This file contains the archives of the rec.games.vectrex NetNews group for the month of Jul-1994 (This date range is approximate as article dates are determined based on arrival time and not the date in the article header). The Vextrex archives, which include game code, technical specifications, the rec.games.vectrex archive and a host of additional information, is available at: ftp://ftp.csus.edu/pub/vectrex/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!msuinfo!cxc1.cl.msu.edu!not-for-mail From: mikaj@cxc1.cl.msu.edu (Jeremy Mika) Newsgroups: rec.games.vectrex Subject: Computer interface? Date: 1 Jul 1994 14:49:56 -0400 Organization: Michigan State University Lines: 2 Distribution: inet Message-ID: <2v1ogk$3dl@cxc1.cl.msu.edu> NNTP-Posting-Host: cxc1.cl.msu.edu X-Newsreader: NN version 6.5.0 #7 (NOV) I want the schematic to the computer interface so I can load ROMs between the two.... Any help would be appreciated....... Thanks + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!pipex!sunic!ugle.unit.no!trane.uninett.no!nac.no!eunet.no!nuug!EU.net!uunet!news.delphi.com!news.delphi.com!not-for-mail From: dcsuther@news.delphi.com (DCSUTHERLAND@DELPHI.COM) Newsgroups: rec.games.vectrex Subject: Vectrex Emulator for PC? Date: 3 Jul 1994 09:59:42 -0000 Organization: Delphi Internet Services Corporation Lines: 11 Distribution: inet Message-ID: <2v626e$322@news.delphi.com> NNTP-Posting-Host: news.delphi.com I'm new to this group so this may have been asked before, but - since the ROM's are supposedly available for (any?) copying how difficult would it be to write an emulator for the PC? I realize that the vector graphics is one of the reasons the games are so cool, but with the higher resolutions and even the possiblity of using the windows API calls to a hardware line draw wouldn't this be feasible? Feedback anyone? (Any good coders out there?) - David + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!torn!nott!bnrgate!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex,alt.games.video.classic,rec.games.video.classic Subject: [Vectrex] FAQ (lots new) Followup-To: rec.games.vectrex Date: 3 Jul 1994 21:48:30 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 1152 Distribution: inet Expires: 01 Aug 1994 Message-ID: <2v7bne$26c@crchh327.bnr.ca> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Xref: csus.edu rec.games.vectrex:1797 alt.games.video.classic:4549 rec.games.video.classic:7817 Sorry this is late again but there's lots of new stuff... +-----------+ |Vectrex====| | +-------+ | Vectrex "Frequently Asked Questions" List! Created: 9/1/92 | | # + *| | version 2.5 Copyright worldwide (c) 1994 | | : X | | Created and maintained by Gregg Woodcock (woodcock@bnr.ca) | | : . .| | | | A <=>| | This list will be reposted on the first day of every month. | | . | | | | X + | | @@@ | | * x | | @@ @@@ | +-------+ @@@ +---@----+ | ### # Q@@ / ! oooo / | ### OO | +--------+ +-----------+ This file is copyrighted (c) 1994 by Gregg Woodcock but may be distributed in part or in whole by anyone for any purpose (commercial or otherwise) provided proper credit is given to me and the individual contributors. If you do use the FAQ, I would appreciate it if you send me a copy of whatever you are doing with it. My plan is to have a 'newbie' part and a 'techie' part. I still need some more information about the following questions for it: Can a pause switch be built? (YES) Can the overlays be reproduced (MAYBE) Can a 3D color disk be made? (MAYBE; I am going to try with "shrinky-dinks") How does the light pen work and can one be built? (YES) How does the 3D imager work and can a Sega imager be converted? (MAYBE) ================================================================================ Q. Is there a way to make a Vectrex joystick perhaps with autofire capability? Here is a FANTASTICLY well done description of how to convert a Sega Genesis controller into a Vectrex controller. Many thanks to Brian Holscher for all his hard work in devising it and generosity in sharing it. I have made some *very* minor cosmetic changes; thus the 2.0a version number. This information including schematics is copyright 1994 by Brian Holscher. This information is free for distribution as long as its not used for commercial purposes. Using Sega Controllers with Vectrex (Revision 2.0a) This Section explains: 1. How to convert a Sega Controller to work with Vectrex. 1. How to make a Sega Controller to Vectrex Adaptor. 2. Where to purchase a converted Sega Controller. 3. Where to purchase a Sega to Vectrex controller adapter. BACKGROUND Since my Vectrex controller is flaky, I bought a cheap Sega Controller and converted it to work on the Vectrex. From there I added some nice features like autofire and re-programmable buttons. I decided to post schematics for those who want to make Vectrex controllers. After talking with others on the net, I decided to build a Sega to Vectrex adapter. This is a little harder than converting controllers, but I got one to work. This posting includes info and schematics for both. For those who don't want the hassle of making your own controllers, I'm offering converted controllers and adapters for sale. I'm also offering a preprogrammed micro-controller for sale. LIMITATIONS The Sega Controller is a digital controller. The Vectrex joystick is an analog controller. Games like Minestorm don't look at the analog values of the joystick and only look to see what direction the joystick is moved. Games like Minestorm work with these converted Sega controllers. Games like HyperChase look at how far the joystick moves in a direction and are not fun to play with these converted controllers. All (known) games work with these converted controllers and adaptors with 2 exceptsion. Hyperchase (all game variations) and Starhawk (game variation #2 only) are completely unplayable due to the need for analog controller data. FEATURES This design incorporates a micro-controller for additional functionality. The micro-controller allows the user to program which Sega Controller button maps to which Vectrex button. This is useful since the 4th button (called Start) on the Sega Controller is a smaller and inconveniently located since it is normally reserved for starting games on Sega systems. The micro-controller even allows reprogramming of the button assignments in the middle of a game. Another feature is auto-fire. Any button can be set to auto-fire. This means that the micro-controller presses the button over and over again instead of the player. CONTROLLERS VRS ADAPTERS Adapters give you the advantage of using any Sega Controller with Vectrex and still be able to use it on the Sega system. If you don't have a Sega controller, a converted controller is less cost than an adaptor plus the cost of a Sega controller. Another slight advantage is that the LED thats informs the user during button reprogramming and auto-fire is easier to see on a converted controller. The micro-controller is optional if you are converting your own Sega controller. However, the micro-controller is required for the adapter. BUYING CONVERTED CONTROLLERS If your don't want to convert a controller or make an adapter yourself, you can purchase them from me. You can also purchase a preprogrammed micro-controller from me. Sourme Code for Micro-controller ------- Free if you ask nicely. Preprogrammed Micro-controller -------- $20 (The includes Xtal and Xtal capacitors) Converted Sega Controller ------------- $45 Sega to Vectrex Adaptor ------------- $45 Shipping is included. Send email to brianh@ichips.intel.com and we will work out the details. DOING IT YOURSELF First the Disclaimer. I am not responsible for: 1. Any damage done to your Vectrex. 2. Any damage done to the Sega Controller. 3. Any errors in these instructions. I'm not going to give step by step instructions. I'm going to assume that the reader has some basic knowledge of electronics and can figure out what to do with the schematics and info presented here. I will, however, answer questions if asked. Now that I covered my backside, here is how to do it yourself: CONVERTING A SEGA CONTROLLER The micro-controller is optional. If you don't care about button re-programmability or auto-fire, then just connect the button to the connector pins as shown. Parts List: 1 PIC16C54-LP Microcontroller - Optional 1 32.768 Khz Crystal - Optional 2 15pf Capacitor - Optional 4 3.3K Resistor 4 10K Resistor 1 470 Resistor Schematic: Direction Control: +5V (Pin 7) ^ | 10K .__|__/\/\/\/\___. | | Right Button -| 3.3K | | ._____/\/\/\/\___| | | |-------- X Direction 3.3K | (Pin 5) ._____/\/\/\/\___| | | Left Button -| | | ._____/\/\/\/\___| | 10K | -5V (Pin 9) +5V (Pin 7) ^ | 10K .__|__/\/\/\/\___. | | Up Button -| 3.3K | | ._____/\/\/\/\___| | | |-------- Y Direction 3.3K | (Pin 6) ._____/\/\/\/\___| | | Down Button -| | | ._____/\/\/\/\___| | 10K | -5V (Pin 9) 5V (Pin 7) ^ | > Same for Button B,C, and Start > 47K except: > Button B -> Pin 3 .__|_______ (Pin 2) Button C -> Pin 4 | Button Start -> Pin 1 Button A -| | .___ 47K not critical. | Anything from 1K to 100K | should work. The controller GND (Pin 8) should already have something connected. Micro-controller Option: +5V (Pin 7) ^ _______ | 15 pF 16 | | 14 |---------| |---||---------|-----| |-----| | | Xtal | | | | 4 | < | 32.768 kHz | | | |-----| < 470 Ohms | | | 15 | | < |---||---------|-----| P | 1 | | 15 pF | I |--------|<-----| | 5 | C | LED |--------------------| 1 | GND (Pin 8) | 6 | 13 | C | 6 from Button A ---------| 5 |----- Pin 1 12 | 4 | 7 from Button B ---------| - |----- Pin 2 11 | L | 8 from Button C ---------| P |----- Pin 3 10 | | 9 from Button Start -----| |----- Pin 4 |_______| Notes: 1. Pins listed are those of the 9 pin connector. 2. I personally used a controller made by QuickShot since it was only $12.87 at K-mart. I've seen ones made by Sega for about $15. Depending upon which brand and type, the might be minor differences between these instructions and your controller. 3. On the Sega circuit board, you will need to remove the IC, pull-up resistors for directions. Leave the pull-up resistors for the buttons. 4. Normally, pressing the direction pad on a Sega controller grounds that direction input. You will need to cut traces on the Sega circuit board to isolate the UP and RIGHT ground from the the LEFT and DOWN ground. You will also need to isolate these two grounds from the button ground. This is because instead of grounding UP and RIGHT, you will need to connect it to 5V. Also, instead of grounding LEFT and DOWN, you will need to connect it to -5V. 5. Thanks to David Vanderbyl for his suggestion of using 3.3K resistors instead of a pots. MAKING AN ADAPTOR An adaptor allows a Sega Controller to be used without modification with the Vectrex. A micro-controller is used to decode the output of the Sega controller. Sega multiplexes LEFT, RIGHT, and the buttons on only 4 lines. Since the Vectrex needs negative voltage for Left and Down, two Optoisolators are used to switch the negative voltage. Parts List: 1 PIC16C54-LP Microcontroller 2 NTE3084 Photo-Darlington Optoisolator 2 3906 PNP Transistor 1 32.768 Khz Crystal 6 1K Resistor 2 2.2K Resistor 4 10K Resistor 1 470 Resistor 2 15pf Capacitor 1 9 pin Male Subminiature D connector 1 9 pin Female Subminiature D Connector Schematic: Direction Control: +5V (Vectrex 7) ^ | 10K __|___/\/\/\/\___. 1K | / | Right from PIC __/\/\/\/\___|V PNP | |\ 3906 2.2K | |______/\/\/\/\___| | +5V | ^ | | |------- X Direction < 1K | (Vectrex 5) < 1K | < 1 ._______. 5 ._/\/\/\/\___| |___| |___| | | NTE | | Left from PIC _________| 3084 |___. 10K | 2 |_______| 4 |__/\/\/\/\__| | | | -5V (Vectrex 9) +5V (Vectrex 7) ^ | 10K __|___/\/\/\/\___. 1K | / | Up from Sega ___/\/\/\/\___|V PNP | (Sega 1) |\ 3906 2.2K | |______/\/\/\/\___| | +5V | ^ | | |------- Y Direction < 1K | (Vectrex 6) < 1K | < 1 ._______. 5 ._/\/\/\/\___| |___| |___| | | NTE | | Down from Sega ________| 3084 |___. 10K | (Sega 2) 2 |_______| 4 |__/\/\/\/\__| | | | +5V -5V (Vectrex 9) ^ | Sega 5 ___| Sega 8 ___ Gnd Micro-controller: +5V (Vectrex 7) ^ _______ | 15 pF 16 | | 14 |---------| |---||---------|-----| |-----| | | Xtal | | | | 4 | < | 32.768 kHz | | | |-----| < 470 Ohms | | | 15 | | < |---||---------|-----| | 18 | | 15 pF | |--------|<-----| | 5 | P | LED |--------------------| I | 1 GND (Vectrex 8) | C |------- Left Output | 1 | Sega 2 | 6 | 2 Select -------| C |------- Right Output (Sega 7) | 5 | | 4 | 17 | - | 6 Sega 9 ------------| L |----- Vectrex 1 12 | P | 7 Sega 6 ------------| |----- Vectrex 2 11 | | 8 Sega 4 ------------| |----- Vectrex 3 10 | | 9 Sega 3 ------------| |----- Vectrex 4 |_______| Notes: 1. Pins listed as Sega refer to the 9 pin male connector that the Sega Controller plugs into. Pins listed as Vectrex refer to the 9 pin female connector that plugs in the Vectrex. 2. Any Photo-Darlington Output Optoisolator should work. Digi-Key 4N31IS-ND will work. You can also get two optoisolators in one package. Thats all. Enjoy! ================================================================================ Q. What is Vectrex? Here it is in layman's terms: Vectrex is one of the most inspired video game machines ever produced (but similar things were said about the Edsel and Titanic). Its point of distinction is the fact that it uses vector "line" graphics (as opposed to raster "pixel" graphics). This is the same type of screen used in such arcade classics as Space Wars, Asteroids, Battlezone and Tempest. The machine has a 9 x 11 inch black and white screen and comes with a built-in Asteroids clone called Minestorm. The games come with plastic overlays that slide over the screen to cut down on flicker and give some illusion of color. It uses one of the most advanced 8 bit processors, the 68A09 (6809 with 1.5MHz clock speed), and a popular and excellent sound chip, General Instruments AY-3-8192, which can produce a wide range of noises. Also included is a 1.5 inch, self-centering, joystick with 4 buttons on the right. It uses an analog/potentiometer system allowing differing degrees of directional input. The machine's footprint takes up a little less than a square foot of a desk (in fact, it quite resembles a jet black Macintosh SE sans mouse and keyboard), and can be operated easily in that area. The joystick is connected via a springy telephone-like cord and can be folded into the base of the machine for portability. The machine is moderately transportable and very well constructed but, alas, very much extinct. It made its debut late in 1982 and was quite scarce by the end of 1984 due to the Great Video Game Depression of '82 which forced Milton Bradley (who bought the rights to the Vectrex from General Consumer Electronics (GCE)) to discontinue production due to to poor sales. After this, the rights to the Vectrex and all related materials were returned to the original developers, Smith Engineering. Smith Engineering has graciously condoned the not-for-profit circulation of any duplicatable materials including games and manuals and is happy to see it is still 'alive' in certain circles. Here are some more detailed snippets from the service manual: As a general description, the HP3OOO is a self-contained video game system intended for home use. The system includes its own 9" B&W monitor screen and 3" permanent magnet speaker. Plug-in ROM type cartridges are available offering arcade type video and sound game play. No external TV receiver hookup is needed or provided for. A front panel storable controller allows control over the game via joystick and push button action switches. For two player operation a second controller identical to the single player controller is available as an accessory product. Both controllers attach to the main game console through nine wire coiled telephone style cables. There is a consumer power switch/volume control on the front panel as well as a game reset button. A consumer adjustable brightness control is located on the main console rear housing. For the technical description which follows, the reader is encouraged to refer to the block diagram and schematic [not included here]. The HP3OOO is a microprocessor based, vector scan system using a standard 9" black & white CRT as its video display device. The microprocessor (MPU) is the Motorola 68A09 device. The MPU operates at 1.6 MHz from a 6 MHz external Xtal. An internal divide by 4 circuit generates the MPU 1.6 MHz "E" clock signal used in the system. Program memory is stored in the 8K x 8 bit 2363 type ROM. This ROM contains common subroutines, the "executive" or assembler instructions plus one complete game. Two 1K x 4 bit 2114 type static RAMS provide storage locations for data indicative of locations of objects, game status, and various other information needed by the microprocessor during game operation. Peripheral Interface Adaptor (PIA) Chip, has two 8 bit peripheral ports which interfaces the MPU with peripheral devices and external signals. One of the PIA ports interfaces the General Instrument AY-3-8912 sound-I.O. chip with the MPU and also drives the digital to analog converter chip MC1408. The other PIA port is used as control lines for the sound chip, selector control for the multiplex chip and as a means to read the A/D comparator that's used in the joystick successive approximation circuitry. Sound is either MPU generated directly or by use of the AY-3-8912 sound chip. The AY-3-8912 sound chip is a programmable sound generator containing 3 tone generators and wave shaping circuitry. This chip also has a single 8 bit I.O. port used to read the status of each of the hand controller's 4 action switches. The standard TTL device types 74LS00 and 74LS32 are used as control line decoders to allow the MPU to select the appropriate circuit element to be addressed at any particular time. The analog processing section includes digital to analog converter (DAC) chip type MC1408, dual 4 channel multiplexer/demultiplexer chip type CD4052, and dual channel op-amps types LF353 and LF347. DAC chip MC1408 receives an 8 bit word at data terminals D0-D7. DAC output (pin 4) is current source. One section of IC LF353 is used to change this current to a voltage representative of the 8 bit digital word received by the DAC chip. The LF353 voltage is applied to an input of the dual 4 channel multiplexer (MUX) chip CD4052. This same voltage (designated "DAC" on the schematic) is the X-axis drive signal. The CD4052 MUX chip serves two purposes: it selectively couples, under MPU control, the output of the DAC current/voltage converter to one of 4 places and is used to selectively couple the inputs from the joystick pots to the voltage comparator IC LF353. ================================================================================ Q. What games were released or on the drawing board before Vectrex died? Production # Name (Notes) [Size or NR=Not Released] ------------ ---------------------------------------------------------- VT 3000 Minestorm (built-in game; Asteroids clone) [4K] VT 3101 Cosmic Chasm (1st home game ported to arcade) [4K] VT 3102 Rip Off (Cinematronics arcade port) [4K] VT 3103 Scramble (Konami arcade port) [4K] VT 3104 Solar Quest (Cinematronics arcade port) [4K] VT 3105 Space Wars (Cinematronics arcade port) [4K] VT 3106 Starhawk (Cinematronics arcade port) [4K] VT 3107 Star Trek (AKA Star Ship in Europe) [4K] VT 3108 Web Wars (AKA Web Warp in ?????) (best game?) [8K] VT 3109 Star Castle (Cinematronics arcade port) [4K] VT 3201 Hyperchase (very bad driving game) [4K] VT 3202 Blitz! Action Football [8K] VT 3203 Heads-Up Action Soccer (AKA Soccer in Europe) [8K] VT 3204 Spinball (AKA Flipper in Europe) (has PAUSE!) [8K] VT 3205 Pitcher's Duel -OR- Batter Up Action Baseball [NR] VT 3206 Pole Position (Atari/Namco arcade port) [8K] VT 3301 Armor Attack (Cinematronics arcade port) [4K] VT 3302 Berzerk (Stern arcade port; high levels crash)[4K] VT 3303 Clean Sweep (PacMan clone) [4K] VT 3304 Fortress of Narzod (great shooter) [8K] VT 3305 Bedlam (Tempest clone) [4K] VT 3306 Spike (It talks! Originally called Buster?) [8K] VT 3307 Dark Tower (does anybody have this?) [??] VT 3308 Polar Rescue (Good subhunt game) (has PAUSE!) [8K] VT 3600 Light Pen (Hardware; required for 360X games) VT 3601 Art Master (light pen) (pack-in game) [4K] VT 3602 Melody Master (light pen) [8K] VT 3603 Mail Plane (light pen) (completed???) [NR] VT 3604 Animaction (light pen) [8K+2K RAM] VT 3630 3-D Imager (Hardware; required for 363X games) VT 3631 3-D Pole Position (3-D) (completed?) [NR] VT 3632 3D Minestorm (3-D) (pack-in game) [8K] VT 3633 Narrow Escape (3-D) (same color disk as CC) [8K] VT 3634 Crazy Coaster (3-D) (same color disk as NE) [8K] VT ???? Test Cartridge (issued to repair centers only)[??] The following games and accessories were planned but never released: Cartridges: Art Master II Art Master III Art Master IV Basic Science Create-A-Game/Maze Exploring the Solar System Flipout Mail Plane Pitcher's Duel Pole Position (for 3D imager) Power Trip Sock It Tour de France Accessories: Touch-Sensitive Screen Computer Adaptor with BASIC (prototypes rumored to exist) Computer Keyboard Printer Disk Driver/Wafer Tape Drive Modem Computer Software: Create Your Own Video Game Music Maestro Art Program in LOGO Basic Science Solar System Word Processing ================================================================================ Q. What miscellaneous Vectrex items might my collection be missing? Here is a list of most of the extra stuff that isn't a cart, overlay, box or regular manual... Reply-To: woodcock@bnr.ca (Gregg Woodcock) * Orange 5"x3.75" sheet notifying us of GCE's change of address * "IMPORTANT SAFETY INSTRUCTIONS" addendum to Owner's Manual (No. 98722-072). This listed 17 things you shouldn't do * Canadian addendum to Onwer's Manual for warranty info (pg 11/12) * Manual for the Control Panel (Joystick) * White 5.5"x3" manuals for the Light Pen and 3D Glasses * White 3"x4" 3D Imager addendum describing how to work the latch * White 3.5"x4.5" 3D Crazy Coaster addendum telling how to survive underpasses * White 4"x6" Minestorm addendum (P/N 140028-1) describing wave 13 bug * White 2.5"x2.5" addendum to the Star Trek manual describing self-play bug * A catalog of games (same size as regular manuals) from "Triton" * A catalog of games (same size as regular manuals) called "Passport" * A 7.5"x3.5" pamphlet listing HW and games called "High Performance Machine" * Vectrex unit warranty registration card (and Owner's Club form) * Electronic Games Magazine subscription form (44% off for Vectrex players) * Custom Designed Accessories for your Vectrex Arcade System order form listing a collapsable carrying case ($14.95) and a vinyl dust cover ($5.95). * carrying case for the Vectrex * protective dust cover for the Vectrex * Service Manual * Test Cart * The first (and only?) issue of the Owner's Club magazine "Passport" ================================================================================ Q. Where is the Vectrex ftp archive and what is there? The ftp Vectrex information archive is at ftp.csus.edu (130.86.90.1) and is maintained by John F. Sandhoff . There are binary listings (2 flavors; pure binary from the ROMs, and Motorola "S-format" dumps) for most of the games along with instructions on how to burn Eproms. There are several commented examples of code demonstrating how to write both music and graphics. There is also a copy of the service manual and much more. Almost all of the stuff is bundled into a compressed file called "vectrex.tar.Z". There are plenty of experiments to keep an eager hacker busy. Recently, some GIF/JPEG files were added showing some of the screen overlays (there are also GIFs of the 2 color wheels). Also, text files of the manuals for most, if not all, of the games are there. David Wright will be putting the vectrex stuff up his email server. If you don't have FTP access, this may work for you. If you want to try and get at it, the email server is at "impinfo@Prism1.COM". If your site doesn't like that, try "prism1!impinfo@NCoast.ORG". To receive a list of the files available place "send vect.index" in the message body. You can also add "send help" to get a complete set of instructions. Be aware that some of these files are huge and may push you over your mailbox or disk space quota immediately. ================================================================================ Q. Isn't copying the games by burning EPROMs stealing or violating a copyright? If the system is "dead" then no money is lost by making copies of something which otherwise would never be available. Even so, it is a fuzzy matter and technically the answer should probably be, "YES." Fortunately, Smith Engineering has given Usenetters permission to make copies of all Vectrex related materials (manuals, games, overlays, etc.) as long as it is for distribution to members of the group and as long as it is not for profit. ================================================================================ Q. Do I have to make my own multi-cart; can't I just buy one from somebody? No; I mean, Yes, err... There are at least 5 people making multi-carts for resale on the net but the best ones (by far) are being made by Mark Woodward . If you do not have email, you can reach him by phone at 613/591-3600 during the day time (EDT zone).. He is making multi-carts which don't require an old cart to be cannibalized since he is getting PCBs made up for the job. His carts allow you to select the games via a menu on the Vectrex screen instead of by flipping dip switches as all the others do. The carts support the RAM for Animaction and include a 'pause' button allowing you to pause any of the games (my idea; thank you :). They contain all the released games plus the Test Cart and 2 hacked versions of Minestorm (infinite lives and more shots). The price breakdown is as follows... $30 PCB + S/W selection $20 EPROM (unless you can send me one) $5 RAM (Optional) If he builds it for you then there is $5 charge for miscellaneous parts and you are obligated donate $10 to a local charity to cover his time. This is in the spirit of the Smith Engineering agreement for 'not-for-profit' duplication. The only 'profit' he get is from the s/w selection code which he deserves and is entitled to because he wrote (owns) it. The games have been generously donated by Smith Engineering and the parts are sold at cost (with a little to cover shipping). To 1 complete, ready-to-play multicart costs $60. The PCBs are made at a professional manufacturer and include plated through holes, etc. No hack and slash job here :> If you want to build it yourself he can provide you with the PCB, a programmed EPROM (or disk if you can blast your own) and a parts list. ================================================================================ Q. How do I play ? Simple, read the manual. WHAT; you don't have a manual? OK then, read the screen overlay (it lists the functions of all the buttons). You don't have the screen overlay either? In that case most (maybe all by now) of the manuals have been transcribed into text files and made available via ftp. YOU DON'T HAVE FTP EITHER? OK, I'll tell you what; in the spirit of Smith Engineering's generosity, I will volunteer my services as Vectrex copy shop. I have all of the overlays and manuals (as well as some extra stuff like the service manual, "Passport" magazine, the "Triton" and "Passport" catalog pamphlets, and the "High Performance Machine" pamphlet) and am willing to make copies for free to anybody that is willing to play by my "rules". You must send a Self-Addressed, Stamped Envelope (SASE) along with a listing of everything that you want photocopies of (black and white copies only; if you want color overlay copies, send $2.50 for each one since color copies cost $$$). You will receive double sided copies unless you specifically request single sided ones. I will fill the orders only about once a month so don't hold your breath for a quick return. Please note that these will not be replicas in any particular sense. I will be copying them as you would a book (I WILL NOT REMOVE THE STAPLES TO REPLICATE THE SHEETS TO FACILITATE MAKING EXACT DUPLICATES). If you want exact duplicates, you will need to modify the copies I send you (I am trying to keep my effort to a minimum). If I need to fold something to fit it in your SASE, then I will, so keep that in mind if you want unfolded stuff. The amount of postage is left up to you to figure out; I am just going to copy, stuff, and send; I will not verify sufficient postage. Tips are appreciated (particularly if you are asking for a *lot* of copying) but not neccesary nor required; this is a free service. Send SASE to: Gregg Woodcock 2930 Dukeswood Drive Garland, TX 75040-8770 U.S.A P.S. If you take advantage of either of these services, it would be nice if you would "pay the community back" by transcribing at least one document that is not currently at the ftp site and uploading it (or emailing it to me and I will get it there). I am pretty sure none of the "extra" stuff I have has been transcribed yet. P.P.S. If you have an original service manual, please contact me so I can get an copy of it (or buy it from you). The copy I have is Nth generation and is very hard to read... ================================================================================ Q. How can I make a copy of a screen overlay? With the advances made in the past 2 years in color scanners, copiers and priners, it is now possible to make a near exact duplicate with the push of a (few) button(s). 0. First you need an original overlay, prefereably one with little fading. 1. If you want a "rough" copy, simply get a good high end color photocopy onto acetate (those overhead projector plastic sheets). 2. If you want a better copy, you scan the image, preferably in color. I think 150 dpi is okay though some people may want to go for maximum resolution. 3. Then you need a good paint program, I used Adobe Photoshop to do some preliminary clean-up work, but I have a feeling it would take quite a bit of work to make a perfect overlay. 4. Prining--the critical part. You need a color printer that can do acetate (animation cel) printouts. Unfortunately, no color printer can work on thick sheets, which brings us to 5. 5. You need go to to a hobby shop and get a piece of .045 thick clear sheet of [poly]styrene. Its prtty cheap. 6. The only part I haven't worked out, bonding the acetate overlay to the styrene. It is probable that there are some mucho expensive color printers that professional print shops use that can print onto any thickness sheets but I haven't done much looking. Thanks to Noel for this info. ================================================================================ Q. My Vectrex is very noisy; is there anything I can do to make it any quieter? Here is what Daniel A Muntz said helped him: The noise isn't digital in nature and it closely follows the video. It also isn't a power supply problem; isolating the audio input of the amplifier from the sound circuit revealed no noise at all. It seems the noise is generated in two ways: 1: By induction; Moving the audio cable around makes the noise less or more prominent. It is at minimum when the cable is placed in its original manufactured groove. Good design since that's farthest from the CRT yoke. 2: By ground impedance; Although all supplies are clean the hum is still present in the modulated dc difference between the two boards. A definite improvement can be achieved by doing the following: 1: Rewiring the ground between the digital and video board. 2: Shielding audio circuit and changing cable to volume pot to a better shielded one. ================================================================================ Q. My joystick wont auto-center anymore; can I fix it? (A.K.A. How do I get inside or open up my joystick?) You can't make it "good-as-new", but you can repair it so that is is usable again. You must first mangle the sticker on the back of the joystick to get at the 2 screws that hold it together. Just feel around and you should be able to see where the holes are. You can either try to peel back the sticker (very bad idea) or simply punch 2 holes in it so you can remove the screws (leaving most of the sticker intact). Now that you have the joystick open, remove the broken spring that used to center the joystick. Use the core from the largest available guitar string to replace the spring you just removed. If you snip off one end you can remove the (usually gold) wire wrapped around a core wire by pulling on the gold wire. Credit goes to Dan Muntz once again for this clever solution. ================================================================================ Q. Are there tricks or cheats for any Vectrex games? YES! (Vectrex had cheats back when they were still known as bugs): ARMOR ATTACK: If you crank the brightness all the way up, you are able to see the helicopter's position as soon as you hear it (even thought it is off the screen). BERZERK: The author of the game, Chris King, has confirmed that he did indeed put an egg into Berzerk similar to the one in Scramble to get to see his initials. The problem is that he doesn't remember how to do it! Luckily, we have a good place to start thanks to Pete Rittwage who tells it this way... I played my usual game and got up to 10 minutes worth of scoring. (I'm not that great, I can't play up to the bug) so, I decided to search for eggs. I started a new game (reset) and walked immediately to the left (going into the other room) then immediately to the right (killing me) with all three men. When "Got you humanoid" appeared. I pressed all four buttons simultaneously. The initials "CMK" appeared in the bottom corner. The funny thing is I was unable to reproduce it again, so it may be that it wasn't all four buttons, or that you must have a certain score, or who knows? I tried to do the same routine again and it just immediately starts the game again instead of showing the initials. This was with only one controller, pluged into the first player port, with the original Berzerk cartridge. Blitz!: If you get a 1st and inches (1 and 0 to go), as long as you stay on the 0 yd line, you keep getting first downs. Thanks to Adam Fox for this one. FORTRESS OF NARZOD: If you can somehow manage to kill the gorilla (AKA the "Mystic Hurler") at the same time he kills you, your lives remaining will turn into the infinity sign (oo) and you will have 255 lives. It is not known for sure if your lives in reserve value has to be zero for this to work (probably so since this bug is probably due to an accidental underflow from 0 to -1 which assumably would trigger the software to be in infinite play mode to aid play/beta testing). The author takes credit for this one! MINESTORM: The brightness trick allows you to see the "invisible" mines. SPACE WARS: Either ship is invincible after being hit, while pieces are in the air. This may not sound like much, or maybe this was intentional, but I've played against people who make this their entire strategy. They skim the edge of the Star in the middle, just to knock off a tail section or something, and then while they are invincible, they fly right into you. Not nice, but it works very well. The time window is surprisingly long. SCRAMBLE: A quote from Paul Allen Newell, developer of the game: I remember going thru long discussions with management about giving the programmers credit on the games. Western Technologies and/or GCE didn't approve it and most of the programmers hide their names somewhere in the games. My "Easter Egg" can be located in "Scramble" by doing the following. If you have two controllers with joystick and buttons, put them both in; otherwise, use the single one in the usual position. While "Scramble" is displaying its "game # player #" section, move the joystick so it is "down". When "Scramble" starts, keep it in this down position so your plane crashes on the floor BEFORE THE MOUNTAINS START. Do this for all you ships, DO NOT PUSH ANY BUTTONS TO FIRE BOMBS OR BULLETS. When it is over, the display "end" will come up. WITHOUT TOUCHING ANY BUTTONS, unplug the main controller and move it to the "player two" plug (if you have two controllers, this step is not necessary). Then, with the "player two" controller, PUSH ALL FOUR BUTTONS SIMULTANEOUSLY. They must all go down at the same time. Repeat until you get all four down at the same time. You'll know when you see the word "end" change into something else. This is the first time I have documented the method, having only mentioned it to friends or hinted to others. Enjoy! (Thanks a LOT to Stefan Herr for digging up this one-of-a-kind jem!) SPIKE: If you position the door ALMOST all the way to the right of the screen, then jump into it, so as to be jammed between the door, and the little space that is left; the game freaks out, you will be pushed forward about 47,000 points, and the difficulty will be increased proportionally. ================================================================================ Q. What is the history of the Vectrex? A. Thanks a lot to Stefan Herr for the following information he dug up while researching an article for a European gaming magazine. If you have any additions or corrections, please contact both of us. Thanks also to Chris King who sent me personal email to fill some gaps. VECTREX TIMETABLE ----------------- End 1980/Spring 1981: The development of Vectrex starts with an idea by Jay Smith, head of Western Technologies/Smith Engineering, and his talented staff for a small, vector scan table top game they call "Mini Arcade". It is possible that the real inspiration for the product may have actually come from Gerry Karr and/or John Ross. Spring 1981: The Vectrex idea is optioned to Kenner (known for their "Star Wars", "Care Bears", "Batman" and "Batman Returns" figures). Vectrex planned to have a 5" black and white tube. 06/1981: Paul A. Newell is hired by Western Technologies to join the "Atari reverse engineering project" group (aim: be able to write games for the VCS 2600) which at that point consisted of Mark Indictor and John Hall. 07/1981: Kenner declines to pursue the Vectrex. 08 or 09/1981: The Vectrex concept is licensed by GCE (General Consumer Electronics). GCE's president Ed Krakauer had the vision to see the great potential of the system. To enhance its appeal, GCE asks that the screen be increased to 9-inches. Autumn 1981: The Atari project is cancelled and the three Atari people (M.I., P.N., J.H.) start work on the Vectrex project. John Ross designs the hardware, Gerry Karr works together with John Hall on the system ROM (called "The Executive"). In the beginning it is planned to use a 6502 processor which turns out to be too slow. For this reason the 6809 is used finally. Jan 1982: Bill Hawkins and Chris King join the Western Tech. They were both students at Georgia Tech at the time and are hired by Ed Smith as "Cooperative Education" students. They are supposed to work for three months and then go back to school. Duncan Muirhead joins a week or two afterwards. He had just dropped out of a Physics PHD program at UCLA. ??: A strict timetable demands that the first 12 games and the hardware should be ready in June 1982. ??: John Hall later exclusively works on "Mine Storm" while Gerry Karr works on The Executive alone. Gerry starts over from scratch and changes the name to the RUM (Run Time Monitor). In the end, a number of people contribe to the RUM, most notably Duncan Muirhead who handled most of the heavy trig stuff. 