.uk> NNTP-Posting-Host: p20-term1-ind.inetdirect.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] Xref: csus.edu rec.games.vectrex:5730 rec.games.video.classic:63289 In article <3264d0b5.6916860@news.demon.co.uk> julie@merp.demon.co.uk (Julie Brandon) writes: The way to do it is to go to ye local pro music store, the place that sells guitars, drums and the like. Most of them also sell stage lighting. Stage lights have jellies, or jells, which are fairly large pieces of colored (or coloured for you, Julie) plastic. I don't think they would be to dark, as they have several shades usually. Be forwarned, as best as I can remember, they're not cheap. They're designed to take heat that would burn paper. Quite durable. dewayne + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!vixen.cso.uiuc.edu!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-pen-14.sprintlink.net!insync!not-for-mail From: mercury@azstarnet.com (Mercury Hess) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Followup-To: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Date: 11 Oct 1996 05:48:45 GMT Organization: Insync Internet Services Lines: 22 Distribution: inet Message-ID: <53kn3t$s4h@news.insync.net> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> NNTP-Posting-Host: web.azstarnet.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Xref: csus.edu rec.games.vectrex:5731 rec.games.video.atari:91583 rec.games.video.classic:63290 rec.games.video.marketplace:86994 rec.games.video.nintendo:184440 rec.games.video.sega:193511 rec.games.video.sony:149500 rec.games.video.misc:40067 comp.emulators.cbm:14715 comp.emulators.misc:15538 Rex_Dart, Eskimo Spy (rex@biteme.com) wrote: : How do you know that this cd has pirated games on it? I didn't see : the original post, but there is NO way that you could fit even 50 full : games that were released in the last year on one cd. If this cd does : hold "1000" games, then they are shareware games. If you didn't see the original post, you shouldn't be commenting on something you have no clue about. They guy has SMS, NES, Atari, SNES, and a crapload of others on the disk, all pirated!! Very few SNES games are shareware. :) -- My mom has an email address!. What next? :) Looking for Atari 2600/7800 and Vectrex carts!! I am the OFFICIAL keeper of the Taco Bell FAQ! Write me if you want it! Any eye for an eye leaves everyone blind. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!uunet!news-in2.uu.net!OzEmail!OzEmail-In!news From: "Andrew" Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: 11 Oct 1996 07:44:17 GMT Organization: Daikin Australia Pty Ltd Lines: 8 Distribution: inet Message-ID: <01bbb747$8614ed20$1e0a0ac8@andreww> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> NNTP-Posting-Host: 203.22.159.108 X-Newsreader: Microsoft Internet News 4.70.1155 Xref: csus.edu rec.games.vectrex:5732 rec.games.video.atari:91585 rec.games.video.classic:63295 rec.games.video.marketplace:87006 rec.games.video.nintendo:184452 rec.games.video.sega:193525 rec.games.video.sony:149515 rec.games.video.misc:40073 comp.emulators.cbm:14718 comp.emulators.misc:15541 Let me shoot me down first: I just said that this CD could hold so much, probably coz it was C64 images. Okay, its SNES, etc. Same principle. L8r. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!uunet!news-in2.uu.net!OzEmail!OzEmail-In!news From: "Andrew" Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: 11 Oct 1996 07:42:35 GMT Organization: Daikin Australia Pty Ltd Lines: 30 Distribution: inet Message-ID: <01bbb747$48997c40$1e0a0ac8@andreww> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> NNTP-Posting-Host: 203.22.159.108 X-Newsreader: Microsoft Internet News 4.70.1155 Xref: csus.edu rec.games.vectrex:5733 rec.games.video.atari:91586 rec.games.video.classic:63296 rec.games.video.marketplace:87007 rec.games.video.nintendo:184453 rec.games.video.sega:193526 rec.games.video.sony:149516 rec.games.video.misc:40074 comp.emulators.cbm:14719 comp.emulators.misc:15542 Rex_Dart, Eskimo Spy wrote in article <325d75b6.996485@news.netmcr.com>... > How do you know that this cd has pirated games on it? I didn't see > the original post, but there is NO way that you could fit even 50 full > games that were released in the last year on one cd. If this cd does > hold "1000" games, then they are shareware games. > Because they're not PC games, they're C64 disk images. One disk is about 170kb. Divide a 650Mb by 170kb and you'll see how many disks you can fit on one CD. And even though some games take 1 or 2 or 4 disks, mostly a single disk will hold several games. Who wants to play PC stuff when you can play Uridium, Parallax, Zak McKraken, or - heh heh heh - Chuckie Egg II?? Actually, there are some really good core ideas in a lot of C64 games, they should convert them (Oh yeah, Little PC People!)(Then again, isn't that sort of Afterlife/SimCity!!) I like the way on the 64 you can tell a really bad game by the way it had "64" in the title (like "Dung Thrower-64" or something) and it had no joystick options, just bizaare keyboard combinations ("You shoot, I'll handling the running; Tim, you press the jump key" etc - fun & arthritis for the whole family). BUT -- who would buy a disk of 1000 x C64 games when there are cheaper CDs about with four times the games on them?? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!news-peer.gsl.net!news.gsl.net!ix.netcom.com!usercopy From: Flagg@Juno.com (Randall Flagg) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: Fri, 11 Oct 96 02:29:05 GMT Organization: Juno Lines: 32 Distribution: inet Message-ID: <53kv9h$r0p@sjx-ixn2.ix.netcom.com> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <325cf2c6.154020562@206.74.59.105> NNTP-Posting-Host: nyc-ny30-24.ix.netcom.com X-NETCOM-Date: Fri Oct 11 1:08:17 AM PDT 1996 X-Newsreader: News Xpress 2.0 Beta #2 Xref: csus.edu rec.games.vectrex:5734 rec.games.video.atari:91587 rec.games.video.classic:63297 rec.games.video.marketplace:87008 rec.games.video.nintendo:184459 rec.games.video.sega:193531 rec.games.video.sony:149520 rec.games.video.misc:40075 comp.emulators.cbm:14721 comp.emulators.misc:15544 Well, in case anyone is considering actually offering money for this thing... Keep in mind that they are fairly common and they retail for about $40 and are fairly easy to get by mail order. Flagg In article <325cf2c6.154020562@206.74.59.105>, magnus@x-net.net (Magnus) wrote: >Christ.. there's one in every crowd, I guess... if you're not >interested in the disc mind your own damn business. > > >On 9 Oct 1996 15:54:51 -0700, btomlin@crl.com (Bruce Tomlin) wrote: > >>Magnus@x-net.net wrote in rec.games.video.classic: >>>The following is up for auction on AuctionWeb at the following URL: >> >>>http://www.ebay.com/aw/item.cgi?item=asx9697 >> >>>You can either bid on it there, or make an offer to me via email. Buyer >>>pre-pays with check or money order + s&h. >> >>>PLEASE! Don't email me asking how much I want for this disc. This is an >>>AUCTION!! Make an offer! >> >>Excuse me, but what makes a CD-R full of copyright violations worthy of >>auctioning? I mean, a $5 blank and an hour to write it? One or many, >>it's still a copyright violation, and to ask money for it is piracy. >> >>I'll bet some lawyers in Redmond would just wet their pants to hear about >>this one. > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.classic Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!uknet!yama.mcc.ac.uk!loki.cf.ac.uk!wdrdsw From: wooding@cf.ac.uk () Subject: Persistence of image in Laser Vectrex Sender: news@cf.ac.uk (Usenet News user) Message-ID: Date: Fri, 11 Oct 1996 12:08:56 GMT Distribution: inet X-Nntp-Posting-Host: thor.cf.ac.uk References: <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> <53ifov$6vf@janus.cqu.edu.au> Organization: University of Wales College at Cardiff Lines: 34 Xref: csus.edu rec.games.vectrex:5735 rec.games.video.classic:63303 In article <53ifov$6vf@janus.cqu.edu.au> waynem1@cq-pan.cqu.edu.au (Wayne Morellini) writes: >pichej@cuug.ab.ca wrote: >: Don't forget that a phosphor on a screen will stay lit for a bit after the >: electron beam has moved onto other sections of the screen. > >: The laser might have to refresh more often to give the same effect (before >: the persistance (sp?) of vision wears off). > >There might be some matarial that you could string up on the wall (like a >screen) that actually has a simular property, I might have heard of it. I >don't like the idea myself, I was thinking of doing this commercially and >was talking to a freind about it, but I didn't like the idea of people >having to cart the screen around with the unit. > >Ohh, yes the eye has persistence to so it might not be a big problem. Perhaps I can use my visual science here! The persistence of vision varies from about 1/10s after stimulus at low luminance to about 1/55s after stimulus at high luminance. Perhaps it is better put in terms of refresh rates, i.e. above 10Hz at low luminance or 55Hz at high luminance, the visual system should see a reasonably steady image without flicker. For reference, flourescent tubes at around 100Hz, TV pictures at around 50 Hz and cinema projection at 48Hz are all reasonably flicker-free (the latter get away with lower frequency because of lower luminance). What all this boils down to is that 50 refreshes a second will practically guarantee no flicker, but with a darkened room and a single laser spot tracing the image you may be able to get away with a much lower frequency. Exactly how low is difficult to say without measuring the luminances involved. Dave. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 11 Oct 1996 11:30:04 -0700 Organization: Primenet (602)416-7000 Lines: 12 Distribution: inet Message-ID: <53m3nc$7l4@nnrp1.news.primenet.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> <53edav$of4@nnrp1.news.primenet.com> <53gtlk$nbf@nnrp1.news.primenet.com> <53k2rv$41i@aim.et.iupui.edu> X-Posted-By: krishna@206.165.5.106 (krishna) Xref: csus.edu rec.games.vectrex:5737 rec.games.video.classic:63311 The mortal Kevin Horton wrote: : I believe the Vec has brightness capibility, tho it may just be on/off. I know the Vec has brightness (256 levels I believe) but I don't know whether lasers do as well. And I don't know how brightnes is actually accomplished on the Vec, whether it's amount of redraw or actually a matter of how strong the beam is over certain portions of the screen. A game that makes really good use of vector brightness is Polar Rescue. Subs and mines and the like fade into the briny background with distance. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!arclight.uoregon.edu!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Fri, 11 Oct 1996 19:45:55 GMT Lines: 15 Message-ID: <32606535.3924518@news.demon.co.uk> References: <326135d7.22442755@news.demon.co.uk> <53k51n$g4k@herald.concentric.net> <3264d0b5.6916860@news.demon.co.uk> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5738 rec.games.video.classic:63314 Hiyas, On Fri, 11 Oct 1996 01:00:05 EST, dhughes@inetdirect.net (D.Hughes) wrote: >Be forwarned, as best as I can remember, they're not cheap. They're designed >to take heat that would burn paper. Quite durable. I know about gels (sp?); I've done my tiny share of lighting work, engineered, DJ'd etc. *8-) I'd considered that idea but put it immediately to the side as I know those things are horridly expensive - money isn't something I posses in great amounts just now. Thanks, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!swrinde!ihnp4.ucsd.edu!nntp.ucsb.edu!nntp.ucsb.edu!news From: jasonbar@rose.ucsb.edu (Jason D. Bardis) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Vectrex Multicart for sale Date: 11 Oct 1996 23:03:04 -0700 Organization: University of California, Santa Barbara Lines: 20 Distribution: inet Message-ID: <53ncao$2qd@rose.ucsb.edu> NNTP-Posting-Host: rose.ucsb.edu Xref: csus.edu rec.games.vectrex:5739 rec.games.video.classic:63345 Howdy I've got an older Vectrex multicart I'd like to sell off (or trade, if somebody's got some good booty, but I could really use the $ now). It's an older Sean Kelly cart w/ a bank of DIP switches on the cart itself. There's a code sheet that lists the switch positions for each of the games. No on-screen menu. I got it before Dark Tower and John Dondzilla's great games, so everything but those titles is on here. I know I can get $20 for it, so I'll entertain any higher offers. Thanks -Jason -- Jason Bardis(jasonbar@nut.ucsb.edu www.engineering.ucsb.edu/~jasonbar) The Simpsons.3DO.cycling..PWEI.LEGO.Tit Wrench.Battle of the Planets. autocrosses/rallyes.Atari.mechanical engineering.Ministry.Tempest.NIN. The Jitterbug.Bill Gibson.Robot Wars.Tim Burton.The Cult.fried cheese. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!gatech!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!news1.agis.net!agis!newnews.metronet.com!rik From: rik@metronet.com (RiK) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 12 Oct 1996 09:30:05 GMT Organization: Texas Metronet, Inc (login info (214/488-2590 - 817/571-0400)) Lines: 11 Distribution: world Message-ID: <53noet$heu@newnews.metronet.com> NNTP-Posting-Host: fohnix2.metronet.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5740 rec.games.video.classic:63356 : I know the Vec has brightness (256 levels I believe) but I don't know : whether lasers do as well. And I don't know how brightnes is actually If the laser is designed for it, the brightness can be controlled. It may also require a certain type of laser (read- expensive most likely). Brightness can be faked with movable filters and such... I think for now I'd be happy just to see the laser-Vec in action, I wouldn't be picky about brightness (at first... :) Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Path: csus.edu!news.starnet.net!spool.mu.edu!howland.erols.net!newsfeed.internetmci.com!news-in2.uu.net!news.eng.convex.com!arco!usenet From: evil@l0pht.com (Evil) Subject: Re: FS: cd-rom w/ 1000+ games X-Nntp-Posting-Host: 165.249.16.62 Message-ID: Sender: usenet@news.arco.com Organization: Star Brand X-Newsreader: Forte Free Agent 1.0.82 References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> Date: Fri, 11 Oct 1996 21:57:22 GMT Lines: 17 Xref: csus.edu rec.games.vectrex:5741 rec.games.video.atari:91630 rec.games.video.classic:63360 rec.games.video.marketplace:87167 rec.games.video.nintendo:184937 rec.games.video.sega:193776 rec.games.video.sony:149917 rec.games.video.misc:40092 comp.emulators.cbm:14752 comp.emulators.misc:15585 rex@biteme.com (Rex_Dart, Eskimo Spy) wrote: >How do you know that this cd has pirated games on it? I didn't see >the original post, but there is NO way that you could fit even 50 full >games that were released in the last year on one cd. If this cd does >hold "1000" games, then they are shareware games. Oh, unenlightened one, this disk is full of SNES, Gameboy, Colecovision, and Atari 2600 games (each 4-8k) w/emulators. There's not a public domain or shareware game on the disc. Cool nick - been watching MST3K I see. :) Later, Evil Evil's Dominion - http://www.l0pht.com/~evil + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!newshub.csu.net!usenet From: "Thomas" Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 12 Oct 1996 19:52:42 GMT Organization: Information Resources and Technology Lines: 35 Distribution: inet Message-ID: <01bbb876$6f8290a0$0f02000a@cs.sonoma.edu.130.157.33.1> References: <53noet$heu@newnews.metronet.com> NNTP-Posting-Host: zippy.sonoma.edu X-Newsreader: Microsoft Internet News 4.70.1155 Xref: csus.edu rec.games.vectrex:5743 rec.games.video.classic:63385 I don't know how to spell it but I know the device you'd want is called an A-O-Acoustic Modulator. Jeff Korman of Laser Show fame down in Southern California recommended that I buy one once or twice. Just using one soaks up some of the output beam from a laser of course... so I'd imagine you'd want an 100 mw argon before you started using one. Others no doubt must know more about this than I as I've never used one of the beasts. A laser imaging system would be much more stable and accurate than a Vectrex is. I really like Vectrexes but the displays are more "jerky" than they would be on a laser imaging system or for that matter a larger vector-based graphics machine. Is it or is it not the case that the close proximity of the power supply, etc. affects the granularity of the Vectrex's resolution? Thomas RiK wrote in article <53noet$heu@newnews.metronet.com>... > : I know the Vec has brightness (256 levels I believe) but I don't know > : whether lasers do as well. And I don't know how brightnes is actually > > If the laser is designed for it, the brightness can be controlled. It may > also require a certain type of laser (read- expensive most likely). > Brightness can be faked with movable filters and such... > > I think for now I'd be happy just to see the laser-Vec in action, I > wouldn't be picky about brightness (at first... :) > > Rik > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cugie@aol.com (Cugie) Newsgroups: rec.games.vectrex Subject: selling vectex and games with case Date: 12 Oct 1996 16:40:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 31 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <53ovn2$m4d@newsbf02.news.aol.com> Reply-To: cugie@aol.com (Cugie) NNTP-Posting-Host: newsbf02.mail.aol.com vectrex unit with built in MineStorm game (overlay and instructions included) no original box fortress of narzod (complete) cosmic chasm (complete) armor attack (complete) Starhawk (complete) Scramble (complete) Berzerk (complete) Star Trek (complete) Web wars (complete) (complete) indicates game, overlay, instructions, no box. case is gray color with vectrex logo on it. two large carry straps. If you want to make an offer E-mail me. Any/all offers accpted will be shipped via u.s. mail. Buyer agrees to pay shipping costs in addition to the agreed upon sale price. Vectrex unit can be shipped using mutually approved ground transport. my E-mail: cugie@aol.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!ix.netcom.com!news From: tofull@ix.netcom.com(T. Fuller) Newsgroups: rec.games.vectrex Subject: FS: Vectrex + 10 carts Date: 12 Oct 1996 21:18:41 GMT Organization: Netcom Lines: 25 Distribution: inet Message-ID: <53p1vh$74o@sjx-ixn2.ix.netcom.com> NNTP-Posting-Host: atl-ga23-25.ix.netcom.com X-NETCOM-Date: Sat Oct 12 2:18:41 PM PDT 1996 1 Vectrex system, 1 controller, original box (small hole on one side), owner's manual, all manuals are in very good condition at best includes the following: Minestorm overlay Armor Attack cart, overlay Berzerk cart, overlay Blitz cart, overlay, manual Cosmic Chasm cart, overlay, manual Heads Up cart, overlay Hyper Chase cart, overlay Scramble cart, overlay, manual Solar Quest cart, overlay Spike cart, overlay, manual Spinball cart, overlay (chipped-lower left), manual Please send any questions or offers to tofull@ix.netcom.com. Thanks. -Todd Fuller tofull@ix.netcom.com Marietta, GA + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news-e2a.gnn.com!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: LightPEN! Date: 12 Oct 1996 20:21:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 20 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <53pcme$qve@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Hi! I try to improve the Vectrex emulator of Keith Wilkins. The next thing I'd like to add is Lightpen support... (via mouse)... I need some specs on that... All I have right now is a dissassembled source of 'Art Master' do I have to draw the infos I need from that? Thanks for your help... Chris P.S. Things done so far... -speed improvement from (my computer) ~45% to ~75% -new resolutions (1280x1024 and 1600x1200) -new overlay support via pcx pictures of the 'original' overlays... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!arclight.uoregon.edu!nntp.primenet.com!news.enteract.com!ix.netcom.com!news From: bobpony@ix.netcom.com(Bob Poniatowski) Newsgroups: rec.games.vectrex Subject: Re: 3-D Imager For Sale! Date: 13 Oct 1996 06:39:15 GMT Organization: Netcom Lines: 19 Distribution: inet Message-ID: <53q2qj$l44@dfw-ixnews6.ix.netcom.com> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> <53k0kh$7er@sjx-ixn4.ix.netcom.com> NNTP-Posting-Host: sjx-ca27-01.ix.netcom.com X-NETCOM-Date: Sun Oct 13 1:39:15 AM CDT 1996 Thanks for all the replies, the goggles are sold... Bob Pony In <53k0kh$7er@sjx-ixn4.ix.netcom.com> bobpony@ix.netcom.com(Bob Poniatowski) writes: > >Yes, I’ve got one up for sale!…the ultra-rare, super-cool Vectrex 3-D >Imager! No box/wheel/cart, just the imager…it works great and looks >great! Exercise those unexplored areas of your multicart! Impress >your friends! Baffle your dog! Confuse your cat! > >$250 obo. (I'm always looking for old arcade games in the SF bay >area...working or not). > >Bob Pony >bobpony@ix.netcom.com > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!uunet!news-in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 13 Oct 1996 08:25:50 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 12 Distribution: world Message-ID: <53q92e$9i6@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5748 rec.games.video.classic:63416 I've got a question, what about safety, with kids who might like to 'Look down the barrel' when your back is turned. Does anybody know enough about lasers to advise us how to stop intensive laser light from burning the back of the retina. If you want to add colour there is a colour LCD filter system available that will sequentially change from red to green to blue, allowing full sequential RGB colour from a one color laser. Wayne. -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 13 Oct 1996 11:33:10 -0700 Organization: Primenet (602)416-7000 Lines: 34 Message-ID: <53rcl7$7di@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> X-Posted-By: nickb@206.165.5.107 (nickb) Xref: csus.edu rec.games.vectrex:5752 rec.games.video.classic:63433 In article <53q92e$9i6@janus.cqu.edu.au>, Wayne Morellini wrote: >I've got a question, what about safety, with kids who might like to 'Look >down the barrel' when your back is turned. Does anybody know enough about >lasers to advise us how to stop intensive laser light from burning the back >of the retina. Aigh. Never thought of that. Let's just not let any kids near it. Come to think of it, shouldn't this have been a concern with those pen lasers that my high school had that they could use as a mouse pointer with that special utility that they never used? Let's also hope that the picture will be drawn fast enough where it won't be on the retina for more than 1/5000th of a second at a time. Perhaps a cone around it so nobody gets close enough to the laser where the image is small enough to cause a problem. Books on laser applications might provide more insight. Wasn't this also a concern of projection TV's? >If you want to add colour there is a colour LCD filter system available that >will sequentially change from red to green to blue, allowing full sequential >RGB colour from a one color laser. Red light does not turn green through a green filter. It turns black. You would probably need a white laser. They don't exist so you'll have to invent it. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 13 Oct 1996 11:29:02 -0700 Organization: Primenet (602)416-7000 Lines: 9 Distribution: world Message-ID: <53rcde$704@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> X-Posted-By: krishna@206.165.5.102 (krishna) Xref: csus.edu rec.games.vectrex:5753 rec.games.video.classic:63435 The mortal Wayne Morellini wrote: : I've got a question, what about safety, with kids who might like to 'Look : down the barrel' when your back is turned. Does anybody know enough about : lasers to advise us how to stop intensive laser light from burning the back : of the retina. Raise the projector system and the bottom of the screen area above the eye-level of the kids. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!spool.mu.edu!newspump.sol.net!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news.cis.ohio-state.edu!usenet From: Tony Ramos Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Sun, 13 Oct 1996 17:15:01 +0000 Organization: trans design Lines: 27 Distribution: inet Message-ID: <32612387.7384@osu.edu> References: <326135d7.22442755@news.demon.co.uk> <53k51n$g4k@herald.concentric.net> <3264d0b5.6916860@news.demon.co.uk> <32606535.3924518@news.demon.co.uk> Reply-To: ramos.15@osu.edu NNTP-Posting-Host: ts3-14.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) To: julie@merp.demon.co.uk Xref: csus.edu rec.games.vectrex:5756 rec.games.video.classic:63449 Julie Brandon wrote: > I know about gels (sp?); I've done my tiny share of lighting work, > engineered, DJ'd etc. *8-) I'd considered that idea but put it > immediately to the side as I know those things are horridly expensive Hi Julie, Here's a cheaper alternative: go to a party supply store or gift shop and look for coloured cellophane wrap. It's sold on the roll like kitchen plastic wrap, and very cheap: $1.50 per roll in my area. It's not very thick so you'll probably need to double it over. I take my classic games "on tour" to parties, setting up electronic playrooms and doing low-tech visuals. You're getting a 'field-tested' solution :-) I've answered this ? several times before, seems to be FAQ material! Cheers, Tony R. -- Tony Ramos : http://www.cis.ohio-state.edu/~aramos 855 Chambers Rd. #15 : tony_ramos@fitch.com, ramos.15@osu.edu Columbus, OH 43212 : *** computer-mediated environments *** (614)297-6352 : *** interface ** image synthesis *** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!nntp-hub2.barrnet.net!cpk-news-hub1.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsjunkie.ans.net!newsfeeds.ans.net!jpmorgan.com!usenet From: Brian Jepson Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Mon, 14 Oct 1996 09:24:55 -0400 Organization: JP Morgan Lines: 24 Distribution: inet Message-ID: <32623F27.778F@jpmorgan.com> References: <536ie6$s2e@nnrp1.news.primenet.com> <32580e4c.3193273@news1.news.demon.net> <53a3f4$nfv@nnrp1.news.primenet.com> <53afca$urp@newnews.metronet.com> <53bmce$buf@nnrp1.news.primenet.com> <53d1hl$o5r@hp.cuug.ab.ca> NNTP-Posting-Host: emd-192.ny.jpmorgan.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (X11; I; SunOS 5.4 sun4m) Xref: csus.edu rec.games.vectrex:5757 rec.games.video.classic:63490 Larry Scott Ii wrote: > > > ...or you could paint the wall in question > with phospor-laden paint :) > > (is there such a thing?) Yes, there is. It's probably available from a theater supply company - I've only seen it used in theaters. I got my hands on some a while ago, and if someone needs to find it, I can probably research where to get it. Regards, Brian -- ========= Brian Jepson (bjepson@ids.net) ========= http://www.ids.net/~bjepson _Java_Database_Programming_ table of contents: http://www.ids.net/~bjepson/javadb + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.erols.net!newsfeed.internetmci.com!news-in2.uu.net!news00.sunet.se!sunic!mn5.swip.net!news From: Mats Ranlind Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: FS: Vectrex Lightpen & Art-Master Date: 14 Oct 1996 13:56:16 GMT Organization: - Lines: 4 Distribution: inet Message-ID: <53tgq0$t5l@mn5.swip.net> NNTP-Posting-Host: dialup113-4-10.swipnet.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-User: 6db0d7f9782897f20c5a8088aa0d6531 X-Mailer: Mozilla 1.22 (Windows; I; 16bit) Xref: csus.edu rec.games.vectrex:5758 rec.games.video.classic:63493 I have a Vectrex Lightpen & Art-Master to spare..make me YOUR bid please..min 70$ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!gatech!arclight.uoregon.edu!news-peer.gsl.net!news.gsl.net!swrinde!ihnp4.ucsd.