"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmapPlusMaskedSphericalEnvMap
	"$basetexture" "dmc/dmcrrpd"
	"$envmapsphere" 1
	"$envmap" "environment maps/envmap_01a"
	"$envmapmask" "dmc/dmcrrpdr"
	"$surfaceprop" "metal"
}