04/1982: Paul Newell finishes "Scramble". Mine Storm, Bezerk, Scamble, Rip Off, and Star Trek were all completed at the same time. 06/1982: The Vectrex is introduced to the public on the Summer-CES in Chicago. Summer 1982: Mark Indictor, John Hall and others are directly hired by GCE to write more games. Paul Newell and Duncan Muirhead leave Western Technologies to join Simutrek, a company developing arcade laser disc games ("Cube Quest"). Chris King leaves 6 months later. Noah Anglin (former vice president of Atari) was hired by GCE as a consultant to watch over the development of Vectrex. It was a good deal for him since he recruited the core of the software guys for his new company, Simutrek, from Western Technologies. Unfortunatly, this wasn't enough. Simutrek died on the vine. ??: Mark Indictor and his family move about two hours out of Los Angeles and he writes games in the seclusion of a pine forest at 5,000 ft. He even has an NBC news crew come up and interview him for a news show on weird computer hackers and their life styles. Late summer 82: Start of mass production. 11/1982: Vectrex is available in the USA for $199. Very positive reviews in the magazines. Paul Newell's "Scramble" gets the "Arcade Award" of the "Electronic Games" magazine for the best "Mini-Arcade game" (a category which is founded exclusively for the Vectrex). Spring 1983: GCE is acquired by Milton Bradley (MB). 03/1983: Vectrex is announced in the German "Telematch" magazine for the first time in Germany. Summer 1983: Distribution begins in Germany and many other west European countries by Milton BradleyB (German office located in Fuerth). 1983: Several efforts fail in developing a color Vectrex. One obvious project is to use a color TV tube; however, this is always too expensive. Another is to use a projection TV with three vector scan tubes. It works well but is commercially impractical. Yet another effort is to use two layers of color phosphor on a black and white type TV tube. By varying the high voltage level, the electron beam would excite the bottom layer or the top layer. However the high voltage cannot be changed rapidly enough to keep up with the scan. 02/1984: "Artmaster Lightpen", "Star Castle", "Polar Rescue", "Animaction" and "Pole Position" presented on the "Nuernberger Spielwarenmesse" (Germany's most important show for the toy industry). around 02/84: 3D-Imager is presented at the Winter-CES in Las Vegas. 31/03/1984: End of Vectrex in Germany: MB in Fuerth announces stop of sales on this date. Rest of 1984: Vectrex is phased out as Hasbro buys Milton Bradley and video game fever comes crashing down (probable reason: home computer fever). Rummage sales in Germany (mainly in stores of the METRO-chain, which had bought the rest of MB's stock) close out Vectrex equipment at bargain prices. 1988: Western Technologie/Smith Enginerring tries to resurrect Vectrex as a handheld unit. It is to be based on the Sinclair flat TV tube, which has fast static deflection at low power consumption and low cost. However, the impending introduction of GameBoy causes the idea to be scrapped. 10/1993: A feature about the 10th anniversary of the Vectrex is published in the German "Video Games" magazine. Contains technical descriptions, pictures of Jay Smith and Mark Indictor, a Vectrex history and a list of games and accessories. The article is based on information collected by the author (Stefan Herr) from the Usenet Vectrex newsgroup, various FTP archives, many emails from several former Vectrex developers and a historical overiew about the development by Jay Smith. There are not very many evidences of the existance of a computer keyboard with a BASIC cartridge (or something similar) for the Vectrex. The only known hints are from an article in an old issue of "Creative Computing" magazine (in the first couple of pages they do a ranking of computers' speed based on some simple benchmark. There is an entry for the vectrex in it using Vectrex basic) and an article about new computers starting on page 114 of the October, 1983 issue of Popular Science (A chart in the article indicates that the keyboard was to include 16K of RAM, expandable to 64K. The article goes in to great detail about the computer add-on. Thanks to Joshua See who is unfortunately disconnected from the Internet.) It is the issue that reviewed the original Macintosh (1984?). LIST OF PERSONS INVOLVED IN THE VECTREX DEVELOPMENT --------------------------------------------------- Jeff Corseglia Main game desginer (titles unknown) John Hall (*) Worked on The Executive Author of Mine Storm Bill Hawkins Author of Cosmic Chasm Author of Rip Off Author of at least 3 other (later) titles. Mark Indictor (*) First duties during development: Software for communication with the ICE (In-Circuit-Emulator) Star Trek Games: for Western Technologies: Star Trek for GCE Spinball Polar Rescue Mail Plane (not published, for use with Lightpen) Tour de France (not published) Gerry Karr Took over The Executive project, after John Hall concentrated on Mine Storm Chris King Author of Berzerk Author of Hyperchase Ronald J. Logsdon Author of Melody Master for the Lightpen Kim Martin Digitized the Scramble landscapes Beta-tester (mainly for Scramble) Richard "the mouse" Moskowski Programmed games (titles unkonwn) Designed game watches prior to Vectrex Duncan Muirhead Joined WT at the end of 1981 (or beginning of 82) Author of Armor...Attack Walter Nakano Model builder; co-designed the external case 1-2 years before the Macintosh. Paul Allen Newell (*) Sole author of Scramble Gary Niles Executive Officer of some kind Mike Purvis "Hardware Tech" (responsibilities unknown) John Ross Developer of the hardware Tom Sloper Main game desginer (titles unknown) Went on to work high up at Activision but has left for now. Ed Smith (Jay's brother) Manager of enginerring during early development Before Vectrex, he worked at Harris in Orlando and frequently used GA Tech Co-ops Hired a bunch of ex-Harris guys to work at a new Wester Technologies branch office in Orlando where a number of games were written Jay Smith Founder and president of Western Technologies/Smith Engineering Colin Vowels Model builder; co-designed the external case 1-2 years before the Macintosh. (*): These persons worked on the "Atari reverse engineering" project. Only one of the three games that were created by that group was released (the one written by Paul Newell). Anyway, the whole project was cancelled later because the competition (e.g. Activision) was too big. Other people involved (this list does not claim to be complete) were David Blair, Alan Cobb, Jeff Corsiglia, Ed Faris, Joel Hassell, Don Herndon, Ed Horton, Bill Hudson, Kevin Hudson, Nolan Johnson, Patrick King, Steve Marking, Lori Pearsall, and Bob Rutowski. Sources: Electronic mails from Mark Indictor, Paul Newell, Chris King, Ronald J. Logsdon, personal letter from Jay Smith, several articles from "Electronic Games" magazine (provided by Paul Newell), article from "Creative Computing" magazine (provided by Dion Dock). ================================================================================ Send corrections, suggestions, additions, ect. to woodcock@bnr.ca -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!blankreg From: blankreg@netcom.com (Joe Longworth) Subject: Wanted- Kurzweil K1200 Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Sun, 3 Jul 1994 22:54:43 GMT Lines: 5 I'm looking to pick up a Kurzweil K1200 keyboard. If you have one in good condtion, and would be willing to part with it, please respond via email, thank you. ... + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!zip.eecs.umich.edu!panix!not-for-mail From: davegan@panix.com (David Stein) Newsgroups: rec.games.vectrex Subject: Re: Wanted- Kurzweil K1200 Date: 4 Jul 1994 11:34:07 -0400 Organization: PANIX Public Access Internet and Unix, NYC Lines: 15 Distribution: inet Message-ID: <2v9a5f$9rb@panix.com> References: NNTP-Posting-Host: panix.com In blankreg@netcom.com (Joe Longworth) writes: > I'm looking to pick up a Kurzweil K1200 keyboard. If you have one in >good condtion, and would be willing to part with it, please respond via >email, thank you. > > ... I have the Kurzweil K1200 cart, but it is not boxed, has no manual and the overlay is badly cracked. Since I've got that awful hum on my Vectrex I'd be willing to get rid of the keyboard cart for the right price (it is pretty rare). Let me know. Dave + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!uwm.edu!caen!malgudi.oar.net!mailhost.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: Multicart from Woodward Date: 4 Jul 1994 15:55:11 GMT Organization: InterAccess, Chicago's best Internet service provider. Lines: 6 Distribution: inet Message-ID: <2v9bcv$d7c@mailhost.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: flowbee.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Has anyone received their cart? It has literally been around a year now. Talk about being patient! When I asked for my money back around 5 weeks ago I was told they would be out in two weeks. Has anyone received one? Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!sdd.hp.com!hpscit.sc.hp.com!news.dtc.hp.com!hplextra!hplb!hpwin055.uksr!rogers From: rogers@hpman010.uksr.hp.com (Roger Squires) Newsgroups: rec.games.vectrex Subject: Re: Wanted- Kurzweil K1200 Date: 4 Jul 1994 16:37:31 GMT Organization: Hewlett-Packard Lines: 36 Distribution: inet Message-ID: <2v9dsb$fat@hpwin055.uksr.hp.com> References: <2v9a5f$9rb@panix.com> NNTP-Posting-Host: hpman010.uksr.hp.com X-Newsreader: TIN [version 1.2 PL2] David Stein (davegan@panix.com) wrote: : In blankreg@netcom.com (Joe Longworth) writes: : > I'm looking to pick up a Kurzweil K1200 keyboard. If you have one in : >good condtion, and would be willing to part with it, please respond via : >email, thank you. : > : > ... : I have the Kurzweil K1200 cart, but it is not boxed, has no manual and : the overlay is badly cracked. Since I've got that awful hum on my : Vectrex I'd be willing to get rid of the keyboard cart for the right : price (it is pretty rare). Let me know. : Dave Dumb Question, but is this part of the Melody Master? I have not heard of this cart, can someone enlighten me. (Or is it an in-joke?) -- Regards --Roger ************************************************************* __ ************** * ************ / / ************ * W.Roger Squire, ********** / / ********* * S/W Application Eng., ******** / /___ ______ ******* * Hewlett Packard. ******* / __ // __ / ****** * Tel : +44 344 763823 ******* / / / // /_/ / ****** * Fax : +44 344 763821 ******** /_/ /_// ____/ ******* * email : rogers@hpman010.uksr.hp.com ********* / / ********* * *********** / / *********** *********************************************************** /_/ **************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!udel!news2.sprintlink.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 4 Jul 1994 17:40:31 GMT Organization: The Internet Access Company Lines: 26 Distribution: inet Message-ID: <2v9hif$np7@sundog.tiac.net> References: <2v9bcv$d7c@mailhost.interaccess.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] William Zandrew (zbytes@interaccess) wrote: : Has anyone received their cart? It has literally been around a year : now. Talk about being patient! When I asked for my money back around 5 : weeks ago I was told they would be out in two weeks. Has anyone received : one? I've got a little advice here regarding multicarts. I know it is supposed to be nonprofit, but there has to be a better way to go about this. I mean, what should really happen is someone should put up some money and have a professional run be made of these things. You know, small, but still mass produced. Someone hand making them in his spare time is just not going to cut it. You need to blow the money and have MORE on hand then you need, so instead of making them to order you will always have some on hand. In the Atari 8-bit world there are companies still around which are probably BARELY breaking even, if that, who do just that. They don't make this stuff all by hand. They get it professionally manufactured. This problem is just made worse by the fact that the guy is in Europe. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!uhog.mit.edu!news.kei.com!ssd.intel.com!chnews!ornews.intel.com!news.jf.intel.com!news.jf.intel.com!brianh From: brianh@ichips.intel.com (Brian Holscher) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 04 Jul 1994 18:45:46 GMT Organization: Intel Corp., Hillsboro, Oregon Lines: 12 Distribution: inet Message-ID: References: <2v9bcv$d7c@mailhost.interaccess.com> NNTP-Posting-Host: pdx031.intel.com In-reply-to: zbytes@interaccess's message of 4 Jul 1994 15:55:11 GMT I received my Multicart from Woodward about a month ago. I also ordered mine last year. I have nothing but praise for the cart. However, more than once, Mr. Woodward told me he would send it by such and such date and then not. He also would not send me email that it didn't go out. Only after waiting and then asking did I find out when it was shipped. Brian Holscher brianh@ichips.intel.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!agate!doc.ic.ac.uk!uknet!EU.net!uunet!news.delphi.com!usenet From: Andrew Ruth Newsgroups: rec.games.vectrex Subject: vectrex system wanted Date: Mon, 4 Jul 94 15:34:19 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 1 Distribution: inet Message-ID: NNTP-Posting-Host: bos1d.delphi.com If any one has a system to sell please let me know. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!uwm.edu!caen!malgudi.oar.net!mailhost.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 4 Jul 1994 19:31:23 GMT Organization: InterAccess, Chicago's best Internet service provider. Lines: 33 Distribution: inet Message-ID: <2v9o2b$eaj@mailhost.interaccess.com> References: <2v9bcv$d7c@mailhost.interaccess.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: flowbee.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Brian Holscher (brianh@ichips.intel.com) wrote: : I received my Multicart from Woodward about a month ago. I also ordered : mine last year. I have nothing but praise for the cart. However, more : than once, Mr. Woodward told me he would send it by such and such date and : then not. He also would not send me email that it didn't go out. Only : after waiting and then asking did I find out when it was shipped. : Brian Holscher : brianh@ichips.intel.com Ususally he has been pretty good about replying to me when I send him e-mail, but it's been pretty quite for a while now! After waiting a year, I can't help but wonder if my name fell off a list or something. General info: Mr woodward is in Canada. He is a person I dealt with a few time with no problems and I feel he is reputable. There was a person selling Multicarts on the net for what quite a few people though was a high price seeing that Vecrex software is supposed to be public domain. Woodward "volunteered" to make the carts at about %60 of what the other dude was selling them for. My personal opinion of what happened is that he got overwhelmed by the magnitude of the project. On another note, I don't think there is enough money involved for a small professional company do this. On paper, it may sound lucrative, but it appears it takes quite a bit of time to make one of these. Bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Re: Wanted- Kurzweil K1200 Date: 5 Jul 1994 00:34:53 GMT Organization: UMass-Lowell Computer Science Lines: 8 Distribution: inet Message-ID: <2va9rd$4im@ulowell.uml.edu> References: <2v9a5f$9rb@panix.com> NNTP-Posting-Host: cs.uml.edu What's the Kurzweil 1200? Some sort of 3rd party keyboard? -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 5 Jul 1994 01:11:06 GMT Organization: The Internet Access Company Lines: 12 Distribution: inet Message-ID: <2vabva$2ch@sundog.tiac.net> References: <2v9bcv$d7c@mailhost.interaccess.com> <2v9o2b$eaj@mailhost.interaccess.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] William Zandrew (zbytes@interaccess) wrote: : On another note, I don't think there is enough money involved for a small : professional company do this. On paper, it may sound lucrative, but it : appears it takes quite a bit of time to make one of these. The design could be simplified. I think other options should be explored. If the demand is there, it should be met in a timely fashion. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!newsflash.concordia.ca!sifon!clouso.crim.ca!comback!vectrex!drzob From: drzob@vectrex.login.qc.ca (Denis Solaro) Subject: Re: Wanted- Kurzweil K1200 Distribution: inet Message-ID: <1994Jul5.013621.21608@vectrex.login.qc.ca> Organization: Compjutr Syntax Error Date: Tue, 5 Jul 1994 01:36:21 GMT References: <2v9a5f$9rb@panix.com> X-Newsreader: TIN [version 1.2 PL2] Lines: 27 David Stein (davegan@panix.com) wrote: : In blankreg@netcom.com (Joe Longworth) writes: : > I'm looking to pick up a Kurzweil K1200 keyboard. If you have one in : >good condtion, and would be willing to part with it, please respond via : >email, thank you. : > : > ... : I have the Kurzweil K1200 cart, but it is not boxed, has no manual and : the overlay is badly cracked. Since I've got that awful hum on my : Vectrex I'd be willing to get rid of the keyboard cart for the right : price (it is pretty rare). Let me know. : Dave The distortion control thru the joystick is amazing, but that 4 notes keyboard just isn't enuff for me either. -- Denis Solaro -- drzob@vectrex.login.qc.ca PowerPC: Gives them a RISC, they will find a way to run emm386 on it. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!sunic!EU.net!uunet!news.iij.ad.jp!gw.win.or.jp!yokohama.win.or.jp!mack From: mack@win.or.jp ( Masakazu Nakano) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 5 Jul 1994 04:39:25 GMT Organization: Internet provider WIN (World-wide Information Network),JAPAN Lines: 20 Distribution: inet Message-ID: <2vao5t$31i@yokohama.win.or.jp> References: <2vabva$2ch@sundog.tiac.net> NNTP-Posting-Host: yokohama.win.or.jp X-Newsreader: mnews [version 1.18] 1994-05/16(Mon) I also ordered about last september... ;) But No response... Mu name is Masakazu Nakano from JAPAN... What's going on? ~r.signature # I was ordered with my friend's account. /```````````````````````````````````\ |Masakazu Nakano. | I'm operator with my huge computer... |e-mail: mack@yokohama.win.or.jp | Please work normaly. Please!! ;) | pxh03521@niftyserve.or.jp | - A Japanese TECHNO MUSIC PARTY - \___________________________________/ ZIEKS - BBS: +81-45-835-0855 V.FC + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!swrinde!pipex!bnr.co.uk!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 5 Jul 1994 05:31:16 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 57 Distribution: inet Message-ID: <2var74$4jf@crchh327.bnr.ca> References: <2v9bcv$d7c@mailhost.interaccess.com> <2v9hif$np7@sundog.tiac.net> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Glenn M. Saunders (krishna@max.tiac.net) wrote: > William Zandrew (zbytes@interaccess) wrote: > : Has anyone received their cart? It has literally been around a year > : now. Talk about being patient! When I asked for my money back around 5 > : weeks ago I was told they would be out in two weeks. Has anyone received > : one? > I mean, what should really happen is someone should put up some money and > have a professional run be made of these things. You know, small, but That is exactly what Mark did. He designed the cart on his PC with a circuit program and then sent the disk to be fab'ed (I think with an initial run of 100 units). He then did the (mostly minor) sodlering by hand. > still mass produced. Someone hand making them in his spare time is just > not going to cut it. He was filling the orders "on schedule" (which really could not be considered timely but we all knew that when we put our orders in) until field reports of incompatible HW. THIS is where the big problem came in. While sodering 50 pins or so per cart doesn't take very long (I bet he can solder the carts together in about 5 mintues each by now), desoldering, erasing and reprogramming EVER EPROM that he sent out is a HUMONGOUS, frustrating and delicate operation (not to mention the trace cuts and jumpering). This is bogging Mark down like crazy. I hereby OFFICIALLY volunteer to help in the patch effort. Mark, if you are listening, send me info on what jumpers and cuts are needed and a soft copy of the new EPROM and a box full of "broken" carts and I'll work on them, too. I have all the equipement neccessary to do the work and will make the time to help. > You need to blow the money and have MORE on hand then you need, so > instead of making them to order you will always have some on hand. This was a labor of love on a shoe-string budget. I'm not saying you guys shouldn't be a little mad but there have been some pretty serious unforseen problems that take time to correct. If you want your money back, I'm sure there is still a HUGE line of people willing to take your place. Just ask and I'm sure Mark will send a refund. BTW, I got my (WONDERFUL) patched MC about 2 months ago and ABSOLUTELY LOVE IT (although there should only be 1 reset button on the cart that clears the game latch and resets to the boot the menu instead of 1 to clear the latch and 1 to reset. That way you push the button on the cart to reset to menu and the button on the Vectrex to reset the game). > This problem is just made worse by the fact that the guy is in Europe. Canada. Just hope he doesn't get sick; all that free health care is liable to kill him :> -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!doc.ic.ac.uk!uknet!EU.net!uunet!flood.xnet.com!quake.xnet.com!bbs!skelly From: skelly@bbs.xnet.com (Sean Kelly) Message-ID: Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward References: <2v9bcv$d7c@mailhost.interaccess.com> <2v9o2b$eaj@mailhost.interaccess.com> Date: 5 Jul 94 01:24:21 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 22 >On another note, I don't think there is enough money involved for a small >professional company do this. On paper, it may sound lucrative, but it >appears it takes quite a bit of time to make one of these. It doesn't take that much time to make them at all. I make mine by hand and can usually make one in about two hours-ish if I'm uninterrupted. When using professionally made circuit boards, it would only be a matter of popping in a couple chips and soldering them in place which would take no more than 15 minutes. To have a batch of 50 circuit boards made up runs about $500 for the first run of boards which includes tooling and set-up charges. Any boards thereafter would be around 5-6 bucks each for that size of a board. I'd suspect the problem Mark has is in finding the 15 minutes it takes to put one together in the day. We all know that with work and family, there never ends up being any time left over for other stuff. Sean Kelly skelly@bbs.xnet.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!uknet!EU.net!uunet!rosie.next.com!usenet From: Dan_Peknik Newsgroups: rec.games.vectrex,rec.games.video.marketplace Subject: Vectrex for sale (possibly) Date: 5 Jul 1994 07:23:09 GMT Organization: NeXT, Inc. Lines: 45 Distribution: world Message-ID: <2vb1ot$8j0@rosie.next.com> Reply-To: Dan_Peknik@next.com NNTP-Posting-Host: arbor.next.com Xref: csus.edu rec.games.vectrex:1812 rec.games.video.marketplace:11431 For Sale: Vectrex System The system is in excellent working condition, no problems or glitches. Comes with: 2 Vectrex controllers, and the following games (with overlays and instruction): Star Trek Spin Ball Armor Attack Berzerk Scramble Blitz Heads Up Star Castle Clean Sweep Rip-off Hyperchase Solar Quest Fortress of Narzod Cosmic Chasm StarHawk Spike Web Wars Email me an offer with your phone number. I payed 200.00 for all of it, so the highest bid above 200.00 will get it. Selling only as a package, no parts. If I can't receive bids higher than 200.00, it goes back into the collectors closet for another few years, no harm. :-) Thanks all, -D -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dan Peknik / SQA-Networking Engineer NeXT Computer, Inc./ dan_peknik@next.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!sdd.hp.com!hpscit.sc.hp.com!news.dtc.hp.com!hplextra!hplb!hpwin055.uksr!rogers From: rogers@hpman010.uksr.hp.com (Roger Squires) Newsgroups: rec.games.vectrex Subject: RE: Multicart from Woodward. Date: 5 Jul 1994 09:50:09 GMT Organization: Hewlett-Packard Lines: 36 Distribution: inet Message-ID: <2vbach$spi@hpwin055.uksr.hp.com> NNTP-Posting-Host: hpman010.uksr.hp.com X-Newsreader: TIN [version 1.2 PL2] Mark has always replied to my posts rather promptly, I know he has been having problems witht the different types of vectrex that are available, and his unit is a UK one, and the multicarts were not functioning correctly on the US/CAN machines. He found someone willing to test them, and has done so. He kept telling me that he wanted a fully tested product to release. (That way IMHO, he would not get any flak for a shoddy product. But as it turns out, he's getting it from not delivering on time..) Oh well I've changed jobs since I last spoke to him, but he was very helpful when I was making some nice color overlays for my vectrex. Someday when the rush has died down, I'll try and get a Multi-cart from him for my vectrex. Later All. -- Regards --Roger ************************************************************* __ ************** * ************ / / ************ * W.Roger Squire, ********** / / ********* * S/W Application Eng., ******** / /___ ______ ******* * Hewlett Packard. ******* / __ // __ / ****** * Tel : +44 344 763823 ******* / / / // /_/ / ****** * Fax : +44 344 763821 ******** /_/ /_// ____/ ******* * email : rogers@hpman010.uksr.hp.com ********* / / ********* * *********** / / *********** *********************************************************** /_/ **************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!usc!math.ohio-state.edu!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadehp8.eng.utah.edu!jnichola From: jnichola@cadehp8.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: available Vectrex Date: 6 Jul 1994 22:08:59 GMT Organization: University of Utah College of Engineering Lines: 31 Distribution: inet Message-ID: <2vfa1r$3sb@u.cc.utah.edu> NNTP-Posting-Host: cadehp8.eng.utah.edu Newsgroups: rec.games.vectrex Subject: available vectrex? Summary: Expires: Sender:jnichola@cadesm0.eng.utah.edu Followup-To: Distribution: rec.games.vectrex,alt.games.video.classic,rec.games.video.classic Organization: University of Utah College of Engineering Keywords: Vectrex Does anyone have a Vectrex machine they are willing to part with? Or, maybe someone has the schematics and layout of the pcb boards (i have the ones from the archive) and everything? thanks much. ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!noc.near.net!news.tufts.edu!Emerald.tufts.edu!kisrael From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) Subject: Re: Multicart from Woodward Message-ID: Sender: news@news.tufts.edu (USENET News System) Organization: Tufts University X-Newsreader: TIN [version 1.2 PL2] References: <2v9bcv$d7c@mailhost.interaccess.com> <2v9o2b$eaj@mailhost.interaccess.com> Date: Thu, 7 Jul 1994 21:12:16 GMT Lines: 12 I waited for my Multicart for about 8 months: finally it arrived, and seemed pretty good. Mark's e-mail connection goes through 'spells' from time to time, with mail being bounced back, etc, but I don't think it's anything to *really* worry about. -KIRK _____ -O\O ------=Kirk Israel=------ ||| "I would have made a good pope." ( = ) kisrael@emerald.tufts.edu / | \ -Richard Milhous Nixon + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!wetware!kaiwan.com!not-for-mail From: lordgen@kaiwan.com (Michael Packard) Newsgroups: rec.games.vectrex Subject: to John MacDonald Date: 7 Jul 1994 18:10:15 -0700 Organization: KAIWAN Internet (310/527-4279,818/756-0180,714/741-2920) Lines: 13 Distribution: inet Message-ID: <2vi91n$73s@kaiwan.kaiwan.com> NNTP-Posting-Host: kaiwan.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] I tried e-mailing you a reply, but my mail came back undelivered. I hate it when that happens!! Anyways, I said something like: Mailed Yesterday??!!! About time! geez! 8D anywho, based on the "scenic route" the money order took to get to you, I suppose I'll see em in 3 weeks via Addis Ababba camel mail. ish. Thanx! Michael -- /////////////////////////////////////////////////////////////////////////// / Lord Generic Productions - Computer Graphics, Animation, Software Design/ ////////////////////////////////////////////////////////////////////////// + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!sdd.hp.com!portal.com!portal!cup.portal.com!dbell From: dbell@cup.portal.com (David J Bell) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Message-ID: <116625@cup.portal.com> Date: Thu, 7 Jul 94 22:49:05 PDT Organization: The Portal System (TM) Distribution: na References: <2v9bcv$d7c@mailhost.interaccess.com> Lines: 12 >Has anyone received their cart? It has literally been around a year >now. Talk about being patient! When I asked for my money back around 5 >weeks ago I was told they would be out in two weeks. Has anyone received >one? >Bill Yep... It took something less than a year for mine, but it arrived last week! What can I say - it works fine... Dave dbell@cup.portal.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!news.service.uci.edu!cafws2.eng.uci.edu!dan From: dan@cafws2.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 8 Jul 1994 20:43:28 GMT Organization: University of California, Irvine Lines: 11 Distribution: inet Message-ID: <2vkdpg$sj5@news.service.uci.edu> References: <2v9bcv$d7c@mailhost.interaccess.com> <2v9hif$np7@sundog.tiac.net> NNTP-Posting-Host: cafws2.eng.uci.edu Glenn M. Saunders writes: > >This problem is just made worse by the fact that the guy is in Europe. Um... he is? You mean on vacation or something? ------------------------------------------------------------------------------ | Dan Harkless | "The sore in my soul | | dan@cafws1.eng.uci.edu | The mark in my heart -> Front 242, | | dharkles@bonnie.ics.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!news.service.uci.edu!cafws2.eng.uci.edu!dan From: dan@cafws2.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 8 Jul 1994 20:51:53 GMT Organization: University of California, Irvine Lines: 23 Distribution: inet Message-ID: <2vke99$ss3@news.service.uci.edu> References: <2vabva$2ch@sundog.tiac.net> <2vao5t$31i@yokohama.win.or.jp> NNTP-Posting-Host: cafws2.eng.uci.edu Masakazu Nakano writes: > >I also ordered about last september... ;) > >But No response... That's nothing -- I first entered into a deal with Mark for a Multi-Cart in September of 1991. He never got around to making it, and finally he came up with his software selection cart, so he was going to make one of those for me, but I haven't heard from him since last year at this time. I don't even know what address he has for me any more. >Mu name is Masakazu Nakano from JAPAN... > >What's going on? Betsu ni, na... Anoo, Nakano-san, Nihon de Vectrex o kaimashita ka? ------------------------------------------------------------------------------ | Dan Harkless | "The sore in my soul | | dan@cafws1.eng.uci.edu | The mark in my heart -> Front 242, | | dharkles@bonnie.ics.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!psteffen From: psteffen@netcom.com (Paul Steffen) Subject: Re: Vectrex Emulator for PC? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <2v626e$322@news.delphi.com> Distribution: inet Date: Sun, 10 Jul 1994 00:51:59 GMT Lines: 32 In article <2v626e$322@news.delphi.com>, DCSUTHERLAND@DELPHI.COM wrote: >I'm new to this group so this may have been asked before, but - >since the ROM's are supposedly available for (any?) copying >how difficult would it be to write an emulator for the PC? > >I realize that the vector graphics is one of the reasons the games >are so cool, but with the higher resolutions and even the possiblity >of using the windows API calls to a hardware line draw wouldn't >this be feasible? Feedback anyone? (Any good coders out there?) Why use Windows??? (BLECH!!!) An emulator probably wouldn't be out of the question, given that the Vectrex apparently has an operating system (before it's time for a games machine!) that seems to include all of the low-level vector display driver code. It's been a while since I looked at the source code (which is somewhere on the net) but it seems to manage vectors in a table. As far as speed, you probably wouldn't want to write it for Windows, as you'd have to maintain a fast and consistent frame rate (say, 60 or 70 frames per second) for the games to play like the real thing. > > - David > Paul G. Steffen | psteffn@gnu.ai.mit.edu | psteffen@netcom.com | ----STratoHAK of Tibetan Peach Pie Inc. 680x0 Developers from Hell---- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: Alan@alanog.demon.co.uk (Alan O'Grady) Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!pipex!demon!alanog.demon.co.uk!Alan Subject: Help a poor old ex Vectrex owner... Guv?. Organization: Somewhere in sunny Birmingham!... :-) Reply-To: Alan@alanog.demon.co.uk X-Newsreader: Demon Internet Simple News v1.27 Lines: 20 Date: Sun, 10 Jul 1994 17:23:36 +0000 Message-ID: <773861016snz@alanog.demon.co.uk> Sender: usenet@demon.co.uk I used to own a Vectrex, and often wish I still did. Like a fool I sold it and all its peripherals when the last supplies of stuff from MB Games UK dried up. It was interesting to see this news area on the net as I have long assumed that the Vectrex was long dead and forgotten, Nice to see that a few people still keep the memory of this truely wonderful and cool machine alive. Anyway, to the point of this article. Does anyone know where I can buy a Vectrex and Games from?... I'd love to own another if possible. Thanks in advance..... -- Smoke me a kipper... I'll be back for breakfast!. Alan. ------------------------- alan@alanog.demon.co.uk ------------------------- PS: If anyone has anymore does intend to write an emulator or has any more information on source code for the games etc.... Let me know. Thanks. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadesm34.eng.utah.edu!jnichola From: jnichola@cadesm34.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: schematic Date: 10 Jul 1994 23:55:38 GMT Organization: University of Utah Lines: 41 Distribution: inet Message-ID: <2vq1pq$7f9@u.cc.utah.edu> NNTP-Posting-Host: cadesm34.eng.utah.edu Newsgroups: rec.games.vectrex Subject: schematics Distribution: unet Organization: University of Utah can anyone send me a good copy of the vectrex service manual? i will send you a self address and stamped envelope. The scans of the manual in the archive aren't that great and page 27 isn't there (well it is but just a copy of pg 28, opps!!). I eagerly wait any response!! thank you greatly in advance jnichola@cadesm0.eng.utah.edu ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ Newsgroups: rec.games.vectrex Subject: adsf Summary: Expires: Sender: Followup-To: Distribution: inet Organization: University of Utah Keywords: + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadesm34.eng.utah.edu!jnichola From: jnichola@cadesm34.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: schematics Date: 11 Jul 1994 00:03:02 GMT Organization: University of Utah Lines: 18 Distribution: inet Message-ID: <2vq27m$814@u.cc.utah.edu> NNTP-Posting-Host: cadesm34.eng.utah.edu can anyone send me a good copy of the vectrex service manual? i will send you a self address and stamped envelope. The scans of the manual in the archive aren't that great and page 27 isn't there (well it is but just a copy of pg 28, opps!!). I eagerly wait any response!! thank you greatly in advance jnichola@cadesm0.eng.utah.edu ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: barryt7970@aol.com (BarryT7970) Newsgroups: rec.games.vectrex Subject: Re: Possible Vectrex Trade/Sale Date: 10 Jul 1994 21:35:05 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <2vq7k9$ju9@search01.news.aol.com> References: NNTP-Posting-Host: search01.news.aol.com In article , reid@dsm.fordham.edu (Darin Reid) writes: I have about 20+ SMS games for trade on your Vectrex games. What do you have? Barry + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!news.iij.ad.jp!gw.win.or.jp!yokohama.win.or.jp!mack From: mack@win.or.jp ( Masakazu Nakano) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 11 Jul 1994 05:12:43 GMT Organization: Internet provider WIN (World-wide Information Network),JAPAN Lines: 38 Distribution: inet Message-ID: <2vqkcb$ha4@yokohama.win.or.jp> References: <2vke99$ss3@news.service.uci.edu> NNTP-Posting-Host: yokohama.win.or.jp X-Newsreader: mnews [version 1.18] 1994-05/16(Mon) > Betsu ni, na... Anoo, Nakano-san, Nihon de Vectrex o kaimashita ka? Hi Dan. And writting Japanese... :) konnichi wa Dan. chou do 1982 nen koro ni yoku ason de imashita ga sono tokiniha kaukotoga dekimasen deshita. desuga 2nen mae ni kinjo no omocha ya de yoku ason de itanowo omoidashite miseno shujin ni kiita tokoro mada motteiru to no koto nanode \3,000 ( about $30 :) kaimashita :) Can't understanding ?? Yeah. ok, I was played 'Vectrex' in 1982. A japanese Famous toy maker 'BANDAI' was dealing about 6 month in Japan. we called 'KOUSOKU-SEN'. ( in japanese meaning ' Light Speed Ship ' ) But I could not buy that in that time. two years ago, I remember i was played wh en i gone near toy shop. I heard about that. he said ' Still have it! ' and I bought about $30. But I have not cartridge. ;) Sorry for my poor english ! and thanks read it! ~r.signature /```````````````````````````````````\ |Masakazu Nakano. | I'm operator with my huge computer... |e-mail: mack@yokohama.win.or.jp | Please work normaly. Please!! ;) | pxh03521@niftyserve.or.jp | - A Japanese TECHNO MUSIC PARTY - \___________________________________/ ZIEKS - BBS: +81-45-835-0855 V.FC + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!lll-winken.llnl.gov!overload.lbl.gov!agate!howland.reston.ans.net!europa.eng.gtefsd.com!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 11 Jul 1994 14:03:29 GMT Organization: UMass-Lowell Computer Science Lines: 10 Distribution: inet Message-ID: <2vrjfh$11b@ulowell.uml.edu> References: <2vke99$ss3@news.service.uci.edu> <2vqkcb$ha4@yokohama.win.or.jp> NNTP-Posting-Host: cs.uml.edu The Vectrex was distributed by Bandai in Japan? Didn't they also distribute the Intellivision around the same time? Who distributed the other systems like the 2600 etc? -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: video games FOR SALE/TRADE Date: 11 Jul 1994 17:45:30 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 32 Distribution: inet Message-ID: <2vs0fr$lrr@usenet.INS.CWRU.Edu> NNTP-Posting-Host: eeyore.ins.cwru.edu NOTE: If you respond to this message, please do so WITHOUT quoting back. I really don't appreciate getting 50 copies of my own message back. I have a large number of personally owned video games FOR SALE/TRADE for the following systems: SEGA GENESIS SEGA CD SUPER NINTENDO ATARI JAGUAR I am also interested in older systems and games. Please send e-mail if you would like to get a copy of the current list. I will not be posting it from now on at the request of my account manager (despite the existence of similar messages). If you request it, I will add you to my e-mail list (which I have started). I apologize for any inconvenience which my posts may have caused anyone in the past. If interested leave E-Mail at -=+> dw901@cleveland.Freenet.Edu or call (216) 843-8815, and leave a message (24 hours a day). I ALSO BUY USED GAMES, SYSTEMS, AND ACCESSORIES! TOP DOLLAR PAID! Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!emory!