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: 14 Oct 1996 18:08:59 GMT Organization: University of California, Irvine Lines: 14 Distribution: inet Message-ID: <53tvjr$slh@news.service.uci.edu> References: <326135d7.22442755@news.demon.co.uk> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5759 rec.games.video.classic:63503 Julie Brandon writes: > >Does anyone know if you can by a thin sheet of pre-tinted >perspex/polysterene/whatever that would do the job? Has anyone else >tried this? Would it work? What is "perspex", anyway? This seems to be a household name in the UK, but I've never heard the word used in the US. ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@cafws4.eng.uci.edu | The mark in my heart -> Front 242, | | harkless@speed.net | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + From: Steel_Harbinger@msn.com (Bill Stanton) Subject: WTB: Color wheels Date: 14 Oct 96 17:57:58 -0700 Message-ID: <00001f63+000006c1@msn.com> Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!news.sprintlink.net!news-stk-3.sprintlink.net!news.msn.com!msn.com Newsgroups: rec.games.vectrex Organization: The Microsoft Network (msn.com) Lines: 13 I need both color wheels. No reasonable price or trade request refused. Check out my web page for info on some of the stuff I have to trade or collect regularly and email me only at the below address. Thanks! +================================================================+ ! Bill Stanton/Art&Design-Mindscape/email:bstanton@mindscape.com ! +----------------------------------------------------------------+ ! http://www.geocities.com/SiliconValley/Park/7065/ ! +----------------------------------------------------------------+ ! ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic ! ! Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! ! +================================================================+ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!vixen.cso.uiuc.edu!sdd.hp.com!hp-pcd!hpbs2500.boi.hp.com!hpax!ken From: ken@cup.hp.com (Kenneth M. Sumrall) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 15 Oct 1996 01:12:52 GMT Organization: Hewlett Packard Cupertino Site Lines: 19 Distribution: inet Message-ID: <53uoek$7a0@hpax.cup.hp.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcl7$7di@nnrp1.news.primenet.com> NNTP-Posting-Host: p51.cup.hp.com X-Newsreader: TIN [version 1.2 PL2.2] Xref: csus.edu rec.games.vectrex:5761 rec.games.video.classic:63529 >>If you want to add colour there is a colour LCD filter system available that >>will sequentially change from red to green to blue, allowing full sequential >>RGB colour from a one color laser. > > Red light does not turn green through a green filter. It turns black. > > You would probably need a white laser. They don't exist so you'll have to > invent it. > Actually, they do exist. They use xenon, and they lase on several different frequencies simultaneously in the tube. The best way to control them is to use a prism to split up the different colors, and then each beam goes to it's own X-Y controller for simultaneous display. This setup was used by the guy doing the laser light shows at the Hayden Planetarium in New York a few years ago. I know because I asked him after the show. | Ken Sumrall HP Cupertino Systems Lab ken@cup.hp.com | | "He who will not reason, is a bigot; he who cannot is a fool; | | and he who dares not is a slave." -- Sir William Drummond | + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!inet-nntp-gw-1.us.oracle.com!news From: tgrove@us.oracle.com (Tim Grove) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,comp.emulators.cbm,comp.emulators.misc Subject: Re: FS: cd-rom w/ 1000+ games Date: 15 Oct 1996 01:58:00 GMT Organization: Oracle Lines: 64 Distribution: inet Message-ID: <53ur38$db4@inet-nntp-gw-1.us.oracle.com> References: <325B1973.510D@x-net.net> <53hafr$35u@crl12.crl.com> <53j3ke$dic@news2.tds.net> <53jeff$s8@inet-nntp-gw-1.us.oracle.com> <325d75b6.996485@news.netmcr.com> NNTP-Posting-Host: tgrove-pc.us.oracle.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: csus.edu rec.games.vectrex:5762 rec.games.video.atari:91699 rec.games.video.classic:63532 rec.games.video.marketplace:87527 rec.games.video.nintendo:185986 rec.games.video.sega:194305 rec.games.video.sony:150851 rec.games.video.misc:40135 comp.emulators.cbm:14789 comp.emulators.misc:15653 In article <325d75b6.996485@news.netmcr.com>, rex@biteme.com says... > >On 10 Oct 1996 18:15:11 GMT, tgrove@us.oracle.com (Tim Grove) wrote: > >>In article <53j3ke$dic@news2.tds.net>, Mediator@ExecPc.com says... >>> >>>>btomlin@crl.com (Bruce Tomlin) wrote: >>> >>>>Magnus@x-net.net wrote in rec.games.video.classic: >>>>>The following is up for auction on AuctionWeb at the following URL: >>> >>>>>http://www.ebay.com/aw/item.cgi?item=asx9697 >>> >>>>>You can either bid on it there, or make an offer to me via email. Buyer >>>>>pre-pays with check or money order + s&h. >>> >>>>>PLEASE! Don't email me asking how much I want for this disc. This is an >>>>>AUCTION!! Make an offer! >>> >>>>Excuse me, but what makes a CD-R full of copyright violations worthy of >>>>auctioning? I mean, a $5 blank and an hour to write it? One or many, >>>>it's still a copyright violation, and to ask money for it is piracy. >>> >>>>I'll bet some lawyers in Redmond would just wet their pants to hear about >>>>this one. >>> >>>what business is it of yours Bruce ? >>> >> >>What business it is of his is that what is on that disc was created either for >>sale (by the efforts of people other than the thief who is selling it) or for >>the free distribution to anyone. When people then attempt to profit from >>things that folks have done for the benefit of the classic vid community, it >>discourages people from creating more projects like the emulators. >> >>I'm currently writing a database program to be used by classic collectors and >>auctioneers, and intend to distribute it for free. If some pirate plunks it on >>a disk and sells it, I've got the resources to sue his stealing ass, and would >>do so. >> >>I also write software for a living, and have seen that software appear on >>pirate disks. Pirating directly affects my ability to make a living, and if >>you think I will sit silently by while filth tries to steal my work, or other >>filth tries to defend the stealing filth, then you are even more confused than >>your first post indicated. >> >>Tim >> >> >> >How do you know that this cd has pirated games on it? I didn't see >the original post, but there is NO way that you could fit even 50 full >games that were released in the last year on one cd. If this cd does >hold "1000" games, then they are shareware games. > Read earlier messages in the thread, and you'll see that many of the games included are for systems like the Atari 2600, whose games occupy very little space. The emulators for these games may be public domain in some cases, but are certainly not available for theives to resell. Same deal with the ROMs. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!news.acsu.buffalo.edu!newsstand.cit.cornell.edu!portc01.blue.aol.com!news-peer.gsl.net!news.gsl.net!newspump.sol.net!spool.mu.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 15 Oct 1996 03:05:05 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 14 Distribution: world Message-ID: <53uv11$otp@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5763 rec.games.video.classic:63537 Glenn Saunders (krishna@primenet.com) wrote: : The mortal Wayne Morellini wrote: : : I've got a question, what about safety, with kids who might like to 'Look : : down the barrel' when your back is turned. Does anybody know enough about : : lasers to advise us how to stop intensive laser light from burning the back : : of the retina. : Raise the projector system and the bottom of the screen area above the : eye-level of the kids. This is not a good idea, just a substitute for genuine safety Quality. Wayne. -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!newsfeed.orst.edu!gateway.sequent.com!uunet!in1.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 15 Oct 1996 03:16:47 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 62 Distribution: inet Message-ID: <53uvmv$otp@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcl7$7di@nnrp1.news.primenet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5764 rec.games.video.classic:63538 Nick S Bensema (nickb@primenet.com) wrote: : In article <53q92e$9i6@janus.cqu.edu.au>, : Wayne Morellini wrote: : >I've got a question, what about safety, with kids who might like to 'Look : >down the barrel' when your back is turned. Does anybody know enough about : >lasers to advise us how to stop intensive laser light from burning the back : >of the retina. : Aigh. Never thought of that. Let's just not let any kids near it. : Come to think of it, shouldn't this have been a concern with those pen : lasers that my high school had that they could use as a mouse pointer : with that special utility that they never used? Well if we studied the pionter we might find the specifications to get past the safety issue. I have looked at pursueing the Vector Games thing myself, before my freinds manufacturing business whent bust, the little I did gather in that time from a guy who has a whole Laser web page full of links is that, there is no safe laser, I asked what if... this or that was done with a low instensity image in a darkened room, and no answer. : Let's also hope that the picture will be drawn fast enough where it won't : be on the retina for more than 1/5000th of a second at a time. Perhaps a : cone around it so nobody gets close enough to the laser where the image is : small enough to cause a problem. Books on laser applications might : provide more insight. But I was thinking of a commercial machine, where Big cones a kid could virtually but not quiet fit his head into would not be acceptable, nor the safety issue, anybody that knows this in depth please contact me I would like to discuss it. Anyway kids will find a way, climb a ladder whatever. : Wasn't this also a concern of projection TV's? I heard that, but I also know people who used to stair down the flash's of camera's when they where stoned and keep flashing themselves with no noticable (to me) side effects 20 years latter. : >If you want to add colour there is a colour LCD filter system available that : >will sequentially change from red to green to blue, allowing full sequential : >RGB colour from a one color laser. : Red light does not turn green through a green filter. It turns black. Sorry I know that lasers are available in many colors, not just red, and I just assumed that white was possible. But I have seen whitish sort of blue used. : You would probably need a white laser. They don't exist so you'll have to : invent it. Blow it I'll have to get a Halogen Lamp and flash it around, it works for the cat ;) . : -- : N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ : ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ : Perot for President, and then, the BORDER! QUICK! Phoenix-->*_,--._/ : 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!arclight.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 14 Oct 1996 22:03:04 -0700 Organization: Primenet (602)416-7000 Lines: 28 Distribution: inet Message-ID: <53v5u8$gbp@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcl7$7di@nnrp1.news.primenet.com> <53uoek$7a0@hpax.cup.hp.com> X-Posted-By: nickb@206.165.5.108 (nickb) Xref: csus.edu rec.games.vectrex:5765 rec.games.video.classic:63544 In article <53uoek$7a0@hpax.cup.hp.com>, Kenneth M. Sumrall wrote: >>>If you want to add colour there is a colour LCD filter system available that >>>will sequentially change from red to green to blue, allowing full sequential >>>RGB colour from a one color laser. >> >> Red light does not turn green through a green filter. It turns black. >> >> You would probably need a white laser. They don't exist so you'll have to >> invent it. >> >Actually, they do exist. They use xenon, and they lase on several different >frequencies simultaneously in the tube. The best way to control them is to use >a prism to split up the different colors, and then each beam goes to it's own >X-Y controller for simultaneous display. This setup was used by the guy Cool, then we don't have to modify the 3D imager.... Of course you know the Vectrex only has ONE x-y controller. Color is achieved either through the 3D imager or overlays. How do you feel about painting overlays on the wall? -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!gatech!www.nntp.primenet.com!nntp.primenet.com!mr.net!uunet!news-in2.uu.net!news.u.washington.edu!saul5.u.washington.edu!howald From: William Howald Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Mon, 14 Oct 1996 23:26:52 -0700 Organization: University of Washington Lines: 36 Distribution: inet Message-ID: References: <326135d7.22442755@news.demon.co.uk> <53k51n$g4k@herald.concentric.net> <3264d0b5.6916860@news.demon.co.uk> <32606535.3924518@news.demon.co.uk> <32612387.7384@osu.edu> NNTP-Posting-Host: saul5.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: howald To: Tony Ramos In-Reply-To: <32612387.7384@osu.edu> Xref: csus.edu rec.games.vectrex:5766 rec.games.video.classic:63547 On Sun, 13 Oct 1996, Tony Ramos wrote: > Julie Brandon wrote: > > > I know about gels (sp?); I've done my tiny share of lighting work, > > engineered, DJ'd etc. *8-) I'd considered that idea but put it > > immediately to the side as I know those things are horridly expensive > > Hi Julie, > > Here's a cheaper alternative: go to a party supply store or gift shop > and look for coloured cellophane wrap. It's sold on the roll like > kitchen plastic wrap, and very cheap: $1.50 per roll in my area. > It's not very thick so you'll probably need to double it over. Or go to an office supply store;you can gen many colors of clear plastic file folder covers-perhaps layer up a full color overlay with these? > > I take my classic games "on tour" to parties, setting up electronic > playrooms and doing low-tech visuals. You're getting a 'field-tested' > solution :-) > > I've answered this ? several times before, seems to be FAQ material! > > Cheers, > Tony R. > > -- > Tony Ramos : http://www.cis.ohio-state.edu/~aramos > 855 Chambers Rd. #15 : tony_ramos@fitch.com, ramos.15@osu.edu > Columbus, OH 43212 : *** computer-mediated environments *** > (614)297-6352 : *** interface ** image synthesis *** > > Aaron H. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!arclight.uoregon.edu!news.uoregon.edu!news.algonet.se!news From: ncc1701d@algonet.se (Anders Erlandsson) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 15 Oct 1996 14:46:30 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 25 Message-ID: <1160.6862T864T777@algonet.se> References: <53uoek$7a0@hpax.cup.hp.com> NNTP-Posting-Host: 102-3.ppp.algonet.se NNTP-Posting-User: b93c87732e2a5b74093c87732e2a5b740 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Xref: csus.edu rec.games.vectrex:5768 rec.games.video.classic:63569 Kenneth M. Sumrall wrote: >>>If you want to add colour there is a colour LCD filter system available >>>that will sequentially change from red to green to blue, allowing full >Actually, they do exist. They use xenon, and they lase on several different >frequencies simultaneously in the tube. The best way to control them is to >use a prism to split up the different colors, and then each beam goes to it's >own X-Y controller for simultaneous display. This setup was used by the guy >doing the laser light shows at the Hayden Planetarium in New York a few years >ago. I know because I asked him after the show. Try Pangolin Laser Software (if they still exist) tel: (703)527-4880. They used to produce laser software for Amiga, and also sold equipment to produce 16 million color laser displays and animations. Maybe they did supply the stuff for Hayden planetarium. --------------------------------------------------------------------- ncc1701d@algonet.se Anders Erlandsson HTTP://www.algonet.se/~ncc1701d/ * A2000/060 - 34Mb - VLAB - PicassoII Cgfx - 1.4Gb * --------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!nntp.newsfirst.com!nntp.crosslink.net!not-for-mail From: "The Staceman" Newsgroups: rec.games.vectrex Subject: Visit My Website! Date: 15 Oct 1996 18:01:52 GMT Organization: Third-Wave Development, Inc. Lines: 20 Distribution: inet Message-ID: <01bbbac2$8c06d3a0$892f1fce@mezmaron.third-wave.com> NNTP-Posting-Host: 206.31.47.137 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 I'm doing some major overhauling to my website, "Mezmaron's World". Some of it is finished, and you can check it out at: http://homepage.twd.net/staceman Finished as of now are the "Classic Video Games", "Cool Places", and the "Atari Jaguar" pages. These pages now have some information pertaining to their subjects, as opposed to just links to other pages, as it was before. Soon, all subjects on my main page will have their own page. Also, if you visited my site before and bookmarked it, please update, as my ISP has been srewing around with their domain names. Thanx! -- =============================MEZMARON============================ "More classic gaming links than you can shake a joystick at!" Visit Mezmaron's World at http://homepage.twd.net/staceman + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Tue, 15 Oct 1996 20:34:37 GMT Lines: 24 Message-ID: <3266e64d.8587670@news.demon.co.uk> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5772 rec.games.video.classic:63580 Hiyas, On 15 Oct 1996 03:05:05 GMT, waynem1@cq-pan.cqu.edu.au (Wayne Morellini) wrote: >This is not a good idea, just a substitute for genuine safety Quality. I dare say it might not be possible to make it completely safe; leaving people with children three options: 1) Inform your children of the danger and trust them. 2) Find a way to take it out of their reach. 3) Don't consider using such a device. It is impossible to make a great many devices in the world *completely* safe, requiring extra precautions as above. I personally never trust anything to be completely safe; just varying levels of danger and risk! Ta-ra! Love, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!newsfeed.internetmci.com!news-in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: All Good Things Update ! Date: Wed, 16 Oct 1996 02:09:51 GMT Organization: CrispNet Internet Services Lines: 12 Distribution: inet Message-ID: <541f3h$edu@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 Well, as promised, I mailed out the first batch of All Good Things this morning ! I've received a bunch of orders today, and the next batch will be going out Friday afternoon. What ? You didn't know there are new games for the Vectrex ? Check out my web page at http://www.crisp.net/home/pcjohn/index.html or E-Mail me for more information ! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.starnet.net!spool.mu.edu!howland.erols.net!EU.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news-master!not-for-mail From: Aardvyrk@cris.com (Aardvyrk) Newsgroups: rec.games.vectrex Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex Date: 16 Oct 1996 17:12:13 GMT Organization: Concentric Internet Services Lines: 31 Distribution: inet Message-ID: <54351d$d8c@herald.concentric.net> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcl7$7di@nnrp1.news.primenet.com> <53uoek$7a0@hpax.cup.hp.com> <53v5u8$gbp@nnrp1.news.primenet.com> NNTP-Posting-Host: viking.cris.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] [[rec.games.video.classic trimmed from my headers]] Nick S Bensema (nickb@primenet.com) wrote: : Of course you know the Vectrex only has ONE x-y controller. Color is : achieved either through the 3D imager or overlays. : : How do you feel about painting overlays on the wall? Well, you probably wouldn't have to paint them... A simple projection system should work, like one of those ugly classroom overhead projectors. You could even use the original overlays as transparencies. If the laser turns out to be a standard red rather than white, you possibly could still see it on a red overlay if it were bright enough. A flashlight and a clip on a ruler would work in a pinch as well. This is piddly stuff, though! Let's get something on the wall first and THEN worry about the cosmetics (and charred retinas). aardvyrk@cris.com -- ------------------------------------------------------------------------------ "When I watch TV and see those poor, starving kids all over the world, I can't help but cry. I mean, I'd love to be skinny like that, but not with all those flies and death and stuff." MARIAH CAREY, WENN (World Entertainment News Network) and quoted on Radio 1 by both Kevin Greening and Chris Evans --This insight into popintellect courtesy of Robert Bess via HUMOR-L. Aardvyrk@cris.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!super.zippo.com!zdc!fu-berlin.de!cs.tu-berlin.de!karolus From: karolus@cs.tu-berlin.de (achim stIndT) Newsgroups: rec.games.vectrex,de.markt.misc Subject: FS(de): Vectrex in perfect shape but w/o controller Date: 17 Oct 1996 09:34:10 GMT Organization: Technical University of Berlin Lines: 15 Message-ID: <544r25$7pc@news.cs.tu-berlin.de> NNTP-Posting-Host: kubismus.cs.tu-berlin.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Xref: csus.edu rec.games.vectrex:5777 de.markt.misc:38151 Vectrex for sale. Not included is the controller however! Included are following games, all with overlays (no manuals): Fortress of Narzod Solar Quest Scramble Rip Off Flipper Pinball The vectrex itself is in perfect condition, i.e. bright, sharp lines, no humming or other noise and mint case. Overlays have tiny scratches (have not been stored in it's paper envelopes), but work well. European model, all games manufactured in Ire, sold by MB. Requesting 90DM obo. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in3.uu.net!news.netone.com!news.sprintlink.net!news-fw-12.sprintlink.net!news.cwi.net!usenet From: Jim Rogers Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: Fri, 18 Oct 1996 00:10:57 -0400 Organization: none Lines: 22 Distribution: inet Message-ID: <32670351.414B@ilinks.net> References: <326135d7.22442755@news.demon.co.uk> Reply-To: jimr@ilinks.net NNTP-Posting-Host: lpm1-29.cyberatl.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: csus.edu rec.games.vectrex:5782 rec.games.video.classic:63792 Julie Brandon wrote: > > Hiya folks, > > We've just got a Sean Kelly multicart four our Vectrex, and one thing > we've realised is that we could really do with a "generic" overlay to > help take down the glare and aid with persistance (I guess the theory > is, the brighter you have the tube, the longer the image lasts, but Do you want the image to last longer? I find trails on XY games very annoying. I prefer the brightness down as low as possible, which also preserves the phospors (prevents burn-in). > I suspect either green or blue would work best in cutting glare, as > eyes are most sensitive to the red/orange end of the colour spectrum. If you want to cut glare, you need polarized material, which I don't think is available in colors. > Any clues on exactly what kind of material I should be asking for? Try window tint from an auto parts store. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 18 Oct 1996 09:54:45 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 29 Distribution: inet Message-ID: <547k55$a1g@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcl7$7di@nnrp1.news.primenet.com> <53uoek$7a0@hpax.cup.hp.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5783 rec.games.video.classic:63812 Kenneth M. Sumrall (ken@cup.hp.com) wrote: : >>If you want to add colour there is a colour LCD filter system available that : >>will sequentially change from red to green to blue, allowing full sequential : >>RGB colour from a one color laser. : > : > Red light does not turn green through a green filter. It turns black. : > : > You would probably need a white laser. They don't exist so you'll have to : > invent it. : > : Actually, they do exist. They use xenon, and they lase on several different : frequencies simultaneously in the tube. The best way to control them is to use : a prism to split up the different colors, and then each beam goes to it's own : X-Y controller for simultaneous display. This setup was used by the guy : doing the laser light shows at the Hayden Planetarium in New York a few years : ago. I know because I asked him after the show. The "MORTAL" Wayne Morellini is proven right again by somebody else who knows what he's talking about, they do come in different colours, I saw it on a laser home site ages ago and have seen at least red "GREEN" and blue ones in use but never a "black" one ;). Wayne. : | Ken Sumrall HP Cupertino Systems Lab ken@cup.hp.com | : | "He who will not reason, is a bigot; he who cannot is a fool; | : | and he who dares not is a slave." -- Sir William Drummond | -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!spool.mu.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 18 Oct 1996 10:01:57 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 29 Distribution: inet Message-ID: <547kil$a1g@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcl7$7di@nnrp1.news.primenet.com> <53uoek$7a0@hpax.cup.hp.com> <53v5u8$gbp@nnrp1.news.primenet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5784 rec.games.video.classic:63813 Nick S Bensema (nickb@primenet.com) wrote: : In article <53uoek$7a0@hpax.cup.hp.com>, : Kenneth M. Sumrall wrote: : >>>If you want to add colour there is a colour LCD filter system available that : >>>will sequentially change from red to green to blue, allowing full sequential : >>>RGB colour from a one color laser. : Of course you know the Vectrex only has ONE x-y controller. Color is : achieved either through the 3D imager or overlays. : How do you feel about painting overlays on the wall? Ha thats good ) , what I posted up above is not the only technology, but elements that can be tuned to the colour wanted are available you could simply get the timing of the overlay and syncronise the LCD with it, the above system might even be possible, and hey presto colour. Mind you I think there is items that that can produce 3D on a cimina type screen (the actual screen does it, but I can't rember), alternatives a pair of LCD shutter Glasses for true 3-D. Wayne. : -- : N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ : ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ : Phoenix-->*_,--._/ : 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 18 Oct 1996 10:06:23 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 41 Distribution: inet Message-ID: <547kqv$a1g@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5785 rec.games.video.classic:63814 Julie Brandon (julie@merp.demon.co.uk) wrote: : Hiyas, : On 15 Oct 1996 03:05:05 GMT, waynem1@cq-pan.cqu.edu.au (Wayne : Morellini) wrote: : >This is not a good idea, just a substitute for genuine safety Quality. : I dare say it might not be possible to make it completely safe; : leaving people with children three options: : 1) Inform your children of the danger and trust them. : 2) Find a way to take it out of their reach. : 3) Don't consider using such a device. : It is impossible to make a great many devices in the world : *completely* safe, requiring extra precautions as above. Thats right but the natural temptation for a curiouse child is to climb anything and do anything to get a peak, despite what you tell them, thats what worries me, even though it is not my responsibility, if I made the device I would be directly leagal responsible in Cival cases according to law despite the parents responsibility :(. : I personally never trust anything to be completely safe; just varying : levels of danger and risk! Right Jules. Have fun. Wayne. God Bless. : Ta-ra! : Love, : Julie. -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!spool.mu.