This file contains the archives of the rec.games.vectrex NetNews group for the month of Nov-1996 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!newshub.csu.net!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!krishna From: Glenn Saunders Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 1 Nov 1996 13:15:03 -0700 Organization: Primenet (602)416-7000 Lines: 16 Distribution: inet Message-ID: <55dlo7$s87@nnrp1.news.primenet.com> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> X-Posted-By: krishna@206.165.5.103 (krishna) Xref: csus.edu rec.games.vectrex:5906 rec.games.video.classic:64958 comp.speech:11458 The mortal Dan Harkless wrote: : Spock was synthesized too? Wow. Again, it's been years since I : played that game, but at the time I assumed it was Leonard Nimoy digitized. : That's incredible if the chip actually allowed you to do impersonations of : specific voices!!! I agree. Not all computer development has been linear. Some technologies have been abandoned. Most modern sound archetectures rely on brute-force digitized sampling methods rather than waveforms. Late 70s and early 80s sound approaches were almost completely waveform/wavetable/tone-generator setups, and therefore have none of the aliasing noise artefacts of samples. Programmers are lazy these days, and would rather trigger stock samples for sound effects that generate noises natively from a custom chip. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 1 Nov 1996 19:06:24 GMT Organization: University of California, Irvine Lines: 22 Distribution: inet Message-ID: <55dhng$dak@news.service.uci.edu> References: <55aqdj$rdu@news.service.uci.edu> <55b0hv$71e@nnrp1.news.primenet.com> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5907 rec.games.video.classic:64962 Nick S Bensema writes: >> >> Odd that decade+ old technology would sound better than anything I've >>heard recently. The Orator must have used a real digitized voice as its >>phoneme base rather than actually synthesizing the sounds, and the Space >>Fury programmers must have spent a heck of a lot of time tweaking the >>rhythm and pitch envelopes to make it sound realistic. > >I don't know. I owned a Speak'n'Spell when I was about 3 or 4 (1980), and >it and the Speak'n'Math I had later had excellent speech. I still have >them both. I had both as well, and while the voice was quite good, there was no mistaking it for a real voice as with Space Fury and Star Trek. The rhythms and pitch envelopes were very machine-like, though the actual pronunciation was quite good. ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@unitech.com | The mark in my heart -> Front 242, | | dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 1 Nov 1996 19:08:26 GMT Organization: University of California, Irvine Lines: 18 Distribution: inet Message-ID: <55dhra$dar@news.service.uci.edu> References: <55aqdj$rdu@news.service.uci.edu> <55b3p7$rud@mark.ucdavis.edu> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5908 rec.games.video.classic:64963 Carl Grace writes: >dan@cafws4.eng.uci.edu (Dan Harkless) writes: > >> This was a Sega game from the early eighties... was it produced in >>Japan? Odd that the English would be so good. Was there a Japanese version >>with the alien dissing you in Nihongo? > >Sega was at that time an American company. It was later bought by the >Japanese and the San Jose operation was renamed Sega of America. Really?? I never heard that. Are you saying it's just a coincidence that "sega" is a word using only Japanese syllables? ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@unitech.com | The mark in my heart -> Front 242, | | dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 1 Nov 1996 19:50:10 GMT Organization: University of California, Irvine Lines: 28 Distribution: inet Message-ID: <55dk9i$ekn@news.service.uci.edu> References: <55aqdj$rdu@news.service.uci.edu> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5909 rec.games.video.classic:64975 comp.speech:11459 Clay Cowgill writes: > >> Are you serious?? Wow! Now, I was only 11 years old or so when I >> last heard it, but I was into speech synthesizers, and to me it sounded >> just like a real voice! Can anybody who's heard it more recently verify >> this? > >Well, I'll stand by my assertation that it's an Orator since I have the >boards at home. ;-) Anyway, it used a fairly massive amount of ROM (for >the day) as what I'd assume to be the phoneme base or somekind of >wavetable setup. I suppose it could have been some sort of early LPC >digitization though... It's the same chip they used in Star Trek and >Astro Blaster (if you remember those) that did pretty good voices as >well. With Star Trek you can tell that the voices are a little too tonal >since everyone KNOWS what Scotty and Spock sound like. ;-) If it's just >some voice-artist though it's tough to notice the artificial quality to >it. The Orator is driven by a dedicated 8048 microcontroller... Spock was synthesized too? Wow. Again, it's been years since I played that game, but at the time I assumed it was Leonard Nimoy digitized. That's incredible if the chip actually allowed you to do impersonations of specific voices!!! ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@unitech.com | The mark in my heart -> Front 242, | | dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!newspump.sol.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 1 Nov 1996 21:14:04 -0700 Organization: Primenet (602)416-7000 Lines: 17 Distribution: inet Message-ID: <55ehqc$c0l@nnrp1.news.primenet.com> References: <55aqdj$rdu@news.service.uci.edu> <55b3p7$rud@mark.ucdavis.edu> <55dhra$dar@news.service.uci.edu> X-Posted-By: nickb@206.165.5.110 (nickb) Xref: csus.edu rec.games.vectrex:5910 rec.games.video.classic:64980 In article <55dhra$dar@news.service.uci.edu>, Dan Harkless wrote: >Carl Grace writes: >> >>Sega was at that time an American company. It was later bought by the >>Japanese and the San Jose operation was renamed Sega of America. > > Really?? I never heard that. Are you saying it's just a coincidence >that "sega" is a word using only Japanese syllables? Yes. So is "Bensema" but it's Dutch. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newspump.sol.net!news.mindspring.com!mindspring!uunet!in3.uu.net!newsgate.compuserve.com!news.production.compuserve.com!news From: Gene Schenberg <70007.273@CompuServe.COM> Newsgroups: rec.games.vectrex,rec.games.video.marketplace,rec.toys.vintage,alt.video.tape-trading Subject: Silly Putty in bulk For Sale Date: 25 Oct 1996 17:15:03 GMT Organization: CompuServe, Inc. (1-800-689-0736) Lines: 34 Distribution: inet Message-ID: <54qsin$2ht$4@mhafc.production.compuserve.com> Xref: csus.edu rec.games.vectrex:5912 rec.games.video.marketplace:90119 rec.toys.vintage:6975 alt.video.tape-trading:10880 Yes, I know that Silly Putty may not fit in this newsgroup, but I've had interest across many differnt types of newsgroups and where do you post something like this anyway? Did you know that at $1.99 for .47 oz. of Silly Putty you are spending $67.75 a pound (plus tax) if you buy it at the local toy store? How about $15 a pound (plus shipping) instead? (You have to provide your own egg) This is the real stuff direct from manufacturer, not some home made substitute. I also include the manufacturer's information/fact sheet for your amusement. If you are interested in getting a wad bigger than your head, doing an entire page of comics, or just having the largest super ball on the block, drop me a note and tell me how much you want, and we can work out the shipping details. A pound is a ball roughly the size of a softball or about 3.75 " in diameter. Shipping is $3 for the first pound and $1 a pound thereafter. Silly Putty is shipped in heavy duty Zip-Loc freezer bags to keep it clean. Orders exceeding 25 pounds will get a discount. Thanks, Gene  -- ------------------------------------------------------------ Visit my web page for more information. I also collect PEZ! http://ourworld.compuserve.com/homepages/pez_stuff ------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!EU.net!Norway.EU.net!sn.no!usenet From: Christian Strűmmen Newsgroups: rec.games.vectrex Subject: Selling vectrex Date: Sat, 02 Nov 1996 00:16:15 +0100 Organization: SN Internett Lines: 31 Distribution: inet Message-ID: <327A84BF.29EF@sn.no> Reply-To: number@sn.no NNTP-Posting-Host: alesund-15.ppp.sn.no Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I have a Vectrex whih I`d like to sell, the package contains the following: Games: Clean Sweep Soccer - Football Star Ship Berzerk Spike Armor..Attack Overlays: Star Ship Berzerk Mine Storm Spike Clean Sweep Soccer Football Armor Attack Hardware: One Vectrex model # HP3000 One Joystick(four buttons and one stick) Please let me know if you`d like to buy it, highest offer get`s it... -- "We`re hackerz not because we want to, but because society makes us" Number1 number@sn.no http://www.geocities.com/Hollywood/9958 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!nntp.primenet.com!mr.net!newshub.tc.umn.edu!fu-berlin.de!unlisys!berlin!ust From: ust@berlin.snafu.de (Uwe Standfuss) Newsgroups: rec.games.vectrex Subject: need a keyboard (controler) for my Vectrex ... Date: 1 Nov 1996 23:27:21 GMT Organization: Unlimited Surprise Systems, Berlin Lines: 26 Distribution: inet Message-ID: <55e10p$mfv$1@unlisys.unlisys.net> NNTP-Posting-Host: www.inx.de X-Newsreader: TIN [version 1.2 PL2] Hi ! Anybody know, from where i can get a keyboard for my Vectrex ? Because my old keyboard is broken ... :( If you can help me, please write to : ust@berlin.snafu.de Thanx ... ,'^'-. /, ;\ (\`/);,' `,A_;~' ]]]] ./\o/\. SPIDEX ./\o/\. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.classic Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!netcom.com!jimn8 From: jimn8@netcom.com (Jim Nitchals) Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Message-ID: Organization: Igor's Software Laboratories References: <55aqdj$rdu@news.service.uci.edu> <327d323b.2142239@news.cerfnet.com> Distribution: inet Date: Sat, 2 Nov 1996 09:07:48 GMT Lines: 31 Sender: jimn8@netcom13.netcom.com Xref: csus.edu rec.games.vectrex:5915 rec.games.video.classic:65003 In article <327d323b.2142239@news.cerfnet.com>, Zonn Moore wrote: > >Star Trek, and many of the other, arcade games were developed here in San Diego. >They might have had other sites also developing games. That I don't know. Not only developed in San Diego, but test marketed there as well :) :) Yellow Brick Road arcade in UTC was a play-test site for Sega's games. They had prototype Astroblaster, Frogger, and Space Fury among others. The arcade would NOT let us take cameras in there to photograph the games (smart move, since we *WERE* on recon for developing our own home computer games!) Does anyone remember the visual morse code messages embedded in the Space Fury intermission sequences? The final alien message said something about D.B. Cooper, but I couldn't read code fast enough to decode it all without a camera or a few bags 'o quarters. FWIW, it's my opinion Space Fury was based on a very good speech synthesizer design. The voices were crisp and clear, and uncharacteristic of the kind of sampled recorded sound quality available for a reasonable ROM price. I haven't seen specs on the Orator chip design referred to, but basic LPC-10 design like the Speak-n-Spell used would not have made the cut. - Jim "You Will Not Take it from Me!" Nitchals -- Jim Nitchals * NOTICE: do not send unsolicited commercial email to this address. * * Any such communications will be considered in light of 227 USC section 47 * * and common law. * + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!atlas.tcac.com!usenet From: stevec@tcac.com (SteveC) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Sat, 02 Nov 1996 10:40:39 GMT Organization: TCA Communications Lines: 24 Message-ID: <55f8j4$hd2@atlas.tcac.com> References: <55aqdj$rdu@news.service.uci.edu> <55b3p7$rud@mark.ucdavis.edu> <55dhra$dar@news.service.uci.edu> Reply-To: stevec@tcac.com NNTP-Posting-Host: amar-ara3-a10.tcac.com X-Newsreader: Forte Free Agent 1.0.82 Xref: csus.edu rec.games.vectrex:5916 rec.games.video.classic:65008 dan@cafws4.eng.uci.edu (Dan Harkless) wrote: >Carl Grace writes: >>dan@cafws4.eng.uci.edu (Dan Harkless) writes: >> >>> This was a Sega game from the early eighties... was it produced in >>>Japan? Odd that the English would be so good. Was there a Japanese version >>>with the alien dissing you in Nihongo? >> >>Sega was at that time an American company. It was later bought by the >>Japanese and the San Jose operation was renamed Sega of America. > Really?? I never heard that. Are you saying it's just a coincidence >that "sega" is a word using only Japanese syllables? That is actually the case. SEGA is short for SERVICE GAMES. Steve C *---------------------------------------------------* |ZX81, TS1000, TS2068, (3)Commodore Pet's, 2 PCjr's.| *---------------------------------------------------* |Ya never know what you'll find in pawn shops | *---------------------------------------------------* + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!usc!news.cerf.net!news From: zonn@adnc.com (Zonn Moore) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Fri, 01 Nov 1996 17:37:51 GMT Organization: CERFnet Lines: 62 Distribution: inet Message-ID: <327d323b.2142239@news.cerfnet.com> References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> Reply-To: zonn@adnc.com NNTP-Posting-Host: isdn-books.annabooks.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5917 rec.games.video.classic:65011 clay@supra.com (Clay Cowgill) wrote: ~ In article <55aqdj$rdu@news.service.uci.edu>, dan@cafws4.eng.uci.edu (Dan ~ Harkless) wrote: ~ ~ > Are you serious?? Wow! Now, I was only 11 years old or so when I ~ > last heard it, but I was into speech synthesizers, and to me it sounded just ~ > like a real voice! Can anybody who's heard it more recently verify this? ~ ~ Well, I'll stand by my assertation that it's an Orator since I have the ~ boards at home. ;-) Anyway, it used a fairly massive amount of ROM (for ~ the day) as what I'd assume to be the phoneme base or somekind of ~ wavetable setup. I suppose it could have been some sort of early LPC ~ digitization though... It's the same chip they used in Star Trek and ~ Astro Blaster (if you remember those) that did pretty good voices as ~ well. With Star Trek you can tell that the voices are a little too tonal ~ since everyone KNOWS what Scotty and Spock sound like. ;-) If it's just ~ some voice-artist though it's tough to notice the artificial quality to ~ it. I've never looked into the operations of the Orator, but I did know one of the programmers on the game Star Trek. The owner of the rights to Star Trek allowed the to use the name in the game, but at the last minute pulled their rights to use real Star Trek sound samples (they were just about to go to market). My friend was also into the acting/drama/improv scene and was able to find actors who did fairly convincable imitations (at least for the one liners they needed). So to answer a couple of questions, do Scotty and Spock sound a little off? Yeah it wasn't really them. (To bad I lost touch with this guy many years ago, he might've had a lead on their original sound samples!). Question two: Is it phoneme based? Well no, because these guys were recorded in a makeshift studio to get the voices just right. My guess is sometype of LPC similar to TI's speak & spell chip. Using less compression you can get a more realistic sound than the speak & spell. ~ The Orator is driven by a dedicated 8048 microcontroller... ~ ~ > Odd that decade+ old technology would sound better than anything I've ~ > heard recently. The Orator must have used a real digitized voice as its ~ > phoneme base rather than actually synthesizing the sounds, and the Space Fury ~ > programmers must have spent a heck of a lot of time tweaking the rhythm and ~ > pitch envelopes to make it sound realistic. ~ ~ I haven't seen any real docs on Orator. I'll have to look in my old GI ~ databook... There was a lot of pretty cool audio work going on back ~ then-- Atari had a sound chip in development (was it called AMY?) that ~ used kind of a precursor to wave-table stuff but I think it broke ~ everything down into the frequency domain. I just remember that one of ~ their big VAXs would take the better part of a day to compress a sample. ~ ~ > This was a Sega game from the early eighties... was it produced in ~ > Japan? Odd that the English would be so good. Was there a Japanese version ~ > with the alien dissing you in Nihongo? ~ ~ I think all the Sega arcade games of the day were produced by Sega of ~ America in San Jose... I could be wrong on that one though... Star Trek, and many of the other, arcade games were developed here in San Diego. They might have had other sites also developing games. That I don't know. -Zonn + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news.nkn.net!news From: hattan@fastlane.net (John Hattan) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Sat, 02 Nov 1996 15:38:42 GMT Organization: The Code Zone Lines: 17 Distribution: inet Message-ID: <327c6a5b.2430807@news.fastlane.net> References: <55aqdj$rdu@news.service.uci.edu> <55b3p7$rud@mark.ucdavis.edu> <55dhra$dar@news.service.uci.edu> <55ehqc$c0l@nnrp1.news.primenet.com> Reply-To: hattan@fastlane.net NNTP-Posting-Host: fw-166-94.fastlane.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 Xref: csus.edu rec.games.vectrex:5918 rec.games.video.classic:65014 nickb@primenet.com (Nick S Bensema) wrote: >In article <55dhra$dar@news.service.uci.edu>, >> >> Really?? I never heard that. Are you saying it's just a coincidence >>that "sega" is a word using only Japanese syllables? > >Yes. So is "Bensema" but it's Dutch. "Sega" was probably chosen for it's pronouncability, like "Kodak" (a nonsense word that's pronouncable in all languages). --- John Hattan High UberPopeness -The First Church of Shatnerology The Code Zone Sweet Software for a Saturnine World hattan@fastlane.net http://www.fastlane.net/~hattan/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in2.uu.net!munnari.OZ.AU!ihnp4.ucsd.edu!nntp.ucsb.edu!nntp.ucsb.edu!news From: jasonbar@rose.ucsb.edu (Jason D. Bardis) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 2 Nov 1996 09:03:19 -0800 Organization: University of California, Santa Barbara Lines: 36 Distribution: inet Message-ID: <55fusn$q7e@rose.ucsb.edu> References: <55aqdj$rdu@news.service.uci.edu> <55b3p7$rud@mark.ucdavis.edu> <55dhra$dar@news.service.uci.edu> NNTP-Posting-Host: rose.ucsb.edu Xref: csus.edu rec.games.vectrex:5919 rec.games.video.classic:65018 dan@cafws4.eng.uci.edu (Dan Harkless) writes: >Carl Grace writes: >>dan@cafws4.eng.uci.edu (Dan Harkless) writes: >> >>> This was a Sega game from the early eighties... was it produced in >>>Japan? Odd that the English would be so good. Was there a Japanese version >>>with the alien dissing you in Nihongo? >> >>Sega was at that time an American company. It was later bought by the >>Japanese and the San Jose operation was renamed Sega of America. > Really?? I never heard that. Are you saying it's just a coincidence >that "sega" is a word using only Japanese syllables? I thought that the name sega came from the combination of SErvice GAmes, two English words, so it doesn't sound too far-fetched...hell, Atari doesn't exactly have an English/American name! -Jason >------------------------------------------------------------------------- >| Dan Harkless | "The sore in my soul | >| dan@unitech.com | The mark in my heart -> Front 242, | >| dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | >------------------------------------------------------------------------- (Heard Cyber-Tec or Cobalt 60? Front 242's singer's other bands). -Jason -- Jason Bardis(jasonbar@nut.ucsb.edu www.engineering.ucsb.edu/~jasonbar) The Simpsons.3DO.cycling..PWEI.LEGO.Tit Wrench.Battle of the Planets. autocrosses/rallyes.Atari.mechanical engineering.Ministry.Tempest.NIN. The Jitterbug.Bill Gibson.Robot Wars.Tim Burton.The Cult.fried cheese. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!csulb.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 2 Nov 1996 10:52:01 -0700 Organization: Primenet (602)416-7000 Lines: 16 Message-ID: <55g1o1$lms@nnrp1.news.primenet.com> References: <55b3p7$rud@mark.ucdavis.edu> <55dhra$dar@news.service.uci.edu> <55f8j4$hd2@atlas.tcac.com> X-Posted-By: nickb@206.165.5.102 (nickb) Xref: csus.edu rec.games.vectrex:5920 rec.games.video.classic:65021 In article <55f8j4$hd2@atlas.tcac.com>, SteveC wrote: >dan@cafws4.eng.uci.edu (Dan Harkless) wrote: >> Really?? I never heard that. Are you saying it's just a coincidence >>that "sega" is a word using only Japanese syllables? > >That is actually the case. SEGA is short for SERVICE GAMES. Oh, I get it. GAMES for when you buy Space Fury, and SERVICE when you get it replaced because it caught fire. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!news.starnet.net!news.cc.ukans.edu!lark.cc.ukans.edu!jtranter From: jtranter@lark.cc.ukans.edu (John Tranter) Newsgroups: rec.games.vectrex Subject: WTB: Vectrex system Date: 3 Nov 1996 00:01:27 GMT Organization: University of Kansas Computing Services Lines: 10 Distribution: inet Message-ID: <55gncn$bu4@raven.cc.ukans.edu> NNTP-Posting-Host: lark.cc.ukans.edu X-Newsreader: TIN [version 1.2 PL2] I would like to buy a Vectrex system (w/joystick), and additional docs are desirable. Please e-mail all responses to the address below. John Tranter Univ. of Kansas jtranter@lark.cc.ukans.