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!zip.eecs.umich.edu!umn.edu!lynx.unm.edu!nets.com From: raven@nets.com Newsgroups: rec.games.vectrex Subject: TEST Date: Thu, 30 Jun 1994 11:32:28 -0500 Organization: University of New Mexico, Albuquerque Lines: 5 Distribution: inet Message-ID: <2.47596987.Studio.X@nets.com> NNTP-Posting-Host: bbs.nets.com TESTTESTEST + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!zip.eecs.umich.edu!umn.edu!lynx.unm.edu!nets.com From: raven@nets.com Newsgroups: rec.games.vectrex Subject: another test Date: Mon, 11 Jul 1994 21:46:08 -0500 Organization: University of New Mexico, Albuquerque Lines: 5 Distribution: inet Message-ID: <1.47613466.Studio.X@nets.com> NNTP-Posting-Host: bbs.nets.com PLEASE DISCARD. This is a test. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!asuvax!chnews!ornews.intel.com!news.jf.intel.com!news.jf.intel.com!brianh From: brianh@ichips.intel.com (Brian Holscher) Newsgroups: rec.games.vectrex Subject: Reducing Vectrex Audio Noise Date: 12 Jul 1994 02:43:27 GMT Organization: Intel Corp., Hillsboro, Oregon Lines: 101 Distribution: world Message-ID: NNTP-Posting-Host: pdx031.intel.com This post is copyright 1994 by Brian Holscher. This information is free for distribution as long as its not used for commercial purposes. Reducing Vectrex Audio Noise I don't know how noisy my Vectrex is compared to others. All I know is my Vectrex was really noisy. Even with the volume turned all the way down, a plethora of noise danced in sync with the video. Using the Vectrex FAQ as a reference, I tried using a shielded cable and improving the ground between the power and logic boards. No luck. After trying a whole bunch of other things, I finally found something that worked. Here is the input part of the Audio Amplifier section located on the Power Board: 6.2K Audio In o___/\/\/\______________________ Audio Amp | | Pin 3 Audio > | 220 pF Connector > 47K --- > --- Audio Gnd o____________|_______|__________ Gnd I added a 1K resistor in parallel with the 47K resistor. So it looks like this: 6.2K Audio In o___/\/\/\______________________________ Audio Amp | | | Pin 3 Audio > > | 220 pF Connector > 1K > 47K --- > > --- Audio Gnd o____________|______|_______|___________ Gnd There is a slight drop in the gain of the amplifier but the noise is drastically reduced. There might also be some clipping of the audio, but I couldn't hear any difference. If you would like to add this modification to your Vectrex, remember that I take no responsibility for any damage that might occur. It works for me and I don't see how there could be any problems with this modification, but again, I take no responsibility if you have problems. I will however, answer any questions and try to help. Here is how to add the 1K resistor: 1. Unplug the Vectrex. 2. If the Vectrex has recently been on, wait awhile for the capacitors to discharge. 3. Take off the back cover of the Vectrex. 4. On the right side of the Vectrex is a big green circuit board. This is the Power Board. 5. Using the below drawing as a guide, locate on the power board the place for the 1K resistor. It should be in the left middle of the power board. Looking at the speaker and audio connectors on the other side of the board helps. If you have trouble finding it or have doubts, stop and send me email. (Back side of Power Board - The side facing outward) o / \___/ o +/----\ | | | o-o \o o o o \ o + \____/ \ o_ Amp | \ ________ |--o | o/ o o o o\ | | | 1 | \o o-o-o | | | | o > | > 1K added here. | o > \ | O O o o o Speaker | Connector \ 0 0 Audio Input Connector 6. Solder in the 1K resistor where shown. 7. If the noise is not reduced, no audio at all or distorted audio, turn off the Vectrex immediately and double check the placement of the 1K resistor. Brian Holscher brianh@ichips.intel.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!isclient.merit.edu!msuinfo!harbinger.cc.monash.edu.au!news.uwa.edu.au!multi.multiline.com.au!not-for-mail From: stranogs@cougar.multiline.com.au (Gerry Strano) Newsgroups: rec.games.vectrex Subject: Wanted Vectrex System Date: 12 Jul 1994 13:19:10 +0800 Organization: 1990 Multiline BBS Lines: 15 Distribution: world Message-ID: <2vt94e$puo@cougar.multiline.com.au> NNTP-Posting-Host: cougar.multiline.com.au X-Newsreader: TIN [version 1.2 PL2] Any body out there have a Vectrex Game System for sale.. Should be willing to ship in Australia. I'll pay for postage ect... Thanx Gerry... +-------------+----------+------------------------------------------+ | __ |\ | __O |E-Mail : stranogs@cougar.multiline.com.au | | / \_| `\ | ( \| | Multiline - BBS - Perth W.A. | |/ `\ | \<,_ |E-Mail : sstranog@cc.curtin.edu.au | | | | (*)/ (*) | Curtin University of Technology | |\* .. / |==========| Department of Elect. & Comp Eng. | | \../ \_/ |----------| Perth. W. Australia | | v | | | \-------------+----------+------------------------------------------/ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!noc.near.net!news.tufts.edu!Emerald.tufts.edu!kisrael From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) Subject: I had a dream! Message-ID: Sender: news@news.tufts.edu (USENET News System) Organization: Tufts University X-Newsreader: TIN [version 1.2 PL2] Date: Tue, 12 Jul 1994 15:55:45 GMT Lines: 20 I had a dream last night- I was in a bug department store, and I suddenly stumbled across a shelf-full of Vectrex! (Vectrexes? Vectri?) Not your ordinary garden-variety, either- Super Vectrex, if you were. The joystick was hardwired to the front of the unit, and the built-in game was this neat vertical flying scroller, a little bit like Xevious. I remember wondering if this was a new product, or old, just almost unreleased and unsold, in which case I was going to buy them all and sell them for a little bit of profit on the net :-) ObPipeDream: hook up some medium-powered processor to a Vectrex screen, and then write a version of the Star Wars Arcade game....a guy can dream, can't he? -KIRK -- _____ -O\O ------=Kirk Israel=------ ||| "Lord what fools ( = ) kisrael@emerald.tufts.edu / | \ these mortals be" --Puck + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!eff!news.kei.com!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadehp5.eng.utah.edu!jnichola From: jnichola@cadehp5.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: I had a dream! Date: 12 Jul 1994 23:33:12 GMT Organization: University of Utah College of Engineering Lines: 27 Sender: jnichola@cadesm0.eng.utah.edu Distribution: inet Message-ID: <2vv97o$3ec@u.cc.utah.edu> References: NNTP-Posting-Host: cadehp5.eng.utah.edu why do you assume you need another processor to do the job? maybe a little more memory but a "better" processor? 60Hz refresh for the screen maybe 1.5MegaHz 6809 so around 100kilocycles per screen refresh 10 cycles an instruction so 10,000 instructions a screen refresh maybe 10 or 20 instruction a vector so 1000 to 500 vectors per screen refresh i don't think it will take that many vectors I bet someone who really tried could do it ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!cs.utexas.edu!not-for-mail From: STUBRADFOWC@MERCUR.USAO.EDU (Bill Bradford) Newsgroups: rec.games.vectrex Subject: For Sale Date: 12 Jul 1994 21:28:47 -0500 Organization: UTexas Mail-to-News Gateway Lines: 12 Sender: nobody@cs.utexas.edu Distribution: inet Message-ID: <940712212618.2c1@MERCUR.USAO.EDU> NNTP-Posting-Host: news.cs.utexas.edu VECTREX FOR SALE (woodcock@bnr.ca had said he wanted it, but has seemed to drop off the face of the 'Net..) Vectrex, good condition, but the joystick won't auto-center vertically (just needs a new spring but I don't have the time to fix it), and the latch on the front of the case that holds the stick folded up is missing. Works great, Scramble cart included. Make an offer. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!sgigate.sgi.com!olivea!uunet!news.iij.ad.jp!gw.win.or.jp!yokohama.win.or.jp!mack From: mack@win.or.jp ( Masakazu Nakano) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 13 Jul 1994 03:14:40 GMT Organization: Internet provider WIN (World-wide Information Network),JAPAN Lines: 21 Distribution: inet Message-ID: <2vvm70$7vj@yokohama.win.or.jp> References: <2vrjfh$11b@ulowell.uml.edu> NNTP-Posting-Host: yokohama.win.or.jp X-Newsreader: mnews [version 1.18] 1994-05/16(Mon) > The Vectrex was distributed by Bandai in Japan? Didn't they >also distribute the Intellivision around the same time? Who distributed >the other systems like the 2600 etc? Bandai was distributed the vectrex in Japan. Truely. But Intellivision wasn't distributed in Japan. when I know. Also Atari like that. very rare now in Japan. ~r.signature /```````````````````````````````````\ |Masakazu Nakano. | I'm operator with my huge computer... |e-mail: mack@yokohama.win.or.jp | Please work normaly. Please!! ;) | pxh03521@niftyserve.or.jp | - A Japanese TECHNO MUSIC PARTY - \___________________________________/ ZIEKS - BBS: +81-45-835-0855 V.FC + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!news.dell.com!tadpole.com!uunet!spsgate!mogate!newsgate!seneca!jeffh From: jeffh@oakhill-csic.sps.mot.com (Jeff Hunsinger) Subject: Re: I had a dream! Message-ID: <1994Jul13.165426.6963@newsgate.sps.mot.com> Sender: news@newsgate.sps.mot.com Nntp-Posting-Host: seneca.sps.mot.com Reply-To: jeffh@oakhill-csic.sps.mot.com Organization: Motorola Semiconductor Products Sector References: Date: Wed, 13 Jul 1994 16:54:26 GMT Lines: 13 In article KMF@news.tufts.edu, kisrael@Emerald.tufts.edu (Captain Kirk Is Real) writes: > ObPipeDream: hook up some medium-powered processor to a Vectrex screen, > and then write a version of the Star Wars Arcade game....a guy can dream, > can't he? The 6809 inside ought to be powerful enough - no need to replace it. Various versions of Star Wars were released for 6502 machines running at slower speeds than the Vectrex. Jeff + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!agate!howland.reston.ans.net!math.ohio-state.edu!news.acns.nwu.edu!usenet From: dorsett@merle.acns.nwu.edu (B. Dorsett) Newsgroups: rec.games.vectrex Subject: Vectrex For Sale Date: 13 Jul 1994 17:34:01 GMT Organization: Northwestern University Lines: 6 Distribution: inet Message-ID: <3018ia$2bp@news.acns.nwu.edu> NNTP-Posting-Host: 129.105.139.109 X-Newsreader: WinVN 0.90.5 Vectrex system with one controller and only the game that is built into the system. In good condition and works fine. $200+Shipping. Please E-Mail me if interested and we'll work out the details. B. Dorsett + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!emory!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!ncar!asuvax!chnews!ornews.intel.com!news.jf.intel.com!news.jf.intel.com!brianh From: brianh@ichips.intel.com (Brian Holscher) Newsgroups: rec.games.vectrex Subject: Re: schematics Date: 13 Jul 1994 17:40:48 GMT Organization: Intel Corp., Hillsboro, Oregon Lines: 6 Distribution: inet Message-ID: References: <2vq27m$814@u.cc.utah.edu> NNTP-Posting-Host: pdx031.intel.com In-reply-to: jnichola@cadesm34.eng.utah.edu's message of 11 Jul 1994 00:03:02 GMT I am also interested in a clear copy of the service manual. Brian Holscher brianh@ichips.intel.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!news.dell.com!tadpole.com!uunet!hearst.acc.Virginia.EDU!murdoch!poe.acc.Virginia.EDU!sjb5q From: sjb5q@poe.acc.Virginia.EDU (Sol Joseph Bermann) Subject: Fav. Game Message-ID: Sender: usenet@murdoch.acc.Virginia.EDU Organization: uva Date: Wed, 13 Jul 1994 22:09:33 GMT Lines: 15 In the interest of using this group for more than auctions and such let me toss out this question. What is /was your favorite vectrex game? My answer--the sub game (Polar Hunt?). Great graphics. Good action and effects. I have never played a 2 player game though so soccer could be up there. Sol -- I fell out of heaven somewhere So I'm here for the hell of it now + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!nic-nac.CSU.net!csulb.edu!paris.ics.uci.edu!ucivax!gateway From: dan@cafws2.eng.UCI.EDU (Dan Harkless) Subject: Re: Multicart from Woodward Message-ID: <9407140254.AA01442@cafws2.eng.uci.edu> In-Reply-To: <2vqkcb$ha4@yokohama.win.or.jp> Newsgroups: rec.games.vectrex Organization: University of California, Irvine Lines: 47 Date: 14 Jul 94 02:53:10 GMT References: <2vke99$ss3@news.service.uci.edu> On rec.games.vectrex you write: > >> Betsu ni, na... Anoo, Nakano-san, Nihon de Vectrex o kaimashita ka? > >Hi Dan. > >And writting Japanese... :) > >konnichi wa Dan. chou do 1982 nen koro ni yoku ason de imashita ga > >sono tokiniha kaukotoga dekimasen deshita. desuga 2nen mae ni kinjo no > >omocha ya de yoku ason de itanowo omoidashite miseno shujin ni kiita tokoro > >mada motteiru to no koto nanode \3,000 ( about $30 :) kaimashita :) > >Can't understanding ?? A ha ha. Mada joozu ja arimasen yo! Hai, amari wakarimasen. >Yeah. ok, I was played 'Vectrex' in 1982. A japanese Famous toy maker 'BANDAI' > >was dealing about 6 month in Japan. Oh, Bandai distributed it in Japan? Interesting. >we called 'KOUSOKU-SEN'. ( in japanese meaning ' Light Speed Ship ' ) Kousoku-sen was the Vectrex's name in Japan? >But I could not buy that in that time. two years ago, I remember i was played wh >en i gone near toy shop. >I heard about that. he said ' Still have it! ' and I bought about $30. Waa, kyuunen ato de... Sugoi ne. >But I have not cartridge. ;) > >Sorry for my poor english ! and thanks read it! That's all right. Your English is much better than my Japanese. ;^> ------------------------------------------------------------------------------ | Dan Harkless | "The sore in my soul | | dan@cafws1.eng.uci.edu | The mark in my heart -> Front 242, | | dharkles@bonnie.ics.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!newsserver.jvnc.net!yale.edu!noc.near.net!news.tufts.edu!Emerald.tufts.edu!kisrael From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) Subject: Re: I had a dream! Message-ID: Sender: news@news.tufts.edu (USENET News System) Organization: Tufts University X-Newsreader: TIN [version 1.2 PL2] References: <1994Jul13.165426.6963@newsgate.sps.mot.com> Date: Thu, 14 Jul 1994 03:15:05 GMT Lines: 24 Jeff Hunsinger (jeffh@oakhill-csic.sps.mot.com) wrote: : In article KMF@news.tufts.edu, kisrael@Emerald.tufts.edu (Captain Kirk Is Real) writes: : > ObPipeDream: hook up some medium-powered processor to a Vectrex screen, : > and then write a version of the Star Wars Arcade game....a guy can dream, : > can't he? : The 6809 inside ought to be powerful enough - no need to replace it. Various versions : of Star Wars were released for 6502 machines running at slower speeds than the : Vectrex. Hmmmm. What's he farthest along someone has gotten on controlling the Vectrex screen via an outside processor? I've looked over the archive, but I'm not much of a hardware techie- would you *have* to burn your own cart, ala Woodward, or would there be a way to do it 'virtually'? How easy (or difficult) would it be to build an interface to, say, a PC? And maybe some simple C-code (MoveTo, LineTo) for drawing lines, and reading the joysticks? Has any one tried this? -KIRK -- _____ -O\O ------=Kirk Israel=------ ||| "Lord what fools ( = ) kisrael@emerald.tufts.edu / | \ these mortals be" -Puck + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!ihnp4.ucsd.edu!news.service.uci.edu!cafws2.eng.uci.edu!dan From: dan@cafws2.eng.uci.edu (Dan Harkless) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 14 Jul 1994 02:43:31 GMT Organization: University of California, Irvine Lines: 24 Distribution: inet Message-ID: <3028oj$qti@news.service.uci.edu> References: <2vabva$2ch@sundog.tiac.net> <2vao5t$31i@yokohama.win.or.jp> <2vke99$ss3@news.service.uci.edu> NNTP-Posting-Host: cafws2.eng.uci.edu Dan Harkless writes: >Masakazu Nakano writes: >> >>I also ordered about last september... ;) >> >>But No response... > > That's nothing -- I first entered into a deal with Mark for a >Multi-Cart in September of 1991. He never got around to making it, and >finally he came up with his software selection cart, so he was going to make >one of those for me, but I haven't heard from him since last year at this >time. I don't even know what address he has for me any more. Mark finally did email me, and asked me to make it clear here that I didn't ever send him the payment we arranged for. I was waiting for him to ask me to do so, but he wasn't responding to email for a while. I've finally gotten his address, and he's got my new one, and hopefully everything is hunky-dory. ------------------------------------------------------------------------------ | Dan Harkless | "The sore in my soul | | dan@cafws1.eng.uci.edu | The mark in my heart -> Front 242, | | dharkles@bonnie.ics.uci.edu | Her acid reign..." Tragedy >For You< | ------------------------------------------------------------------------------ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!swrinde!sgiblab!sgigate.sgi.com!olivea!uunet!nwnexus!krel.iea.com!comtch!pgage From: pgage@comtch.iea.com (Peter Gage) Newsgroups: rec.games.vectrex Subject: Re: Fav. Game Date: 14 Jul 1994 06:44:33 GMT Organization: CompuTech, Spokane WA Lines: 13 Distribution: inet Message-ID: <302msh$7o2@krel.iea.com> References: NNTP-Posting-Host: comtch.iea.com X-Newsreader: TIN [version 1.2 PL1] : In the interest of using this group for more than auctions and : such let me toss out this question. : What is /was your favorite vectrex game? : My answer--the sub game (Polar Hunt?). Great graphics. Good : action and effects. I have never played a 2 player game though : so soccer could be up there. I played space wars the most: great two player action and very true to its arcade counterpart. I thought Star Trek was kind of lame... pgage@iea.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!udel!news2.sprintlink.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: I had a dream! Date: 14 Jul 1994 04:44:46 GMT Organization: The Internet Access Company Lines: 31 Distribution: inet Message-ID: <302fru$74v@sundog.tiac.net> References: <1994Jul13.165426.6963@newsgate.sps.mot.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Jeff Hunsinger (jeffh@oakhill-csic.sps.mot.com) wrote: : The 6809 inside ought to be powerful enough - no need to replace it. Various versions : of Star Wars were released for 6502 machines running at slower speeds than the : Vectrex. It takes less CPU power (IMO) to update a vector display than a raster display. The SW ports aren't very good. The animation sux. For the record, the Apple ][ is the only CPU that runs slower than the Vectrex, at an even 1 mhz. The Atari's run at 1.79mhz and the C= runs a little below that in and around 1.5mhz. I don't know about Star Wars, but in general, SOME form of Star Raiders would definitely be possible. Or more akin to an Elite, with wire frame polygons. So it would have TIE's and a Star Destroyer. Due to the vertical orientation of the display, a control panel could be present at all times with the short range map, etc. 4 buttons is sufficient, or perhaps using the 2nd joysick for more controls, like the 2nd stick for easing speed up and down, etc... Or use analog mode on joystick 1 so when you hold down one of the bottons you set the speed by it reading the analog values of the stick, then back to controlling navigation. I've been told that the cart port can address 32K. That is more than enough for any possible project. No, it isn't 64K, but it's a lot more than the 4K addressability of the 2600. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!udel!news2.sprintlink.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: I had a dream! Date: 14 Jul 1994 04:47:08 GMT Organization: The Internet Access Company Lines: 16 Distribution: inet Message-ID: <302g0c$74v@sundog.tiac.net> References: <1994Jul13.165426.6963@newsgate.sps.mot.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Captain Kirk Is Real (kisrael@Emerald.tufts.edu) wrote: : Hmmmm. What's he farthest along someone has gotten on controlling the : Vectrex screen via an outside processor? I've looked over the archive, : but I'm not much of a hardware techie- would you *have* to burn your own : cart, ala Woodward, or would there be a way to do it 'virtually'? How : easy (or difficult) would it be to build an interface to, say, a PC? And : maybe some simple C-code (MoveTo, LineTo) for drawing lines, and reading : the joysticks? Has any one tried this? : -KIRK I think there are OS routines you can poke which make programming the Vectrex easier than you think. It would probably involve cross compiling 6809 code from a PC and then burning an EPROM. Or you could TRY using a 6809-based PC as a development system, like a CoCo 3 or something. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.CWRU.Edu!maw8 From: maw8@po.CWRU.Edu (Michael A. Winzinek) Newsgroups: rec.games.vectrex Subject: PC interface? Date: 14 Jul 1994 06:09:49 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 10 Distribution: inet Message-ID: <302krd$ag9@usenet.INS.CWRU.Edu> Reply-To: maw8@po.CWRU.Edu (Michael A. Winzinek) NNTP-Posting-Host: owl.ins.cwru.edu Hi, A while ago someone mentioned that they had build a Vectrex to PC interface, and said they were going to post the plans, but never did. I was just wondering if anybody else remember this? Thanks, Mike. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Re: I had a dream! Date: 14 Jul 1994 16:27:51 GMT Organization: UMass-Lowell Computer Science Lines: 12 Distribution: inet Message-ID: <303p27$gv0@ulowell.uml.edu> References: <1994Jul13.165426.6963@newsgate.sps.mot.com> NNTP-Posting-Host: cs.uml.edu Well, it might be possible to control the Vectrex from an outside CPU. A friend of mine told me that he once saw his friend use the Vectrex as a monitor for a CAD program on an Apple//. I have no idea how he did this. Must have been some hack. -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!zip.eecs.umich.edu!panix!ddsw1!news.kei.com!world!news.mtholyoke.edu!news.amherst.edu!news.umass.edu!nic.umass.edu!k12.ucs.umass.edu!hanechak From: hanechak@k12.ucs.umass.edu (Brian Hanechak (Chicopee HS)) Newsgroups: rec.games.vectrex Subject: Re: Fav. Game Date: 14 Jul 1994 16:38:56 GMT Organization: University of Massachusetts K-12 Outreach Lines: 12 Distribution: inet Message-ID: <303pn0$fhi@nic.umass.edu> References: <302msh$7o2@krel.iea.com> NNTP-Posting-Host: k12.ucs.umass.edu X-Newsreader: TIN [version 1.2 PL2] Peter Gage (pgage@comtch.iea.com) wrote: : : What is /was your favorite vectrex game? I just got a Vectrex recently, and have most of the games, but no Polar Rescue or Space Wars! My favorite game is Bedlam, but I also like Scramble. BTW, how was the Spinball game for the Vectrex? How complex was the machine? Better than 2600 Video Pinball, I hope... but how does it fare against other games? -- * Brian Hanechak * * hanechak@k12.ucs.umass.edu * + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: Multicart from Woodward Message-ID: Organization: Southern California Lynx Enthusiasts References: <2vao5t$31i@yokohama.win.or.jp> <2vke99$ss3@news.service.uci.edu> <3028oj$qti@news.service.uci.edu> Distribution: inet Date: Fri, 15 Jul 1994 01:50:52 GMT Lines: 22 In article <3028oj$qti@news.service.uci.edu> dan@cafws2.eng.uci.edu (Dan Harkless) writes: > Mark finally did email me, and asked me to make it clear here that I >didn't ever send him the payment we arranged for. I was waiting for him to >ask me to do so, but he wasn't responding to email for a while. I've finally >gotten his address, and he's got my new one, and hopefully everything is >hunky-dory. Well, just to throw out my story here...I sent Mark my check in January 1994. I know he received it and cashed it, because my bank account was appropriately drained and the cashed check came back. I'm still waiting for the Multi-cart, though. I've got all the Vectrex manuals formatted for printing/reading/consulting, I'm just waiting for the Multicart so I can print them out and use them... --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 15 Jul 1994 04:39:12 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 32 Distribution: inet Message-ID: <3053tg$t21@crchh327.bnr.ca> References: <2vao5t$31i@yokohama.win.or.jp> <2vke99$ss3@news.service.uci.edu> <3028oj$qti@news.service.uci.edu> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Robert A. Jung (rjung@netcom.com) wrote: > Well, just to throw out my story here...I sent Mark my check in January > 1994. I know he received it and cashed it, because my bank account was > appropriately drained and the cashed check came back. I'm still waiting for > the Multi-cart, though. I've got all the Vectrex manuals formatted for > printing/reading/consulting, I'm just waiting for the Multicart so I can > print them out and use them... I just talked to Mark and here is the deal; all of the first batch have been reworked and mailed out except for about 20 of them. He is mailing half of the ones left to me and I am going to finish half and mail them out. I will make it my goal to do AT LEAST 1 per day so 10 of you should have multicarts within 30 days (allowing for mail delay to me and then to you, too). I'm sure Mark will pull out all the stops for the home stretch, too but can't speak for his timeframe... If any of you are REALLY concerned about getting your carts ASAP, email Mark and tell him that you want to do the rework yourself. It entials desoldering the EPROM and reburning it (EPROM burner HW required), and making a few trace cuts and jumpers. Since Mark is going to spell out in detail all the rework steps for me anyway, I'm sure he would mail out a single "broken" cart with all the neccessary info on how to "fix" it to anybody who felt confident that they could do the job themselves. This way you could have your cart in like a week or so. If you feel up to the task (or have a friend who can do it), this is probably the fastest way to get your cart. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!sgiblab!sgigate.sgi.com!olivea!uunet!mdisea!mothost!lmpsbbs!goforth From: goforth@ssd.comm.mot.com (Dan Goforth) Subject: Re: Multicart from Woodward Organization: Motorola LMPS Distribution: inet Date: Thu, 14 Jul 1994 19:45:51 GMT Message-ID: <1994Jul14.194551.14085@lmpsbbs.comm.mot.com> Keywords: n References: <2vao5t$31i@yokohama.win.or.jp> <2vke99$ss3@news.service.uci.edu> <3028oj$qti@news.service.uci.edu> Sender: news@lmpsbbs.comm.mot.com (Net News) Nntp-Posting-Host: 145.1.185.38 Lines: 15 > Mark finally did email me, and asked me to make it clear here that I > didn't ever send him the payment we arranged for. I was waiting for him to > ask me to do so, but he wasn't responding to email for a while. I've finally > gotten his address, and he's got my new one, and hopefully everything is > hunky-dory. So, what all the rest of us in Vectrex land want to know is: Is the process now going smoothly, 2) Is anyone else out there able to duplicate what Mark is doing, 3) Is Mark going to make any more after ya'll's orders, and 4) If not, does anyone want to sell me their place in line! ;-> ciao for now! Dan Goforth goforth@ssd.comm.mot.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!netline-fddi.jpl.nasa.gov!nntp-server.caltech.edu!news.claremont.edu!kaiwan.com!not-for-mail From: lordgen@kaiwan.com (Michael Packard) Newsgroups: rec.games.vectrex Subject: Whos on the list ahead of me? Date: 14 Jul 1994 23:45:27 -0700 Organization: KAIWAN Internet (310/527-4279,818/756-0180,714/741-2920) Lines: 13 Distribution: inet Message-ID: <305ba7$ps3@kaiwan.kaiwan.com> NNTP-Posting-Host: kaiwan.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] I send mark my money almost 3 months ago (at which time he said I should see it about the beginning of july - although he didn't say what YEAR 8( Can someone post a list of who is still ahead of me and a reasonably accurate (or an optimistic) estimate on when MINE's gonna be done (I guess I'm at the wrong end of the queue...:( Michael Packard lordgen@kaiwan.com -- /////////////////////////////////////////////////////////////////////////// / Lord Generic Productions - Computer Graphics, Animation, Software Design/ ////////////////////////////////////////////////////////////////////////// + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!decwrl!ames!agate!howland.reston.ans.net!noc.near.net!news.tufts.edu!Emerald.tufts.edu!kisrael From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) Subject: Vectrex Screen Throbbing? Message-ID: Sender: news@news.tufts.edu (USENET News System) Organization: Tufts University X-Newsreader: TIN [version 1.2 PL2] Date: Fri, 15 Jul 1994 13:00:33 GMT Lines: 12 My vectrex screen seems to be 'pulsing' (the screen expands and contracts, constantly)- it's rather distracting... Anyone else have a explanation/fix for this? Interference from something else? Old crappy vectrex? -KIRK -- _____ -O\O ------=Kirk Israel=------ ||| "Lord what fools ( = ) kisrael@emerald.tufts.edu / | \ these mortals be" -Puck + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!udel!news2.sprintlink.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Game ideas Date: 16 Jul 1994 02:36:01 GMT Organization: The Internet Access Company Lines: 41 Distribution: inet Message-ID: <307h2h$b4p@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] If you ever wanted to know what may be left possible for the Vectrex, here are a few ideas: Warlords 2000: Tons of new options. Use joystick in analog mode. Vertical orientation is ideal for this 2 player game with one on top and one on the bottom. Tempest: Use joysick in analog mode. Distance of the stick = speed of movement. Missile command: Totally doable. Mostly lines anyway. Use joystick in analog mode for a trackball effect. Rampart: Another trakball game which would port well to an analog joystick, vertical orientation good for 2 players. Tetris: In 2 player simultaneous mode split the screen w/ 1 on top, 2 on bottom. Battlezone:<-- this wasn't done was it? Gravitar Deluxe Asteroids Millipede/Centipede: Vertical orientation ideal. Joystick in analog mode for trakball effect. So, if anyone wants to program for the Vectrex, those games would definitely have to be on the top of the list. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Date: Sat, 16 Jul 94 04:17:04 EST Path: csus.edu!csulb.edu!library.ucla.edu!agate!iat.holonet.net!ibbs.com!rabies From: rabies@ibbs.com Newsgroups: rec.games.vectrex Organization: Infinity BBS - 714-898-3236 Message-ID: <026752PUNVDDGQKQGDPM@ibbs.com> Subject: INteresting tidbit... Lines: 24 Here's a little interesting tidbit which I hope someone can give me more information on... The Chicago Consumer Electronics Show has just come and gone and I did not have the oppurtunity to attend this time. But, I just got to see a video tape showing various Sega and Nintendo, 3DO & etc... games. At one point, I do not know at who's booth, the camera shot a quick glimpse of a VECTREX and then the camera moved to a monitor a couple feet next to the Vectrex and zoomed in on a 3DO game called "Dueling Firemen" (??) The sides of the vectrex were covered with a large sticker and a marquee was attached to the top front of the console with the title "Dueling Firemen" on it! THe screen was at the "player 1" screen so I did not get to see what the hell this was! Now, to anyone who visited the CES video games area... WHAT WAS THIS ALL ABOUT?! Was it some kind of comparision of "3D games then... 3d games now" ?? Was Dueling FIremen a remake of a Vecttrex game that perhaps never got released?! Can anyone get this game if it indeed exists for the Vec? Or even if it's just a demo.... GET it to US! THANKS! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: Game ideas Message-ID: Organization: Southern California Lynx Enthusiasts References: <307h2h$b4p@sundog.tiac.net> Distribution: inet Date: Sat, 16 Jul 1994 15:33:54 GMT Lines: 24 In article <307h2h$b4p@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >Rampart: >Tetris: I think the display would be taxed with these games. >Battlezone:<-- this wasn't done was it? In what sense? MICROSOFT ARCADE has a very good version of BATTLEZONE, down to the vector graphics. >Gravitar I'd *LOVE* to see this on a Vectrex. IMO, nobody has yet done a truly faithful port of GRAVITAR on any home system. --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.intercon.com!udel!news2.sprintlink.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Game ideas Date: 16 Jul 1994 17:50:44 GMT Organization: The Internet Access Company Lines: 34 Distribution: inet Message-ID: <3096lk$sq4@sundog.tiac.net> References: <307h2h$b4p@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Robert A. Jung (rjung@netcom.com) wrote: : In article <307h2h$b4p@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: : >Rampart: : >Tetris: : I think the display would be taxed with these games. Tetris is by its nature BLOCKY and the animation is coarse. Doesn't sound tough to me. Technically you don't NEED different colored blocks. Just diferent shapes. Same with Rampart. : >Battlezone:<-- this wasn't done was it? : In what sense? MICROSOFT ARCADE has a very good version of BATTLEZONE, : down to the vector graphics. In a VECTREX sense of course (*knock* knock*). I'm not assuming everyone has PC's like some people :/ BattleZone was ported much earlier of course to the 2600 as BattleZone and Activision's ripoff Robot Tank. I've played neither but I think Robot Tank is superior from what I hear. One of these days I'll find out for real :) Obviously with any Raster port of a Vector game you lose something in the translation. Even a good game becomes a different experience with raster. With a VGA monitor on a PC obviously you can come closer. I do think the 2600 Gravitar is a good game, but it suffers just as Asteroids does, from a limited number of angles possible with the ship. Aside from that it is quite fun (and VERY challenging). The 7800 Asteroids is the best vector port onto an 8-bit raster machine ever IMO because it DOES give you more angles on the ship. It must use a single resolution sprite (320x192) rather than 160x192 which was the 2600 standard. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!not-for-mail From: corey@cs.utexas.edu (Corey Cooper) Newsgroups: rec.games.vectrex Subject: Re: Game ideas Date: 16 Jul 1994 12:57:57 -0500 Organization: CS Dept, University of Texas at Austin Lines: 16 Distribution: inet Message-ID: <309735$1ih@nada.cs.utexas.edu> References: <307h2h$b4p@sundog.tiac.net> NNTP-Posting-Host: nada.cs.utexas.edu In article , Robert A. Jung wrote: > >>Gravitar > > I'd *LOVE* to see this on a Vectrex. IMO, nobody has yet done a truly >faithful port of GRAVITAR on any home system. > > --R.J. > B-) Have you tried "Graviton", a shareware game for the PC? It's a pretty faithful reproduction (at least as best I can remember about Gravitar - then again, I don't remember much). + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!ulowell!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Re: INteresting tidbit... Date: 16 Jul 1994 19:08:05 GMT Organization: UMass-Lowell Computer Science Lines: 9 Distribution: inet Message-ID: <309b6l$qeb@ulowell.uml.edu> References: <026752PUNVDDGQKQGDPM@ibbs.com> NNTP-Posting-Host: cs.uml.edu Duelin' Firemen! is just some FMV comedy movie on CD, I think. Done by some comedy troupe (Canadian? I forget.) -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.classic Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!noc.near.net!news.tufts.edu!Emerald.tufts.edu!kisrael From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) Subject: Re: Game ideas Message-ID: Sender: news@news.tufts.edu (USENET News System) Organization: Tufts University X-Newsreader: TIN [version 1.2 PL2] References: <307h2h$b4p@sundog.tiac.net> <3096lk$sq4@sundog.tiac.net> Distribution: inet Date: Sun, 17 Jul 1994 01:04:16 GMT Lines: 23 Xref: csus.edu rec.games.vectrex:1860 rec.games.video.classic:8105 Glenn M. Saunders (krishna@max.tiac.net) wrote: : Robert A. Jung (rjung@netcom.com) wrote: : : In article <307h2h$b4p@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: : BattleZone was ported much earlier of course to the 2600 as BattleZone and : Activision's ripoff Robot Tank. I've played neither but I think Robot : Tank is superior from what I hear. Nope- 2600 Battlezone wins hands down. Robot tank was a nice try, but got muddled by too many 'features' and not even game play. Battlezone does a nice job of keeping a decent representation of a 3D world in mind- unlike Robot tank's "if you can't see the bullet, the bullet can't see you" and only one enemy at a time.... Ok ok, maybe this doesn't belong on this newgsroup...maybe I'll crosspost to rec.games.video,classic, try to get some Robot tankophile to flame me... KIRK -- _____ -O\O ------=Kirk Israel=------ ||| "Lord what fools ( = ) kisrael@emerald.tufts.edu / | \ these mortals be" -Puck + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!bnr.co.uk!