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex Subject: Re: Laser Vectrex? Date: 18 Oct 1996 10:16:33 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 42 Distribution: inet Message-ID: <547le1$a1g@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcl7$7di@nnrp1.news.primenet.com> <53uoek$7a0@hpax.cup.hp.com> <53v5u8$gbp@nnrp1.news.primenet.com> <54351d$d8c@herald.concentric.net> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Aardvyrk (Aardvyrk@cris.com) wrote: : [[rec.games.video.classic trimmed from my headers]] : Nick S Bensema (nickb@primenet.com) wrote: : : Of course you know the Vectrex only has ONE x-y controller. Color is : : achieved either through the 3D imager or overlays. : : : : How do you feel about painting overlays on the wall? : Well, you probably wouldn't have to paint them... A simple projection : system should work, like one of those ugly classroom overhead projectors. : You could even use the original overlays as transparencies. If the : laser turns out to be a standard red rather than white, you possibly could : still see it on a red overlay if it were bright enough. I have to bite, Anybody for a collection of ten feet high overlays :) or we could mount them in front of the laser with a backlight. : A flashlight and a clip on a ruler would work in a pinch as well. This is : piddly stuff, though! Let's get something on the wall first and THEN : worry about the cosmetics (and charred retinas). O.K. I know a guy who is the local Laser guy in the town, he also has a guess what, Vectrex, and he was very interested to find out that there was this group going, now I have been meaning to get back to him for a while to talk to him about laser stuff after I finish being busy. At the moment I have a guy who is high up in one company wantting to know my ideas. I have work on offer at a local VR business. I have figured out some new laser scanning systems that in principle shoud work and get around many problems. If anybody really knows about lasers and safety issues, contact me or get them to contact me, I am not planning on giving any ideas away but I could do with some free advice. Wayne. Wayne Morellini waynem1@cq-pan.cqu.edu.au Microsun* -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.tamu.edu!news.utdallas.edu!nrchh45.rich.nt.com!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: [Vectrex] More Easter Eggs in Vectrex Games! Date: 18 Oct 1996 15:17:25 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 38 Distribution: inet Message-ID: <548725$drs@crchh327.rich.bnr.ca> NNTP-Posting-Host: carphc21.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5788 rec.games.video.classic:63828 I'm not sure how I did it but when my game was over in Polar Rescue, I got the phrase "M.INDICTOR" in the midddle of my radar screen! Anybody else ever seen this? After seeing this, I started browsing through the ROMs and here is what I found: In 3D MineStorm, there is the text, PROGRAMMED BY WILLIAM HAWKINS 1983 VECTREX AND IMAGER BY JOHN ROSS In Armor Attack I found: Disable Block Listen Learn Frwrd In Bedlam I found: Called From: *PC: *SR: !!Address Registers: Data Registers: Fatal Error In Heads Up I found: Drive Track Sector DMA address Read address In RipOff I found: THIS SPACE AVAILABLE WHAT THE HELL ARE YOU LOOKING AT ??? In Spinball I found: MARK INDICTOR In Web Wars I found: Watch for these great games coming soon from G.C.E. Cosmic Chasm -- soon to be a big hit with Cinematronics, Hyper Chase -- THE car race game, Bedlam -- a fast paced test of nerves and skill -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!newspump.sol.net!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 18 Oct 1996 11:05:05 -0700 Organization: Primenet (602)416-7000 Lines: 29 Distribution: inet Message-ID: <548gsh$n79@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> X-Posted-By: krishna@206.165.5.106 (krishna) Xref: csus.edu rec.games.vectrex:5790 rec.games.video.classic:63840 The mortal Wayne Morellini wrote: : Thats right but the natural temptation for a curiouse child is to climb : anything and do anything to get a peak, despite what you tell them, thats : what worries me, even though it is not my responsibility, if I made the : device I would be directly leagal responsible in Cival cases according to : law despite the parents responsibility :(. I have always scoffed at the "lasers make you go blind" warnings. When I worked at a department store as a teenager I was bold and took one of those laser barcode readers that scan back and forth and tried looking into them. They were pretty weak, no big deal. Lasers are just another form of light, but people connote lasers with weapons like on Star Wars so they automatically think they are more dangerous. But I don't think the type that are used for this sort of thing are in any more dangerous than incandescent lights. Did you know that if you look at the sun too long you can burn a spot into your retina? I guess we should keep all our children indoors then. Looking directly into any bright light can cause that "temporary burnin" phenomenon. Try staring into a flashlight for 30 seconds and then look away and find out. Lasers such as this probably aren't bright enough to do damage unless the kid is TRYING to burn his or her eyes out by staring for 2 minutes or more. Any short-term contact isn't likely going to do anything. It's not like these are surgical lasers. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!in3.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: teevtee@aol.com (TEEVTEE) Newsgroups: rec.games.vectrex Subject: Re: Vectrex: Making a generic overlay Date: 18 Oct 1996 16:23:54 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <548p0q$iqj@newsbf02.news.aol.com> References: <32670351.414B@ilinks.net> Reply-To: teevtee@aol.com (TEEVTEE) NNTP-Posting-Host: newsbf02.mail.aol.com I never have had a problem with playing without any overlay. In fact I hate to play WITH overlays!!! Nonetheless, the best material for you to use is a nuetral density gel.. These are used photographically or in theatrical lighting to cut the intensity of a light...without shifting color at all. The material is very durable and is perfect for this. You will need to find a PROFFESIONAL photo store, or a theatrical lighting store. The gels are made by a company called Roscoe. They are not cheap, but not THAT bad (Maybe $10 a sheet). They come in several densities, I would sugest .3 which is the least dense. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!swrinde!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!xmission!xmission!not-for-mail From: blaine@xmission.xmission.com (Blaine S. Gardner) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 18 Oct 1996 19:35:33 -0600 Organization: XMission Internet (801 539 0900) Lines: 22 Distribution: inet Message-ID: <549b95$g3r@xmission.xmission.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> NNTP-Posting-Host: xmission.xmission.com X-Newsreader: NN version 6.5.0 CURRENT #2 Xref: csus.edu rec.games.vectrex:5793 rec.games.video.classic:63880 Glenn Saunders writes: >I have always scoffed at the "lasers make you go blind" warnings. When I >worked at a department store as a teenager I was bold and took one of >those laser barcode readers that scan back and forth and tried looking >into them. They were pretty weak, no big deal. Therefore _all_ lasers not found in surgery are safe to look into? This might be bordering on rocket science, but the ability of a laser to do permanent eye damage is directly related to its power output. A supermarket scanner with a working range of a few inches is going to have a vastly lower output than a laser expected to project a visible image at tens or hundreds of feet. As the sign said: "Do not look into laser with remaining eye." -- Blaine Gardner blaine@xmission.com DoD#46 UB#2 FJ1200 XR600R LT250R <*> + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 18 Oct 1996 21:59:02 -0700 Organization: Primenet (602)416-7000 Lines: 26 Distribution: inet Message-ID: <549n6m$gh7@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <549b95$g3r@xmission.xmission.com> X-Posted-By: nickb@206.165.5.109 (nickb) Xref: csus.edu rec.games.vectrex:5794 rec.games.video.classic:63885 In article <549b95$g3r@xmission.xmission.com>, Blaine S. Gardner wrote: >Glenn Saunders writes: > >>I have always scoffed at the "lasers make you go blind" warnings. When I >>worked at a department store as a teenager I was bold and took one of >>those laser barcode readers that scan back and forth and tried looking >>into them. They were pretty weak, no big deal. > >Therefore _all_ lasers not found in surgery are safe to look into? > >This might be bordering on rocket science, but the ability of a laser to >do permanent eye damage is directly related to its power output. A >supermarket scanner with a working range of a few inches is going to have >a vastly lower output than a laser expected to project a visible image at >tens or hundreds of feet. Or about eight feet. THat's the kind of room I have in my room. If it turns out safety is an issue, we'll have to include government bribe money in with the costs of production. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 19 Oct 1996 06:21:02 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 75 Distribution: inet Message-ID: <549s0e$k5e@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5795 rec.games.video.classic:63891 Glenn Saunders (krishna@primenet.com) wrote: : The mortal Wayne Morellini wrote: : : Thats right but the natural temptation for a curiouse child is to climb : : anything and do anything to get a peak, despite what you tell them, thats : : what worries me, even though it is not my responsibility, if I made the : : device I would be directly leagal responsible in Cival cases according to : : law despite the parents responsibility :(. : I have always scoffed at the "lasers make you go blind" warnings. When I : worked at a department store as a teenager I was bold and took one of : those laser barcode readers that scan back and forth and tried looking : into them. They were pretty weak, no big deal. Lasers are just another Yes they are pritty weak and these class 1 lasers rely on the blink effect to stop it hurting the eye. In matter of fact they are so week, see how impressive they are if you aim them at a wall 6-10 feet away and wobble them (no your not blind, the light may not be strong enough). Yes these lasers have been especially designed so they don't hurt people (though if you deliberatly stared and kept your eyes open for a long periode I don't know what would happen, I think they also vibrate the image so that it goes accross a large area). : form of light, but people connote lasers with weapons like on Star Wars so No not just enough form of light, normally a light shines in a number of directions, Lasers Shine most of the light in parralel beams, in one direction, and when it enters the eye, the eyes focusses it into a smaller dot and concentrates the energy, in matter fact lasers don't produce long thin lines normally so those bar codes must be scanning the one laser back and foeward, that will explain why they are allowed to be used in public. Also I notice the big ends of them, a usefull guide I'm sure, but this will also stop the Eye from getting close enough to the arc of the scan to stop the eye from asorbing to much light. So my main concern is getting in contact with somebody who knows what to do to get around these problems, so it is generally safe. And the reason they probably are used as wepons is that they cause injury, not, the other way about. : they automatically think they are more dangerous. But I don't think the : type that are used for this sort of thing are in any more dangerous than : incandescent lights. : Did you know that if you look at the sun too long you can burn a spot into : your retina? I guess we should keep all our children indoors then. Well they tend to blink and say ohh that hurts, but a laser can be much quicker and less obviouse (no hot sunlight on your face or accoss the pupil to make you blink). : Looking directly into any bright light can cause that "temporary burnin" : phenomenon. Try staring into a flashlight for 30 seconds and then look : away and find out. : Lasers such as this probably aren't bright enough to do damage unless the : kid is TRYING to burn his or her eyes out by staring for 2 minutes or : more. Any short-term contact isn't likely going to do anything. They can do long periodes out of facination and they don't have to try, but afterwards will they complain. : It's not like these are surgical lasers. So this is what I'm getting at finding a proffessional and source information to figure out what to use that won't, I'm sure there is allready simple equipement out there that does it, not like the professional that simply said 'No, all lasers are dangerous' to me. The opinion of guesswork will not do. Well anyway if I get time in the holidays I might spend some of it finding out the details, more book after 5 years of tertiary studies, ahhg, probably will take a week or two. I now have two assignments to do, one due last Friday to start and one Monday. -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Sat, 19 Oct 1996 07:51:01 GMT Lines: 24 Message-ID: <3269769f.5927498@news.demon.co.uk> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5797 rec.games.video.classic:63900 Hiyas, On 18 Oct 1996 10:06:23 GMT, waynem1@cq-pan.cqu.edu.au (Wayne Morellini) wrote: >what worries me, even though it is not my responsibility, if I made the >device I would be directly leagal responsible in Cival cases according to >law despite the parents responsibility :(. Oh quite! Sorry, I assumed this was coming more from the "I'm a parent" angle. >Right Jules. > >Have fun. > >Wayne. > >God Bless. Are you *sure* you are Wayne *Morellini*? Your writing style just happens to match exactly another Wayne I know, that's all! *8-) Ta-ra, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Sat, 19 Oct 1996 07:51:02 GMT Lines: 36 Message-ID: <326a773e.6086350@news.demon.co.uk> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5798 rec.games.video.classic:63901 Hiyas, On 18 Oct 1996 11:05:05 -0700, Glenn Saunders wrote: >I have always scoffed at the "lasers make you go blind" warnings. When I >worked at a department store as a teenager I was bold and took one of >those laser barcode readers that scan back and forth and tried looking >into them. They were pretty weak, no big deal. Lasers are just another That's probably 'cos the beam was *moving* though. A static beam is the variety I would imagine that you would have to worry about the most. >Did you know that if you look at the sun too long you can burn a spot into >your retina? I dare say most folk on this group do; although every time there is an eclipse coming it seems that a lot of people demonstrate that they certainly *don't* know that by the number that lose or damage their sight. *8-( >It's not like these are surgical lasers. The important factors are going to be the power of the laser, whether it is always moving, and how converged the beam is (I don't know the technical term for this - but I gather you can use a lens to make the beams slightly divergent [sp.] so that it is less concentrated and less dangerous). There will be technology necessary to switch the beam on and off very fast at the very least here, so why not just implement a safety system that stops the beam displaying when it is not moving? Ta-ra! Love, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 19 Oct 1996 01:53:01 -0700 Organization: Primenet (602)416-7000 Lines: 20 Distribution: inet Message-ID: <54a4td$8er@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <549s0e$k5e@janus.cqu.edu.au> X-Posted-By: krishna@206.165.5.106 (krishna) Xref: csus.edu rec.games.vectrex:5800 rec.games.video.classic:63904 The mortal Wayne Morellini wrote: : be scanning the one laser back and foeward, that will explain why they are : allowed to be used in public. Also I notice the big ends of them, a usefull And likewise, a Vec is constantly scanning most of the time so would be equally safe. : And the reason they probably are used as wepons is that they cause injury, : not, the other way about. The reason lasers are NOT used as weapons is that in order to cause injury they require a whole lot of power. Witness the mixed results of .S.DI. : Well they tend to blink and say ohh that hurts, but a laser can be much : quicker and less obviouse (no hot sunlight on your face or accoss the pupil : to make you blink). Not true. If the light hits your peripheral vision, it's easier to forget about it until it's too late. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!nntp.crl.com!news3.crl.com!nexp.crl.com!usenet From: "Ed Halley" Newsgroups: rec.games.vectrex Subject: Authoring for 6809/Vectrex? Date: 19 Oct 1996 08:41:45 GMT Organization: Halley Lines: 17 Distribution: inet Message-ID: <01bbbd9b$1d2ba240$1c6f4ba8@edhvppp.crl.com> NNTP-Posting-Host: a111028.rpk1.as.crl.com X-Newsreader: Microsoft Internet News 4.70.1155 I have about five spare minutes per month to goof around with learning new technology, and maybe thirty seconds a year to consider learning *old* stuff like 6809 and Vectrex programming, but... Any game authors out there have a chunk of information if I was foolhardy enough to want to write a new Vectrex game from scratch and get it put into the next burn of the famous multicarts? I've got the PC emulator, and a Vectrex itself, but I don't have the parts to make a cart myself. What'll I need, and where can I get 6809 opcode books and info on any system calls in the ROMs? Maybe source code for a well-dissected V game? -- edh edh@crl.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 19 Oct 1996 01:47:01 -0700 Organization: Primenet (602)416-7000 Lines: 8 Distribution: inet Message-ID: <54a4i5$812@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <549b95$g3r@xmission.xmission.com> X-Posted-By: krishna@206.165.5.106 (krishna) Xref: csus.edu rec.games.vectrex:5802 rec.games.video.classic:63905 The mortal Blaine S. Gardner wrote: : This might be bordering on rocket science, but the ability of a laser to : do permanent eye damage is directly related to its power output. A : supermarket scanner with a working range of a few inches is going to have : a vastly lower output than a laser expected to project a visible image at : tens or hundreds of feet. No, but a laser with the range of a projection TV is most likely safe. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!ix.netcom.com!news From: Eric Pobirs Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.3do,rec.games.video.advocacy,rec.games.video.arcade,rec.games.video.arcade.collecting,rec.games.video.atari,rec.games.video.cd32,rec.games.video.cd-i,rec.games.video.classic,rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony Subject: Re: www.n64.net best site on the Web Date: Sat, 19 Oct 1996 02:43:56 -0700 Organization: Heart Of Darkness Lines: 90 Distribution: inet Message-ID: <3268A2DC.2602@ix.netcom.com> References: <5467qb$f7a@news.igc.net> <32687b0c.2182848@news.monmouth.com> Reply-To: nbrazil@ix.netcom.com NNTP-Posting-Host: scr-ca1-01.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sat Oct 19 4:38:01 AM CDT 1996 X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: csus.edu rec.games.vectrex:5803 rec.games.video.3do:88217 rec.games.video.advocacy:43638 rec.games.video.arcade:133365 rec.games.video.arcade.collecting:43740 rec.games.video.atari:91909 rec.games.video.cd32:4273 rec.games.video.cd-i:5492 rec.games.video.classic:63911 rec.games.video.misc:40206 rec.games.video.nintendo:187710 rec.games.video.sega:195210 rec.games.video.sony:152551 Michael Nobilio wrote: > > On 17 Oct 1996 21:18:03 GMT, mario@n64.net (Mario) wrote: > > >Check this web page out http://www.n64.net it is a site totally > >dedicated to Nintendo 64 and its just starting out and needs your > >support. Check it out..and mail us with any contributions you may have > >as far as CODES,NEWS,Release Schedules and so on > > > >Later > >Mario > > Even more amusing, find out the truth about Nintendo and their > business 'tactics' at: > > http://www.monmouth.com/~mnobilio/gaming.html > > It's all there. > > -Mike > > Netscape to: http://www.monmouth.com/~mnobilio That Upside article is over a year old and recognizably slanted when it was published. Its big revalation is that another company with a shred of competence and deep pockets could compete with Nintendo. This is news? Until recently Nintendo has never had a real challenge. Sega has always been their own worst enemy, NEC (like another immense electronics firm) has never cracked the US consumer market (Nintendo did have a very unfair contractual advantage in that case), Atari was doomed by a combination of the wrong ethnicity and pathological behavior on the part of its owners, Commodore had fallen into the hands of the just plain evil, and Panasonic handled the 3DO intro so badly the platform never recovered. For Sony to come into the market with a half billion dollar investment along with a decent strategy and be successful is not a big surprise, just inevitable. There is no dispute that Nintendo has often used strongarm tactics to gain marketshare but none of these could have succeeded without the willing cooperation of the other parties involved and the lack of will by others. Take, for example, the exclusivity clause in the contracts that Nintendo of America required developers to sign. This stated that the game in question would only appear on Nintedo platforms for a minimum period of two years. After this amount of time it usually wasn't worth the trouble to port to other platforms. This kept the biggest game companies, Capcom and Konami are two major instances, bound to Nintendo hardware. This is why Cinemaware put certain titles on the NES but different ones on the NEC Turbo-Grafx16-CD. The CD-i versions came long after the NES releases went to market without competition from superior versions on other platforms, although such versions did exist in the Japanese market. In most cases, hit game titles for the NES were available in greatly improved form on the PC-Engine but the Nintendo contract kept them out of the US. Why did NEC put up with this? This is a company large enough to buy a controlling interest in Nintendo's Japanese parent without a passing thought for the expense. Surely they had enough legal types available to bring suit against Nintendo but they never bothered. They let the Turbo flounder for lack of competitive big name software. Apparently they just didn't care or there was some sort of internal corruption. The former seems more likely. As the saying goes, never ascribe to malice where stupidity will suffice. Eventually Sega, who had ample motivation to care, brought suit against Nintendo and the issue was settled out of court. With a newly leveled playing field it was too late for NEC's machine but Sega stayed strong enough to make their own mistakes. But at least it was their choice. When Sony decided to take a stab at the video market after an alliance with Nintendo collapsed (alas, poor Xexex) , they demonstrated that Sony had learned from observing their one-time partner. Sony knew they couldn't demand exclusivity from third-parties but they could buy them outright or as in the case of Park Place Productions, underhandedly hire away all of their talent over a weekend. The Playstation entered the US with strong, if somewhat annoying marketing, a substantial library of unique titles, and a better price point than the competition. The challenge that remains for any console producer is to keep the platform vital long enough to make substantial profits. Sony is just approaching black ink on the Playstation but gamers are abuzz about the what the next Playstation will be like. Not encouraging for Sony or its developers. -- Eric Pobirs nbrazil@ix.netcom.com or @earthlink.net I don't need any more 3.5 inch floppies. When will AOL start sending ZIP discs? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 19 Oct 1996 02:41:02 -0700 Organization: Primenet (602)416-7000 Lines: 32 Message-ID: <54a7ne$bqu@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <326a773e.6086350@news.demon.co.uk> X-Posted-By: nickb@206.165.5.102 (nickb) Xref: csus.edu rec.games.vectrex:5804 rec.games.video.classic:63913 In article <326a773e.6086350@news.demon.co.uk>, Julie Brandon wrote: > >>Did you know that if you look at the sun too long you can burn a spot into >>your retina? >I dare say most folk on this group do; although every time there is an >eclipse coming it seems that a lot of people demonstrate that they >certainly *don't* know that by the number that lose or damage their >sight. *8-( "The solar eclipse is over. You may now once again stare directly at the sun." Paraphrase of Kevin Nealon, Weekend Update. >There will be technology necessary to switch the beam on and off very >fast at the very least here, so why not just implement a safety system >that stops the beam displaying when it is not moving? That we'd need anyway to prevent bright spots from forming at the end of every line. Since we're operating via laser anyway, we can put a sensor that makes sure that the laser is projecting on something several feet away, by detecting the delay that the light goes back in.... well I'm not very articulate right now but you know what I mean. It's like those auto-flush toilets. We already have the laser part anyway. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: Lightpen Emulation! Date: 19 Oct 1996 06:12:35 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54a9ij$7u5@newsbf02.news.aol.com> References: <544r25$7pc@news.cs.tu-berlin.de> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Hi! Thanks for nobody providing information about the lightpen for Vectrex! I tried reverse engeniering details from the dissassembled ArtMaster ROM available at a certain ftp site. (Thanks a lot Fred) In the upcoming new version of Keiths Vectrex emulator there will be lightpen emulation. (for now it works with Art Master and Melody Master)! Has anyone got a copy of Mail Plane? (the FAQ mentions it) I didn't look into animaction yet... Though it doesn't work with the emulator... anybody got a clue why? Bye Chris PS: This is just for info... the new version will be available in due time... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!newsfeed.internetmci.com!in1.uu.net!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex Subject: Re: Lightpen Emulation! Date: 19 Oct 1996 03:24:01 -0700 Organization: Primenet (602)416-7000 Lines: 19 Distribution: inet Message-ID: <54aa81$eqr@nnrp1.news.primenet.com> References: <544r25$7pc@news.cs.tu-berlin.de> <54a9ij$7u5@newsbf02.news.aol.com> X-Posted-By: nickb@206.165.5.103 (nickb) In article <54a9ij$7u5@newsbf02.news.aol.com>, Chrissalo wrote: >Hi! > >Thanks for nobody providing information about the lightpen for Vectrex! Nobody is always glad to help when I have technical questions. >I didn't look into animaction yet... Though it doesn't work with the >emulator... anybody got a clue why? Could be the on-board RAM, need to emulate that I guess. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: [Vectrex] More Easter Eggs in Vectrex Games! Date: Sat, 19 Oct 1996 13:20:13 GMT Organization: CrispNet Internet Services Lines: 5 Distribution: inet Message-ID: <54ajgb$k6e@newton.crisp.net> References: <548725$drs@crchh327.rich.bnr.ca> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5808 rec.games.video.classic:63919 I don't remember which one it was, but another game has some 4 letter word on the last 4 bytes of the cart (not a bad word, just a word such as LIKE or NICE or whatever). + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: rworne@primenet.com (Robert Worne) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 19 Oct 1996 07:53:01 -0700 Organization: The Turbocolor On My Desk Lines: 19 Message-ID: <54aq0d$4j0@nnrp1.news.primenet.com> References: <53noet$heu@newnews.metronet.com> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <326a773e.6086350@news.demon.co.uk> <54a7ne$bqu@nnrp1.news.primenet.com> X-Posted-By: @198.68.36.156 (rworne) X-Newsreader: Alexandra.app (Version 0.82) Xref: csus.edu rec.games.vectrex:5809 rec.games.video.classic:63920 nickb@primenet.com (Nick S Bensema) wrote: >Since we're operating via laser anyway, we can put a sensor that makes >sure that the laser is projecting on something several feet away, by >detecting the delay that the light goes back in.... well I'm not very >articulate right now but you know what I mean. It's like those auto-flush >toilets. We already have the laser part anyway. But wouldn't that also cure the safety issue? If the "auto flush" sensor determined that the wall suddenly moved closer (by someone passing in front of the projector), it would shut off the beam. When turning on the unit, it could also not start the laser if there is an object too close, say less than three-five feet or so in front of the unit. -- Robert Worne NeXT-OS/2-MacOS ------------------------------------------------------------------------- Starving CS Undergrad...Sorry, I don't *do* Windows! I'd rather starve... ------------------------------------------------------------------------- Visit my shrine to videogame collecting! http://www.primenet.com/~rworne/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!newsfeed.direct.ca!