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news.uoregon.edu!news.acsu.buffalo.edu!acsu.buffalo.edu!saad From: saad@acsu.buffalo.edu (Joseph Y Saad) Newsgroups: rec.games.vectrex Subject: WTT:My Neo Geo 4 your Vectrex stuff Date: 3 Nov 1996 05:51:07 GMT Organization: University at Buffalo Lines: 26 Distribution: inet Message-ID: <55hbsb$1tk@prometheus.acsu.buffalo.edu> NNTP-Posting-Host: destrier.acsu.buffalo.edu NNTP-Posting-User: saad X-Newsreader: NN version 6.5.0 #5 (NOV) I'm looking to trade my Neo Geo Cart System with 1 controller, 5 games, and memory card, as well as all needed cables to hook it up :) The 5 games are: Baseball Stars 1 Cyber Lip Fatal Fury 1 Ninja Combat Last Resort I'm looking to trade for any of the following packages. 1. Sega Saturn system, 1 controller, and any 2 or 3 games. 2. Vectrex unit, with several games, at least 1 GOOD working controller. 3. Double Pro Fighter 32 or 24 Meg unit with all needed adapters, no games are needed! 4. Will take about 35 or so 8Bit Nintendo games. Mail me at saad@acsu.buffalo.edu if interested. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!atlas.jcpenney.com!kemoore@jcpenney.com From: "Mike P. Moffatt" Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Sun, 03 Nov 1996 10:39:19 -0500 Organization: JCPenney Co., Inc. Lines: 7 Distribution: inet Message-ID: <327CBCA7.7960@mustang.uwo.ca> References: <55aqdj$rdu@news.service.uci.edu> <55b3p7$rud@mark.ucdavis.edu> <55dhra$dar@news.service.uci.edu> NNTP-Posting-Host: 207.61.72.55 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: csus.edu rec.games.vectrex:5924 rec.games.video.classic:65072 > Really?? I never heard that. Are you saying it's just a coincidence > that "sega" is a word using only Japanese syllables? SEGA stands for SErvice GAmes. (seriously) Mikey P. Moffatt King_Asmo on #rgvc + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news From: Deathblow Newsgroups: rec.games.vectrex Subject: Looking for Spacewars with Screen Overlay Date: Sun, 03 Nov 1996 16:42:48 -0500 Organization: Erol's Internet Services Lines: 3 Distribution: inet Message-ID: <327D11D8.388B@erols.com> Reply-To: deathblo@erols.com NNTP-Posting-Host: phd-as5s21.erols.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Looking for Vectrex Space Wars cart with Screen Overlay. Willing to buy or trade for Starcastle, Berzerk, or Bedlam. Send E-mail to deathblo@erols.com if interested in sale or trade. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 5 Nov 1996 03:11:41 GMT Organization: University of California, Irvine Lines: 14 Distribution: inet Message-ID: <55mb9d$bso@news.service.uci.edu> References: <55aqdj$rdu@news.service.uci.edu> <327d323b.2142239@news.cerfnet.com> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5927 rec.games.video.classic:65189 Zonn Moore writes: > >Question two: Is it phoneme based? Well no, because these guys were >recorded in a makeshift studio to get the voices just right. My guess is >sometype of LPC similar to TI's speak & spell chip. Using less compression >you can get a more realistic sound than the speak & spell. What is LPC? Is it not synthesis? ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@unitech.com | The mark in my heart -> Front 242, | | dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!in1.uu.net!dogbert.supra.com!v-wins-1-100.supra.com!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Tue, 05 Nov 1996 08:45:25 -0800 Organization: Diamond Multimedia, Communications Division Lines: 29 Distribution: inet Message-ID: References: <55aqdj$rdu@news.service.uci.edu> <327d323b.2142239@news.cerfnet.com> <55mb9d$bso@news.service.uci.edu> NNTP-Posting-Host: v-wins-1-100.supra.com Xref: csus.edu rec.games.vectrex:5928 rec.games.video.classic:65193 In article <55mb9d$bso@news.service.uci.edu>, dan@cafws4.eng.uci.edu (Dan Harkless) wrote: > Zonn Moore writes: > > > >Question two: Is it phoneme based? Well no, because these guys were > >recorded in a makeshift studio to get the voices just right. My guess is > >sometype of LPC similar to TI's speak & spell chip. Using less compression > >you can get a more realistic sound than the speak & spell. > > What is LPC? Is it not synthesis? Linear Predictive Coding. It multiplexes two tone sources (usually a periodic waveform and a white noise source) modulated in such a way to model the vocal tract of the speaker so as to capture nuances in tone and pattern to make it sound more "natural". I need to go look up Orator again (did it a couple nights ago, but forgot the details...) since it *does* kinda sound like LPC. Data rates around 2Kbps are achievable with decent quality. Star Trek had 6K of sound ROM... so... that's what-- 24 seconds of speech? I guess that would be pretty close. Maybe that's what it is... -Clay Clayton N. Cowgill Engineering Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!usenet From: "Thomas" Newsgroups: rec.games.vectrex Subject: Vectrex Multicart wanted Date: 5 Nov 1996 20:06:39 GMT Organization: Information Resources and Technology Lines: 9 Distribution: inet Message-ID: <01bbcb54$3cb4e4c0$0f02000a@130.157.33.1.cs.sonoma.edu> NNTP-Posting-Host: zippy.sonoma.edu X-Newsreader: Microsoft Internet News 4.70.1155 Hi. I'd like to buy a Vectrex Multicart if anyone [else] has one they want to sell. Please e-mail me if you have one. Thanks, Thomas thomas@cs.sonoma.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!newspump.sol.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex Subject: Re: Laser Vectrex:Using Piezo crystal deflection? Date: 5 Nov 1996 19:53:07 -0700 Organization: Primenet (602)416-7000 Lines: 31 Distribution: inet Message-ID: <55ouij$14@nnrp1.news.primenet.com> References: X-Posted-By: nickb@206.165.5.102 (nickb) In article , William Howald wrote: >Has anyone tried this? >I bought some piezo strips to play with, and they seem to work well! >(They BEND with applied voltage!) >Or, bend them and GENERATE voltage across the strips! > >Problems: >1. Speed-I got about 250 Hz rate, but that was with a too-thick strip > and a too large mirror...(Vec needs about 1-2 Khz I think) >2. Voltage requirements- about +-150 volts!!! (but at low current; > takes current to change position, but holding positions is "free") >3. Deflection range is very low,but proportionate to voltage > (Maybe a foot at 30 feet-argh!) > >So, it SEEMS possible to use these...I contacted the company for a >catalog, I will keep you all posted if this works well... >With a mylar mirror (light weight) and a thinner strip, >it could work! > >They are also quite cheap,and reliable,and last a LONG time! Okay... how cheap? This line is so it's not a one-line reply anymore. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!www.nntp.primenet.com!nntp.primenet.com!hunter.premier.net!netnews.worldnet.att.net!newsadm From: Keatah Newsgroups: rec.games.vectrex Subject: Atari Mathbox info needed Date: Tue, 05 Nov 1996 23:24:51 -0800 Organization: AT&T WorldNet Services Lines: 9 Distribution: inet Message-ID: <32803D43.40AB@worldnet.att.net> NNTP-Posting-Host: 199.69.5.200 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01E (Win16; I) Hi, I need to repair 2 Mathboxes. Where can I get additional info on them; any faqs with tech notes and theory of operation? The Tempest one is giving me that "M" and I don't know what's going on with Red Baron. (highly suspect mathbox, bit slicers seem ok--blah blah).. HELP! Keith Keatah@worldnet.att.net Cc: mail me any info as I may not always read this nwsgrp + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!netnews.worldnet.att.net!news.u.washington.edu!saul7.u.washington.edu!howald From: William Howald Newsgroups: rec.games.vectrex Subject: Laser Vectrex:Using Piezo crystal deflection? Date: Tue, 5 Nov 1996 00:49:01 -0800 Organization: University of Washington Lines: 22 Distribution: inet Message-ID: NNTP-Posting-Host: saul7.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: howald Has anyone tried this? I bought some piezo strips to play with, and they seem to work well! (They BEND with applied voltage!) Or, bend them and GENERATE voltage across the strips! Problems: 1. Speed-I got about 250 Hz rate, but that was with a too-thick strip and a too large mirror...(Vec needs about 1-2 Khz I think) 2. Voltage requirements- about +-150 volts!!! (but at low current; takes current to change position, but holding positions is "free") 3. Deflection range is very low,but proportionate to voltage (Maybe a foot at 30 feet-argh!) So, it SEEMS possible to use these...I contacted the company for a catalog, I will keep you all posted if this works well... With a mylar mirror (light weight) and a thinner strip, it could work! They are also quite cheap,and reliable,and last a LONG time! Aaron Howald "Lasers away" + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!netcom.net.uk!ix.netcom.com!news From: bchlan@ix.netcom.com(Bryan Chlan) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: How do you disassemble a Vectrex Joystick? Date: 6 Nov 1996 19:37:58 GMT Organization: Netcom Lines: 3 Distribution: inet Message-ID: <55qpem$ab@sjx-ixn7.ix.netcom.com> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> <55qb9m$8gr@mozo.cc.purdue.edu> NNTP-Posting-Host: bal-md4-01.ix.netcom.com X-NETCOM-Date: Wed Nov 06 11:37:58 AM PST 1996 Xref: csus.edu rec.games.vectrex:5933 rec.games.video.classic:65321 Can anyone help. I have one controller that won't center when pushed up and down. I wanted to look inside but could not find any screws to remove, so I thought I would ask for help before ripping it apart. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!newsgate.cuhk.edu.hk!news.hk.net!howland.erols.net!vixen.cso.uiuc.edu!qualcomm.com!ihnp4.ucsd.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 6 Nov 1996 21:12:04 GMT Organization: University of California, Irvine Lines: 25 Distribution: inet Message-ID: <55quv4$q7v@news.service.uci.edu> References: <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5935 rec.games.video.classic:65327 comp.speech:11490 Jason Weesner esq. writes: > >Anyway, cut to the present. Most of the people from Sega / Gremlin >founded the company where I work now, BlueSky Software. We have a four >player Eliminator game that we play which uses the Convert 'a' Game >hardware with a Colorbeam vector monitor. The game is great and I don't >know why it didn't get more popular. What is the gameplay? >The Star Trek game by Sega / Gremlin was an official Paramount product >and according to my friend who did the sound, Leonard Nimoy's voice was >actually used. Space Fury and Astro Blaster used the same sound system, >however they can't remember what the name of the sound chip was. I am still unclear whether the Space Fury alien voice was synthesized or digitized. If it used the same sound chip as the one that played back digitized Leonard Nimoy, I'm inclined to think the alien was digitized as well (it just sounded too good to not be a real voice). ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@unitech.com | The mark in my heart -> Front 242, | | dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news.uoregon.edu!news.texoma.com!www.nntp.primenet.com!nntp.primenet.com!hunter.premier.net!netnews.worldnet.att.net!news.u.washington.edu!root From: "J. Ng" Newsgroups: rec.games.vectrex Subject: Re: Does anybody want over-lays for DVE? Date: 7 Nov 1996 01:20:12 GMT Organization: University of Washington Lines: 7 Distribution: inet Message-ID: <55rdgc$gh6@nntp5.u.washington.edu> References: <19961106152800.KAA21358@ladder01.news.aol.com> NNTP-Posting-Host: cs3-5.u.washington.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2N (Windows; I; 16bit) Tried making overlays for DVE is not as easy as I thought. So any would be most welcome. There is an ftp site for Vectrex, ftp.csus.edu/pub/vectrex Joe + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in1.uu.net!server-b.cs.interbusiness.it!qualcuno.nettuno.it!p.cavina From: p.cavina@mo.nettuno.it (Piero Cavina) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Wed, 6 Nov 1996 19:56:24 +0100 Organization: NETTuno Lines: 19 Distribution: inet Message-ID: <19961106195624107549@cvnp06k1.mo.nettuno.it> References: <55aqdj$rdu@news.service.uci.edu> <55b3p7$rud@mark.ucdavis.edu> <55dhra$dar@news.service.uci.edu> <55ehqc$c0l@nnrp1.news.primenet.com> <327c6a5b.2430807@news.fastlane.net> NNTP-Posting-Host: cvnp06k1.mo.nettuno.it X-Newsreader: MacSOUP 2.1 Xref: csus.edu rec.games.vectrex:5938 rec.games.video.classic:65339 John Hattan wrote: > nickb@primenet.com (Nick S Bensema) wrote: > > >In article <55dhra$dar@news.service.uci.edu>, > >> > >> Really?? I never heard that. Are you saying it's just a coincidence > >>that "sega" is a word using only Japanese syllables? > > > >Yes. So is "Bensema" but it's Dutch. > > "Sega" was probably chosen for it's pronouncability, like "Kodak" (a > nonsense word that's pronouncable in all languages). Obviously, they didn't know the meaning of "sega" in Italian language... :-) P. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!news-peer.gsl.net!news.gsl.net!news-stkh.gsl.net!news.gsl.net!sn.no!news.good.net!news.good.net!news.cyberport.com!usenet From: cmoore@cyberport.com (CM) Newsgroups: rec.games.vectrex Subject: Re: Does anybody want over-lays for DVE? Date: 7 Nov 1996 03:50:22 GMT Organization: CyberPort Station Lines: 9 Distribution: inet Message-ID: <55rm9u$h86@macaw.cyberport.com> References: <19961106152800.KAA21358@ladder01.news.aol.com> NNTP-Posting-Host: pm153-75.cyberport.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.6 >If so, should I upload them here as a MIME file, or I should upload them to an FTP site ( and which FTP site)? -Walt I vote you upload them here in a mime file. or mime email.? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: yakko70@aol.com (YAKKO70) Newsgroups: rec.games.vectrex Subject: Vex Casino??? Date: 7 Nov 1996 02:02:22 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Distribution: inet Message-ID: <55s1hu$k77@newsbf02.news.aol.com> Reply-To: yakko70@aol.com (YAKKO70) NNTP-Posting-Host: newsbf02.news-fddi.aol.com Needed to know if there have been any carts (Proto or production) that featured casino action of any type (Including solitare variants or spades variants) Yakko70@AOL.COM + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!enews.sgi.com!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!btnet!dispatch.news.demon.net!demon!netcom.net.uk!ix.netcom.com!news From: bchlan@ix.netcom.com(Bryan Chlan) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: How do you disassemble a Vectrex Joystick? Date: 7 Nov 1996 07:30:20 GMT Organization: Netcom Lines: 4 Distribution: inet Message-ID: <55s36c$j0r@sjx-ixn6.ix.netcom.com> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> <55qb9m$8gr@mozo.cc.purdue.edu> <55qpem$ab@sjx-ixn7.ix.netcom.com> NNTP-Posting-Host: bal-md7-03.ix.netcom.com X-NETCOM-Date: Wed Nov 06 11:30:20 PM PST 1996 Xref: csus.edu rec.games.vectrex:5941 rec.games.video.classic:65372 Can anyone help. I have one controller that won't center when pushed up and down. I wanted to look inside but could not find any screws to remove, so I thought I would ask for help before ripping it apart. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!realtime.net!news From: cromero@jetlink.net Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: How do you disassemble a Vectrex Joystick? Date: 7 Nov 1996 19:11:07 GMT Organization: Deja News Usenet Posting Service Lines: 93 Distribution: inet Message-ID: <847390930.26917@dejanews.com> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> <55qb9m$8gr@mozo.cc.purdue.edu> <55qpem$ab@sjx-ixn7.ix.netcom.com> <55s36c$j0r@sjx-ixn6.ix.netcom.com> NNTP-Posting-Host: grunt.dejanews.com X-RTcode: db719f97324b2efc8d8234f2 To: bchlan@ix.netcom.com X-Originating-IP-Addr: 207.13.160.83 (cromero3.jetlink.net) Xref: csus.edu rec.games.vectrex:5942 rec.games.video.classic:65376 Bryan, I recently had to do the same with one of my controllers. I wrote up a list of steps I did when I took mine apart. Hey they are Perform the following steps 1) Tools: Miniature flat tip screwdriver Small phillips tip (crosstip) screwdriver Heat gun (a good blow dryer is ok) 3m Spray adhesive or equivalent (contact cement is ok) Toothpick Clean and Dry Fingers!!! 2) The top of the controller is actually a thick plastic sticker. When it's peeled back the screws (6) are exposed. 3) To remove the sticker I suggest using the heat gun to heat the sticker. This will make the sticker easier to peel off. BE CARFUL WITH THE HEAT!!! 4) Once heated use the miniature flat tip screwdrive to lift one of the corners of the sticker. Don't lift it too far! Just enough to get a hold with your clean fingers. Since the gap between the sticker is very small you really need a small screwdriver. A dentist's pick might be used but be careful of the sharp point. 5) Once you can grasp the sticker with you fingers, peel back the sticker far enough to expose the screws. When peelling TAKE YOUR TIME and DON'T pull at too much of an angle! This will keep wrinkles form forming on the sticker. I would suggest peeling from two angles. First peel far enough from the right to expose one set of screws. Then peel from the left to expose the. Leave part of the sticker attached so alignment is a no-brainer when you close it up later. 6) The controller back should come off easily at this point. Don't worry about any parts falling out. They are attached inside. (unless broken that is.) 7) Once open the controller you will find a pcboard with switch contacts and two small potentiommeters. You will also find the joystick assembly with two spring loaded potentiommeters mounted. The springs center the joystick. The potentiommeters on the joystick are the main control. The small potentiommeters on the board are for fine joystick calibration I think you know what the pcboard switches are used for. 9) If you only aim is cleaning then I reccommend using a relay contact cleaning spray. Be sure not to get it in the mechanincs of the joystick, just the potentiommeters. If you do, you may have to apply some plastic grease again. This is also a good time to remove dust from all of the nooks. 10) If your potentiommeters spring(s) are broken there are other Vectrex WWWW sites and FAQ's on their repair. 11) Closing UP. First replace the back on the controller. make sure the screw holes line up. Then screw all of the screws back in. 12) If you took your time in peeling off the sticker it should go back on with its own adhesive. If not then use a SMALL amount of 3M spray adhesive or contact cement where required. 13) Smooth the sticker from the center to the edges. Use the heat gun again to help do this. The gun will also active the old adhesive again to help it adhere. 14) If the orginal edge you lifted with the scredriver is still poking up then use a tookpick to smooth it down. Don't use a metal object as this will scratch or tear the sticker. 15) If all steps were carefully followed no one will be able to tell the controller was take apart. In fact it will probably look better because the dust is gone. Hoped this has helped you, Chris _________________________ cromero@jetlink.net cromero@romero.org chris.romero@comsat.com _________________________ In article <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> <55qb9m$8gr@mozo.cc.purdue.edu> <55qpem$ab@sjx-ixn7.ix.netcom.com> <55s36c$j0r@sjx-ixn6.ix.netcom.com>, bchlan@ix.netcom.com(Bryan Chlan) wrote: > > Can anyone help. I have one controller that won't center when pushed up > and down. I wanted to look inside but could not find any screws to > remove, so I thought I would ask for help before ripping it apart. > ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News!] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-ana-24.sprintlink.net!solnews.solsource.net!news-adm From: "Jason Weesner esq." Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Tue, 05 Nov 1996 14:42:30 -0800 Organization: BlueSky Software Lines: 29 Distribution: inet Message-ID: <327FC2D6.174B@skygames.com> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> NNTP-Posting-Host: jweesner.skygames.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Xref: csus.edu rec.games.vectrex:5944 rec.games.video.classic:65391 comp.speech:11500 I work with just about everybody who worked on Star Trek, Space Fury, and Astro Blaster. They all worked at Sega / Gremlin which was based in San Diego over near Kearny Mesa. When I was a little kid, my friend's mother worked at Sega / Gremlin doing French translations of all their instruction manuals and cabinet overlays. In the afternoons after school, we would all go over to the production facility and test out the new games. I remember there was a Frogger 2 which we all thought was cool as well as a bunch of Pong rip offs. At the time there were also Sega centers located at UTC and Fashion Valley which usually had all the latest Sega / Gremlin games. They had a club which you could join which would get you a monthly newsletter and free stuff. Somewhere I might still have a Space Fury sweatshirt. Anyway, cut to the present. Most of the people from Sega / Gremlin founded the company where I work now, BlueSky Software. We have a four player Eliminator game that we play which uses the Convert 'a' Game hardware with a Colorbeam vector monitor. The game is great and I don't know why it didn't get more popular. The Star Trek game by Sega / Gremlin was an official Paramount product and according to my friend who did the sound, Leonard Nimoy's voice was actually used. Space Fury and Astro Blaster used the same sound system, however they can't remember what the name of the sound chip was. If you have any other questions, email me and I will see if I can get answers. jason weesner esq. jweesner@skygames.