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Vectrex repair tip... Date: 17 Jul 1994 04:40:55 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 25 Distribution: inet Message-ID: <30acon$jfd@crchh327.bnr.ca> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] I just got done fixing 6 XY arcade games (Asteroids, Deluxe, and BattleZone) and EVERY ONE of them had bad SRAM that was causing the games to appear 100% dead (SW could not run). What does this have to do with the Vectrex you ask? Well, now that it is obvious that the SRAMs used in the Atari XY games are "weak points" in the HW, I suspect that they are the same in the Vectrex. They both use 2114 SRAM and are all about the same age (early 80s "birthdates"). The Vectricies, of coures, will have much less "mileage" but it may be an age dependant (not a use dependant) weakness. In any case, for those of you who have a dead unit, it might be worth a try; these SRAMs are VERY cheap (<$1 each). This advice will probably not help those of you with HW that will play but has no picture but it may if it uses the 2114 for Vector RAM as well as program RAM; I don't know the architecture that well but the Atari games use it for both. P.S. I believe these SRAMs were used in the Apple II line; does anybody know if they were a weak point in that architecture? -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: Game ideas Message-ID: Organization: Southern California Lynx Enthusiasts References: <307h2h$b4p@sundog.tiac.net> <3096lk$sq4@sundog.tiac.net> Distribution: inet Date: Sun, 17 Jul 1994 07:43:58 GMT Lines: 43 In article <3096lk$sq4@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >Robert A. Jung (rjung@netcom.com) wrote: >>In article <307h2h$b4p@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >>>Rampart: >>>Tetris: > >> I think the display would be taxed with these games. > >Tetris is by its nature BLOCKY and the animation is coarse. Doesn't >sound tough to me. Technically you don't NEED different colored blocks. >Just diferent shapes. Same with Rampart. Well, I'm not a Vectrex techno-expert, but I get the feeling that as the screen gets filled with more and more blocks, the Vectrex display would start to feel its limits. The Vectrex is better for 10-20 sparse objects; a wild game of TETRIS can push that easily with lots of little blocks. >>>Battlezone:<-- this wasn't done was it? > >> In what sense? MICROSOFT ARCADE has a very good version of BATTLEZONE, >>down to the vector graphics. > >In a VECTREX sense of course (*knock* knock*). I'm not assuming everyone >has PC's like some people :/ I wasn't sure if you were referring to a BATTLEZONE adaptation, period, or one using vector graphics, or what. B-) >BattleZone was ported much earlier of course to the 2600 as BattleZone and >Activision's ripoff Robot Tank. I've played neither but I think Robot >Tank is superior from what I hear. One of these days I'll find out for >real :) ROBOT TANK is better. The original Activision crew knew how to cook. --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!ftpbox!mothost!lmpsbbs!goforth From: goforth@ssd.comm.mot.com (Dan Goforth) Subject: Re: Vectrex Screen Throbbing? Organization: Motorola LMPS Date: Sat, 16 Jul 1994 17:32:32 GMT Message-ID: <1994Jul16.173232.4511@lmpsbbs.comm.mot.com> Keywords: n References: Sender: news@lmpsbbs.comm.mot.com (Net News) Nntp-Posting-Host: 145.1.185.38 Lines: 13 > My vectrex screen seems to be 'pulsing' (the screen expands and contracts, > constantly)- it's rather distracting... > > Anyone else have a explanation/fix for this? Interference from something else? > Old crappy vectrex? > -KIRK "Dammit, Jim! I'm just a country doctor! Why don't you ask Spock?" I hate it when I waste bandwidth like this, but I just couldn't help myself! VVVV > From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!newsserver.jvnc.net!yale.edu!noc.near.net!news.tufts.edu!Emerald.tufts.edu!kisrael From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) Subject: Re: Game ideas Message-ID: Sender: news@news.tufts.edu (USENET News System) Organization: Tufts University X-Newsreader: TIN [version 1.2 PL2] References: <307h2h$b4p@sundog.tiac.net> <3096lk$sq4@sundog.tiac.net> Distribution: inet Date: Sun, 17 Jul 1994 16:03:30 GMT Lines: 34 Robert A. Jung (rjung@netcom.com) wrote: : >Tetris is by its nature BLOCKY and the animation is coarse. Doesn't : >sound tough to me. Technically you don't NEED different colored blocks. : >Just diferent shapes. Same with Rampart. : Well, I'm not a Vectrex techno-expert, but I get the feeling that as the : screen gets filled with more and more blocks, the Vectrex display would start : to feel its limits. The Vectrex is better for 10-20 sparse objects; a wild : game of TETRIS can push that easily with lots of little blocks. Hmmmm- what if we had the blocks "merge" when they met with other blocks? Still might be a rather taxing number of lines though.... Heh. Reminds me a little bit of some of the problems game boy programmers have learned to deal with- the best game boy games aren't hampered by the small number of objects a gameboy can have on screen at one time... : >BattleZone was ported much earlier of course to the 2600 as BattleZone and : >Activision's ripoff Robot Tank. I've played neither but I think Robot : >Tank is superior from what I hear. One of these days I'll find out for : >real :) : ROBOT TANK is better. The original Activision crew knew how to cook. You're insane! In general, Activision made games that Atari only wished it could make- but BattleZone beats Robot Tank hands down. K I R K -- _____ -O\O ------=Kirk Israel=------ ||| "Lord what fools ( = ) kisrael@emerald.tufts.edu / | \ these mortals be" -Puck + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!netline-fddi.jpl.nasa.gov!nntp-server.caltech.edu!news.claremont.edu!kaiwan.com!not-for-mail From: lordgen@kaiwan.com (Michael Packard) Newsgroups: rec.games.vectrex Subject: joystick problem Date: 17 Jul 1994 10:55:15 -0700 Organization: KAIWAN Internet (310/527-4279,818/756-0180,714/741-2920) Lines: 18 Distribution: inet Message-ID: <30bra3$at1@kaiwan.kaiwan.com> NNTP-Posting-Host: kaiwan.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] hey! I *finally* got a couple carts for my vectrex, and now I discovered that my joystick doesn't go left or right! it doesn't matter for minestorm so I didn't know. I can't get the damnned joystick case open, I can't find any screws (I looked under the lable on the bottom, but no screw holes, just a labelgoo filled indentation way too small or any of my screwdrivers) When I got the thing (for $20 at a swapmeet) the joystick appeared to have already been attacked by someone trying (in vain) enthusiatically to open it. How the hell do I get inside it without totally destroying it? Or who has a spare controller they can sell me cheap? I've waited months and months to get new carts and I'm really bummed out now that I can't play them... thanx lordgen@kaiwan.com -- /////////////////////////////////////////////////////////////////////////// / Lord Generic Productions - Computer Graphics, Animation, Software Design/ ////////////////////////////////////////////////////////////////////////// + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Re: Game ideas Date: 17 Jul 1994 19:00:43 GMT Organization: UMass-Lowell Computer Science Lines: 15 Distribution: inet Message-ID: <30bv4r$8sc@ulowell.uml.edu> References: <3096lk$sq4@sundog.tiac.net> NNTP-Posting-Host: cs.uml.edu Well, as for the block problem: you don't have to outline every single block. Instead of making the pieces comprised of tiny blocks, just make each Tetris block one giant outline. I'm under the impression that the Vectrex slows down when there is a large number of points on the screen. If you look at Berzerk, the action is REALLY slow when the screen has a decent amount of robots on it (and each robot is comprised of a fair amount of points). When you kill off a few, the action speeds to a normal pace. -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.ans.net!mailhost.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: Re: Whos on the list ahead of me? Date: 17 Jul 1994 19:52:23 GMT Organization: IAC Lines: 7 Distribution: inet Message-ID: <30c25n$glo@mailhost.interaccess.com> References: <305ba7$ps3@kaiwan.kaiwan.com> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: psycfrnd.interaccess.com X-Newsreader: TIN [version 1.2 PL2] Michael Packard (lordgen@kaiwan.com) wrote: : I send mark my money almost 3 months ago (at which time he said I should Mine is around a year. There should be a bunch ahead of you, but I'm not sure he's doing them in order! bill + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!news.umbc.edu!hookup!news2.sprintlink.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Game ideas Date: 17 Jul 1994 20:49:24 GMT Organization: The Internet Access Company Lines: 29 Distribution: inet Message-ID: <30c5gk$198@sundog.tiac.net> References: <3096lk$sq4@sundog.tiac.net> <30bv4r$8sc@ulowell.uml.edu> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Ralph Barbagallo (rbarbaga@cs.uml.edu) wrote: : Well, as for the block problem: you don't have to outline every : single block. Instead of making the pieces comprised of tiny blocks, just : make each Tetris block one giant outline. I'm under the impression that : the Vectrex slows down when there is a large number of points on the screen. : If you look at Berzerk, the action is REALLY slow when the screen has a : decent amount of robots on it (and each robot is comprised of a fair amount : of points). When you kill off a few, the action speeds to a normal pace. You can't really draw archetectural conclusions based on looking at one game. The skill of the programmer has a lot to do with preventing slowdown. There weren't too many Vectrex games so I think we really don't know how far a good programmer could go with it. I assume the reason there are overlays at all was to avoid having to put any junk on the screen which wasn't going to have to be animated. This may point to some well-known limitations in the hardware so I won't say the potential is endless, but jeez, Tetris is SUCH an easy game to do. There is only one block animated at a time and you could easily remove the lines after it reaches the bottom, and you could make an overlay for the sides and status identifiers if you wanted to reduce the display to the absolute minimum. I bet there would be far less going on than in many Vectrex games. Considering the fact that berzerk had a lot of animating to do, even if the CPU were takes drawing a lot of lines, 99% of these would be STATIC lines. You'd only need enough CPU cycles left to do the COARSE movement of the falling block. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!pipex!bnr.co.uk!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Game ideas Date: 18 Jul 1994 00:44:53 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 22 Distribution: inet Message-ID: <30cja5$n1j@crchh327.bnr.ca> References: <3096lk$sq4@sundog.tiac.net> <30bv4r$8sc@ulowell.uml.edu> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Ralph Barbagallo (rbarbaga@cs.uml.edu) wrote: > Well, as for the block problem: you don't have to outline every > single block. Instead of making the pieces comprised of tiny blocks, just > make each Tetris block one giant outline. I'm under the impression that > the Vectrex slows down when there is a large number of points on the screen. > If you look at Berzerk, the action is REALLY slow when the screen has a > decent amount of robots on it (and each robot is comprised of a fair amount > of points). When you kill off a few, the action speeds to a normal pace. In the first batch of 6 or 8 games (of which Berzerk is on), this is true but the author of Clean Sweep (I forget who) was unable to use the built in firmware to draw quickly enough so he PROGRAMMED an new set of graphics routines from scratch optimized to draw lots of small vectors cleanly. I don't have any details but if you compare Clean Sweep to Berzerk, there is a LOT more going on in CS and it is very clean. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: Game ideas Message-ID: Organization: Southern California Lynx Enthusiasts References: <30bv4r$8sc@ulowell.uml.edu> <30c5gk$198@sundog.tiac.net> Distribution: inet Date: Mon, 18 Jul 1994 02:55:34 GMT Lines: 38 In article <30c5gk$198@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >Ralph Barbagallo (rbarbaga@cs.uml.edu) wrote: >> Well, as for the block problem: you don't have to outline every >>single block. Instead of making the pieces comprised of tiny blocks, just >>make each Tetris block one giant outline. I'm under the impression that >>the Vectrex slows down when there is a large number of points on the screen. > >This may point to >some well-known limitations in the hardware so I won't say the potential >is endless, but jeez, Tetris is SUCH an easy game to do. ... >You'd only need enough CPU cycles left to do the COARSE >movement of the falling block. Maybe I'm wrong, but IMO the nature of a vector display is that -- unlike a raster one -- you are not guaranteed a constant refresh rate. The vector gun has to go and draw everything on the screen before it can start refreshing; if you've got a lot of stuff to refresh, you may run into a situation where the image fades before it can be refreshed, producing flicker (this happened on an Army-installed squadron location system I once worked on; you put too many squads up, the thing flickered like mad [For some reason, the military loves color vector screens -- too bad they don't play TEMPEST with them]). I still think TETRIS or RAMPART would be very difficult to do on a Vectrex. Even with "Coalesce all adjoining blocks into big blob"-type tricks, both games can easily have situations where you have lots of isolated little squares and rectangles. Too many of those and your screen will go blooey. I've seen commercial vector displays taxed with a relatively small number of on-screen objects; I think a commercial off-the-shelf Vectrex screen wouldn't have a chance. --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.intercon.com!udel!news2.sprintlink.net!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Game ideas Date: 18 Jul 1994 04:20:29 GMT Organization: The Internet Access Company Lines: 59 Distribution: inet Message-ID: <30cvud$79b@sundog.tiac.net> References: <30bv4r$8sc@ulowell.uml.edu> <30c5gk$198@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Robert A. Jung (rjung@netcom.com) wrote: : I still think TETRIS or RAMPART would be very difficult to do on a Vectrex. : Even with "Coalesce all adjoining blocks into big blob"-type tricks, both : games can easily have situations where you have lots of isolated little : squares and rectangles. Too many of those and your screen will go blooey. : I've seen commercial vector displays taxed with a relatively small number : of on-screen objects; I think a commercial off-the-shelf Vectrex screen : wouldn't have a chance. I don't know about mono vector displays, but I do know that on color displays there is more than enough time to FILL the screen with images. Just look at Star Wars, the death star explosion is almost a solid blob of lines! I think SW used a 4mhz Z80 but that is just a guess. Say what you will about the Vectrex in particular, but vector in general can definitely do Tetris and many other things. Even the original Asteroids could have MANY objects floating around. If you blew up the asteroids into small blocks it would at least be a good 20 or so asteroids. All being comprised of about 5-6 points. And that was probably on a 2mhz 6502! Star Trek Simulator also had a busy display at times. Here is a sample of the basic tetris screen using line removal and overlays: - | | Next shape | | - - | | | | | | | | | - | | | | | | | |_ ___| | | | | | -----| | | |<- outline from overlay ----------- Hi= 44004 Score= 4333 Lines to go= 20 Wave = 3 ----------------------------- Text = overlay So you have _1_ moving object and _1_ jagged line at the bottom representing the leftover blocks, the next block (or 2 next blocks) and the scoring. The rest are overlays. This is SOOOO simple. This is probably less taxing than a TON of existing games including the original Minestorm. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!newsserver.jvnc.net!yale.edu!xlink.net!news.dfn.de!Germany.EU.net!EU.net!uunet!ankh.iia.org!savetsr From: savetsr@iia.org (Rachmi Savetsky) Newsgroups: rec.games.vectrex Subject: Vectrex problems Date: 18 Jul 1994 04:39:11 GMT Organization: International Internet Association. Lines: 10 Distribution: inet Message-ID: <30d11f$3ng@ankh.iia.org> NNTP-Posting-Host: mary.iia.org X-Newsreader: TIN [version 1.2 PL2] After seeing what people were asking for their Vectrexes (Vectrices?), I decided to pull out the one we have lying around. It worked, but there were two problems: 1) There's a "dot" in the middle of the screen, sort of like the dot you see when you turn it off. 2) The screen "ripples". Is there anything I can do about either/both of these, or is the screen just on its way out? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!linley From: linley@netcom.com (Bruce James Robert Linley) Subject: Re: Game ideas Message-ID: Organization: UCLA Alumnus, Computer Science & Engineering References: <3096lk$sq4@sundog.tiac.net> Distribution: inet Date: Mon, 18 Jul 1994 06:10:48 GMT Lines: 15 In ye olden post rjung@netcom.com (Robert A. Jung) spake... >In article <3096lk$sq4@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >>Robert A. Jung (rjung@netcom.com) wrote: >>>In article <307h2h$b4p@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >>>>Rampart: >>>>Tetris: >> >>> I think the display would be taxed with these games. Too bad they never made Star Wars for the Vectrex. The Death Star explosion could wig out any monitor. -- Bruce James Robert Linley ---- linley@netcom.com ---- Amateur radio: KE6EQZ -=-=-=-=-=-=-=-=-=-=-=- "This is glue. Strong Stuff." -=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: Game ideas Message-ID: Organization: Southern California Lynx Enthusiasts References: <30c5gk$198@sundog.tiac.net> <30cvud$79b@sundog.tiac.net> Date: Mon, 18 Jul 1994 06:39:40 GMT Lines: 47 In article <30cvud$79b@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >Say what you will about the Vectrex in particular, but vector in general >can definitely do Tetris and many other things. Oh, I agree. But we ARE talking about our beloved Vectrexes here, not doing TETRIS on some air-traffic display (though it would explain some of the problems we have with airplane safety, I suppose B-). > - >| | | | >| | | | >| - | >| | >| | >| | >|_ ___| >| | | | >| -----| | >| |<- outline from overlay >----------- >Hi= 44004 >Score= 4333 >Lines to go= 20 >Wave = 3 >----------------------------- >Text = overlay > >So you have _1_ moving object and _1_ jagged line at the bottom >representing the leftover blocks, the next block (or 2 next blocks) and >the scoring. The rest are overlays. This is SOOOO simple. You forget, with TETRIS, if you have a solid row, it disappears. To build up a layer of anything, you WILL have "holes" in the whole bottom region. The more holes, the more demanding things get. And while you might be able to pull off TETRIS, I doubt RAMPART would work. I've seen hectic RAMPART games; there's lots of little blocks and fires and stray enemy cannons and cannonballs flying everywhere when things get rough. --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!xlink.net!scsing.switch.ch!swidir.switch.ch!univ-lyon1.fr!taloa.unice.fr!mimosa.unice.fr!desnogue From: desnogue@mimosa.unice.fr (Desnogues) Newsgroups: rec.games.vectrex Subject: Re: Vectrex repair tip... Date: 18 Jul 1994 11:58:47 GMT Organization: University of Nice - Sophia Antipolis, France Lines: 26 Distribution: inet Message-ID: <30dqpn$r0c@taloa.unice.fr> References: <30acon$jfd@crchh327.bnr.ca> Reply-To: desnogue@mimosa.unice.fr NNTP-Posting-Host: mimosa.unice.fr In article <30acon$jfd@crchh327.bnr.ca>, woodcock@bnr.ca (Gregg Woodcock) writes: |> I just got done fixing 6 XY arcade games (Asteroids, Deluxe, and |> BattleZone) and EVERY ONE of them had bad SRAM that was causing the |> games to appear 100% dead (SW could not run). What does this have to |> do with the Vectrex you ask? Well, now that it is obvious that the |> SRAMs used in the Atari XY games are "weak points" in the HW, I |> suspect that they are the same in the Vectrex. They both use 2114 |> SRAM and are all about the same age (early 80s "birthdates"). The |> Vectricies, of coures, will have much less "mileage" but it may be an |> age dependant (not a use dependant) weakness. In any case, for those |> of you who have a dead unit, it might be worth a try; these SRAMs are |> VERY cheap (<$1 each). |> |> This advice will probably not help those of you with HW that will play |> but has no picture but it may if it uses the 2114 for Vector RAM as well |> as program RAM; I don't know the architecture that well but the Atari |> games use it for both. |> I am wondering if it's not the problem I have... When I switch my Vectrex on there is a point on the screen (in the upper right octant), but no sound. So the screen seems to work, but the Vectrex doesn't boot. Can someone comment on my problem ? Laurent Desnogues + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!pipex!bnr.co.uk!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Vectrex problems Date: 18 Jul 1994 13:01:36 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 24 Distribution: inet Message-ID: <30dufg$fdm@crchh327.bnr.ca> References: <30d11f$3ng@ankh.iia.org> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Rachmi Savetsky (savetsr@iia.org) wrote: > After seeing what people were asking for their Vectrexes (Vectrices?), I > decided to pull out the one we have lying around. It worked, but there were > two problems: > 1) There's a "dot" in the middle of the screen, sort of like the dot you see > when you turn it off. This one is simple; your brightness is set too high. Use the know sticking out of the back to turn it down a bit. > 2) The screen "ripples". Screen ripples are characteristic of electrolytic capacitor decay (in general for TV displays so it applies to the Vectrex, too). I would suggest replacing all the electrolytics inside, PARTICULARLY the ones located near the power cord (the ones used in the power supply circuits). -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!vixen.cso.uiuc.edu!milo.mcs.anl.gov!phebos!hoffberg From: hoffberg@phebos.aps.anl.gov (Mike Hoffberg) Subject: Re: INteresting tidbit... Message-ID: Sender: usenet@mcs.anl.gov Organization: Argonne National Laboratory, Chicago Illinois References: <026752PUNVDDGQKQGDPM@ibbs.com> Date: Mon, 18 Jul 1994 14:43:26 GMT Lines: 29 In article <026752PUNVDDGQKQGDPM@ibbs.com> rabies@ibbs.com writes: > >Here's a little interesting tidbit which I hope someone can give me more >information on... > > >The Chicago Consumer Electronics Show has just come and gone and I did >not have the oppurtunity to attend this time. But, I just got to see a >video tape showing various Sega and Nintendo, 3DO & etc... games. At one >point, I do not know at who's booth, the camera shot a quick glimpse of >a VECTREX and then the camera moved to a monitor a couple feet next to >the Vectrex and zoomed in on a 3DO game called "Dueling Firemen" (??) > It was indeed a Vectrex. I saw it right at the close of the show on Thursday. It was not plugged in and it had nothing to do with dueling firemen. I have no idea why it was there. BTW, I was thinking of offering the guy $30 for it, but it was in real crappy condition. MIKE -- Michael Hoffberg /.\ "Surprisingly tender and tasted hoffberg@phebos.aps.anl.gov // \\ Argonne somewhat like chicken." mike@anl.gov //_O_\\ National Standard Disclaimer Applies /__| |__\ Lab Boola! Boola! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!syscube.ccs.csus.edu!sandhoff From: sandhoff@csus.edu (John F. Sandhoff) Newsgroups: rec.games.vectrex Subject: re: joystick problem Date: 18 Jul 1994 18:52:35 GMT Organization: California State University Sacramento Lines: 39 Distribution: world Message-ID: <30ej1j$b8f@news.csus.edu> References: <30bra3$at1@kaiwan.kaiwan.com> NNTP-Posting-Host: syscube.ccs.csus.edu Keywords: joystick, repair, read the FAQ Originator: sandhoff@syscube.ccs.csus.edu lordgen@kaiwan.com (Michael Packard) writes: > I can't get the damnned joystick case open, > I can't find any screws (I looked under the lable on the bottom, but no > screw holes, just a labelgoo filled indentation way too small or any of > my screwdrivers) From the FAQ (a great document to read, hint hint): You must first mangle the sticker on the back of the joystick to get at the 2 screws that hold it together. Just feel around and you should be able to see where the holes are. You can either try to peel back the sticker (very bad idea) or simply punch 2 holes in it so you can remove the screws (leaving most of the sticker intact). Now that you have the joystick open. . . So your options are: 1) Look again 2) You have a glued-together joystick and are in trouble If "2", then: there was a posting describing how to convert a sega (digital) game controller into a vectrex controller. This too is part of the FAQ. You can also convert other game controllers. The circuitry isn't difficult, assuming you're an electronics tinkerer. The schematic of the original controller is in the maintenance manual, and can be found by itself on the archives as (I think) pg17.ps or something like that (it's on page 17 of the manual). The FAQ is maintained by Gregg Woodcock and can be found on this list near the first of the month, also from the Anon-FTP archives as 'FAQ'. The archives are at ftp.csus.edu in /pub/vectrex. John F. Sandhoff, University Network Support California State University Sacramento - USA sandhoff@csus.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!paris.ics.uci.edu!news.claremont.edu!nntp-server.caltech.edu!netline-fddi.jpl.nasa.gov!elroy.jpl.nasa.gov!swrinde!howland.reston.ans.net!europa.eng.gtefsd.com!news.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: billfaanes@aol.com (Billfaanes) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward Date: 18 Jul 1994 14:58:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30ejbq$qvs@search01.news.aol.com> References: <3053tg$t21@crchh327.bnr.ca> NNTP-Posting-Host: search01.news.aol.com In article <3053tg$t21@crchh327.bnr.ca>, woodcock@bnr.ca (Gregg Woodcock) writes: >I just talked to Mark and here is the deal; all of the first batch >have been reworked and mailed out except for about 20 of them. He is >mailing half of the ones left to me and I am going to finish half and >mail them out. Does Mark still have the resources to do any more Multicarts in the future? I want to order one but I don't want my check returned.. :) Bill Faanes --- Commodore Pet, Altos, Victor 9000, Vectrex Owner --- :) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!elroy.jpl.nasa.gov!usc!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!gaia.ucs.orst.edu!a_mail.supra.com!Clay.Cowgill From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: What's this Multicart? Date: 18 Jul 1994 19:33:12 GMT Organization: Supra Corporation Lines: 8 Sender: -Not-Authenticated-[7591] Distribution: inet Message-ID: <30eldo$3jt@a_mail.supra.com> NNTP-Posting-Host: cncmac.supra.com X-Posted-From: InterNews 1.0@a_mail.supra.com. Xdisclaimer: No attempt was made to authenticate the sender's name. Quick question... What's this Multicart that everyone's fussing over? (I ask because about 3 years back I made a cartridge for my Vectrex that had all the games on it and a little pushbutton that let you select which one you wanted to play... It's really simple to do...) -Clay + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!lll-winken.llnl.gov!overload.lbl.gov!agate!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Game ideas Date: 18 Jul 1994 23:26:08 GMT Organization: The Internet Access Company Lines: 17 Distribution: inet Message-ID: <30f32h$30a@sundog.tiac.net> References: <30c5gk$198@sundog.tiac.net> <30cvud$79b@sundog.tiac.net> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Robert A. Jung (rjung@netcom.com) wrote: : And while you might be able to pull off TETRIS, I doubt RAMPART would work. : I've seen hectic RAMPART games; there's lots of little blocks and fires and : stray enemy cannons and cannonballs flying everywhere when things get rough. Maybe not Rampart, but definitely a glorified Warlords where you don't rebuild, you just try to survive. The problem with Warlords on the 2600 is that it cries out for the many angles you can do with vector graphics. Trajectories become very predictable. By using an analog joysick you can move the gun away from the castle a little to change the angles. Plus if you assign one of the bottons to a rotate in place function you can catch balls and move back and forth and then shoot in any direction from any position. I mean, Rampart really is little more than Tetris and Warlords combined. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!news.umbc.edu!umbc2.umbc.edu!noel From: noel@umbc2.umbc.edu (Noel Tominack, ACS, X3861) Newsgroups: rec.games.vectrex Subject: Looking for 2 Multi-Carts Date: 19 JUL 94 11:10:33 GMT Organization: University of Maryland Baltimore County Lines: 16 Distribution: inet Message-ID: <19JUL94.11103367@umbc2.umbc.edu> NNTP-Posting-Host: umbc2.umbc.edu I have a Vectrex machine and am expecting another from a sister who happened to remember me wanting one and picked it up at a flea market. Anyway, I am looking for TWO multi-carts, price is the most important factor here (don't care how the games are selected). I can either pay cash or trade for a "parts unit"--a fully functional Vectrex minus a controller and with a bit of wear. __________________________________________ * Noel J. Tominack (noel@umbc2.umbc.edu) | * University of Maryland Baltimore County | * All opinions are mine mine mine! | * ________________________________________| + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: alan@alanog.demon.co.uk (Alan O'Grday) Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!demon!alanog.demon.co.uk!alan Subject: I want a vectrex and I want one right now!....... Organization: sunny Birmingham... :-) Reply-To: alan@alanog.demon.co.uk X-Newsreader: Demon Internet Simple News v1.27 Lines: 13 Date: Wed, 20 Jul 1994 01:06:52 +0000 Message-ID: <774666412snz@alanog.demon.co.uk> Sender: usenet@demon.co.uk Hi there all, Still looking for a Vectrex in good working order, preferably with some games. If anyone has one for sale in the UK or knows where one is for sale in the UK, then please let me know. Thanx in advance...... Alan Smoke me a kipper!.... I'll be back for breakfast. **************************************************************************** ** alan@alanog.demon.co.uk ** **************************************************************************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!news.dell.com!tadpole.com!uunet!nntp.telebit.com!gemini!eric!eric From: eric@telebit.com (Eric Smith) Subject: Re: Game ideas In-Reply-To: krishna@max.tiac.net's message of 18 Jul 1994 04:20:29 GMT To: krishna@max.tiac.net (Glenn M. Saunders) Message-ID: Sender: news@telebit.com Nntp-Posting-Host: marble Organization: Center for the Study of Applied Misinformation References: <30bv4r$8sc@ulowell.uml.edu> <30c5gk$198@sundog.tiac.net> <30cvud$79b@sundog.tiac.net> Date: Wed, 20 Jul 1994 01:36:17 GMT Lines: 16 In article <30cvud$79b@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: > I don't know about mono vector displays, but I do know that on color > displays there is more than enough time to FILL the screen with images. > Just look at Star Wars, the death star explosion is almost a solid blob > of lines! The flash was generated by deflecting the beam so far that it hit the side of the tube and scattered. I wonder if they measured the X-ray output of the tube under those conditions? > I think SW used a 4mhz Z80 but that is just a guess. It used a 1.5 or 2.0 MHz 6809, a 2901-based bit slice 3D math box, and some hardwired divider circuitry. Eric + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!news.dell.com!tadpole.com!uunet!nntp.telebit.com!gemini!eric!eric From: eric@telebit.com (Eric Smith) Subject: Re: Vectrex repair tip... In-Reply-To: woodcock@bnr.ca's message of 17 Jul 1994 04:40:55 GMT To: woodcock@unicomp.net (Gregg Woodcock) Message-ID: Sender: news@telebit.com Nntp-Posting-Host: marble Organization: Center for the Study of Applied Misinformation References: <30acon$jfd@crchh327.bnr.ca> Distribution: inet Date: Wed, 20 Jul 1994 01:39:05 GMT Lines: 8 In article <30acon$jfd@crchh327.bnr.ca> woodcock@bnr.ca (Gregg Woodcock) writes: > P.S. I believe these SRAMs were used in the Apple II line; does > anybody know if they were a weak point in that architecture? None of the variants of the Apple II used 2114 static RAMs on the motherboard. They may have been on some 80-column boards. Eric + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!haven.umd.edu!umd5.umd.edu!melmac!jake From: jake@melmac.umd.edu (Rob Borsari) Newsgroups: rec.games.vectrex Subject: Vector game I can't remember Date: 19 Jul 1994 23:40:00 GMT Organization: University of Maryland, College Park Lines: 8 Distribution: inet Message-ID: <30ho8g$582@umd5.umd.edu> NNTP-Posting-Host: melmac.umd.edu X-Newsreader: TIN [version 1.2 PL2] I seem to remember playing a vector game where 2 sword wielding opponants battled in an arena with 2 pits as viewed from above. You could fall into the pits and I think there was somthing with stairs too. Does anyone know the name of this awesome vector game? -R- -- jake@melmac.umd.edu Rob Borsari "Bourne to be whiled" + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!spool.mu.edu!sgiblab!wetware!kaiwan.com!not-for-mail From: lordgen@kaiwan.com (Michael Packard) Newsgroups: rec.games.vectrex Subject: joystick problem Date: 19 Jul 1994 17:52:13 -0700 Organization: KAIWAN Internet (310/527-4279,818/756-0180,714/452-9166) Lines: 11 Distribution: inet Message-ID: <30hsft$82s@kaiwan.kaiwan.com> NNTP-Posting-Host: kaiwan.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] I have no idea what the heck you guys are talking about. There are NO screws whatsoever that I can find. I removed the sticker on the bottom and there are no screws. I read the stuf in the faq over and over, but I can't get into this damn joystick and it's really pissing me off >:I grr How the hell can I get this damn thing open without destroying it. Am I missing something? -- /////////////////////////////////////////////////////////////////////////// / Lord Generic Productions - Computer Graphics, Animation, Software Design/ ////////////////////////////////////////////////////////////////////////// + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!linley From: linley@netcom.com (Bruce James Robert Linley) Subject: What's wrong with my Vectrex? Message-ID: Organization: UCLA Alumnus, Computer Science & Engineering Date: Wed, 20 Jul 1994 04:22:26 GMT Lines: 73 When I turn on my Vectrex, all the letters are skewed and upsidedown. Slowly, though, the letters un-skew, reach normal, and then skew out the other way. It's kinda like this (crude ascii rendition of what happens to the letter 'A' follows): ** ** ** ** ******** ** ** **** ** ** ** ** ** ******** ** ** **** ** ****** ******* ************* ***** *************** ***** ************* ******* ****** ** **** ** ** ******** ** ** ** ** ** **** ** ** ******** ** ** ** ** ** **** ** ** ******** ** ** ** ** There's an adjustment pot accessible via a hole in the lower back of the cabinet that fixes this temporarily, but as time goes by, the screen just skews more and more until the adjustment pot won't turn far enough to fix things anymore. I took it to a local shop. They replaced two ICs (MC34004P and TL091CP), and a couple of capacitors? (all silver, 1/4" tall). No dice. Anyone have a similar problem and know what part(s) went bad? Any info appreciated. -- Bruce James Robert Linley ---- linley@netcom.com ---- Amateur radio: KE6EQZ -=-=-=-=-=-=-=-=-=-=-=- "This is glue. Strong Stuff." -=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Vector game I can't remember Date: 20 Jul 1994 05:17:11 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 17 Distribution: inet Message-ID: <30ic0n$prl@crchh327.bnr.ca> References: <30ho8g$582@umd5.umd.edu> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Rob Borsari (jake@melmac.umd.edu) wrote: > I seem to remember playing a vector game where 2 sword wielding > opponants battled in an arena with 2 pits as viewed from above. > You could fall into the pits and I think there was somthing with > stairs too. Does anyone know the name of this awesome > vector game? -R- From the KLOV (rec.games.video.arcade.collecting): Warriors {Cinematronics, 2P, BnW, Vector} Two joysticks for each player, mirrored-in landscape. Knight fights! -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: What's wrong with my Vectrex? Date: 20 Jul 1994 05:19:27 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 15 Distribution: inet Message-ID: <30ic4v$prl@crchh327.bnr.ca> References: Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Bruce James Robert Linley (linley@netcom.com) wrote: > When I turn on my Vectrex, all the letters are skewed and upsidedown. Slowly, > though, the letters un-skew, reach normal, and then skew out the other way. > It's kinda like this (crude ascii rendition of what happens to the letter 'A' > follows): Sounds to me like a grounding problem or a loose connection. If the pbolem changes drastically when you jostle (that is "jostle" gently; NOT HIT :) the HW, then it is probably a loose connection. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!news.iij.ad.jp!gw.win.or.jp!yokohama.win.or.jp!mack From: mack@win.or.jp ( Masakazu Nakano) Newsgroups: rec.games.vectrex Subject: Now I'm searching ' Vectrex' T's Date: 20 Jul 1994 06:35:51 GMT Organization: Internet provider WIN (World-wide Information Network),JAPAN Lines: 19 Distribution: world Message-ID: <30igk7$q3b@yokohama.win.or.jp> NNTP-Posting-Host: yokohama.win.or.jp X-Newsreader: mnews [version 1.18] 1994-05/16(Mon) Hello! Now I'm searching VECTREX T's :) no one still made it ?! If I made that in Japan...too expensive...(^_^; ~r.signature /```````````````````````````````````\ |Masakazu Nakano. | I'm operator with my huge computer... |e-mail: mack@yokohama.win.or.jp | Please work normaly. Please!! ;) | pxh03521@niftyserve.or.jp | - A Japanese TECHNO MUSIC PARTY - \___________________________________/ ZIEKS - BBS: +81-45-835-0855 V.FC + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!not-for-mail From: STUBRADFOWC@MERCUR.USAO.EDU (Bill Bradford) Newsgroups: rec.games.vectrex Subject: For Sale Again... Date: 20 Jul 1994 01:54:14 -0500 Organization: UTexas Mail-to-News Gateway Lines: 9 Sender: nobody@cs.utexas.edu Distribution: inet Message-ID: <940720015054.ace@MERCUR.USAO.EDU> NNTP-Posting-Host: news.cs.utexas.edu Please re-read the "Vectrex for Sale" message. It's up on the block again; the current buyer found one local to him and backed out, and greg woodcock I can't reach (mail bounces). Vectrex & Scramble cart. Make me an offer, + shipping. Bill stubradfowc@mercur.usao.edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!agate!howland.reston.ans.net!pipex!lyra.csx.cam.ac.uk!doc.ic.ac.uk!uknet!cf-cm!thor.cf.ac.uk!wdrdsw From: wdrdsw@thor.cf.ac.uk (David Wooding) Subject: The archive Message-ID: <27476.9407201528@thor.cf.ac.uk> Keywords: archive Sender: wooding@cf.ac.uk Reply-To: wooding@cf.ac.uk Organization: University of Wales College of Medicine Date: Wed, 20 Jul 94 16:28:36 +0100 X-Mailer: Cardiff Computing Maths PP Mail Open News Gateway Lines: 11 Does anyone know who maintains the archives at ftp.csus.edu? I want to suggest a reorganisation (I volunteer!), and the possibility of getting the site mirrored over here in the UK (it takes forever to download anything, and the email version just times out after five days). Thanks, Dave. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!usc!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!gaia.ucs.orst.edu!a_mail.supra.com!Clay.Cowgill From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: 2114 SRAMs... and hardware mods Date: 20 Jul 1994 18:37:23 GMT Organization: Supra Corporation Lines: 22 Sender: -Not-Authenticated-[7591] Distribution: inet Message-ID: <30jqt3$d3p@a_mail.supra.com> NNTP-Posting-Host: cncmac.supra.com X-Posted-From: InterNews 1.0@a_mail.supra.com. Xdisclaimer: No attempt was made to authenticate the sender's name. On the 2114 topic... I'll agree with Gregg-- the 2114's cause my Tempest machine a good deal of trouble as well. When you replace them stick in good quality barrel-type DIP sockets to make future pulls easier. As far as finding these critters is concerned, some of the ads in Radio Electronics have them. So do JDR Microdevices. For a good deal though take a look at old S-100 systems (like Altairs, etc.) A lot of the older systems have 16K RAM boards that used the 2114. They're a great source of parts for old video games! On another note-- has anyone tried replacing a pair of 2114's with a 'modern' 6264 (8Kx8) with the high address lines tied high? Any vintage of 8Kx8 SRAM is probably orders of magnitude better than those 2114's... -Clay P.S. Has anyone here tried hooking up an old 19" B/W vector monitor to a Vectrex? I suspect you'd need new buffers and drive transistors, but it might be a pretty cool project when it's done. :-) + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex,rec.games.video.marketplace Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!news.dell.com!tadpole.com!uunet!flood.xnet.com!quake.xnet.com!shadow From: shadow@xnet.com (Michael Harper) Subject: Vectrex & games for sale Message-ID: Sender: news@amiserv.chi.il.us Nntp-Posting-Host: cyclone Organization: XNet Information Systems Distribution: usa Date: Wed, 20 Jul 1994 22:15:03 GMT Lines: 29 Xref: csus.edu rec.games.vectrex:1895 rec.games.video.marketplace:11898 Vectrex system for sale: Vectrex system unit w/ manual - hardly ever used, like new. 2nd controller Minestorm w/manual, overlay "Official" Vectrex carrying case Cartridges: Art Master w/ light pen, manual Armor..Attack w/ overlay, manual Star Trek w/ overlay, manual Clean Sweep w/ overlay, manual Berzerk w/ overlay, manual Hyperchase w/ overlay, manual Blitz! w/ overlay, manual Scramble w/ overlay, manual Solar Quest Rip Off The last 2 games show a bit more wear than the rest, which are like new. Since I'm not really sure what this should sell for, I guess I'll take bids and if the highest one seems reasonable to me, I'll sell it. I saw someone _trying_ to sell just a Vectrex unit for $200 here recently, but again I don't know what's reasonable. If interested, send bids to shadow@xnet.com -Mike Harper + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: onosendai@aol.com (OnoSendai) Newsgroups: rec.games.vectrex Subject: Re: Vectrex & games for sale Date: 21 Jul 1994 02:18:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30l3uq$lc@search01.news.aol.com> References: NNTP-Posting-Host: search01.news.aol.com In article , shadow@xnet.com (Michael Harper) writes: Hi, That price seems a bit high compared to what I paid for my lst system, but I would really like to see if we can work out a deal. Please drop me an e-mail directly so we can try and work something out. Gene 70007.273@Compusere.