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cugie@aol.com (Cugie) Newsgroups: rec.games.vectrex Subject: ****For Sale Vectrex w/Case & Cart.s**** Date: 19 Oct 1996 17:13:28 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54bg9o$kq8@newsbf02.news.aol.com> Reply-To: cugie@aol.com (Cugie) NNTP-Posting-Host: newsbf02.mail.aol.com Hi all, This vectrex unit with built in MineStorm game (overlay and instructions included) does not have original box. Comes with a case with Vectrex logo, large straps. I have the following Cart.s: Armor Attack with overlay, instructions Fortress of Narzod " " Cosmic Chasm " " Starhawk " " Scramble " " Berzerk " " Star Trek " " Web Wars " " If you want to make an offer E-mail Cugie@aol.com. Any / all offers that are accepted will be shipped via U.S. mail or other ? . Buyer agrees to pay shipping costs in additon to the agreed upon sale price. Thanx "If you have been scammed, you can call National Fraud Information Center @ 1-800-876-7060 or www. consumerworld.org" + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!newsfeed.internetmci.com!newsfeed.randomc.com!newnews.metronet.com!rik From: rik@metronet.com (RiK) Newsgroups: rec.games.vectrex Subject: Another Vectrex vending machine? Date: 19 Oct 1996 23:21:32 GMT Organization: Texas Metronet, Inc (login info (214/488-2590 - 817/571-0400)) Lines: 13 Distribution: inet Message-ID: <54bnps$qo3@newnews.metronet.com> NNTP-Posting-Host: fohnix2.metronet.com X-Newsreader: TIN [version 1.2 PL2] OK, a while back we had the discovery of the Vectrex machine that told you your personality or something based on selection of favorite colors. Almost a year ago (I think), someone posted saying they saw a Vectrex vending type machine that you entered your birthdate on and it gave a kind of horoscope to you. Anyone else remember this post? Any idea if that mahcine can still be located, or has anyone seen this one at all? (Besides the original poster I assume..) Just a thought. If it's from the same people, I wonder if there are others... Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: Lightpen Emulation! Date: Sat, 19 Oct 1996 23:56:15 GMT Lines: 17 Message-ID: <326a4fb9.11596226@news.demon.co.uk> References: <544r25$7pc@news.cs.tu-berlin.de> <54a9ij$7u5@newsbf02.news.aol.com> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hiyas, On 19 Oct 1996 06:12:35 -0400, chrissalo@aol.com (Chrissalo) wrote: >Thanks for nobody providing information about the lightpen for Vectrex! Well, perhaps nobody knew the answer, but the reason why other folk didn't might *just* be 'cos they didn't know anything to tell? I always write to folk who ask technical questions when I know the answer; therefore I am a bit insulted by your "general" complaint on the group! *8-) If you think some folk here know the information but aren't helping you out - moan at 'em directly! Ta-ra, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!newsfeed.randomc.com!newnews.metronet.com!rik From: rik@metronet.com (RiK) Newsgroups: rec.games.vectrex Subject: Re: Lightpen Emulation! Date: 20 Oct 1996 12:06:13 GMT Organization: Texas Metronet, Inc (login info (214/488-2590 - 817/571-0400)) Lines: 8 Distribution: inet Message-ID: <54d4jl$36c@newnews.metronet.com> References: <544r25$7pc@news.cs.tu-berlin.de> <54a9ij$7u5@newsbf02.news.aol.com> NNTP-Posting-Host: fohnix2.metronet.com X-Newsreader: TIN [version 1.2 PL2] : I didn't look into animaction yet... Though it doesn't work with the : emulator... anybody got a clue why? Well, the original cartridge has a 2k RAM chip in it that the program needs, is that accounted for in the emulation? If not, that's most likely your problem... Rik + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!news-in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 20 Oct 1996 15:25:15 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 59 Distribution: inet Message-ID: <54dg8r$qff@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <549s0e$k5e@janus.cqu.edu.au> <54a4td$8er@nnrp1.news.primenet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5816 rec.games.video.classic:63983 Glenn Saunders (krishna@primenet.com) wrote: : The mortal Wayne Morellini wrote: : : be scanning the one laser back and foeward, that will explain why they are : : allowed to be used in public. Also I notice the big ends of them, a usefull : And likewise, a Vec is constantly scanning most of the time so would be : equally safe. : : And the reason they probably are used as wepons is that they cause injury, : : not, the other way about. : The reason lasers are NOT used as weapons is that in order to cause injury : they require a whole lot of power. Witness the mixed results of .S.DI. Well they HAVE been used as weapons, provided you are a US citizen then you might like to know I have seen on the news a public demonstraction of such a system by the US to knock down some flying thing (missile or aircraft) and this time it wasn't painted RED (a little demonstration they did in the sixties or seventies was to paint the target with a special heat asorbing paint, well that was the elegation to make it work better but it still took at least 10 seconds from memory)). In the late eighties reading Scientific America I came acccross a news article claiming that some discovery had just been made that can boost laser power (I think the exact number was 3000 or 30,000 times, hence why I rembered it). Now not basing any of this on reports of "Death Ray" type devices used by some military testers in the Pamana dispute, to cut through a jeep, I think I saw a picture of the jeep to, and it didn't look good, I can still say they have been used in target practice. Despite this there is another trick for this wepon and that is to temporarily blind an opponent in war. In matter of fact I have allready read the Miltary report on the web about targeting lasers and they don't regard them as completely safe either. The problem with lasers is that because they are a "concentrated beam" they deliver more energy than normal light. Now maybe they think there dangerouse because they are and people have been warned about this on many documentary programs on lasers, they even use lasers to cut metal. Now despite this my origional assertion was it must be possible and I rembered that I had an article on a device that you stare into and it writes an image on your retina, it will be out soon in red and apparently they have full colour working in the lab. They intend to use i for handheld info devices. ANYBODY for a PORTABLE VECTREX? ey : : Well they tend to blink and say ohh that hurts, but a laser can be much : : quicker and less obviouse (no hot sunlight on your face or accoss the pupil : : to make you blink). : Not true. If the light hits your peripheral vision, it's easier to forget : about it until it's too late. Well I'd rather work with you than against you on this one, we both obviously beleive it can be done, I'm interested in how it can be done safely from design point of veiw. Anyway does anybody know of a good source of projection tubes, I've been looking for a projection Television to convert. Wayne. -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!usenet.cisco.com!cronkite!billw From: billw@puli.cisco.com (William ) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Vectrex: Making a generic overlay Date: 20 Oct 1996 19:11:05 GMT Organization: cisco Systems, Inc. Lines: 10 Distribution: inet Message-ID: References: <326135d7.22442755@news.demon.co.uk> <53tvjr$slh@news.service.uci.edu> NNTP-Posting-Host: puli.cisco.com In-reply-to: dan@cafws4.eng.uci.edu's message of 14 Oct 1996 18:08:59 GMT Xref: csus.edu rec.games.vectrex:5820 rec.games.video.classic:64001 >Does anyone know if you can by a thin sheet of pre-tinted >perspex/polysterene/whatever that would do the job? Has anyone else >tried this? Would it work? What is "perspex", anyway? This seems to be a household name in the UK, but I've never heard the word used in the US. I think "perspex" == "plexiglass". BillW + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.religion.kibology,sci.physics Subject: Re: Laser Vectrex? Date: 20 Oct 1996 13:58:01 -0700 Organization: Primenet (602)416-7000 Lines: 27 Distribution: inet Message-ID: <54e3op$jjt@nnrp1.news.primenet.com> References: <548gsh$n79@nnrp1.news.primenet.com> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> X-Posted-By: nickb@206.165.5.111 (nickb) Xref: csus.edu rec.games.vectrex:5821 rec.games.video.classic:64012 alt.religion.kibology:136687 sci.physics:210348 In article <54dkit$9rh@james.freenet.hamilton.on.ca>, Chris Cracknell wrote: >Hmmmm.... you know, with all this talk of Laser Vectrex I was just thinking. > >Want to freak out the entire population of your hemisphere? Wait for >a night where there's a new moon. Carefully calculate the angles and the >orbits and then project your vectrex game on the surface of the moon. > >Or I suppose you could just freak out everyone in your town by waiting >for an overcast night and playing vectrex games on the cloud canopy. > > > CRACKERS > (Yes, I know it wouldn't really work from hell!!!!!) Well, wouldn't it be totally awesome if it did, though? I think I'll just modify my projection TV and put porno movies on the moon. But you know, I bet spam-advertisers will discover the way first and put billboards on the moon or clouds or something... -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!enews.sgi.com!news.mathworks.com!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: suter@ix.netcom.com(Larry Suter ) Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.religion.kibology,sci.physics Subject: Re: Laser Vectrex? Date: 20 Oct 1996 21:35:31 GMT Organization: Netcom Lines: 12 Distribution: inet Message-ID: <54e5v3$4vg@sjx-ixn9.ix.netcom.com> References: <548gsh$n79@nnrp1.news.primenet.com> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> <54e3op$jjt@nnrp1.news.primenet.com> NNTP-Posting-Host: ple-ca9-19.ix.netcom.com X-NETCOM-Date: Sun Oct 20 2:35:31 PM PDT 1996 Xref: csus.edu rec.games.vectrex:5822 rec.games.video.classic:64018 alt.religion.kibology:136691 sci.physics:210353 nickb@primenet.com (Nick S Bensema) writes: >I think I'll just modify my projection TV and put porno movies on the >moon. > >But you know, I bet spam-advertisers will discover the way first and >put billboards on the moon or clouds or something... "Robin! That's not the Batsignal! That's Long Dong Silver!" "Holy hermaphroditic hernias, Batman!" -- YONderBOY..!! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!news.bconnex.net!news.abs.net!news.cais.net!news.us.net!usenet From: Aron Bacs Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: Sun, 20 Oct 1996 23:18:02 -0700 Organization: Laser Products / Vision III Imaging, Inc. Lines: 69 Distribution: inet Message-ID: <326B1542.18EE@us.net> References: <548gsh$n79@nnrp1.news.primenet.com> <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> NNTP-Posting-Host: endc4.laurel.us.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Xref: csus.edu rec.games.vectrex:5825 rec.games.video.classic:64043 To the Vectrex News Group: I have been unable to read this news group for the past 4 weeks (been on the road), and with that in mind I will ask the question: Are you all talking about making a Laser Projector capable of displaying Vectrex (vector) graphic images ? Can someone please repost or e-mail me the original question ? :) If displaying is your goal I may be able to help who ever wants to take on the task. My Background: I am Design Engineer that specializes in vector graphic displays via laser projection. I worked for Audio Visual Imagineering, Inc. (1984 - 1989) as an electro-optics design engineer and designed alot of the laser projectors they use, including the one at New Yorks Hayden Planetarium as well as many others across the U.S. and Canada. I still am a consultant with them today. My current full time job (Dir of Engineering) is designing special effects camera systems for motion pictures at Vision III Imaging, Inc. The Vectrex Project: Anyway, when I had free time I brought the signals x, y, & blanking, from the D to A section of the vectrex out to the side of the unit on BNC connectors. I then built a circuit which stripped off the raster portion of the display. At that time these raster signals were to high a bandwidth for the display system to keep up with. The processed signals then went into my "test rig" which was a very "tweaked and tuned" system I use(d) to test analog and computer graphic systems as I designed them. The bottom line is it actually worked. I played Mine Storm a few times to see if the galvos would hold up because the infomation bandwidth was just barely to high for the scanners to keep up. I again played with the idea for a few months in my free time and that was it. It was much easier at that time to rewrite the "look and feel" of Mine Storm on our "new super powered" 386 ! We toyed around the idea of an emulator but never got around to it. Display Scanners: Electro-mech galvo systems have about 1.5 khz bandwidth, but display at about 80 degree p-p display angle, where as acousto-optic scanning systems can display much more information (100khz - 1 Mhz) but the scan angle and optical efficiencies are very low. The galvo systems cost about $2000 although it may be possible to put one together with surplus parts for less. Current moving magnet galvo's from Cambridge Technology, Inc. can easily display the Vectrex graphics display. Also, A friend of mine (president of Pangolin Laser Software) wrote an Asteroids simulator as a demo for his graghics software which he markets to the laser light show industry as well as others. Patrick is this years president of the International Laser Display Association, of which we are both members. (I.L.D.A. has a web page dont know address right now but it is available if you do a search) If you have any questions I will help as much as I can (and have time for)... Aron Bacs p.s. "I make a better engineer than writer / speller" + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: Re: Lightpen Emulation! Date: 21 Oct 1996 00:53:36 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 34 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54evkg$2no@newsbf02.news.aol.com> References: <326a4fb9.11596226@news.demon.co.uk> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Hi! > >On 19 Oct 1996 06:12:35 -0400, chrissalo@aol.com (Chrissalo) wrote: >>Thanks for nobody providing information about the lightpen for Vectrex! >Well, perhaps nobody knew the answer, but the reason why other folk >didn't might *just* be 'cos they didn't know anything to tell? > >I always write to folk who ask technical questions when I know the >answer; therefore I am a bit insulted by your "general" complaint on >the group! *8-) > > Don't be to concerned about what I wrote... I didn't want to critizise the group... its just that I really got not even one letter... and I liked to mention it... About 'Animaction' You folks were right about the 2K Ram... just enable it with the emulator and the cartridge sort of works... (sort of :-() Lightpen doesn't work for that one... itt seems they used another lightpen technique... I don't know yet if I'm going for that one too... it would mean to dissassembler the ROM myself... and that sounds like hard work... I really like the Vectrex and the emulator... but I have never seen a real one working yet :-(... and I don't really know all that much about it... So (again) if some questions sound stupid - - - don't laugh... Bye Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!surfnet.nl!news.unisource.nl!xs4all!xs4all!usenet From: condor@support.nl Newsgroups: rec.games.vectrex Subject: vectrex games for handhelds Date: Mon, 21 Oct 1996 12:04:10 +0000 Organization: XS4ALL, networking for the masses Lines: 4 Distribution: inet Message-ID: <326B66BA.167E@support.nl> NNTP-Posting-Host: condorv.support.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-XS4ALL-Date: Mon, 21 Oct 1996 12:04:01 MET DST X-XS4ALL-User: condor@xs4all.nl on condorv.support.nl X-Mailer: Mozilla 3.0 (X11; I; IRIX 5.3 IP17) I have about 17 vectrex games and like to trade them for tabletops and handhelds by COLECO,PARKER BROS,MATTEL,TOMY,BANDAI and ENTEX. All reasonable offers welcome!! I live in Holland so prepare yourself fore some spicy postage-rates + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!surfnet.nl!news.unisource.nl!xs4all!xs4all!usenet From: Sebastiaan Uterwijk Newsgroups: rec.games.vectrex Subject: vectrex games for handhelds Date: Mon, 21 Oct 1996 12:09:00 +0000 Organization: XS4ALL, networking for the masses Lines: 4 Distribution: inet Message-ID: <326B67DC.2781@support.nl> NNTP-Posting-Host: condorv.support.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-XS4ALL-Date: Mon, 21 Oct 1996 12:08:57 MET DST X-XS4ALL-User: condor@xs4all.nl on condorv.support.nl X-Mailer: Mozilla 3.0 (X11; I; IRIX 5.3 IP17) I have about 17 vectrex games and like to trade them for tabletops and handhelds by COLECO,PARKER BROS,MATTEL,TOMY,BANDAI and ENTEX. All reasonable offers welcome!! I live in Holland so prepare yourself fore some spicy postage-rates + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!newsfeed.internetmci.com!in1.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 21 Oct 1996 10:42:33 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 98 Distribution: inet Message-ID: <54fk2p$9e0@janus.cqu.edu.au> References: <548gsh$n79@nnrp1.news.primenet.com> <53noet$heu@newnews.metronet.com> <53q92e$9i6@janus.cqu.edu.au> <53rcde$704@nnrp1.news.primenet.com> <53uv11$otp@janus.cqu.edu.au> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> <326B1542.18EE@us.net> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5829 rec.games.video.classic:64074 Well I come in here every now and again and bring up possibilies, to see if anybody is listening. I had some time so I started a thread called Future Vectrex or something and think I might have broken it off into this thread, but I can't rember now (so long ago), which one of us did do this. Well anyway I'm been the one asking, "Does anybody out there know somebody that knows about lasers" because I am interested in seeing a vectrex like gamer manufactures, but am not an Laser engineer, so if you can help here is some questions, you can email me: I am worried about the safety issues, a manufacturer doesn't generally like releasing unsafe products on the market, because they get their butts freind. - How would you make a family entertainment device that can project an large image on a wall, where little mathew might think I'l stair at the pretty lights with his pupil right up against it. - What types of scanning systems are available, how do they work and how much? Well this is about it for the time being, I have been up for a couple of days studying, we look forward to hearing from you. Wayne. waynem1@cq-pan.cqu.edu.au Aron Bacs (aronb@us.net) wrote: : To the Vectrex News Group: : I have been unable to read this news group for the past 4 weeks (been on : the road), and with that in mind I will ask the question: : Are you all talking about making a Laser Projector capable of displaying : Vectrex (vector) graphic images ? Can someone please repost or e-mail me : the original question ? :) : If displaying is your goal I may be able to help who ever wants to take : on the task. : My Background: : I am Design Engineer that specializes in vector graphic displays via : laser projection. I worked for Audio Visual Imagineering, Inc. (1984 - : 1989) as an electro-optics design engineer and designed alot of the : laser projectors they use, including the one at New Yorks Hayden : Planetarium as well as many others across the U.S. and Canada. : I still am a consultant with them today. My current full time job (Dir : of Engineering) is designing special effects camera systems for motion : pictures at Vision III Imaging, Inc. : The Vectrex Project: : Anyway, when I had free time I brought the signals x, y, & blanking, : from the D to A section of the vectrex out to the side of the unit on : BNC connectors. I then built a circuit which stripped off the raster : portion of the display. At that time these raster signals were to high : a bandwidth for the display system to keep up with. The processed : signals then went into my "test rig" which was a very "tweaked and : tuned" system I use(d) to test analog and computer graphic systems as I : designed them. : The bottom line is it actually worked. I played Mine Storm a few times : to see if the galvos would hold up because the infomation bandwidth was : just barely to high for the scanners to keep up. I again played with : the idea for a few months in my free time and that was it. It was much : easier at that time to rewrite the "look and feel" of Mine Storm on our : "new super powered" 386 ! We toyed around the idea of an emulator but : never got around to it. : Display Scanners: : Electro-mech galvo systems have about 1.5 khz bandwidth, but display at : about 80 degree p-p display angle, where as acousto-optic scanning : systems can display much more information (100khz - 1 Mhz) but the scan : angle and optical efficiencies are very low. : The galvo systems cost about $2000 although it may be possible to put : one together with surplus parts for less. : Current moving magnet galvo's from Cambridge Technology, Inc. can easily : display the Vectrex graphics display. : Also, A friend of mine (president of Pangolin Laser Software) wrote an : Asteroids simulator as a demo for his graghics software which he markets : to the laser light show industry as well as others. Patrick is this : years president of the International Laser Display Association, of which : we are both members. (I.L.D.A. has a web page dont know address right : now but it is available if you do a search) : If you have any questions I will help as much as I can (and have time : for)... : Aron Bacs : p.s. "I make a better engineer than writer / speller" -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.total.net!enews.sgi.com!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!news.indiana.edu!silver.ucs.indiana.edu!jkolesza From: jkolesza@silver.ucs.indiana.edu (joseph richard koleszar) Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.religion.kibology,sci.physics Subject: Re: Laser Vectrex? Date: 21 Oct 1996 17:19:29 GMT Organization: Indiana University, Bloomington Lines: 18 Distribution: inet Message-ID: <54gbb1$59f@dismay.ucs.indiana.edu> References: <548gsh$n79@nnrp1.news.primenet.com> <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> <54e3op$jjt@nnrp1.news.primenet.com> NNTP-Posting-Host: silver.ucs.indiana.edu NNTP-Posting-User: jkolesza Xref: csus.edu rec.games.vectrex:5830 rec.games.video.classic:64086 alt.religion.kibology:136765 sci.physics:210530 In article <54e3op$jjt@nnrp1.news.primenet.com>, Nick S Bensema wrote: >I think I'll just modify my projection TV and put porno movies on the >moon. Along these lines, a couple of years ago, some of the guys in Dodds House up on the NW corner of the Quad projected Deep Throat onto the side of the eight story main stacks at the library across the street. Hilarity ensued. Ralph -- Joseph Richard "Ralph" Koleszar | jkolesza@silver.ucs.indiana.edu I AM THE ANTIBOB(c)! I AM THE ANTIBOB(c)! I AM THE ANTIBOB(c)! Archbishop of Bloomington for the Church of the Cactus For your killfiles: /jkolesza/f:j + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!news.acsu.buffalo.edu!news.drenet.dnd.ca!crc-news.doc.ca!nott!hone!informer1.cis.McMaster.CA!hwfn!not-for-mail From: ad329@james.freenet.hamilton.on.ca (Chris Cracknell) Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.religion.kibology,sci.physics Subject: Re: Laser Vectrex? Date: 21 Oct 1996 13:42:26 -0400 Organization: Hamilton-Wentworth FreeNet, Ontario, Canada. Lines: 37 Distribution: inet Message-ID: <54gcm2$q53@james.freenet.hamilton.on.ca> References: <54e3op$jjt@nnrp1.news.primenet.com> <548gsh$n79@nnrp1.news.primenet.com> <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> NNTP-Posting-Host: james.freenet.hamilton.on.ca Xref: csus.edu rec.games.vectrex:5832 rec.games.video.classic:64093 alt.religion.kibology:136786 sci.physics:210567 In article <54e3op$jjt@nnrp1.news.primenet.com>, nickb@primenet.com (Nick S Bensema) wrote: >In article <54dkit$9rh@james.freenet.hamilton.on.ca>, >Chris Cracknell wrote: >>Want to freak out the entire population of your hemisphere? Wait for >>a night where there's a new moon. Carefully calculate the angles and the >>orbits and then project your vectrex game on the surface of the moon. >> CRACKERS >> (Yes, I know it wouldn't really work from hell!!!!!) > >Well, wouldn't it be totally awesome if it did, though? ~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ Actually, I was just thinking. If it really was possibly to project a laser vectrex game onto the surface of a new moon and have it visable from earth you'd really be able to mess with the minds of people of pre-literate cultures that have had little or no western contact. Who knows what they might think these strange shapes in the sky were. Fighting gods? You could really mess with thier whole mythos system. It reminds me of a a story from a book I read on the Dobe Kung. One of the Dobe Kung asked the anthropologist what these white streaks in the sky were and the anthropologist answered that they were the vapour trails from jet planes. The fellow responded a "oh yes, of course it is" responce and the anthropologist asked him what he had thought it was and he said. "Well, my friend told me that the white people were writting messages on toilet paper and then shooting them to one another with a cannon." CRACKERS (Freaking out a tribe in the amazon from hell!!) -- http://www.freenet.hamilton.on.ca/~ad329/Profile.html -==- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.religion.kibology,sci.physics Subject: Re: Laser Vectrex? Date: 21 Oct 1996 12:41:01 -0700 Organization: Primenet (602)416-7000 Lines: 29 Distribution: inet Message-ID: <54gjkd$kko@nnrp1.news.primenet.com> References: <54e3op$jjt@nnrp1.news.primenet.com> <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> <54gcli$q37@james.freenet.hamilton.on.ca> X-Posted-By: nickb@206.165.5.109 (nickb) Xref: csus.edu rec.games.vectrex:5833 rec.games.video.classic:64096 alt.religion.kibology:136788 sci.physics:210576 In article <54gcli$q37@james.freenet.hamilton.on.ca>, Chris Cracknell wrote: >In article <54e3op$jjt@nnrp1.news.primenet.com>, nickb@primenet.com (Nick S Bensema) wrote: >>In article <54dkit$9rh@james.freenet.hamilton.on.ca>, >>> CRACKERS >>> (Yes, I know it wouldn't really work from hell!!!!!) >> >>Well, wouldn't it be totally awesome if it did, though? >>I think I'll just modify my projection TV and put porno movies on the >>moon. >>But you know, I bet spam-advertisers will discover the way first and put >>billboards on the moon or clouds or something... >~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~ > >Actually, the cloud canopy thing might work. I remember when I lived in T.O >there was a laser on the side of the CN Tower that used to project things >onto the sides of downtown buildings. I would fricken' LOVE to see that! We could put the Vectrex Laser show on tour to overcast cities, or we could base it in Seattle and people would travel from all over, though they'd be pissed if it were ever sunny. I know i always am. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in2.uu.net!news.u.washington.edu!snick From: snick@u.washington.edu (Louis Nick III) Newsgroups: rec.games.vectrex,alt.religion.kibology,sci.physics,seattle.general,alt.religion.louis-nick Subject: Re: Laser Vectrex in Seattle? Date: 21 Oct 1996 22:59:09 GMT Organization: Department of Gravitation Lines: 60 Distribution: inet Message-ID: <54gv7t$hb0@nntp5.u.washington.edu> References: <54e3op$jjt@nnrp1.news.primenet.com> <54dkit$9rh@james.freenet.hamilton.on.ca> <54gcli$q37@james.freenet.hamilton.on.ca> <54gjkd$kko@nnrp1.news.primenet.com> NNTP-Posting-Host: saul6.u.washington.edu NNTP-Posting-User: snick Xref: csus.edu rec.games.vectrex:5835 alt.religion.kibology:136809 sci.physics:210623 seattle.general:58622 alt.religion.louis-nick:3061 Nick S Bensema wrote: >Chris Cracknell wrote: >>nickb@primenet.com (Nick S Bensema) wrote: >>> >>>I think I'll just modify my projection TV and put porno movies on the >>>moon. >>>But you know, I bet spam-advertisers will discover the way first and put >>>billboards on the moon or clouds or something... >> >>Actually, the cloud canopy thing might work. I remember when I lived in T.O >>there was a laser on the side of the CN Tower that used to project things >>onto the sides of downtown buildings. > >I would fricken' LOVE to see that! > >We could put the Vectrex Laser show on tour to overcast cities, or we >could base it in Seattle and people would travel from all over, though >they'd be pissed if it were ever sunny. I know i always am. This automated followup has been triggered by keyword "Seattle" ---- Actually, people in Seattle would just be confused by the snowy picture, a result of trying to project through all this rain. And Seattlites don't really get pissed at the sun. They just forget where they last put their sunglasses[1], buy another pair, and head for Starbucks, but they sit on the sundeck[2] or outside. Some people put on their so-called Dry-Pavement Treaded Tires[3] for the commute up I-5, but most people don't bother, as they know that sun is merely an annoying meteorological anamoly, and that Harry Wappler will soon have things back under control. Interestingly, however, lights on the clouds would frighten and confuse native Seattlites. Lightning only occurs in this area about once a year, plus the occasional immortal taking the head of another[4]. Also, there would be protests and other expressions of community outrage if movies depicting only hetero-sex were projected over Capital Hill. Also, Bill Gates would buy the technology and project his home-movies over Mercer Island, much to the annoyance of all the other rich people that live there. I also predict an increase in the number of UFOs reported there at the National UFO Reporting Center, also on Mercer Island. I suggest we merely project Kevin Spacey movies on Mt. Ranier. 1: Wearing sunglasses during a rainy week because of dark circles is never done in Seattle. Dark circles are not a sign of lack of sleep, but a sign that the person drinks more coffee than you. Status, in any case. 2: A large area of concrete or wood with outdoor tables and chairs, occasionally plants. Etymological origin of this term is unknown in Seattle. 3: Strange tires, probably a California thing, that lack the necessary grooves to channel gallons per second of water out of the path of the wheel. 4: As the time of The Gathering approaches, I expect to see this happen more frequently. -- "Teller, don't bother me with your conscientious scruples. This is superb physics!" -Enrico Fermi, "Day One" CREDO QUIA IMPOSSIBILIS ===Louis Nick III alt.religion.louis-nick snick@u.washington.edu=== + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + From: "Ben Traub" Subject: Found new game - 100 oz. Gold is prize Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.3do,rec.games.video.advocacy,rec.games.video.arcade,rec.games.video.arcade.collecting,rec.games.video.cd32,rec.games.video.cd-i,rec.games.video.classic,rec.games.video.marketplace,rec.games.video Organization: IMAGEnation Media Corp. Message-ID: <01bbbe9d$cd202740$17da3cc7@haida.pro.net> X-Newsreader: Microsoft Internet News 4.70.1155 NNTP-Posting-Host: net004.pro.net Date: 20 Oct 96 22:44:08 GMT Lines: 4 Path: csus.edu!newshub.csu.net!csulb.edu!news.sgi.com!news.tamu.edu!bcm.tmc.edu!cs.utexas.edu!math.ohio-state.edu!howland.erols.net!newsfeed.internetmci.com!news.kei.com!news.texas.net!node2.frontiernet.net!news.sprintlink.net!news-peer.sprintlink.net!news.pro.net! Xref: csus.edu rec.games.vectrex:5836 rec.games.video.3do:88354 rec.games.video.advocacy:43746 rec.games.video.arcade:133695 rec.games.video.arcade.collecting:43972 rec.games.video.cd32:4282 rec.games.video.cd-i:5521 rec.games.video.classic:64128 rec.games.video.marketplace:88493 Pretty good game. Prize is 100 ounces of gold. Takes five minutes or so to play. I couldn't get the 'help' link on page one to work, but other than that it was fun. http://www.wingold.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!spool.mu.edu!howland.erols.net!feed1.news.erols.com!uunet!in1.uu.net!news.monmouth.com!news From: mnobilio@monmouth.com (Michael Nobilio) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.3do,rec.games.video.advocacy,rec.games.video.arcade,rec.games.video.arcade.collecting,rec.games.video.atari,rec.games.video.cd32,rec.games.video.cd-i,rec.games.video.classic,rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony Subject: Re: www.n64.net best site on the Web Date: Tue, 22 Oct 1996 04:23:42 GMT Organization: Oberon Innovation Lines: 60 Distribution: inet Message-ID: <326c44d6.2906230@news.monmouth.com> References: <5467qb$f7a@news.igc.net> <32687b0c.2182848@news.monmouth.com> <3268A2DC.2602@ix.netcom.com> NNTP-Posting-Host: fh-ppp36.monmouth.com X-Newsreader: Forte Agent .99e/32.227 Xref: csus.edu rec.games.vectrex:5837 rec.games.video.3do:88372 rec.games.video.advocacy:43757 rec.games.video.arcade:133720 rec.games.video.arcade.collecting:43989 rec.games.video.atari:92035 rec.games.video.cd32:4283 rec.games.video.cd-i:5525 rec.games.video.classic:64146 rec.games.video.misc:40241 rec.games.video.nintendo:188671 rec.games.video.sega:195805 rec.games.video.sony:153574 On Sat, 19 Oct 1996 02:43:56 -0700, Eric Pobirs wrote: >Michael Nobilio wrote: >> >> Even more amusing, find out the truth about Nintendo and their >> business 'tactics' at: >> >> http://www.monmouth.com/~mnobilio/gaming.html >> >> It's all there. >> >> -Mike >> > > That Upside article is over a year old and recognizably slanted when it >was published. Its big revalation is that another company with a shred >of competence and deep pockets could compete with Nintendo. This is >news? The article delivered the 'state of the game' at the time of its writing. And, believe it or not, few realize how Nintendo actually does business. To be honest, Upside left out many of the gory details about Nintendo... >Until recently Nintendo has never had a real challenge. With the Genesis, Sega stole over 50% of the US market. >For Sony to come into the market with a half billion dollar >investment along with a decent strategy and be successful is not a big >surprise, just inevitable. I would define "successful" as profitable, and in that regard, PSX is not a success. In the blink of an eye, Sony could very well pull the plug on PSX and stick with their profitable consumer electronics products. > There is no dispute that Nintendo has often used strongarm tactics to >gain marketshare The more consumers that are aware of those strong-arm tactics, the happier I become. Nintendo made their bed... >but none of these could have succeeded without the willing cooperation of >the other parties involved and the lack of will by others. It will be interesting to see how Nintendo fares in a market full of fairly competent competitors--a market in which, their slick tactics will ultimately backfire. -Mike Netscape to: http://www.monmouth.com/~mnobilio + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: ghudson110@aol.com (GHudson110) Newsgroups: rec.games.vectrex Subject: Re: Lightpen Emulation! Date: 22 Oct 1996 01:03:30 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54hkj2$40h@newsbf02.news.aol.com> References: <54evkg$2no@newsbf02.news.aol.com> Reply-To: ghudson110@aol.com (GHudson110) NNTP-Posting-Host: newsbf02.mail.aol.com does anyone know how to make a lightpen from scratch or how to adapt one from another system? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: Eric Pobirs Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.3do,rec.games.video.advocacy,rec.games.video.arcade,rec.games.video.arcade.collecting,rec.games.video.atari,rec.games.video.cd32,rec.games.video.cd-i,rec.games.video.classic,rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony Subject: Re: www.n64.net best site on the Web Date: Mon, 21 Oct 1996 23:57:41 -0700 Organization: Heart Of Darkness Lines: 85 Distribution: inet Message-ID: <326C7065.43B0@ix.netcom.com> References: <5467qb$f7a@news.igc.net> <32687b0c.2182848@news.monmouth.com> <3268A2DC.2602@ix.netcom.com> <326c44d6.2906230@news.monmouth.com> Reply-To: nbrazil@ix.netcom.com NNTP-Posting-Host: scr-ca4-05.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Mon Oct 21 11:51:44 PM PDT 1996 X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: csus.edu rec.games.vectrex:5839 rec.games.video.3do:88380 rec.games.video.advocacy:43761 rec.games.video.arcade:133739 rec.games.video.arcade.collecting:43994 rec.games.video.atari:92042 rec.games.video.cd32:4284 rec.games.video.cd-i:5529 rec.games.video.classic:64154 rec.games.video.misc:40244 rec.games.video.nintendo:188716 rec.games.video.sega:195833 rec.games.video.sony:153628 Michael Nobilio wrote: > > On Sat, 19 Oct 1996 02:43:56 -0700, Eric Pobirs > wrote: > > >Michael Nobilio wrote: > >> > >> Even more amusing, find out the truth about Nintendo and their > >> business 'tactics' at: > >> > >> http://www.monmouth.com/~mnobilio/gaming.html > >> > >> It's all there. > >> > >> -Mike > >> > > > > That Upside article is over a year old and recognizably slanted when it > >was published. Its big revalation is that another company with a shred > >of competence and deep pockets could compete with Nintendo. This is > >news? > > The article delivered the 'state of the game' at the time of its > writing. And, believe it or not, few realize how Nintendo actually > does business. To be honest, Upside left out many of the gory details > about Nintendo... > > >Until recently Nintendo has never had a real challenge. > > With the Genesis, Sega stole over 50% of the US market. > This may have been upsetting but going from a near monopoly to a 'mere' 50% says more about the incompetent leadership at Sega than it does about Nintendo. With a thriving arcade business compared to the handful of coin-op hits Nintendo ever produced and what should have been a much better understanding of US consumers Sega should have acheived a strong majority of the market. At best they commanded a few percentage points over parity for brief periods. After settling the exclusivity clause issue Sega has been the primary source of their own woes. For instance, the Sega CD got off to a very strong start considering its high price at introduction but declined rapidly due to Sega's refusal to offer software that people wanted or encourage developers to do the job. Sega can blame only themselves for failing to exploit their own product. I like my Saturn well enough but most people aren't inclined to have the number of systems I do. If Sega were to quit the hardware business to become a dominant player on all platforms in the software end it would strengthen the industry as a whole. I'd rather see Sega prosper at what they do well than exist as an example of the Peter Principle. > >For Sony to come into the market with a half billion dollar > >investment along with a decent strategy and be successful is not a big > >surprise, just inevitable. > > I would define "successful" as profitable, and in that regard, PSX is > not a success. In the blink of an eye, Sony could very well pull the > plug on PSX and stick with their profitable consumer electronics > products. > > It will be interesting to see how Nintendo fares in a market full of > fairly competent competitors--a market in which, their slick tactics > will ultimately backfire. A market full? Matsushita remains an unknown quantity with a bad track record, Sega is floundering, Wintel wants to drive down PC prices but not to console levels, so who does that leave? Sony. In terms of market share they're very sucessful considering how recently that share was zero. How deep the red ink is can be difficult to determine, Sony certainly won't say until it turns black but they're nowhere near as deep as they got in the movie biz and much closer in very little time to being ahead. Sony paid 2 billion just for CBS records. The can wait another year or so just to break even on the game market without much worry. The existing machine may only long enough to show a little profit but even if it only makes a zero/non-negative ROI it will have established Sony as a major name in the game business. If the following machine is released sucessfully the time it will need to be profitable should be considerably shorter. On the scale Sony operates it's business as usual. -- Eric Pobirs nbrazil@ix.netcom.com or @earthlink.net I don't need any more 3.5 inch floppies. When will AOL start sending ZIP discs? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!news.ecn.uoknor.edu!solace!eru.mt.luth.se!news.algonet.se!news From: ncc1701d@algonet.se (Anders Erlandsson) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 22 Oct 1996 11:44:57 GMT Organization: AlgoNet Public Access Node, Stockholm Lines: 19 Message-ID: <533.6869T24T1087@algonet.se> References: <326B1542.18EE@us.net> NNTP-Posting-Host: du36-24.ppp.algonet.se NNTP-Posting-User: b93c87732e2a5b74093c87732e2a5b740 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Xref: csus.edu rec.games.vectrex:5840 rec.games.video.classic:64159 Aron Bacs wrote: >Also, A friend of mine (president of Pangolin Laser Software) wrote an Do they (Pangolin) still sell Amiga based laser systems/software for animation/static projection? --------------------------------------------------------------------- ncc1701d@algonet.se Anders Erlandsson HTTP://www.algonet.se/~ncc1701d/ * A2000/060 - 34Mb - VLAB - PicassoII Cgfx - 1.4Gb * * Colecovision - Vectrex - Intellivision - Atari2600 * --------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!spool.mu.edu!munnari.OZ.AU!metro!metro!unsw.edu.au!usenet From: Tim Smith Newsgroups: rec.games.vectrex Subject: Classic Games for sale in Australia Date: Tue, 22 Oct 1996 21:37:57 +1100 Organization: University of New South Wales Lines: 8 Distribution: inet Message-ID: <326CA405.55E2@gerulf.acsu.unsw.edu.au> NNTP-Posting-Host: 129.94.14.164 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) CC: tim@gerulf.acsu.unsw.edu.au Hi All, does anyone know of where I can buy classic games systems in Australia or local? thanks tim. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.classic Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!netcom.net.uk!news.u-net.com!yama.mcc.ac.uk!loki.cf.ac.uk!wdrdsw From: wooding@cf.ac.uk () Subject: Re: Laser Vectrex? Sender: news@cf.ac.uk (Usenet News user) Message-ID: Date: Tue, 22 Oct 1996 11:43:54 GMT Distribution: inet X-Nntp-Posting-Host: thor.cf.ac.uk References: <3266e64d.8587670@news.demon.co.uk> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> Organization: University of Wales College at Cardiff Lines: 30 Xref: csus.edu rec.games.vectrex:5842 rec.games.video.classic:64162 In article <548gsh$n79@nnrp1.news.primenet.com> Glenn Saunders writes: >I have always scoffed at the "lasers make you go blind" warnings. When I >worked at a department store as a teenager I was bold and took one of >those laser barcode readers that scan back and forth and tried looking >into them. They were pretty weak, no big deal. Lasers are just another >form of light, but people connote lasers with weapons like on Star Wars so >they automatically think they are more dangerous. But I don't think the >type that are used for this sort of thing are in any more dangerous than >incandescent lights. Not true. Even a 1mW HeNe is capable of producing a scotoma on the retina, and we aren't just talking about simple after-image as you do in your flashlight example. Similarly, just because you looked into a low power laser and had no bad effects doesn't mean that all lasers are safe. I would say proceed with caution, do the maths, and then stick a PIR infront of the laser so that if anyone moves infront, the laser cuts out while they are there. You could even put a failsafe in so that the laser won't start up in the first place if the PIR isn't working. Total additional cost to the project? Maybe $10. You can then put in a disclaimer about people having to use the equipment in accordance with the instructions, and you should be covered. Dave. Dr.David Wooding (wooding@cardiff.ac.uk) UWCM, Cardiff, Wales, UK ------------------------------------------------------------------ The MC list: subscribe mornington-crescent to majordomo@mono.org + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!realtime.net!news From: bstanton@mindscape.com Newsgroups: rec.games.vectrex Subject: Vectrex Variants Date: 23 Oct 1996 00:46:04 GMT Organization: Deja News Usenet Posting Service Lines: 27 Distribution: inet Message-ID: <846030744.13249@dejanews.com> NNTP-Posting-Host: grunt.dejanews.com X-RTcode: c1e2a10c32cc9885516d6a89 X-Originating-IP-Addr: 205.156.204.125 () Does anyone know about the various versions of the Vectri that were manufactured, but NOT the ROM variants (the different GCE boot up screens)? I just found a Vectrex with a MADE IN TAIWAN sticker, whereas my old Vect has a MADE IN HONG KONG sticker. Other differences include: -Relocated vent slots in the back -Larger brightness knob -Small access hole just above where the power cord goes in -Embossed electric shock warning on back rather than sticker -Lighter grey plastic (but the controller is darker like my other Vect) case ...Anyone got any ideas? Also the serial numbers are much different. One goes something like HP100222 while the other is 0039888A or something. I'll have to bring one to work again. Well, just though it was interesting... //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ \\Bill Stanton/Art Manager-Mindscape/email: bstanton@mindscape.com// //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ http://www.geocities.com/SiliconValley/Park/7065/ // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic // // Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! \\ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\// ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News!] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!realtime.net!news From: bstanton@mindscape.com Newsgroups: rec.games.vectrex Subject: Vectrex system variants? Date: 23 Oct 1996 00:56:11 GMT Organization: Deja News Usenet Posting Service Lines: 26 Distribution: inet Message-ID: <845959906.28181@dejanews.com> NNTP-Posting-Host: grunt.dejanews.com X-RTcode: 18575ef6322b83843a6d6d95 X-Originating-IP-Addr: 205.156.204.118 () Does anyone know the variations between the Vectrex hardware editions? I'm not just talking ROM here, but actual plastic case stuff. I have two Vectri and they differ in some interesting ways. One is actually molded from a slightly lighter shade of dark grey than the other. One states it was made in Hong Kong, the other in Taiwan. One has the electric warning info on the back on a sticker, the other is in molded from the actual plastic. Also, one has a small hole near where the power cord is, and is apparently an additional monitor adjustment other than the brightness control near the top. Anyone know? Both have the same GCE title screen info. Check out some more Vectrex babbling at: //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ \\Bill Stanton/Art Manager-Mindscape/email: bstanton@mindscape.com// //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ http://www.geocities.com/SiliconValley/Park/7065/ // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic // // Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! \\ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\// ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News!] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!news.sgi.com!news.msfc.nasa.gov!cs.utk.edu!utk.edu!panacea.phys.utk.edu!dbd From: dbd@panacea.phys.utk.edu (David DeLaney) Newsgroups: rec.games.vectrex,rec.games.video.classic,alt.religion.kibology,sci.physics Subject: Re: Laser Vectrex? Date: 23 Oct 1996 06:57:51 GMT Organization: Formerly U. Tenn. Knoxville/Physics Dept.; presently extremely dis Lines: 18 Distribution: inet Message-ID: <54kflf$f7e@gaia.ns.utk.edu> References: <547kqv$a1g@janus.cqu.edu.au> <54dkit$9rh@james.freenet.hamilton.on.ca> <54e3op$jjt@nnrp1.news.primenet.com> NNTP-Posting-Host: panacea.phys.utk.edu Xref: csus.edu rec.games.vectrex:5847 rec.games.video.classic:64232 alt.religion.kibology:136971 sci.physics:210967 nickb@primenet.com (Nick S Bensema) writes: >Chris Cracknell wrote: >>Or I suppose you could just freak out everyone in your town by waiting >>for an overcast night and playing vectrex games on the cloud canopy. > >But you know, I bet spam-advertisers will discover the way first and put >billboards on the moon or clouds or something... Hey, scorekeepers - do third-level indirect references to obscure Heinlein stories also kill threads dead? Dave "Cuz if they do I have some ideas about calling Boursy a fifth columnist" DeLaney -- \/David DeLaney dbd@panacea.phys.utk.edu "It's not the pot that grows the flower It's not the clock that slows the hour The definition's plain for anyone to see Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable http://enigma.phys.utk.edu/~dbd/ - net.legends FAQ / I WUV you in all CAPS! --K. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!in3.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: Lightpen done, now 3D??? Date: 23 Oct 1996 04:08:43 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 230 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54kjqb$9cv@newsbf02.news.aol.com> References: <845959906.28181@dejanews.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Hi Folks! Emulator report: Lightpen seems to be working fine... now some day in the future I'd like to tackle 3D... Not much information is found regarding that subject... If anyone has some hints how vectrex does this 3d stuff... please be so kind as to share the information. I haven't even got a commented dissassembled ROM... It would be a real bother to tackle that myself. Thanks and Bye Chris PS. Here is what I've written down for the emulator docu regarding lightpen, if anyone is interested... ######################################################### ... To enable lightpen emulation you have to create a *.vol file for the Vectrex ROM you want to use. Somewhere in it there must be a line with the single word LIGHTPEN This enables lightpen emulation. Lightpen is emulated via mouse. A tiny mouse pointer is shown (one Pixel for now). The mousepointer uses two colors. Color 254 and Color 255 (pen 15 intensity 14 (==254) and intensity 15 (==255)). The pointer will be color 255 if no mousebutton is pressed and the other color if any or all mousebutton is (are) pressed. The lightpen is considered off screen while no button is pressed and touching the screen while a button is pressed. To change these colors without loading a pcx overlay with appropriate colors at the correct position you might use the following syntax: screen colour 15 15 255 255 255 screen colour 15 14 255 0 0 This will give you a white pointer and red 'active' pointer. If you enable the lightpen you should enable exact scaling as well. This is not done automatically! The mouseposition is converted to vectrex scanline position using the divider for exact scaling as a multiplier. Backwards operation of the two shifts is just a bit difficult to manage. If you still don't want to use exact scaling, you might try using a different exact scaling value while using 'not exact scaling' to avoid the differences between the two calculation methods. (Didn't try that) Note: I found no documention regarding how a lightpen for Vectrex exactly works. I found a dissassembled ArtMaster Rom file at a certain ftp site (look at links...). Thanks for that again Fred! I tried some reverse engeniering,... and it actually works now for the three lightpen using images I found so far: Art Master Melody Master Animaction I don't know if I got it completly right. If something does not work... you may try contacting me... How I think the vectrex lightpen works: (forgive me if something in here doesn't sound very professional, cause I really am a technical illiterate, I just describe what I found out looking at the Art Master Rom... and ... I never programmed a 6809 processor) Artmaster uses sort of two different ways to locate the lightpen: a. check known positions if something is there b. search the hole screen for a lightpen a. To put it simple: The last lightpen position is known, Vectrex thinks the lightpen must still be somewhere near, so it draws something like a spider net arround the last position. /-----\ /---\ / \ /-\ / \ I I I*I I * I I * I ... \-/ \ / I I \---/ \ / \-----/ If it is found somewhere on the WEB Vectrex is happy :-)! If not it stops searching and is unhappy :-(! You will see that very often using Artmasters Sketch or Connect Menu (everytime you release the button!). Emulating this was fairly simple, since the only thing to be added was mouse position information. The lightpen will generate an interrupt on the PIA line CA1. So I only changed the analog section of the emulator, if the position of the vector ray was near the mouse position then... t6522IFLG|=E6522IFLG_CA1; change the PIA interrupt register so that it thinks an interrupt had occured. Actually I didn't like to put it in the Analog section, since it is a PIA interrupt, and all other PIA interrupts are triggered in the PIA section of the code... but than again it is triggered sort of by the vector beam too... b. The method used in animation modus is somewhere different, for you can put 'new' lines anywhere on the screen, so 'webbing' would be sort of unefficent. ArtMaster scans the whole screen for the lightpen position. It draws lines from bottom to top (search_screen_for_scanlines (0721)). (0x7a lines by the way (0721)) These lines are drawn every 0x0200 (0766) vectrex coordinates (y-axis that is). It starts at position 14944 (decimal)(0726) and goes up (screen upwards) to -17888. A line is drawn all the way, after it is finnished there is a check if a lightpen pick occured, if so then further testing regarding the horizontal position is done (find_point_of_intersection (076d)). If it doesn't find a pick at all it leaves the routine (being unhappy again...). The horizontal position is somewhat trickier to get. ArtMaster calculates the position. It redraws the scanline (0770...) where it found the lightpen pick, starts a counter (register b=0x7f (0798)) draws the line and while decreasing the counter waits for an interrupt to occur. (lightpen interrupt on PIA CA1, 0776...) If an interrupt occurs, the position is calculated and stored (process_ISR (07B7)). Finished. So I had to implement a new interrupt, the vectrex emulator did not react on CA1 interrupts (this was done in five minutes, since it was virtually nothing!). After me having optimized the processor to multi-ticks (that's what I call it) calculation of the horizontal position was somewhat difficult. I actually had to reimplement the old single-tick cpu again to calculate the position correctly, furthermore an analog tick HAD to occur every cycle, otherwise the emulator could miss the position it was looking for. The beam position had to be integrated every tick and could not be calculated per ticks since last integration. All this makes lightpen emulation sort of inefficient :-(. BUT I only use this sort of testing and integrating when BOTH mousebutton is pressed and an CIA interrupt is enabled... so most of the time emulation goes smooth still. While we are at it... I cheated somewhat here! ArtMaster tries to disable interrupts with following code (disable_interrupts (07aa)): clra sta 0x0e Which doesn't really clear anything, since the interrupt vector to be cleared must be specified, it should be something like: lda #0x02 sta 0x0e This incorrectness caused a slowdown once the interrupt was enabled the first time and the mouse button was pressed... The workarround to that was, that EVERYTIME an interrupt is cleared bit two is set! (emu6522.c function: UBYTE f6522Addr0EWrite(UWORD tAddress,UBYTE tData)) This shouldn't really concern any other vectrex rom, since that interrupt is only used by the lightpen (I think). But I really hated doing that, since emulation perfection is somewhat broken... The other way would have been to change the ROM, but that would have been a non trivial task, since there is not so much space for new code in there... The width for a mouse position to be recognized is 0x100 vectrex coordinates, I derived that value of the ArtMaster search_screen_for_lightpen routine, which scans in intervalls of 0x200. Sometimes with the emulator lightpens are not recognized, this relates directly to the above mentioned 0x100. It could probably be a bit wider range, but a miss happens fairly seldom, so why bother, I guess it happened with a real lightpen too. To take a wider range than 0x100 would have made for example connect and scetch somewhat inaccurate, so I left it at 0x100... Another thing: For lightpen support I added one further option to *.vol files. This one is called: FULLREFRESH This has to do with the way the emulator refreshed vectors and how the mouse cursor is implemented. To minimize the processor time at mouse support, it is not checked whether there is a vector behind the mouse or not. It is checked if there is an overlay section behind the mouse or not. If an overlay is there, the overlay is restored (or a window for that...) If there is no overlay... the screen is just cleared. If the mouse moves over a vector, the vector is broken at that point, because one or more pixel(s) is (are) erased. The emulator doesn't usually redraw 'stable' vectors, if vectrex is redrawing a vector which is allready in position, it's time stamp is updated, but the vector itself is not redrawn, so after a while using the mouse the screen can become somewhat garbled. FULLREFRESH now enables redrawing all vectors every display tick,the screen stays tidy and clean... though it is a bit slower... For Programmers: If you use the mouse, don't option the compiler with the '/et', the programm will die of a page fault disease! ... ####################################################### + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!cdc2.cdc.net!myth.vianet.on.ca!news From: Ocelot@cyberbeach.net (Rob Stickles) Newsgroups: rec.games.vectrex Subject: Re: Lightpen done, now 3D??? Date: 24 Oct 1996 13:16:25 GMT Organization: ViaNet Lines: 102 Sender: ocelot@dude.cyberbeach.net. Distribution: inet Message-ID: <54nq79$g8g@myth.vianet.on.ca> References: <845959906.28181@dejanews.com> <54kjqb$9cv@newsbf02.news.aol.com> NNTP-Posting-Host: 207.176.149.162 X-Newsreader: InterNews 2.0.1@dynmax1-162.cyberbeach.net.