"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmapPlusMaskedSphericalEnvMap
	"$basetexture" "tfc/w_window1"
	"$envmapsphere" 1
	"$envmap" "environment maps/envmap_01a"
	"$envmapmask" "tfc/w_window1r"
	"$surfaceprop" "glass"
}