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Date: Thu, 21 Jul 94 01:17:06 EST Path: csus.edu!csulb.edu!library.ucla.edu!agate!iat.holonet.net!ibbs.com!rabies From: rabies@ibbs.com Newsgroups: rec.games.vectrex Organization: Infinity BBS - 714-898-3236 Message-ID: <1234DMXQOFGWSOMCCW@ibbs.com> Subject: game idea & WOODWARD Lines: 16 With all this talk of game ideas... I'd kill for a decent version of Tempest on the vectrex... Bedlam & Web Wars just doesnt cut it for me! I hear alot of bad things about the Woodward cart (not the cart itself, but the guy's slowness????) Some of you should try Sean Kelly. Try emailing at SKELLY@BBS.XNET.COM If there's no response, let me know and I'll give ya an alternate address. Rabies 7/20/94 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!sgiblab!swrinde!emory!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!zip.eecs.umich.edu!umn.edu!mr.net!medtronic.com!mj7633 From: mj7633@medtronic.COM (Mark Jacoby) Newsgroups: rec.games.vectrex Subject: Re: joystick problem Date: 21 Jul 1994 14:22:02 GMT Organization: Medtronic, Inc. Lines: 26 Distribution: inet Message-ID: <30m0aa$c44@gazette.medtronic.COM> References: <30hsft$82s@kaiwan.kaiwan.com> NNTP-Posting-Host: lesotho.inst.medtronic.com X-Newsreader: TIN [version 1.2 PL2] Michael Packard (lordgen@kaiwan.com) wrote: : I have no idea what the heck you guys are talking about. There are NO : screws whatsoever that I can find. I removed the sticker on the bottom : and there are no screws. I read the stuf in the faq over and over, but I : can't get into this damn joystick and it's really pissing me off >:I grr : How the hell can I get this damn thing open without destroying it. Am I : missing something? The label covering the screws is actually the "top" label, the one around the joystick and buttons. There are 4 or 5 screws under this label. The best way is to cut holes in the label and not to remove it. Press on the label to find the locations and cut with an exacto knife. If the insert that John Sandoff posted is from the FAQ, then the FAQ needs updating. Greg? be seeing you... mark -- mark jacoby mj7633@medtronic.com 612-574-8548 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!swrinde!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: joystick problem Date: 21 Jul 1994 15:48:36 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 17 Distribution: inet Message-ID: <30m5ck$l03@crchh327.bnr.ca> References: <30hsft$82s@kaiwan.kaiwan.com> <30m0aa$c44@gazette.medtronic.COM> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Mark Jacoby (mj7633@medtronic.COM) wrote: > The label covering the screws is actually the "top" label, the one around the > joystick and buttons. There are 4 or 5 screws under this label. The best way > is to cut holes in the label and not to remove it. Press on the label to find > the locations and cut with an exacto knife. > If the insert that John Sandoff posted is from the FAQ, then the FAQ needs > updating. Greg? OOPS! That's what you get when you pass on "reliable" information without verifying it!!! -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!elroy.jpl.nasa.gov!usc!howland.reston.ans.net!cs.utexas.edu!swrinde!news.dell.com!tadpole.com!uunet!world!news.mtholyoke.edu!news.amherst.edu!news.umass.edu!nic.umass.edu!k12.ucs.umass.edu!hanechak From: hanechak@k12.ucs.umass.edu (Brian Hanechak (Chicopee HS)) Newsgroups: rec.games.vectrex Subject: Hi Scores Date: 21 Jul 1994 19:26:25 GMT Organization: University of Massachusetts K-12 Outreach Lines: 9 Distribution: inet Message-ID: <30mi51$s9i@nic.umass.edu> NNTP-Posting-Host: k12.ucs.umass.edu X-Newsreader: TIN [version 1.2 PL2] Would anyone be interested in a Vectrex high scores table? I am thinking of a rather informal score sheet, no verification required, for the Vectrex games. Basically, I'm looking for a set of scores to reach for. -- * Brian Hanechak * * hanechak@k12.ucs.umass.edu * + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!ncar!newsxfer.itd.umich.edu!europa.eng.gtefsd.com!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Re: game idea & WOODWARD Date: 21 Jul 1994 20:58:19 GMT Organization: UMass-Lowell Computer Science Lines: 10 Distribution: inet Message-ID: <30mnhb$g9g@ulowell.uml.edu> References: <1234DMXQOFGWSOMCCW@ibbs.com> NNTP-Posting-Host: cs.uml.edu Yeah, I recommend Sean Kelly too. I've ordered from him on several occasions and he's fast and trustworthy. He's got is own Vectrex multicart as well as ColecoVision and Atari 2600 models. -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!att-out!rutgers!netnews.upenn.edu!dsinc!spool.mu.edu!sdd.hp.com!ihnp4.ucsd.edu!library.ucla.edu!europa.eng.gtefsd.com!news.umbc.edu!eff!news.duke.edu!news-feed-1.peachnet.edu!gatech!udel!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: game idea & WOODWARD Date: 21 Jul 1994 23:24:48 GMT Organization: The Internet Access Company Lines: 18 Distribution: inet Message-ID: <30n040$rds@sundog.tiac.net> References: <1234DMXQOFGWSOMCCW@ibbs.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] rabies@ibbs.com wrote: : With all this talk of game ideas... I'd kill for a decent version of : Tempest on the vectrex... Bedlam & Web Wars just doesnt cut it for me! The problem with Tempest is: A) no color B) no rotor-controller The only way I think Tempest might work well is if you use left and right joysick direction and the speed of each direction is based on how far you push the stick (analog). Autocentering ability on the joystick would be key for this to work right. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!howland.reston.ans.net!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: game idea & WOODWARD Date: 22 Jul 1994 13:27:25 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 32 Distribution: inet Message-ID: <30ohft$30a@crchh327.bnr.ca> References: <1234DMXQOFGWSOMCCW@ibbs.com> <30n040$rds@sundog.tiac.net> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Glenn M. Saunders (krishna@max.tiac.net) wrote: > rabies@ibbs.com wrote: > : With all this talk of game ideas... I'd kill for a decent version of > : Tempest on the vectrex... Bedlam & Web Wars just doesnt cut it for me! > The problem with Tempest is: > A) no color Not a problem; we just have to deal with it. > B) no rotor-controller > The only way I think Tempest might work well is if you use left and right > joysick direction and the speed of each direction is based on how far you > push the stick (analog). > Autocentering ability on the joystick would be key for this to work right. No, you are making it too complicated. With the analog nature of the joystick, you have the capability of making an "inside-out" rotary controller. You make the direction the joystick is pointing the area on the perimeter of the playfield your shooter is on. For "flat" screens (ones that are a line instead of a closed object), you ignore one of the axes. For the first round (circle), wherever the joystick is, that is where your shooter is; get it? -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: buthead499@aol.com (BUTHEAD499) Newsgroups: rec.games.vectrex Subject: SEX WITH VECTEX Date: 22 Jul 1994 09:24:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30oh9i$16j@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com LAST NIGHT I JUST HAD SEX (ORAL) WITH MY VECTEX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT FELT WILD!!!!!! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: Re: SEX WITH VECTEX Date: 22 Jul 1994 14:37:22 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 10 Distribution: inet Message-ID: <30olj2$6s3@usenet.INS.CWRU.Edu> NNTP-Posting-Host: eeyore.ins.cwru.edu I take it this is your way of coming out of the closet. Mike -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!elroy.jpl.nasa.gov!netline-fddi.jpl.nasa.gov!nntp-server.caltech.edu!news.cerf.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!zip.eecs.umich.edu!panix!not-for-mail From: davegan@panix.com (David Stein) Newsgroups: rec.games.vectrex Subject: Re: SEX WITH VECTEX Date: 22 Jul 1994 10:40:46 -0400 Organization: PANIX Public Access Internet and Unix, NYC Lines: 10 Distribution: inet Message-ID: <30olpe$agi@panix.com> References: <30oh9i$16j@search01.news.aol.com> NNTP-Posting-Host: panix.com In <30oh9i$16j@search01.news.aol.com> buthead499@aol.com (BUTHEAD499) writes: >LAST NIGHT I JUST HAD SEX (ORAL) WITH MY >VECTEX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT FELT >WILD!!!!!! Welcome to the new online age. Henceforth, kind;y keep your posts to AOL, where others like you may perhaps see entertainment and utility in them. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!elroy.jpl.nasa.gov!usc!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadesm34.eng.utah.edu!jnichola From: jnichola@cadesm34.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: game idea & WOODWARD Date: 22 Jul 1994 14:50:04 GMT Organization: University of Utah Lines: 19 Sender: jnichola@cadesm0.eng.utah.edu Distribution: inet Message-ID: <30omas$88q@u.cc.utah.edu> References: <1234DMXQOFGWSOMCCW@ibbs.com> <30n040$rds@sundog.tiac.net> NNTP-Posting-Host: cadesm34.eng.utah.edu Summary: control for Tempest Keywords: Tempest How about just using the joystick both X and Y directions. IE: the program doesn't care how far you push the stick but which direction. so you just swirl the stick around to the side of the pit you want to be on. ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!decwrl!ames!agate!howland.reston.ans.net!noc.near.net!news.tufts.edu!Emerald.tufts.edu!kisrael From: kisrael@Emerald.tufts.edu (Captain Kirk Is Real) Subject: Re: SEX WITH VECTEX Message-ID: Sender: news@news.tufts.edu (USENET News System) Organization: Tufts University X-Newsreader: TIN [version 1.2 PL2] References: <30oh9i$16j@search01.news.aol.com> Distribution: inet Date: Fri, 22 Jul 1994 16:04:04 GMT Lines: 18 BUTHEAD499 (buthead499@aol.com) wrote: : LAST NIGHT I JUST HAD SEX (ORAL) WITH MY : VECTEX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT FELT : WILD!!!!!! Ok- I give- what's a "VECTEX"? My guess is it's an Olde English word for "moron with more access to technology than to brains." But that's just a guess. -KIRK -- _____ -O\O ------=Kirk Israel=------ ||| "Lord what fools ( = ) kisrael@emerald.tufts.edu / | \ these mortals be" -Puck + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!psuvax1!rutgers!att-out!cbfsb!cbnewst!cbnewsm!gw1!nntpa!not-for-mail From: knudsen@ihurry.ih.att.com (-Knudsen,M.J.) Subject: Re: Was this ever sold in NYC? Message-ID: Sender: news@nntpa.cb.att.com (Netnews Administration) Nntp-Posting-Host: ihurry.ih.att.com Organization: AT&T References: <2use1i$rkm@panix.com> <2utio0$908@clarknet.clark.net> Distribution: usa Date: Fri, 22 Jul 1994 17:11:09 GMT Lines: 9 Just wanted to add the Vecs were all over various stores in the Chicago area. I was impressed to see one for sale in England -- were they marketed over there, or was this a hand-job "import?" -- m.j.knudsen@att.com /// knudsen@ihades.att.com It's not how many friends come to your funeral; It's how many collectors come to your estate sale that counts! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!roper.uwyo.edu!roper.uwyo.edu!nntp Newsgroups: rec.games.vectrex Subject: controller pinouts Message-ID: <1994Jul22.130244.3065@roper.uwyo.edu> From: almo@UWYO.EDU Date: 22 Jul 94 13:02:44 MDT Reply-To: almo@UWYO.EDU Distribution: world Organization: University of Wyoming, Laramie Nntp-Posting-Host: plain.uwyo.edu Lines: 11 Anyone got the controller pinouts? I couldn't find them in the faq. E-mail me please, as I don't have time to read the group. Thanks! Almo! DDD U U H H !! Atari Jaguar : T.B.A.V.G.S.I.T.W.! O - D D U U H H !! (The Baddest-Ass Video Game System In The World!) \|/ D D U U HHHH !! Amiga 4000 : T.B.A.C.S.I.T.W.! | D D U U H H Opinions are my own, until / \ DDD UU H H !! the subliminal takes effect... Member of the .SIG club! To join, just add this line to your .SIG! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: alan@alanog.demon.co.uk (Alan O'Grday) Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!swrinde!pipex!demon!alanog.demon.co.uk!alan Subject: Q?.... Re: Power Supply and Conversion Organization: a PC near you.... SOON! :) Reply-To: alan@alanog.demon.co.uk X-Newsreader: Demon Internet Simple News v1.27 Lines: 19 Date: Fri, 22 Jul 1994 18:54:13 +0000 Message-ID: <774903253snz@alanog.demon.co.uk> Sender: usenet@demon.co.uk Hi all, A number of you may have seen my desperate plea for a Vectrex system, a plea that has remained unanswered in the UK. I am know considering buying one from the US. What problems would I encounter? The power supply is obviously one problem, I belive the American system runs off 110 volts, where as the British unit runs off 240 volts. If this is so then does anyone know if a conversion is possible and how it is done. Secondly are there any other problems I need to be aware of ?. Mail me please with your answers Alan. Smoke me a kipper!.... I'll be back for breakfast. **************************************************************************** ** alan@alanog.demon.co.uk ** **************************************************************************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!news.byu.edu!news.provo.novell.com!spike!kmahan From: kmahan@spike.Utah.univel.COM (Kurt Mahan) Newsgroups: rec.games.vectrex Subject: Re: SEX WITH VECTEX Date: 23 Jul 1994 00:03:08 GMT Organization: Novell NSG Lines: 17 Distribution: inet Message-ID: <30pmns$s48@bantu.Provo.Novell.COM> References: <30oh9i$16j@search01.news.aol.com> Reply-To: kurt_mahan@novell.com NNTP-Posting-Host: spike.usg.sandy.novell.com |> BUTHEAD499 (buthead499@aol.com) wrote: |> : LAST NIGHT I JUST HAD SEX (ORAL) WITH MY |> : VECTEX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IT FELT |> : WILD!!!!!! |> |> Too bad it didn't involve the monitor highvoltage. -- /* * These are my own words and not necessarily those of Novell or anybody else. * * Kurt Mahan * kurt_mahan@novell.com */ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: game idea & WOODWARD Date: 22 Jul 1994 23:17:11 GMT Organization: The Internet Access Company Lines: 17 Distribution: inet Message-ID: <30pk1n$pmd@sundog.tiac.net> References: <1234DMXQOFGWSOMCCW@ibbs.com> <30n040$rds@sundog.tiac.net> <30ohft$30a@crchh327.bnr.ca> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Gregg Woodcock (woodcock@bnr.ca) wrote: : No, you are making it too complicated. With the analog nature of the : joystick, you have the capability of making an "inside-out" rotary : controller. You make the direction the joystick is pointing the area : on the perimeter of the playfield your shooter is on. For "flat" : screens (ones that are a line instead of a closed object), you ignore : one of the axes. For the first round (circle), wherever the joystick : is, that is where your shooter is; get it? That's just as bad as using a pot-based paddle. You will wind up with a dead spot where you will be forced to move the other way because the joystick isn't an infinite controller. In theory it sounds good but a big strategy in Tempest is spinning the controller fast in one direction and making several 360's while holding down autofire. You could not do this any other way. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadehp2.eng.utah.edu!jnichola From: jnichola@cadehp2.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: AY3-8912 sound generator Date: 22 Jul 1994 23:15:31 GMT Organization: University of Utah College of Engineering Lines: 15 Sender: jnichola@cadesm0.eng.utah.eud Distribution: inet Message-ID: <30pjuj$cp9@u.cc.utah.edu> NNTP-Posting-Host: cadehp2.eng.utah.edu does anyone know where i can get an AY3-8912 sound generator? or for that matter an AY3-8910 or 8913 or AY8930? thanks much ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!cs.utexas.edu!news.tamu.edu!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: game idea & WOODWARD Date: 23 Jul 1994 02:01:42 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 30 Distribution: inet Message-ID: <30ptm6$ors@crchh327.bnr.ca> References: <1234DMXQOFGWSOMCCW@ibbs.com> <30n040$rds@sundog.tiac.net> <30ohft$30a@crchh327.bnr.ca> <30pk1n$pmd@sundog.tiac.net> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] Glenn M. Saunders (krishna@max.tiac.net) wrote: > Gregg Woodcock (woodcock@bnr.ca) wrote: > : No, you are making it too complicated. With the analog nature of the > : joystick, you have the capability of making an "inside-out" rotary > : controller. You make the direction the joystick is pointing the area > : on the perimeter of the playfield your shooter is on. For "flat" > : screens (ones that are a line instead of a closed object), you ignore > : one of the axes. For the first round (circle), wherever the joystick > : is, that is where your shooter is; get it? > That's just as bad as using a pot-based paddle. You will wind up with a > dead spot where you will be forced to move the other way because the > joystick isn't an infinite controller. In theory it sounds good but a > big strategy in Tempest is spinning the controller fast in one direction > and making several 360's while holding down autofire. You could not do > this any other way. You aren't understanding what I am saying. You can do what you describe by controlling it my way. Push the joystick to the outside and then rotate it along the outside edge in as many 360s as you want. Get it? The joystick position will describe a circle. You ignore the size of the circle (how far towards the edge you are) and only take into acount the direction of the vector (ignore the magnitude). I don't know how to explain it any more simply. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: buthead499@aol.com (BUTHEAD499) Newsgroups: rec.games.vectrex Subject: O SHIT Date: 22 Jul 1994 21:51:09 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30pt2d$duk@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com I WANT A VETREX.O'FUCK IN SHIT. O'SHIT O'SHIT + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: game idea & WOODWARD Message-ID: Keywords: Tempest Organization: Southern California Lynx Enthusiasts References: <1234DMXQOFGWSOMCCW@ibbs.com> <30n040$rds@sundog.tiac.net> <30omas$88q@u.cc.utah.edu> Distribution: inet Date: Sat, 23 Jul 1994 04:10:25 GMT Lines: 27 In article <30omas$88q@u.cc.utah.edu> jnichola@cadesm34.eng.utah.edu (jason barkdull) writes: >How about just using the joystick both X and Y directions. IE: > >the program doesn't care how far you push the stick but >which direction. > >so you just swirl the stick around to the side of the pit you want to >be on. Only problem is the 16th level, which is an infinity symbol (an 8 on its side). ARASHI on the Macintosh has one of the best TEMPEST controller implementations I've ever seen; it's a combination of "Where you are pointing is where you are" combined with a "How fast are you moving". You don't have to be too precise with the mouse, and yet you still have the ability to control your speed, and handle arbitrary shapes and left/right/flat level layouts. --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: game idea & WOODWARD Date: 23 Jul 1994 05:58:09 GMT Organization: The Internet Access Company Lines: 17 Distribution: inet Message-ID: <30qbhi$44a@sundog.tiac.net> References: <1234DMXQOFGWSOMCCW@ibbs.com> <30n040$rds@sundog.tiac.net> <30ohft$30a@crchh327.bnr.ca> <30pk1n$pmd@sundog.tiac.net> <30ptm6$ors@crchh327.bnr.ca> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Gregg Woodcock (woodcock@bnr.ca) wrote: : You aren't understanding what I am saying. You can do what you : describe by controlling it my way. Push the joystick to the outside : and then rotate it along the outside edge in as many 360s as you want. : Get it? The joystick position will describe a circle. You ignore the : size of the circle (how far towards the edge you are) and only take : into acount the direction of the vector (ignore the magnitude). I : don't know how to explain it any more simply. I understand now. The only drawback there is that it might put a lot of wear and tear on the joystick that way. But those joysticks aren't that sturdy to begin with so we can't coddle them and not use them. Actually, Gyruss in the arcades works similarly to that but using a digital stick. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 23 Jul 1994 06:01:20 GMT Organization: The Internet Access Company Lines: 9 Distribution: inet Message-ID: <30qbng$44a@sundog.tiac.net> References: <30pt2d$duk@search01.news.aol.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] The end of the Internet is approaching, courtesy of AOL. If these shitheads only realized how cliche' their acts are and how uniformly stupid the AOL people have been. Maybe they'd finally be ashamed. IN cases such as this perhaps some authority could be contacted. WIth AOL it isn't the same as dealing with a true sysadmin. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!ulowell!cs.uml.edu!rbarbaga From: rbarbaga@cs.uml.edu (Ralph Barbagallo) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 23 Jul 1994 07:09:47 GMT Organization: UMass-Lowell Computer Science Lines: 9 Distribution: inet Message-ID: <30qfnr$o35@ulowell.uml.edu> References: <30pt2d$duk@search01.news.aol.com> <30qbng$44a@sundog.tiac.net> NNTP-Posting-Host: cs.uml.edu I know, and I thought Delphi was bad. -- Ralph A. Barbagallo III --- rbarbaga@cs.uml.edu --- Only AMIGA makes it Possible... R.I.P. Jay Miner: June 20th 1994 Father of the 2600, Atari 8bit, Amiga -=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: production@aol.com (Production) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 23 Jul 1994 03:47:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30qhto$lon@search01.news.aol.com> References: <30qbng$44a@sundog.tiac.net> NNTP-Posting-Host: search01.news.aol.com >> The end of the Internet is approaching, courtesy of AOL. Glenn, I agree that the Internet as you or I have known it is dying, and it saddens me greatly, but AOL is hardly to blame. Progress is the villian here, just as television replaced reading and family discussions. If it wasn't AOL, then GEnie or Prodigy or CompuServe or whoever would have filled the same role. I use AOL as a convenience, even though I have a dozen other connections to the net. AOL is a ridiculously puritan service (their proprietary interface screens out the word "sex" in message titles(!), but apparently their internet interface has not been similarly censored yet). I'm sure that if they knew this account was misbehaving they would close it immediately. As for us old timers, I really don't know what we're going to do. Maybe we'll just be left with "memories", like some 60s burnouts. -- Ray A. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!gatech!newsxfer.itd.umich.edu!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: buthead499@aol.com (BUTHEAD499) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 23 Jul 1994 09:07:01 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30r4ll$p3c@search01.news.aol.com> References: <30qhto$lon@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com In article <30qhto$lon@search01.news.aol.com>, production@aol.com (Production) writes: I'M SORRY THIS WILL NEVER HAPPEN AGAIN. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 23 Jul 1994 16:01:56 GMT Organization: The Internet Access Company Lines: 23 Distribution: inet Message-ID: <30retk$757@sundog.tiac.net> References: <30qbng$44a@sundog.tiac.net> <30qhto$lon@search01.news.aol.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Production (production@aol.com) wrote: : >> The end of the Internet is approaching, courtesy of AOL. : Glenn, I agree that the Internet as you or I have known it is dying, and : it saddens me greatly, but AOL is hardly to blame. Progress is the villian : here, just as television replaced reading and family discussions. If it I can't really agree here. Why would AOLers cause more trouble than the numerous internet service providers like Netcom? AOL is not the only place were "average" people gain access to the net, however it does bring more disruptive people to the net than companies DEVOTED to bringing average people to the net. That's why I think there is something peculiar about AOL which attracts bad seeds. Those who go to the bother to sign up with a formal internet provider usually know how to act within the bounds of decency on the net. I'm not the one who thinks the internet should be preserved for academia alone. If that were true I wouldn't have my account. I just am saddened that anyone would have the free cash and free time to waste filling the net with useless bile. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 23 Jul 1994 16:02:49 GMT Organization: The Internet Access Company Lines: 11 Distribution: inet Message-ID: <30rev9$757@sundog.tiac.net> References: <30qhto$lon@search01.news.aol.com> <30r4ll$p3c@search01.news.aol.com> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] BUTHEAD499 (buthead499@aol.com) wrote: : In article <30qhto$lon@search01.news.aol.com>, production@aol.com : (Production) writes: : I'M SORRY THIS WILL NEVER HAPPEN AGAIN. Leave your terminal unattended? Certainly your username does not speak well of your intelligence. I like the show, but I wouldn't actually go that far. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 23 Jul 1994 18:18:27 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 11 Distribution: inet Message-ID: <30rmtk$oad@usenet.INS.CWRU.Edu> NNTP-Posting-Host: piglet.ins.cwru.edu This has got to be the dumbest ***hole on the face of the earth. He just doesn't seem to get it. Mike -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!howland.reston.ans.net!news.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: billfaanes@aol.com (Billfaanes) Newsgroups: rec.games.vectrex Subject: Re: O SH*T Date: 23 Jul 1994 17:59:07 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 29 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30s3rb$3vf@search01.news.aol.com> References: <30qhto$lon@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com In article <30qhto$lon@search01.news.aol.com>, production@aol.com (Production) writes: >As for us old timers, I really don't know what we're going to do. Maybe >we'll just be left with "memories", like some 60s burnouts. I've been on AOL for four years and the 50,000+ members joining monthly have definately changed the way people think of AOL people. I am a member of Genie, AOL, & Prodigy (sorry)... I was a member of Delphi but when AOL offered quasi-internet access I dropped Delphi for $$ reasons.. I prefer the UNIX style of internet access that I had back in college, but when one leaves school and goes to bigger and better things, they lose their free internet account. So I must use a commercial carrier to get my Usenet fix.. :) Is that wrong? I'd rather use a Freenet, but there are none around Santa Cruz, CA... Let's ignore the idiot message posters from AOL, not all _AOL_ members... Back to VECTREX... I have a catalog from a company in San Francisco that sold Vectrex games etc. I can't find it right now, but it dealt only with Vectrex games (about 10 years ago).. Did anyone else ever order from this company? Bill Faanes billfaanes@aol.com <---shhhh! :) --- Vectrex, Fairchild, 2600, Jaguar Owner --- + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!netcom.com!rjung From: rjung@netcom.com (Robert A. Jung) Subject: Re: O SHIT Message-ID: Organization: Southern California Lynx Enthusiasts References: <30qbng$44a@sundog.tiac.net> <30qhto$lon@search01.news.aol.com> <30retk$757@sundog.tiac.net> Distribution: inet Date: Sun, 24 Jul 1994 00:59:27 GMT Lines: 31 In article <30retk$757@sundog.tiac.net> krishna@max.tiac.net (Glenn M. Saunders) writes: >I can't really agree here. Why would AOLers cause more trouble than the >numerous internet service providers like Netcom? AOL is not the only >place were "average" people gain access to the net, however it does bring >more disruptive people to the net than companies DEVOTED to bringing >average people to the net. That's because AOL does not hold their users accountable for dumping junk on the USENET. More and more service providers are warning their users that being rude on the 'net will bring disciplinary action; AOL (as far as I know) does not. There is also the well-known fact that an AOL user can have up to five distinctive USENET/Internet addresses, four of which can be changed at any time. The upshot of this is that an AOL user who knows what he's doing can post flames under anonymous handles like "cooldude@aol.com". After he's done, he changes the "cooldude" handle, and there's no way anyone can trace who he was. Once the management of AOL wake up and realize the loops they have in the system (and plug 'em), I think the number of unsociable AOL users will drop very rapidly. --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!caen!malgudi.oar.net!utnetw.utoledo.edu!news From: pbardis@uoft02.utoledo.edu Subject: Just got one! Message-ID: Lines: 20 Sender: news@utnetw.utoledo.edu (News Manager) Organization: University of Toledo Date: Sun, 24 Jul 1994 07:28:44 GMT Howdy. As of 1.5 hours ago, I'm a giddy new owner of a Vectrex. The system came w/ 2 controllers and Ripoff, but no instructions or overlays (the guy didn't even know what an overlay was, let alone whether or not it had any...). I now have 2 possible courses of action. 1. Keep it and amass more carts. Therefore, I am looking to purchase some games, or, ideally, one of those multiple-carts I've read about on here. Please e-mail any carts for sale or info on multiple- carts. 2. If I find it too difficult to get ahold of a decent number of games, I'll sell the system. Please e-mail any offers if interested. OH! Hey, how do I get a 2-player game started on Ripoff? Thanks. -Jason + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!pipex!sunic!ugle.unit.no!trane.uninett.no!nac.no!eunet.no!nuug!EU.net!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: jerryg4279@aol.com (JerryG4279) Newsgroups: rec.games.vectrex Subject: Re: Whos on the list ahead of me? Date: 24 Jul 1994 13:20:09 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30u7s9$nf7@search01.news.aol.com> References: <305ba7$ps3@kaiwan.kaiwan.com> NNTP-Posting-Host: search01.news.aol.com In article <305ba7$ps3@kaiwan.kaiwan.com>, lordgen@kaiwan.com (Michael Packard) writes: I send mark my money almost 3 months ago (at which time he said I should see it about the beginning of july<< I and several othes sent our money nearly a year ago and have not received anything nor have I been able to get a response from Mark for about 5 months. Has anyone out there actually received a cartridge? Thanks, JerryG + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!sunic!trane.uninett.no!nac.no!eunet.no!nuug!EU.net!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: jerryg4279@aol.com (JerryG4279) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward. Date: 24 Jul 1994 13:24:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 26 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30u83i$ni4@search01.news.aol.com> References: <2vbach$spi@hpwin055.uksr.hp.com> NNTP-Posting-Host: search01.news.aol.com In article <2vbach$spi@hpwin055.uksr.hp.com>, rogers@hpman010.uksr.hp.com (Roger Squires) writes: >>Mark has always replied to my posts rather promptly, I know he has been having problems witht the different types of vectrex that are available, and his unit is a UK one, and the multicarts were not functioning correctly on the US/CAN machines. He found someone willing to test them, and has done so. He kept telling me that he wanted a fully tested product to release. (That way IMHO, he would not get any flak for a shoddy product. But as it turns out, he's getting it from not delivering on time..)<< The problem here has been that Mark has not responded to my posts over the last 4-5 months nor answered letters sent by those who sent money after reading info on the Multicart in last year's Sept/Oct Videogame Trader (which I was publishing at the time). I have had subscribers on my back and not been able to give them an answer. I have been trying to access this newsgroup and today is my first successful attempt so now maybe I can keep updated. In fairness to Mark, even though I told him, I am not sure he realized that I did not have access here at the time. Hopefully the carts will be along one of these days. Thanks, JerryG + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!bnr.co.uk!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward. Date: 24 Jul 1994 18:04:34 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 19 Distribution: inet Message-ID: <30uafi$e6d@crchh327.bnr.ca> References: <2vbach$spi@hpwin055.uksr.hp.com> <30u83i$ni4@search01.news.aol.com> Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] JerryG4279 (jerryg4279@aol.com) wrote: > Hopefully the carts will be along one of these days. Mark is reading this group since he emailed me accepting my offer to do half of the remaining 20 or so multicart upgrades. This means that he would probably GLADLY end you your "broken" multicart along with instructions on how to upgrade it (which you may not even have to do if the cart works in your machine). Anyway 10 or so carts should be on their way to me to finish and I'll try to be as quick as possible. Also, Mark said that he was going to have to go out of town on business for 10 days or so and will be unable to answer mail/calls so keep that in mind. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!pipex!sunic!trane.uninett.no!eunet.no!nuug!EU.net!uunet!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: onosendai@aol.com (OnoSendai) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward. Date: 24 Jul 1994 16:35:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <30uj9o$qnc@search01.news.aol.com> References: <30uafi$e6d@crchh327.bnr.ca> NNTP-Posting-Host: search01.news.aol.com In article <30uafi$e6d@crchh327.bnr.ca>, woodcock@bnr.ca (Gregg Woodcock) writes: >From: woodcock@bnr.ca (Gregg Woodcock) >Newsgroups: rec.games.vectrex >Subject: Re: Multicart from Woodward. >Date: 24 Jul 1994 18:04:34 GMT >Organization: Bell-Northern Research; Richardson, Texas, USA Gregg, I noticed that your mail is routed through a location in Richardson. I am in Arlington and have been waiting for my multi-cart as well. If you should have mine in your "to do" list, is there a chance I could come by and pick it up or meet you somewhere in the metroplex? Thanks, Gene + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: MASSIVE AUCTION Date: 25 Jul 1994 09:31:06 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 414 Distribution: inet Message-ID: <3100oq$nac@usenet.INS.CWRU.Edu> NNTP-Posting-Host: piglet.ins.cwru.edu First, I'd just like to say that I only plan on posting one update, 24 hours before the deadline, otherwise this auction will be confined to E-mail. Anyone who puts in a bid will be kept up to date on all bidding on a daily basis. Games and systems included in this auction include: ATARI 2600 ATARI 5200 ATARI 7800 ATARI LYNX COLECOVISION INTELLIVISION ODYSSEY2 SEGA MASTER SYSTEM VECTREX AUCTION RULES: 1) THE DEADLINE FOR BIDDING IS 11:59 P.M. EST, ON TUESDAY, AUGUST 2ND. 2) MINIMUM BID ON GAMES IS $1, MINIMUM INCREMENTS OF $0.50. 3) NO PACKAGE DEALS ON GAMES OR SYSTEMS. 4) TRADE OFFERS WILL BE ENTERTAINED, BUT CASH OFFERS ARE GIVEN PRIORITY. 5) ATARI LYNX GAMES AND ALL SYSTEMS HAVE A MINIMUM BID LISTED. 6) EVERYTHING IS SOLD AS IS. UNLESS SPECIFIED, ALL GAMES AND SYSTEMS HAVE BEEN TESTED AND ARE IN WORKING ORDER. 7) BUYER PAYS ALL SHIPPING COSTS. 8) IN CASE OF TIES, FIRST BID RECEIVED WINS. 9) IF HIGHEST BIDDER BACKS OUT, THEN NEXT HIGHEST BID WINS, AND SO ON. NOTE: ALL CARTRIDGES ARE LOOSE (IE. WITHOUT BOX AND MANUAL), UNLESS SPECIFIED. ***** SOFTWARE: IF YOU HAVE A QUESTION AS TO THE TYPE OF LABEL, PLEASE FEEL FREE TO ASK. ATARI 2600: ----------- LOOSE GAMES, NO BOX OR MANUAL: ADVENTURE (Atari) BASKETBALL (Atari) BERZERK (Atari) BOXING (Activision) CHOPPER COMMAND (Activision) CIRCUS ATARI (Atari) DEMON ATTACK (Imagic) DONKEY KONG (Coleco) EMPIRE STRIKES BACK (Parker Brothers) FOOTBALL (Atari) W/PHOTOCOPY OF PLAYS FOOTBALL (Mattel) FROGGER (Parker Brothers) FROGS AND FLIES (Mattel) END LABEL IS TORN GRAND PRIX (Activision) HOME RUN (Atari) LASER BLAST (Activision) MIDNIGHT MAGIC (Atari) NIGHT DRIVER (Tele-Games) PELE'S SOCCER (Atari) PITFALL (Activision) POLE POSITION (Atari) RACQUETBALL (Apollo) RAIDERS OF THE LOST ARK (Atari) REALSPORTS: FOOTBALL (Atari) RIDDLE OF THE SPHINX (Imagic) ROBOT TANK (Activision) SKIING (Activision) SKY JINKS (Activision) SLOT RACERS (Atari) SPACE ATTACK (Mattel) SPACE INVADERS (Atari) SPACE JOCKEY (Vidtec) SPIDER FIGHTER (Activision) STARMASTER (Activision) STAR VOYAGER (Imagic) STEEPLECHASE (Tele-Games) SWORDQUEST: EARTHWORLD (Atari) SWORDQUEST: FIREWORLD (Atari) TENNIS (Activision) TOWERING INFERNO (U.S. Games) VANGUARD (Atari) VIDEO PINBALL (Atari) WARLORDS (Atari) GAMES WITH MANUAL: AIR-SEA BATTLE (Atari) ASTEROIDS (Atari) BOWLING (Atari) CASINO (Atari) DEFENDER (Atari) GOLF (Atari) PAC-MAN (Atari) GAMES WITH BOX AND MANUAL: COMBAT (Atari) ICE HOCKEY (Activision) MISSILE COMMAND (Atari) GAME WITH NO BOX OR MANUAL: STAR RAIDERS (Atari) WITH VIDEO TOUCH PAD CONTROLLER, AND STAR RAIDERS OVERLAY. ***** ATARI 5200: ----------- PAC-MAN POLE POSITION (WITH MANUAL) ***** ATARI 7800 (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED): -------------------------------------------------------- ASTEROIDS KARATEKA POLE POSITION II ***** ATARI LYNX (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED) -- MINIMUM BID $10 EACH: ------------------------------------------------------- BILL AND TED'S EXCELLENT ADVENTURE CALIFORNIA GAMES CRYSTAL MINES II KUNG FOOD ROBOTRON 2084 SLIME WORLD SWITCHBLADE II ULTIMATE CHESS CHALLENGE XENOPHOBE ***** COLECOVISION: ------------- DONKEY KONG SMURF: RESCUE IN GARGAMEL'S CASTLE ***** INTELLIVISION: -------------- LOOSE GAMES, UNLESS SPECIFIED: ADVANCED DUNGEONS & DRAGONS ATLANTIS (WITH 2 OVERLAYS) AUTO RACING (WITH MANUAL, AND 2 OVERLAYS) BEAUTY & THE BEAST DEMON ATTACK (WITH BOX, AND 1 OVERLAY) LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) LOCK 'N' CHASE (WITH MANUAL, AND 2 OVERLAYS) MAJOR LEAGUE BASEBALL NFL FOOTBALL (WITH MANUAL, PLAYBOOK, AND 1 OVERLAY) NIGHT STALKER (WITH 1 OVERLAY) SEA BATTLE (WITH 1 OVERLAY) SOCCER [SEARS VERSION OF NASL SOCCER] (W/MANUAL, AND 2 OVERLAYS) SPACE ARMADA (WHITE LABEL) SPACE BATTLE (WITH MANUAL, AND 2 OVERLAYS) SPACE HAWK (WHITE LABEL) ***** SEGA MASTER SYSTEM: ------------------- GAMES WITH BOX AND MANUAL: AZTEC ADVENTURE CAPTAIN SILVER (NO LABEL ON BOX) CYBORG HUNTER (INCLUDES REGISTRATION CARD) GOLVELLIUS: VALLEY OF DOOM GREAT BASEBALL GREAT BASKETBALL GREAT FOOTBALL (NO LABEL ON BOX) HANG-ON/ASTRO WARRIOR KENSEIDEN KUNG FU KID OUTRUN PARLOUR GAMES ROCKY WONDER BOY III: THE DRAGON'S TRAP GAMES WITH BOX ONLY: ACTION FIGHTER BLACK BELT ENDURO RACER FANTASY ZONE JOE MONTANA FOOTBALL KING'S QUEST: QUEST FOR THE CROWN OUTRUN PHANTASY STAR SHINOBI SPELLCASTER THE NINJA THUNDERBLADE GAMES WITH NO BOX OR MANUAL: ALF BOMBER RAID CASTLE OF ILLUSION STARRING MICKEY MOUSE TIME SOLDIERS BOX AND MANUAL ONLY, NO GAME: RAMBO: FIRST BLOOD PART II SEGA MASTER SYSTEM POSTERS: "TAKE HOLD OF THE SEGA ADVENTURE", WITH GAME FLYER ON BACK AFTERBURNER GAME, WITH GAME FLYER ON BACK ***** VECTREX: -------- SPIKE CARTRIDGE WITH ORIGINAL BOX AND MANUAL (SORRY, NO OVERLAY). ******************************************************************************* HARDWARE: LOT #1 ATARI 2600 SYSTEM (4 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, AND ONE (1) SET OF ATARI PADDLE CONTROLLERS, AND NINE (9) GAMES (NO BOXES, OR MANUALS): CASINO (Atari) -- USES PADDLES COMBAT (Atari) DEFENDER (Atari) FOOTBALL (Atari) -- WITH PHOTOCOPY OF PLAYS GOLF (Atari) ICE HOCKEY (Activision) PITFALL (Activision) STARMASTER (Activision) WARLORDS (Atari) -- USES PADDLES THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1651B. USE THE SMALLER OF THE TWO PLUGS AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $30 ***** LOT #2 ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, AND SEVEN (7) GAMES (NO BOXES, OR MANUALS): ASTEROIDS (Atari) BERZERK (Atari) COMBAT (Atari) DEFENDER (Atari) MISSILE COMMAND (Atari) POLE POSITION (Atari) VANGUARD (Atari) THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1651B. USE THE SMALLER OF THE TWO PLUGS AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $25 ***** LOT #3 COLECOVISION: ------------- COLECOVISION SYSTEM WITH ORIGINAL PACKAGING (BOX IS MISSING A PIECE ON THE OPEN END, STYROFOAM IS MISSING ABOUT A FIST SIZED CHUNK OFF THE SAME END), POWER SUPPLY, TWO (2) CONTROLLERS, AND DONKEY KONG CARTRIDGE. THERE IS NO RF SWITCHBOX WITH THIS SYSTEM. A REPLACEMENT CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. MINIMUM OPENING BID OF $20 ***** LOT #4 INTELLIVISION SYSTEM WITH TWO (2) BUILT IN CONTROLLERS AND POWER CORD. SYSTEM ALSO COMES WITH EIGHT (8) GAMES: ADVANCED DUNGEONS & DRAGONS DEMON ATTACK (Imagic) LAS VEGAS POKER & BLACKJACK (W/2 OVERLAYS) LOCK 'N' CHASE NIGHT STALKER SEA BATTLE SPACE BATTLE SPACE HAWK THERE IS NO RF SWITCHBOX WITH THIS SYSTEM. A REPLACEMENT CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. MINIMUM OPENING BID OF $25 ***** LOT #5 ODYSSEY2: --------- ODYSSEY2 SYSTEM, WITH "THE VOICE", AND THREE (3) CARTRIDGES, WITHOUT BOXES OR MANUALS: AJ 9400 - SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! AJ 9407 - MATCHMAKER! / BUZZWORD! / LOGIX! AJ 9402 - FOOTBALL! #2 CONTROLLER IS MISSING THE LITTLE BLACK KNOB OFF THE TOP OF THE JOYSTICK, OTHERWISE EVERYTHING WORKS. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1652B. USE THE SECOND SMALLEST PLUG AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $20 ***** LOT #6 SEGA MASTER SYSTEM, WITH ONE (1) SEGA CONTROL STICK CONTROLLER, AND FOUR (4) CARTRIDGES: GOLVELLIUS GREAT BASKETBALL OUTRUN SHINOBI (WITH BOX) THIS SYSTEM DOES NOT COME WITH AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. THE ORIGINAL POWER SUPPLY IS BROKEN (AS FAR AS I CAN TELL), AND I WILL INCLUDE IT WITH THE SYSTEM. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK. I DON'T HAVE THE CAT. NO., BUT YOU NEED ONE WITH THE FOLLOWING SPECS: INPUT -- 120V, 60 Hz, 15W OUTPUT -- 9V DC, 1A MINIMUM OPENING BID OF $25 ***** LOT #7 ATARI 5200 (W/4 JOYSTICK PORTS), TWO ATARI CONTROLLERS, ATARI POWER SUPPLY, AND RF/POWER SWITCHBOX. THE SYSTEM'S POWER LIGHT COMES ON WHILE USING THE POWER SUPPLY FROM MY OWN TWO JOYSTICK PORT 5200, BUT THIS POWER SUPPLY DOESN'T APPEAR TO BE WORKING. SINCE THE POWER LIGHT DOES COME ON, THAT SHOULD MEAN THAT THE RF/POWER SWITCHBOX IS WORKING. THE CONTROLLERS DON'T APPEAR TO BE WORKING. MINIMUM OPENING BID OF $25 ***** LOT #8 ATARI 5200 (W/4 JOYSTICK PORTS), AND TWO ATARI CONTROLLERS. THE SYSTEM'S POWER LIGHT COMES ON WHILE USING THE POWER SUPPLY FROM MY OWN TWO JOYSTICK PORT 5200. YOU WOULD NEED TO FIND A POWER SUPPLY AND RF/POWER SWITCHBOX. THE CONTROLLERS DON'T APPEAR TO BE WORKING. MINIMUM OPENING BID OF $20 ***** Send all bids to: dw901@cleveland.freenet.edu Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!ihnp4.ucsd.edu!agate!howland.reston.ans.net!news.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail From: buthead499@aol.com (BUTHEAD499) Newsgroups: rec.games.vectrex Subject: VECTREX WANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Date: 25 Jul 1994 10:48:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: news@search01.news.aol.com Distribution: inet Message-ID: <310jb2$dr8@search01.news.aol.com> NNTP-Posting-Host: search01.news.aol.com If you have a VECTREX with some games etc... please respond to me I would prefer ovarlays and the machine new. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!howland.reston.ans.net!gatech!news.byu.edu!news.mtholyoke.edu!news.amherst.edu!news.umass.edu!nic.umass.edu!k12.ucs.umass.edu!hanechak From: hanechak@k12.ucs.umass.edu (Brian Hanechak (Chicopee HS)) Newsgroups: rec.games.vectrex Subject: Re: Just got one! Date: 25 Jul 1994 15:53:37 GMT Organization: University of Massachusetts K-12 Outreach Lines: 15 Distribution: inet Message-ID: <310n61$8tb@nic.umass.edu> References: NNTP-Posting-Host: k12.ucs.umass.edu X-Newsreader: TIN [version 1.2 PL2] pbardis@uoft02.utoledo.edu wrote: : OH! Hey, how do I get a 2-player game started on Ripoff? : Thanks. I'm not sure if this works in Ripoff, but the "standard" procedure for game selection is: Button 1: Toggle between 1 and 2 player mode (this is prob. what you want) Button 2 & 3: Change level Button 4: Start game -- * Brian Hanechak * * hanechak@k12.ucs.umass.edu * + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!usenet.ins.cwru.edu!ns.mcs.kent.edu!kira.cc.uakron.edu!malgudi.oar.net!utnetw.utoledo.edu!news From: pbardis@uoft02.utoledo.edu Subject: Re: Just got one! Message-ID: Lines: 23 Sender: news@utnetw.utoledo.edu (News Manager) Organization: University of Toledo References: ,<310n61$8tb@nic.umass.edu> Date: Mon, 25 Jul 1994 11:28:41 GMT In Article <310n61$8tb@nic.umass.edu> hanechak@k12.ucs.umass.edu (Brian Hanechak (Chicopee HS)) writes: >pbardis@uoft02.utoledo.edu wrote: > >: OH! Hey, how do I get a 2-player game started on Ripoff? >: Thanks. > >I'm not sure if this works in Ripoff, but the "standard" procedure for game >selection is: > > Button 1: Toggle between 1 and 2 player mode (this is prob. what you want) > Button 2 & 3: Change level > Button 4: Start game Yes, thanks, that _is_ how it works in Ripoff. I did some flailing and random buttom-pushing and your button listing is exactly correct. -Jason > >-- > * Brian Hanechak * > * hanechak@k12.ucs.umass.edu * + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!galaxy.ucr.edu!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!europa.eng.gtefsd.com!news.umbc.edu!eff!news.duke.edu!news-feed-1.peachnet.edu!umn.edu!mr.net!medtronic.com!mj7633 From: mj7633@medtronic.COM (Mark Jacoby) Newsgroups: rec.games.vectrex Subject: Re: VECTREX WANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Date: 25 Jul 1994 19:57:59 GMT Organization: Medtronic, Inc. Lines: 12 Distribution: inet Message-ID: <3115g7$bdc@gazette.medtronic.COM> References: <310jb2$dr8@search01.news.aol.com> NNTP-Posting-Host: lesotho.inst.medtronic.com X-Newsreader: TIN [version 1.2 PL2] BUTHEAD499 (buthead499@aol.com) wrote: : If you have a VECTREX with some games etc... please respond to me I would : prefer ovarlays and the machine new. Do you expect anyone to take this serious????????????????????????????????????????????????????????????????? -- mark jacoby mj7633@medtronic.com 612-574-8548 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex From: alan@alanog.demon.co.uk (Alan O'Grday) Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!pipex!demon!alanog.demon.co.uk!alan Subject: Re: Was this ever sold in NYC? Distribution: usa References: <2use1i$rkm@panix.com> <2utio0$908@clarknet.clark.net> Organization: a PC near you.... SOON! :) Reply-To: alan@alanog.demon.co.uk X-Newsreader: Demon Internet Simple News v1.27 Lines: 20 Date: Mon, 25 Jul 1994 23:57:47 +0000 Message-ID: <775180667snz@alanog.demon.co.uk> Sender: usenet@demon.co.uk In article knudsen@ihurry.ih.att.com "-Knudsen,M.J." writes: > Just wanted to add the Vecs were all over various stores > in the Chicago area. > > I was impressed to see one for sale in England -- were they > marketed over there, or was this a hand-job "import?" Yes, the Vectrex was marketed by MB Games (of Battleships and Operation fame). I owned two during this time, and at the risk of sounding repetitive would dearly like to own another - can anyone help?. Alan. Smoke me a kipper!.... I'll be back for breakfast. **************************************************************************** ** alan@alanog.demon.co.uk ** **************************************************************************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!europa.eng.gtefsd.com!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: VECTREX WANTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Date: 25 Jul 1994 23:25:33 GMT Organization: The Internet Access Company Lines: 15 Distribution: inet Message-ID: <311hld$dn4@sundog.tiac.net> References: <310jb2$dr8@search01.news.aol.com> <3115g7$bdc@gazette.medtronic.COM> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Mark Jacoby (mj7633@medtronic.COM) wrote: : BUTHEAD499 (buthead499@aol.com) wrote: : : If you have a VECTREX with some games etc... please respond to me I would : : prefer ovarlays and the machine new. : Do you expect anyone to take this serious????????????????????????????????????????????????????????????????? I'll give the guy a break. It's not exactly a big club here, we could use some new blood. But I'd definitely want his check in my hand before I'd ship it to him. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!cs.utexas.edu!swrinde!pipex!uknet!daresbury!s-crim1!uig From: uig@s-crim1.dl.ac.uk (UIG) Newsgroups: rec.games.vectrex Subject: Re: [Vectrex] FAQ (lots new) Date: 26 Jul 1994 10:51:28 GMT Organization: SERC Daresbury Lab, Warrington, U.K. Lines: 1153 Distribution: inet Message-ID: <312prg$h07@mserv1.dl.ac.uk> References: <2v7bne$26c@crchh327.bnr.ca> NNTP-Posting-Host: s-crim1.dl.ac.uk X-Newsreader: TIN [version 1.2 PL2] Gregg Woodcock (woodcock@bnr.ca) wrote: : Sorry this is late again but there's lots of new stuff... : +-----------+ : |Vectrex====| : | +-------+ | Vectrex "Frequently Asked Questions" List! Created: 9/1/92 : | | # + *| | version 2.5 Copyright worldwide (c) 1994 : | | : X | | Created and maintained by Gregg Woodcock (woodcock@bnr.ca) : | | : . .| | : | | A <=>| | This list will be reposted on the first day of every month. : | | . | | : | | X + | | @@@ : | | * x | | @@ @@@ : | +-------+ @@@ +---@----+ : | ### # Q@@ / ! oooo / : | ### OO | +--------+ : +-----------+ : : This file is copyrighted (c) 1994 by Gregg Woodcock but may be : distributed in part or in whole by anyone for any purpose (commercial or : otherwise) provided proper credit is given to me and the individual : contributors. If you do use the FAQ, I would appreciate it if you send : me a copy of whatever you are doing with it. : My plan is to have a 'newbie' part and a 'techie' part. I still need : some more information about the following questions for it: : Can a pause switch be built? (YES) : Can the overlays be reproduced (MAYBE) : Can a 3D color disk be made? (MAYBE; I am going to try with "shrinky-dinks") : How does the light pen work and can one be built? (YES) : How does the 3D imager work and can a Sega imager be converted? (MAYBE) : ================================================================================ : Q. Is there a way to make a Vectrex joystick perhaps with autofire : capability? : Here is a FANTASTICLY well done description of how to convert a Sega : Genesis controller into a Vectrex controller. Many thanks to Brian : Holscher for all his hard work in devising it : and generosity in sharing it. I have made some *very* minor cosmetic : changes; thus the 2.0a version number. : This information including schematics is copyright 1994 by Brian : Holscher. This information is free for distribution as long as its not : used for commercial purposes. : Using Sega Controllers with Vectrex : (Revision 2.0a) : This Section explains: : 1. How to convert a Sega Controller to work with Vectrex. : 1. How to make a Sega Controller to Vectrex Adaptor. : 2. Where to purchase a converted Sega Controller. : 3. Where to purchase a Sega to Vectrex controller adapter. : BACKGROUND : Since my Vectrex controller is flaky, I bought a cheap Sega : Controller and converted it to work on the Vectrex. From there I added : some nice features like autofire and re-programmable buttons. I decided : to post schematics for those who want to make Vectrex controllers. : After talking with others on the net, I decided to build a Sega to : Vectrex adapter. This is a little harder than converting controllers, : but I got one to work. This posting includes info and schematics for : both. : For those who don't want the hassle of making your own controllers, : I'm offering converted controllers and adapters for sale. I'm also : offering a preprogrammed micro-controller for sale. : LIMITATIONS : The Sega Controller is a digital controller. The Vectrex joystick : is an analog controller. Games like Minestorm don't look at the analog : values of the joystick and only look to see what direction the joystick : is moved. Games like Minestorm work with these converted Sega : controllers. Games like HyperChase look at how far the joystick moves : in a direction and are not fun to play with these converted controllers. : All (known) games work with these converted controllers and adaptors : with 2 exceptsion. Hyperchase (all game variations) and Starhawk (game : variation #2 only) are completely unplayable due to the need for analog : controller data. : FEATURES : This design incorporates a micro-controller for additional : functionality. The micro-controller allows the user to program which : Sega Controller button maps to which Vectrex button. This is useful : since the 4th button (called Start) on the Sega Controller is a smaller : and inconveniently located since it is normally reserved for starting : games on Sega systems. The micro-controller even allows reprogramming : of the button assignments in the middle of a game. Another feature is : auto-fire. Any button can be set to auto-fire. This means that the : micro-controller presses the button over and over again instead of the : player. : CONTROLLERS VRS ADAPTERS : Adapters give you the advantage of using any Sega Controller with : Vectrex and still be able to use it on the Sega system. If you don't : have a Sega controller, a converted controller is less cost than an : adaptor plus the cost of a Sega controller. Another slight advantage is : that the LED thats informs the user during button reprogramming and : auto-fire is easier to see on a converted controller. The : micro-controller is optional if you are converting your own Sega : controller. However, the micro-controller is required for the adapter. : BUYING CONVERTED CONTROLLERS : If your don't want to convert a controller or make an adapter : yourself, you can purchase them from me. You can also purchase a : preprogrammed micro-controller from me. : Sourme Code for Micro-controller ------- Free if you ask nicely. : Preprogrammed Micro-controller -------- $20 : (The includes Xtal and Xtal capacitors) : Converted Sega Controller ------------- $45 : Sega to Vectrex Adaptor ------------- $45 : Shipping is included. Send email to brianh@ichips.intel.com and we will : work out the details. : DOING IT YOURSELF : First the Disclaimer. I am not responsible for: : 1. Any damage done to your Vectrex. : 2. Any damage done to the Sega Controller. : 3. Any errors in these instructions. : I'm not going to give step by step instructions. I'm going to assume : that the reader has some basic knowledge of electronics and can figure : out what to do with the schematics and info presented here. I will, : however, answer questions if asked. : Now that I covered my backside, here is how to do it yourself: : CONVERTING A SEGA CONTROLLER : The micro-controller is optional. If you don't care about button : re-programmability or auto-fire, then just connect the button to the : connector pins as shown. : Parts List: : 1 PIC16C54-LP Microcontroller - Optional : 1 32.768 Khz Crystal - Optional : 2 15pf Capacitor - Optional : 4 3.3K Resistor : 4 10K Resistor : 1 470 Resistor : Schematic: : Direction Control: : +5V (Pin 7) : ^ : | 10K : .__|__/\/\/\/\___. : | | : Right Button -| 3.3K | : | ._____/\/\/\/\___| : | : | : |-------- X Direction : 3.3K | (Pin 5) : ._____/\/\/\/\___| : | | : Left Button -| | : | ._____/\/\/\/\___| : | 10K : | : -5V (Pin 9) : +5V (Pin 7) : ^ : | 10K : .__|__/\/\/\/\___. : | | : Up Button -| 3.3K | : | ._____/\/\/\/\___| : | : | : |-------- Y Direction : 3.3K | (Pin 6) : ._____/\/\/\/\___| : | | : Down Button -| | : | ._____/\/\/\/\___| : | 10K : | : -5V (Pin 9) : 5V (Pin 7) : ^ : | : > Same for Button B,C, and Start : > 47K except: : > Button B -> Pin 3 : .__|_______ (Pin 2) Button C -> Pin 4 : | Button Start -> Pin 1 : Button A -| : | .___ 47K not critical. : | Anything from 1K to 100K : | should work. The controller : GND (Pin 8) should already have something : connected. : Micro-controller Option: : +5V (Pin 7) : ^ : _______ | : 15 pF 16 | | 14 |---------| : |---||---------|-----| |-----| | : | Xtal | | | | 4 | < : | 32.768 kHz | | | |-----| < 470 Ohms : | | | 15 | | < : |---||---------|-----| P | 1 | : | 15 pF | I |--------|<-----| : | 5 | C | LED : |--------------------| 1 | : GND (Pin 8) | 6 | : 13 | C | 6 : from Button A ---------| 5 |----- Pin 1 : 12 | 4 | 7 : from Button B ---------| - |----- Pin 2 : 11 | L | 8 : from Button C ---------| P |----- Pin 3 : 10 | | 9 : from Button Start -----| |----- Pin 4 : |_______| : Notes: : 1. Pins listed are those of the 9 pin connector. : 2. I personally used a controller made by QuickShot since it was only : $12.87 at K-mart. I've seen ones made by Sega for about $15. Depending : upon which brand and type, the might be minor differences between these : instructions and your controller. : 3. On the Sega circuit board, you will need to remove the IC, pull-up : resistors for directions. Leave the pull-up resistors for the buttons. : 4. Normally, pressing the direction pad on a Sega controller grounds : that direction input. You will need to cut traces on the Sega circuit : board to isolate the UP and RIGHT ground from the the LEFT and DOWN : ground. You will also need to isolate these two grounds from the button : ground. This is because instead of grounding UP and RIGHT, you will : need to connect it to 5V. Also, instead of grounding LEFT and DOWN, you : will need to connect it to -5V. : 5. Thanks to David Vanderbyl for his suggestion of using 3.3K resistors : instead of a pots. : MAKING AN ADAPTOR : An adaptor allows a Sega Controller to be used without modification : with the Vectrex. A micro-controller is used to decode the output of : the Sega controller. Sega multiplexes LEFT, RIGHT, and the buttons on : only 4 lines. Since the Vectrex needs negative voltage for Left and : Down, two Optoisolators are used to switch the negative voltage. : Parts List: : 1 PIC16C54-LP Microcontroller : 2 NTE3084 Photo-Darlington Optoisolator : 2 3906 PNP Transistor : 1 32.768 Khz Crystal : 6 1K Resistor : 2 2.2K Resistor : 4 10K Resistor : 1 470 Resistor : 2 15pf Capacitor : 1 9 pin Male Subminiature D connector : 1 9 pin Female Subminiature D Connector : Schematic: : Direction Control: : +5V (Vectrex 7) : ^ : | 10K : __|___/\/\/\/\___. : 1K | / | : Right from PIC __/\/\/\/\___|V PNP | : |\ 3906 2.2K | : |______/\/\/\/\___| : | : +5V | : ^ | : | |------- X Direction : < 1K | (Vectrex 5) : < 1K | : < 1 ._______. 5 ._/\/\/\/\___| : |___| |___| | : | NTE | | : Left from PIC _________| 3084 |___. 10K | : 2 |_______| 4 |__/\/\/\/\__| : | : | : | : -5V (Vectrex 9) : +5V (Vectrex 7) : ^ : | 10K : __|___/\/\/\/\___. : 1K | / | : Up from Sega ___/\/\/\/\___|V PNP | : (Sega 1) |\ 3906 2.2K | : |______/\/\/\/\___| : | : +5V | : ^ | : | |------- Y Direction : < 1K | (Vectrex 6) : < 1K | : < 1 ._______. 5 ._/\/\/\/\___| : |___| |___| | : | NTE | | : Down from Sega ________| 3084 |___. 10K | : (Sega 2) 2 |_______| 4 |__/\/\/\/\__| : | : | : | : +5V -5V (Vectrex 9) : ^ : | : Sega 5 ___| : Sega 8 ___ Gnd : Micro-controller: : +5V (Vectrex 7) : ^ : _______ | : 15 pF 16 | | 14 |---------| : |---||---------|-----| |-----| | : | Xtal | | | | 4 | < : | 32.768 kHz | | | |-----| < 470 Ohms : | | | 15 | | < : |---||---------|-----| | 18 | : | 15 pF | |--------|<-----| : | 5 | P | LED : |--------------------| I | 1 : GND (Vectrex 8) | C |------- Left Output : | 1 | : Sega 2 | 6 | 2 : Select -------| C |------- Right Output : (Sega 7) | 5 | : | 4 | : 17 | - | 6 : Sega 9 ------------| L |----- Vectrex 1 : 12 | P | 7 : Sega 6 ------------| |----- Vectrex 2 : 11 | | 8 : Sega 4 ------------| |----- Vectrex 3 : 10 | | 9 : Sega 3 ------------| |----- Vectrex 4 : |_______| : Notes: : 1. Pins listed as Sega refer to the 9 pin male connector that the Sega : Controller plugs into. Pins listed as Vectrex refer to the 9 pin female : connector that plugs in the Vectrex. : 2. Any Photo-Darlington Output Optoisolator should work. Digi-Key : 4N31IS-ND will work. You can also get two optoisolators in one package. : Thats all. : Enjoy! : ================================================================================ : Q. What is Vectrex? : Here it is in layman's terms: : Vectrex is one of the most inspired video game machines ever produced : (but similar things were said about the Edsel and Titanic). Its point : of distinction is the fact that it uses vector "line" graphics (as : opposed to raster "pixel" graphics). This is the same type of screen : used in such arcade classics as Space Wars, Asteroids, Battlezone and : Tempest. The machine has a 9 x 11 inch black and white screen and comes : with a built-in Asteroids clone called Minestorm. The games come with : plastic overlays that slide over the screen to cut down on flicker and : give some illusion of color. It uses one of the most advanced 8 bit : processors, the 68A09 (6809 with 1.5MHz clock speed), and a popular and : excellent sound chip, General Instruments AY-3-8192, which can produce a : wide range of noises. Also included is a 1.5 inch, self-centering, : joystick with 4 buttons on the right. It uses an analog/potentiometer : system allowing differing degrees of directional input. : The machine's footprint takes up a little less than a square foot of a : desk (in fact, it quite resembles a jet black Macintosh SE sans mouse : and keyboard), and can be operated easily in that area. The joystick is : connected via a springy telephone-like cord and can be folded into the : base of the machine for portability. The machine is moderately : transportable and very well constructed but, alas, very much extinct. : It made its debut late in 1982 and was quite scarce by the end of : 1984 due to the Great Video Game Depression of '82 which forced Milton : Bradley (who bought the rights to the Vectrex from General Consumer : Electronics (GCE)) to discontinue production due to to poor sales. : After this, the rights to the Vectrex and all related materials were : returned to the original developers, Smith Engineering. Smith : Engineering has graciously condoned the not-for-profit circulation of : any duplicatable materials including games and manuals and is happy to : see it is still 'alive' in certain circles. : Here are some more detailed snippets from the service manual: : As a general description, the HP3OOO is a self-contained video game : system intended for home use. The system includes its own 9" B&W : monitor screen and 3" permanent magnet speaker. Plug-in ROM type : cartridges are available offering arcade type video and sound game play. : No external TV receiver hookup is needed or provided for. A front panel : storable controller allows control over the game via joystick and push : button action switches. For two player operation a second controller : identical to the single player controller is available as an accessory : product. Both controllers attach to the main game console through nine : wire coiled telephone style cables. There is a consumer power : switch/volume control on the front panel as well as a game reset button. : A consumer adjustable brightness control is located on the main console : rear housing. : For the technical description which follows, the reader is encouraged to : refer to the block diagram and schematic [not included here]. : The HP3OOO is a microprocessor based, vector scan system using a : standard 9" black & white CRT as its video display device. The : microprocessor (MPU) is the Motorola 68A09 device. The MPU operates at : 1.6 MHz from a 6 MHz external Xtal. An internal divide by 4 circuit : generates the MPU 1.6 MHz "E" clock signal used in the system. Program : memory is stored in the 8K x 8 bit 2363 type ROM. This ROM contains : common subroutines, the "executive" or assembler instructions plus one : complete game. : Two 1K x 4 bit 2114 type static RAMS provide storage locations for data : indicative of locations of objects, game status, and various other : information needed by the microprocessor during game operation. : Peripheral Interface Adaptor (PIA) Chip, has two 8 bit peripheral ports : which interfaces the MPU with peripheral devices and external signals. : One of the PIA ports interfaces the General Instrument AY-3-8912 : sound-I.O. chip with the MPU and also drives the digital to analog : converter chip MC1408. The other PIA port is used as control lines for : the sound chip, selector control for the multiplex chip and as a means : to read the A/D comparator that's used in the joystick successive : approximation circuitry. Sound is either MPU generated directly or by : use of the AY-3-8912 sound chip. : The AY-3-8912 sound chip is a programmable sound generator containing 3 : tone generators and wave shaping circuitry. This chip also has a single : 8 bit I.O. port used to read the status of each of the hand controller's : 4 action switches. : The standard TTL device types 74LS00 and 74LS32 are used as control line : decoders to allow the MPU to select the appropriate circuit element to : be addressed at any particular time. : The analog processing section includes digital to analog converter (DAC) : chip type MC1408, dual 4 channel multiplexer/demultiplexer chip type : CD4052, and dual channel op-amps types LF353 and LF347. : DAC chip MC1408 receives an 8 bit word at data terminals D0-D7. DAC : output (pin 4) is current source. One section of IC LF353 is used to : change this current to a voltage representative of the 8 bit digital : word received by the DAC chip. The LF353 voltage is applied to an input : of the dual 4 channel multiplexer (MUX) chip CD4052. This same voltage : (designated "DAC" on the schematic) is the X-axis drive signal. : The CD4052 MUX chip serves two purposes: it selectively couples, under : MPU control, the output of the DAC current/voltage converter to one of 4 : places and is used to selectively couple the inputs from the joystick : pots to the voltage comparator IC LF353. : ================================================================================ : Q. What games were released or on the drawing board before Vectrex died? : Production # Name (Notes) [Size or NR=Not Released] : ------------ ---------------------------------------------------------- : VT 3000 Minestorm (built-in game; Asteroids clone) [4K] : VT 3101 Cosmic Chasm (1st home game ported to arcade) [4K] : VT 3102 Rip Off (Cinematronics arcade port) [4K] : VT 3103 Scramble (Konami arcade port) [4K] : VT 3104 Solar Quest (Cinematronics arcade port) [4K] : VT 3105 Space Wars (Cinematronics arcade port) [4K] : VT 3106 Starhawk (Cinematronics arcade port) [4K] : VT 3107 Star Trek (AKA Star Ship in Europe) [4K] : VT 3108 Web Wars (AKA Web Warp in ?????) (best game?) [8K] : VT 3109 Star Castle (Cinematronics arcade port) [4K] : VT 3201 Hyperchase (very bad driving game) [4K] : VT 3202 Blitz! Action Football [8K] : VT 3203 Heads-Up Action Soccer (AKA Soccer in Europe) [8K] : VT 3204 Spinball (AKA Flipper in Europe) (has PAUSE!) [8K] : VT 3205 Pitcher's Duel -OR- Batter Up Action Baseball [NR] : VT 3206 Pole Position (Atari/Namco arcade port) [8K] : VT 3301 Armor Attack (Cinematronics arcade port) [4K] : VT 3302 Berzerk (Stern arcade port; high levels crash)[4K] : VT 3303 Clean Sweep (PacMan clone) [4K] : VT 3304 Fortress of Narzod (great shooter) [8K] : VT 3305 Bedlam (Tempest clone) [4K] : VT 3306 Spike (It talks! Originally called Buster?) [8K] : VT 3307 Dark Tower (does anybody have this?) [??] : VT 3308 Polar Rescue (Good subhunt game) (has PAUSE!) [8K] : VT 3600 Light Pen (Hardware; required for 360X games) : VT 3601 Art Master (light pen) (pack-in game) [4K] : VT 3602 Melody Master (light pen) [8K] : VT 3603 Mail Plane (light pen) (completed???) [NR] : VT 3604 Animaction (light pen) [8K+2K RAM] : VT 3630 3-D Imager (Hardware; required for 363X games) : VT 3631 3-D Pole Position (3-D) (completed?) [NR] : VT 3632 3D Minestorm (3-D) (pack-in game) [8K] : VT 3633 Narrow Escape (3-D) (same color disk as CC) [8K] : VT 3634 Crazy Coaster (3-D) (same color disk as NE) [8K] : VT ???? Test Cartridge (issued to repair centers only)[??] : The following games and accessories were planned but never released: : Cartridges: : Art Master II : Art Master III : Art Master IV : Basic Science : Create-A-Game/Maze : Exploring the Solar System : Flipout : Mail Plane : Pitcher's Duel : Pole Position (for 3D imager) : Power Trip : Sock It : Tour de France : Accessories: : Touch-Sensitive Screen : Computer Adaptor with BASIC (prototypes rumored to exist) : Computer Keyboard : Printer : Disk Driver/Wafer Tape Drive : Modem : Computer Software: : Create Your Own Video Game : Music Maestro : Art Program in LOGO : Basic Science : Solar System : Word Processing : ================================================================================ : Q. What miscellaneous Vectrex items might my collection be missing? : Here is a list of most of the extra stuff that isn't a cart, overlay, : box or regular manual... : Reply-To: woodcock@bnr.ca (Gregg Woodcock) : * Orange 5"x3.75" sheet notifying us of GCE's change of address : * "IMPORTANT SAFETY INSTRUCTIONS" addendum to Owner's Manual : (No. 98722-072). This listed 17 things you shouldn't do : * Canadian addendum to Onwer's Manual for warranty info (pg 11/12) : * Manual for the Control Panel (Joystick) : * White 5.5"x3" manuals for the Light Pen and 3D Glasses : * White 3"x4" 3D Imager addendum describing how to work the latch : * White 3.5"x4.5" 3D Crazy Coaster addendum telling how to survive underpasses : * White 4"x6" Minestorm addendum (P/N 140028-1) describing wave 13 bug : * White 2.5"x2.5" addendum to the Star Trek manual describing self-play bug : * A catalog of games (same size as regular manuals) from "Triton" : * A catalog of games (same size as regular manuals) called "Passport" : * A 7.5"x3.5" pamphlet listing HW and games called "High Performance Machine" : * Vectrex unit warranty registration card (and Owner's Club form) : * Electronic Games Magazine subscription form (44% off for Vectrex players) : * Custom Designed Accessories for your Vectrex Arcade System order form : listing a collapsable carrying case ($14.95) and a vinyl dust cover : ($5.95). : * carrying case for the Vectrex : * protective dust cover for the Vectrex : * Service Manual : * Test Cart : * The first (and only?) issue of the Owner's Club magazine "Passport" : ================================================================================ : Q. Where is the Vectrex ftp archive and what is there? : The ftp Vectrex information archive is at ftp.csus.edu (130.86.90.1) : and is maintained by John F. Sandhoff . : There are binary listings (2 flavors; pure binary from the ROMs, and : Motorola "S-format" dumps) for most of the games along with instructions : on how to burn Eproms. There are several commented examples of code : demonstrating how to write both music and graphics. There is also a : copy of the service manual and much more. Almost all of the stuff is : bundled into a compressed file called "vectrex.tar.Z". There are plenty : of experiments to keep an eager hacker busy. Recently, some GIF/JPEG : files were added showing some of the screen overlays (there are also : GIFs of the 2 color wheels). Also, text files of the manuals for most, : if not all, of the games are there. : David Wright will be putting the vectrex stuff up : his email server. If you don't have FTP access, this may work for you. : If you want to try and get at it, the email server is at : "impinfo@Prism1.COM". If your site doesn't like that, try : "prism1!impinfo@NCoast.ORG". To receive a list of the files available : place "send vect.index" in the message body. You can also add "send : help" to get a complete set of instructions. Be aware that some of : these files are huge and may push you over your mailbox or disk space : quota immediately. : ================================================================================ : Q. Isn't copying the games by burning EPROMs stealing or violating a : copyright? : If the system is "dead" then no money is lost by making copies of : something which otherwise would never be available. Even so, it is a : fuzzy matter and technically the answer should probably be, "YES." : Fortunately, Smith Engineering has given Usenetters permission to make : copies of all Vectrex related materials (manuals, games, overlays, etc.) : as long as it is for distribution to members of the group and as long as : it is not for profit. : ================================================================================ : Q. Do I have to make my own multi-cart; can't I just buy one from : somebody? : No; I mean, Yes, err... There are at least 5 people making multi-carts : for resale on the net but the best ones (by far) are being made by Mark : Woodward . If you do not have email, you can : reach him by phone at 613/591-3600 during the day time (EDT zone).. : He is making multi-carts which don't require an old cart to be : cannibalized since he is getting PCBs made up for the job. His carts : allow you to select the games via a menu on the Vectrex screen instead : of by flipping dip switches as all the others do. The carts support the : RAM for Animaction and include a 'pause' button allowing you to pause : any of the games (my idea; thank you :). They contain all the released : games plus the Test Cart and 2 hacked versions of Minestorm (infinite : lives and more shots). : The price breakdown is as follows... : $30 PCB + S/W selection : $20 EPROM (unless you can send me one) : $5 RAM (Optional) : If he builds it for you then there is $5 charge for miscellaneous parts : and you are obligated donate $10 to a local charity to cover his time. : This is in the spirit of the Smith Engineering agreement for : 'not-for-profit' duplication. The only 'profit' he get is from the s/w : selection code which he deserves and is entitled to because he wrote : (owns) it. The games have been generously donated by Smith Engineering : and the parts are sold at cost (with a little to cover shipping). : To 1 complete, ready-to-play multicart costs $60. : The PCBs are made at a professional manufacturer and include plated : through holes, etc. No hack and slash job here :> : If you want to build it yourself he can provide you with the PCB, a : programmed EPROM (or disk if you can blast your own) and a parts list. : ================================================================================ : Q. How do I play ? : Simple, read the manual. WHAT; you don't have a manual? OK then, read : the screen overlay (it lists the functions of all the buttons). You : don't have the screen overlay either? In that case most (maybe all by : now) of the manuals have been transcribed into text files and made : available via ftp. YOU DON'T HAVE FTP EITHER? OK, I'll tell you what; : in the spirit of Smith Engineering's generosity, I will volunteer my : services as Vectrex copy shop. : I have all of the overlays and manuals (as well as some extra stuff like : the service manual, "Passport" magazine, the "Triton" and "Passport" : catalog pamphlets, and the "High Performance Machine" pamphlet) and am : willing to make copies for free to anybody that is willing to play by my : "rules". : You must send a Self-Addressed, Stamped Envelope (SASE) along with a : listing of everything that you want photocopies of (black and white : copies only; if you want color overlay copies, send $2.50 for each one : since color copies cost $$$). You will receive double sided copies : unless you specifically request single sided ones. : I will fill the orders only about once a month so don't hold your breath : for a quick return. Please note that these will not be replicas in any : particular sense. I will be copying them as you would a book (I WILL : NOT REMOVE THE STAPLES TO REPLICATE THE SHEETS TO FACILITATE MAKING : EXACT DUPLICATES). If you want exact duplicates, you will need to : modify the copies I send you (I am trying to keep my effort to a : minimum). : If I need to fold something to fit it in your SASE, then I will, so keep : that in mind if you want unfolded stuff. The amount of postage is left : up to you to figure out; I am just going to copy, stuff, and send; I : will not verify sufficient postage. Tips are appreciated (particularly : if you are asking for a *lot* of copying) but not neccesary nor : required; this is a free service. : Send SASE to: : Gregg Woodcock : 2930 Dukeswood Drive : Garland, TX 75040-8770 : U.S.A : P.S. If you take advantage of either of these services, it would be : nice if you would "pay the community back" by transcribing at least one : document that is not currently at the ftp site and uploading it (or : emailing it to me and I will get it there). I am pretty sure none of : the "extra" stuff I have has been transcribed yet. : P.P.S. If you have an original service manual, please contact me so I : can get an copy of it (or buy it from you). The copy I have is Nth : generation and is very hard to read... : ================================================================================ : Q. How can I make a copy of a screen overlay? : With the advances made in the past 2 years in color scanners, copiers : and priners, it is now possible to make a near exact duplicate with the : push of a (few) button(s). : 0. First you need an original overlay, prefereably one with little fading. : 1. If you want a "rough" copy, simply get a good high end color : photocopy onto acetate (those overhead projector plastic sheets). : 2. If you want a better copy, you scan the image, preferably in color. : I think 150 dpi is okay though some people may want to go for : maximum resolution. : 3. Then you need a good paint program, I used Adobe Photoshop to do some : preliminary clean-up work, but I have a feeling it would take quite : a bit of work to make a perfect overlay. : 4. Prining--the critical part. You need a color printer that can do : acetate (animation cel) printouts. Unfortunately, no color printer : can work on thick sheets, which brings us to 5. : 5. You need go to to a hobby shop and get a piece of .045 thick clear : sheet of [poly]styrene. Its prtty cheap. : 6. The only part I haven't worked out, bonding the acetate overlay to : the styrene. It is probable that there are some mucho expensive : color printers that professional print shops use that can print onto : any thickness sheets but I haven't done much looking. : Thanks to Noel for this info. : ================================================================================ : Q. My Vectrex is very noisy; is there anything I can do to make it any : quieter? : Here is what Daniel A Muntz said helped : him: The noise isn't digital in nature and it closely follows the : video. It also isn't a power supply problem; isolating the audio input : of the amplifier from the sound circuit revealed no noise at all. It : seems the noise is generated in two ways: : 1: By induction; Moving the audio cable around makes the noise less or : more prominent. It is at minimum when the cable is placed in its : original manufactured groove. Good design since that's farthest from : the CRT yoke. : 2: By ground impedance; Although all supplies are clean the hum is still : present in the modulated dc difference between the two boards. : A definite improvement can be achieved by doing the following: : 1: Rewiring the ground between the digital and video board. : 2: Shielding audio circuit and changing cable to volume pot to a better : shielded one. : ================================================================================ : Q. My joystick wont auto-center anymore; can I fix it? : (A.K.A. How do I get inside or open up my joystick?) : You can't make it "good-as-new", but you can repair it so that is is : usable again. You must first mangle the sticker on the back of the : joystick to get at the 2 screws that hold it together. Just feel around : and you should be able to see where the holes are. You can either try : to peel back the sticker (very bad idea) or simply punch 2 holes in it : so you can remove the screws (leaving most of the sticker intact). Now : that you have the joystick open, remove the broken spring that used to : center the joystick. Use the core from the largest available guitar : string to replace the spring you just removed. If you snip off one end : you can remove the (usually gold) wire wrapped around a core wire by : pulling on the gold wire. Credit goes to Dan Muntz once again for this : clever solution. : ================================================================================ : Q. Are there tricks or cheats for any Vectrex games? : YES! (Vectrex had cheats back when they were still known as bugs): : ARMOR ATTACK: If you crank the brightness all the way up, you are able : to see the helicopter's position as soon as you hear it (even thought it : is off the screen). : BERZERK: The author of the game, Chris King, has confirmed that he did : indeed put an egg into Berzerk similar to the one in Scramble to get to : see his initials. The problem is that he doesn't remember how to do it! : Luckily, we have a good place to start thanks to Pete Rittwage : who tells it this way... I played my usual game : and got up to 10 minutes worth of scoring. (I'm not that great, I can't : play up to the bug) so, I decided to search for eggs. I started a new : game (reset) and walked immediately to the left (going into the other : room) then immediately to the right (killing me) with all three men. : When "Got you humanoid" appeared. I pressed all four buttons : simultaneously. The initials "CMK" appeared in the bottom corner. The : funny thing is I was unable to reproduce it again, so it may be that it : wasn't all four buttons, or that you must have a certain score, or who : knows? I tried to do the same routine again and it just immediately : starts the game again instead of showing the initials. This was with : only one controller, pluged into the first player port, with the : original Berzerk cartridge. : Blitz!: If you get a 1st and inches (1 and 0 to go), as long as you : stay on the 0 yd line, you keep getting first downs. Thanks to Adam Fox : for this one. : FORTRESS OF NARZOD: If you can somehow manage to kill the gorilla (AKA : the "Mystic Hurler") at the same time he kills you, your lives remaining : will turn into the infinity sign (oo) and you will have 255 lives. It : is not known for sure if your lives in reserve value has to be zero for : this to work (probably so since this bug is probably due to an : accidental underflow from 0 to -1 which assumably would trigger the : software to be in infinite play mode to aid play/beta testing). The : author takes credit for this one! : MINESTORM: The brightness trick allows you to see the "invisible" : mines. : SPACE WARS: Either ship is invincible after being hit, while pieces are : in the air. This may not sound like much, or maybe this was : intentional, but I've played against people who make this their entire : strategy. They skim the edge of the Star in the middle, just to knock : off a tail section or something, and then while they are invincible, : they fly right into you. Not nice, but it works very well. The time : window is surprisingly long. : SCRAMBLE: A quote from Paul Allen Newell, developer of the game: I : remember going thru long discussions with management about giving the : programmers credit on the games. Western Technologies and/or GCE didn't : approve it and most of the programmers hide their names somewhere in the : games. My "Easter Egg" can be located in "Scramble" by doing the : following. If you have two controllers with joystick and buttons, put : them both in; otherwise, use the single one in the usual position. : While "Scramble" is displaying its "game # player #" section, move the : joystick so it is "down". When "Scramble" starts, keep it in this down : position so your plane crashes on the floor BEFORE THE MOUNTAINS START. : Do this for all you ships, DO NOT PUSH ANY BUTTONS TO FIRE BOMBS OR : BULLETS. When it is over, the display "end" will come up. WITHOUT : TOUCHING ANY BUTTONS, unplug the main controller and move it to the : "player two" plug (if you have two controllers, this step is not : necessary). Then, with the "player two" controller, PUSH ALL FOUR : BUTTONS SIMULTANEOUSLY. They must all go down at the same time. Repeat : until you get all four down at the same time. You'll know when you see : the word "end" change into something else. This is the first time I : have documented the method, having only mentioned it to friends or : hinted to others. Enjoy! (Thanks a LOT to Stefan Herr : for digging up this one-of-a-kind jem!) : SPIKE: If you position the door ALMOST all the way to the right of the : screen, then jump into it, so as to be jammed between the door, and the : little space that is left; the game freaks out, you will be pushed : forward about 47,000 points, and the difficulty will be increased : proportionally. : ================================================================================ : Q. What is the history of the Vectrex? : A. Thanks a lot to Stefan Herr for the : following information he dug up while researching an article for a : European gaming magazine. If you have any additions or corrections, : please contact both of us. Thanks also to Chris King who sent me : personal email to fill some gaps. : VECTREX TIMETABLE : ----------------- : End 1980/Spring 1981: The development of Vectrex starts with an idea by : Jay Smith, head of Western Technologies/Smith Engineering, and his : talented staff for a small, vector scan table top game they call "Mini : Arcade". It is possible that the real inspiration for the product may : have actually come from Gerry Karr and/or John Ross. : Spring 1981: The Vectrex idea is optioned to Kenner (known for their : "Star Wars", "Care Bears", "Batman" and "Batman Returns" figures). : Vectrex planned to have a 5" black and white tube. : 06/1981: Paul A. Newell is hired by Western Technologies to join the : "Atari reverse engineering project" group (aim: be able to write games : for the VCS 2600) which at that point consisted of Mark Indictor and : John Hall. : 07/1981: Kenner declines to pursue the Vectrex. : 08 or 09/1981: The Vectrex concept is licensed by GCE (General Consumer : Electronics). GCE's president Ed Krakauer had the vision to see the : great potential of the system. To enhance its appeal, GCE asks that the : screen be increased to 9-inches. : Autumn 1981: The Atari project is cancelled and the three Atari people : (M.I., P.N., J.H.) start work on the Vectrex project. John Ross : designs the hardware, Gerry Karr works together with John Hall on the : system ROM (called "The Executive"). In the beginning it is planned to : use a 6502 processor which turns out to be too slow. For this reason : the 6809 is used finally. : Jan 1982: Bill Hawkins and Chris King join the Western Tech. They were : both students at Georgia Tech at the time and are hired by Ed Smith as : "Cooperative Education" students. They are supposed to work for three : months and then go back to school. Duncan Muirhead joins a week or two : afterwards. He had just dropped out of a Physics PHD program at UCLA. : ??: A strict timetable demands that the first 12 games and the hardware : should be ready in June 1982. : ??: John Hall later exclusively works on "Mine Storm" while Gerry Karr : works on The Executive alone. Gerry starts over from scratch and : changes the name to the RUM (Run Time Monitor). In the end, a number of : people contribe to the RUM, most notably Duncan Muirhead who handled : most of the heavy trig stuff. : 04/1982: Paul Newell finishes "Scramble". Mine Storm, Bezerk, Scamble, : Rip Off, and Star Trek were all completed at the same time. : 06/1982: The Vectrex is introduced to the public on the Summer-CES in : Chicago. : Summer 1982: Mark Indictor, John Hall and others are directly hired by : GCE to write more games. Paul Newell and Duncan Muirhead leave Western : Technologies to join Simutrek, a company developing arcade laser disc : games ("Cube Quest"). Chris King leaves 6 months later. Noah Anglin : (former vice president of Atari) was hired by GCE as a consultant to : watch over the development of Vectrex. It was a good deal for him since : he recruited the core of the software guys for his new company, : Simutrek, from Western Technologies. Unfortunatly, this wasn't enough. : Simutrek died on the vine. : ??: Mark Indictor and his family move about two hours out of Los : Angeles and he writes games in the seclusion of a pine forest at 5,000 : ft. He even has an NBC news crew come up and interview him for a news : show on weird computer hackers and their life styles. : Late summer 82: Start of mass production. : 11/1982: Vectrex is available in the USA for $199. Very positive : reviews in the magazines. Paul Newell's "Scramble" gets the "Arcade : Award" of the "Electronic Games" magazine for the best "Mini-Arcade : game" (a category which is founded exclusively for the Vectrex). : Spring 1983: GCE is acquired by Milton Bradley (MB). : 03/1983: Vectrex is announced in the German "Telematch" magazine for : the first time in Germany. : Summer 1983: Distribution begins in Germany and many other west : European countries by Milton BradleyB (German office located in Fuerth). : 1983: Several efforts fail in developing a color Vectrex. One obvious : project is to use a color TV tube; however, this is always too : expensive. Another is to use a projection TV with three vector scan : tubes. It works well but is commercially impractical. Yet another : effort is to use two layers of color phosphor on a black and white type : TV tube. By varying the high voltage level, the electron beam would : excite the bottom layer or the top layer. However the high voltage : cannot be changed rapidly enough to keep up with the scan. : 02/1984: "Artmaster Lightpen", "Star Castle", "Polar Rescue", : "Animaction" and "Pole Position" presented on the "Nuernberger : Spielwarenmesse" (Germany's most important show for the toy industry). : around 02/84: 3D-Imager is presented at the Winter-CES in Las Vegas. : 31/03/1984: End of Vectrex in Germany: MB in Fuerth announces stop of : sales on this date. : Rest of 1984: Vectrex is phased out as Hasbro buys Milton Bradley and : video game fever comes crashing down (probable reason: home computer : fever). Rummage sales in Germany (mainly in stores of the METRO-chain, : which had bought the rest of MB's stock) close out Vectrex equipment at : bargain prices. : 1988: Western Technologie/Smith Enginerring tries to resurrect Vectrex : as a handheld unit. It is to be based on the Sinclair flat TV tube, : which has fast static deflection at low power consumption and low cost. : However, the impending introduction of GameBoy causes the idea to be : scrapped. : 10/1993: A feature about the 10th anniversary of the Vectrex is : published in the German "Video Games" magazine. Contains technical : descriptions, pictures of Jay Smith and Mark Indictor, a Vectrex history : and a list of games and accessories. The article is based on : information collected by the author (Stefan Herr) from the Usenet : Vectrex newsgroup, various FTP archives, many emails from several former : Vectrex developers and a historical overiew about the development by Jay : Smith. : There are not very many evidences of the existance of a computer : keyboard with a BASIC cartridge (or something similar) for the Vectrex. : The only known hints are from an article in an old issue of "Creative : Computing" magazine (in the first couple of pages they do a ranking of : computers' speed based on some simple benchmark. There is an entry for : the vectrex in it using Vectrex basic) and an article about new : computers starting on page 114 of the October, 1983 issue of Popular : Science (A chart in the article indicates that the keyboard was to : include 16K of RAM, expandable to 64K. The article goes in to great : detail about the computer add-on. Thanks to Joshua See who is : unfortunately disconnected from the Internet.) : It is the issue that reviewed the original Macintosh (1984?). : LIST OF PERSONS INVOLVED IN THE VECTREX DEVELOPMENT : --------------------------------------------------- : Jeff Corseglia : Main game desginer (titles unknown) : John Hall (*) : Worked on The Executive : Author of Mine Storm : Bill Hawkins : Author of Cosmic Chasm : Author of Rip Off : Author of at least 3 other (later) titles. : Mark Indictor (*) : First duties during development: : Software for communication with the ICE (In-Circuit-Emulator) : Star Trek : Games: : for Western Technologies: : Star Trek : for GCE : Spinball : Polar Rescue : Mail Plane (not published, for use with Lightpen) : Tour de France (not published) : Gerry Karr : Took over The Executive project, after John Hall concentrated on Mine : Storm : Chris King : Author of Berzerk : Author of Hyperchase : Ronald J. Logsdon : Author of Melody Master for the Lightpen : Kim Martin : Digitized the Scramble landscapes : Beta-tester (mainly for Scramble) : Richard "the mouse" Moskowski : Programmed games (titles unkonwn) : Designed game watches prior to Vectrex : Duncan Muirhead : Joined WT at the end of 1981 (or beginning of 82) : Author of Armor...Attack : Walter Nakano : Model builder; co-designed the external case 1-2 years before the : Macintosh. : Paul Allen Newell (*) : Sole author of Scramble : Gary Niles : Executive Officer of some kind : Mike Purvis : "Hardware Tech" (responsibilities unknown) : John Ross : Developer of the hardware : Tom Sloper : Main game desginer (titles unknown) : Went on to work high up at Activision but has left for now. : Ed Smith (Jay's brother) : Manager of enginerring during early development : Before Vectrex, he worked at Harris in Orlando and frequently used GA : Tech Co-ops : Hired a bunch of ex-Harris guys to work at a new Wester Technologies : branch office in Orlando where a number of games were written : Jay Smith : Founder and president of Western Technologies/Smith Engineering : Colin Vowels : Model builder; co-designed the external case 1-2 years before the : Macintosh. : (*): These persons worked on the "Atari reverse engineering" project. : Only one of the three games that were created by that group was released : (the one written by Paul Newell). Anyway, the whole project was : cancelled later because the competition (e.g. Activision) was too big. : Other people involved (this list does not claim to be complete) were : David Blair, Alan Cobb, Jeff Corsiglia, Ed Faris, Joel Hassell, Don : Herndon, Ed Horton, Bill Hudson, Kevin Hudson, Nolan Johnson, Patrick : King, Steve Marking, Lori Pearsall, and Bob Rutowski. : Sources: Electronic mails from Mark Indictor, Paul Newell, Chris King, : Ronald J. Logsdon, personal letter from Jay Smith, several articles : from "Electronic Games" magazine (provided by Paul Newell), article from : "Creative Computing" magazine (provided by Dion Dock). : ================================================================================ : Send corrections, suggestions, additions, ect. to woodcock@bnr.ca : -- : THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! : woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu : *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* : "If you quote me on this I'll have to deny it; I won't remember because : I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!yeshua.marcam.com!zip.eecs.umich.edu!newsxfer.itd.umich.edu!europa.eng.gtefsd.com!howland.reston.ans.net!math.ohio-state.edu!cs.utexas.edu!utnut!torn!news.unb.ca!UNBVM1.CSD.UNB.CA From: BURNS J Newsgroups: rec.games.vectrex,misc.forsale Subject: Vectrex (Mint) Carts (New) & Controller (New) For Sale! Date: 26 JUL 94 14:49:49 AST Organization: The University of New Brunswick Lines: 35 Sender: usenet@UNB.CA Distribution: inet Message-ID: <26JUL94.16016896.0088@UNBVM1.CSD.UNB.CA> NNTP-Posting-Host: unbvm1.csd.unb.ca Xref: csus.edu rec.games.vectrex:1943 misc.forsale:124702 Vectrex For Sale - Bid on all or some! This has been on the go too long. I want to sell this NOW! I received a high bid of $280.00 on everything, but cannot contact the seller. Here's what I have available; 3000-C1 Vectrex Arcade System Ser# 1015195 (Mint Condition - Includes Docs, Minestorm Overlay, Warranty Card) HP-3050 Control Panel (Joystick) (New, in box) Cartridges: HS-4010 Armor...Attack HS-4020 Berzerk HS-4120 Blitz! HS-4030 Clean Sweep HS-4050 Cosmic Chasm HS-4040 Hyperchase HS-4060 Rip Off HS-4070 Scramble HS-4080 Solar Quest HS-4100 Star Hawk HS-4110 Star Trek (All Carts. in NEW condition in the original box with docs and overlay) That's it. Bid now and bid fast. On everything or one thing. An acceptable bid on the entire thing will take it all first. This will be sold August 1st. J. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!news.hal.COM!decwrl!pacbell.com!UB.com!kaiwan.com!not-for-mail From: lordgen@kaiwan.com (Michael Packard) Newsgroups: rec.games.vectrex Subject: bug in the faq Date: 27 Jul 1994 01:47:42 -0700 Organization: KAIWAN Internet (310/527-4279,818/756-0180,714/452-9166) Lines: 27 Distribution: inet Message-ID: <3156ve$ji3@kaiwan.kaiwan.com> NNTP-Posting-Host: kaiwan.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] geez. The Faq is in serious error regarding the opening of the joystick. Hasn't anyone else actually opened it? I finally got mine opened, thanx to some good advice by a few people on here. The faq says (paraphrased) 1) the screws are under the sticker on the back(?) of the controller. They are, in fact under the TOP sticker (the one around the buttons and joystick) 2) There are only 2(!) screws holding the thing together. There are 5 screws which hold MINE together, 4 of them are about 3/8" in from the sides and 1/2" from the top and bottom, the other one is about 1/2" to the right of the cable. 3) you can feel for the holes and punch through the sticker and find the screws and remove them without removing the sticker. Yeah, right. The sitcker is incredibly rigid and the screws are flush with the case. If you don't know exactly where they are (or how many you're looking for 8-D you ain't gonna find em. The sticker isn't that difficult to remove (with a thin screwdriver I got mine off without damaging it.) and you *REALLY* don't need it anyways. BTW the wiring inside is really cheesy. My left right wires broke off their posts. 10 second soldering job and it works again =D lordgen -- /////////////////////////////////////////////////////////////////////////// / Lord Generic Productions - Computer Graphics, Animation, Software Design/ ////////////////////////////////////////////////////////////////////////// + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!news.ucdavis.edu!agate!usenet.ins.cwru.edu!ns.mcs.kent.edu!kira.cc.uakron.edu!malgudi.oar.net!utnetw.utoledo.edu!news From: pbardis@uoft02.utoledo.edu Subject: RE: bug in the faq Message-ID: Lines: 47 Sender: news@utnetw.utoledo.edu (News Manager) Organization: University of Toledo References: ,<3156ve$ji3@kaiwan.kaiwan.com> Distribution:  Date: Wed, 27 Jul 1994 06:01:23 GMT In Article <3156ve$ji3@kaiwan.kaiwan.com> lordgen@kaiwan.com (Michael Packard) writes: >geez. The Faq is in serious error regarding the opening of the joystick. >Hasn't anyone else actually opened it? I finally got mine opened, thanx >to some good advice by a few people on here. The faq says (paraphrased) >1) the screws are under the sticker on the back(?) of the controller. > They are, in fact under the TOP sticker (the one around the buttons and > joystick) >2) There are only 2(!) screws holding the thing together. > There are 5 screws which hold MINE together, 4 of them are about > 3/8" in from the sides and 1/2" from the top and bottom, the other one > is about 1/2" to the right of the cable. >3) you can feel for the holes and punch through the sticker and find the > screws and remove them without removing the sticker. > Yeah, right. The sitcker is incredibly rigid and the screws are flush > with the case. If you don't know exactly where they are (or how many > you're looking for 8-D you ain't gonna find em. > The sticker isn't that difficult to remove (with a thin screwdriver I > got mine off without damaging it.) and you *REALLY* don't need it anyways. Just took mine apart for the 1st time last night...button 1 didn't work on one controller. I first peeled off the back sticker--no screws, pressed it back down and it stuck just fine. Peeled off the top sticker and found screws. There was a good amount of adhesive stuck in the center screw hole, so I didn't notice it...boy did I look silly trying to pry off the top piece from the bottom piece. "AAarrrggh!! **WHAT*** is holding this together still!!! Oh.... I see....duh" My fix to make button 1 work? Unscrew the joystick and screw it back together! Must be a semi-loose connection in there...not gonna hack it until I can't fix it by varying the screw tightnesses (sorry for that painfully awkward made-up word). So now I can play 2-player Ripoff as it was meant to be played (no joysticks !) P.S. My friend says his dentist has a Vectrex in his waiting room! -Jason > >BTW the wiring inside is really cheesy. My left right wires broke off >their posts. 10 second soldering job and it works again =D > >lordgen > >-- >/////////////////////////////////////////////////////////////////////////// >/ Lord Generic Productions - Computer Graphics, Animation, Software Design/ >////////////////////////////////////////////////////////////////////////// + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!europa.eng.gtefsd.com!news.uoregon.edu!gaia.ucs.orst.edu!a_mail.supra.com!Clay.Cowgill From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: AY3-8912 sound generator Date: 27 Jul 1994 17:24:01 GMT Organization: Supra Corporation Lines: 11 Sender: -Not-Authenticated-[7591] Distribution: inet Message-ID: <31657i$sn@a_mail.supra.com> References: <30pjuj$cp9@u.cc.utah.edu> NNTP-Posting-Host: cncmac.supra.com X-Posted-From: InterNews 1.0@a_mail.supra.com. Xdisclaimer: No attempt was made to authenticate the sender's name. A few choices-- Radio Shack used to sell them-- an old Radio Shack "bargain-bin" might pay off. Of the more "sure-fire" methods JDR Microdevices should stock them. Also the Atari ST used them-- someone that repairs ST's or a dead ST should provide you an 8912. Hope this helps. -Clay + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!wupost!cs.utexas.edu!not-for-mail From: kevinp@ubd1.Vdospk.COM (Kevin Phillips) Newsgroups: rec.games.vectrex,rec.games.video.marketplace Subject: >> FOR SALE: VECTREX + 4 carts << Date: 27 Jul 1994 17:02:11 -0500 Organization: UTexas Mail-to-News Gateway Lines: 38 Sender: nobody@cs.utexas.edu Message-ID: <9407272202.AA23202@ubd1.Vdospk.COM> Xref: csus.edu rec.games.vectrex:1947 rec.games.video.marketplace:12124 Well, I posted this message a day ago, but my hosts news reader/poster sucks the big one, so here I go using U of Texas again.. oh well. I have this big black thing sitting in my living room on top of my CD organizer that looks like an old Macintosh. I hate Macintosh. The Vectrex was fun for a while, but it has lost its appeal. I want to sell it. For sale is the main unit and four cartridges.. Scramble, Armor.. Attack, Pole Position, and Hyperchase. Of course, the controller comes with it, and is in fine condition. No overlays, no manuals, boxes, yo-yo's, bells, whistles, or whatever else you guys like to trade with your carts. Just a base unit and 4 carts. that all work great. Make an offer. Don't forget to factor in shipping. I will gleefully send the thing as soon as your check clears. If I know you or you have good net references, then I will send it as soon as I get the check. OOH! Zowee! | THINGS THAT MAKE ME GO 'AHHHHH..' \ * * \ / \o/ Amiga | Atari | Tempest | Intellivision | Pearl Drums o/ O Zildjian Cymbals | Datsun 280Z | Aritech-Moose Z1100e ------------------------------+----------------------------------------------+ INTERNET: kevinp@vdospk.com | NECESSITIES IN LIFE (IN ORDER OF IMPORTANCE) | ------------------------------+ Atari color vector games, food, water, etc.. | +----------------------------------------------+ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!wupost!cs.utexas.edu!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!rosevax!medtronic.com!mj7633 From: mj7633@medtronic.COM (Mark Jacoby) Newsgroups: rec.games.vectrex Subject: Re: bug in the faq Date: 27 Jul 1994 20:34:37 GMT Organization: Medtronic, Inc. Lines: 21 Distribution: inet Message-ID: <316gct$qg0@gazette.medtronic.COM> References: <3156ve$ji3@kaiwan.kaiwan.com> NNTP-Posting-Host: lesotho.inst.medtronic.com X-Newsreader: TIN [version 1.2 PL2] Michael Packard (lordgen@kaiwan.com) wrote: : 3) you can feel for the holes and punch through the sticker and find the : screws and remove them without removing the sticker. : Yeah, right. The sitcker is incredibly rigid and the screws are flush : with the case. If you don't know exactly where they are (or how many : you're looking for 8-D you ain't gonna find em. : The sticker isn't that difficult to remove (with a thin screwdriver I : got mine off without damaging it.) and you *REALLY* don't need it anyways. Won't help you now but, if you warm the label with a hair dryer you can probably get it off a bit easier, softens the adhesive, may even be reusable. be seeing you... mark -- mark jacoby mj7633@medtronic.com 612-574-8548 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!nntp.msstate.edu!olivea!uunet!mdisea!mothost!lmpsbbs!goforth From: goforth@ssd.comm.mot.com (Dan Goforth) Subject: Vectrex Games wanted! Organization: Motorola LMPS Date: Wed, 27 Jul 1994 21:13:13 GMT Message-ID: <1994Jul27.211313.28927@lmpsbbs.comm.mot.com> Keywords: n Sender: news@lmpsbbs.comm.mot.com (Net News) Nntp-Posting-Host: 145.1.92.218 Lines: 14 Wanted to buy (Prices offered include shipping): Star Hawk $25 Space Wars $50 If you have 'em and want to part with 'em (or have one of them incrediburgable multi-carts with these), lemme know if you're willing to sell 'em at this price! ciao for now, Dan Goforth (708_576-7441 goforth@ssd.comm.mot.com + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!usenet.ins.cwru.edu!ns.mcs.kent.edu!kira.cc.uakron.edu!malgudi.oar.net!mailhost.interaccess.com!zbytes From: zbytes@interaccess (William Zandrew) Newsgroups: rec.games.vectrex Subject: Re: Multicart from Woodward. Date: 28 Jul 1994 00:03:54 GMT Organization: IAC Lines: 8 Distribution: inet Message-ID: <316sla$iir@mailhost.interaccess.com> References: <2vbach$spi@hpwin055.uksr.hp.com> <30u83i$ni4@search01.news.aol.com> <30uafi$e6d@crchh327.bnr.ca> Reply-To: zbytes@interaccess.com NNTP-Posting-Host: psycfrnd.interaccess.com X-Newsreader: TIN [version 1.2 PL2] : Also, Mark said that he was going to have to go out of town on : business for 10 days or so and will be unable to answer mail/calls so : keep that in mind. : -- He hasn't been answering them anyway! BIll + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!spool.mu.edu!sgiblab!cs.uoregon.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!hplabs!hplextra!hplb!hpwin055.uksr!rogers From: rogers@hpman010.uksr.hp.com (Roger Squires) Newsgroups: rec.games.vectrex Subject: Re: Was this ever sold in NYC? Date: 28 Jul 1994 08:41:30 GMT Organization: Hewlett-Packard Lines: 32 Distribution: usa Message-ID: <317qvq$5ag@hpwin055.uksr.hp.com> References: <2use1i$rkm@panix.com> <2utio0$908@clarknet.clark.net> NNTP-Posting-Host: hpman010.uksr.hp.com X-Newsreader: TIN [version 1.2 PL2] -Knudsen,M.J. (knudsen@ihurry.ih.att.com) wrote: : Just wanted to add the Vecs were all over various stores : in the Chicago area. : I was impressed to see one for sale in England -- were they : marketed over there, or was this a hand-job "import?" : -- : m.j.knudsen@att.com /// knudsen@ihades.att.com : It's not how many friends come to your funeral; : It's how many collectors come to your estate sale that counts! It sure was boy... I have a vectrex, I'm it's 3rd owner in 12 years :-) The first owner had it for 2 years, then the second one for 8, 6 of which were in the attic, then ME! -- Regards --Roger ************************************************************* __ ************** * ************ / / ************ * W.Roger Squire, ********** / / ********* * S/W Application Eng., ******** / /___ ______ ******* * Hewlett Packard. ******* / __ // __ / ****** * Tel : +44 344 763823 ******* / / / // /_/ / ****** * Fax : +44 344 763821 ******** /_/ /_// ____/ ******* * email : rogers@hpman010.uksr.hp.com ********* / / ********* * *********** / / *********** *********************************************************** /_/ **************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!howland.reston.ans.net!usc!elroy.jpl.nasa.gov!lll-winken.llnl.gov!fastrac.llnl.gov!usenet.ee.pdx.edu!cs.uoregon.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!cupnews0.cup.hp.com!apollo.hp.com!hpwin055.uksr!rogers From: rogers@hpman010.uksr.hp.com (Roger Squires) Newsgroups: rec.games.vectrex Subject: Re: Q?.... Re: Power Supply and Conversion Date: 28 Jul 1994 08:43:51 GMT Organization: Hewlett-Packard Lines: 46 Distribution: inet Message-ID: <317r47$5ag@hpwin055.uksr.hp.com> References: <774903253snz@alanog.demon.co.uk> NNTP-Posting-Host: hpman010.uksr.hp.com X-Newsreader: TIN [version 1.2 PL2] Alan O'Grday (alan@alanog.demon.co.uk) wrote: : Hi all, : A number of you may have seen my desperate plea for a Vectrex system, a plea : that has remained unanswered in the UK. I am know considering buying one from : the US. What problems would I encounter? : The power supply is obviously one problem, I belive the American system runs : off 110 volts, where as the British unit runs off 240 volts. If this is so then : does anyone know if a conversion is possible and how it is done. : Secondly are there any other problems I need to be aware of ?. : Mail me please with your answers : Alan. : Smoke me a kipper!.... I'll be back for breakfast. : **************************************************************************** : ** alan@alanog.demon.co.uk ** : **************************************************************************** -- I know Mark Woodward took one from the UK to Canada when he moved there. There are differences between the UK & US models, namely the level 13 bug of Minestorm. I think the UK one is more stable ;-) Just get a voltage converter IMHO, (I will not be held liable for a blown veccie) The games work on either. Regards --Roger ************************************************************* __ ************** * ************ / / ************ * W.Roger Squire, ********** / / ********* * S/W Application Eng., ******** / /___ ______ ******* * Hewlett Packard. ******* / __ // __ / ****** * Tel : +44 344 763823 ******* / / / // /_/ / ****** * Fax : +44 344 763821 ******** /_/ /_// ____/ ******* * email : rogers@hpman010.uksr.hp.com ********* / / ********* * *********** / / *********** *********************************************************** /_/ **************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!ames!lll-winken.llnl.gov!fastrac.llnl.gov!usenet.ee.pdx.edu!cs.uoregon.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!cupnews0.cup.hp.com!apollo.hp.com!hpwin055.uksr!rogers From: rogers@hpman010.uksr.hp.com (Roger Squires) Newsgroups: rec.games.vectrex Subject: Re: O SHIT Date: 28 Jul 1994 08:45:11 GMT Organization: Hewlett-Packard Lines: 26 Distribution: inet Message-ID: <317r6n$5ag@hpwin055.uksr.hp.com> References: <30pt2d$duk@search01.news.aol.com> NNTP-Posting-Host: hpman010.uksr.hp.com X-Newsreader: TIN [version 1.2 PL2] BUTHEAD499 (buthead499@aol.com) wrote: : I WANT A VETREX.O'FUCK IN SHIT. : O'SHIT O'SHIT GET A LIFE! This huy is starting to irritate me now! He's going in my kill file... -- Regards --Roger ************************************************************* __ ************** * ************ / / ************ * W.Roger Squire, ********** / / ********* * S/W Application Eng., ******** / /___ ______ ******* * Hewlett Packard. ******* / __ // __ / ****** * Tel : +44 344 763823 ******* / / / // /_/ / ****** * Fax : +44 344 763821 ******** /_/ /_// ____/ ******* * email : rogers@hpman010.uksr.hp.com ********* / / ********* * *********** / / *********** *********************************************************** /_/ **************** + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csusac!charnel.ecst.csuchico.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!torn!news.unb.ca!UNBVM1.CSD.UNB.CA From: BURNS J Newsgroups: rec.games.vectrex,misc.forsale,rec.games.video.marketplace,rec.games.video.classic Subject: RE: Vectrex (Mint) Carts (New) & Controller (New) For Sale! Date: 28 JUL 94 12:48:40 AST Organization: The University of New Brunswick Lines: 70 Sender: usenet@UNB.CA Distribution: inet Message-ID: <28JUL94.13836019.0178@UNBVM1.CSD.UNB.CA> References: <26JUL94.16016896.0088@UNBVM1.CSD.UNB.CA> NNTP-Posting-Host: unbvm1.csd.unb.ca Xref: csus.edu rec.games.vectrex:1954 misc.forsale:125082 rec.games.video.marketplace:12144 rec.games.video.classic:8422 I have received the following bids. Remember, this WILL be sold August 1st. If you're interested, get you bid(s) in now. Preference will be given to bids on the entire system. keith $32 + shipping - Star Hawk Cartridge jnichola $75 - Vectrex Unit Only OnoSenda $200 - Complete package goforth $25 - Star Hawk $20 - Rip Off (including shipping) zbytes $190.00 - Complete package gmeadows $300.00 - Complete package I'm assuming that those that didn't specify to include shipping charges will pay the shipping charges in addition to their bid. So far, I'm leaning strongly to the $300 bid for the complete package. J. In article <26JUL94.16016896.0088@UNBVM1.CSD.UNB.CA> BURNS J writes: >Vectrex For Sale - Bid on all or some! > >This has been on the go too long. I want to sell this NOW! I >received a high bid of $280.00 on everything, but cannot contact >the seller. Here's what I have available; > >3000-C1 Vectrex Arcade System Ser# 1015195 > (Mint Condition - Includes Docs, Minestorm Overlay, Warranty Card) > >HP-3050 Control Panel (Joystick) > (New, in box) > >Cartridges: > >HS-4010 Armor...Attack >HS-4020 Berzerk >HS-4120 Blitz! >HS-4030 Clean Sweep >HS-4050 Cosmic Chasm >HS-4040 Hyperchase >HS-4060 Rip Off >HS-4070 Scramble >HS-4080 Solar Quest >HS-4100 Star Hawk >HS-4110 Star Trek > (All Carts. in NEW condition in the original box with docs and > overlay) > >That's it. Bid now and bid fast. On everything or one thing. An >acceptable bid on the entire thing will take it all first. > >This will be sold August 1st. > >J. > >. >. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ns.mcs.kent.edu!kira.cc.uakron.edu!malgudi.oar.net!utnetw.utoledo.edu!uoft02.utoledo.edu!SMTC104 From: smtc104@uoft02.utoledo.edu (LINDA B. SEE) Subject: Re: games ideas & WOODWARD Message-ID: Sender: news@utnetw.utoledo.edu (News Manager) Reply-To: smtc104@uoft02.utoledo.edu Organization: University Of Toledo Date: Thu, 28 Jul 1994 14:28:19 GMT Lines: 3 This may sound a bit extreme, but how about a custom controller for a Vectrex version of Tempest? The Atari 2600 driving controller, unlike the 2600 paddles, has no stopping point. It does have a fire button and you can create a Superzapper button by cutting one of the two wires running through the controller (corresponding to the X-axis on the VCS) and attach another momentary switch. Trim the plug slightly and Voila! A Vectrex Tempest rotary controller that should behave like the coin-op original. For co l or, you could use the 3D Imager. It would colorize Tempest plus provide 3D effects light years beyond the ones generated by chromatic abberation on the original. Sincerely, Joshua See + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!wupost!news.utdallas.edu!corpgate!crchh327.bnr.ca!woodcock From: woodcock@bnr.ca (Gregg Woodcock) Newsgroups: rec.games.vectrex Subject: Re: games ideas & WOODWARD Date: 28 Jul 1994 17:24:14 GMT Organization: Bell-Northern Research; Richardson, Texas, USA Lines: 31 Distribution: inet Message-ID: <318pju$l94@crchh327.bnr.ca> References: Reply-To: woodcock@unicomp.net (Gregg Woodcock) NNTP-Posting-Host: crchh75b.bnr.ca X-Newsreader: TIN [version 1.2 PL2] LINDA B. SEE (smtc104@uoft02.utoledo.edu) wrote: > This may sound a bit extreme, but how about a custom controller for a > Vectrex version of Tempest? The Atari 2600 driving controller, unlike > the 2600 paddles, has no stopping point. It does have a fire button and > you can create a Superzapper button by cutting one of the two wires > running through the controller (corresponding to the X-axis on the VCS) > and attach another momentary switch. Trim the plug slightly and Voila! > A Vectrex Tempest rotary controller that should behave like the coin-op > original. This would actually work due to the fact that the Vectrex has, essentially, 8 contacts (4 real buttons and then 4 "digital" directions derived from the analog joystick). You would use, 3 contacts for the driving controller spinner, and 2 more for the buttons; 3 to spare. > For color, you could use the 3D Imager. It would colorize Tempest plus > provide 3D effects light years beyond the ones generated by chromatic > abberation on the original. This would be nice but probably not feasible. I don't know how cleverly they integrated the color coding of the Vectors but it all has to be done in SW since it are no built in routines to do it. Tempest would need all the space it could get and adding color could very well eat up a lot of it. -- THANX...Gregg day 214.684.7380 night UNLIST/PUBL TEXAS NOT CANADA! woodcock@bnr.ca or woodcock@nt.com or bn202@cleveland.freenet.edu *CLASSIC VIDEOGAME COLLECTOR BUY/SELL/TRADE PRE-NINTENDO (ARCADE/HOME)* "If you quote me on this I'll have to deny it; I won't remember because I have such a bad memory. Not only that, but my memory is *terrible*." + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!netcom.com!netcomsv!decwrl!lll-winken.llnl.gov!ames!elroy.jpl.nasa.gov!usc!