[U] X-Authenticated: ocelot on POP host dude.cyberbeach.net. In article <54kjqb$9cv@newsbf02.news.aol.com> chrissalo@aol.com (Chrissalo) writes: > Hi Folks! > > Emulator report: > > Lightpen seems to be working fine... now some day in the future I'd > like to tackle 3D... > > Not much information is found regarding that subject... If anyone has some > hints how vectrex does this 3d stuff... please be so kind as to share > the information. umm.. first off, read the FAQ! I've written most of the sections on how the imager operates and creates 3D and colour. Thats a start. As for implementing the 3D games on the emulator, I dont see the point other than to satisfy the curiousity of people who havent seen the games. :-) You could build an interface for the imager (and getting or building your own imager, both of which are exteremly hard to do. Believe me, I've tried) or patch the emulator to remove the doubled images and to draw coloured vectors corresponding to the position of the colour wheel. You still wouldn't be able to get the full 3D effect. You could get the 3D effect by assigning colour to each duplicate image and using red/blue 3D glasses, but then you lose the great colour. The simplest way to get the 3D games to 'barely' run would be to simulate a button press on joystick #2 button 4 at a frequency of about 100 Hz. The 3D games expect that information. The Imager itself is a very simple feedback circuit, with the Vectrex sending pulses of particular frequency to the imager motor which then spins a disk with a timing hole. The 'actual' speed of the motor is taken from the timing hole and sent back to the vectrex. This is done to give the motor a chance to speed up/slow down, to syncronise with what the vectrex is displaying, and to probably allow for different makes of motors to be used in the imager in case one type wasnt available. Just sending the pulses the Vectrex is expecting (ie indicating that the motor is up to speed and nothing is wrong) would suffice to boot up the 3D games, but some games change motor speed during the game (usually slower) to allow more vectors to be drawn of particular colour in one pass of the particular portion of the colour wheel. To compensate for this you would have to read the information the vectrex is sending down the joystick port (I think the information going to the imager is button 3, but dont quote me) and then just send that information back to the emulator as button 4. What you get after this would be a running 3D game, which looks a mess as you'd see all the information at once. As for making the 3D games playable, you'd have to interface an imager or imager-like device to the PC (not the best solution) or fix the emulator to recognize: 1) The code that draws the duplicate images of each object (one for each eye, I'll call the left eye information O and the right eye info O') -- What you will probably have will be a vector list and a horizontal offset for each object. The first draw pass will draw object O by sending the vector list to the draw routine you want in the Executive ROM. The first draw cycle finishes, the vectors disappear, and the same vector list is sent to the Executive Rom again for O' but their position is offset horizontally by some amount corresponding to how 'deep' or 'in your face' you want the object to be. 2) The code that determines the colour of the object. -- The idea here is that you have 3 'windows of opportunity' in which to draw your vectors for each color in the draw cycle. I assume here that the overall routine for the draw cycle is broken down into three portions and vectors are drawn corresponding to each color in one draw cycle *or* each color is handled in successive draw cycles. I dont know which method is used, but I could experiment and find out. Once the emulator reconizes the proper code, then you can do with the information as you wish. You could: 1) Remove O' by setting it's vectors a Z intensity of zero. What you end up with is a working game which flickers a lot. 2) Remove O' by removing the horizontal offset, and colour each vector according to the colour wheel. 3) Colour the O and O' Red and Blue and use traditional 3D glasses to view them. Red and Blue 3D works best when the object viewed is black and white so colour is kind of out of the question. To make things even more complicated than they already are, 3D Minestorm uses a different method than the other two games to allocate the color and the division of the left and right eye draw cycles, Whew! > I haven't even got a commented dissassembled ROM... It would be a real > bother to tackle that myself. Fred Taft has already done that! (thank you Fred). Check the vectrex archive at ftp.csus.edu. Rob S. (Sutekh on #RGVC and #drwho) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!news.nl.innet.net!INnl.net!feed1.news.erols.com!howland.erols.net!EU.net!newsfeed.internetmci.com!realtime.net!news From: bstanton@mindscape.com Newsgroups: rec.games.vectrex Subject: FS/T Vectrex system Date: 24 Oct 1996 17:36:02 GMT Organization: Deja News Usenet Posting Service Lines: 15 Distribution: inet Message-ID: <846124115.2151@dejanews.com> NNTP-Posting-Host: grunt.dejanews.com X-RTcode: 6f84f0f93202a308a36fa911 X-Originating-IP-Addr: 205.156.204.125 () Just your basic system, no games, working controller... $110 incl. shipping. First confirmation via email takes it. //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ \\Bill Stanton/Art Manager-Mindscape/email: bstanton@mindscape.com// //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ http://www.geocities.com/SiliconValley/Park/7065/ // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic // // Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! \\ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\// ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News!] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!hobbes.cc.uga.edu!128.192.253.5 From: "HALLIDAY, JASON LEE" Newsgroups: rec.games.vectrex Subject: vectrex photo machine Date: 24 OCT 96 15:33:35 EST Organization: The University of Georgia Lines: 6 Sender: usenet@MUSIC.CC.UGA.EDU Distribution: inet Message-ID: <24OCT96.16804512.0247@128.192.253.5> NNTP-Posting-Host: music.cc.uga.edu HI! Proud owner of many Vectrex items here. Just saw an earlier article about vectrex vending machines and remembered seeing a photo booth with instructions printed on a rather familiar looking screen. Must have been some sort of vectrex variant or PAL screen of some sort. Interesting. This was in Athens, GA. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!mr.net!newshub.tc.umn.edu!alpha.mrs.umn.edu!cda.mrs.umn.edu!gurnoab From: onruG madA Newsgroups: rec.games.vectrex Subject: New Vectrex owner Date: Thu, 24 Oct 1996 20:48:14 -0500 Organization: Spongeware Lines: 17 Distribution: inet Message-ID: NNTP-Posting-Host: cda.mrs.umn.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Keywords: NASA DEA Castro Iran Cocaine NSA Cryptography Atari CIA HAARP X-No-Archive: True Hey Guys, Just got my first V today! Awesome! Just a few questions: What's up with "Spike"? Great voices, but where is the game? Is the moving platform, ladder switching the game? Does it just repeat endlessly? I also got a non-working joystick. Anyway to rebuild/build another? Can't wait for Patriots and All Good Things! +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Adam Gurno gurnoab@cda.mrs.umn.edu Csci Major @ the UofMinn-Morris '97 Happily making some of the worst Unix Junkie ascii art ever known. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!news.monmouth.com!news From: mnobilio@monmouth.com (Michael Nobilio) Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.3do,rec.games.video.advocacy,rec.games.video.arcade,rec.games.video.arcade.collecting,rec.games.video.atari,rec.games.video.cd32,rec.games.video.cd-i,rec.games.video.classic,rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony Subject: Re: www.n64.net best site on the Web Date: Fri, 25 Oct 1996 06:25:10 GMT Organization: Oberon Innovation Lines: 100 Distribution: inet Message-ID: <327043b1.530767@news.monmouth.com> References: <5467qb$f7a@news.igc.net> <32687b0c.2182848@news.monmouth.com> <3268A2DC.2602@ix.netcom.com> <326c44d6.2906230@news.monmouth.com> <326C7065.43B0@ix.netcom.com> NNTP-Posting-Host: fh-ppp3.monmouth.com X-Newsreader: Forte Agent .99e/32.227 Xref: csus.edu rec.games.vectrex:5855 rec.games.video.3do:88484 rec.games.video.advocacy:43866 rec.games.video.arcade:134148 rec.games.video.arcade.collecting:44350 rec.games.video.atari:92186 rec.games.video.cd32:4288 rec.games.video.cd-i:5545 rec.games.video.classic:64404 rec.games.video.misc:40295 rec.games.video.nintendo:189755 rec.games.video.sega:196462 rec.games.video.sony:154890 On Mon, 21 Oct 1996 23:57:41 -0700, Eric Pobirs wrote: >Michael Nobilio wrote: >> >> On Sat, 19 Oct 1996 02:43:56 -0700, Eric Pobirs >> wrote: >> >> >Michael Nobilio wrote: >> >> >> >> Even more amusing, find out the truth about Nintendo and their >> >> business 'tactics' at: >> >> >> >> http://www.monmouth.com/~mnobilio/gaming.html >> >> >> >> It's all there. >> >> >> >> -Mike >> >> >> > >> > That Upside article is over a year old and recognizably slanted when it >> >was published. Its big revalation is that another company with a shred >> >of competence and deep pockets could compete with Nintendo. This is >> >news? >> >> The article delivered the 'state of the game' at the time of its >> writing. And, believe it or not, few realize how Nintendo actually >> does business. To be honest, Upside left out many of the gory details >> about Nintendo... >> >> >> >Until recently Nintendo has never had a real challenge. >> >> With the Genesis, Sega stole over 50% of the US market. > > This may have been upsetting but going from a near monopoly to a 'mere' >50% says more about the incompetent leadership at Sega than it does >about Nintendo. Sega management has made many mistakes in the last few years, but stealing 50% of the US market from Nintendo wasn't one of them... >> >For Sony to come into the market with a half billion dollar >> >investment along with a decent strategy and be successful is not a big >> >surprise, just inevitable. >> >> I would define "successful" as profitable, and in that regard, PSX is >> not a success. In the blink of an eye, Sony could very well pull the >> plug on PSX and stick with their profitable consumer electronics >> products. >> >> It will be interesting to see how Nintendo fares in a market full of >> fairly competent competitors--a market in which, their slick tactics >> will ultimately backfire. > > A market full? Matsushita remains an unknown quantity with a bad >track record, Matsushita, larger than Sony and LG Electronics combined, counts their annual revenue in billions of dollars--it's tough to criticize that kind of track record. >Sega is floundering, Agreed. Scope http://www.monmouth.com/~mnobilio/numbers.html for some details. >Wintel wants to drive down PC prices but not to console levels, so >who does that leave? Price isn't the only issue keeping the PC from becoming truly mass-market. It's not powerful enough, nor standardized enough, to support a mass-market audience. Each time consumers turn their backs, there is a new operating system to purchase, or elevated system requirements, or simply hardware or software conflicts for their latest hardware or software purchase. As for MEI and Sony, these are consumer electronics giants--companies capable of invoking hardware standards to a mass-market audience (e.g., VHS, etc.). Hardware standards that may include such items as DVD, global connectivity, and many other features which are literally destined to become a part of everyday consumer life. Nintendo has no concept of such things. As these mega-companies employ powerful, cutting-edge, and standardized devices, Nintendo perpetuates practices that worked in a market devoid of alternatives (gouge developers by forcing them to buy 'Nintendo brand' obsolete carts). The problem is, the market has changed significantly in the last few years. The market changes to come in the next few years will be even more dramatic--all while Nintendo thinks the calendar says 1986, instead of 1996. -Mike Netscape to: http://www.monmouth.com/~mnobilio + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in2.uu.net!news-in.iadfw.net!usenet From: lbrackin@kiwl.com (Lisa Brackin) Newsgroups: rec.games.vectrex Subject: Visa/Mastercard - Guaranteed Approval Date: Thu, 24 Oct 1996 22:04:52 GMT Organization: National Credit Commission Lines: 18 Distribution: inet Message-ID: <326a8e6e.29452966@news.why.net> NNTP-Posting-Host: fw8-4.ppp.iadfw.net X-Newsreader: Forte Agent .99e/32.227 Hi. I am Lisa Brackin with the National Credit Commission [NCC] Do you have BAD or INSUFFICENT credit and are having trouble obtaining credit cards? Do you have GOOD credit but would like more credit cards? I can help you. Please visit my website for more information: http://www.kiwl.com/ncc Thank you and excuse the interruption. Lisa Brackin NATIONAL CREDIT COMMISSION ...making credit available to everyone... http://www.kiwl.com/ncc + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!uunet!in2.uu.net!newsgate.compuserve.com!ix.netcom.com!news From: Jayson & Laura Hill Newsgroups: rec.games.vectrex Subject: Vectrex, Philips CD-i 910 and more Date: Fri, 25 Oct 1996 07:36:00 -0400 Organization: Netcom Lines: 100 Distribution: inet Message-ID: <3270A620.15C0@popd.ix.netcom.com> NNTP-Posting-Host: knx-tn7-03.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NETCOM-Date: Fri Oct 25 4:36:03 AM PDT 1996 X-Mailer: Mozilla 2.01 (Win95; U) If you like the item but don't like the price, we can talk. Thanks! Jayson Hill JLHILL@POPD.IX.NETCOM.COM ITEMS FOR SALE OR TRADE The Good Stuff Vectrex Console with one controller. $85 Vectrex Console with one controller, no label on controller. $75 Philips CD-i 910 with MPEG video cartridge, IR Remote, Game Pad, Earth Command (Editor Demonstration Disc, the full game), 7th Guest (new), Four Weddings and a Funeral video-CD. $175 Odyssey Command Center prototype joysticks with cords for Odyssey2 units with hardwired controllers (they plug into a socket on the circuit board, disassembly required to install). A real improvement over the boxy O2 joystick. $50 pair RCA Studio II with power supply and switch box $100 Attack of the Timelord! prototype Odyssey2 $125 The Quest for the Rings (new) $30 Atari 2600 Items Coleco Gemini console with power supply $10 Paddle controllers $3 Amidar (new) $7 Asteroids (Sears) $7 Combat (red 01 label) $5 Fun With Numbers (black label) $10 Gravitar (Brown) (B,I) Pac-Man (Sears) $7 Reator (new) $7 Return of the Jedi Death Star Battle $7 Star Ship (03 label) $10 Video Chess $8 Video Olympics (21 label) $5 Zaxxon $8 Atari 5200 Items James Bond 007 $20 Kaboom! $8 Super Cobra $10 Atari 8-bit Computer Items Frogger (new) $7 Bally/Astrocade Items Astrocade Pinball $10 Brickyard/Clowns $10 Channel F Items Bowling (B) $30 Video Blackjack $10 ColecoVision Items SuperAction controllers (2) $20 BurgerTime $8 Defender $8 Pitstop $8 Squish’em featuring Sam $17 Tapper $12 Up ‘n’ Down (copy) $5 Intellivision Items Centipede $12 Dreadnaught Factor (B) $8 Kool-Aid Man (B) $15 Kool-Aid Man $12 Pac-Man (Atarisoft) $20 Odyssey2 Items Attack of the Timelord! (B,I) $15 Attack of the Timelord! $12 Casino Slot Machine! $8 Monkeyshines! $6 P.T. Barnum’s Acrobats! $10 Pachinko! $8 Smithereens! $10 Turtles! $12 Power Supply $5 Books How to Master the Video Games Tom Hirschfeld $5 Mastering Pac-Man Ken Uston $3 Pac-Mania (joke book) Haller Schwarz $5 Score! Beating the Top 16 Video Games Ken Uston $5 How to Win at Game Boy Games Jeff Rovin $5 Prices do not include shipping. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!newsfeed.internetmci.com!in3.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: Totally NEW Vectrex Games Date: Fri, 25 Oct 1996 12:39:27 GMT Organization: CrispNet Internet Services Lines: 158 Distribution: inet Message-ID: <54qbbn$n4f@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 NEW VECTREX GAMES FAQ v3.0 -------------------------- Q. I heard there are new games being made for the Vectrex Arcade System. Is this true ? A. Yes, It is true. ---------------------------------------------------------------------------- Q. What are the games ? A. There are currently 3 games, they are called Vector Vaders, Patriots and All Good Things. Vector Vaders is an "Invaders" type game. Nothing more, nothing less. Patriots is a "Missile Command" type game, however it is much faster and flashier than its predecessors. All Good Things is a 16K cart containing 4 games plus a secret hidden game. ---------------------------------------------------------------------------- Q. What else can you tell me about Vector Vaders ? A. Vector Vaders is the first new Vectrex game in over 12 years. It was programmed by independent programmer John Dondzila. The bulk code of the game was written in 4 days, approximately 14 hours straight each day. The remainder of the code and testing was done in another 6 days (about 4 hours per day). As being new to the Vectrex, a lot of the code is unoptimized. Also, due to hardware restrictions of the Vectrex (drawing too many vectors at once), the game suffers from some minor slowdown and screen flicker. Vector Vaders is your typical "Invaders" type game, where the invaders start at the top of the screen and march left and right. At the screen bottom is your base, which you move left and right and shoot lasers at the invaders. You have 4 bunkers to hide behind. The mystery point saucer is there, as well as all the standard point scoring. ---------------------------------------------------------------------------- Q. What else can you tell me about Patriots ? A. Patriots is John Dondzila's second game for the Vectrex. The code is completely optimized and far superior to the previous game. Screen flicker is nearly non-existent and only shows up during the more intense parts of the game. The game is fast, with lots of action, explosions and sound effects. The author has received many compliments for this title and many quotes of it being "the best Vectrex game ever...". Again, this is a "Missile Command" style game. You protect six cities with your 2 Patriot missile launchers. You move a targeting crosshair with the joystick and fire Patriots at incoming enemy missiles. Enemy saucers and planes come along and release more missiles, as well as smart missiles which can evade your Patriots. Patriots is a true collectors piece. Each game cart is numbered and signed by the author. The number is also included when you see the title screen of the game. The purchaser of the game also gets his/her name programmed into the game, so he/she will also see "CUSTOM PRODUCED FOR your name" when the begins. ---------------------------------------------------------------------------- All Good Things is the third new creation for the Vectrex. It's the world's first 16K Vectrex game ever released and it's packed with some very "Good Things". There are four complete games in one cart, plus a secret bonus game hidden somewhere for you to find. The games included are: (1) Rockaroids - "Asteroids" clone Some heavy revisions were done and this is will most likely be your favorite ! (2) More Invaders - "Space Invaders Deluxe" clone It had to be done. The way I wanted Vector Vaders to originally look. More invaders, speed and action ! (3) Vectris - "Tetris" clone Another had to be done. A bit flickery, but now just about every system has one. (4) Spike's Water Balloons - "Kaboom/Mad Bomber" clone This might even be a bigger favorite than Rockaroids ! (5) ??? Secret Puzzle Game What can it be ? How do you find it ? This time I'm not telling a soul ! Each game cart is custom programmed with a serial number and your own name which you can view on the introduction screen ! ---------------------------------------------------------------------------- Q. What do these games cost and how do I get them ? A. Each game is twenty ($20.00) dollars US currency. Shipping is included within the continental USA. There is an additional charge for shipping outside the US (about $3.00 for Canadian, $4.00 Europe). Contact pcjohn@crisp.net for the address to send payment. You get a cartridge, sturdy plastic box with color insert (black & white for Vector Vaders) and instructions. ---------------------------------------------------------------------------- Q. Are any other games being developed ? A. Probably not, but you never know. JD is now doing Colecovision programming, and does not want to flood the Vectrex market (that's what happened 12 years ago to the industry, remember ?). So for now, All Good Things must come to an end. ---------------------------------------------------------------------------- Q. Is there any more you can tell me ? A. You can always visit JD's home page at http://www.crisp.net/home/pcjohn/index.html for up to date info as well as other programming and classic game projects. There is also some information on how the games were developed. You can contact the author via E-Mail at pcjohn@crisp.net If you live in or near New Jersey, you can visit Video Game Connections. This is a classic and current video game store. There is a Vectrex on display with a copy of "All Good Things", as well as the other Vectrex games. The store is in Howell, NJ. Contact them at (908)462-8343 for more information or visit their web page at http://members.aol.com/vidgamec/ ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!nectech.nectech.co.uk!not-for-mail From: kwilkins@nectech.co.uk (Keith Wilkins) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Fri, 25 Oct 1996 14:01:48 GMT Organization: NEC Technologies(UK) Ltd Lines: 33 Message-ID: <846252267.17771.1@nectech.nectech.co.uk> Reply-To: kwilkins@nectech.co.uk NNTP-Posting-Host: nectech.nectech.co.uk X-NNTP-Posting-Host: nectech.nectech.co.uk X-Newsreader: Forte Agent .99f/32.299 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5859 comp.emulators.misc:15956 comp.emulators.game-consoles:1075 V1.2 of DVE has now been released and should be available from the following three sources: http://www.parallax.co.uk/~lmw UK DVE Homepage http://www.naples.net/~saturn/vectrex/dve US DVE Homepage http://members.aol.com/vectrexcs/vectrex.htm Crissalo's Homepage All of the work for DVE 1.2 was done by Christopher Salomon who deserves congratulations for persevering and improving DVE where I had run out of steam. The PCX overlay support is superb. The following changes have been implemented in DVE1.2: Speed improvements to VESA code & core emulation (100% in places) New improved VESA code Two new video modes 1280x1024 & 1400x1200 Exact vector scaling Lightpen Support PCX File overlay support The new release is a self extracting EXE file. A separate source/debug release is available as with DVE1.0 release. Keith Wilkins >>> + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!nectech.nectech.co.uk!not-for-mail From: kwilkins@nectech.co.uk (Keith Wilkins) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Fri, 25 Oct 1996 15:23:01 GMT Organization: NEC Technologies(UK) Ltd Lines: 33 Message-ID: <846257140.21763.0@nectech.nectech.co.uk> Reply-To: kwilkins@nectech.co.uk NNTP-Posting-Host: nectech.nectech.co.uk X-NNTP-Posting-Host: nectech.nectech.co.uk X-Newsreader: Forte Agent .99f/32.299 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5860 comp.emulators.misc:15958 comp.emulators.game-consoles:1077 V1.2 of DVE has now been released and should be available from the following three sources: http://www.parallax.co.uk/~lmw UK DVE Homepage http://www.naples.net/~saturn/vectrex/dve US DVE Homepage http://members.aol.com/vectrexcs/vectrex.htm Crissalo's Homepage All of the work for DVE 1.2 was done by Christopher Salomon who deserves congratulations for persevering and improving DVE where I had run out of steam. The PCX overlay support is superb. The following changes have been implemented in DVE1.2: Speed improvements to VESA code & core emulation (100% in places) New improved VESA code Two new video modes 1280x1024 & 1400x1200 Exact vector scaling Lightpen Support PCX File overlay support The new release is a self extracting EXE file. A separate source/debug release is available as with DVE1.0 release. Keith Wilkins >>> + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: 25 Oct 1996 19:41:11 GMT Organization: University of California, Irvine Lines: 17 Distribution: inet Message-ID: <54r54n$67v@news.service.uci.edu> References: <846257140.21763.0@nectech.nectech.co.uk> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5861 comp.emulators.misc:15972 comp.emulators.game-consoles:1079 Keith Wilkins writes: > >V1.2 of DVE has now been released and should be available from the >following three sources: > >http://www.parallax.co.uk/~lmw UK DVE Homepage >http://www.naples.net/~saturn/vectrex/dve US DVE Homepage >http://members.aol.com/vectrexcs/vectrex.htm Crissalo's Homepage Mmmm, nope. The first two only seem two have 1.0 and the third is a bad URL. ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@cafws4.eng.uci.edu | The mark in my heart -> Front 242, | | harkless@speed.net | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!realtime.net!news From: bstanton@mindscape.com Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.arcade.collecting Subject: WWW - http://www.geocities.com/siliconvalley/park/7065 Date: 25 Oct 1996 19:46:28 GMT Organization: Deja News Usenet Posting Service Lines: 21 Distribution: inet Message-ID: <846270435.1264@dejanews.com> NNTP-Posting-Host: grunt.dejanews.com X-RTcode: e741756232141e448a71190e X-Originating-IP-Addr: 205.156.204.146 (DynHost-146.mindscape.com) Xref: csus.edu rec.games.vectrex:5862 rec.games.video.classic:64449 rec.games.video.arcade.collecting:44396 Check out my page... I've been working quite a bit on it lately. Its video game related topics include ARCADE stuff, VECTREX and HANDHELDS & TABLETOPs. It's also home of the new, under construction VECTREX VALUE GUIDE and also features VIDEO GAME ITEM OF THE MONTH pics and info. (begin obnoxious whining) **PLEASE** link my page if you like it! Nobody seems to know about my page! (end obnoxious whining) //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ \\Bill Stanton/Art Manager-Mindscape/email: bstanton@mindscape.com// //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ http://www.geocities.com/SiliconValley/Park/7065/ // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic // // Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! \\ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\// ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News!] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: http://members.aol.com/vectrexcs/vectrex.htm available now! Date: 25 Oct 1996 21:12:39 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54roi7$qd4@newsbf02.news.aol.com> Reply-To: chrissalo@aol.com (Chrissalo) NNTP-Posting-Host: newsbf02.mail.aol.com Hi! http://members.aol.com/vectrexcs/vectrex.htm available now! Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!news.mathworks.com!uunet!in3.uu.net!skypoint.com!usenet From: rsteiner@skypoint.com (Richard Steiner) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Fri, 25 Oct 1996 22:05:22 -0500 Organization: SkyPoint Communications, Inc., Plymouth, MN, USA Lines: 22 Distribution: inet Message-ID: References: <846257140.21763.0@nectech.nectech.co.uk> <54r54n$67v@news.service.uci.edu> Reply-To: rsteiner@skypoint.com NNTP-Posting-Host: dial404.skypoint.net X-Newsreader: Yarn/2 v0.92 + Yep 1.5 + FTE 0.43 + VSoup 1.2 (Yay!) X-Moon-Phase: The Moon is a Waning Gibbous (99.9496% of Full). X-Armor-Class-From-Above: -17 X-Stuff-Running: There are 38 Processes with 145 Threads. Xref: csus.edu rec.games.vectrex:5864 comp.emulators.misc:15981 comp.emulators.game-consoles:1084 Here in rec.games.vectrex, dan@cafws4.eng.uci.edu (Dan Harkless) spake unto us, saying: >Keith Wilkins writes: >> >>V1.2 of DVE has now been released and should be available from the >>following three sources: >> >>http://www.parallax.co.uk/~lmw UK DVE Homepage >>http://www.naples.net/~saturn/vectrex/dve US DVE Homepage >>http://members.aol.com/vectrexcs/vectrex.htm Crissalo's Homepage > >Mmmm, nope. The first two only seem two have 1.0 and the third is a >bad URL. You going through some kind of proxy that keeps a local cache? I'm grabbing DVE v1.2 from the second URL above as I type. -- -Rich Steiner >>>---> rsteiner@skypoint.com >>>---> Bloomington, MN Written offline using PC Yarn + Yep + FTE under OS/2 Warp 4 He who dies with the most toys, Wins*!!!! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Sat, 26 Oct 1996 10:35:27 GMT Lines: 16 Message-ID: <3273e8b0.2700482@news.demon.co.uk> References: <846252267.17771.1@nectech.nectech.co.uk> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5865 comp.emulators.misc:15985 comp.emulators.game-consoles:1091 Hiyas, On Fri, 25 Oct 1996 14:01:48 GMT, kwilkins@nectech.co.uk (Keith Wilkins) wrote: >V1.2 of DVE has now been released and should be available from the >following three sources: Anyone know if it has got, or is likely to get, a screen dump mode? I would *really* appreciate this! (And so would any Vectrex game developers I suspect, as they'd be able to put up screen shots of their games on web sites etc.) Ta-ra, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!feed1.news.erols.com!news.bconnex.net!news.supernet.net!news.cyberport.com!usenet From: cmoore@cyberport.com (CM) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: 26 Oct 1996 06:14:49 GMT Organization: CyberPort Station Lines: 23 Distribution: inet Message-ID: <54sa8p$5vk@macaw.cyberport.com> References: <846257140.21763.0@nectech.nectech.co.uk> <54r54n$67v@news.service.uci.edu> NNTP-Posting-Host: pm138-93.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 Xref: csus.edu rec.games.vectrex:5866 comp.emulators.misc:15987 comp.emulators.game-consoles:1092 The US page is now working. In article <54r54n$67v@news.service.uci.edu>, dan@cafws4.eng.uci.edu says... > >Keith Wilkins writes: >> >>V1.2 of DVE has now been released and should be available from the >>following three sources: >> >>http://www.parallax.co.uk/~lmw UK DVE Homepage >>http://www.naples.net/~saturn/vectrex/dve US DVE Homepage >>http://members.aol.com/vectrexcs/vectrex.htm Crissalo's Homepage > > Mmmm, nope. The first two only seem two have 1.0 and the third is a >bad URL. > >------------------------------------------------------------------------- >| Dan Harkless | "The sore in my soul | >| dan@cafws4.eng.uci.edu | The mark in my heart -> Front 242, | >| harkless@speed.net | Her acid reign..." Tragedy >For You< | >------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!newsfeed.direct.ca!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: 26 Oct 1996 16:55:45 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 25 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54ttsh$k7p@newsbf02.news.aol.com> References: <3273e8b0.2700482@news.demon.co.uk> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader >Hiyas, > >On Fri, 25 Oct 1996 14:01:48 GMT, kwilkins@nectech.co.uk (Keith >Wilkins) wrote: >>V1.2 of DVE has now been released and should be available from the >>following three sources: > >Anyone know if it has got, or is likely to get, a screen dump mode? > >I would *really* appreciate this! (And so would any Vectrex game >developers I suspect, as they'd be able to put up screen shots of >their games on web sites etc.) > >Ta-ra, > Julie. Yep, http://members.aol.com/vectrexcs/vectrex.htm The newest version via ALT + G a PCX dump... Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: 26 Oct 1996 16:57:40 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 25 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54tu04$k8r@newsbf02.news.aol.com> References: <3273e8b0.2700482@news.demon.co.uk> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader >Hiyas, > >On Fri, 25 Oct 1996 14:01:48 GMT, kwilkins@nectech.co.uk (Keith >Wilkins) wrote: >>V1.2 of DVE has now been released and should be available from the >>following three sources: > >Anyone know if it has got, or is likely to get, a screen dump mode? > >I would *really* appreciate this! (And so would any Vectrex game >developers I suspect, as they'd be able to put up screen shots of >their games on web sites etc.) > >Ta-ra, > Julie. Yep, http://members.aol.com/vectrexcs/vectrex.htm The newest version via ALT + G a PCX dump... Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: :-( Vectrex Emulator :-( Date: 26 Oct 1996 16:58:25 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <54tu1h$k9h@newsbf02.news.aol.com> References: <54sa8p$5vk@macaw.cyberport.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Hi! I thought my VESA routines were fool proof. Better then Keiths. Buhuuuu.... I got report so far of one computer where the new DVE version doesn't run. Please if you don't mind, if you try the new DVE post me some of your computer interna (processor / Card). Whether it works or doesn't... I'll try to compile a list what works and what not... and get the error sorted out eventually... Thanks Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!newsfeed.internetmci.com!iglou!iglou1!mstclair From: mstclair@iglou1.iglou.com (Mike St. Clair) Subject: 3D Headset for sale (maybe) X-Nntp-Posting-Host: iglou1 Message-ID: Sender: news@iglou.com (News Administrator) Organization: IgLou Internet Services (1-800-436-4456) Date: Sat, 26 Oct 1996 22:08:36 GMT Lines: 16 Greetings! Changes in my employment status (I'm leaving the world of corporate security for a risky, high-tech startup) has prompted me to consider selling a few of my more valuable toys, to build up some more 'safety-buffer' cash in case any lean months lie ahead. Will entertain offers on 3D goggles in great shape, with instructions, both types of color wheels, and all 3 carts. No original boxes, and no instructions for Narrow Escape or Crazy Coaster. -- ***Mike St. Clair***mstclair@iglou.com***irc:SaintMick*** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!mathserv.mps.ohio-state.edu!magnus.acs.ohio-state.edu!news.cis.ohio-state.edu!nntp.sei.cmu.edu!bb3.andrew.cmu.edu!newsfeed.pitt.edu!news.duq.edu!newsgate.duke.edu!interpath!news.interpath.net!news.interpath.net!jav From: jav@mercury.interpath.com (Joe Venturelli) Newsgroups: rec.games.vectrex Subject: Vectrex Screen Shots Date: 27 Oct 1996 00:54:04 GMT Organization: Interpath Lines: 9 Distribution: inet Message-ID: <54ubrc$s5v@redstone.interpath.net> NNTP-Posting-Host: mercury.interpath.com X-Newsreader: TIN [version 1.2 PL2] Vectrex Color Screen shots of the first 12 games that were advertised in the 1982 Vectrex Passport Catalog can now be seen at: http://specialfx.presbyterian.org/vidgames/vidgames.html Your comments are welcome. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!nrchh45.rich.nt.com!crchh327.rich.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Lightpen done, now 3D??? Date: 27 Oct 1996 04:39:09 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 44 Distribution: inet Message-ID: <54up1d$p3f@crchh327.rich.bnr.ca> References: <845959906.28181@dejanews.com> <54kjqb$9cv@newsbf02.news.aol.com> NNTP-Posting-Host: carph33.rich.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Chrissalo (chrissalo@aol.com) wrote: : Not much information is found regarding that subject... If anyone has some : hints how vectrex does this 3d stuff... please be so kind as to share : the information. : I haven't even got a commented dissassembled ROM... It would be a real : bother to tackle that myself. Here's how I would do it. Force the sync pulses into the Player 2 joystick port depending on how fast the current HW is running the emulator (since you report back a percentage, I assume this is kept for real-time and is available to the emulator as it is running). Open 2 displays that are smaller than the screen like this: +------------+ | +---++---+ | | | L || R | | | | || | | | +---++---+ | +------------+ The left emulator screen is for the left eye and the right is for the right eye. The user will have to put a piece of cardboard between the windows to isolate each image to each eye. You then have a data file which denotes the sectors of the color wheel for each game. Since the emulator is running the game code and the emulator is also generating the sync pulses, it knows exactly how fast the color disk is "spinning" and can judge where the sectors are. Each window runs with a reverse image of the color wheel data. When the sync pulse + delay indicates that the color wheel is on black, you don't draw anyting to that screen (this should always be the case for one of the eyes). When the sync pulse + other delay indicates that the color wheel is on blue, you draw all the vectors on blue, etc. This should actually be pretty easy. Perhaps just as easy as the light pen was (I know the light pen was tricky). Now that I think about it though, perhaps mirrors will also be involved in this approach? I am trying to remember how those 19th century paper stereoscopes worked; I know that they used 2 images, slightly different, right next to eachother... -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@nortel.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE NON-COMPUTER (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news1.mnsinc.com!news.cwi.net!usenet From: Jim Rogers Newsgroups: rec.games.vectrex Subject: What kind of eproms does vectrex use? Date: Sun, 27 Oct 1996 01:28:37 -0500 Organization: Cable and Wireless, Inc. Lines: 5 Distribution: inet Message-ID: <32730115.762E@ilinks.net> Reply-To: jimr@ilinks.net NNTP-Posting-Host: lpm1-1.cyberatl.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I recently replaced the prom in a Space Wars cartridge with a socket. I read the Space Wars as a 2732 and it was the same as the file I downloaded from the net. However, when I burned a few 2732s with other games, they would not load at all. Does the vectex have some special timing requirements that average 2732s won't meet? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: RE:Re: Lightpen done, now 3D??? Date: 27 Oct 1996 10:47:32 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 97 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <55006k$b5k@newsbf02.news.aol.com> Reply-To: chrissalo@aol.com (Chrissalo) NNTP-Posting-Host: newsbf02.mail.aol.com >> Hi Folks! >> >> Emulator report: >> >> Lightpen seems to be working fine... now some day in the future I'd >> like to tackle 3D... >> >> Not much information is found regarding that subject... If anyone has some >> hints how vectrex does this 3d stuff... please be so kind as to share >> the information. >umm.. first off, read the FAQ! I've written most of the sections on >how the imager operates and creates 3D and colour. Thats a start. I have read the FAQ ('though it has been quite some time since). I just remembered that it had some technical stuff in it, not how to program it or how it is integrated in the system. Some stuff is in it, you are right... > As for implementing the 3D games on the emulator, I dont see the >point other than to satisfy the curiousity of people who havent seen >the games. :-) Well... what is the point of implementing ANY emulator, you can never get the feeling of the real thing, no matter what you do! >You could build an interface for the imager (and getting or building >your own imager, both of which are exteremly hard to do. Believe me, >I've tried) or patch the emulator to remove the doubled images and to >draw coloured vectors corresponding to the position of the colour >wheel. You still wouldn't be able to get the full 3D effect. You could >get the 3D effect by assigning colour to each duplicate image and using >red/blue 3D glasses, but then you lose the great colour. Umh, no, not me... I'm not into that technical (or mechanical for that...) stuff... > The simplest way to get the 3D games to 'barely' run would be to >simulate a button press on joystick #2 button 4 at a frequency of about >100 Hz. The 3D games expect that information. It's not that simple, at least not with the emulator... guess I have to look at it again... And for the FAQ..., it says you should do the same at 10Hz!!! (100Hz seems to be a bit more realistic though) >... > As for making the 3D games playable, you'd have to interface an imager >or imager-like device to the PC (not the best solution) or fix the >emulator to recognize: >1) The code that draws the duplicate images of each object (one for >each eye, I'll call the left eye information O and the right eye info >O') >... > >1) Remove O' by setting it's vectors a Z intensity of zero. What you >end up with is a working game which flickers a lot. > >2) Remove O' by removing the horizontal offset, and colour each vector >according to the colour wheel. I guess I will try that (though it sounds likely that it's quite difficult, and maybe game dependend) >3) Colour the O and O' Red and Blue and use traditional 3D glasses to >view them. Red and Blue 3D works best when the object viewed is black >and white so colour is kind of out of the question. I and that perhaps too (though it sounds likely that it's quite difficult, and maybe game dependend) >> I haven't even got a commented dissassembled ROM... It would be a real >> bother to tackle that myself. >Fred Taft has already done that! (thank you Fred). Check the vectrex >archive at ftp.csus.edu. No, not of any 3d game... >Rob S. >(Sutekh on #RGVC and #drwho) Thanks for your info... Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!uunet!in2.uu.net!nntp.crl.com!nexp.crl.com!crl13.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: What kind of eproms does vectrex use? Date: 27 Oct 1996 10:33:54 -0700 Organization: San Antonio, TX Lines: 11 Distribution: inet Message-ID: <5506e2$ovr@crl13.crl.com> References: <32730115.762E@ilinks.net> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl13.crl.com X-Newsreader: TIN [version 1.2 PL2] Jim Rogers (jimr@ilinks.net) wrote in rec.games.vectrex: >I recently replaced the prom in a Space Wars cartridge with a socket. >I read the Space Wars as a 2732 and it was the same as the file I >downloaded from the net. However, when I burned a few 2732s with other >games, they would not load at all. Does the vectex have some special >timing requirements that average 2732s won't meet? Not all 24-pin ROMs are created equal. Some have positive chip selects, and then there's the 25xx series. And some are 64kbit chips. Since 2764s are easier to find anyhow, I suggest you do that with a Blitz cartridge (a lame game with a 28-pin chip) instead. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!uunet!in1.uu.net!nntp.crl.com!nexp.crl.com!crl13.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 27 Oct 1996 10:38:26 -0700 Organization: San Antonio, TX Lines: 27 Distribution: inet Message-ID: <5506mi$p0v@crl13.crl.com> References: <53noet$heu@newnews.metronet.com> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <549b95$g3r@xmission.xmission.com> <549n6m$gh7@nnrp1.news.primenet.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl13.crl.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5876 rec.games.video.classic:64564 Nick S Bensema (nickb@primenet.com) wrote in rec.games.vectrex: >In article <549b95$g3r@xmission.xmission.com>, >Blaine S. Gardner wrote: >>Glenn Saunders writes: >> >>>I have always scoffed at the "lasers make you go blind" warnings. When I >>>worked at a department store as a teenager I was bold and took one of >>>those laser barcode readers that scan back and forth and tried looking >>>into them. They were pretty weak, no big deal. >> >>Therefore _all_ lasers not found in surgery are safe to look into? >> >>This might be bordering on rocket science, but the ability of a laser to >>do permanent eye damage is directly related to its power output. A >>supermarket scanner with a working range of a few inches is going to have >>a vastly lower output than a laser expected to project a visible image at >>tens or hundreds of feet. >Or about eight feet. THat's the kind of room I have in my room. >If it turns out safety is an issue, we'll have to include government >bribe money in with the costs of production. I hear that in Texas, you have to have a licence to own a laser device... UNLESS it's for sale. Because of this, Forrest M. Mims III would put little "for sale" tags on all his laser experiments. :) (Of course, they would be for sale at absurd prices, but that wasn't the point.) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!uunet!in1.uu.net!nntp.crl.com!nexp.crl.com!crl13.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: vectrex photo machine Date: 27 Oct 1996 10:37:08 -0700 Organization: San Antonio, TX Lines: 9 Distribution: inet Message-ID: <5506k4$p0l@crl13.crl.com> References: <24OCT96.16804512.0247@128.192.253.5> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl13.crl.com X-Newsreader: TIN [version 1.2 PL2] HALLIDAY, JASON LEE (HALLIDAY@MUSIC.CC.UGA.EDU) wrote in rec.games.vectrex: >HI! Proud owner of many Vectrex items here. Just saw an earlier >article about vectrex vending machines and remembered seeing a photo >booth with instructions printed on a rather familiar looking screen. >Must have been some sort of vectrex variant or PAL screen of some sort. >Interesting. This was in Athens, GA. There is no such thing as a "PAL Vectrex". PAL and NTSC are raster scanning standards, and the Vectrex is a vector monitor. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!nntp.primenet.com!cpk-news-hub1.bbnplanet.com!cpk-news-feed1.bbnplanet.com!news.planetc.com!nntphost.bbsi.net!not-for-mail From: terry@modesty.com Subject: |[2nuWc/u8HOT TECHNOLOGIES AND FREE STUFF5LneADdQVh Message-ID: Date: Sun, 27 Oct 1996 18:39:50 GMT Lines: 10 The Men's Club - http://www.mens-club.com/ - Hot Technologies - FREE Stuff - Exclusive Products - Health Resources - Image and Graphics Libraries Men and Women 18+ Are Welcome! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!btnet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Mon, 28 Oct 1996 20:47:18 GMT Lines: 18 Message-ID: <327be462.14188408@news.demon.co.uk> References: <3273e8b0.2700482@news.demon.co.uk> <54tu04$k8r@newsbf02.news.aol.com> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hiyas, On 26 Oct 1996 16:57:40 -0400, chrissalo@aol.com (Chrissalo) wrote: >Yep, > >http://members.aol.com/vectrexcs/vectrex.htm > >The newest version via ALT + G >a PCX dump... > >Chris Wonderful! Is this actually in V1.2, 'cos I didn't spot that function in the documentation? TTFN, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!btnet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: vectrex photo machine Date: Mon, 28 Oct 1996 20:47:17 GMT Lines: 16 Message-ID: <327ae3d5.14047886@news.demon.co.uk> References: <24OCT96.16804512.0247@128.192.253.5> <5506k4$p0l@crl13.crl.com> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hiyas, On 27 Oct 1996 10:37:08 -0700, btomlin@crl.com (Bruce Tomlin) wrote: >There is no such thing as a "PAL Vectrex". PAL and NTSC are raster >scanning standards, and the Vectrex is a vector monitor. Mind you, there are two differently cased Vectrexs - MB and GCE. (Personally I prefer the GCE style, not as ugly as the multicoloured MB logos - bit annoying that I'm in the UK really isn't it [grin]!) I think people sometimes mean PAL to mean "not from the US", a total abuse of the meaning of the word, but I normally get the idea. TTFN, Julie. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!newsfeed.internetmci.com!news.xnet.com!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Vectrex Extras VII - SALE! Date: 28 Oct 1996 22:35:53 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 76 Distribution: inet Message-ID: <553cg9$o5u@flood.xnet.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] This is NOT an auction!! Everything is for sale at the price listed on a first-come-first served basis. Welcome to Vectrex Extras VII! The following is a listing of various Vectrex "parts". Not much else needs to be said - have at 'em... ORIGINAL Vectrex Instruction Booklets ------------------------------------- Armor Attack................................................ $ 3 Bedlam...................................................... $ 5 Berzerk..................................................... $ 4 Blitz....................................................... $ 4 Clean Sweep................................................. $ 4 Cosmic Chasm................................................ $ 4 Fortress of Narzod.......................................... $ 7 Hyperchase.................................................. $ 4 Minestorm................................................... $ 4 Rip Off..................................................... $ 4 Scramble.................................................... $ 3 Solar Quest................................................. $ 4 Spike....................................................... $ 4 Spinball.................................................... $ 5 Star Trek................................................... $ 3 "Passport" brochure......................................... $ 5 ORIGINAL Vectrex Overlays ------------------------- Armor Attack................................................ $ 5 Bedlam...................................................... $ 8 Berzerk..................................................... $ 8 Blitz!...................................................... $ 5 Clean Sweep................................................. $ 5 Cosmic Chasm................................................ $ 8 Fortress of Narzod.......................................... $15 Hyperchase.................................................. $ 8 MineStorm................................................... $ 5 Pole Position............................................... $15 Rip Off..................................................... $ 8 Scramble.................................................... $ 3 Space Wars.................................................. $10 Spike....................................................... $10 Spinball.................................................... $10 Star Castle................................................. $20 Star Trek................................................... $ 3 Web Wars.................................................... $10 ORIGINAL Vectrex Boxes ---------------------- Armor Attack................................................ $ 4 Bedlam...................................................... $ 4 Berzerk..................................................... $ 3 Blitz!...................................................... $ 3 Clean Sweep................................................. $ 3 Cosmic Chasm................................................ $ 3 Hyperchase.................................................. $ 4 Rip Off..................................................... $ 4 Scramble.................................................... $ 3 Solar Quest................................................. $ 4 Spike....................................................... $ 4 Star Trek................................................... $ 3 That's all folks! Remember this is first-come-first-served at the prices listed. This stuff will not last long... skelly@xnet.com http://www.xnet.com/~skelly/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chrissalo@aol.com (Chrissalo) Newsgroups: rec.games.vectrex Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: 28 Oct 1996 19:20:42 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 30 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <553ikq$kcm@newsbf02.news.aol.com> References: <327be462.14188408@news.demon.co.uk> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader >Hiyas, > >On 26 Oct 1996 16:57:40 -0400, chrissalo@aol.com (Chrissalo) wrote: >>Yep, >> >>http://members.aol.com/vectrexcs/vectrex.htm >> >>The newest version via ALT + G >>a PCX dump... >> >>Chris > >Wonderful! Is this actually in V1.2, 'cos I didn't spot that function >in the documentation? > >TTFN, > Julie. > I'm sorry about that version numbering. I sent version v1.20 to Keith to be included on his page. An hour or so later I made some small improvements (like screencapture) I didn't think it so important, so I didn't send Keith another copy (1MB of email is enough for 1 day I thought). Eventually the new version (call it 1.20a) will be uploaded at the official sites. right now it is only available at my site... Sorry folks... Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!news-peer.gsl.net!news.gsl.net!bloom-beacon.mit.edu!eru.mt.luth.se!news.algonet.se!news From: Rikard Ljungkvist Newsgroups: rec.games.vectrex Subject: WTB: Vectrex games Date: Tue, 29 Oct 1996 08:17:42 -0800 Organization: AlgoNet Lines: 9 Message-ID: <32762E26.2D67@algonet.se> NNTP-Posting-Host: du124-5.ppp.algonet.se NNTP-Posting-User: b93c87732e2a5b74093c87732e2a5b740 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b6Gold (Win16; I) Hi! I am interested in buying (or trading for) complete Vectrex games. Send any offers or requests to Thanks, Rikard + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!in2.uu.net!not-for-mail From: rlange19@starnetinc.com (Jaeger) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Tue, 29 Oct 1996 13:23:13 GMT Lines: 18 Message-ID: <554t4t$38j@news0-alterdial.uu.net> References: <846252267.17771.1@nectech.nectech.co.uk> NNTP-Posting-Host: ppp249.starnetinc.net X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5885 comp.emulators.misc:16099 comp.emulators.game-consoles:1120 kwilkins@nectech.co.uk (Keith Wilkins) wrote: >The following changes have been implemented in DVE1.2: >Speed improvements to VESA code & core emulation (100% in places) >New improved VESA code >Two new video modes 1280x1024 & 1400x1200 >Exact vector scaling >Lightpen Support >PCX File overlay support Excellent. I downloaded it and it works great, if a tad slow on my P90. I'll have to search out a copy of UNIVBE to see if I can get it up to speed. Is there a way to default the PCX overlay for Minestorm for all games? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!realtime.net!news From: bstanton@mindscape.com Newsgroups: rec.games.vectrex Subject: Bay Area Group? Date: 29 Oct 1996 21:06:00 GMT Organization: Deja News Usenet Posting Service Lines: 18 Distribution: inet Message-ID: <846621922.11015@dejanews.com> NNTP-Posting-Host: grunt.dejanews.com X-RTcode: dc783b1632b85e764876713f X-Originating-IP-Addr: 205.156.204.145 (DynHost-145.mindscape.com) Anyone interested in forming a SF Bay Area group revolving around the Vectrex? Drop me an email to see if we can get something started... & check my Vectrex page, of course. :) bstanton@mindscape.com //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ \\Bill Stanton/Art Manager-Mindscape/email: bstanton@mindscape.com// //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ http://www.geocities.com/SiliconValley/Park/7065/ // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic // // Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! \\ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\// ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News!] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!netnews.worldnet.att.net!newsadm From: Keatah Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Tue, 29 Oct 1996 16:54:58 -0800 Organization: AT&T WorldNet Services Lines: 5 Distribution: inet Message-ID: <3276A762.1FA7@worldnet.att.net> References: <846252267.17771.1@nectech.nectech.co.uk> <554t4t$38j@news0-alterdial.uu.net> NNTP-Posting-Host: 190.chicago-1.il.dial-access.att.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01E (Win16; I) Xref: csus.edu rec.games.vectrex:5889 comp.emulators.misc:16122 comp.emulators.game-consoles:1126 > > Is there a way to default the PCX overlay for Minestorm for all games? Why would you wanna do that ? ? ? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Laser Vectrex? Date: 30 Oct 1996 05:18:40 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 34 Distribution: inet Message-ID: <556ofg$ffg@janus.cqu.edu.au> References: <53noet$heu@newnews.metronet.com> <547kqv$a1g@janus.cqu.edu.au> <548gsh$n79@nnrp1.news.primenet.com> <549b95$g3r@xmission.xmission.com> <549n6m$gh7@nnrp1.news.primenet.com> <5506mi$p0v@crl13.crl.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5891 rec.games.video.classic:64756 Bruce Tomlin (btomlin@crl.com) wrote: : Nick S Bensema (nickb@primenet.com) wrote in rec.games.vectrex: : >In article <549b95$g3r@xmission.xmission.com>, : >Blaine S. Gardner wrote: : >>Glenn Saunders writes: : >> : >>>I have always scoffed at the "lasers make you go blind" warnings. When I : >>>worked at a department store as a teenager I was bold and took one of : >>>those laser barcode readers that scan back and forth and tried looking : >>>into them. They were pretty weak, no big deal. : >> : >>Therefore _all_ lasers not found in surgery are safe to look into? : >> : >>This might be bordering on rocket science, but the ability of a laser to : >>do permanent eye damage is directly related to its power output. A : >>supermarket scanner with a working range of a few inches is going to have : >>a vastly lower output than a laser expected to project a visible image at : >>tens or hundreds of feet. : >Or about eight feet. THat's the kind of room I have in my room. : >If it turns out safety is an issue, we'll have to include government : >bribe money in with the costs of production. : I hear that in Texas, you have to have a licence to own a laser device... : UNLESS it's for sale. Because of this, Forrest M. Mims III would put : little "for sale" tags on all his laser experiments. :) (Of course, : they would be for sale at absurd prices, but that wasn't the point.) That is absurd, have fun. Wayne. -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!nntp-hub2.barrnet.net!news.PBI.net!news.pacbell.net!usenet From: dennya@pacbell.net (Denny Atkin) Newsgroups: rec.games.vectrex Subject: FS: Vectrex. multicart, overlays Date: Wed, 30 Oct 1996 06:47:02 GMT Organization: A customer of Pacific Bell Internet Services Lines: 21 Distribution: inet Message-ID: <3277f9d4.6672143@pbinews.pacbell.net> Reply-To: dennya@aol.com NNTP-Posting-Host: ppp-206-170-28-40.wnck11.pacbell.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 For Sale: Vectrex Excellent condition, works perfectly. No box or manuals, but a nice custom-built foam shipping box I got from the guy I bought it from a couple of years ago. Extra controller Purchased new in box and used only a few times Multicart Sean Kelly dip-switch model Extra Games: Note the boxes aren't in good shape, but the overlays are. Star Castle (cart/overlay/box/manual) Hyperchase (cart/overlay/box/manual) Fortress of Narzod (cart/overlay/box/manual) Rip Off (cart/overlay/box/manual) Star Trek: The Motion Picture (overlay/box, no manual or cart) Scramble (overlay/box/manual, no cart) Best offer. Email dennya@aol.com or dennya@pacbell.net. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!newshub.tc.umn.edu!fu-berlin.de!news.dfn.de!news.dkrz.de!news.rrz.uni-hamburg.de!knopp!windle_c From: "CYBERYOGI Christian Oliver(=CO=) Windler" Newsgroups: rec.games.vectrex Subject: Q:vectorgame in a movie("The Bishop Of Battle") Date: Wed, 30 Oct 1996 09:57:02 +0100 Organization: University of Hamburg -- Germany Lines: 76 Distribution: inet Message-ID: NNTP-Posting-Host: knopp.informatik.fh-hamburg.de Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Hello World! v1.2 I am CYBERYOGI =CO= Windler (teachmaster of LOGOLOGIE - the first cyberage-religion!) I'm student of the German technical highschool(?) Fachhochschule Hamburg,stu- dying software-technics and I am a great fan of historical computergames, especially of a sort of non-scrolling ones with a very clearly overviewable, intuitively understandable gameplay that very monotonously gets faster and harder(like e.g. Tempest or Zenji),causing a meditative state of mind usable for cleaning up the brain. (I am researcher of neuronomy,a science about improving the brain usage.) There exists one short movie which expresses this deep feeling of the early videogames very much - it's called "The Bishop of Battle" and it is an episode of Universal's motionpicture "Nightmares" from 1983.(in Germany called "Alp- traeume".I have it on video.) In this story a videogame freak plays on a strange arcade-machine called "Bishop of Battle",which has 13 levels.He fana- tically tries to see the 13th level,but before he reaches it the arcade clo- ses.So in the night he runs away from home to crack open the door of the ar- cade just for finishing this game.While he is playing the game,the vector dis- play's image zooms deeper and deeper down into the game's maze.At the end of the 12. level the arcade-machine explodes and all the wireframe-drawn enemies from the game fly through the arcade.The freak shoots some of them with the joystick-pistol which fell apart the machine,but finally he looses and gets beamed into the arcade game's screen while the exploded machine returns to it's old state. I like the ancient translucent wireframe-vectorgraphics of early computergames very much,because this is a cyberage's symbol for immateriality,clearity,lo- gics and concentration. So I am very interisted in the way this movie was made,because as far I know graphics like these shown in the movie were slighly above the capabilities of real arcade-machines from 1983 and before.After I will have learned enough about programming(actually I'm just in the 3rd semester) I would like it to make a real nostalgic game of that,because the impression of zooming deeper and deeper into the screen and the idea of the motivatingly talking vector face is really fascinating.(Was there one in SEGA's vectorgame "Space Fury"? (which was said to tend to go up in flames in cause of monitor failures...) I only know a non-talking face from it's Colecovision version on my ColEm emu- lator.) -I'd like to know if the game's 3D-graphics in this movie were handdrawn like usual cartoons or if they were real computergraphics;in the latter case I would be very interested if they were made on usual arcade game hardware of it's time or were they produced on a vectorgraphics workstation worth several 100000$ ? -Is there a C source,a mathematical tabel or something similar existent,de- scribing the vector-objects from "The Bishop of Battle" and if it exists,how can I get it? Is there someone who can help me? The only thing I know is that the movie's SFX were made by "Bo Gehring Associates".(I don't really plan to make money with the code and actually I do not know enough about programming games to be able to use it anyway.) -I also wish to know if the Universal arcade game company(the creators of "Mr. Do!") had a relation to Universal Studios and if they helped making the gra- phics of "The Bishop".(I never heared about any vector games prodouced by them.May this movie has been based on a never released prototype?) My e-mail address is "windle_c@informatik.fh-hamburg.de".I allow you to put this text into newsgroups etc. Please mail to me if anyone knows more about this. MAY THE SOFTWARE BE WITH YOU! * *============================================================================* I CYBERYOGI Christian Oliver(=CO=) Windler I I (teachmaster of LOGOLOGIE - the first cyberage-religion!) I I ! I *=============================ABANDON=THE=BRUTALITY==========================* + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!not-for-mail From: rlange19@starnetinc.com (Jaeger) Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: Wed, 30 Oct 1996 15:04:50 GMT Lines: 11 Message-ID: <3277601a.4773147@news.starnetinc.com> References: <846252267.17771.1@nectech.nectech.co.uk> <554t4t$38j@news0-alterdial.uu.net> <3276A762.1FA7@worldnet.att.net> NNTP-Posting-Host: 204.178.185.196 X-Newsreader: Forte Free Agent 1.1/16.230 Xref: csus.edu rec.games.vectrex:5894 comp.emulators.misc:16164 comp.emulators.game-consoles:1137 Keatah wrote: >> >> Is there a way to default the PCX overlay for Minestorm for all games? > > >Why would you wanna do that ? ? ? Because none of the other games have any overlays. Better to have some color, even if innaccurate, than none. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!iafrica.com!uct.uni.net.za!ru.uni.net.za!wits.uni.net.za!howland.erols.net!vixen.cso.uiuc.edu!qualcomm.com!ihnp4.ucsd.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 30 Oct 1996 18:53:29 GMT Organization: University of California, Irvine Lines: 30 Distribution: inet Message-ID: <558879$f2a@news.service.uci.edu> References: NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5896 rec.games.video.classic:64787 CYBERYOGI Christian Oliver(=CO=) Windler writes: >the idea of the motivatingly talking vector face is really fascinating.(Was >there one in SEGA's vectorgame "Space Fury"? (which was said to tend to go >up in flames in cause of monitor failures...) I only know a non-talking >face from it's Colecovision version on my ColEm emu- lator.) Never heard about the reliability problems with Space Fury, but maybe that explains why they were so hard to find. The only one I ever saw was a table version at a miniature golf course in Hemet, CA, in the mid-eighties. Do you mean they literally would catch on fire or are you using a figure of speech? Yes, indeed, the cyclopean alien talked to the player. It came on at the beginning and then between each level to let you know what you'd be facing next and basically talk smack. The only part of his dialogue I can remember nowadays is his initial, classic, "So... a creature for my amusement. PREPARE FOR BATTLE!!" There was so much dialogue in that game and the fidelity was so good I think they must have used a built-in tape device of some kind. Memory was so expensive back then I can't see them digitizing all that, and it certainly wasn't synthesized. If there was a tape player in the unit, I can imagine that'd make it even more of a maintenance nightmare, as you allude to it being above. ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@cafws4.eng.uci.edu | The mark in my heart -> Front 242, | | harkless@speed.net | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news.uoregon.edu!news.u.washington.edu!root From: "J. Ng" Newsgroups: rec.games.vectrex,comp.emulators.misc,comp.emulators.game-consoles Subject: Re: ANNOUNCE: DVE1.2 Released (Vectrex Emulator) Date: 31 Oct 1996 00:31:34 GMT Organization: University of Washington Lines: 8 Distribution: inet Message-ID: <558s16$f7s@nntp5.u.washington.edu> References: <846252267.17771.1@nectech.nectech.co.uk> <554t4t$38j@news0-alterdial.uu.net> <3276A762.1FA7@worldnet.att.net> <3277601a.4773147@news.starnetinc.com> NNTP-Posting-Host: cs15-13.u.washington.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2N (Windows; I; 16bit) Xref: csus.edu rec.games.vectrex:5897 comp.emulators.misc:16192 comp.emulators.game-consoles:1141 Let's say you want to play the game RIPOFF, all you nee to do is: copy system.vol ripoff.vol + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!cam-news-hub1.bbnplanet.com!cpk-news-hub1.bbnplanet.com!nntp-hub2.barrnet.net!news.PBI.net!news.pacbell.net!usenet From: dennya@pacbell.net (Denny Atkin) Newsgroups: rec.games.vectrex Subject: Re: FS: Vectrex. multicart, overlays Date: Thu, 31 Oct 1996 06:30:53 GMT Organization: Pacific Bell Internet Services Lines: 27 Distribution: inet Message-ID: <32784776.5904616@pbinews.pacbell.net> References: <3277f9d4.6672143@pbinews.pacbell.net> Reply-To: dennya@aol.com NNTP-Posting-Host: ppp-206-170-28-210.wnck11.pacbell.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 Just an update: Top bid is $200 right now. I'll take bids through the weekend, and get it packed up on Monday for the high bidder! dennya@pacbell.net (Denny Atkin) wrote: >For Sale: > >Vectrex > Excellent condition, works perfectly. No box or manuals, but a nice > custom-built foam shipping box I got from the guy I bought it from > a couple of years ago. >Extra controller > Purchased new in box and used only a few times >Multicart > Sean Kelly dip-switch model > >Extra Games: Note the boxes aren't in good shape, but the overlays are. >Star Castle (cart/overlay/box/manual) >Hyperchase (cart/overlay/box/manual) >Fortress of Narzod (cart/overlay/box/manual) >Rip Off (cart/overlay/box/manual) > >Star Trek: The Motion Picture (overlay/box, no manual or cart) >Scramble (overlay/box/manual, no cart) > >Best offer. Email dennya@aol.com or dennya@pacbell.net. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!news.sgi.com!newshub.sdsu.edu!rohan!leeg From: leeg@rohan.sdsu.edu (Gaymond Lee) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Followup-To: rec.games.vectrex,rec.games.video.classic Date: 31 Oct 1996 01:29:19 GMT Organization: San Diego State University Lines: 30 Distribution: inet Message-ID: <558vdf$ft8@hole.sdsu.edu> References: <558879$f2a@news.service.uci.edu> NNTP-Posting-Host: rohan.sdsu.edu X-Newsreader: TIN [version 1.2 PL0] Xref: csus.edu rec.games.vectrex:5899 rec.games.video.classic:64834 Dan Harkless (dan@cafws4.eng.uci.edu) wrote: : Never heard about the reliability problems with Space Fury, but maybe : that explains why they were so hard to find. The only one I ever saw was a : table version at a miniature golf course in Hemet, CA, in the mid-eighties. : Do you mean they literally would catch on fire or are you using a figure of : speech? They really caught on fire. It was a design flaw with the Sega G08 monitors. I haven't had any trouble (I own a Space Fury) but I have an updated unit : Yes, indeed, the cyclopean alien talked to the player. It came on at : the beginning and then between each level to let you know what you'd be facing : next and basically talk smack. The only part of his dialogue I can remember : nowadays is his initial, classic, "So... a creature for my amusement. PREPARE : FOR BATTLE!!" : There was so much dialogue in that game and the fidelity was so good I : think they must have used a built-in tape device of some kind. Memory was so : expensive back then I can't see them digitizing all that, and it certainly : wasn't synthesized. If there was a tape player in the unit, I can imagine : that'd make it even more of a maintenance nightmare, as you allude to it being : above. It doesn't use a tape player. Everything is stored on eproms and whatever else they used. Gaymond Lee ps Yes, these are rare as I have only found 2 in 6+ years of collecting arcade machines + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!uunet!in3.uu.net!dogbert.supra.com!v-wins-1-100.supra.com!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Thu, 31 Oct 1996 09:20:23 -0800 Organization: Diamond Multimedia, Communications Division Lines: 31 Distribution: inet Message-ID: References: <558879$f2a@news.service.uci.edu> NNTP-Posting-Host: v-wins-1-100.supra.com Xref: csus.edu rec.games.vectrex:5900 rec.games.video.classic:64884 In article <558879$f2a@news.service.uci.edu>, dan@cafws4.eng.uci.edu (Dan Harkless) wrote: > Never heard about the reliability problems with Space Fury, but maybe > that explains why they were so hard to find. The only one I ever saw was a > table version at a miniature golf course in Hemet, CA, in the mid-eighties. > Do you mean they literally would catch on fire or are you using a figure of > speech? The G80 system games (like Tac Scan, Space Fury, Star Trek, etc...) weren't really problematic, but the GO-8 vector monitor from Electrohome *was*. And yes, rumors of actual *fire* starting the monitor have floated around. ;-) > There was so much dialogue in that game and the fidelity was so good I > think they must have used a built-in tape device of some kind. Memory was so > expensive back then I can't see them digitizing all that, and it certainly > wasn't synthesized. If there was a tape player in the unit, I can imagine > that'd make it even more of a maintenance nightmare, as you allude to it being > above. Believe it or not, that was a "synthesized" voice. Done with the SPO256 "Orator" sound chip from General Instruments. -Clay Clayton N. Cowgill Engineering Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!math.ohio-state.edu!cs.utexas.edu!swrinde!ihnp4.ucsd.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 31 Oct 1996 18:16:19 GMT Organization: University of California, Irvine Lines: 30 Distribution: inet Message-ID: <55aqdj$rdu@news.service.uci.edu> References: <558879$f2a@news.service.uci.edu> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5901 rec.games.video.classic:64885 Clay Cowgill writes: >> There was so much dialogue in that game and the fidelity was so >> good I think they must have used a built-in tape device of some kind. >> Memory was so expensive back then I can't see them digitizing all that, >> and it certainly wasn't synthesized. If there was a tape player in the >> unit, I can imagine that'd make it even more of a maintenance nightmare, >> as you allude to it being above. > >Believe it or not, that was a "synthesized" voice. Done with the SPO256 >"Orator" sound chip from General Instruments. Are you serious?? Wow! Now, I was only 11 years old or so when I last heard it, but I was into speech synthesizers, and to me it sounded just like a real voice! Can anybody who's heard it more recently verify this? Odd that decade+ old technology would sound better than anything I've heard recently. The Orator must have used a real digitized voice as its phoneme base rather than actually synthesizing the sounds, and the Space Fury programmers must have spent a heck of a lot of time tweaking the rhythm and pitch envelopes to make it sound realistic. This was a Sega game from the early eighties... was it produced in Japan? Odd that the English would be so good. Was there a Japanese version with the alien dissing you in Nihongo? ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@unitech.com | The mark in my heart -> Front 242, | | dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!in2.uu.net!dogbert.supra.com!v-wins-1-100.supra.com!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Thu, 31 Oct 1996 11:33:30 -0800 Organization: Diamond Multimedia, Communications Division Lines: 44 Distribution: inet Message-ID: References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> NNTP-Posting-Host: v-wins-1-100.supra.com Xref: csus.edu rec.games.vectrex:5902 rec.games.video.classic:64888 In article <55aqdj$rdu@news.service.uci.edu>, dan@cafws4.eng.uci.edu (Dan Harkless) wrote: > Are you serious?? Wow! Now, I was only 11 years old or so when I > last heard it, but I was into speech synthesizers, and to me it sounded just > like a real voice! Can anybody who's heard it more recently verify this? Well, I'll stand by my assertation that it's an Orator since I have the boards at home. ;-) Anyway, it used a fairly massive amount of ROM (for the day) as what I'd assume to be the phoneme base or somekind of wavetable setup. I suppose it could have been some sort of early LPC digitization though... It's the same chip they used in Star Trek and Astro Blaster (if you remember those) that did pretty good voices as well. With Star Trek you can tell that the voices are a little too tonal since everyone KNOWS what Scotty and Spock sound like. ;-) If it's just some voice-artist though it's tough to notice the artificial quality to it. The Orator is driven by a dedicated 8048 microcontroller... > Odd that decade+ old technology would sound better than anything I've > heard recently. The Orator must have used a real digitized voice as its > phoneme base rather than actually synthesizing the sounds, and the Space Fury > programmers must have spent a heck of a lot of time tweaking the rhythm and > pitch envelopes to make it sound realistic. I haven't seen any real docs on Orator. I'll have to look in my old GI databook... There was a lot of pretty cool audio work going on back then-- Atari had a sound chip in development (was it called AMY?) that used kind of a precursor to wave-table stuff but I think it broke everything down into the frequency domain. I just remember that one of their big VAXs would take the better part of a day to compress a sample. > This was a Sega game from the early eighties... was it produced in > Japan? Odd that the English would be so good. Was there a Japanese version > with the alien dissing you in Nihongo? I think all the Sega arcade games of the day were produced by Sega of America in San Jose... I could be wrong on that one though... -Clay Clayton N. Cowgill Engineering Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 31 Oct 1996 13:01:03 -0700 Organization: Primenet (602)416-7000 Lines: 52 Distribution: inet Message-ID: <55b0hv$71e@nnrp1.news.primenet.com> References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> X-Posted-By: nickb@206.165.5.102 (nickb) Xref: csus.edu rec.games.vectrex:5903 rec.games.video.classic:64891 In article <55aqdj$rdu@news.service.uci.edu>, Dan Harkless wrote: >Clay Cowgill writes: > >> There was so much dialogue in that game and the fidelity was so > >> good I think they must have used a built-in tape device of some kind. > >> Memory was so expensive back then I can't see them digitizing all that, > >> and it certainly wasn't synthesized. If there was a tape player in the > >> unit, I can imagine that'd make it even more of a maintenance nightmare, > >> as you allude to it being above. > > > >Believe it or not, that was a "synthesized" voice. Done with the SPO256 > >"Orator" sound chip from General Instruments. > > Are you serious?? Wow! Now, I was only 11 years old or so when I >last heard it, but I was into speech synthesizers, and to me it sounded just >like a real voice! Can anybody who's heard it more recently verify this? > > Odd that decade+ old technology would sound better than anything I've >heard recently. The Orator must have used a real digitized voice as its >phoneme base rather than actually synthesizing the sounds, and the Space Fury >programmers must have spent a heck of a lot of time tweaking the rhythm and >pitch envelopes to make it sound realistic. I don't know. I owned a Speak'n'Spell when I was about 3 or 4 (1980), and it and the Speak'n'Math I had later had excellent speech. I still have them both. I suppose the reason that later voice synthesis around the mid-1980's was so pathetic was either because computer sound chips were not designed for speech, they were made for beep beep kaboom sounds, or because Texas Instruments and General Instruments weren't about to give their groundbreaking speech technology up so quickly or cheaply. I've heard speech constructed from actual spoken phonemes and it has never sounded realistic. Phonemes need some sort of transition between them, otherwise it sounds like someone's saying "Th' ah n kuh ss." really fast. That's if it's done poorly, mind you, but if it's done well, as I witnessed in some Macintosh storytelling program about four years ago, it sounds intelligible but there are still little blirps and breakups. > This was a Sega game from the early eighties... was it produced in >Japan? Odd that the English would be so good. Was there a Japanese version >with the alien dissing you in Nihongo? A good speech synthesizer should be prepared to speak Swahili in a French accent if the need arises. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!info.ucla.edu!news.ucdavis.edu!burrito.engr.ucdavis.edu!crgrace From: crgrace@burrito.engr.ucdavis.edu (Carl Grace) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 31 Oct 1996 20:56:07 GMT Organization: University of California, Davis Lines: 10 Distribution: inet Message-ID: <55b3p7$rud@mark.ucdavis.edu> References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> NNTP-Posting-Host: burrito.engr.ucdavis.edu Xref: csus.edu rec.games.vectrex:5904 rec.games.video.classic:64893 dan@cafws4.eng.uci.edu (Dan Harkless) writes: > This was a Sega game from the early eighties... was it produced in >Japan? Odd that the English would be so good. Was there a Japanese version >with the alien dissing you in Nihongo? Sega was at that time an American company. It was later bought by the Japanese and the San Jose operation was renamed Sega of America. -Carl + - - - - End of Archive File - - - - - - - - - - - - - - - - - - - - +