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: waltdg@aol.com Newsgroups: rec.games.vectrex Subject: Does anybody want over-lays for DVE? Date: 6 Nov 1996 15:25:16 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 7 Sender: news@aol.com Distribution: inet Message-ID: <19961106152800.KAA21358@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news-fddi.aol.com So far I've got two. I made one for Patriots, and the other is a scaled down and cleaned up version of the scanned RipOff over-lay. If so, should I upload them here as a MIME file, or I should upload them to an FTP site ( and which FTP site)? -Walt + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in1.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.per.connect.com.au!news.iap.net.au!usenet From: Stuart Nicholson Newsgroups: rec.games.vectrex Subject: Re: Does anybody want over-lays for DVE? Date: Fri, 08 Nov 1996 16:54:41 +0800 Organization: IAP Direct Lines: 17 Message-ID: <3282F551.DC5@iap.net.au> References: <19961106152800.KAA21358@ladder01.news.aol.com> <55rdgc$gh6@nntp5.u.washington.edu> Reply-To: stuartn@iap.net.au NNTP-Posting-Host: din0212.per.iap.net.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) J. Ng wrote: > > Tried making overlays for DVE is not as easy as I thought. > So any would be most welcome. There is an ftp site for Vectrex, > > ftp.csus.edu/pub/vectrex > > Joe Yeah me too. It's bloody hard. I've given up. Maybe someone more talented than me will do it and upload them. We can only hope as the Minestorm one is excellent. -- Stuart Perth, Western Australia (Paradise one day, Paradise the next) << It's not the size of the dog in the fight but the size of the fight in the dog that counts >> + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.mathworks.com!newsfeed.internetmci.com!southwind.net!symbios.com!csn!nntp-xfer-2.csn.net!yuma!purdue!mozo.cc.purdue.edu!news From: ab@purdue.edu (Allen Braunsdorf) Newsgroups: rec.games.vectrex,rec.games.video.classic,comp.speech Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 6 Nov 1996 15:36:22 GMT Organization: Purdue University Lines: 13 Distribution: inet Message-ID: <55qb9m$8gr@mozo.cc.purdue.edu> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> NNTP-Posting-Host: carnot.physics.purdue.edu X-Newsreader: Alexandra.app (Version 0.82) Xref: csus.edu rec.games.vectrex:5947 rec.games.video.classic:65418 comp.speech:11508 "Jason Weesner esq." wrote: >The Star Trek game by Sega / Gremlin was an official Paramount product >and according to my friend who did the sound, Leonard Nimoy's voice was >actually used. Space Fury and Astro Blaster used the same sound system, >however they can't remember what the name of the sound chip was. The Spock voice sounds like Nimoy, but the Scotty voice doesn't sound like Doohan. Was he not around, or had he just forgotten how to do Scotty when they recorded him? "Welcome aboard, Captain." ab + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!nntp.crl.com!news3.crl.com!nexp.crl.com!crl5.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Followup-To: rec.games.vectrex,rec.games.video.classic Date: 8 Nov 1996 07:02:29 -0800 Organization: San Antonio, TX Lines: 24 Distribution: inet Message-ID: <55vi25$dm4@crl5.crl.com> References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl5.crl.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5948 rec.games.video.classic:65440 Dan Harkless (dan@cafws4.eng.uci.edu) wrote in rec.games.video.classic: >Clay Cowgill writes: > >> There was so much dialogue in that game and the fidelity was so > >> good I think they must have used a built-in tape device of some kind. > >> Memory was so expensive back then I can't see them digitizing all that, > >> and it certainly wasn't synthesized. If there was a tape player in the > >> unit, I can imagine that'd make it even more of a maintenance nightmare, > >> as you allude to it being above. > > > >Believe it or not, that was a "synthesized" voice. Done with the SPO256 > >"Orator" sound chip from General Instruments. > Odd that decade+ old technology would sound better than anything I've >heard recently. The Orator must have used a real digitized voice as its >phoneme base rather than actually synthesizing the sounds, and the Space Fury >programmers must have spent a heck of a lot of time tweaking the rhythm and >pitch envelopes to make it sound realistic. The SPO256 chip did not use phonemes. I know because I played with one I bought at Radio Shock way back when. It had a library of canned words and phrases stored using LPC or some similar really efficient coding of the type used back in the days when ROMs were small. It also supported an expansion ROM chip. They probably recorded actual voices saying the desired words and had GI make 'em a batch of chips from a tape recording. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: waltdg@aol.com Newsgroups: rec.games.vectrex Subject: Here are the RIPOFF overlays for DVE 1.20 in MIME Date: 8 Nov 1996 17:18:05 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 413 Sender: news@aol.com Distribution: inet Message-ID: <19961108172000.MAA26738@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Message-ID: <3056558471@random-pc> Mime-Version: 1.0 Subject: RIPOFF overlays for DVE 1.20 Content-Type: multipart/mixed; boundary="-" This is a MIME encoded message. Decode it with "munpack" or any other MIME reading software. 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csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: waltdg@aol.com Newsgroups: rec.games.vectrex Subject: RIPOFF overlays for DVE 1.20 (02/02) Date: 8 Nov 1996 17:56:39 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 242 Sender: news@aol.com Distribution: inet Message-ID: <19961108175900.MAA27433@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Message-ID: <3056561173@random-pc> Mime-Version: 1.0 Subject: RIPOFF overlays for DVE 1.20 (02/02) References: <3056561172@random-pc> Content-Type: message/partial; number=2; total=2; id="3056561171@random-pc" BKhmgXsiKD8lJQO3IzizsJ2d46H7wZLXNQ0lJ8dMmvp6nuIReJySqjG9PePk3pvleOD+mJF7 r7ikidHnuQ7TvYE5xwP3qeLMwnZ2jgfugeLMwr3kDhSXNH3+PMc7/P2M3PTnC8zCtgz4jdQc 77hPp2I2C/eSm078nPTTDPMcD/jOHLfoPcVF5IPikqaVnKcw5n9PTWG3fawos4jPqRtFJU2/ NU/hJGZBJupaUUnTis1TGPM/pqYwer/LRE1/QsIsdvPofZaJGikqafrZeQpj/iA1hdG7pyiT rnp2Cn/UoKMos4jPqenPpsSGFCyaH0hDTSeNN43bPOI7GThP+9EK03iP1L2iTCM3dl1v56j7 8e0rlD1ZSk2n+DbspeNSYVEWrMmuNSxpmu9F3KXGmT0UwKU98wMvabgzjUua+PUx15v58Rpz bo8NNM402iPX17ikKXQfcwesl5HraJxp1MapE5uZuBGraJxptKcYqHEmj+j5MvsTU2k4/Qet TON2dm66JE1ZmzM5kzM5kzM5kzM5kzM5kzM587OZ2ffhTKksmnImZ3ImZ3ImZ3ImZ3Lmz405 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AAAAAAAAACAAAAAgIgAAUklQT0ZGMy5QQ1hQSwECFAAUAAAACAD8XGgh/c0JJUkUAAAIpwAA CwAAAAAAAAAAACAAAAAqNwAAUklQT0ZGMi5QQ1hQSwECFAAUAAAACAC2iGchZ60rha8QAADf aQAACwAAAAAAAAAAACAAAACcSwAAUklQT0ZGMS5QQ1hQSwUGAAAAAAYABgBUAQAAdFwAAAAA ----- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!usenet.eel.ufl.edu!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in1.uu.net!dogbert.supra.com!v-wins-1-100.supra.com!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Fri, 08 Nov 1996 10:38:17 -0800 Organization: Diamond Multimedia, Communications Division Lines: 24 Distribution: inet Message-ID: References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> <55vi25$dm4@crl5.crl.com> NNTP-Posting-Host: v-wins-1-100.supra.com Xref: csus.edu rec.games.vectrex:5951 rec.games.video.classic:65455 In article <55vi25$dm4@crl5.crl.com>, btomlin@aol.com wrote: > The SPO256 chip did not use phonemes. I know because I played with one I > bought at Radio Shock way back when. It had a library of canned words and > phrases stored using LPC or some similar really efficient coding of the > type used back in the days when ROMs were small. It also supported an > expansion ROM chip. They probably recorded actual voices saying the > desired words and had GI make 'em a batch of chips from a tape recording. Hey Bruce! I was just looking at the SPO256 databook last night and I'm pretty sure it's an "allophone" (or however that's spelled) synth. There *is* another SPO256 with a slightly different part number that just plays the word-set. The raw SPO256 is a general purpose voice synthesizer though. (I really need to bring that databook in here so I can copy the numbers down!) -Clay Clayton N. Cowgill Engineering Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!uunet!in1.uu.net!dogbert.supra.com!v-wins-1-100.supra.com!user From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: Fri, 08 Nov 1996 15:01:48 -0800 Organization: Diamond Multimedia, Communications Division Lines: 63 Distribution: inet Message-ID: References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> <55vi25$dm4@crl5.crl.com> NNTP-Posting-Host: v-wins-1-100.supra.com Xref: csus.edu rec.games.vectrex:5954 rec.games.video.classic:65468 In article , clay@supra.com (Clay Cowgill) wrote: > In article <55vi25$dm4@crl5.crl.com>, btomlin@aol.com wrote: > > > The SPO256 chip did not use phonemes. I know because I played with one I > > bought at Radio Shock way back when. It had a library of canned words and > > phrases stored using LPC or some similar really efficient coding of the > > type used back in the days when ROMs were small. It also supported an > > expansion ROM chip. They probably recorded actual voices saying the > > desired words and had GI make 'em a batch of chips from a tape recording. > > Hey Bruce! > > I was just looking at the SPO256 databook last night and I'm pretty sure > it's an "allophone" (or however that's spelled) synth. There *is* another > SPO256 with a slightly different part number that just plays the > word-set. The raw SPO256 is a general purpose voice synthesizer though. > > (I really need to bring that databook in here so I can copy the numbers down!) Yeah, I'm following up to myself... ;-) From the 1982 General Instrument databook: The "Narrator" Speech Processor (SPO256): Supports LPC Synthesis, Formant Synthesis, and Allophone Synthesis. ... Dynamic Range of 42dB (ugh!), and signal to noise ration of approximately 35dB (ugh! again). Freq response from 100Hz to 5kHz... ...incorporates four basic functions... Programmable digital filte that can be made to model a vocal tract, a 16K ROM which stores both data and instructions... a microcontroller which control the data flow from the ROM to the digital filter... a pulse width modulator that creates a digital output which is converted to an analog signal when filtered by an external low pass filter... It can accept external serial ROM memory for more words/sounds/whatever. The SPO256-AL2 "Allophone Based Speech Processor" is pre-programmed with a ROM pattern containing 64 allophones the user can construct any word in the English language, thereby providing an unlimited vocabulary at a data rate of less than 100 bits/sec." It doesn't say much about the "Orator" (SPO250) used in the Sega Games. It's a parallel load design instead of Serial like the "Narrator". It takes 15 byte frames to make sounds. "The SPO250 is controlled by 15 programmable eight bit parameter registers which hold the following information: Voiced/unvoiced, pitch period, repeat count, amplitude and 12 digital filter coefficients." That's about it for the detail though... -Clay Clayton N. Cowgill Engineering Manager _____________________________________________________________________ /\ Diamond Multimedia Systems, Inc. clay@supra.com \/ Communications Division http://www.supra.com/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!howland.erols.net!feed1.news.erols.com!insync!enews.sgi.com!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!realtime.net!news From: bstanton@mindscape.com Newsgroups: rec.games.vectrex,rec.games.video.marketplace,rec.games.video.classic Subject: Bill's First SYSTEMS Micro Auction Update #2 Date: 7 Nov 1996 07:31:03 GMT Organization: Deja News Usenet Posting Service Lines: 84 Distribution: inet Message-ID: <847337072.14678@dejanews.com> NNTP-Posting-Host: grunt.dejanews.com X-RTcode: b056e0b23237191bb18190e3 X-Originating-IP-Addr: 205.156.204.110 (DynHost-110.mindscape.com) Xref: csus.edu rec.games.vectrex:5955 rec.games.video.marketplace:91243 rec.games.video.classic:65471 **NEW ITEMS & TERMS INCLUDED** Instructions & catalogs, Channel F carts, 2500 stuff & more carts w/ the 5200 package are listed. --------- Terms: Terms? Well, I expect bids to be in monetary amounts. :) Seriously, The only terms are the min. bid amounts, the fact that I'd prefer all bids to be in minimum increments of $1 and that postage is paid by bidder. Oh, and I'm only taking money orders as payment for items bought. You send me the MO for US$ and I send you the item(s). Pretty simple, eh? I also reserve the right to trade off any of the items, although I will give any bidders on that item a chance to bid for the value of the trade as I see it, to try and make it a little more fair... I hate it when stuff is traded out from under my bids, myself! :) Items: This auction is primarily comprised of computer and game systems. I'm not into nickel and diming people with individual a/c adapters, etc. Most of the systems sold here come with a game or two and stuff to make it run, unless otherwise noted. And *PLEASE* be kind to me, this is my first auction ever and I'm sure I'll do something to get myself flamed out of existence before it's through... Just bear with me. **Oh yeah, send bids to: bstanton@mindscape.com. I'll send out at least one update a day, or that's the plan at least... ---------------------------------------------------------------------- Format: SYSTEM NAME (items included/description) ---------------------------------------------------------------------- SYSTEMS ------- (1). ATARI XE COMPUTER/GAME SYSTEM <$11.00>-chuckd (works, comes with manuals, light gun, XE joystick *missing stick cover*, power adapter and four games: Barnyard Blaster, Flight Sim w/ manuals, Bug Hunt and One on One) (2). ATARI 7800 <$6.00>-chuckd (untested, no power adapter, comes with instruction booklet, FOUR 7800 joysticks and a couple token 2600 games, Pac Man and Combat, since I dont have any 7800 titles) (3). TI/994A <$5.00>min (untested, no power supply or accessories, comes with Ms. Pac Man cart) (4). Atari 1200XL <$8.00>min (untested, comes with two 2600 joysticks and Miner 2049er for the XL) (5). Intellivision <$5.00>-chuckd (works, joypads work, comes with three random common Int. titles) (6). Atari 5200 <$15.00>-Da.Smiths (works, comes with two joysticks one of which is mostly working, power adapter and a BUNCH of carts including: Dig Dug, Joust, Ms. Pac Man, Star Trek Simulator, Centipede, Defender, Countermeasure, Jungle Hunt, Real Sports Football, Pole Position, Pac Man, etc. etc.) HANDHELDS --------- (7). Coleco Head 2 Head Soccer LED <$2.00>min (works, tested) (8). Coleco Head 2 Head Football LED <$2.00>min (works, tested, comes with instructions) CARTS ----- (9). Art Master (Vectrex) <$5.00>min (11). Channel F Cart Assortment <$5.00>min (#1, 4, 13, 17 & 23) MISC ---- (10). 2600 Children's Key Pad <$2.00>min (comes with Sesame Street overlay) (12). 2600 Paddle set (2) <$1.00>min (13). 2600 Joysticks (2) <$1.00>min (14). 2600 Instructions & Catalogs Pack 1 <$5.00>min (includes: Pele's Championship Soccer, Pole Position, Warlords, Homerun, Telegames Video Chess, Telegames Blackjack, Video Olympics, Space Invaders, Combat, Othello, Maze Craze, Golf, Defender, Asteroids, Missile Command, Space War, Atari Force Comic #1 and Frogger Manual & BOX) ---------------------------------------------------------------------- REMEMBER, this is a dinky, first-time type auction! I'll be sending out updates as often as once a day, in all probability. This auction will run for one week starting Wednesday, 11/6/96 and run to Wednesday, 11/13/96. The going-once-twice phase will start Wednesday, 11/13/96 and will continue until all items are gone or unbidded. Have fun, and good luck! -Bill //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ \\Bill Stanton/Art Director/Mindscape Inc./ bstanton@mindscape.com// //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ http://www.geocities.com/SiliconValley/Park/7065/ // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic // // Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! \\ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\// ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News!] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!drivel.ics.uci.edu!news.service.uci.edu!cafws4.eng.uci.edu!dan From: dan@cafws4.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: Space Fury (was Re: Q:vectorgame in a movie("The Bishop Of Battle")) Date: 8 Nov 1996 23:53:39 GMT Organization: University of California, Irvine Lines: 36 Distribution: inet Message-ID: <560h63$92k@news.service.uci.edu> References: <55aqdj$rdu@news.service.uci.edu> <55vi25$dm4@crl5.crl.com> NNTP-Posting-Host: cafws4.eng.uci.edu Xref: csus.edu rec.games.vectrex:5956 rec.games.video.classic:65474 Bruce Tomlin writes: >Dan Harkless (dan@cafws4.eng.uci.edu) wrote in rec.games.video.classic: >>Clay Cowgill writes: >> >> There was so much dialogue in that game and the fidelity was so >> >> good I think they must have used a built-in tape device of some kind. >> >> Memory was so expensive back then I can't see them digitizing all that, >> >> and it certainly wasn't synthesized. If there was a tape player in the >> >> unit, I can imagine that'd make it even more of a maintenance nightmare, >> >> as you allude to it being above. >> > >> >Believe it or not, that was a "synthesized" voice. Done with the SPO256 >> >"Orator" sound chip from General Instruments. > >> Odd that decade+ old technology would sound better than anything I've >>heard recently. The Orator must have used a real digitized voice as its >>phoneme base rather than actually synthesizing the sounds, and the Space >>Fury programmers must have spent a heck of a lot of time tweaking the >>rhythm and pitch envelopes to make it sound realistic. > >The SPO256 chip did not use phonemes. I know because I played with one I >bought at Radio Shock way back when. It had a library of canned words and >phrases stored using LPC or some similar really efficient coding of the >type used back in the days when ROMs were small. It also supported an >expansion ROM chip. They probably recorded actual voices saying the >desired words and had GI make 'em a batch of chips from a tape recording. Yeah, I figured that had to be the case. Thanks for the verification. Now I understand how they could fit so much audio with ROM prices back then -- early audio compression. Interesting how that LPC sounded so much better than most of the severe digital audio compression schemes of today. ------------------------------------------------------------------------- | Dan Harkless | "The sore in my soul | | dan@unitech.com | The mark in my heart -> Front 242, | | dan@cafws4.eng.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!in3.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex Subject: Re: Laser Vectrex:Using Piezo crystal deflection? Date: 7 Nov 1996 13:33:15 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 26 Distribution: inet Message-ID: <55soer$lgc@janus.cqu.edu.au> References: <55ouij$14@nnrp1.news.primenet.com> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Nick S Bensema (nickb@primenet.com) wrote: [snip] : > : >So, it SEEMS possible to use these...I contacted the company for a : >catalog, I will keep you all posted if this works well... : >With a mylar mirror (light weight) and a thinner strip, : >it could work! : > : >They are also quite cheap,and reliable,and last a LONG time! : Okay... how cheap? : This line is so it's not a one-line reply anymore. O.K. I'm in on this to, I've just finished an exame and have a final in a weeks time, so I got time before they pull my account, keep us in touch. Wayne. : -- : N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ : ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ : Phoenix-->*_,--._/ : 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!newspump.sol.net!howland.erols.net!vixen.cso.uiuc.edu!chi-news.cic.net!dragonfly.wolfram.com!usenet From: cwikla@wolfram.com Newsgroups: rec.games.vectrex,rec.games.video.marketplace Subject: FS: Vectrex Package Date: 7 Nov 1996 18:06:46 GMT Organization: Wolfram Research, Inc. Lines: 24 Distribution: inet Message-ID: <55t8fm$39v@dragonfly.wolfram.com> Reply-To: cwikla@wolfram.com NNTP-Posting-Host: madcow.wolfram.com Keywords: FS Vectrex Package X-Newsreader: NN version 6.5.0 #16 (NOV) Xref: csus.edu rec.games.vectrex:5959 rec.games.video.marketplace:91311 $160 obo Vectrex 2 controllers Carts: MultiCart (last years version) Blitz Armor Attack Heads Up Misc: SolarQuest overlay and instructions RipOff overlay and instructions StarTrek overlay MineStorm overlay Armor Attack overlay -- o John L. Cwikla o o o X Programmer o I'm not in a bad mood. o o Wolfram Research, Inc. o I'm always like this. o o cwikla@wolfram.com (217) 398-0700 o o o http://www.wolfram.com/~cwikla o o + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!enews.sgi.com!news.sgi.com!sdd.hp.com!col.hp.com!news.dtc.hp.com!hpscit.sc.hp.com!rosenews.rose.hp.com!news From: "Dr. Demento" Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: How do you disassemble a Vectrex Joystick? Date: Thu, 07 Nov 1996 10:35:06 -0800 Organization: The History of Home Video Games Homepage Lines: 27 Distribution: inet Message-ID: <32822BDA.5A7A@sponsor.net> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> <55qb9m$8gr@mozo.cc.purdue.edu> <55qpem$ab@sjx-ixn7.ix.netcom.com> <55s36c$j0r@sjx-ixn6.ix.netcom.com> NNTP-Posting-Host: p6004bol.rose.hp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; I) Xref: csus.edu rec.games.vectrex:5960 rec.games.video.classic:65499 Bryan Chlan wrote: > > Can anyone help. I have one controller that won't center when pushed up > and down. I wanted to look inside but could not find any screws to > remove, so I thought I would ask for help before ripping it apart. > Nasty piece of engineering, that. You know the label that's across the top? The screws are underneath that...six of them. One on each corner, and two in the middle of the unit. I haven't found any way to rescue the label. You could peel it off, but it's semi-metallic, so it ends up rolled up, and if you try putting it back on, good luck. What I did with my own Vectrex controller was stick a screwdriver through the label, and unscrew them that way...when you screw them back, they're visible, and there are holes in the label, but it almost looks like it's SUPPOSED to be that way. It kinda sucks having a messed-up label, but I suppose it's better than having a joystick that doesn't work. -- The History of Video Games Homepage is now accessible from its "main" URL, http://www.sponsor.net/~gchance/! Please update your links while I update the page... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!in1.uu.net!flying pig From: rling@cts.com (me) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Multicart wanted Date: Thu, 07 Nov 96 21:28:52 GMT Lines: 15 Distribution: inet Message-ID: <55tkm2$dea@news1-alterdial.uu.net> References: <01bbcb54$3cb4e4c0$0f02000a@130.157.33.1.cs.sonoma.edu> NNTP-Posting-Host: 207.110.38.50 X-Newsreader: News Xpress 2.0 Beta #2 In article <01bbcb54$3cb4e4c0$0f02000a@130.157.33.1.cs.sonoma.edu>, "Thomas" wrote: >Hi. > >I'd like to buy a Vectrex Multicart if anyone [else] has one they want to >sell. >Please e-mail me if you have one. > >Thanks, >Thomas >thomas@cs.sonoma.edu Um... Me To!!! Rob rling@cts.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!news.consultix.com!newsstand.cit.cornell.edu!news.acsu.buffalo.edu!acsu.buffalo.edu!saad From: saad@acsu.buffalo.edu (Joseph Y Saad) Newsgroups: rec.games.vectrex Subject: FT:Neo geo w 5 carts for your vec system and games Date: 9 Nov 1996 15:54:48 GMT Organization: University at Buffalo Lines: 33 Distribution: inet Message-ID: <5629g8$ihq@prometheus.acsu.buffalo.edu> NNTP-Posting-Host: autarch.acsu.buffalo.edu NNTP-Posting-User: saad X-Newsreader: NN version 6.5.0 #5 (NOV) I'm looking to trade my Neo Geo Cart System with 1 controller, 5 games, and memory card, as well as all needed cables to hook it up :) The 5 games are: Baseball Stars 1 Cyber Lip Fatal Fury 1 Ninja Combat Last Resort I'm looking to trade for any of the following packages. 1. Sega Saturn system, 1 controller, and any 2 or 3 games. 2. Vectrex unit, with several (5-10) games, at least 1 GOOD working controller. 3. Will take about 40 or so 8Bit Nintendo games. (Please Include Your List) 4. NEC FX system, and 1 game (I can dream can't I) 5. Mass amounts of PC Engine Cards, and CD's 6. Super Grafx system, with a few games, 1 of them HAS to be Ghouls'n'Ghosts. 7. A game Griffin for the PC Engine :) 8. 25 or so Genesis games (Please include list.) Mail me at saad@acsu.buffalo.edu if interested. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!uunet!in2.uu.net!news.u.washington.edu!root From: "J. Ng" Newsgroups: rec.games.vectrex Subject: Re: Does anybody want over-lays for DVE? Date: 9 Nov 1996 16:25:54 GMT Organization: University of Washington Lines: 9 Distribution: inet Message-ID: <562bai$1oq@nntp5.u.washington.edu> References: <3282F551.DC5@iap.net.au> <19961109040100.XAA08594@ladder01.news.aol.com> NNTP-Posting-Host: cs16-10.u.washington.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2N (Windows; I; 16bit) Chris, Perhaps you can write a short tutorial on how to create an overlay: what paint program/s you used etc. Your Minestorm overlay is outstanding. I tried to do a Ripoff and Fortress of Narzod overlay using scanned images of the real ones, but can't seem to get the lettering clear and sharp like yours. Joe + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: Bill Spencer Newsgroups: rec.games.vectrex Subject: Review: "All Good Things" for Vectrex Date: Fri, 08 Nov 1996 17:37:59 -0800 Organization: Rising Edge Technologies Lines: 185 Distribution: inet Message-ID: <3283E077.1462@rising-edge.com> NNTP-Posting-Host: 206.239.75.15 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) "All Good Things" is the newest game package from John Dondzila, aka pcjohn. It contains four games and a small secret game on one cartridge. After playing it off and on for three weeks, I'm ready for a review, which will emphasize the feature game. The opening screen greets you with a swirling star pattern and "All Good Things" alternating with the serial number and "Custom Produced for ." Pretty neat! Pressing button 4 cycles you through the game selections. Rockaroids ---------- The feature game of the set is a version of Asteroids. It is by far the most complex game here in graphics and programming. It was the main reason for me getting the cartridge: to own the only home arcade, vector graphic version of the greatest video game ever created! At first I was shocked by the differences compared to arcade Asteroids, but once I was willing to judge it on its own merits I must say it is a very good game. It is somewhat Vectrex-ized compared to the arcade, but no more so than any other Vectrex game. Difficult choices had to be made for the adaptation. The first is whether to shrink the game to fit on the small 9" Vectrex monitor, such as with Star Castle, which is tiny, or make the graphic elements about the same size as the original, such as with MS Arcade Asteroids on a 13" monitor. Rockaroids does more the latter, with the ship coming out slightly shorter (but possibly a hair wider), and the rocks just a little smaller than arcade Asteroids on its 17" (?) monitor. Purist objections aside, it looks terrific! With the small screen and relatively large rocks, aiming at the rocks is easy, and they aren't difficult to dispatch. The screen gets more cluttered than on Asteroids, but there isn't the occasional high-speed "rogue" asteroid to get out of the way of, so you can still survive. Maximum large rocks appears to be 9 like Deluxe Asteroids, instead of 11 for Asteroids. The situation reverses when the spaceships come out. Your large size makes you easy prey for them. So overall, the difficulty is comparable to Asteroids, except you can't really use the "hunting" or "lurking" strategies where you score big points off killing spaceships. The spaceships are just too mean. Also, the large spaceships, which shoot randomly, make lots of appearances even on later levels -- only the small spaceships, which aim at you, can be avoided reliably by keeping moving. I've tried, but I can't seem to make the 10,000 points needed for a bonus ship between getting killed while hunting. It's an interesting tradeoff: the game centers more around the spaceships due to the difficulty, and at the same time less around the spaceships due to the lack of hunting. Some may say that hunting is a cheap way to play and a gameplay flaw, but I must say that it is a lot of fun, because what with the speed and all you get a sense of flying (better than on NiGHTs :) ). There's some opportunity to hunt in this game, but mostly as you're finishing off the last few rocks of a screenfull. The controls use the buttons for the normally used functions just like that arcade game. The first two are left and right, followed by fire and thrust. Fire and thrust are in the same order as on Asteroids but opposite than other similarly controlled games on the Vectrex, which is confusing at first if your used to those games, but is a superior arrangement. Hyperspace is the oddball, activated by pulling down on the joystick, which is awkward. I never use hyperspace on Asteroids and probably won't on this either, despite it being possibly more useful here. Some people might prefer joystick steering, but I certainly don't -- too clumsy. The game feels very smooth, between the smooth vector graphics and the smooth control. There is some slowdown and flicker when the going gets heavy though. The ship's acceleration and deacceleration is slightly higher than on Asteroids, but is still very much space physics based (turning without thrust re-aims you, but thrust is needed to change your path, and even then inertia continues to push you in the original direction; you will slowly drift to a stop without thrust, but it takes a while). There is one flaw, which I call the sudden slowdown effect. If you are traveling at speed with thrust on, and vary course more than once in a short time, the ship will lose most or all of its speed and you will need to reaccelerate. This isn't the same as turning around backwards and thrusting to stop -- only small angle turns are needed to cause the effect. I asked John about this and he said that it's a problem due to the way the ship's motion is controlled; he actually improved it a lot but wasn't able to cure it completely without starting over or something. You can avoid the effect if you're careful, but it does affect gameplay. There is another variation from that famous arcade game: the "invulnerabilty period" after getting a new ship or a new screenful of rocks. The biggest reason for it is probably to avoid the complexities of waiting for a space big enough to materialize the new ship without immediate destruction. Also, the wait could be very long with a lot of rocks on the screen -- longer than Asteroids, which still could produce noticable waiting. The more questionable invulnerability is when you get a new screen of rocks. You can clear a lot of the screen while invulnerable (you can even shoot rocks from their insides!). The period could be shorter to prevent this, although it always ends before a spaceship comes out, in the case of new screen. An interesting side-effect is that you can hunt (flying rapidly over the edges of the screen) without fear when you're not sure if a spaceship will come out before the new screen. The sound is a pretty good clone of that original. How does it stack up to other Vectrex "Asteroids-type" games? I must say that Minestorm is unique, and has its own difficulty, but still comes down more on the side of fast reflexes than peripheral vision. Star Castle is cool, but the enemy is somewhat one-dimensional and the game peaks out when the sparks move as fast as you do. Cosmic Chasm is a neat variation, but the gameplay is kind of crude. Etc... And I'll take Rockaroids' occasional speed glitch over the strange variations from space physics that any of these other games have. (I have to question the term "Asteroids-like" when applied to many of these games. For example, I see more similarity between Space War, where the ship moves like a car, to tank Combat than to Asteroids. I guess the genre should be called "2-D non-scrolling shooters.") How does it stack up against other asteroids versions? I haven't played later Atari home versions, although the idea of using joystick control stinks. Rockaroids looks and feels better than Asteroids on MS Arcade or EMU, between the vector graphics and Vectrex controller vs. PC keyboard, although of course EMU has the edge in gameplay. All in all, Rockaroids is highly recommended for all Vectrex owners and Asteroids enthusiasts. Oh, and if anyone cares, my high score so far is 89,030. More Invaders ------------- Harder than John's Vector Vaders. Still can only fire one bullet a a time -- I presume this is in keeping with Space Invaders as opposed to later games such as Galaga but I don't know. For me, a pleasant diversion between games of Rockaroids, conveniently located on the same cartridge. Works well, looks fine. Vectris ------- This is a hard version of Tetris, between the speed (no difficulty settings), small game board, and the blocks locking into position a bit earlier than on other versions. Graphics are nothing special, the blobks using the raster-scan type mode used for text on the Vectrex and flickering very noticably. Still fun, and addictively annoying. Spike's Water Balloons ---------------------- A simplistic reaction time game, similar to Kaboom. A fun diversion occasionally, IMHO. Not as easy as it looks ... and difficulty increases rapidly! Secret Game ----------- Kind of a strange game for video, since i solved it in my head between 1st and 2nd plays. Neat, but zero replay value. Can be fun watching it take other people for a loop though! Game is somewhat historical. It's not that hard to find, nothing strange -- the hard part about finding secret games for me is thinking about some of the strange ways they could be triggered, say by requiring you to make 2310 points in Rockaroids, then ... you get the picture. General ------- The converted cartridge has some rough spots, but works well. Comes with instructions in a generic game case. The game is $20, shipped within the US, from John Dondzila at pcjohn@crisp.net. Quite a deal! More info is available from: http://www.crisp.net/home/pcjohn/index.html. The game is not available through net download like his other games, and I definitely agree that he deserves something in exchange for his labors. John's games are at least as professionally done as anything done before for Vectrex, and Patriots and All Good Things are more in line with today's expectations with their intro screens, etc. I really can't say enough good about them. I am not affiliated with John except as a consumer and exchanging email chat a few times. Bill Spencer + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!newstf01.news.aol.com!audrey01.news.aol.com!not-for-mail From: archonbbs@aol.com Newsgroups: rec.games.vectrex Subject: RE: How do you Disassemble a Vectrex Joystick? Date: 9 Nov 1996 17:59:44 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 89 Sender: news@aol.com Distribution: inet Message-ID: <19961109180200.NAA18779@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Bryan, I recently had to do the same with one of my controllers. I wrote up a list of steps I did when I took mine apart. Hey they are Perform the following steps 1) Tools: Miniature flat tip screwdriver Small phillips tip (crosstip) screwdriver Heat gun (a good blow dryer is ok) 3m Spray adhesive or equivalent (contact cement is ok) Toothpick Clean and Dry Fingers!!! 2) The top of the controller is actually a thick plastic sticker. When it's peeled back the screws (6) are exposed. 3) To remove the sticker I suggest using the heat gun to heat the sticker. This will make the sticker easier to peel off. BE CARFUL WITH THE HEAT!!! 4) Once heated use the miniature flat tip screwdrive to lift one of the corners of the sticker. Don't lift it too far! Just enough to get a hold with your clean fingers. Since the gap between the sticker is very small you really need a small screwdriver. A dentist's pick might be used but be careful of the sharp point. 5) Once you can grasp the sticker with you fingers, peel back the sticker far enough to expose the screws. When peelling TAKE YOUR TIME and DON'T pull at too much of an angle! This will keep wrinkles form forming on the sticker. I would suggest peeling from two angles. First peel far enough from the right to expose one set of screws. Then peel from the left to expose the other screws. Leave part of the sticker attached so alignment is a no-brainer when you close it up later. 6) The controller back should come off easily at this point. Don't worry about any parts falling out. They are attached inside. (unless broken that is.) 7) Once open the controller you will find a pcboard with switch contacts and two small potentiommeters. You will also find the joystick assembly with two spring loaded potentiommeters mounted. The springs center the joystick. The potentiommeters on the joystick are the main control. The small potentiommeters on the board are for fine joystick calibration I think you know what the pcboard switches are used for. 9) If you only aim is cleaning then I reccommend using a relay contact cleaning spray. Be sure not to get it in the mechanincs of the joystick, just the potentiommeters. If you do, you may have to apply some plastic grease again. This is also a good time to remove dust from all of the nooks. 10) If your potentiommeters spring(s) are broken there are other Vectrex WWW sites and FAQ's on their repair. 11) Closing UP. First replace the back on the controller. make sure the screw holes line up. Then screw all of the screws back in. 12) If you took your time in peeling off the sticker it should go back on with its own adhesive. If not then use a SMALL amount of 3M spray adhesive or contact cement where required. 13) Smooth the sticker from the center to the edges. Use the heat gun again to help do this. The gun will also active the old adhesive again to help it adhere. 14) If the orginal edge you lifted with the scredriver is still poking up then use a tookpick to smooth it down. Don't use a metal object as this will scratch or tear the sticker. 15) If all steps were carefully followed no one will be able to tell the controller was take apart. In fact it will probably look better because the dust is gone. Hoped this has helped you, Chris _________________________ cromero@jetlink.net cromero@romero.org chris.romero@comsat.com _________________________ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!enews.sgi.com!news-feed.inet.tele.dk!cph-1.news.DK.net!dkuug!dknet!funny.bahnhof.se!seunet!news2.swip.net!mn6.swip.net!mn5.swip.net!news From: Mats Ranlind Newsgroups: rec.games.vectrex Subject: WTT: Vectrex stuff against your handheld Game&Watch units- Nintendo Date: 8 Nov 1996 10:17:45 GMT Organization: - Lines: 3 Distribution: inet Message-ID: <55v1c9$c5t@mn5.swip.net> NNTP-Posting-Host: dialup109-3-8.swipnet.se Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable NNTP-Posting-User: s-40553 X-Mailer: Mozilla 1.22 (Windows; I; 16bit) I=B4m looking for all titles of the Game&Watch serie from Nintendo. I=B4m willing to buy or trade against Vectrex & other stuff.. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!dciteleport.com!www.nntp.primenet.com!nntp.primenet.com!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: waltdg@aol.com Newsgroups: rec.games.vectrex Subject: SORRY: RIPOFF overlay MIME had a premature EOF Date: 8 Nov 1996 17:54:15 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 3 Sender: news@aol.com Distribution: inet Message-ID: <19961108175700.MAA27393@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Sorry about that. I'll try once more. -Walt + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: waltdg@aol.com Newsgroups: rec.games.vectrex Subject: RIPOFF overlays for DVE 1.20 (01/02) Date: 8 Nov 1996 17:55:45 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 234 Sender: news@aol.com Distribution: inet Message-ID: <19961108175800.MAA27417@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Message-ID: <3056561172@random-pc> Mime-Version: 1.0 Subject: RIPOFF overlays for DVE 1.20 (01/02) Content-Type: message/partial; number=1; total=2; id="3056561171@random-pc" Message-ID: <3056561171@random-pc> MIME-Version: 1.0 Subject: RIPOFF overlays for DVE 1.20 Content-Type: multipart/mixed; boundary="-" This is a MIME encoded message. Decode it with "munpack" or any other MIME reading software. 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Lines: 25 Distribution: inet Message-ID: NNTP-Posting-Host: rrico-slip.usa.net I would like to sell all the items as one package deal.. Hardware: Vectrex console w/ joystick 3d Imager Lightpen Carts (with original overlays) Star Trek WebWars Art Master Star Hawk Space Wars Armor Attack 3d NarrowScape 3d Crazy Coaster 3d Mine Storm PRICE - $ 150.00 USD plus shipping Please reply via email to : rrico@usa.net Thanks + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!nntp.crl.com!news3.crl.com!nexp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: How do you disassemble a Vectrex Joystick? Followup-To: rec.games.vectrex,rec.games.video.classic Date: 10 Nov 1996 16:42:57 -0800 Organization: San Antonio, TX Lines: 7 Distribution: inet Message-ID: <565sqh$jp@crl10.crl.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:5973 rec.games.video.classic:65566 Bryan Chlan (bchlan@ix.netcom.com) wrote in rec.games.video.classic: >Can anyone help. I have one controller that won't center when pushed up >and down. I wanted to look inside but could not find any screws to >remove, so I thought I would ask for help before ripping it apart. You have to remove the label. There are screws in each corner, plus one in the top center. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: bchlan@ix.netcom.com(Bryan Chlan) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc Subject: FS: Vectrex T-SHIRTS Date: 11 Nov 1996 16:57:25 GMT Organization: Netcom Lines: 20 Distribution: inet Message-ID: <567ltl$2vk@dfw-ixnews9.ix.netcom.com> References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> <55vi25$dm4@crl5.crl.com> <565k8h$674@dfw-ixnews10.ix.netcom.com> NNTP-Posting-Host: bal-md6-09.ix.netcom.com X-NETCOM-Date: Mon Nov 11 10:57:25 AM CST 1996 Xref: csus.edu rec.games.vectrex:5974 rec.games.video.classic:65572 rec.games.video.marketplace:91494 rec.games.video.misc:40669 Vetrex T-SHIRTS FORSALE! Small black Vextrex Logo printed accross the front left breast. On the back is a large Vextrex logo printed accross the shoulders with a red drop shadow, and the words " Graphic Computer System " printed underneath. All Vectex shirts are ash grey, High Quality, Hanes Beefy T's. Show your a fan of the system that we all love. Price is $13 + $3 shipping. Buy 2 or more shirts and shipping is FREE!! Remaining Sizes: 11 XL 1 XXL Please E-mail me with desired quantities. Other T's available - PC Engine - Gundam - Macross - Space Cruiser Yamato - Sailor Moon + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!uunet!in2.uu.net!news.new-york.net!newton.crisp.net!usenet From: pcjohn@crisp.net Newsgroups: rec.games.vectrex Subject: New Vectrex Games For 1996 FAQ Date: Tue, 12 Nov 1996 04:36:01 GMT Organization: CrispNet Internet Services Lines: 156 Distribution: inet Message-ID: <568v2e$dlo@newton.crisp.net> Reply-To: pcjohn@crisp.net NNTP-Posting-Host: pcjohn.crisp.net X-Newsreader: Forte Free Agent 1.0.82 NEW VECTREX GAMES FAQ v3.0 -------------------------- Q. I heard there are new games being made for the Vectrex Arcade System. Is this true ? A. Yes, It is true. ---------------------------------------------------------------------------- Q. What are the games ? A. There are currently 3 games, they are called Vector Vaders, Patriots and All Good Things. Vector Vaders is an "Invaders" type game. Nothing more, nothing less. Patriots is a "Missile Command" type game, however it is much faster and flashier than its predecessors. All Good Things is a 16K cart containing 4 games plus a secret hidden game. ---------------------------------------------------------------------------- Q. What else can you tell me about Vector Vaders ? A. Vector Vaders is the first new Vectrex game in over 12 years. It was programmed by independent programmer John Dondzila. The bulk code of the game was written in 4 days, approximately 14 hours straight each day. The remainder of the code and testing was done in another 6 days (about 4 hours per day). As being new to the Vectrex, a lot of the code is unoptimized. Also, due to hardware restrictions of the Vectrex (drawing too many vectors at once), the game suffers from some minor slowdown and screen flicker. Vector Vaders is your typical "Invaders" type game, where the invaders start at the top of the screen and march left and right. At the screen bottom is your base, which you move left and right and shoot lasers at the invaders. You have 4 bunkers to hide behind. The mystery point saucer is there, as well as all the standard point scoring. ---------------------------------------------------------------------------- Q. What else can you tell me about Patriots ? A. Patriots is John Dondzila's second game for the Vectrex. The code is completely optimized and far superior to the previous game. Screen flicker is nearly non-existent and only shows up during the more intense parts of the game. The game is fast, with lots of action, explosions and sound effects. The author has received many compliments for this title and many quotes of it being "the best Vectrex game ever...". Again, this is a "Missile Command" style game. You protect six cities with your 2 Patriot missile launchers. You move a targeting crosshair with the joystick and fire Patriots at incoming enemy missiles. Enemy saucers and planes come along and release more missiles, as well as smart missiles which can evade your Patriots. Patriots is a true collectors piece. Each game cart is numbered and signed by the author. The number is also included when you see the title screen of the game. The purchaser of the game also gets his/her name programmed into the game, so he/she will also see "CUSTOM PRODUCED FOR your name" when the begins. ---------------------------------------------------------------------------- All Good Things is the third new creation for the Vectrex. It's the world's first 16K Vectrex game ever released and it's packed with some very "Good Things". There are four complete games in one cart, plus a secret bonus game hidden somewhere for you to find. The games included are: (1) Rockaroids - "Asteroids" clone Some heavy revisions were done and this is will most likely be your favorite ! (2) More Invaders - "Space Invaders Deluxe" clone It had to be done. The way I wanted Vector Vaders to originally look. More invaders, speed and action ! (3) Vectris - "Tetris" clone Another had to be done. A bit flickery, but now just about every system has one. (4) Spike's Water Balloons - "Kaboom/Mad Bomber" clone This might even be a bigger favorite than Rockaroids ! (5) ??? Secret Puzzle Game What can it be ? How do you find it ? This time I'm not telling a soul ! Each game cart is custom programmed with a serial number and your own name which you can view on the introduction screen ! ---------------------------------------------------------------------------- Q. What do these games cost and how do I get them ? A. Each game is twenty ($20.00) dollars US currency. Shipping is included within the continental USA. There is an additional charge for shipping outside the US (about $3.00 for Canadian, $4.00 Europe). You get a cartridge, sturdy plastic box with color insert (black & white for Vector Vaders) and instructions. ---------------------------------------------------------------------------- Q. Are any other games being developed ? A. Probably not, but you never know. JD is now doing Colecovision programming, and does not want to flood the Vectrex market (that's what happened 12 years ago to the industry, remember ?). So for now, All Good Things must come to an end. ---------------------------------------------------------------------------- Q. Is there any more you can tell me ? A. You can always visit JD's home page at http://www.crisp.net/home/pcjohn/index.html for up to date info as well as other programming and classic game projects. There is also some information on how the games were developed. You can contact the author via E-Mail at pcjohn@crisp.net If you live in or near New Jersey, you can visit Video Game Connections. This is a classic and current video game store. There is a Vectrex on display with a copy of "All Good Things", as well as the other Vectrex games. The store is in Howell, NJ. Contact them at (908)462-8343 for more information or visit their web page at http://members.aol.com/vidgamec/ ---------------------------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: chrissalo@aol.com Newsgroups: rec.games.vectrex Subject: Re: Does anybody want over-lays for DVE? Date: 9 Nov 1996 03:58:29 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 26 Sender: news@aol.com Distribution: inet Message-ID: <19961109040100.XAA08594@ladder01.news.aol.com> References: <3282F551.DC5@iap.net.au> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader Im Artikel <3282F551.DC5@iap.net.au>, Stuart Nicholson schreibt: > >J. Ng wrote: >> >> Tried making overlays for DVE is not as easy as I thought. >> So any would be most welcome. There is an ftp site for Vectrex, >> >> ftp.csus.edu/pub/vectrex >> >> Joe > >Yeah me too. It's bloody hard. I've given up. Maybe someone more >talented than me will do it and upload them. We can only hope as the >Minestorm one is excellent. >-- You gave up? Thats a pitty. Why don't you send me an email with what you done so far... I'll correct it and send it back to you, so you'll see what needs to be done... Chris + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: chrissalo@aol.com Newsgroups: rec.games.vectrex Subject: DVE problem (hardware)!!! Date: 10 Nov 1996 06:59:39 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 753 Sender: news@aol.com Distribution: inet Message-ID: <19961110070200.CAA01435@ladder01.news.aol.com> References: <19961109180200.NAA18779@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Newsreader: AOL Offline Reader Hi! To all Vectrex hardware freaks. (Sorry you others... this has gotten a bit too long) If you have looked at DVE (Dos Vectrex Emulator) you might have noticed a few deficiencies. I would like DVE to be better. (I think it is very well done, congratulations Keith). I already did some minor changes, as you might have noticed there is now a version 1.20. Two major marks a still left to be ticked of. a. 3D games emulation (thanks to Rob Stickles for some documentation) b. Correcting incorrect Vector offsets (like Clean Sweep) Some minor: a. Spike random generator seems not to work correctly b. Sound is not so great c. Joystick... ... First I would like to tackle major b. (that's why it is second on the list). I actually tried some things, but nothing really helped yet. This letter is about the above problem. Maybe you can help. It is no secret, that I'm not into hardware, I have not even seen a Vectrex in real life yet. So if something I say is simply wrong, don't be annoyed, just be glad that you know it better... and please tell me! ............................................................... Q:So what is wrong? A:Something with vector coordinates. Q:Where can it be seen? A: 1. Clean Sweep! 2. Spinball! 3. Intro Screen, Text should be centered. ... some other places (is it one or more bugs?) A:What does Keiths documentation say about it? Q: " There is still an image offset problem on some games, notably Spinball & Clean Sweep. I haven't tried to fix it yet. " AND " 3.3 Emulation Problems ---------------------- There are two games I desparately wanted to get running perfectly as they are the only two with graphical faults : Clean Sweep & Spinball. It seems unlikely that the vector offset problem will be fixable without considerable effort on my part to improve the modelling of the integrators within the vectrex. The gist of the problem is that DVE models "perfect" integrators that always reach the point they were programmed to reach, in a linear fashion. On the real machine the integrators arent perfect, its this imperfection that is very hard to model correctly. The problem manifests itself slightly in most games, the most obvious is the non-centered text on the boot screen. This feature also prevents line clipping being implemented fully as the edge of the screen is in different places for many games, i.e Vectrex Vaders is much wider than others. Although each game can have its own VOL file and as such you can have different clipping for each game. " Q:Where is that Integrator in the source code? A: DVE 1.00 File: ANALOG.C Function: fAnalogTick() Where: A great deal of that function actually. The integration process (adding) is right after the comment "// Emulate zero/ramping circuits" ... // Emulate zero/ramping circuits if(tSIGDEF_ZEROB) { if((!tSIGDEF_RAMPB && !tLastRamp) || (tSIGDEF_RAMPB && !tLastRamp)) { lwTickMark=lwGblSystemTickTotal-lwTickMark; lSIGDEF_XOUTPUT+=lXSampleHold*lwTickMark; lSIGDEF_YOUTPUT+=lYSampleHold*lwTickMark; } } ... Zeroing ... is somewhere near... DVE 1.20 File: ANATICK.CC Function: fAnalogTick() Where: A great deal of that file... The integration process (adding) is right after the comment "Emulate zero/ramping circuits" ... /*********************************/ /* Emulate zero/ramping circuits */ /*********************************/ if (tSIGDEF_ZEROB) { if (!tLastRamp) { lwTickMark=lwGblSystemTickTotal-lwTickMark; lSIGDEF_XOUTPUT=lSIGDEF_XOUTPUT+lXSampleHold*lwTickMark; lSIGDEF_YOUTPUT=lSIGDEF_YOUTPUT+lYSampleHold*lwTickMark; } } ... Q:Where is it in the Vectrex? A: If you have a copy of the service manual (TIF-Scans available at a known ftp site): Page 29. Block Diagramm , right in the middle of the page, something called: "Y-AXIS Integrator" something called: "X-AXIS Integrator" Page 31. Logic Board Schematics. Right hand side... right of IC302. IC 303 (LF347) and capacitor C312, resistor R316, wires and some other stuff... Y-Axis Right hand side... right of IC302. IC 303 (LF347) and capacitor C313, resistor R319, wires and some other stuff... X-Axis (NON PROPORTIONAL FONT ON) I I_______ I\+ IC303 (LF347) I \___________I R319 I / I _analog switch__/\/\/\__I/- I I I I C 313... I I___I I_______I I I (NON PROPORTIONAL FONT OFF) If that is right it should be something called 'Miller Integrator'. Q: What about the the other half of the IC 303 (LF 347), don't it belong to the integrator as well? (Page 29. Block Diagram, something called "Y-Axis Sample & Hold" Page 29. Block Diagram, something called "X-Axis Sample & Hold" Page 31. ... corresponding) A: Dunno, I'm no electronic guy, anybody help out? Q: What is that LF 347. A: A standard ... (dunno english name) 'Operations Verstaerker' (operation amplifier? 4 times) Datasheet can be found on the net as a *.PDF file. Q: Formulars for that Integrator: A: Miller Integrator: (NON PROPORTIONAL FONT ON) I^ u I q 1 I i = ---- = i -> u = - --- * I i dt e R f a C I f N f I u I^ I 1 I =- --- * I u dt , T = C * R T I q i f N i I u (NON PROPORTIONAL FONT OFF) Ti is the integration time. Q: What is that in Vectrex terms? A: Keith's Internal.txt (from ftp site...) on Vector drawing hardware: ###################################################################### Vector Drawing hardware ~~~~~~~~~~~~~~~~~~~ I apologise in advance for the patronising nature of some of the text in this section, if you know it already ignore it it isnt aimed at you. The text is aimed at computer literate people who may not have dabbled in the fuzzy world of Digital/Analog interfacing. When I use the word ASSERTED or ACTIVE state with reference to a signal I an talking about the state in which it is active. ie RAMP is only active when its LOW (ZERO) and INACTIVE when HIGH. INACTIVE or NEGATED means the signal is not in the ACTIVE state. See the descriptions of the different signals for what there particular active state is. It will to understand this section if you have a copy of the Vector drawing block diagram (see vector.gif). The vector drawing circuit is a mixed analog/digital circuit, consisting of the following parts. When the text says SET or CLEAR a line or feature refer back to these descriptions of how to set-up the hardware for a particular function: 1) The DAC. (Digital to Analog Convertor) This is the most crucial part of the Vector block. It is connected directly to PORT A of the 6522. (See 6522A Section for details on how to setup and write to PORT A). The DAC takes this 8 bit digital value and converts it into an analog signal proportional to the value of the byte presented to the DAC. DAC Vout = (PORTA - OFFSET) * Constant The range if the DAC output if from +?.??V to -?.??V in steps of ?.??V. Be warned there is NO enable control on the DAC so whatever value you present will be converted. The DAC output connects to the input of the multiplexer and the input of the X Axis integrator. PORT A which feeds the DAC also connects to the AY-3-8192 so when you write to the sound chip make sure that either/both the BLANK and RAMP signals are not asserted, otherwise you may draw crap all over the CRT. 2) The MULTIPLEXER (Mixed Digital/Analog) The output of the DAC is connected to the input of the Multiplexer IC (one half, the other half is used for AtoD conversion of the joypad potentiometers). The Multiplexer takes the input signal and switches to any one of FOUR output lines, the input signal is only ever connected to one output line at any one time. The multiplexer has 3 control inputs. The first, the ENABLE signal comes from the 6522A SWITCH line from PORT B Bit0 (See the 6522A section on how to set/clear this bit). When this line is ACTIVE the input pin is connected to the selected output pin, just as if a mechanical switch were thrown, when NEGATED the input and output pins are completely isolated from each other. The other two inputs SEL0 and SEL1, again from PORT B of the 6522 Bits 1 & 2 respectively. These bits are used to form a 2 bit number in the range 0-3, and when the multiplexer is active (see above) these inputs are used to decide which ouput pin is connected to the input pin. The Pin/Channel numbers for the Vector multiplexer are given below: 0 - Y Axis integrator channel 1 - X,Y Axis integrator offset 2 - Z Axis (Vector Brightness) level 3 - Connected to sound output line via divider network 3) X-Axis integrator, Y-Axis integrators (Analog) Before the input to each integrator is an analog switch, this switch is connected to the RAMP line from the 6522PIA PORT B Bit7. When the switch is closed (RAMP=0) the integrators will integrate the Value presented on the input, when RAMP is negated and the switch opened no integration action can occur and the integrators will hold their current value (see ZERO function). The outputs will follow the following form: ^ | 1 | - --- | ( Vin - Voffset ) dT + Constant CxR | | v For the X,Y integrators R=10000 and C=0.01x10E-6 When we fill the numbers in we get: Vout = - ((10000 x (Vin-Voffset) x Integration time) + Voutstart) Assuming that the full deflection voltages are +5V and -5V we can calculate the beam movement. This is always a relative movement based on the last position of the beam. If you want to be sure of where the beam is make sure you ZERO the integrators first then you can be sure the beam is at 0,0. IntInput = (DAC value - 128) * (10/256) IntOffset = (DAC value - 128) * (10/256) The 10/256 comes from a 10 volt possible swing on the DAC in 256 steps, therefore one step is 10/256 Volts. The -128 turns the DAC value into a plus/minus value. delta X = - ((10000 x (IntInput-IntOffset) x RAMPtime) + X) (or Y) X = X + detla X Assuming the vextrex usable screen area is 8 Inches which converts to 20.3 cm. This is equal to 10 volts of swing. (Note 8 inches is a guess, I dont have a vectrex screen to measure so please correct me if I'm wrong, also these firgures dont take into accound any overdrive of the screen area, and will therefore be slightly incorrect, though by how much I wouldnt like to say) X pos = X (volts) * 2.03 (cm/volt) (or Y) This value is again referenced to the 0,0 point in the centre of the screen. The power supply to the integrator comes from the +5V and -5V analog power supply. No matter how long we integrate for we can never exceed the supply rails, if we integrate for too long then then integrator will saturate. Typicall the integration time, the length of the active RAMP pulse will be quite short, in the order of microseconds or milliseconds. To move over the full range of swing (10volts) it will take ?? Assuming Voffset=0 and Voutstart=0 and no saturation. 10 = - 10000 x -10 X Integration time Integration time = 100us = 0.1ms This is for drawing the largest possible vector, from one side of the screen to the other. Vout = -5V to +5V in both X and Y Axis 4) RAMP (Digital, Active Low) As mentioned above the RAMP signal controls the integrator integration time described in the previous section. This line is an active low signal and is connected to the 6522 PIA Port B Bit 7. 5) ZERO (Digital, Active Low) This line is connected to the 6522 CA2 line, see the 6522 section for info on how to set this line up. As with RAMP is is an active low signal. During any integration operation this line must be set to the inactive state (HIGH). When ACTIVE this line will cause the integrator output to be set to 0V which will be the centre of the screen. This line should be ACTIVATED before any line drawing sequence to set the integrators to a known value. The integrator output value is held by a small capacitor and this will leak charge, basically the result is that over a period of time the when the integrator in not in RAMP mode its output will slowly fall to zero. So after drawing a sequence of vectors it is best to zero the output to give a solid reference. 7) Z-Axis Signal (Analog) This signal controls the Z Axis of the CRT, the brightness. It is set be setting the multiplexer to the Z-Axis setting and writing a value to the DAC. This signal is connected to a Sample and Hold circuit so you can switch the multiplexer away from this signal and it will hold it value. As with the integrators (See 3,7) the sample and hold will slowly drift towards zero, so every now and then in will need to be re-written. A good idea would be to write this value once for each object being drawn, or once per group of screen refresh if you are using a constant brightness, of course if your vectors are of differing brightness then you will need to set this value for each vector anyway. 