"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmapPlusMaskedSphericalEnvMap
	"$basetexture" "tfc2/in_window8"
	"$envmapsphere" 1
	"$envmap" "environment maps/envmap_01a"
	"$envmapmask" "tfc2/in_window8r"
	"$surfaceprop" "glass"
}