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!gaia.ucs.orst.edu!a_mail.supra.com!Clay.Cowgill From: clay@supra.com (Clay Cowgill) Newsgroups: rec.games.vectrex Subject: Re: AY3-8912 sound generator Date: 28 Jul 1994 21:02:52 GMT Organization: Supra Corporation Lines: 6 Sender: -Not-Authenticated-[7591] Distribution: inet Message-ID: <3196ds$1l7@a_mail.supra.com> References: <30pjuj$cp9@u.cc.utah.edu> <31657i$sn@a_mail.supra.com> NNTP-Posting-Host: cncmac.supra.com X-Posted-From: InterNews 1.0@a_mail.supra.com. Xdisclaimer: No attempt was made to authenticate the sender's name. Yes, I'm following up to myself... :-) LOTS of old arcade games used LOTS of 8912's. Gyruss had a bunch, Time Pilot, Tutankahman (sp), etc... Another good source for parts. -Clay + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!news.ucdavis.edu!agate!dog.ee.lbl.gov!news.cs.utah.edu!u.cc.utah.edu!cadehp8.eng.utah.edu!jnichola From: jnichola@cadehp8.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: games ideas & WOODWARD Date: 28 Jul 1994 23:33:24 GMT Organization: University of Utah College of Engineering Lines: 13 Distribution: inet Message-ID: <319f84$hhp@u.cc.utah.edu> References: NNTP-Posting-Host: cadehp8.eng.utah.edu so how does the 3D Imager add color to the vectrex screen? ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: MASSIVE AUCTION - UPDATE #3 Date: 29 Jul 1994 06:52:46 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 424 Distribution: inet Message-ID: <31a8vu$hmb@usenet.INS.CWRU.Edu> NNTP-Posting-Host: eeyore.ins.cwru.edu THIRD UPDATE! Due to the fact that several people have already dropped their bids, I have decided to post at least this one update to the newsgroups. I expected this after and not during the auction. Thanks for all the response. Mike ----------------------------------------------------------------------------- Games and/or systems included in this auction include: ATARI 2600 ATARI 5200 ATARI 7800 ATARI LYNX COLECOVISION INTELLIVISION ODYSSEY2 SEGA MASTER SYSTEM VECTREX AUCTION RULES: 1) THE DEADLINE FOR BIDDING IS 11:59 P.M. EST, ON TUESDAY, AUGUST 2ND. 2) MINIMUM BID ON GAMES IS $1, MINIMUM INCREMENTS OF $0.50. 3) NO PACKAGE DEALS ON GAMES OR SYSTEMS. 4) TRADE OFFERS WILL BE ENTERTAINED, BUT CASH OFFERS ARE GIVEN PRIORITY. 5) ATARI LYNX GAMES AND ALL SYSTEMS HAVE A MINIMUM BID LISTED. 6) EVERYTHING IS SOLD AS IS. UNLESS SPECIFIED, ALL GAMES AND SYSTEMS HAVE BEEN TESTED AND ARE IN WORKING ORDER. 7) BUYER PAYS ALL SHIPPING COSTS. 8) IN CASE OF TIES, FIRST BID RECEIVED WINS. 9) IF HIGHEST BIDDER BACKS OUT, THEN NEXT HIGHEST BID WINS, AND SO ON. 10) ALL ORDERS MUST BE PAID IN U.S. DOLLARS. NOTE: ALL CARTRIDGES ARE LOOSE (IE. WITHOUT BOX AND MANUAL), UNLESS SPECIFIED. ***** SOFTWARE: IF YOU HAVE A QUESTION AS TO THE TYPE OF LABEL, PLEASE FEEL FREE TO ASK. ATARI 2600: ----------- LOOSE GAMES, NO BOX OR MANUAL: ADVENTURE (Atari) $ 2 B.F. BASKETBALL (Atari) $ 2 G.W. BERZERK (Atari) $ 1 M.A.R. BOXING (Activision) $ 2 G.W. CHOPPER COMMAND (Activision) $2.50 G.W. CIRCUS ATARI (Atari) $ 1 M.A.R. DEMON ATTACK (Imagic) $ 1 C.A.G. DONKEY KONG (Coleco) $ 1 M.A.R. EMPIRE STRIKES BACK (Parker Brothers) $2.50 C.A. FOOTBALL (Atari) W/PHOTOCOPY OF PLAYS $ 2 B.F. FOOTBALL (Mattel) $ 2 B.F. FROGGER (Parker Brothers) $ 2 B.F. FROGS AND FLIES (Mattel) END LABEL IS TORN $ 2 B.F. GRAND PRIX (Activision) $ 1 T.R. HOME RUN (Atari) $1.50 C.A.G. LASER BLAST (Activision) $ 1 C.A.G. MIDNIGHT MAGIC (Atari) $ 3 T.R. NIGHT DRIVER (Tele-Games) $1.50 C.S. PELE'S SOCCER (Atari) $ 2 G.W. PITFALL (Activision) $ 1 C.A. POLE POSITION (Atari) $2.50 C.A. RACQUETBALL (Apollo) $2.50 G.W. RAIDERS OF THE LOST ARK (Atari) $ 1 C.A. REALSPORTS: FOOTBALL (Atari) $ 2 B.F. RIDDLE OF THE SPHINX (Imagic) $ 2 B.F. ROBOT TANK (Activision) $2.50 G.W. SKIING (Activision) $ 2 G.W. SKY JINKS (Activision) $2.50 G.W. SLOT RACERS (Atari) $ 1 G.W. SPACE ATTACK (Mattel) $ 2 B.F. SPACE INVADERS (Atari) $ 1 M.A.R. SPACE JOCKEY (Vidtec) $ 2 B.F. SPIDER FIGHTER (Activision) $ 3 T.R. STARMASTER (Activision) $ 2 B.F. STAR VOYAGER (Imagic) $ 2 B.F. STEEPLECHASE (Tele-Games) $ 4 B.L. SWORDQUEST: EARTHWORLD (Atari) $ 2 B.F. SWORDQUEST: FIREWORLD (Atari) $2.50 C.A. TENNIS (Activision) $ 2 G.W. TOWERING INFERNO (U.S. Games) $ 3 T.R. VANGUARD (Atari) $ 3 G.W. VIDEO PINBALL (Atari) $1.50 C.A.G. WARLORDS (Atari) $ 2 B.F. GAMES WITH MANUAL: AIR-SEA BATTLE (Atari) $1.50 C.A. ASTEROIDS (Atari) $ 1 M.A.R. BOWLING (Atari) $ 2 G.W. CASINO (Atari) $ 2 G.W. DEFENDER (Atari) $ 1 M.A.R. GOLF (Atari) $ 1 G.W. PAC-MAN (Atari) $ 1 M.A.R. GAMES WITH BOX AND MANUAL: COMBAT (Atari) $ 1 G.W. ICE HOCKEY (Activision) $2.50 T.R. MISSILE COMMAND (Atari) $ 1 G.W. GAME WITH NO BOX OR MANUAL: STAR RAIDERS (Atari) WITH VIDEO TOUCH PAD CONTROLLER, AND STAR RAIDERS OVERLAY. $2.50 C.A. ***** ATARI 5200: ----------- PAC-MAN $ 2 B.F. POLE POSITION (WITH MANUAL) $ 2 B.F. ***** ATARI 7800 (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED): -------------------------------------------------------- ASTEROIDS $ 2 B.F. KARATEKA $2.50 T.R. POLE POSITION II $ 2 B.F. ***** ATARI LYNX (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED) -- MINIMUM BID $10 EACH: ------------------------------------------------------- BILL AND TED'S EXCELLENT ADVENTURE $ CALIFORNIA GAMES $ CRYSTAL MINES II $ KUNG FOOD $ ROBOTRON 2084 $11 B.L. SLIME WORLD $10 R.T. SWITCHBLADE II $ ULTIMATE CHESS CHALLENGE $12 R.T. XENOPHOBE $10 J.C.V. ***** COLECOVISION: ------------- DONKEY KONG $ 1 M.A.R. SMURF: RESCUE IN GARGAMEL'S CASTLE $ 3 C.A.G. ***** INTELLIVISION: -------------- LOOSE GAMES, UNLESS SPECIFIED: ADVANCED DUNGEONS & DRAGONS $ 1 K.W.Y. ATLANTIS (WITH 2 OVERLAYS) $ 2 G.W. AUTO RACING (WITH MANUAL, AND 2 OVERLAYS) $ 2 B.F. BEAUTY & THE BEAST $ 1 K.W.Y. DEMON ATTACK (WITH BOX, AND 1 OVERLAY) $ 4 G.W. LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 1 K.W.Y. LOCK 'N' CHASE (WITH MANUAL, AND 2 OVERLAYS) $1.50 C.S. MAJOR LEAGUE BASEBALL $ 2 D.P. NFL FOOTBALL (WITH MANUAL, PLAYBOOK, AND 1 OVERLAY) $ 2 B.F. NIGHT STALKER (WITH 1 OVERLAY) $ 2 B.F. SEA BATTLE (WITH 1 OVERLAY) $ 2 B.F. SOCCER [SEARS VERSION OF NASL SOCCER] (W/MANUAL, AND 2 OVERLAYS) $ 4 G.W. SPACE ARMADA (WHITE LABEL) $ 1 K.W.Y. SPACE BATTLE (WITH MANUAL, AND 2 OVERLAYS) $ 1 K.W.Y. SPACE HAWK (WHITE LABEL) $ 1 K.W.Y. ***** SEGA MASTER SYSTEM: ------------------- GAMES WITH BOX AND MANUAL: AZTEC ADVENTURE $ 2 W.Z. CAPTAIN SILVER (NO LABEL ON BOX) $ 2 W.Z. CYBORG HUNTER (INCLUDES REGISTRATION CARD) $ 2 W.Z. GOLVELLIUS: VALLEY OF DOOM $ 8 K.A. GREAT BASEBALL $ 5 C.S. GREAT BASKETBALL $ 5 K.W.Y. GREAT FOOTBALL (NO LABEL ON BOX) $ 2 C.S. HANG-ON/ASTRO WARRIOR $ 2 C.S. KENSEIDEN $ 2 W.Z. KUNG FU KID $ 2 W.Z. OUTRUN $ 2 W.Z. PARLOUR GAMES $ 4 K.W.Y. ROCKY $ 2 C.S. WONDER BOY III: THE DRAGON'S TRAP $ 2 W.Z. GAMES WITH BOX ONLY: ACTION FIGHTER $ 2 C.S. BLACK BELT $ 2 C.S. ENDURO RACER $ 2 W.Z. FANTASY ZONE $ 4 K.W.Y. JOE MONTANA FOOTBALL $ 2 C.S. KING'S QUEST: QUEST FOR THE CROWN $ 2 C.S. OUTRUN $ 2 W.Z. PHANTASY STAR $ 3 C.S. SHINOBI $ 2 W.Z. SPELLCASTER $ 4 K.A. THE NINJA $ 2 W.Z. THUNDERBLADE $ 2 C.S. GAMES WITH NO BOX OR MANUAL: ALF $ 3 C.S. BOMBER RAID $ 2 C.S. CASTLE OF ILLUSION STARRING MICKEY MOUSE $ 3 C.S. TIME SOLDIERS $ 2 C.S. BOX AND MANUAL ONLY, NO GAME: RAMBO: FIRST BLOOD PART II $0.50 G.W. SEGA MASTER SYSTEM POSTERS: "TAKE HOLD OF THE SEGA ADVENTURE", WITH GAME FLYER ON BACK $0.25 G.W. AFTERBURNER GAME, WITH GAME FLYER ON BACK $0.25 G.W. ***** VECTREX: -------- SPIKE CARTRIDGE WITH ORIGINAL BOX AND MANUAL (SORRY, NO OVERLAY). $20 L.C.A. ******************************************************************************* HARDWARE: LOT #1 ATARI 2600 SYSTEM (4 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, AND ONE (1) SET OF ATARI PADDLE CONTROLLERS, AND NINE (9) GAMES (NO BOXES, OR MANUALS): CASINO (Atari) -- USES PADDLES COMBAT (Atari) DEFENDER (Atari) FOOTBALL (Atari) -- WITH PHOTOCOPY OF PLAYS GOLF (Atari) ICE HOCKEY (Activision) PITFALL (Activision) STARMASTER (Activision) WARLORDS (Atari) -- USES PADDLES THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1651B. USE THE SMALLER OF THE TWO PLUGS AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $30 $ ***** LOT #2 ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, AND SEVEN (7) GAMES (NO BOXES, OR MANUALS): ASTEROIDS (Atari) BERZERK (Atari) COMBAT (Atari) DEFENDER (Atari) MISSILE COMMAND (Atari) POLE POSITION (Atari) VANGUARD (Atari) THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1651B. USE THE SMALLER OF THE TWO PLUGS AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $25 $ ***** LOT #3 COLECOVISION: ------------- COLECOVISION SYSTEM WITH ORIGINAL PACKAGING (BOX IS MISSING A PIECE ON THE OPEN END, STYROFOAM IS MISSING ABOUT A FIST SIZED CHUNK OFF THE SAME END), POWER SUPPLY, TWO (2) CONTROLLERS, AND DONKEY KONG CARTRIDGE. THERE IS NO RF SWITCHBOX WITH THIS SYSTEM. A REPLACEMENT CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. MINIMUM OPENING BID OF $20 $30 J.J.H. ***** LOT #4 INTELLIVISION SYSTEM WITH TWO (2) BUILT IN CONTROLLERS AND POWER CORD. SYSTEM ALSO COMES WITH EIGHT (8) GAMES: ADVANCED DUNGEONS & DRAGONS DEMON ATTACK (Imagic) LAS VEGAS POKER & BLACKJACK (W/2 OVERLAYS) LOCK 'N' CHASE NIGHT STALKER SEA BATTLE SPACE BATTLE SPACE HAWK THERE IS NO RF SWITCHBOX WITH THIS SYSTEM. A REPLACEMENT CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. MINIMUM OPENING BID OF $25 $27 D.P. ***** LOT #5 ODYSSEY2: --------- ODYSSEY2 SYSTEM, WITH "THE VOICE", AND THREE (3) CARTRIDGES, WITHOUT BOXES OR MANUALS: AJ 9400 - SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! AJ 9407 - MATCHMAKER! / BUZZWORD! / LOGIX! AJ 9402 - FOOTBALL! #2 CONTROLLER IS MISSING THE LITTLE BLACK KNOB OFF THE TOP OF THE JOYSTICK, OTHERWISE EVERYTHING WORKS. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1652B. USE THE SECOND SMALLEST PLUG AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $20 $40 G.W. ***** LOT #6 SEGA MASTER SYSTEM, WITH ONE (1) SEGA CONTROL STICK CONTROLLER, AND FOUR (4) CARTRIDGES: GOLVELLIUS GREAT BASKETBALL OUTRUN SHINOBI (WITH BOX) THIS SYSTEM DOES NOT COME WITH AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. THE ORIGINAL POWER SUPPLY IS BROKEN (AS FAR AS I CAN TELL), AND I WILL INCLUDE IT WITH THE SYSTEM. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK. I DON'T HAVE THE CAT. NO., BUT YOU NEED ONE WITH THE FOLLOWING SPECS: INPUT -- 120V, 60 Hz, 15W OUTPUT -- 9V DC, 1A MINIMUM OPENING BID OF $25 $ ***** LOT #7 ATARI 5200 (W/4 JOYSTICK PORTS), TWO ATARI CONTROLLERS, ATARI POWER SUPPLY, AND RF/POWER SWITCHBOX. THE SYSTEM'S POWER LIGHT COMES ON WHILE USING THE POWER SUPPLY FROM MY OWN TWO JOYSTICK PORT 5200, BUT THIS POWER SUPPLY DOESN'T APPEAR TO BE WORKING. SINCE THE POWER LIGHT DOES COME ON, THAT SHOULD MEAN THAT THE RF/POWER SWITCHBOX IS WORKING. THE CONTROLLERS DON'T APPEAR TO BE WORKING. MINIMUM OPENING BID OF $25 $ ***** LOT #8 ATARI 5200 (W/4 JOYSTICK PORTS), AND TWO ATARI CONTROLLERS. THE SYSTEM'S POWER LIGHT COMES ON WHILE USING THE POWER SUPPLY FROM MY OWN TWO JOYSTICK PORT 5200. YOU WOULD NEED TO FIND A POWER SUPPLY AND RF/POWER SWITCHBOX. THE CONTROLLERS DON'T APPEAR TO BE WORKING. MINIMUM OPENING BID OF $20 $ ***** Send all bids to: dw901@cleveland.freenet.edu Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!decwrl!ames!agate!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!ankh.iia.org!stessej From: stessej@iia.org (Jay) Newsgroups: rec.games.vectrex Subject: Good Multi-carts? Date: 29 Jul 1994 04:02:32 GMT Organization: International Internet Association. Lines: 10 Distribution: inet Message-ID: <319v0o$ltv@ankh.iia.org> NNTP-Posting-Host: mary.iia.org X-Newsreader: TIN [version 1.2 PL2] Could someone please recommend a vectrex Multi-cart other than Woodward's one? I'm very interested in buying one of these carts in the near future, but I'd prefer not to wait the months to get the Woodward cart. I'd be happy with one that used dip-switches, and my only real requirement is that it includes ALL of the games, and that they all work. Any names of people who sell them, or other information would be appreciated. -Jay + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!udel!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Good Multi-carts? Date: 30 Jul 1994 00:47:57 GMT Organization: The Internet Access Company Lines: 16 Distribution: inet Message-ID: <31c7vt$9ng@sundog.tiac.net> References: <319v0o$ltv@ankh.iia.org> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] Jay (stessej@iia.org) wrote: : Could someone please recommend a vectrex Multi-cart other than : Woodward's one? I'm very interested in buying one of these carts in the : near future, but I'd prefer not to wait the months to get the Woodward : cart. I'd be happy with one that used dip-switches, and my only real : requirement is that it includes ALL of the games, and that they all : work. Any names of people who sell them, or other information would be : appreciated. One nagging question I have is whether the "bugs" have been fixed, and if not, why not? If Smith Engineering was concerned, I'm sure they would have released the source to games like Minestorm and Berzerk which have bugs in certain levels. After all these years it seems we should get the friggen bugs fixed for posterity, don't you? + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadesm34.eng.utah.edu!jnichola From: jnichola@cadesm34.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: Good Multi-carts? Date: 30 Jul 1994 04:35:28 GMT Organization: University of Utah Lines: 5 Distribution: inet Message-ID: <31clag$cia@u.cc.utah.edu> References: <319v0o$ltv@ankh.iia.org> <31c7vt$9ng@sundog.tiac.net> NNTP-Posting-Host: cadesm34.eng.utah.edu HERE, HERE!!! isn't there some hackers out there fixing these bugs? It should be fixed for us to enjoy now. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!udel!news.sprintlink.net!sundog.tiac.net!max.tiac.net!krishna From: krishna@max.tiac.net (Glenn M. Saunders) Newsgroups: rec.games.vectrex Subject: Re: Good Multi-carts? Date: 30 Jul 1994 05:30:36 GMT Organization: The Internet Access Company Lines: 25 Distribution: inet Message-ID: <31cohs$f3t@sundog.tiac.net> References: <319v0o$ltv@ankh.iia.org> <31c7vt$9ng@sundog.tiac.net> <31clag$cia@u.cc.utah.edu> NNTP-Posting-Host: max.tiac.net X-Newsreader: TIN [version 1.2 PL2] jason barkdull (jnichola@cadesm34.eng.utah.edu) wrote: : HERE, HERE!!! : isn't there some hackers out there fixing these bugs? : It should be fixed for us to enjoy now. The only reason I can THINK of that the bugs might be hard to fix is that the games use up EVERY SINGLE ROM BYTE and there is no room to fix the bug (i.e. to fix the bug would require more code). More likely: the lack of commented source-code. It's rather surprising that the bugs were still in the carts when they were released. I know of no other commercial carts sold by any company that had some kind of fatal lockup bug in it. They just don't do that. However, by all accounts the parties involved in the Vectrex were small-fry compared to the biggies and they were probably under strict timetables and had to make tough decisions. I hope I'm not opening a can of worms here, what if they Do get fixed? Then a bunch of people will be whining about updating their multicarts!!! + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!torn!news.unb.ca!UNBVM1.CSD.UNB.CA From: BURNS J Newsgroups: rec.games.vectrex,misc.forsale,rec.games.video.marketplace,rec.games.video.classic Subject: RE: Vectrex (Mint) Carts (New) & Controller (New) For Sale! Date: 30 JUL 94 02:49:07 AST Organization: The University of New Brunswick Lines: 105 Sender: usenet@UNB.CA Distribution: inet Message-ID: <30JUL94.03044318.0026@UNBVM1.CSD.UNB.CA> References: <26JUL94.16016896.0088@UNBVM1.CSD.UNB.CA> <28JUL94.13836019.0178@UNBVM1.CSD.UNB.CA> NNTP-Posting-Host: unbvm1.csd.unb.ca Xref: csus.edu rec.games.vectrex:1964 misc.forsale:125351 rec.games.video.marketplace:12199 rec.games.video.classic:8470 Here are the latest bids. I've decided to sell this as a COMPLETE PACKAGE - I am getting decent bids on the entire package and selling it together saves me a lot of hassle. Sorry! OnoSenda $200 +shipping Zbytes $190 +shipping gmeadows $300 +shipping Loudness $250 +shipping hboao017 $310 +shipping (This bid specified that the original box MUST be included. It isn't so I guess this bid doesn't apply) tim $340 +shipping That's all for now. Keep the bids coming. The sale will be made on August 1st. J. In article <28JUL94.13836019.0178@UNBVM1.CSD.UNB.CA> BURNS J writes: >I have received the following bids. Remember, this WILL be sold >August 1st. If you're interested, get you bid(s) in now. > >Preference will be given to bids on the entire system. > >keith >$32 + shipping - Star Hawk Cartridge > >jnichola >$75 - Vectrex Unit Only > >OnoSenda >$200 - Complete package > >goforth >$25 - Star Hawk >$20 - Rip Off (including shipping) > >zbytes >$190.00 - Complete package > >gmeadows >$300.00 - Complete package > >I'm assuming that those that didn't specify to include shipping >charges will pay the shipping charges in addition to their bid. > >So far, I'm leaning strongly to the $300 bid for the complete >package. > >J. >In article <26JUL94.16016896.0088@UNBVM1.CSD.UNB.CA> BURNS J writes: >>Vectrex For Sale - Bid on all or some! >> >>This has been on the go too long. I want to sell this NOW! I >>received a high bid of $280.00 on everything, but cannot contact >>the seller. Here's what I have available; >> >>3000-C1 Vectrex Arcade System Ser# 1015195 >> (Mint Condition - Includes Docs, Minestorm Overlay, Warranty Card) >> >>HP-3050 Control Panel (Joystick) >> (New, in box) >> >>Cartridges: >> >>HS-4010 Armor...Attack >>HS-4020 Berzerk >>HS-4120 Blitz! >>HS-4030 Clean Sweep >>HS-4050 Cosmic Chasm >>HS-4040 Hyperchase >>HS-4060 Rip Off >>HS-4070 Scramble >>HS-4080 Solar Quest >>HS-4100 Star Hawk >>HS-4110 Star Trek >> (All Carts. in NEW condition in the original box with docs and >> overlay) >> >>That's it. Bid now and bid fast. On everything or one thing. An >>acceptable bid on the entire thing will take it all first. >> >>This will be sold August 1st. >> >>J. >> >>. >>. > >. >. + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Newsgroups: rec.games.vectrex Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!elroy.jpl.nasa.gov!decwrl!netcomsv!netcomsv!dms!villagran From: villagran@agames.agames.com (Alex Villagran) Subject: Microprocessor Used? Message-ID: <1994Jul30.050751.4239@dms.agames.com> Sender: news@dms.agames.com (Net News Admin) Organization: Atari Games Corporation X-Newsreader: TIN [version 1.2 PL2] Date: Sat, 30 Jul 1994 05:07:51 GMT Lines: 7 Anyone know the microprocessor used for the Vectrex? I might be interested in making a ROMulator for my Vectrex so I can see if I can do some programming, and various experimentaion. Also any good places where I can get an opcode listing for the above microprocessor? Alex Villagran + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!library.ucla.edu!europa.eng.gtefsd.com!gatech!news.byu.edu!cwis.isu.edu!u.cc.utah.edu!cadesm34.eng.utah.edu!jnichola From: jnichola@cadesm34.eng.utah.edu (jason barkdull) Newsgroups: rec.games.vectrex Subject: Re: Microprocessor Used? Date: 30 Jul 1994 13:11:33 GMT Organization: University of Utah Lines: 214 Distribution: inet Message-ID: <31dji5$ib1@u.cc.utah.edu> References: <1994Jul30.050751.4239@dms.agames.com> NNTP-Posting-Host: cadesm34.eng.utah.edu (check the faq file) It uses a 6809 running at 1.5MHz (6.0MHz crystal, but an internal divide by four). the 6809 has hardwire multiplication. use archie to find files on it or check the news group gopher or any of the other net stuff might help you find stuff on it but: athene.uni-paderborn.de /news/comp.archives/auto drwxr-xr-x 512 May 26 1993 comp.sys.m6809/ /news/comp.archives/auto/comp.sys.m6809 -rw-rw-r-- 611 Feb 16 1993 New-version-of-mc6809-simulator-available.z bode.ee.ualberta.ca /pub/dos/motorola -rw-r--r-- 97011 Aug 15 1991 6809asm.tar.Z cabrales.cs.wisc.edu /pub dr-xr-xr-x 512 Aug 31 1992 6809/ cnam.cnam.fr /pub/Archives/comp.archives/auto drwxr-xr-x 512 Jan 30 1992 comp.sys.m6809/ /pub/Archives/comp.archives/auto/comp.sys.m6809 -rw-r--r-- 1492 Jan 30 1992 Gcc-for-MC6809 compute1.cc.ncsu.edu /mirrors/wustl/mirrors/unix-c/languages/assembler -rw-r--r-- 29323 Mar 3 1989 cross6809.tar-z cs.columbia.edu /archives/mirror1/lpf -rw-rw-r-- 786 Feb 10 1992 patent.4956809.gz cs.dal.ca /comp.archives drwxrwxr-x 512 Feb 14 1993 comp.sys.m6809/ /comp.archives/comp.sys.m6809 -r--r--r-- 1277 Jan 27 1992 gcc-for-mc6809 -r--r--r-- 1150 Feb 14 1993 new-version-of-mc6809-simulator-available du9ds4.uni-duisburg.de /pub/gnu/misc dr-xrwxr-x 512 Oct 23 1992 gcc6809/ /pub/gnu/misc/gcc6809 -r--rw-r-- 38529 Oct 14 1992 m6809.config.tar.Z -r--rw-r-- 38862 Oct 14 1992 m6809.md -r--rw-r-- 11525 Oct 14 1992 out-m6809.c -r--rw-r-- 43427 Oct 14 1992 tm-m6809.h -r--rw-r-- 1673 Oct 14 1992 xm-m6809.h ftp.efd.lth.se /pub/gnu -rw-rw-r-- 22692 Jun 17 1992 gcc-6809.gz ftp.elcom.nitech.ac.jp /.other/alt/sources -rw-r--r-- 0 Jun 19 14:57 6809 ftp.elelab.nsc.co.jp /pub/netnews/comp.archives/auto dr-xr-xr-x 512 May 31 14:00 comp.sys.m6809/ /pub/netnews/comp.archives/auto/comp.sys.m6809 -r--r--r-- 1065 May 31 14:00 Announce-New-version-of-usim-mc6809-simulator.gz ftp.ipc.chiba-u.ac.jp /News.Archives/comp/os/minix -r--r--r-- 1663 Jun 7 1993 16809 /ftp.kyoto-u.ac.jp/.u3/ftpmail/ftp.mei.co.jp/free/gnu/gcc -rw-r--r-- 22868 Apr 9 1992 m6809.config.tar.z ftp.kddlabs.co.jp /usenet/alt.sources/1993/nov drwxr-xr-x 512 Nov 4 1993 6809/ /usenet/alt.sources/1994/may drwxr-xr-x 512 May 19 11:23 m6809/ /usenet/comp.archives drwxr-xr-x 512 May 31 11:02 comp.sys.m6809/ /usenet/comp.archives/comp.sys.m6809 -rw-r--r-- 2295 May 31 11:00 Announce-New-version-of-usim-mc6809-simulator -rw-r--r-- 1507 Feb 15 1993 New-version-of-mc6809-simulator-available ftp.mei.co.jp /free/gnu/prog/gcc -rw-r--r-- 22737 Jan 23 1992 m6809.config.tar.gz ftp.mq.edu.au /Unix/CrossDev -r--r--r-- 263470 Feb 19 1992 6809-tools.tar.gz -r--r--r-- 19752 Jan 3 1993 cross6809.tar.gz ftp.pu-toyama.ac.jp /pub/ftpmail/ftp.kddlabs.co.jp/usenet/comp.archives drwxrwxr-x 512 Feb 4 23:32 comp.sys.m6809/ /pub/ftpmail/ftp.kddlabs.co.jp/usenet/comp.archives/comp.sys.m6809 -rw-rw-r-- 1507 Feb 4 23:32 New-version-of-mc6809-simulator-available ftp.sra.co.jp /pub/news/alt.sources/ARCHIVES/Frankasm -rw-r--r-- 7875 Dec 9 1990 As680901.gz -rw-r--r-- 11368 Dec 9 1990 As680902.gz /pub/news/alt.sources/V068 -rw-r--r-- 661 Oct 18 1993 6809.gz /pub/news/comp.archives/auto drwxr-xr-x 512 Jun 1 01:30 comp.sys.m6809/ /pub/news/comp.archives/auto/comp.sys.m6809 -rw-r--r-- 2256 Jun 1 01:30 Announce-New-version-of-usim-mc6809-simulator -rw-r--r-- 1497 Feb 15 1993 New-version-of-mc6809-simulator-available grasp1.univ-lyon1.fr /pub/nfs-mounted/ftp.univ-lyon1.fr/usenet-stats/groups/comp -rw-r--r-- 1537 Aug 1 1993 comp.sys.m6809 hermit.cs.wisc.edu /pub dr-xr-xr-x 512 Jan 16 1992 6809/ hpcsos.col.hp.com /misc/ns32k/beowulf drwxr-xr-x 1024 Oct 30 1990 a2-6809/ huron.scd.ucar.edu /datasets/ds082.0/inventories -rw-r--r-- 39871 Jun 8 1992 K6809K ifcss.org /china-studies/hz/alt-chinese-text/old-3days -rw-r--r-- 626 Sep 15 1993 16809 keos.helsinki.fi /pub/archives/alt.sources/Frankasm -rw-rw-r-- 26906 Dec 7 1990 As680901 -rw-rw-r-- 51786 Dec 7 1990 As680902 kth.se /unsupported/src/ASPinfo -rw-r--r-- 476 May 27 1986 as6809 larry.sal.wisc.edu /pub/gcc dr-xr-xr-x 512 Jan 22 1992 MC6809/ /pub/gcc/MC6809 -rw-r--r-- 38529 Jan 22 1992 m6809.config.tar.Z -r--r--r-- 38862 Jan 22 1992 m6809.md -r--r--r-- 11525 Jan 22 1992 out-m6809.c -r--r--r-- 43427 Jan 22 1992 tm-m6809.h -r--r--r-- 1673 Jan 22 1992 xm-m6809.h /pub/micro drwxr-xr-x 512 Apr 23 1992 MC6809/ laurel.ocs.mq.edu.au /Sources/Utilities -r--r--r-- 397844 Feb 19 1992 6809-tools.tar.Z lth.se /pub/cpu drwxr-xr-x 512 Jun 7 1993 mc6809/ /pub/cpu/mc6809 -rw-r--r-- 15411 Feb 24 1993 Free6809.tar.gz /pub/cpu/mc6809/tmp -rw-r--r-- 50904 Sep 30 1992 6809board.ps /pub/netnews/sys.sun/volume90/jun -r--r--r-- 686 Jun 8 1990 6809.cross-development mailer.cc.fsu.edu /archives/comp.unix.bsd -rw-r--r-- 1079 Oct 8 1992 6809 nctuccca.edu.tw /UNIX/simtel20/languages/assembler -r--r--r-- 29323 Mar 3 1989 cross6809.tar-z /USENET/alt.sources/articles -r--r--r-- 45765 Jul 17 1993 6809 /USENET/alt.sources1/unknown/1990/12-Dec -rw-r--r-- 7838 Sep 11 1993 Frankenstein_Cross_Assemblers__Motorola_6809_flavor__Part_1_of_2_.gz -rw-r--r-- 11287 Sep 11 1993 Frankstein_Cross_Assemblers__Motorola_6809__Part_2_of_2_.gz /USENET/comp.archives/comp/sys drwxr-xr-x 512 Sep 10 1993 m6809/ /USENET/comp.archives/comp/sys/m6809/1990/05-May -rw-r--r-- 787 Sep 10 1993 Re__Macintosh_PD_m6809_XASM_.gz /USENET/comp.archives/comp/sys/m6809/1992/01-Jan -rw-r--r-- 861 Sep 10 1993 Gcc_for_MC6809_.gz /USENET/comp.archives/comp/sys/m6809/1993/02-Feb nic.funet.fi /pub/OS/os_support/emulators drwxr-xr-x 512 May 15 1993 mc6809/ oes.orst.edu /pub/data/comp/unix/sun-managers -rw-rw-r-- 2382 Jan 18 1993 6809 rigel.acs.oakland.edu /pub2/unix-c/languages/assembler -rw-r--r-- 29323 Mar 3 1989 cross6809.tar-z smilodon.cs.wisc.edu /pub dr-xr-xr-x 512 Dec 10 1990 6809/ spot.colorado.edu /cisco/news9308 -rw-r--r-- 2217 Aug 12 1993 msg6809 sunic.sunet.se /SRC/sec1 drwxr-xr-x 512 Jun 21 1986 as6809/ /SRC/sec1/as6809/doc -rw-r--r-- 2508 May 5 1985 a6809.1 -rw-r--r-- 3124 May 5 1985 a6809.man /SRC/sec1/as6809/new -rw-r--r-- 950 May 5 1985 a6809 -rw-r--r-- 15466 May 5 1985 a6809.p /SRC/sec1/as6809/old -rw-r--r-- 1205 May 5 1985 6809.h -rw-r--r-- 9352 May 5 1985 6809.l -rw-r--r-- 12999 May 5 1985 6809.y -rw-r--r-- 3972 May 5 1985 asm6809.1 -rw-r--r-- 9573 May 5 1985 asm6809.c /SRC/sec1/asm -rw-r--r-- 11298 Mar 15 1987 6809_ops.h uceng.uc.edu /pub/wuarchive/mirrors/unix-c/languages/assembler -rw-r--r-- 29323 Mar 3 1989 cross6809.tar-z /pub/wuarchive/usenet/alt.sources/articles -rw-rw-r-- 13180 Dec 12 1992 6809.Z wilma.cs.brown.edu /pub/comp.robotics -rw-rw-r-- 1424 Sep 1 1993 6809 wuarchive.wustl.edu /mirrors/unix-c/languages/assembler -rw-r--r-- 29323 Mar 3 1989 cross6809.tar-z /usenet/alt.sources/articles -rw-rw-r-- 13180 Dec 12 1992 6809.Z ________ ________ - _ \ / _ - ~ \ _ / ~ the @@ \ jaybird }'}'||\ + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: MASSIVE AUCTION - UPDATE #4 Date: 31 Jul 1994 01:56:47 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 427 Distribution: inet Message-ID: <31f0cv$im3@usenet.INS.CWRU.Edu> NNTP-Posting-Host: piglet.ins.cwru.edu FOURTH UPDATE! I moved the Vectrex game to the front on the software list to make it easier for the Vectrex newsgroup people (now you don't have to read the whole auction). The bids this last round seemed to all come in on the same games and at the same price, mostly for the Sega Master System and Atari 2600. Thanks for all the response. Mike ----------------------------------------------------------------------------- Games and/or systems included in this auction include: ATARI 2600 ATARI 5200 ATARI 7800 ATARI LYNX COLECOVISION INTELLIVISION ODYSSEY2 SEGA MASTER SYSTEM VECTREX AUCTION RULES: 1) THE DEADLINE FOR BIDDING IS 11:59 P.M. EST, ON TUESDAY, AUGUST 2ND. 2) MINIMUM BID ON GAMES IS $1, MINIMUM INCREMENTS OF $0.50. 3) NO PACKAGE DEALS ON GAMES OR SYSTEMS. 4) TRADE OFFERS WILL BE ENTERTAINED, BUT CASH OFFERS ARE GIVEN PRIORITY. 5) ATARI LYNX GAMES AND ALL SYSTEMS HAVE A MINIMUM BID LISTED. 6) EVERYTHING IS SOLD AS IS. UNLESS SPECIFIED, ALL GAMES AND SYSTEMS HAVE BEEN TESTED AND ARE IN WORKING ORDER. 7) BUYER PAYS ALL SHIPPING COSTS. 8) IN CASE OF TIES, FIRST BID RECEIVED WINS. 9) IF HIGHEST BIDDER BACKS OUT, THEN NEXT HIGHEST BID WINS, AND SO ON. 10) ALL ORDERS MUST BE PAID IN U.S. DOLLARS. NOTE: ALL CARTRIDGES ARE LOOSE (IE. WITHOUT BOX AND MANUAL), UNLESS SPECIFIED. ***** SOFTWARE: VECTREX: -------- SPIKE CARTRIDGE WITH ORIGINAL BOX AND MANUAL (SORRY, NO OVERLAY). $20 L.C.A. ***** IF YOU HAVE A QUESTION AS TO THE TYPE OF LABEL, PLEASE FEEL FREE TO ASK. ATARI 2600: ----------- LOOSE GAMES, NO BOX OR MANUAL: ADVENTURE (Atari) $ 2 B.F. BASKETBALL (Atari) $2.50 J.J.H. BERZERK (Atari) $ 1 M.A.R. BOXING (Activision) $ 2 G.W. CHOPPER COMMAND (Activision) $2.50 G.W. CIRCUS ATARI (Atari) $ 1 M.A.R. DEMON ATTACK (Imagic) $1.50 M.A.R. DONKEY KONG (Coleco) $ 1 M.A.R. EMPIRE STRIKES BACK (Parker Brothers) $ 3 J.J.H. FOOTBALL (Atari) W/PHOTOCOPY OF PLAYS $ 2 B.F. FOOTBALL (Mattel) $ 2 B.F. FROGGER (Parker Brothers) $ 2 B.F. FROGS AND FLIES (Mattel) END LABEL IS TORN $ 2 B.F. GRAND PRIX (Activision) $1.50 M.A.R. HOME RUN (Atari) $1.50 C.A.G. LASER BLAST (Activision) $1.50 J.J.H. MIDNIGHT MAGIC (Atari) $ 3 T.R. NIGHT DRIVER (Tele-Games) $1.50 C.S. PELE'S SOCCER (Atari) $ 2 G.W. PITFALL (Activision) $1.50 M.A.R. POLE POSITION (Atari) $2.50 C.A. RACQUETBALL (Apllo) $2.50 G.W. RAIDERS OF THE LOST ARK (Atari) $1.50 M.A.R. REALSPORTS: FOOTBALL (Atari) $ 2 B.F. RIDDLE OF THE SPHINX (Imagic) $ 2 B.F. ROBOT TANK (Activision) $2.50 G.W. SKIING (Activision) $2.50 J.J.H. SKY JINKS (Activision) $2.50 G.W. SLOT RACERS (Atari) $1.50 M.A.R. SPACE ATTACK (Mattel) $ 2 B.F. SPACE INVADERS (Atari) $ 1 M.A.R. SPACE JOCKEY (Vidtec) $ 2 B.F. SPIDER FIGHTER (Activision) $ 3 T.R. STARMASTER (Activision) $ 2 B.F. STAR VOYAGER (Imagic) $ 2 B.F. STEEPLECHASE (Tele-Games) $ 5 C.S. SWORDQUEST: EARTHWORLD (Atari) $ 2 B.F. SWORDQUEST: FIREWORLD (Atari) $2.50 C.A. TENNIS (Activision) $ 2 G.W. TOWERING INFERNO (U.S. Games) $ 3 T.R. VANGUARD (Atari) $ 3 G.W. VIDEO PINBALL (Atari) $1.50 C.A.G. WARLORDS (Atari) $ 2 B.F. GAMES WITH MANUAL: AIR-SEA BATTLE (Atari) $1.50 C.A. ASTEROIDS (Atari) $ 1 M.A.R. BOWLING (Atari) $ 2 G.W. CASINO (Atari) $ 2 G.W. DEFENDER (Atari) $ 1 M.A.R. GOLF (Atari) $1.50 M.A.R. PAC-MAN (Atari) $ 1 M.A.R. GAMES WITH BOX AND MANUAL: COMBAT (Atari) $1.50 M.A.R. ICE HOCKEY (Activision) $2.50 T.R. MISSILE COMMAND (Atari) $1.50 M.A.R. GAME WITH NO BOX OR MANUAL: STAR RAIDERS (Atari) WITH VIDEO TOUCH PAD CONTROLLER, AND STAR RAIDERS OVERLAY. $ 4 M.A.R. ***** ATARI 5200: ----------- PAC-MAN $ 2 B.F. POLE POSITION (WITH MANUAL) $ 2 B.F. ***** ATARI 7800 (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED): -------------------------------------------------------- ASTEROIDS $ 3 M.A.R. KARATEKA $ 3 M.A.R. POLE POSITION II $ 3 M.A.R. ***** ATARI LYNX (ALL GAMES ARE NEW, AND STILL SHRINKWRAPPED) -- MINIMUM BID $10 EACH: ------------------------------------------------------- BILL AND TED'S EXCELLENT ADVENTURE $10 M.A.R. CALIFORNIA GAMES $10 M.A.R. CRYSTAL MINES II $10 M.A.R. KUNG FOOD $10 S.M. ROBOTRON 2084 $11 B.L. SLIME WORLD $10 R.T. SWITCHBLADE II $10 P.H. ULTIMATE CHESS CHALLENGE $13 S.M. XENOPHOBE $10 J.C.V. ***** COLECOVISION: ------------- DONKEY KONG $ 1 M.A.R. SMURF: RESCUE IN GARGAMEL'S CASTLE $ 3 C.A.G. ***** INTELLIVISION: -------------- LOOSE GAMES, UNLESS SPECIFIED: ADVANCED DUNGEONS & DRAGONS $ 2 M.A.R. ATLANTIS (WITH 2 OVERLAYS) $ 2 G.W. AUTO RACING (WITH MANUAL, AND 2 OVERLAYS) $ 2 B.F. BEAUTY & THE BEAST $ 2 M.A.R. DEMON ATTACK (WITH BOX, AND 1 OVERLAY) $ 4 G.W. LAS VEGAS POKER & BLACKJACK (WITH 2 OVERLAYS) $ 2 M.A.R. LOCK 'N' CHASE (WITH MANUAL, AND 2 OVERLAYS) $ 2 M.A.R. MAJOR LEAGUE BASEBALL $ 2 D.P. NFL FOOTBALL (WITH MANUAL, PLAYBOOK, AND 1 OVERLAY) $ 2 B.F. NIGHT STALKER (WITH 1 OVERLAY) $ 2 B.F. SEA BATTLE (WITH 1 OVERLAY) $ 2 B.F. SOCCER [SEARS VERSION OF NASL SOCCER] (W/MANUAL, AND 2 OVERLAYS) $ 4 G.W. SPACE ARMADA (WHITE LABEL) $ 2 M.A.R. SPACE BATTLE (WITH MANUAL, AND 2 OVERLAYS) $ 2 M.A.R. SPACE HAWK (WHITE LABEL) $ 2 M.A.R. ***** SEGA MASTER SYSTEM: ------------------- GAMES WITH BOX AND MANUAL: AZTEC ADVENTURE $ 3 J.C. CAPTAIN SILVER (NO LABEL ON BOX) $ 3 J.C. CYBORG HUNTER (INCLUDES REGISTRATION CARD) $ 3 J.C. GOLVELLIUS: VALLEY OF DOOM $ 8 K.A. GREAT BASEBALL $ 6 J.C. GREAT BASKETBALL $ 6 C.M. GREAT FOOTBALL (NO LABEL ON BOX) $ 3 C.M. HANG-ON/ASTRO WARRIOR $ 3 J.C. KENSEIDEN $ 3 B.K.C. KUNG FU KID $ 5 T.K.Y. OUTRUN $ 3 J.C. PARLOUR GAMES $ 4 K.W.Y. ROCKY $ 3 J.C. WONDER BOY III: THE DRAGON'S TRAP $ 3 J.C. GAMES WITH BOX ONLY: ACTION FIGHTER $ 5 J.B. BLACK BELT $ 3 C.M. ENDURO RACER $ 3 C.S. FANTASY ZONE $ 5 C.M. JOE MONTANA FOOTBALL $ 3 C.M. KING'S QUEST: QUEST FOR THE CROWN $ 3 C.M. OUTRUN $ 2 W.Z. PHANTASY STAR $ 5 M.A.R. SHINOBI $ 3 T.K.Y. SPELLCASTER $ 5 C.M. THE NINJA $ 3 C.S. THUNDERBLADE $ 2 C.S. GAMES WITH NO BOX OR MANUAL: ALF $ 4 C.M. BOMBER RAID $ 3 C.M. CASTLE OF ILLUSION STARRING MICKEY MOUSE $ 4 C.M. TIME SOLDIERS $ 3 C.M. BOX AND MANUAL ONLY, NO GAME: RAMBO: FIRST BLOOD PART II $ 1 M.A.R. SEGA MASTER SYSTEM POSTERS: "TAKE HOLD OF THE SEGA ADVENTURE", WITH GAME FLYER ON BACK $0.25 G.W. AFTERBURNER GAME, WITH GAME FLYER ON BACK $0.25 G.W. ******************************************************************************* HARDWARE: LOT #1 ATARI 2600 SYSTEM (4 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, AND ONE (1) SET OF ATARI PADDLE CONTROLLERS, AND NINE (9) GAMES (NO BOXES, OR MANUALS): CASINO (Atari) -- USES PADDLES COMBAT (Atari) DEFENDER (Atari) FOOTBALL (Atari) -- WITH PHOTOCOPY OF PLAYS GOLF (Atari) ICE HOCKEY (Activision) PITFALL (Activision) STARMASTER (Activision) WARLORDS (Atari) -- USES PADDLES THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1651B. USE THE SMALLER OF THE TWO PLUGS AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $30 $ ***** LOT #2 ATARI 2600 SYSTEM (6 SWITCH DESIGN), WITH TWO (2) ATARI JOYSTICKS, AND SEVEN (7) GAMES (NO BOXES, OR MANUALS): ASTEROIDS (Atari) BERZERK (Atari) COMBAT (Atari) DEFENDER (Atari) MISSILE COMMAND (Atari) POLE POSITION (Atari) VANGUARD (Atari) THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1651B. USE THE SMALLER OF THE TWO PLUGS AND SET THE POLARITY TO POSITIVE. MINIMUM OPENING BID OF $25 $ ***** LOT #3 COLECOVISION: ------------- COLECOVISION SYSTEM WITH ORIGINAL PACKAGING (BOX IS MISSING A PIECE ON THE OPEN END, STYROFOAM IS MISSING ABOUT A FIST SIZED CHUNK OFF THE SAME END), POWER SUPPLY, TWO (2) CONTROLLERS, AND DONKEY KONG CARTRIDGE. THERE IS NO RF SWITCHBOX WITH THIS SYSTEM. A REPLACEMENT CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. $30 J.J.H. ***** LOT #4 INTELLIVISION SYSTEM WITH TWO (2) BUILT IN CONTROLLERS AND POWER CORD. SYSTEM ALSO COMES WITH EIGHT (8) GAMES: ADVANCED DUNGEONS & DRAGONS DEMON ATTACK (Imagic) LAS VEGAS POKER & BLACKJACK (W/2 OVERLAYS) LOCK 'N' CHASE NIGHT STALKER SEA BATTLE SPACE BATTLE SPACE HAWK THERE IS NO RF SWITCHBOX WITH THIS SYSTEM. A REPLACEMENT CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. $30 J.C. ***** LOT #5 ODYSSEY2: --------- ODYSSEY2 SYSTEM, WITH "THE VOICE", AND THREE (3) CARTRIDGES, WITHOUT BOXES OR MANUALS: AJ 9400 - SPEEDWAY! / SPIN-OUT! / CRYPTO-LOGIC! AJ 9407 - MATCHMAKER! / BUZZWORD! / LOGIX! AJ 9402 - FOOTBALL! #2 CONTROLLER IS MISSING THE LITTLE BLACK KNOB OFF THE TOP OF THE JOYSTICK, OTHERWISE EVERYTHING WORKS. THIS SYSTEM DOES NOT COME WITH A POWER SUPPLY, OR AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK, CAT. NO. 273-1652B. USE THE SECOND SMALLEST PLUG AND SET THE POLARITY TO POSITIVE. $40 G.W. ***** LOT #6 SEGA MASTER SYSTEM, WITH ONE (1) SEGA CONTROL STICK CONTROLLER, AND FOUR (4) CARTRIDGES: GOLVELLIUS GREAT BASKETBALL OUTRUN SHINOBI (WITH BOX) THIS SYSTEM DOES NOT COME WITH AN RF SWITCHBOX. A REPLACEMENT RF SWITCHBOX CAN BE OBTAINED AT RADIO SHACK, CAT. NO. 15-1255. THE ORIGINAL POWER SUPPLY IS BROKEN (AS FAR AS I CAN TELL), AND I WILL INCLUDE IT WITH THE SYSTEM. A REPLACEMENT POWER SUPPLY CAN ALSO BE PURCHASED AT RADIO SHACK. I DON'T HAVE THE CAT. NO., BUT YOU NEED ONE WITH THE FOLLOWING SPECS: INPUT -- 120V, 60 Hz, 15W OUTPUT -- 9V DC, 1A $25 J.B. ***** LOT #7 ATARI 5200 (W/4 JOYSTICK PORTS), TWO ATARI CONTROLLERS, ATARI POWER SUPPLY, AND RF/POWER SWITCHBOX. THE SYSTEM'S POWER LIGHT COMES ON WHILE USING THE POWER SUPPLY FROM MY OWN TWO JOYSTICK PORT 5200, BUT THIS POWER SUPPLY DOESN'T APPEAR TO BE WORKING. SINCE THE POWER LIGHT DOES COME ON, THAT SHOULD MEAN THAT THE RF/POWER SWITCHBOX IS WORKING. THE CONTROLLERS DON'T APPEAR TO BE WORKING. MINIMUM OPENING BID OF $25 $ ***** LOT #8 ATARI 5200 (W/4 JOYSTICK PORTS), AND TWO ATARI CONTROLLERS. THE SYSTEM'S POWER LIGHT COMES ON WHILE USING THE POWER SUPPLY FROM MY OWN TWO JOYSTICK PORT 5200. YOU WOULD NEED TO FIND A POWER SUPPLY AND RF/POWER SWITCHBOX. THE CONTROLLERS DON'T APPEAR TO BE WORKING. MINIMUM OPENING BID OF $20 $ ***** Send all bids to: dw901@cleveland.freenet.edu Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!uop!pacbell.com!ihnp4.ucsd.edu!network.ucsd.edu!usenet From: oleg@grovner.extern.ucsd.edu Newsgroups: rec.games.vectrex Subject: Vectrex+ for Sale/Trade Date: 31 Jul 1994 02:46:43 GMT Organization: University of California at San Diego Lines: 17 Distribution: na Message-ID: <31f3aj$1t8@network.ucsd.edu> NNTP-Posting-Host: grovner.extern.ucsd.edu Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsSoftware: GRn 2.1 Feb 19, 1994 I have 1 Vectrex in excellent condition, 1 Vectrex for parts/repair (probably bad flyback) 2 vectrex controllers in excellent condition, 3d crazy coaster (boots up title, display goes dark, may be normal behavior for 3d carts without 3d display thingie), 3d narrow escape (see note for crazy coaster), 3d color filter *wheel only* no other parts, berzerk, spinball. NO OVERLAYS or DOCS. I will sell this as a package to the highest bidder by August 15th. Acceptable bids may be cash (preferred), Amiga equipment, SCSI tape drives, Atari Jaguar, SCSI floptical drives, video equipment, transport of a motorcycle from Seattle, WA to San Diego, CA (long story ;). To submit your offer, please e-mail me. I reserve the right to notify any or all parties of the current high bid. To combat the recent trend of AUCTION posts cluttering up newsgroups, I will NOT post any updates. -- My God Redeems Green Stamps. Does yours? oleg@grovner.extern.ucsd.edu oleg@137.110.82.65 + - - - - Next Article - - - - - - - - - - - - - - - - - - - - - - - - + Path: csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!dw901 From: dw901@cleveland.Freenet.Edu (Michael J. Novak Jr.) Newsgroups: rec.games.vectrex Subject: Vectrex game auction Date: 1 Aug 1994 04:08:43 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 55 Distribution: inet Message-ID: <31hsgc$4qn@usenet.INS.CWRU.Edu> NNTP-Posting-Host: eeyore.ins.cwru.edu FIFTH UPDATE! E-mail if you want a copy of the complete latest update. SOFTWARE: VECTREX: -------- SPIKE CARTRIDGE WITH ORIGINAL BOX AND MANUAL (SORRY, NO OVERLAY). $20 L.C.A. Other systems and/or games included in this auction include: ATARI 2600 ATARI 5200 ATARI 7800 ATARI LYNX COLECOVISION INTELLIVISION ODYSSEY2 SEGA MASTER SYSTEM AUCTION RULES: 1) THE DEADLINE FOR BIDDING IS 11:59 P.M. EST, ON TUESDAY, AUGUST 2ND. 2) MINIMUM BID ON GAMES IS $1, MINIMUM INCREMENTS OF $0.50. 3) NO PACKAGE DEALS ON GAMES OR SYSTEMS. 4) TRADE OFFERS WILL BE ENTERTAINED, BUT CASH OFFERS ARE GIVEN PRIORITY. 5) ATARI LYNX GAMES AND ALL SYSTEMS HAVE A MINIMUM BID LISTED. 6) EVERYTHING IS SOLD AS IS. UNLESS SPECIFIED, ALL GAMES AND SYSTEMS HAVE BEEN TESTED AND ARE IN WORKING ORDER. 7) BUYER PAYS ALL SHIPPING COSTS. 8) IN CASE OF TIES, FIRST BID RECEIVED WINS. 9) IF HIGHEST BIDDER BACKS OUT, THEN NEXT HIGHEST BID WINS, AND SO ON. 10) ALL ORDERS MUST BE PAID IN U.S. DOLLARS. NOTE: ALL CARTRIDGES ARE LOOSE (IE. WITHOUT BOX AND MANUAL), UNLESS SPECIFIED. ***** Send all bids to: dw901@cleveland.freenet.edu Michael J. Novak Jr. -- Are you interested in BUYING/SELLING/TRADING personally owned video games for: SEGA GENESIS, SEGA CD, SUPER NINTENDO, and ATARI JAGUAR??? For a copy of my current list, or to be placed on my e-mail list, please leave E-Mail at -=+> dw901@cleveland.Freenet.Edu + - - - - End of Archive File - - - - - - - - - - - - - - - - - - - - +