6) BLANK (Digital, Active High) So that you dont need to change the brigness when positioning the CRT beam on the Screen you can use this line to temporarily BLANK off the Z-Axis signal, when NEGATED the Z-Axis signal will return to its old value. Bringing it all together The main basis if the vector drawing as weve seen is the X and Y integrators, the Z Axis brightness is a passive system and easily understood. Just in case the technical bit has lost you here is an analogy to explain the integrator system. We'll convert all of our electrical system to some household plumbing. Voltages will convert to water pressure and current/charge to water flow. So our DAC is a TAP and the value we write to is the water pressure behind the tap. An integrator can be thought of as a water tank. The screen deflection is measured by the level of the water in the tank. So when we set the DAC values we set the water pressure at the tank inlet. The RAMP switch controls the ON/OFF of the tap. So the higher the pressure (X,Y integrator values from the DAC) the faster the water will flow into the tank and the faster the level will rise, ie the water level is the vector position, we have two tanks X and Y. So you can see we have two ways of regulating the water levels, the water pressure and the amount of time we leave the tap on for. Halfway down the side of each tank is a valve marked ZERO. We always start with our tanks half full. And after we've poured our water in we can open the ZERO valve to dump out excess water and bring ourselves back to the zero point (the screen centre). But our system has a twist, we can set the input taps to a negatve pressure and suck water from the tank, and when we open the ZERO valve water will flood in to fill us back up to the mid point. Our system also has a few minor problems, our tanks have holes in them and slowly let the water out back down to the middle level, and the pressure we set on the Tap slowly fades away, so we must always ZERO and set the Tank pressure before a flush/fill cycle. Its in this manor that we can push the CRT beam around the screen to create the vectors we require. How to draw a Vector ~~~~~~~~~~~~~~~~ Maybe after reading the above you now have a pretty good idea about how to draw vectors, or maybe you werent really interested and skipped it, so here is the info on how to draw a vector. Step 1 Set the BLANK bit to 0, it should already be set to this to stop it dribbling crap on the screen when idle 2 Set the ZERO bit to 0 to clear the integrators 3 Set the RAMP bit to 1 4 Set the ZERO bit back to 1 5 Enable the Multiplexer and select Z-Axis 6 Write your Vector Brightness to the DAC 7 Setect the X,Y Axis integrator offset and write your value to the DAC, this can be used to scale the X,Y axis up/down. ---> 8 Set the BLANK line according to wether this operation | is going to be a DRAW or POSITION operation | | 9 Select the Y-Axis to the multiplexer and write your | Y-Axis Vector Velocity value to the DAC. | | 10 Disable the Multiplexer | |loop 11 Write your X-Axis Vector Velocity to the DAC. | | 12 Set RAMP to 1 | | < Vector is now being drawn> | --- 13 Set RAMP to 0 < Vector has finished > 14 Set BLANK to 0 to stop any more info being drawn on the CRT no that weve finished. The above can be run in a loop for each object or the whole screen, I dont know how the EXEC ROM does it but I would run the 1-14 sequence once for each object, ie the 8-13 loop for the components of the object. This would ensure the repeatability of object positioning as each object is always placed with reference to zero rather than the last object drawn. If you dont do a zero its likely that errors will build up and your objects may appear wobbly or jittery. Parts 5&6 of the sequence can be omitted if you are only positioning the vector ready for drawing. Now comes the tricky bit, just how do we calculate the values for X and Y velocity, X,Y integrator offset and how long do we make the RAMP pulse. The LENGTH of the RAMP pulse is critical if the screen is to appear stable, you MUST disable the interrupts during the vector drawing cycle as an interrupt occuring when RAMP is active would alter the length of the RAMP pulse. As I see it there are 3 possible ways to drive the system. All assuming that X,Y integrator offset is constant, you can use is for zoom in/out effects. 1) The most likely way the EXEC ROM does it (IMHO). We have a FIXED length of RAMP pulse for ALL vectors. Then with the 8 bit DAC values we have a 255 unit resolution on vectors in both the X and Y axis. This doesnt mean the screen resolution os 256x256, depending on the values used for RAMP time and XY integrator offset a 255 unit vector could be extremely small OR very large, its because everything is done relative to the last integrator position. I reckon this method involves the least calculation. You fix RAMP and then set the unit length with the XY integrator offset. 2) We have a look-up table of X,Y values depending on the direction that we want to move (you could calculate the values) and these are all scaled for a single fixed unit length vector. We then have a choice of either varying the RAMP length or XY integrator offset to procuce the length of vector we required, we just multiply the values of X and Y integrator settings for the fixed unit length by the length we require. 3) The most complicated way. We can vary all of the variables, but god only knows how we would calulate them, we would have four varibles. Solutions 1 and 2 look the most promising as they restrict the number of variables we have to calculate. Using a fixed value of RAMP would seem the easiest thing so that we avoid any problems of CPU cycle counting to get the required RAMP settings, we would need good control of the RAMP time resolution, which is awkward, though not impossible in software expecially when there is no hardware timer. Without access to a Vectrex and some development tools to write some test code I cannot test any of these THEORYs and work out conversions from DAC values,times to Screen positions. As I dont know what the full screen deflection voltages are, I would assume that the Max/Min integrator values will corrspond to the Max/Min screen deflection values, or maybe the Max/Min value is off screen, but by how much ?? WARNING: Dont go poking around the insides of the vector delecftion circuitry. The logic board only contains low voltage circuitry but the voltage chopper for the vector deflection circuit produce voltages of around 5000Volts. YOU HAVE BEEN WARNED. When I get time to Disassemble the EXEC ROM I can clear up once and for all how the EXEC draws vectors. ###################################################################### ..... My problems: Is it really the Integrator? Or something else? Integrator related: Where is the saturation point of the integrator? Is there a formular to take that into account? What is the suply voltage of that integrator? This can not be excceded? How does such an Integrator react on a sign change? If Integrator: Well, since integrators like the above are based on capacitors there is some imperfectness about them. Like they leak a bit of charge. And they can be saturated. The problem with the emulator is, that vectors are not all drawn where they belong to. Keith suspects that the reason is to be found with emulating the integrators. The problem is VERY apparent at two games only, Clean Sweep and pinball, which seem not to use the EXEC rom to draw vectors, but draw them on their own. They don't reset to zero... so it (clean sweep) draws the whole labyrinth in one go. Adjusting integration errors on the fly by tweaking the coordinates. My problem now... I don't REALLY know how these integrators work and what formulars are required. The integral-formula Keith gives in his description is all well, I even found that in a textbook of mine. But that formular is without flaws. Somewhere there should be an e-function, that takes satuaration into account. I tried inserting willfully the capacitor charging formular (Uc=Ui*(1-e^(-t/TAU)) somewhere in that integration formular, but to no avail. Keith suggested the following: >You'd need to model it with either lookup tables or floating point, the >problem is the ramp rise profile is dependant on the start position >which >makes things a little more complex for lookup tables. > > >V =Vstart+( Vtarget-Vstart)* (1-pow(e,-z*Time)) > >Where e=2.71828 and z is the RC time constant of the circuit >(approximates to R/C or C/R (can't remember)). Nice equation eh !! I >think I've got it right, I'd need to get some of my old textbooks out to >prove it. (in the above case, z=1/rc) Since dependency on time, dac value AND starting point a lookuptable implementaion is probably impossible (8-16Mb of lookuptable from what I figure). I tried the above, but it seems it does not work. OK... you have any idea what I have been talking about? The way integrators are modelled now is very simple lwTickMark=lwGblSystemTickTotal-lwTickMark; lSIGDEF_XOUTPUT=lSIGDEF_XOUTPUT+lXSampleHold*lwTickMark; lSIGDEF_YOUTPUT=lSIGDEF_YOUTPUT+lYSampleHold*lwTickMark; (Tickmark is time since last integration)... Some other thoughts... Following is an extract of what I think the emulator does or might do... (or the integrator...) The integrators highest possible value (since they are capacitors) can not exceed the input value. That would mean (in terms of the emulator) That 20000 to -20000 would represent +5 to -5 volt! DAC values equally have a range rom +5 to -5 volts, but these are represented as 128 to -128. What is represented, perfect integrators, not including the characteristics of their capacitor nature. So the integrator-capacitor could be 'overcharged'. For example 10000 represents 2.5 volt (as does 64 for the DAC). If another integration cycle would come along a 10064 would be in the integrator. But that should have been impossible, as it would exceed 2.5 volt restriction provided by DAC input of 64. Would that be right? Well I guess that's not the issue. But a capacitor is loaded slower as it comes near input voltage (see that e function...), and that also is not represented in the current model. Still some other thoughts. Vectrex programmers definitly use different Vector drawing techiques. The problem is not seen with every technique. For example the opening screen: The 'scrolling' lines are centered perfectly. Only Text and such is not centered. (Same goes for Minestorm moving objects, which are correct. The Score is slightly incorrect!) If it IS the integrator getting 'incorrect' near satuation, wouldn't that mean that objects further 'off-center' would allways be at some false position? This is not the case, since the 'scrolling' lines from the opening screen are further to the border than the text. Thanks a lot for your time... If you have anything to say, please do... Chris PS 3D... The article of Rob Stickles. I tried the 100Hz 2.player button four trick with the emulator... It just didn't work, only for one or two button 'pushs'... If you have a short answer... (I didn't look into it, was just a five minute hack out of interest) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!druid.borland.com!news.sprintlink.net!news-stk-11.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-peer.sprintlink.net!EU.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!audrey01.news.aol.com!not-for-mail From: cugie@aol.com Newsgroups: rec.games.vectrex Subject: ***Vectrex Sys. for sale*** Date: 11 Nov 1996 17:50:54 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 20 Sender: news@aol.com Distribution: inet Message-ID: <19961111175300.MAA03441@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com I have a Vectrex sys. for sale. Comes with one controller (good condition) with builtin MineStorm game, overlay and instructions. Sys. is in good condition,and has custiom-built foam for shipping unit. For everything say $125. Buyer agrees to pay shipping costs including sale price. I have the following cartridges: Armor Attack Fortress of Narzod Cosmic Chasm Starhawk Scramble Berzerk Star Trek Web Wars All cartridges are original with overlays and instructions, no boxes. If you want to make an offer, E-mail me at Cugie@aol.com Payment should be by check (will have to wait to clear) or money order (postal- money are sent out same day. Thanks for looking. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.enteract.com!ix.netcom.com!news From: bchlan@ix.netcom.com(Bryan Chlan) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc Subject: FS: Vectrex T-SHIRTS Date: 14 Nov 1996 05:34:28 GMT Organization: Netcom Lines: 20 Distribution: inet Message-ID: <56eb14$isf@sjx-ixn9.ix.netcom.com> References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> <55vi25$dm4@crl5.crl.com> <565k8h$674@dfw-ixnews10.ix.netcom.com> NNTP-Posting-Host: bal-md1-01.ix.netcom.com X-NETCOM-Date: Wed Nov 13 9:34:28 PM PST 1996 Xref: csus.edu rec.games.vectrex:5982 rec.games.video.classic:65717 rec.games.video.marketplace:91792 rec.games.video.misc:40726 Vectrex T-SHIRTS FORSALE! Small black Vecxtrex Logo printed accross the front left breast. On the back is a large Vecxtrex logo printed accross the shoulders with a red drop shadow, and the words " Graphic Computer System " printed underneath. All Vectrex shirts are ash grey, High Quality, Hanes Beefy T's. Show your a fan of the system that we all love. Price is $13 + $3 shipping. Buy 2 or more shirts and shipping is FREE!! Remaining Sizes: 11 XL 1 XXL Please E-mail me with desired quantities. Other T's available - PC Engine - Gundam - Macross - Space Cruiser Yamato - Sailor Moon + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!www.nntp.primenet.com!nntp.primenet.com!EU.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!netnews.nwnet.net!news.u.washington.edu!saul7.u.washington.edu!howald From: William Howald Newsgroups: rec.games.vectrex Subject: Re: Adjusting monitor image shift/rotation? Date: Wed, 13 Nov 1996 23:14:29 -0800 Organization: University of Washington Lines: 22 Distribution: inet Message-ID: References: NNTP-Posting-Host: saul7.u.washington.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: howald To: Sean Victor In-Reply-To: On Tue, 12 Nov 1996, Sean Victor wrote: > Just got my first Vectrex and am having a ball with it, but I'd like to know > if there is a way to adjust the positioning of the images on the screen. The > overlays just don't line up quite right. The entire image is shifted to the > left (about 1/2 inch) and rotated slightly counter-clockwise. Is there a > simple way to straighten this out? I'm not afraid of removing the casing, but > once I'm inside, will I be able to do anything? Any info is appreciated. Try turning the 2 rings on the pix tube, just behind the yoke(coil of wire) Careful! the rings can get charged with static! Aaron Howald > Thanks, > Sean Victor > Tacoma, WA > > > + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!shadow.CSUFresno.EDU!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!nntp.crl.com!gatekeeper.clontech.com!news1.crl.com!nexp.crl.com!crl10.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Vex Casino??? Date: 10 Nov 1996 17:52:08 -0800 Organization: San Antonio, TX Lines: 7 Distribution: inet Message-ID: <5660s8$1j4@crl10.crl.com> References: <55s1hu$k77@newsbf02.news.aol.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl10.crl.com X-Newsreader: TIN [version 1.2 PL2] YAKKO70 (yakko70@aol.com) wrote in rec.games.vectrex: >Needed to know if there have been any carts (Proto or production) that >featured casino action of any type (Including solitare variants or spades >variants) Hmmm.... nope... I guess we have a vast untapped wasteland for programmers with too much time on their hands! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!shadow.CSUFresno.EDU!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!btnet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex Subject: Re: Vectrex Multicart wanted Date: Mon, 11 Nov 1996 04:37:17 GMT Lines: 27 Message-ID: <3291a06b.9058324@news.demon.co.uk> References: <01bbcb54$3cb4e4c0$0f02000a@130.157.33.1.cs.sonoma.edu> <55tkm2$dea@news1-alterdial.uu.net> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Hiyas, On Thu, 07 Nov 96 21:28:52 GMT, rling@cts.com (me) wrote: >In article <01bbcb54$3cb4e4c0$0f02000a@130.157.33.1.cs.sonoma.edu>, "Thomas" wrote: >>Hi. >> >>I'd like to buy a Vectrex Multicart if anyone [else] has one they want to >>sell. >>Please e-mail me if you have one. >> >>Thanks, >>Thomas >>thomas@cs.sonoma.edu Why not buy one from Sean Kelly; he's still making them? skelly@xnet.com & http://www.xnet.com/~skelly/ I think. We bought one recently, well worth the money. *8-) Ta-ra! Love, Julie. PS I think there is someone else making such multicarts as well. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!shadow.CSUFresno.EDU!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!btnet!dispatch.news.demon.net!demon!merp.demon.co.uk From: julie@merp.demon.co.uk (Julie Brandon) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: Re: How do you disassemble a Vectrex Joystick? Date: Mon, 11 Nov 1996 04:37:17 GMT Lines: 33 Message-ID: <3292a0ee.9188544@news.demon.co.uk> References: <55aqdj$rdu@news.service.uci.edu> <55dk9i$ekn@news.service.uci.edu> <327FC2D6.174B@skygames.com> <55qb9m$8gr@mozo.cc.purdue.edu> <55qpem$ab@sjx-ixn7.ix.netcom.com> <55s36c$j0r@sjx-ixn6.ix.netcom.com> <32822BDA.5A7A@sponsor.net> Reply-To: julie@merp.demon.co.uk NNTP-Posting-Host: merp.demon.co.uk X-NNTP-Posting-Host: merp.demon.co.uk X-Newsreader: Forte Agent .99f/32.299 X-No-Archive: yes MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Xref: csus.edu rec.games.vectrex:5986 rec.games.video.classic:65733 Hiyas, On Thu, 07 Nov 1996 10:35:06 -0800, "Dr. Demento" wrote: >I haven't found any way to rescue the label. You could peel it off, >but it's semi-metallic, so it ends up rolled up, and if you try putting >it back on, good luck. To be honest, if you do it slowly and carefully you can take it off no problem, and then put it back on without a hint of of damage; I know, I did it recently without a problem. The clue is to start with a reasonably wide *very* flat-headed screwdriver, and lever up a corner with that. The sort of screwdrivers that seem to do the job perfectly are those cheap (approx US$2) tiny watchmaker style sets - use the biggest flat-headed one there, the big ones still have extremely flat heads. If you lever up a big enough section of a corner to grab it adequately you can pull it off quite cleanly - not too slow (otherwise you'll just distort/bend it) and not too fast (otherwise you could damage/rip it). Taking those tops off was one of the simplest parts of any bit of electronics servicing I've ever done!!! Strange. Perhaps they used labels from different sources and hence some are different types and behave differently? Love, Julie. PS The controller(s) that I serviced *were* the US style, not UK/MB. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!shadow.CSUFresno.EDU!newshub.csu.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.infinex.com!news3.crl.com!nexp.crl.com!crl2.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: DVE problem (hardware)!!! Date: 10 Nov 1996 20:30:27 -0800 Organization: San Antonio, TX Lines: 43 Distribution: inet Message-ID: <566a53$3s9@crl2.crl.com> References: <19961109180200.NAA18779@ladder01.news.aol.com> <19961110070200.CAA01435@ladder01.news.aol.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl2.crl.com X-Newsreader: TIN [version 1.2 PL2] chrissalo@aol.com wrote in rec.games.vectrex: >The gist of the problem is that DVE models "perfect" integrators that always >reach the point they were programmed to reach, in a linear fashion. On the >real machine the integrators arent perfect, its this imperfection that is >very hard to model correctly. One extra complication is that the integrators are NOT the only thing controlling the endpoints of the line. The CPU turns the beam on and off, doing it in a loop reading the timer chip. For really small values of the scale factor (which is the value loaded into the timer), the exact time that the beam is on depends on the granularity of reading the timer flag in a loop. > ---> 8 Set the BLANK line according to wether this operation > | is going to be a DRAW or POSITION operation > | > | 9 Select the Y-Axis to the multiplexer and write your > | Y-Axis Vector Velocity value to the DAC. > | > | 10 Disable the Multiplexer > | > |loop 11 Write your X-Axis Vector Velocity to the DAC. > | > | 12 Set RAMP to 1 > | > | < Vector is now being drawn> > | > --- 13 Set RAMP to 0 The granularity is in the wait loop *between* steps 12 and 13 above. Then again, if the emulator is working on a per-cycle basis with the EXEC ROM code, then it should emulate this granularity as well. So maybe I'm way off here. But it's still good to keep in mind if you're *writing* Vectrex code and want to muck about with the scale factor. >When I get time to Disassemble the EXEC ROM I can clear up once and for >all how the EXEC draws vectors. I'm pretty sure I've had a good disassembly in my FTP directory for a few months now. Significantly commented, too. ftp://ftp.crl.com/users/bt/btomlin/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!news From: bchlan@ix.netcom.com(Bryan Chlan) Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.misc Subject: FS: Vectrex T-SHIRTS Date: 10 Nov 1996 22:16:49 GMT Organization: Netcom Lines: 19 Distribution: inet Message-ID: <565k8h$674@dfw-ixnews10.ix.netcom.com> References: <558879$f2a@news.service.uci.edu> <55aqdj$rdu@news.service.uci.edu> <55vi25$dm4@crl5.crl.com> NNTP-Posting-Host: bal-md10-08.ix.netcom.com X-NETCOM-Date: Sun Nov 10 4:16:49 PM CST 1996 Xref: csus.edu rec.games.vectrex:5989 rec.games.video.classic:65750 rec.games.video.marketplace:91883 rec.games.video.misc:40741 Vetrex T-SHIRTS FORSALE! Small black Vextrex Logo printed accross the front left breast. On the back is a large Vextrex logo printed accross the shoulders with a red drop shadow, and the words " Graphic Computer System " printed underneath. All Vectex shirts are ash grey, High Quality, Hanes Beefy T's. Show your a fan of the system that we all love. Price is $13 + $3 shipping. Buy 2 or more shirts and shipping is FREE!! Remaining Sizes: 11 XL 1 XXL Please E-mail me with desired quantities. Other T's available - PC Engine - Gundam - Macross - Space Cruiser Yamato - Sailor Moon + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: teevtee@aol.com Newsgroups: rec.games.vectrex Subject: Re: FS: Vectrex System Date: 11 Nov 1996 03:06:38 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 5 Sender: news@aol.com Distribution: inet Message-ID: <19961111030900.WAA19932@ladder01.news.aol.com> References: NNTP-Posting-Host: ladder01.news.aol.com Is your Vectrex system still available? If you have had an offer may I make a counter offer? Thanks: Ted (teevtee@aol.com) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!in1.uu.net!newstf01.news.aol.com!audrey01.news.aol.com!not-for-mail From: teevtee@aol.com Newsgroups: rec.games.vectrex Subject: Re: FS: Vectrex System Date: 11 Nov 1996 15:25:48 GMT Organization: America Online, Inc. (1-800-827-6364) (1.10) Lines: 1 Sender: news@aol.com Distribution: inet Message-ID: <19961111152800.KAA00340@ladder01.news.aol.com> References: <19961111030900.WAA19932@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Sorry for posting a personal reply to the group...that was a mistake. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!newshub.sdsu.edu!newshub.csu.net!usenet From: "Thomas" Newsgroups: rec.games.vectrex Subject: Re: Review: "All Good Things" for Vectrex Date: 11 Nov 1996 07:52:24 GMT Organization: Information Resources and Technology Lines: 10 Distribution: inet Message-ID: <01bbcfa4$9dffe500$0f02000a@130.157.33.1.cs.sonoma.edu> References: <3283E077.1462@rising-edge.com> NNTP-Posting-Host: zippy.sonoma.edu X-Newsreader: Microsoft Internet News 4.70.1155 I have to agree whole-heartedly. "All Good Things" is truly awesome. I loved the Space-Invaders clone from day one and am beginning to enjoy Rockeroids as well. Given the price ($30) I'd recommend the cart highly to any Vectrex fan! Thomas + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!info.ucla.edu!csulb.edu!hammer.uoregon.edu!news.uoregon.edu!news.texoma.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!newsstand.cit.cornell.edu!news.acsu.buffalo.edu!acsu.buffalo.edu!saad From: saad@acsu.buffalo.edu (Joseph Y Saad) Newsgroups: rec.games.vectrex Subject: FT:My CD-I your Vectrex stuff Date: 14 Nov 1996 06:50:56 GMT Organization: University at Buffalo Lines: 40 Distribution: inet Message-ID: <56efgg$j6r@prometheus.acsu.buffalo.edu> NNTP-Posting-Host: lictor.acsu.buffalo.edu NNTP-Posting-User: saad X-Newsreader: NN version 6.5.0 #5 (NOV) I'm trading my Philips CD-I Player with 4 games, 1 pad, 1 remote pad No box, but do have Manuals! and Ordering books from Philips. The unit DOES NOT have a Digital Video MPEG cart, so you can't play Space ace on it for now. But I'll include the game anyways! I will sell it outright for $130, Sorry I can't go any lower, but I WILL TRADE :) Games Include: Interactive Encylopedia International Tennis Space Ace Tetris I'm looking to trade for any of the following packages. 1. Sega Saturn system, 1 controller, and any 2 or 3 games (I can dream can't I). 2. Vectrex unit, with several (5-10) games, at least 1 GOOD working controller. 2a. Or 10 or more Vectrex loose carts. 3. Will take about 20 or so 8Bit Nintendo games. (Please Include Your List) 4. NEC FX system, and 1 game (I can dream can't I) 5. 7 to 10 PC Engine Cards, and CD's 6. Super Grafx system, with a few games, 1 of them HAS to be Ghouls'n'Ghosts. 7. A game Griffin for the PC Engine :) 8. 10 to 15 or so Genesis games (Please include list.) Mail me at saad@acsu.buffalo.edu if interested. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!www.nntp.primenet.com!nntp.primenet.com!dispatch.news.demon.net!demon!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ustc.ciba.com!usenet From: Rich Scatigno Newsgroups: rec.games.vectrex Subject: Vectrex 3D Imager..still looking.. ;-) Date: Tue, 12 Nov 1996 10:48:23 -0800 Organization: Ciba-Geigy Corporation Lines: 9 Distribution: inet Message-ID: <3288C677.162B@ustc.mhs.ciba.com> NNTP-Posting-Host: scatiri1.ustc.ciba.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Hi guys... Still looking for an Imager if anyone has one they want to sell. Take care, Rich rich.scatigno@ustc.mhs.ciba.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.seanet.com!venomous.seanet.com!venomous From: venomous@venomous.seanet.com (Sean Victor) Newsgroups: rec.games.vectrex Subject: Adjusting monitor image shift/rotation? Date: Tue, 12 Nov 1996 17:42:57 PDT Organization: Seanet Online Services, Seattle WA Lines: 14 Distribution: inet Message-ID: NNTP-Posting-Host: venomous.seanet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Just got my first Vectrex and am having a ball with it, but I'd like to know if there is a way to adjust the positioning of the images on the screen. The overlays just don't line up quite right. The entire image is shifted to the left (about 1/2 inch) and rotated slightly counter-clockwise. Is there a simple way to straighten this out? I'm not afraid of removing the casing, but once I'm inside, will I be able to do anything? Any info is appreciated. BTW: I tried the FTP site for a FAQ but was having trouble connecting, so I apologize if this information is in there. Thanks, Sean Victor Tacoma, WA + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!nntp.crl.com!nexp.crl.com!crl13.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Vectrex checkup Date: 16 Nov 1996 07:31:17 -0800 Organization: San Antonio, TX Lines: 28 Distribution: inet Message-ID: <56kmo5$4qe@crl13.crl.com> References: <56e54r$sdu@nnrp1.news.primenet.com> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl13.crl.com X-Newsreader: TIN [version 1.2 PL2] Nick S Bensema (nickb@primenet.com) wrote in rec.games.vectrex: >I got my first Vectrex today. Seems to work kinda good. It has the hum, >but I've heard about it so I'm not worried. >What I am worried about, however, is how things look on Minestorm. First >of all, all the text seems to be in italics of some kind, is that normal? Yup. The slant depends on the size of the text, and also on an adjustment inside the Vectrex. >I was messing around with the brightnbess knob in back. Did I break it >when I did that, because I turned it up to the point where you could see >invisible lines, though only briefly, though more than once. I did notice Normal. >that in raster text areas, the left side of each "box" had a bright line >down the left side. Another clue, or normal considering how the raster >parts work? Should be normal, as it has to perform raster sweep. >Someone else suggested I degauss the monitor, which is supposed to be as >simple as waving a magic wand around. I'm hoping this is the right >solution. I suggest you somehow run the test cartridge on that thing, and with copies of the service manual GIF files, give it a proper adjustment. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news.uoregon.edu!news.texoma.com!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!nickb From: nickb@primenet.com (Nick S Bensema) Newsgroups: rec.games.vectrex Subject: Vectrex checkup Date: 13 Nov 1996 20:54:03 -0700 Organization: Primenet (602)416-7000 Lines: 46 Message-ID: <56e54r$sdu@nnrp1.news.primenet.com> X-Posted-By: nickb@206.165.5.105 (nickb) I got my first Vectrex today. Seems to work kinda good. It has the hum, but I've heard about it so I'm not worried. What I am worried about, however, is how things look on Minestorm. First of all, all the text seems to be in italics of some kind, is that normal? Also, the shapes don't seem as they should be. The mines don't appear "closed", there is a gap in the corner between the bottom and right prongs. The ship still looks like a ship but is completely asymmetrical. The left side is too short and the right side loks like the vector gun didn't turn off soon enough. Also, the border on the Vectrex into screen looks a bit warped. The upper right corner is definitely "out" further... in fact, same as with the mines! And the right side of the zooming-out 3D ship is shifted slightly upwards from the rest. Finally, the ship count at the bottom of the screen is trembling noticably. The ship in the center is also tremblind unnoticably, because it trembles to the left and right only it seems and I can only tell of I look at it sideways. Everything else is, more or less, stable. I was messing around with the brightnbess knob in back. Did I break it when I did that, because I turned it up to the point where you could see invisible lines, though only briefly, though more than once. I did notice that in raster text areas, the left side of each "box" had a bright line down the left side. Another clue, or normal considering how the raster parts work? Is this easy to fix, because I'm sure this will screw up reception in a lot of games, especially those with small, detailed objects, if there are any. Someone suggested I get one of those tune-up kits, but then I'd have to take it apart, and then I'd have to put it back together, which is said to be even harder. Someone else suggested I degauss the monitor, which is supposed to be as simple as waving a magic wand around. I'm hoping this is the right solution. -- N i c k B e n s e m a < n i c k b @ p r i m e n e t . c o m > ,-._|\ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ / \ Phoenix-->*_,--._/ 98-KUPD Red Card Holder #710563 WedSpc License #71.0563 v + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!news.nl.innet.net!INnl.net!feed1.news.erols.com!insync!www.nntp.primenet.com!nntp.primenet.com!news-feed.inet.tele.dk!cph-1.news.DK.net!dkuug!dknet!funny.bahnhof.se!seunet!news2.swip.net!mn6.swip.net!mn5.swip.net!news From: Mats Ranlind Newsgroups: rec.games.vectrex Subject: FT: My Vectrex against your **** system Date: 14 Nov 1996 14:00:44 GMT Organization: - Lines: 3 Distribution: inet Message-ID: <56f8mc$g74@mn5.swip.net> NNTP-Posting-Host: dialup122-3-16.swipnet.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-User: s-40553 X-Mailer: Mozilla 1.22 (Windows; I; 16bit) I could be willing to trade my Vectrex system against something else, give me your offer... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!news.nl.innet.net!INnl.net!feed1.news.erols.com!howland.erols.net!EU.net!newsfeed.internetmci.com!jump.net!grunt.dejanews.com Date: Thu, 14 Nov 1996 12:51:02 -0600 From: bstanton@mindscape.com Subject: Bill's First SYSTEMS **ALERT** Final Update! Newsgroups: rec.games.vectrex,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.atari Message-ID: <847995808.27378@dejanews.com> Organization: Deja News Usenet Posting Service X-Article-Creation-Date: Thu Nov 14 18:25:53 1996 GMT X-Originating-IP-Addr: 205.156.204.136 (DynHost-136.mindscape.com) X-Authenticated-Sender: bstanton@mindscape.com Lines: 140 Xref: csus.edu rec.games.vectrex:6002 rec.games.video.classic:65950 rec.games.video.marketplace:92350 rec.games.video.atari:93450 ***** A U C T I O N M U S T E N D F R I D A Y ***** **I HAVE BEEN LAID OFF! I WILL NOT HAVE ANY EMAIL ADDRESS AS OF FRIDAY! ALL BIDS MUST BE IN BY 4PM TOMORROW!** I WILL BE TERMINATING ALL BIDDING AT 4PM TOMORROW... ITEMS THAT ARE EITHER ONCE OR TWICE WILL BE SOLD TO THE HIGHEST BID ENTERED IN BY THAT TIME... I'M SORRY I HAVE TO DO THIS, BUT I HAVE NO CHOICE. :( THANKS IN ADVANCE FOR ALL THE PARTICIPATION! -Bill Stanton ---------------------------------------------------------------------- Terms: ...Terms? Well, I expect bids to be in monetary amounts. :) Seriously, The only terms are the min. bid amounts, the fact that I'd prefer all bids to be in minimum increments of $1 and that postage is paid by bidder. Oh, and I'm only taking money orders as payment for items bought. You send me the MO for US$ and I send you the item(s). Pretty simple, eh? I also reserve the right to trade off any of the items, although I will give any bidders on that item a chance to bid for the value of the trade as I see it, to try and make it a little more fair... I hate it when stuff is traded out from under my bids, myself! :) Items: This auction is primarily comprised of computer and game systems. I'm not into nickel and diming people with individual a/c adapters, etc. Most of the systems sold here come with a game or two and stuff to make it run, unless otherwise noted. And *PLEASE* be kind to me, this is my first auction ever and I'm sure I'll do something to get myself flamed out of existence before it's through... Just bear with me. BTW, if things seem out of order (numerically), that's because I've added a few things since the start of the auction and listed 'em with other items of that type rather than at the end. **Oh yeah, send bids to: bstanton@mindscape.com. I'll send out at least one update a day, or that's the plan at least... ---------------------------------------------------------------------- Format: SYSTEM NAME (items included/description) ---------------------------------------------------------------------- SYSTEMS ------- (1). ATARI XE/GS <$31.00>-peat **ONCE** (works, comes with manuals, keyboard, light gun, XE joystick *missing stick cover*, power adapter and four games: Barnyard Blaster, Flight Sim w/ manuals, Bug Hunt and One on One) (2). ATARI 7800 **ITEM TRADED** (3). TI/994A <$5.00>-jtranter **SOLD!!!** (untested, system only, no accessories, comes with Ms. Pac NOTE - This is the beige colored version, not silver & black) (4). ATARI 1200XL <$15.00>-rlj **TWICE** (works/tested, comes with two 2600 joysticks, Pac Man, Star Raiders and Miner 2049er carts, no accessories) (5). INTELLIVISION <$19.00>-jtranter **ONCE** (works/tested, joypads work, comes with Blackjack, Football & Space Battle. No box, manuals, etc.) (6). ATARI 5200 4-port <$50.00>-cougar **ONCE** (works, comes with two joysticks one of which is mostly working, power adapter and *18* carts including: Dig Dug, Joust, Ms. Pac Man, Star Trek Simulator, Centipede, Defender, Countermeasure, Jungle Hunt, Real Sports Football, Pole Position, Pac Man, Space Dungeon, Galaxian, Space Invaders, Soccer, Miner 2049er) (16). YAMAHA MSX CX-5 'Music Computer' <$20.00>-zagato **ONCE** (video untested but receives power, Japanese, I recommend a 100v converter for US-120v, does not include software or power supply) HANDHELDS --------- (7). COLECO Head 2 Head Soccer LED <$8.00>-thomas **ONCE** (works, tested 2p) (8). COLECO Head 2 Head Football LED <$10.00>-bwheat **ONCE** (works, tested, comes with instructions 2p) (17). TOMY Tomytronics Tennis VFD <$10.00>-thomas **ONCE** (works, tested, 2p) (18). VTECH Talking Baseball LCD <$2.00>-thomas **SOLD!!!** (works/tested, no battery cover, 2p) CARTS ----- (9). ART MASTER (Vectrex) <$12.00>-thomas **ONCE** (11). CHANNEL F Cart Assortment <$26.00>-burger **ONCE** (#1, 4, 13, 17 & 23 -no boxes or instructions included) MISC ---- (10). 2600 Children's Key Pad <$2.00>-englew **SOLD!!!** (comes with Sesame Street overlay) (12). 2600 Paddle set (2) <$2.00>-cougar **SOLD!!!** (13). 2600 Joysticks (2) <$3.00>-englew **SOLD!!!** (14). 2600 Instructions & Catalogs Pack 1 <$5.00>-chuckd **SOLD!!!** (includes: Pele's Championship Soccer, Pole Position, Warlords, Homerun, Telegames Video Chess, Telegames Blackjack, Video Olympics, Space Invaders, Combat, Othello, Maze Craze, Golf, Defender, Asteroids, Missile Command, Space War, Atari Force Comic #1, Red cover catalog, Frogger Manual & BOX!) (15). VECTREX controller <$25.00>-eric **TWICE** (works great, no box, not reconditioned) ---------------------------------------------------------------------- Have fun, and good luck! -Bill //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\ \\Bill Stanton/Art Director/Mindscape Inc./ bstanton@mindscape.com// //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ http://www.geocities.com/SiliconValley/Park/7065/ // //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\\ \\ ...for info on GODZILLA, the Nissan 300ZX, Vectrex, Classic // // Home/Arcade Games, Sony Playstation, Mindscape & Tarantulas! \\ \\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\// ----------------------------------------------------------------------- This article was posted to Usenet via the Posting Service at Deja News: http://www.dejanews.com/ [Search, Post, and Read Usenet News] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!news2.new-york.net!not-for-mail From: pcjohn@crisp.net Subject: Can It Be ? JD Doing Another Vectrex Game ? X-Newsreader: Forte Free Agent 1.0.82 X-Nntp-Posting-User: (Unauthenticated) Reply-To: pcjohn@crisp.net Message-ID: X-Trace: 848194911/6453 X-Nntp-Posting-Host: pcjohn.crisp.net Date: Sun, 17 Nov 1996 01:37:49 GMT Lines: 50 Well, what can I say ? 1996 has been a great year for the Vectrex ! We've seen new games, many by myself, and of course the Stress Analyzer ! After much thinking I have decided to undertake the following project: A little history first: I get the Vectrex circuit boards from Sean Kelly. Some of the boards are 4K games and have missing edge connector contacts which makes modifing them for bigger games impossible. Anyway: I was almost going to throw these boards out, however Sean suggested doing a "limited run" 4K Vectrex game. So, I thought it over and I like the idea. (1) The game will be 4K. Exact title is undecided yet. (2) I will be distributing the binary image of the game for "FREE". (3) I will be building about 20 game boards. There will be no plastic cart case, no box and probably a single instruction sheet. When these boards are used up, it's over. You'll have to settle for DVE. (4) I am not doing this for money. Anyone who wants a cart board for their Vectrex can get one for $5.00. This breaks down to about $2.00 for the EPROM, $1.00 for the padded envelope and $2.00 for shipping within the USA. You can keep your eye on REC.GAMES.VECTREX for updates. I really can't state any date when this will be ready. With the busy holiday retail season, I'd say don't expect it until late January. With this, the O2 multicart, my upcoming Colecovision games and other projects which I haven't even started yet, it looks like 1997 is going to be a heckuva year for classic systems ! WHAT ??? You didn't know there were NEW VECTREX GAMES ? Check them out at http://www.crisp.net/home/pcjohn/index.html + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: diskountrs@aol.com Newsgroups: rec.games.vectrex Subject: BUY/SELL/TRADE VIDEOGAMES!!! Date: 17 Nov 1996 04:05:33 GMT Organization: AOL http://www.aol.com Lines: 15 Sender: news@aol.com Distribution: inet Message-ID: <19961117040700.XAA28018@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com PLEASE ASK FOR OUR CATALOG!!! We will buy all of your videogames!!!! Atari, Intellivision, Colecovision, Odyssey, Pong, Astrocade, Fairchild, Arcadia, Sega, Nintendo, 3DO, Playstation, NEO GEO, Vectrex....YOU NAME IT!!! Tell us what you have, and we'll quote you a price! We buy, sell, and trade Videogames. Brian DisKounters, INC (847) 634-0409 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!news-peer.gsl.net!news.gsl.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in2.uu.net!01-newsfeed.univie.ac.at!02-newsfeed.univie.ac.at!news.ecrc.de!news00.btx.dtag.de!not-for-mail From: Ralph.Stenzel.Textwerkstatt@t-online.de (Ralph Stenzel) Newsgroups: rec.games.vectrex Subject: Vectrex-O-Mania (prices gone mad?) Date: 16 Nov 1996 17:32:04 GMT Organization: Telekom Online Internet Gateway Lines: 39 Distribution: inet Message-ID: <56ktqk$9kc@news00.btx.dtag.de> Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Sender: 0919166998-0001@t-online.de (Stenzel, Ralph) X-Newsreader: Forte Free Agent 1.0.82 Some years ago I made the (unvorgivable!) mistake of selling a (nearly) complete VECTREX collection (including 3D imager, light pen and Minestorm II (!!!), all in mint condition. It was all gone for a few bucks, (*sighh*), but a least it went to an appreciating collector. .. Now a few months ago I started collecting "historic" video games again. I've been visiting car boot sales at weekends, only those within a range of some 30 miles. However, I was able to pick up 7 (SEVEN) Vectrexes (Vectri? Vectrexi?) in just a couple of months. The best buy was one console with 14 cartridges and all overlays and instructions for just DM 25,-- (that's hardly more than $ 17). While agreeing that this is was an extraordinary deal, I must add that the price for any of the other machines (without cartridge) NEVER exceeded the equivalent of US $ 20! My impression is that you still can find everything you want for very, very little money. In fact, you have to specialize if you dont want to end up in a house full of games, games, ganes. OK, it might be different if you do not live in a densely populated area (no regular boot sales). But I think that what we are looking for is just old junk for others who are willing to get rid off it for a tip. It is fascinating to see that fools of all kinds (author included) find together on the internet, but is it a necessary side effect of meeting other enthiusiasts online that (auction) prices for, well, toys have to reach for the stars? Is it just a question of supply and demand or is there a "moral" price barrier? IŽd be happy to hear some opinions... BTW, is somebody going to pay me $$$ for a beautiful yellow disc-shaped "Pac Man" electronic game by Tomy Electronic ??? ;-) From Germany, Ralph + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news-feed.inet.tele.dk!cph-1.news.DK.net!dkuug!dknet!funny.bahnhof.se!seunet!news2.swip.net!mn6.swip.net!mn5.swip.net!news From: Mats Ranlind Newsgroups: rec.games.vectrex Subject: WTT: Vectrex stuff against your Game&Watch Date: 18 Nov 1996 14:21:18 GMT Organization: - Lines: 4 Distribution: inet Message-ID: <56prcu$hrv@mn5.swip.net> NNTP-Posting-Host: dialup93-6-1.swipnet.se Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable NNTP-Posting-User: s-40553 X-Mailer: Mozilla 1.22 (Windows; I; 16bit) I=B4m looking for the Nintendo handheld Game&Watch units- all titles are of interest. Willing to buy or trade against other classic stuff. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!cam-news-feed5.bbnplanet.com!news.idx.com!dworsky.idx.com!dworsky From: dworsky@idx.com (Larry Dworsky) Newsgroups: rec.games.vectrex Subject: Whatever happened to...? Date: Mon, 18 Nov 1996 17:13:20 -0500 Organization: IDX Systems Corporation Lines: 7 Distribution: inet Message-ID: NNTP-Posting-Host: dworsky.idx.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] Is it my imagination, or was there talk in this newsgroup earlier this year of making decent quality scans of the schematics from the Vectrex Service Manual available on a web site (better quality than the ".tif" files available at ftp.csus.edu)? Whatever became of that project? == Larry Dworsky dworsky@idx.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!nntp.crl.com!nexp.crl.com!crl3.crl.com!not-for-mail From: btomlin@crl.com (Bruce Tomlin) Newsgroups: rec.games.vectrex Subject: Re: Vectrex-O-Mania (prices gone mad?) Date: 18 Nov 1996 19:31:54 -0800 Organization: San Antonio, TX Lines: 11 Distribution: inet Message-ID: <56r9na$4e9@crl3.crl.com> References: <56ktqk$9kc@news00.btx.dtag.de> Reply-To: btomlin@aol.com NNTP-Posting-Host: crl3.crl.com X-Newsreader: TIN [version 1.2 PL2] Ralph Stenzel (Ralph.Stenzel.Textwerkstatt@t-online.de) wrote in rec.games.vectrex: >It is fascinating to see that fools of all kinds (author included) >find together on the internet, but is it a necessary side effect of >meeting other enthiusiasts online that (auction) prices for, well, >toys have to reach for the stars? Is it just a question of supply and >demand or is there a "moral" price barrier? IŽd be happy to hear some >opinions... Basically, you can either spend your time or you can spend your money, but unless you are very lucky (as you seem to be in this case), you won't be stumbling across the Good Stuff at every corner. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!feed1.news.erols.com!uunet!in2.uu.net!news.xnet.com!skelly From: skelly@flood.xnet.com (Sean Kelly) Newsgroups: rec.games.vectrex Subject: Re: Vectrex-O-Mania (prices gone mad?) Date: 19 Nov 1996 05:22:23 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 29 Distribution: inet Message-ID: <56rg6f$8g5@flood.xnet.com> References: <56ktqk$9kc@news00.btx.dtag.de> <56r9na$4e9@crl3.crl.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] : >It is fascinating to see that fools of all kinds (author included) : >find together on the internet, but is it a necessary side effect of : >meeting other enthiusiasts online that (auction) prices for, well, : >toys have to reach for the stars? Is it just a question of supply and : >demand or is there a "moral" price barrier? IŽd be happy to hear some : >opinions... : Basically, you can either spend your time or you can spend your money, but : unless you are very lucky (as you seem to be in this case), you won't be : stumbling across the Good Stuff at every corner. Well-put Bruce..... While I certainly agree that some of the stuff has gotten ridiculously expensive on the net, the net really isn't a virtual garage sale. By it's very essence there's just too much information available about any given subject for someone to just show up and post something for sale at a price based on obvious ignorance as to what others have gotten for the same items. This holds true in virtually any aspect of buying and selling of anything. So basically Bruce hit the nail on the head. You can either look for what you want yourself or you can pay someone else to do the looking for you. Some people simply don't have the time to scrounge around and are quite happy to pay a "collector's price". Others get a kick out of searching around and would prefer waiting for the thrill of finding a bargain. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!nntp.earthlink.net!usenet From: Greg H Newsgroups: rec.games.vectrex Subject: ***Gremlins 5200 AUCTION update # 6 *** Date: Tue, 19 Nov 1996 15:29:36 -0800 Organization: DreamWorks Interactive Lines: 123 Distribution: inet Message-ID: <329242E0.7D61@dwpcpo2.dreamworks.com> Reply-To: ghille@dwpcpo2.dreamworks.com NNTP-Posting-Host: dreamworks.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) I ***Gremlins AUCTION update # 6 *** If you are experiencing difficulty sending me your bid, you can also send bids to my more reliable ( sadly ) aol account. squirmles@aol.com thanks for your patience! ------------------------------------------------------------------------ I have decided that after the bids reach $7.00, bids must be made in $1.00 increments. ------------------------------------------------------------------------ These games will last a lifetime...and can be enjoyed even by lactose intolerant people! anyway....here's the update; -------------------------5200 STUFF------------------------------------- I am going to ask that everybody send Postal money orders this time, as it seems like it will greatly simplify the whole proccess. I won't have to hassle with waiting for checks to clear, and you won't have to wait for your carts to arrive. This auction will go from the 8th of Nov. until the 20th of Nov. at which point I will stop taking any new bids, and will only send out E-mail updates to all the bidders that are still active. I'll do the whole going once...twice...sold thing. But by the 22nd I will award to the highest bidder at Noon west coast time. I have the following items for auction: lot# title min.bid 1.) Atari 5200 Gremlins with box and ins. ~ M.Palisano $15.00 everything is in exellent shape 2.) Atari 5200 Gremlins almost identical to ~ J.Huber $13.00 the above...it's a toss up 3.) Atari/Lucas Arts 5200 Rescue on Fractalus ~ Smitty $7.00 CART ONLY.......in perfect shape, no lable wear no grease marks..no markings 4.) Same as lot 3 above....CART only...perfect shape ~ Smitty $7.00 " Rescue on Fractalus " 5.) Same as lots 3 & 4 CART only ....perfect shape $7.00 " Rescue on Fractalus " 6.) Atari/ lucas Arts 5200 Rescue on Fractalus $7.00 WITH BOX...no ins. the box has tape and creases and is in pretty bad shape. I would grade it a 2 out of 10. Cart is mint! though 7.) Same as lot 6 above. Box grades slightly better $8.00 a 5 still has some tape, and no ins.MINT cart. 8.) Same as lot # 7 No ins. box is a 5 $8.00 Cart is still MINT! 9.) 5200 Rescue on Fractalus..box and instructions! ~A.Davis $11.00 box grades at least a six. again...mint cart. 10.) Same as lot # 9. Complete in box... ~ Dogberry $10.00 Box is at least a six...cart,mint 11.) Atari 5200 Berzerk Shrink wrapped! ~Rodney433 $6.50 12.) Atari 5200 Moon Patrol Shrink wrapped! ~ S.Legrand $4.00 13.) Atari 5200 Moon Patrol another s/w copy ~W.Reeder $4.00 14.) Atari 5200 Galaxian Shrink wrapped $3.00 15.) Atari 5200 Soccer Shrink wrapped ~ S.Legrand $4.00 16.) Atari 5200 Mario Bros. Sealed...perfect! ~W.Reeder $5.00 ( not s/w but sealed and MINT ) And to reward you for reading down this far.......... Lot# 17...Atari 5200 GREMLINS Sealed...Perfect! $15.00 Lot# 18...Atari/Lucas Arts 5200 Rescue on ~CKnape $15.00 Fractalus SEALED... MIB.... PRISTINE.... ----------------------------------------------------------------------- Thank you for looking through my wares. Just in case there is ever a problem replying to this address, Here is the correct E-Mail address: ghille@dwpcpo2.dreamworks.com OR Squirmles@aol.com Thank you for bidding! Enjoy your salads. -- -- Later, Greg All I know is...I'm not the same man I married. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!uunet!in2.uu.net!news2.new-york.net!not-for-mail From: pcjohn@crisp.net Subject: Re: Whatever happened to...? X-Newsreader: Forte Free Agent 1.0.82 X-Nntp-Posting-User: (Unauthenticated) Reply-To: pcjohn@crisp.net Message-ID: References: X-Trace: 848456559/6494 X-Nntp-Posting-Host: pcjohn.crisp.net Date: Wed, 20 Nov 1996 02:18:15 GMT Lines: 17 >Is it my imagination, or was there talk in this newsgroup earlier this year of >making decent quality scans of the schematics from the Vectrex Service Manual >available on a web site (better quality than the ".tif" files available at >ftp.csus.edu)? Whatever became of that project? >== Larry Dworsky > dworsky@idx.com I offered to do it, but whoever was offering the manual said he found someone else. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!mr.net!nntp.earthlink.net!usenet From: Greg Holbrook Newsgroups: rec.games.vectrex Subject: Vectrex 3000 Date: Wed, 20 Nov 1996 19:27:57 -0800 Organization: none Lines: 15 Distribution: inet Message-ID: <3293CC3D.502@Earthlink.com> Reply-To: gholbrook@Earthlink.com NNTP-Posting-Host: 208.193.82.94 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; U) Vectrex model 3000 for sale, make offer includes: minesweeper web wars clean sweep hyperchase berserk ripoff scramble solar quest star trek cosmic chasm starhawk armor attack no boxes, but have the screen covers....works great + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!netcom.net.uk!netcom-uk-feed0!news.enterprise.net!usenet From: starwars@enterprise.net (David Wyn Davies) Newsgroups: rec.games.vectrex Subject: Re: Does anybody want over-lays for DVE? Date: Wed, 20 Nov 1996 17:19:08 GMT Organization: Award Winners Lines: 43 Distribution: inet Message-ID: <56vdpe$ke5@news.enterprise.net> References: <19961106152800.KAA21358@ladder01.news.aol.com> <55rdgc$gh6@nntp5.u.washington.edu> <3282F551.DC5@iap.net.au> Reply-To: starwars@enterprise.net NNTP-Posting-Host: max02-114.enterprise.net X-Newsreader: Forte Free Agent 1.0.82 Stuart Nicholson wrote: >J. Ng wrote: >> >> Tried making overlays for DVE is not as easy as I thought. >> So any would be most welcome. There is an ftp site for Vectrex, >> >> ftp.csus.edu/pub/vectrex >> >> Joe >Yeah me too. It's bloody hard. I've given up. Maybe someone more >talented than me will do it and upload them. We can only hope as the >Minestorm one is excellent. >-- >Stuart >Perth, Western Australia (Paradise one day, Paradise the next) ><< It's not the size of the dog in the fight > but the size of the fight in the dog that counts >> Hmmm. Anyone tried using a Citizen Printiva 600C? If we're looking at creating them on some kind of transparencies then this printer should be ideal. It's not an inkjet but uses coloured ribbons. The dry ink on these ribbons is semi-transparent and is simply melted onto the paper or transparency without causing any smudging or anything. Might be worth a try. Regards, David David Wyn Davies PC Software & Hardware starwars@enterprise.net by Mail Order. ----------------------- Award Winners, Gamdda Wen, LLanerchymedd, Anglesey LL71 7AG. Wales. ------------------------------------------------------- Those who take free speech too literally will soon find themselves out of pocket... ------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: archonbbs@aol.com Newsgroups: rec.games.vectrex Subject: Re: - - > Auction Mania... 700% PLUS PROFITS Date: 22 Nov 1996 20:36:00 GMT Organization: AOL http://www.aol.com Lines: 5 Distribution: inet Message-ID: <19961122203800.PAA07102@ladder01.news.aol.com> References: <32938F96.7D2A@viacomp.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Go to hell!!!!!! Get the hell out of this news group!! (rec.games.vectrex) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!janus.cqu.edu.au!cq-pan.cqu.EDU.AU!waynem1 From: waynem1@cq-pan.cqu.edu.au (Wayne Morellini) Newsgroups: rec.games.vectrex,rec.games.video.classic Subject: VECTREX SUITABLE PROJECTION TV FS, Laser Vectrex Date: 23 Nov 1996 07:46:16 GMT Organization: Central Queensland Public Access Network (CQ-PAN) Lines: 19 Distribution: inet Message-ID: <576a48$8bu@janus.cqu.edu.au> NNTP-Posting-Host: cq-pan.cqu.edu.au X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:6025 rec.games.video.classic:66491 Hi I don't owne this unit but have been searching around for stuff related to a large Vectrex like entertainment system, and while at one of the amusement machine wharehouses I spotted a 46 inch Phillips Matchline TV there. I asked the manager and he was prepared to sell it for only $2000 Aus dollers (around 6 or more thousand when origionally released). He assured me that it used a three gun system, so it could be feasable to hack into the system and drive the three guns in synchronisation to produce full colour (as well as a nice TV set). I unfortunately don't have 2K to spare but if anybody in Australia does and would like one of these to hack into for a projection TV Vectrex, please email me for details. I am at the moment looking around for projection stuff instead of lasers because of cost. Wayne Morellini waynem1@cq-pan.cqu.edu.au -- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.sprintlink.net!news-stk-200.sprintlink.net!news1.sunbelt.net!206.74.59.253 From: Magnus@x-net.net Newsgroups: rec.games.vectrex,rec.games.video,rec.games.video.atari,rec.games.video.classic,rec.games.video.marketplace,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc,rec.games.computer.ultima-dragons,comp.sys.apple2,comp.sys.apple,comp.sys.apple2.marketplace,comp.sys.atari.8bit,comp.sys.atari.advocacy,comp.sys.atari.st,comp.sys.cbm,alt.atari.2600,alt.atari.2600.vcs,alt.atari.2600vcs Subject: WTB: Old computer games on floppy Date: Sun, 24 Nov 1996 03:20:47 -0500 Organization: Info Avenue INTERNET Access Lines: 24 Distribution: inet Message-ID: <3298055F.3EF6@x-net.net> Reply-To: Magnus@x-net.net NNTP-Posting-Host: laz.x-net.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Xref: csus.edu rec.games.vectrex:6027 rec.games.video.atari:93935 rec.games.video.classic:66576 rec.games.video.marketplace:93618 rec.games.video.nintendo:200379 rec.games.video.sega:203875 rec.games.video.sony:168947 rec.games.video.misc:40971 rec.games.computer.ultima-dragons:31986 comp.sys.apple2:109875 comp.sys.apple2.marketplace:15854 comp.sys.atari.8bit:39339 comp.sys.atari.advocacy:16777 comp.sys.atari.st:117295 comp.sys.cbm:60233 alt.atari.2600:4417 alt.atari.2600vcs:3418 I'm looking for old computer games from the 80s on disk. Mostly by Electronic Arts, Infocom, Sierra, SSI, Origin, etc. Games like Wizardy, Bards Tale, Ultima.. etc.. I perfer boxed games with complete contents but I may make exceptions. I am esp. interested in copies of Ultima 1-5 on disk for the PC, Apple, Commodore, or Atari computers (or any other computer). I will buy boxes, docs, cloth maps, disks, etc. Anything related to the old ultima games. I am NOT interested in cd-rom collections including the above games.. Or anytype of carts or hard ware. Please don't reply to this in the news group.. email me. Thanks! magnus@x-net.net -- [][][][][][][][][][][][][][][][][][][][][][][][][]][][] % Will & Clarke's Electronic Entertainment Emporium % % Conniseurs of classic video and arcade games % % http://www.x-net.net/games/ for inventory list % [][][][][][][][][][][][][][][][][][][][][][][][][]][][] + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!newsfeed.internetmci.com!btnet!netcom.net.uk!netcom-uk-feed0!news.enterprise.net!usenet From: starwars@enterprise.net (Nobody Important) Newsgroups: rec.games.vectrex Subject: Re: Vectrex-O-Mania (prices gone mad?) Date: Tue, 26 Nov 1996 23:19:09 GMT Organization: Award Winners Lines: 32 Distribution: inet Message-ID: <57ft40$45t@news.enterprise.net> References: <56ktqk$9kc@news00.btx.dtag.de> <56r9na$4e9@crl3.crl.com> Reply-To: starwars@enterprise.net NNTP-Posting-Host: ppp451.enterprise.net X-Newsreader: Forte Free Agent 1.0.82 btomlin@crl.com (Bruce Tomlin) wrote: >Ralph Stenzel (Ralph.Stenzel.Textwerkstatt@t-online.de) wrote in rec.games.vectrex: >>It is fascinating to see that fools of all kinds (author included) >>find together on the internet, but is it a necessary side effect of >>meeting other enthiusiasts online that (auction) prices for, well, >>toys have to reach for the stars? Is it just a question of supply and >>demand or is there a "moral" price barrier? IŽd be happy to hear some >>opinions... >Basically, you can either spend your time or you can spend your money, but >unless you are very lucky (as you seem to be in this case), you won't be >stumbling across the Good Stuff at every corner. I have been searching for many moons now and I have not found a SINGLE Vectrex unit to add to the one I already have. A friend did have one but the idiot went and sold it a few years ago. Regards, David David Wyn Davies PC Software & Hardware starwars@enterprise.net by Mail Order. ----------------------- Award Winners, Gamdda Wen, LLanerchymedd, Anglesey LL71 7AG. Wales. ------------------------------------------------------- Those who take free speech too literally will soon find themselves out of pocket... ------------------------------------------------------- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!dciteleport.com!newsfeed.internetmci.com!malgudi.oar.net!news.concourse.com!usenet From: bug@house.org Newsgroups: rec.games.vectrex Subject: Re: - - > Auction Mania... 700% PLUS PROFITS Date: Wed, 27 Nov 1996 04:45:20 GMT Organization: BUG Lines: 23 Sender: Au1992cnn@viacomp.com Distribution: inet Message-ID: <57g6g8$114@ns.concourse.com> References: <32938F96.7D2A@viacomp.com> <19961122203800.PAA07102@ladder01.news.aol.com> Reply-To: Au1992cnn@viacomp.com NNTP-Posting-Host: cmh02.coil.com Summary: Au1992cnn@viacomp.com Keywords: Au1992cnn@viacomp.com X-Newsreader: Forte Free Agent 1.0.82 archonbbs@aol.com wrote: >Go to hell!!!!!! >Get the hell out of this news group!! >(rec.games.vectrex) Look guys the worst you can do are follow-ups to a post like this (which unfortunately is what I am doing here). Reply by e-mail, send this bastard some nasty letters and attach some random coredumps, binaries etc. anything big and useless. And if you don't want it to come back, fake the From: field to the guys e-mail adress as well. Gosh I am asking people to do that? Well, I meant *don't* tell these spammers to go to hell, *don't* punish them, *don't*... Yeah, right! :) BUG + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!sun4nl!surfnet.nl!swidir.switch.ch!scsing.switch.ch!rzunews.unizh.ch!studirs1.unizh.ch!swagner From: swagner@studi1.unizh.ch (Simon Wagner) Newsgroups: rec.games.vectrex Subject: Vectrx Date: 27 Nov 1996 13:16:08 GMT Organization: University of Zurich, Switzerland Lines: 9 Distribution: inet Message-ID: <57heuo$imk@rzunews.unizh.ch> NNTP-Posting-Host: studirs1.unizh.ch X-Newsreader: TIN [version 1.2 PL2] does ANYONE out there have a veccie to sell??? perhaps some people are kind enough :))) cu simon -- "My arm!", said Captain Hook offhandedly + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!phase2.worldnet.att.net!newsadm From: Paul Chiang Newsgroups: rec.games.vectrex Subject: Video Games Desktop Themes for download, come check us out!!! Date: Thu, 28 Nov 1996 11:38:35 -0800 Organization: AT&T WorldNet Services Lines: 8 Distribution: inet Message-ID: <329DEA3B.3E55@worldnet.att.net> Reply-To: pc3000@worldnet.att.net NNTP-Posting-Host: 207.147.236.165 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Are you bored by the desktop themes that came with your Microsoft Plus? If you are, be sure to check out my homepage, it has one of the largest number of desktop themes for download. At the same time it is cateogorized, so that it is really easy to find what you are looking for. Be sure to bookmark this page, because theme list are constantly being updated. THE URL IS http://users.aol.com/mytheme/desktop.htm + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!EU.net!sun4nl!wirehub!news.euro.net!xs4all!xs4all!usenet From: Sebastiaan Uterwijk Newsgroups: rec.games.vectrex Subject: Vectrex carts for T.R.A.D.E!!! Date: Fri, 29 Nov 1996 15:32:49 -0100 Organization: XS4ALL, networking for the masses Lines: 21 Distribution: inet Message-ID: <329F1031.446B@xs4all.nl> NNTP-Posting-Host: condorv.support.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-XS4ALL-Date: Fri, 29 Nov 1996 15:32:24 MET X-XS4ALL-User: basu@xs4all.nl on condorv.support.nl X-Mailer: Mozilla 3.0 (X11; I; IRIX 5.3 IP17) Looking for Tabletops by Coleco, Entex, Mattel, Parker, Bandai, Gakken and more, only complete and in good state. This is what I have to trade: VECTREX CARTS (all carts have overlay) cart box instr Armour...Attack 3 2 3 Hyperchase 2 3 2 Soccer...Football 3 1 1 Cosmic Chasm 2 2 Clean Sweep 2 1 Starhawk 1 1 Berzerk 1 1 Starship 1 1 Bedlam 1 1 Scramble 1 Fortress of Narzod 1 Flipper Pinball 1 Rip Off 1 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!news.sgi.com!howland.erols.net!feed1.news.erols.com!phase2.worldnet.att.net!uunet!in3.uu.net!165.254.2.53!news2.new-york.net!not-for-mail From: pcjohn@crisp.net Subject: Juicy Vectrex Hacker Info ! X-Newsreader: Forte Free Agent 1.0.82 X-Nntp-Posting-User: (Unauthenticated) Reply-To: pcjohn@crisp.net Message-ID: X-Trace: 849314343/8525 X-Nntp-Posting-Host: pcjohn.crisp.net Date: Sat, 30 Nov 1996 00:37:45 GMT Lines: 16 In January I will be moving to a new Internet provider with larger web space accomodations. I have been busy setting up and updating my web pages. I will be releasing my Atari 2600 binaries of Space Invaders and Air/Sea battle with all the modified graphics. - AND - (Drum roll please...) I will be releasing my complete documented (well, somewhat documented) source for Vector Vaders and Patriots ! I'll post updates when I get a more solid date set. + - - - - End of Archive File - - - - - - - - - - - - - - - - - - - - +